History Main / DeployableCover

7th Jun '16 5:12:37 PM Doug86
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** In [[UsefulNotes/WorldWarOne 1915-1917]], (Allied) armies experimented with the use of a "creeping barrage" tactic, where the artillery would continually lay down fire just ahead of the advancing troops, using the shell blasts themselves as a form of cover. Creeping barrages soon became obsolete when the Germans realised (as a result of trying to conserve their increasingly scarce ammunition) that short, concentrated, and intense barrages on short sections of the enemy lines followed by lightening-fast assaults and break-throughs[[note]] the rest of the force following through these bridgeheads to encircle and force the surrender of/exterminate the forward sections of the enemy line[[/note]] were much more effective than either creeping barrages or the massive (week-)long barrages (followed up methodically but painfully slowly across a broad front) that had proceeded them both. 'Creeping Barrages' and 'Massive Barrages' were just too slow to result in anything more than tactical advances, as the enemy would always have enough time to bring up reserves to strengthen their lines, something that brief barrages followed by rapid assaults and breakthroughs managed to avoid (In theory, anyway. In practice, Germany's logistics capabilities were always too weak to properly sustain strategic offensives).

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** In [[UsefulNotes/WorldWarOne [[UsefulNotes/WorldWarI 1915-1917]], (Allied) armies experimented with the use of a "creeping barrage" tactic, where the artillery would continually lay down fire just ahead of the advancing troops, using the shell blasts themselves as a form of cover. Creeping barrages soon became obsolete when the Germans realised (as a result of trying to conserve their increasingly scarce ammunition) that short, concentrated, and intense barrages on short sections of the enemy lines followed by lightening-fast assaults and break-throughs[[note]] the rest of the force following through these bridgeheads to encircle and force the surrender of/exterminate the forward sections of the enemy line[[/note]] were much more effective than either creeping barrages or the massive (week-)long barrages (followed up methodically but painfully slowly across a broad front) that had proceeded them both. 'Creeping Barrages' and 'Massive Barrages' were just too slow to result in anything more than tactical advances, as the enemy would always have enough time to bring up reserves to strengthen their lines, something that brief barrages followed by rapid assaults and breakthroughs managed to avoid (In theory, anyway. In practice, Germany's logistics capabilities were always too weak to properly sustain strategic offensives).
8th Dec '15 4:20:27 AM ElodieHiras
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* Grineer {{Mooks}} in ''VideoGame/{{Warframe}}'' like to deploy inflatable "blunts" which do nothing but provide cover. They can theoretically be destroyed, but it would take massive amount of ammunition to fully destroy them (which would be better spend even Spraying and Praying to hit the enemy if you are a bad shooter), or a dozen or two seconds of melee attacks in which case it's probably a moot point anyway.
1st Nov '15 9:07:23 PM nombretomado
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* In at least the third ''RatchetAndClank'' game you can buy deployable cover.

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* In at least the third ''RatchetAndClank'' ''VideoGame/{{Ratchet and Clank|Up Your Arsenal}}'' game you can buy deployable cover.
27th May '15 4:45:02 PM Prfnoff
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* Players carrying riot shields in various shooter games become this for their teammates.

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* %%* Players carrying riot shields in various shooter games become this for their teammates.



* GlobalAgenda features this in standard and LimitBreak formats for the Robotics class.
* The Block ability in ''S4League''.

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* GlobalAgenda ''VideoGame/GlobalAgenda'' features this in standard and LimitBreak formats for the Robotics class.
* The Block ability in ''S4League''.''VideoGame/S4League''.



** Borderlands2 has the Commando with a similiar turret, which can also create a shield with the right talent.

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** Borderlands2 ''VideoGame/{{Borderlands 2}}'' has the Commando with a similiar turret, which can also create a shield with the right talent.



* The Locusts in ''GearsOfWar'' have bombs that make pillars of earth shoot up from the ground, which they then use as cover.
** Gears of War 2 introduces a [[LuckilyMyShieldWillProtectMe shield]] that can be made into this.

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* The Locusts in ''GearsOfWar'' ''VideoGame/GearsOfWar'' have bombs that make pillars of earth shoot up from the ground, which they then use as cover.
** Gears ''Gears of War 2 2'' introduces a [[LuckilyMyShieldWillProtectMe shield]] that can be made into this.



* Engineers in {{Stronghold}} are capable to create cheap and expandable shields that can be deployed in the battlefield to protect other units from enemy fire.

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* Engineers in {{Stronghold}} ''VideoGame/{{Stronghold}}'' are capable to create cheap and expandable shields that can be deployed in the battlefield to protect other units from enemy fire.



* Engineers in ''VideoGame/Planetside2'' can deploy machinegun turrets with shields that can provide pretty decent cover.

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* Engineers in ''VideoGame/Planetside2'' can deploy machinegun machine-gun turrets with shields that can provide pretty decent cover.



* In ''VideoGame/{{Nectaris}}'', Triggers are somewhat like a form of deployable cover, despite looking like land mines and acting like units for most purposes, though they can neither move or attack once deployed.



* ''TheHerculoids''.

