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** The Pacifistas. The first one encountered by the Straw Hat Pirates required the joint effort of all the crew members in order to defeat it. Cut to 2 years later, where Luffy, Zoro, and Sanji alone now can easily destroy two of them (although it's worth noting that the Pacifistas they defeated were [[VillainForgotToLevelGrind outdated models]]). [[spoiler:Much later, after the Warlord system is disbanded and the Marines go to capture Boa Hancock, with Blackbeard eventually showing there for her fruit), the secret project Vegapunk was working on to replace the Warlords turns out to be the Seraphims, newer and more effective Pacifistas modeled after the Warlords AND Lunarians, able to fight and put both the Blackbeard Pirates and the Kuja on the ropes.]]

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** The Pacifistas. The first one encountered by the Straw Hat Pirates required the joint effort of all the crew members in order to defeat it. Cut to 2 years later, where Luffy, Zoro, and Sanji alone now can easily destroy two of them (although it's worth noting that the Pacifistas they defeated were [[VillainForgotToLevelGrind outdated models]]). [[spoiler:Much later, after the Warlord system is disbanded abolished and the Marines go to capture Boa Hancock, with Blackbeard eventually showing there for her fruit), fruit, the secret project Vegapunk was working on to replace the Warlords turns out to be the Seraphims, newer and more effective Pacifistas modeled after the Warlords AND Lunarians, able to fight and put both the Blackbeard Pirates and the Kuja on the ropes.]]
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* ''VideoGame/NineMonkeysOfShaolin'' has a powerful ghost sentinel boss in the temple stage that has multiple life-bars, whose design was later recycled into minor ghost enemies, this time with ''one'' life bar.

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* In ''Series/PowerRangersSPD'', there was a three-tier Mook system: Silver ones cannon fodder, blue ones smarter and tougher, gold ones mega-badass. ''At first.'' The first Bluehead was actually the series' first MonsterOfTheWeek. They became much easier to deal with afterward being more EliteMooks (though it never got to the point where the Rangers could beat them unmorphed.) Then there were the Orangeheads. The first one gave the Rangers a lot of trouble, clearly outclassing the two it fought at first and requiring the whole team to go all-out. The ''second'' one was powerful against but eventually fell to two Rangers. It was a while to the next one, but from then on, they were nothing special. Of course, as grunts of all tiers were summoned in ever greater numbers, it seems they just fell to ConservationOfNinjutsu. One Orangehead will ''always'' be worse than four.
** The next series also had a multi-tier grunt system. Hidiacs were the standard grunts, with Styxoids treated as being fairly elite, and on a couple occasions, one Styxoid would lead a bunch of Hidiacs, a la Blueheads leading standard Krybots. By the end of the series, it was common to see the two groups treated no differently; grunt fights had a mixed back of Hidiacs and Styxoids just to make the scene more flavorful.

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* ''Franchise/KamenRider'':
**
In ''Series/PowerRangersSPD'', the final arc of ''Series/KamenRiderHibiki'', it is hinted that [[TheEndOfTheWorldAsWeKnowIt Orochi]] will occur soon. One of its indicators is the sudden increase of monsters. However, these monsters are more easily defeated compared to their earlier appearances, in which it took one to two episodes to defeat them.
** ''Series/KamenRiderGaim''
*** During the first arc, among the main enemies were Evolved Invess, which served as a MonsterOfTheWeek. It took a full fight scene to take down one of them. As the series progresses, the Evolved Invess appear more and more, but are taken down just as easily as a Mook.
*** A minor example is Kamen Rider Kurokage. The first user of the suit is Ryoji Hase, who serves as a minor rival to the other characters. After the first arc is concluded, Ryoji lost his Rider powers, while [[MegaCorp Yggdrassil]] mass produced the Kurokage suit to create its own army of Mooks.
* ''Franchise/SuperSentai'' and its adaptation ''Franchise/PowerRangers'':
** In ''Series/TokusouSentaiDekaranger''/''Series/PowerRangersSPD'',
there was a three-tier Mook system: Silver ones cannon fodder, blue ones smarter and tougher, gold ones mega-badass. ''At first.'' The first Bluehead blue mook was actually the series' first MonsterOfTheWeek. They became much easier to deal with afterward being more EliteMooks (though it never got to the point where the Rangers could beat them unmorphed.) Then there were the Orangeheads.gold mooks. The first one gave the Rangers a lot of trouble, clearly outclassing the two it fought at first and requiring the whole team to go all-out. The ''second'' one was powerful against but eventually fell to two Rangers. It was a while to the next one, but from then on, they were nothing special. Of course, as grunts of all tiers were summoned in ever greater numbers, it seems they just fell to ConservationOfNinjutsu. One Orangehead will ''always'' be worse than four.
** The next series also ''Series/MahouSentaiMagiranger''/''Series/PowerRangersMysticForce'' had a multi-tier grunt two-tier Mook system. Hidiacs were One of the standard grunts, with Styxoids treated EliteMooks actually served as being fairly elite, and on a couple occasions, one Styxoid would lead a bunch of Hidiacs, a la Blueheads leading standard Krybots. MonsterOfTheWeek in an early episode. By the end of time the series, it was common to see heroes came onto their own, the two groups treated no differently; grunt fights had a mixed back of Hidiacs and Styxoids just to make the scene more flavorful.EliteMooks didn't appear stronger than their regular counterparts.
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* ''VideoGame/RiskOfRain'': Given time, enemies you've fought as Teleporter bosses in the first few stages will show up as an occasional enemy spawn in later stages.
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* The Great Jaggi is your first large Monster Hunt in ''VideoGame/MonsterHunter3Tri''. By the time you fight the Royal Ludroth, you're taking them on two at a time, and they're barely worth hunting anymore. Note that at this point, you're ''still'' fighting the weakest monsters in the game. In ''VideoGame/MonsterHunterPortable3rd'' and the expansion ''Monster Hunter 3 Ultimate'', the lowest-tier large monsters end up being the first of many monsters fought successively on multi-monster quests.

