History Main / DeployableCover

14th Aug '16 7:07:48 PM UmbrellasWereAwesome
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* This piece of equipment in ''VideoGame/{{Halo 3}}'' is the TropeNamer. You just tossed it out and it would throw up a shield that you could shoot through while blocking your enemies' shots.
** It also had the ''Bubble Shield'', a form of deployable cover that created a [[BeehiveBarrier sphere of protection]] 4m in diameter to wherever it was tossed. It could be walked through, but anything thrown or fired at it was unable to penetrate, even your own shots. Halo Reach included it as an armor ability, also making it smaller.

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* ''Franchise/{{Halo}}'':
**
This piece of equipment in ''VideoGame/{{Halo 3}}'' is the TropeNamer. You just tossed it out and it would throw up a shield that you could shoot through while blocking your enemies' shots.
** It ''3'' also had the ''Bubble Shield'', a form of deployable cover that created a [[BeehiveBarrier sphere of protection]] 4m in diameter to wherever it was tossed. It could be walked through, but anything thrown or fired at it was unable to penetrate, even your own shots. Halo Reach ''VideoGame/HaloReach'' included it as an armor ability, also making it smaller.smaller and able to heal any anyone inside it.
1st Aug '16 1:15:15 AM AgProv
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* Some enemies were more clued up than others concerning the preferred attack tactic of Ghengis Khan's Mongols. Knowing the prelude to a Mongol assault was a massive arrow storm, at least one defending army with time and leisure to choose the battleground provided massive amounts of trenches and pavisses to shelter and protect. They were still defeated either when outflanked by superior Mongol mobility, or by ill-discipline leading the troops to fall for the bait of the feigned retreat and pursue, thus drawing the enemy away from their defensive preparation.
7th Jun '16 5:12:37 PM Doug86
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** In [[UsefulNotes/WorldWarOne 1915-1917]], (Allied) armies experimented with the use of a "creeping barrage" tactic, where the artillery would continually lay down fire just ahead of the advancing troops, using the shell blasts themselves as a form of cover. Creeping barrages soon became obsolete when the Germans realised (as a result of trying to conserve their increasingly scarce ammunition) that short, concentrated, and intense barrages on short sections of the enemy lines followed by lightening-fast assaults and break-throughs[[note]] the rest of the force following through these bridgeheads to encircle and force the surrender of/exterminate the forward sections of the enemy line[[/note]] were much more effective than either creeping barrages or the massive (week-)long barrages (followed up methodically but painfully slowly across a broad front) that had proceeded them both. 'Creeping Barrages' and 'Massive Barrages' were just too slow to result in anything more than tactical advances, as the enemy would always have enough time to bring up reserves to strengthen their lines, something that brief barrages followed by rapid assaults and breakthroughs managed to avoid (In theory, anyway. In practice, Germany's logistics capabilities were always too weak to properly sustain strategic offensives).

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** In [[UsefulNotes/WorldWarOne [[UsefulNotes/WorldWarI 1915-1917]], (Allied) armies experimented with the use of a "creeping barrage" tactic, where the artillery would continually lay down fire just ahead of the advancing troops, using the shell blasts themselves as a form of cover. Creeping barrages soon became obsolete when the Germans realised (as a result of trying to conserve their increasingly scarce ammunition) that short, concentrated, and intense barrages on short sections of the enemy lines followed by lightening-fast assaults and break-throughs[[note]] the rest of the force following through these bridgeheads to encircle and force the surrender of/exterminate the forward sections of the enemy line[[/note]] were much more effective than either creeping barrages or the massive (week-)long barrages (followed up methodically but painfully slowly across a broad front) that had proceeded them both. 'Creeping Barrages' and 'Massive Barrages' were just too slow to result in anything more than tactical advances, as the enemy would always have enough time to bring up reserves to strengthen their lines, something that brief barrages followed by rapid assaults and breakthroughs managed to avoid (In theory, anyway. In practice, Germany's logistics capabilities were always too weak to properly sustain strategic offensives).
8th Dec '15 4:20:27 AM ElodieHiras
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* Grineer {{Mooks}} in ''VideoGame/{{Warframe}}'' like to deploy inflatable "blunts" which do nothing but provide cover. They can theoretically be destroyed, but it would take massive amount of ammunition to fully destroy them (which would be better spend even Spraying and Praying to hit the enemy if you are a bad shooter), or a dozen or two seconds of melee attacks in which case it's probably a moot point anyway.
1st Nov '15 9:07:23 PM nombretomado
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* In at least the third ''RatchetAndClank'' game you can buy deployable cover.

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* In at least the third ''RatchetAndClank'' ''VideoGame/{{Ratchet and Clank|Up Your Arsenal}}'' game you can buy deployable cover.
27th May '15 4:45:02 PM Prfnoff
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* Players carrying riot shields in various shooter games become this for their teammates.