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* ''TheHerculoids''.''WesternAnimation/TheHerculoids'':



* ''SpaceGhost'' episode "The Looters". Brak's ray shelter can generate an Impregnashield (a rectangular force field) in front of it.

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* ''SpaceGhost'' ''WesternAnimation/SpaceGhost'' episode "The Looters". Brak's ray shelter can generate an Impregnashield (a rectangular force field) in front of it.
13th Apr '15 1:26:57 PM nombretomado
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* Eldar guardians in ''DawnOfWar 2'' may deploy energy shields.

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* Eldar guardians in ''DawnOfWar 2'' ''[[VideoGame/DawnOfWar Dawn of War 2]]'' may deploy energy shields.
24th Mar '15 2:51:45 PM Winter
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* Princess Kushana uses a creeping barrage in the ''Manga/NausicaaOfTheValleyOfTheWind'' manga to cover a cavalry charge that wrecks the enemy's artillery, buying time to relieve her besieged soldiers.


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* Engineers in ''VideoGame/StarTrekOnline'' (player characters and NPC Bridge Officers) can deploy Cover Shields, person-sized Beehive Barriers that protect a small firing position, or Force Field Domes that cover a larger area and prevent enemies from entering it.
19th Feb '15 12:49:49 AM Nirual
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* Engineers in ''VideoGame/Planetside2'' can deploy machinegun turrets with shields that can provide pretty decent cover.
19th Feb '15 12:29:49 AM jormis29
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* GI units in ''CommandAndConquer Red Alert 2'' can deploy sandbags which gives them increased resistance and also allows them to use their machine guns, but makes them immobile. The Guardian GI in the expansion can do the same, but using metal plates instead which makes them impervious from getting roadkilled by vehicles. How they get sandbags and metal plates is [[HyperspaceArsenal anybody's guess]], and worse, how they set them up in less than a second. GDI riflemen in C&C 3 can build foxholes, which are basically GarrisonableStructures though this cost some cash and takes a while to build, and if you leave them empty, the enemy can use them too.

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* GI units in ''CommandAndConquer Red Alert 2'' ''VideoGame/CommandAndConquerRedAlert2'' can deploy sandbags which gives them increased resistance and also allows them to use their machine guns, but makes them immobile. The Guardian GI in the expansion can do the same, but using metal plates instead which makes them impervious from getting roadkilled by vehicles. How they get sandbags and metal plates is [[HyperspaceArsenal anybody's guess]], and worse, how they set them up in less than a second. GDI riflemen in C&C 3 ''VideoGame/CommandAndConquerTiberiumWars'' can build foxholes, which are basically GarrisonableStructures though this cost some cash and takes a while to build, and if you leave them empty, the enemy can use them too.
18th Apr '14 3:57:11 AM LongLiveHumour
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** In [[WorldWarOne 1915-1917]], (Allied) armies experimented with the use of a "creeping barrage" tactic, where the artillery would continually lay down fire just ahead of the advancing troops, using the shell blasts themselves as a form of cover. Creeping barrages soon became obsolete when the Germans realised (as a result of trying to conserve their increasingly scarce ammunition) that short, concentrated, and intense barrages on short sections of the enemy lines followed by lightening-fast assaults and break-throughs[[note]] the rest of the force following through these bridgeheads to encircle and force the surrender of/exterminate the forward sections of the enemy line[[/note]] were much more effective than either creeping barrages or the massive (week-)long barrages (followed up methodically but painfully slowly across a broad front) that had proceeded them both. 'Creeping Barrages' and 'Massive Barrages' were just too slow to result in anything more than tactical advances, as the enemy would always have enough time to bring up reserves to strengthen their lines, something that brief barrages followed by rapid assaults and breakthroughs managed to avoid (In theory, anyway. In practice, Germany's logistics capabilities were always too weak to properly sustain strategic offensives).

to:

** In [[WorldWarOne [[UsefulNotes/WorldWarOne 1915-1917]], (Allied) armies experimented with the use of a "creeping barrage" tactic, where the artillery would continually lay down fire just ahead of the advancing troops, using the shell blasts themselves as a form of cover. Creeping barrages soon became obsolete when the Germans realised (as a result of trying to conserve their increasingly scarce ammunition) that short, concentrated, and intense barrages on short sections of the enemy lines followed by lightening-fast assaults and break-throughs[[note]] the rest of the force following through these bridgeheads to encircle and force the surrender of/exterminate the forward sections of the enemy line[[/note]] were much more effective than either creeping barrages or the massive (week-)long barrages (followed up methodically but painfully slowly across a broad front) that had proceeded them both. 'Creeping Barrages' and 'Massive Barrages' were just too slow to result in anything more than tactical advances, as the enemy would always have enough time to bring up reserves to strengthen their lines, something that brief barrages followed by rapid assaults and breakthroughs managed to avoid (In theory, anyway. In practice, Germany's logistics capabilities were always too weak to properly sustain strategic offensives).
30th Mar '14 4:57:05 AM Demavend
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[[IThoughtItMeant Nothing to do with]] [[ContemptibleCover deplorable covers.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DeployableCover