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* ''VideoGame/MonsterHunter3Tri'': The Great Jaggi is your first large Monster Hunt in ''VideoGame/MonsterHunter3Tri''.Hunt. By the time you fight the Royal Ludroth, you're taking them on two at a time, and they're barely worth hunting anymore. Note that at this point, you're ''still'' fighting the weakest monsters in the game. In ''VideoGame/MonsterHunterPortable3rd'' and the expansion ''Monster Hunter 3 Ultimate'', the lowest-tier large monsters end up being the first of many monsters fought successively on multi-monster quests.



* Inverted in ''VideoGame/OdinSphere''. The player normally encounters [[GrimReaper Halja]] in the Netherworld as midbosses, but in Oswald's story, two of them are fought at once as an end-of-stage boss.

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* Inverted in ''VideoGame/OdinSphere''.''VideoGame/OdinSphere'': Inverted. The player normally encounters [[GrimReaper Halja]] in the Netherworld as midbosses, but in Oswald's story, two of them are fought at once as an end-of-stage boss.
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* ''VideoGame/DukeNukem3D'' has Mini Battlelords, which are, obviously, smaller and weaker versions of the Battlelord. They're still a huge pain in the ass, however, since "weaker" only refers to their health (a mere 1000 to the big one's 4500) and not their ''tremendous'' damage output -- worst-case scenario, they can shred you in under three seconds. Gets even worse when they decide to spam their grenade launchers. And then there's the fact that in one of the later chapters there's one level where you end up facing ''three at once''. The only thing they're especially weak to is the [[IncrediblyShrinkingMan Shrinker]].

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* ''VideoGame/DukeNukem3D'' has Mini Battlelords, which are, obviously, smaller and weaker versions of the Battlelord. They're still a huge pain in the ass, however, since "weaker" only refers to their health (a mere 1000 to the big one's 4500) and not their ''tremendous'' damage output -- worst-case scenario, they can shred you in under three seconds. Gets even worse when they decide to spam their grenade launchers. And then there's the fact that in one of the later chapters there's one level where you end up facing ''three at once''. The only thing they're especially weak to is the [[IncrediblyShrinkingMan Shrinker]].{{Shrink|Ray}}er.
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* ''VideoGame/DukeNukem3D'' has Mini Battlelords, which are, obviously, smaller and weaker versions of the Battlelord. They're still a huge pain in the ass, however, since "weaker" only refers to their health (a mere 1000 to the big one's 4500) and not their ''tremendous'' damage output -- worst-case scenario, they can shred you in under three seconds. Gets even worse when they decide to spam their grenade launchers. And then there's the fact that in one of the later chapters there's one level where you end up facing ''three at once''.

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* ''VideoGame/DukeNukem3D'' has Mini Battlelords, which are, obviously, smaller and weaker versions of the Battlelord. They're still a huge pain in the ass, however, since "weaker" only refers to their health (a mere 1000 to the big one's 4500) and not their ''tremendous'' damage output -- worst-case scenario, they can shred you in under three seconds. Gets even worse when they decide to spam their grenade launchers. And then there's the fact that in one of the later chapters there's one level where you end up facing ''three at once''. The only thing they're especially weak to is the [[IncrediblyShrinkingMan Shrinker]].

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* In the ''Franchise/{{Alien}}'' series, some xenomorphs are victims of this trope. A warrior is the main villain of the first movie, while in the film ''Film/{{Aliens}}'', the warriors are demoted to EliteMooks. Easily [[JustifiedTrope justified]] by how the lone aliens in the first and third films are stalking prey that has no effective weaponry with which to fight back.

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* In the ''Franchise/{{Alien}}'' series, some xenomorphs are victims of this trope. A sole warrior is the main villain of the first movie, while in the film ''Film/{{Aliens}}'', the warriors are demoted to EliteMooks. Easily [[JustifiedTrope justified]] by how the lone aliens in the first and third films are stalking prey that has no effective weaponry with which to fight back. In general, Xenomorphs are less threatening when they're up against [[SpaceMarine colonial marines]] rather than unarmed civilians, though they still shouldn't be underestimated.
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** The Pacifistas. The first one encountered by the Straw Hat Pirates required the joint effort of all the crew members in order to defeat it. Cut to 2 years later, where Luffy, Zoro, and Sanji alone now can easily destroy two of them (although it's worth noting that the Pacifistas they defeated were [[VillainForgotToLevelGrind outdated models]]). [[Spoiler:Much later, after the Warlord system is disbanded and the Marines go to capture Boa Hancock, with Blackbeard eventually showing there for her fruit), the secret project Vegapunk was working on to replace the Warlords turns out to be the Seraphims, newer and more effective Pacifistas modeled after the Warlords AND Lunarians, able to fight and put both the Blackbeard Pirates and the Kuja on the ropes.]]