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* %%* Players carrying riot shields in various shooter games become this for their teammates.



* GlobalAgenda features this in standard and LimitBreak formats for the Robotics class.
* The Block ability in ''S4League''.

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* GlobalAgenda ''VideoGame/GlobalAgenda'' features this in standard and LimitBreak formats for the Robotics class.
* The Block ability in ''S4League''.''VideoGame/S4League''.



** Borderlands2 has the Commando with a similiar turret, which can also create a shield with the right talent.

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** Borderlands2 ''VideoGame/{{Borderlands 2}}'' has the Commando with a similiar turret, which can also create a shield with the right talent.



* The Locusts in ''GearsOfWar'' have bombs that make pillars of earth shoot up from the ground, which they then use as cover.
** Gears of War 2 introduces a [[LuckilyMyShieldWillProtectMe shield]] that can be made into this.

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* The Locusts in ''GearsOfWar'' ''VideoGame/GearsOfWar'' have bombs that make pillars of earth shoot up from the ground, which they then use as cover.
** Gears ''Gears of War 2 2'' introduces a [[LuckilyMyShieldWillProtectMe shield]] that can be made into this.



* Engineers in {{Stronghold}} are capable to create cheap and expandable shields that can be deployed in the battlefield to protect other units from enemy fire.

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* Engineers in {{Stronghold}} ''VideoGame/{{Stronghold}}'' are capable to create cheap and expandable shields that can be deployed in the battlefield to protect other units from enemy fire.



* Engineers in ''VideoGame/Planetside2'' can deploy machinegun turrets with shields that can provide pretty decent cover.

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* Engineers in ''VideoGame/Planetside2'' can deploy machinegun machine-gun turrets with shields that can provide pretty decent cover.



* In ''VideoGame/{{Nectaris}}'', Triggers are somewhat like a form of deployable cover, despite looking like land mines and acting like units for most purposes, though they can neither move or attack once deployed.



* ''TheHerculoids''.

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* ''TheHerculoids''.''WesternAnimation/TheHerculoids'':



* ''SpaceGhost'' episode "The Looters". Brak's ray shelter can generate an Impregnashield (a rectangular force field) in front of it.

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* ''SpaceGhost'' ''WesternAnimation/SpaceGhost'' episode "The Looters". Brak's ray shelter can generate an Impregnashield (a rectangular force field) in front of it.
13th Apr '15 1:26:57 PM nombretomado
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* Eldar guardians in ''DawnOfWar 2'' may deploy energy shields.

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* Eldar guardians in ''DawnOfWar 2'' ''[[VideoGame/DawnOfWar Dawn of War 2]]'' may deploy energy shields.
24th Mar '15 2:51:45 PM Winter
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* Princess Kushana uses a creeping barrage in the ''Manga/NausicaaOfTheValleyOfTheWind'' manga to cover a cavalry charge that wrecks the enemy's artillery, buying time to relieve her besieged soldiers.


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* Engineers in ''VideoGame/StarTrekOnline'' (player characters and NPC Bridge Officers) can deploy Cover Shields, person-sized Beehive Barriers that protect a small firing position, or Force Field Domes that cover a larger area and prevent enemies from entering it.
19th Feb '15 12:49:49 AM Nirual
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* Engineers in ''VideoGame/Planetside2'' can deploy machinegun turrets with shields that can provide pretty decent cover.
19th Feb '15 12:29:49 AM jormis29
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* GI units in ''CommandAndConquer Red Alert 2'' can deploy sandbags which gives them increased resistance and also allows them to use their machine guns, but makes them immobile. The Guardian GI in the expansion can do the same, but using metal plates instead which makes them impervious from getting roadkilled by vehicles. How they get sandbags and metal plates is [[HyperspaceArsenal anybody's guess]], and worse, how they set them up in less than a second. GDI riflemen in C&C 3 can build foxholes, which are basically GarrisonableStructures though this cost some cash and takes a while to build, and if you leave them empty, the enemy can use them too.

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* GI units in ''CommandAndConquer Red Alert 2'' ''VideoGame/CommandAndConquerRedAlert2'' can deploy sandbags which gives them increased resistance and also allows them to use their machine guns, but makes them immobile. The Guardian GI in the expansion can do the same, but using metal plates instead which makes them impervious from getting roadkilled by vehicles. How they get sandbags and metal plates is [[HyperspaceArsenal anybody's guess]], and worse, how they set them up in less than a second. GDI riflemen in C&C 3 ''VideoGame/CommandAndConquerTiberiumWars'' can build foxholes, which are basically GarrisonableStructures though this cost some cash and takes a while to build, and if you leave them empty, the enemy can use them too.
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