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** The Pacifistas. The first one encountered by the Straw Hat Pirates required the joint effort of all the crew members in order to defeat it. Cut to 2 years later, where Luffy, Zoro, and Sanji alone now can easily destroy two of them (although it's worth noting that the Pacifistas they defeated were [[VillainForgotToLevelGrind outdated models]]). [[Spoiler:Much [[spoiler:Much later, after the Warlord system is disbanded and the Marines go to capture Boa Hancock, with Blackbeard eventually showing there for her fruit), the secret project Vegapunk was working on to replace the Warlords turns out to be the Seraphims, newer and more effective Pacifistas modeled after the Warlords AND Lunarians, able to fight and put both the Blackbeard Pirates and the Kuja on the ropes.]]
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** The Pacifistas. The first one encountered by the Straw Hat Pirates required the joint effort of all the crew members in order to defeat it. Cut to 2 years later, where Luffy, Zoro, and Sanji alone now can easily destroy two of them (although it's worth noting that the Pacifistas they defeated were [[VillainForgotToLevelGrind outdated models]]). Furthermore, after the Warlord system is disbanded and the Marines go to capture Boa Hancock, with Blackbeard eventually showing there for her fruit), the secret project Vegapunk was working on to replace the Warlords turns out to be the Seraphims, newer and more effective Pacifistas modeled after the Warlords AND Lunarians, able to fight and put both the Blackbeard Pirates and the Kuja on the ropes.

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** The Pacifistas. The first one encountered by the Straw Hat Pirates required the joint effort of all the crew members in order to defeat it. Cut to 2 years later, where Luffy, Zoro, and Sanji alone now can easily destroy two of them (although it's worth noting that the Pacifistas they defeated were [[VillainForgotToLevelGrind outdated models]]). Furthermore, [[Spoiler:Much later, after the Warlord system is disbanded and the Marines go to capture Boa Hancock, with Blackbeard eventually showing there for her fruit), the secret project Vegapunk was working on to replace the Warlords turns out to be the Seraphims, newer and more effective Pacifistas modeled after the Warlords AND Lunarians, able to fight and put both the Blackbeard Pirates and the Kuja on the ropes.]]
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*** After you beat Garula at the Walse Tower, you can encounter it again as a random encounter near the Walse Meteorite. This version won't harm you.

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*** After you beat Garula at the Walse Tower, you can encounter it again as a random encounter near the Walse Meteorite. This version won't harm you. Justified in-universe as the boss Garula was controlled by Exdeath and made unnaturally aggresive as part of his ploy to destroy the Water Crystal.



** [[WesternAnimation/{{Hercules}} Ice Titan]] is a multiple-game example, and while it never becomes a mere enemy, it's Boss status has degraded as the series progressed. In ''Kingdom Hearts I'', it was a BonusBoss. In the ''{{VideoGame/Kingdom Hearts|Coded}} [[UpdatedRerelease Re:Coded]]'', it was a world boss. In ''VideoGame/KingdomHeartsIII'', it's fought alongside the other titans as [[WarmUpBoss the first world boss]].

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** [[WesternAnimation/{{Hercules}} Ice Titan]] is a multiple-game example, and while it never becomes a mere enemy, it's its Boss status has degraded as the series progressed. In ''Kingdom Hearts I'', it was a BonusBoss. In the ''{{VideoGame/Kingdom Hearts|Coded}} [[UpdatedRerelease Re:Coded]]'', it was a world boss. In ''VideoGame/KingdomHeartsIII'', it's fought alongside the other titans as [[WarmUpBoss the first world boss]].



** Xord is the first Faced Mechon you fight proper. Later on Mass-Produced Faces that look and fight exactly like him show up as regular enemies. One of the few examples that are entirely justified in-story though, as there are implications that Xord is a Mass-Produced Face himself, meaning the minor antagonist you assumed was TheBrute turned out to be just a run-of-the-mill {{Elite Mook|s}} who happened to have a backstory.
** Various Telethia fought [[spoiler: before Shulk revives and Dickson escape in Colony 6]], become optional enemies throughout the rest of the game.

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** Xord is the first Faced Mechon you fight proper. Later on on, Mass-Produced Faces that look and fight exactly like him show up as regular enemies. One of the few examples that are entirely justified in-story though, as there are implications that Xord is a Mass-Produced Face himself, meaning the minor antagonist you assumed was TheBrute turned out to be just a run-of-the-mill {{Elite Mook|s}} who happened to have a backstory.
** Various Telethia fought [[spoiler: before Shulk revives and Dickson escape in Colony 6]], 6]] become optional enemies throughout the rest of the game.



** The Pacifistas. The first one encountered by the Straw Hat Pirates required the joint effort of all the crew members in order to defeat it. Cut to 2 years later, where Luffy, Zoro, and Sanji alone now can easily destroy two of them (although it's worth noting that the Pacifistas they defeated were [[VillainForgotToLevelGrind outdated models]]).

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** The Pacifistas. The first one encountered by the Straw Hat Pirates required the joint effort of all the crew members in order to defeat it. Cut to 2 years later, where Luffy, Zoro, and Sanji alone now can easily destroy two of them (although it's worth noting that the Pacifistas they defeated were [[VillainForgotToLevelGrind outdated models]]). Furthermore, after the Warlord system is disbanded and the Marines go to capture Boa Hancock, with Blackbeard eventually showing there for her fruit), the secret project Vegapunk was working on to replace the Warlords turns out to be the Seraphims, newer and more effective Pacifistas modeled after the Warlords AND Lunarians, able to fight and put both the Blackbeard Pirates and the Kuja on the ropes.
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** ''VideoGame/TheLegendOfZeldaSkywardSword'' Moldarach debuts as boss in the third dungeon, and reappears as a miniboss in the Shipyard. In the case of Moldorms, one appears as a sporadic, optional enemy in a grotto from the Fire Sanctuary, but the next one is fought as a miniboss later in the same dungeon. The ones found afterwards (one in a grotto during the StealthBasedMission in Eldin Volcano and another in the grotto of a certain island in the Sky) are regular enemies, but another two are minibosses in the final dungeon.

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** ''VideoGame/TheLegendOfZeldaSkywardSword'' ''VideoGame/TheLegendOfZeldaSkywardSword'': Moldarach debuts as boss in the third dungeon, and reappears as a miniboss in the Shipyard. In the case of Moldorms, one appears as a sporadic, optional enemy in a grotto from the Fire Sanctuary, but the next one is fought as a miniboss later in the same dungeon. The ones found afterwards (one in a grotto during the StealthBasedMission in Eldin Volcano and another in the grotto of a certain island in the Sky) are regular enemies, but another two are minibosses in the final dungeon.



** The Gah-Goojins gets hit with this trope. Operation 002 revolves entirely around defeating ''one'' of them, who appeared earlier in Operation 001 (you can tell it’s the same one because it’s missing its arm, which was destroyed at the end of the encounter) and [[TheJuggernaut it puts up a hell of a fight]] before finally going down (and even then it has enough energy to try a pull a TakingYouWithMe). When a second one appears in Operation 005, the fight ends early because the Wonderful 100 decide that hijacking it and using it themselves would be easier. In the final level, where the main characters have a giant robot of their own, Gah-Goojins basically play the role of TheGoomba.

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** The Gah-Goojins gets get hit with this trope. Operation 002 revolves entirely around defeating ''one'' of them, who appeared earlier in Operation 001 (you can tell it’s the same one because it’s missing its arm, which was destroyed at the end of the encounter) and [[TheJuggernaut it puts up a hell of a fight]] before finally going down (and even then it has enough energy to try a pull a TakingYouWithMe). When a second one appears in Operation 005, the fight ends early because the Wonderful 100 decide that hijacking it and using it themselves would be easier. In the final level, where the main characters have a giant robot of their own, Gah-Goojins basically play the role of TheGoomba.
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* In ''VideoGame/{{ULTRAKILL}}'', all the enemies that appear as bosses in mid-layer levels appear as regular enemies later in the game or at least in cybergrind. The boss versions of the said enemies have more health.
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Baleful Polymorph is no longer a trope


* ''VideoGame/GloryOfHeraclesIII'' has one area where all of the random encounters are previous boss fights, including some of the first few boss fights in the game. [[spoiler:And since you've been [[BalefulPolymorph turned into a massive monster]], you can wipe them out with ease.]]

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* ''VideoGame/GloryOfHeraclesIII'' has one area where all of the random encounters are previous boss fights, including some of the first few boss fights in the game. [[spoiler:And since you've been [[BalefulPolymorph [[ForcedTransformation turned into a massive monster]], you can wipe them out with ease.]]
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* The first encounter with the centaurs in ''VideoGame/TombRaider'' is considered a boss fight, because they're the first Atlanteans you see in the game and their appearance is a [[WhamEpisode shock.]] More centaurs are encountered later as regular enemies. The VideoGameRemake changes this by changing the first centaurs into a PuzzleBoss, and only the later ones act as regular enemies.

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* The first encounter with the centaurs in ''VideoGame/TombRaider'' ''VideoGame/TombRaiderI'' is considered a boss fight, because they're the first Atlanteans you see in the game and their appearance is a [[WhamEpisode shock.]] More centaurs are encountered later as regular enemies. The VideoGameRemake VideoGameRemake, ''VideoGame/TombRaiderAnniversary'', changes this by changing the first centaurs into a PuzzleBoss, and only the later ones act as regular enemies.

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* ''VideoGame/MightAndMagic VI'' has the Fallen Defender, assuming you let the [[BeefGate Beef Gates]] guide you. It serves as the boss in the Hall of the Fire Lord dungeon, which is a mid-game dungeon. In the Tomb of VARN, a late-game dungeon, you find Defenders, Sentinels and Guardians of VARN, increasingly powerful non-boss monsters. The Fallen Defender is actually less powerful than even the ''least'' powerful of the non-boss variants (it lacks the secondary attacks and is slower), although that might have something to do with the implied reason for the Fallen Defender being so far from the rest of its kind: it's malfunctioning.

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* ''VideoGame/MightAndMagic VI'' ''VideoGame/MightAndMagic'' games do this frequently, especially 3D era games:
** ''VI''
has the Fallen Defender, assuming you let the [[BeefGate Beef Gates]] guide you. It serves as the boss in the Hall of the Fire Lord dungeon, which is a mid-game dungeon. In the Tomb of VARN, a late-game dungeon, you find Defenders, Sentinels and Guardians of VARN, increasingly powerful non-boss monsters. The Fallen Defender is actually less powerful than even the ''least'' powerful of the non-boss variants (it lacks the secondary attacks and is slower), although that might have something to do with the implied reason for the Fallen Defender being so far from the rest of its kind: it's malfunctioning.malfunctioning.
** ''VI'' and ''VII'' have occasional lone dragons such as one on Emerald Isle in ''VII'' which is on starting island and you're supposed to leave it alone, but it is beatable if you arm yourself with bows and patience. Both games also require you to slay a dragon as a part of promotion quest. Late into the game you get into places with ''swarms'' of them.
** ''VI'' has also single Power Lich at the end of two low-to-mid level dungeons and likewise they infest one of late-game dungeons.
** ''VIII'' has a strange example in Pirate Captains on their ships, each with unique name, on Dagger Wound Islands. At the beginning of the game they are able to OneHitKill any of your party members, but without Fly spell you can't even reach them and you're not required to do so, so you would have to go pretty out of your way to fight them as soon as possible. When you return here searching for access to Regna (when you most likely have Fly), they will be at the level of average monster which is Regna full of.
** ''X'' has two of these in two early Dangerous Caves (Cyclops and Shadow Dragon) and will appear later as somewhat semi-regular enemies.
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* ''VideoGame/MetalSlug'': The third game brings back several bosses from previous installments in the final stage, but as various MiniBoss enemies encountered halfway and easier to destroy than their original counterparts. Notably the Hairbuster Riberts airship which is fought on a JetPack instead of on foot (making his attacks easier to avoid), the Hi-Do (where the boss area now contains an automatic gatling gun), as well as the Rugname (which you fight in outer space with a jet booster, allowing you to dodge majority of it's attacks by flying to the top of the screen). The Dai-Manji also returns, as a GiantMook trio you defeat before facing the Dai-Manji.
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* The second boss of ''VideoGame/SARSearchAndRescue'', a robot tank, isn't too powerful when first fought, but in the third stage it returns as a low-level robot mook in large numbers that goes down with just a handful of shots.
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** The first Crystal Sage you encounter is an early-game boss. A second Crystal Sage shows up near the end as a miniboss, identical stats-wise to the first, except she has 50% more health and doesn't create clones of herself. The geography of the area also makes it much harder to follow her around as she teleports (the first one was fought in an open field), with her teleports being scripted as your ascend the level, and the premises are [[FlunkyBoss crawling with enemies]], so if anything she's actually harder than the boss version (and will almost certainly take longer to kill). She just doesn't have a health bar at the bottom of the screen.

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** The first Crystal Sage you encounter is an early-game boss. A second Crystal Sage shows up near the end as a miniboss, identical stats-wise nigh-identical to the first, first except she has a slightly different head, 50% more health health, and doesn't create clones of herself. The geography of the area also makes it much harder to follow her around as she teleports (the first one was fought in an open field), with her teleports being scripted as your ascend the level, and the premises are [[FlunkyBoss crawling with enemies]], so if anything she's actually harder than the boss version (and will almost certainly take longer to kill). She just doesn't have a health bar at the bottom of the screen.
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** Inverted with the Deacons of the Deep, who are regular mooks that later get a collective boss health bar for a room full of them, and with the Ancient Wyvern, who is identical in appearance to, and shares moves with, the non-boss wyverns that showed up earlier in the game (he has way more HP and a [[PuzzleBoss unique manner of death]], though). Also, while neither technically get a boss health bar, only one of the two Fire Demons (the stronger one in the catacombs) drops a boss soul.
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* ''VideoGame/RagingJustice'' have the bosses of it's first two stages - Tiny in the first, the DualBoss Charlton and Dwayne in the second - coming back as common mooks later on. There's also Eddie the boss of the junkyard level, who's difficult in his initial encounter but later returns in the first area of the later circus stage as a one-shot enemy without his powerful abilities and a much shorter life meter.
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* ''VideoGame/ResidentEvilGunSurvivor'' brings back the T-00 Tyrant from ''VideoGame/ResidentEvil2'', but they're degraded to regular GiantMook enemies. At one point in the Umbrella Lab, you can even come across an entire room full of tanks containing mass-produced, deactivated T-00 units.
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* ''VideoGame/Pikmin2'': The Burrowing Snagret -- the boss of the third dungeon you visit -- appears as a regular enemy later on in the game (and not that much later), and often in pairs. The Emperor Bulblax, which was the FinalBoss of ''VideoGame/Pikmin1'', appears also as a boss in one dungeon, but later on occur as mere mini-bosses and in pairs. The Beady Long Legs, the boss of what is likely to be the fourth dungeon, appears in the overworld after Day 30.

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* ''VideoGame/Pikmin2'': The Burrowing Snagret -- the boss of the third dungeon you visit -- appears as a regular enemy later on in the game (and not that much later), and often in pairs. The Emperor Bulblax, which was the FinalBoss of ''VideoGame/Pikmin1'', ''VideoGame/Pikmin2001'', appears also as a boss in one dungeon, but later on occur as mere mini-bosses and in pairs. The Beady Long Legs, the boss of what is likely to be the fourth dungeon, appears in the overworld after Day 30.
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** The Cyberdemon and Spider Mastermind boss monsters of the first game return in the sequels as regular level monsters (though they're just as tough as they were as bosses), while the final bosses are upgraded to multiple-stories-high monster-spawning buildings that take up the side of an entire wall. Both have since been re-promoted to bosses -- the Cyberdemon did so for ''VideoGame/Doom3'' and ''VideoGame/Doom2016'', while the Spider Mastermind, interestingly, did so not only for the 2016 reboot but also Episode 4 of ''The Ultimate Doom'', which was released ''after Doom 2'' made it a more common enemy. ''VideoGame/DoomEternal'' degrades the Cyberdemon into a standard enemy once again, but in a more meta sense; the Tyrants aren't the same species as the Cyberdemon encountered in ''2016'', but they have a very similar moveset.

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** The Cyberdemon and Spider Mastermind boss monsters of the first game return in the sequels as regular level monsters (though they're just as tough as they were as bosses), while the final bosses are upgraded to multiple-stories-high monster-spawning buildings that take up the side of an entire wall. Both have since been re-promoted to bosses -- the Cyberdemon did so for ''VideoGame/Doom3'' and ''VideoGame/Doom2016'', while the Spider Mastermind, interestingly, did so not only for the 2016 reboot but also Episode 4 of ''The Ultimate Doom'', which was released ''after Doom 2'' VideoGame/DoomII'' made it a more common enemy. ''VideoGame/DoomEternal'' degrades the Cyberdemon into a standard enemy once again, but in a more meta sense; the Tyrants aren't the same species as the Cyberdemon encountered in ''2016'', but they have a very similar moveset.



** ''Doom 2'' also adds the Hell Knights, a PaletteSwap of the Baron with half the health [[GlassCannon but the same power]]. Combined with the addition of the double-barreled shotgun, they show up more than the Barons without unbalancing things too drastically. Likewise, the Arachnotrons are basically smaller versions of the Spider Mastermind with plasma cannons instead of a chaingun.

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** ''Doom 2'' II'' also adds the Hell Knights, a PaletteSwap of the Baron with half the health [[GlassCannon but the same power]]. Combined with the addition of the double-barreled shotgun, they show up more than the Barons without unbalancing things too drastically. Likewise, the Arachnotrons are basically smaller versions of the Spider Mastermind with plasma cannons instead of a chaingun.
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** ''VideoGame/FinalFantasyIV'' has a meta variation: The very first monsters to appear in the game are Palette Swaps of the Ahriman, a boss that first appeared in [[VideoGame/FinalFantasyIII the previous game]]. Here, they're a scripted battle that ends in one hit as Cecil roasts three of them with a Red Fang. They later appear as regular enemies, albeit in the final dungeon, and since have become recurring enemies for the series as a whole.
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* The Great Jaggi is your first large Monster Hunt in ''VideoGame/MonsterHunter Tri''. By the time you fight the Royal Ludroth, you're taking them on two at a time, and they're barely worth hunting anymore. Note that at this point, you're ''still'' fighting the weakest monsters in the game. In the expansions ''Portable 3rd'' and ''Ultimate'', the lowest-tier large monsters end up being the first of many monsters fought successively on multi-monster quests.

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* The Great Jaggi is your first large Monster Hunt in ''VideoGame/MonsterHunter Tri''.''VideoGame/MonsterHunter3Tri''. By the time you fight the Royal Ludroth, you're taking them on two at a time, and they're barely worth hunting anymore. Note that at this point, you're ''still'' fighting the weakest monsters in the game. In ''VideoGame/MonsterHunterPortable3rd'' and the expansions ''Portable 3rd'' and ''Ultimate'', expansion ''Monster Hunter 3 Ultimate'', the lowest-tier large monsters end up being the first of many monsters fought successively on multi-monster quests.

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** The Taurus Demon, the Capra Demon, Pinwheel and the Moonlight Butterfly can all be encountered as normal, respawning enemies later in the game. The Taurus Demon is particularly bad about this as with the others, you can sometimes fight them one on one, and in a relatively safe environment. The area where you first see the "Lesser" Taurus Demons (which actually have slightly ''more'' HP than the boss did) you see them in a recently cooled down lava lake, with still bubbling lava. Oh, and there's about seven of them.
** The Bell Gargoyles also reappear as non-respawning [[MiniBoss mini bosses]] in Anor Londo, although they're smaller and [[BreathWeapon breathe lightning]] instead of fire. Interestingly, these Bell Gargoyles are actually noticeably ''stronger'' than the boss versions (the DualBoss Gargoyles had respectively 999 and 480 hit points; the miniboss ones all have 1,119 hit points, plus slightly higher damage output and nearly twice as much damage resistance), but they can be taken down one at a time and your character is much stronger than they were in the first fight, so they're easier to deal with.

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** The Taurus Demon, the Capra Demon, Pinwheel Demons, Pinwheels, Bell Gargoyles, and the Moonlight Butterfly Butterflies can all be encountered as normal, respawning enemies later in the game.game, usually stronger than the boss versions earlier. The Taurus Demon is particularly bad about this as with the others, you can sometimes fight them one on one, and in a relatively safe environment. The area where you first see the "Lesser" Taurus Demons (which actually have slightly ''more'' HP than the boss did) you see them in a recently cooled down lava lake, with still bubbling lava. Oh, and there's about seven of them.
** The Bell Gargoyles also reappear as non-respawning [[MiniBoss mini bosses]] in Anor Londo, although they're smaller and [[BreathWeapon breathe lightning]] instead of fire. Interestingly, these Bell Gargoyles are actually noticeably ''stronger'' than the boss versions (the DualBoss Gargoyles had respectively 999 and 480 hit points; the miniboss ones all have 1,119 hit points, plus slightly higher damage output and nearly twice as much damage resistance), but they can be taken down one at a time and your character is much stronger than they were in the first fight, so they're easier to deal with.
them.



* ''VideoGame/EldenRing'' loves giving an {{Elite Mook|s}} or GiantMook a screen-spanning health bar and unique arena in one area, only to have you fight statistically identical versions in other ones as generic enemies. Since the game world is so open it's completely possible, nay likely, to run into the "boss" after clearing areas where he's a common foe, to [[CurbStompBattle predictable results]]. Examples include large Scaly Misbegotten, Pumpkin Heads, Stonedigger Trolls, Demi-human Chiefs/Queens, Black Knife Assassins, Farum Azula Beastmen, Guardian Golems, Cleanrot Knights, and Grafted Scions.

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* ''VideoGame/EldenRing'' loves giving an {{Elite Mook|s}} or GiantMook a screen-spanning health bar and unique arena in one area, only to have you fight statistically identical or stronger versions in other ones as generic respawning enemies. Since the game world is so open it's completely possible, nay likely, to run into the "boss" after clearing areas where he's a common foe, to [[CurbStompBattle predictable results]]. Examples of enemies like this include large Scaly Misbegotten, Pumpkin Heads, Stonedigger Trolls, Demi-human Demi-Human Chiefs/Queens, Black Knife Assassins, Farum Azula Beastmen, Guardian Golems, and Cleanrot Knights. Other bosses that [[RecurringBoss get reused a lot]] like Crucible Knights, Night's Cavalry, Ulcerated Tree Spirits, Erdtree Guardians, and Grafted Scions. Crystalians don't really count for this trope as, while they can be encountered later in the game without a boss arena or health bar (despite actually being stronger than the boss versions), they never really become "regular" enemies like the above do (they remain dangerous and almost none of them respawn).
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* ''VideoGame/Killer7'': Many minibosses become this, since the miniboss battles are meant to introduce a new type of Heaven Smile for the next chapter (MookDebutCutscene included). The trope is averted for the first miniboss (Speed Smile) and the last two (Timer and Galactic Tomahawk), as they never show up again, and for the latter two it's justified due to their late appeareance in the game.

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* ''VideoGame/Killer7'': Many minibosses become this, since the miniboss battles are meant to introduce a new type of Heaven Smile for the next chapter (MookDebutCutscene included). The trope is averted for the first miniboss (Speed Smile) and the last two (Timer and Galactic Tomahawk), as they never show up again, and for the latter two it's justified due to their late appeareance appearance in the game.



* Shocker, from ''VideoGame/UltimateSpiderMan2005''. He's the first boss, and will later appear throughout the game's "City Events," where you will have to stop him from committing robbery or breaking in, and he'll be barely stronger than a regular mook.

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* Shocker, from ''VideoGame/UltimateSpiderMan2005''. He's the first boss, and will later appear throughout the game's "City Events," where you will have to stop him from committing robbery robberies or breaking in, and he'll be barely stronger than a regular mook.



* The first boss of ''VideoGame/BloodyZombies'' is a gigantic zombie brute who returns as a common GiantMook enemy. There are also several early bosses who returns later in the game in pairs as DualBoss, where they're actually easier in the second encounter because you have levelled up at that point and obtained far better weapons.

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* The first boss of ''VideoGame/BloodyZombies'' is a gigantic zombie brute who returns as a common GiantMook enemy. There are also several early bosses who returns return later in the game in pairs as DualBoss, {{Dual Boss}}es, where they're actually easier in the second encounter because you have levelled up at that point and obtained far better weapons.



*** The trope is also inverted in one mission late in the game, when the enemy suddenly start fielding a large number of notoriously fragile and poorly-armed (albeit [[FragileSpeedster very fast]]) ''Spider'' battlemechs... which have been modified to act as TargetSpotters for a massive artillery cannon that can fire once every other turn from off the map and OneHitKill just about any mech that doesn't get out of the way fast enough.

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*** The trope is also inverted in one mission late in the game, when the enemy suddenly start fielding a large number of notoriously fragile and poorly-armed (albeit [[FragileSpeedster very fast]]) ''Spider'' battlemechs... which have been modified to act as TargetSpotters {{Target Spotter}}s for a massive artillery cannon that can fire once every other turn from off the map and OneHitKill just about any mech that doesn't get out of the way fast enough.



** ''VideoGame/SuperMarioGalaxy2'': The Undergrunt Gunner is a RecurringBoss in ''Super Mario Galaxy''. In the sequel, the Gunners are now ordinary [[{{Mook}} mooks]] appearing in Bowser Jr.'s Fearsome Fleet and the Fleet Glide Galaxy.

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** ''VideoGame/SuperMarioGalaxy2'': The Undergrunt Gunner is a RecurringBoss in ''Super Mario Galaxy''. In the sequel, the Gunners are now ordinary [[{{Mook}} mooks]] {{mooks}} appearing in Bowser Jr.'s Fearsome Fleet and the Fleet Glide Galaxy.



* The Gladiators in ''VideoGame/ThirteenSentinelsAegisRim'' are introduced about halfway through the game as a WolfpackBoss fight that establishes that they [[MirrorBoss function the same as your own first-generation Sentinels]]. By the time you reach the end, though, mass-produced versions of them have joined the rank and file of other Deimos {{mook}}s.

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* The Gladiators in ''VideoGame/ThirteenSentinelsAegisRim'' are introduced about halfway through the game as a WolfpackBoss fight that establishes that they [[MirrorBoss function the same as your own first-generation Sentinels]]. By the time you reach the end, though, mass-produced versions of them have joined the rank and file of other Deimos {{mook}}s.{{mooks}}.



* ''VideoGame/DragonQuest'', as a rule of thumb, will often have you fight a boss, then meet later a common monster counterpart. Specific examples include:

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* ''VideoGame/DragonQuest'', as a rule of thumb, will often have you fight a boss, then meet later meet a common monster counterpart. Specific examples include:



* ''VideoGame/EldenRing'' loves giving an EliteMook or GiantMook a screen-spanning health bar and unique arena in one area, only to have you fight statistically identical versions in other ones as generic enemies. Since the game world is so open it's completely possible, nay likely, to run into the "boss" after clearing areas where he's a common foe, to [[CurbStompBattle predictable results]]. Examples include large Scaly Misbegotten, Pumpkin Heads, Stonedigger Trolls, Demi-human Chiefs/Queens, Black Knife Assassins, Farum Azula Beastmen, Guardian Golems, Cleanrot Knights, and Grafted Scions.

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* ''VideoGame/EldenRing'' loves giving an EliteMook {{Elite Mook|s}} or GiantMook a screen-spanning health bar and unique arena in one area, only to have you fight statistically identical versions in other ones as generic enemies. Since the game world is so open it's completely possible, nay likely, to run into the "boss" after clearing areas where he's a common foe, to [[CurbStompBattle predictable results]]. Examples include large Scaly Misbegotten, Pumpkin Heads, Stonedigger Trolls, Demi-human Chiefs/Queens, Black Knife Assassins, Farum Azula Beastmen, Guardian Golems, Cleanrot Knights, and Grafted Scions.



** [[ArtificialHuman Nomu]] was the main boss of the USJ Arc and beyond the level of the students or even their teacher, Aizawa, who is also a Pro Hero, with only All Might having any actual chance against it. Nomus are later shown to be mass-produced, although still beyond the levels of the students and only Pro Heroes have been able to beat them so far (thus, it's more of a {{Downplayed}} example). [[JustifiedTrope Justified]] though, as the original Nomu was especially worked on to defeat All Might, so it makes sense for it to be more powerful than the others.

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** [[ArtificialHuman Nomu]] was the main boss of the USJ Arc and beyond the level of the students or even their teacher, Aizawa, who is also a Pro Hero, with only All Might having any actual chance against it. Nomus are later shown to be mass-produced, although still beyond the levels of the students and only Pro Heroes have been able to beat them so far (thus, it's more of a {{Downplayed}} {{downplayed|Trope}} example). [[JustifiedTrope Justified]] though, as the original Nomu was especially worked on to defeat All Might, so it makes sense for it to be more powerful than the others.



* During the first seasons of WesternAnimation/SheRaAndThePrincessesOfPower, Hordak serves as the main antagonist, when Horde Prime appears, clones equal to Hordak appear that perform as standard Mooks. [[spoiler: Even the Hordak himself is stripped of his individuality and becomes another random Mook.]]

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* During the first seasons of WesternAnimation/SheRaAndThePrincessesOfPower, ''WesternAnimation/SheRaAndThePrincessesOfPower'', Hordak serves as the main antagonist, when Horde Prime appears, clones equal to Hordak appear that perform as standard Mooks. [[spoiler: Even the Hordak himself is stripped of his individuality and becomes another random Mook.]]

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* ''VideoGame/DragonQuest'':

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* ''VideoGame/DragonQuest'':''VideoGame/DragonQuest'', as a rule of thumb, will often have you fight a boss, then meet later a common monster counterpart. Specific examples include:


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** ''VideoGame/DragonQuestVII'': all the bosses fought in the various islands will have, somewhere, a common monster counterpart waiting for you. The sole exception is Rainac, a rain-causing monster who's just a souped up tongue-fu monster, a type of enemy you've already encountered and beaten.
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* The first boss of ''VideoGame/BloodyZombies'' is a gigantic zombie brute who returns as a common GiantMook enemy. There are also several early bosses who returns later in the game in pairs as DualBoss, where they're actually easier in the second encounter because you have levelled up at that point and obtained far better weapons.

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