History Main / DegradedBoss

15th Jun '16 9:03:16 PM wolftickets1969
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15th Jun '16 9:02:50 PM wolftickets1969
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* In ''[[VideoGame/TheAngryVideoGameNerdAdventures The Angry Video Game Nerd II: ASSimilation]]'', [[HockeyMaskAndChainsaw Jimmy]] from the first game's "Boo! Haunted House" DualBoss fight returns as a GiantMook in the Monster Madness stages.
13th Jun '16 12:14:43 AM jormis29
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* After you fight [[spoiler:Jen]] in ''VideoGame/{{Prey}}'', you will face it again as summoned mook when you're fighting the Keeper. And after you fight the Keeper, you will then need to fight agains more Keepers to get out. Fortunately for latter case, the Keepers will not summon mooks and there are leech gun ammo around.

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* After you fight [[spoiler:Jen]] in ''VideoGame/{{Prey}}'', ''VideoGame/Prey2006'', you will face it again as summoned mook when you're fighting the Keeper. And after you fight the Keeper, you will then need to fight agains more Keepers to get out. Fortunately for latter case, the Keepers will not summon mooks and there are leech gun ammo around.
25th May '16 10:00:47 PM MyFinalEdits
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* In general, any Franchise/{{BEMANI}} game which has boss songs become regular songs in subsequent mixes is naturally an example of this.
** VideoGame/{{GITADORA}} has an interesting spin on this concept: Since GF/DM [=V3=], the ENCORE STAGE system in each game has seen songs previously available only on that stage swapped out for even harder songs over the course of each game's lifetime, and these songs become unlockable by default by clearing them as EXTRA STAGE. (In more recent versions, you can degrade the boss even earlier by getting high proportions of PERFECT ratings on the song when it gets bumped down to EXTRA STAGE.)

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* In general, any Franchise/{{BEMANI}} game which has boss songs become regular songs in subsequent mixes is naturally an example of this.
**
this. VideoGame/{{GITADORA}} has an interesting spin on this concept: Since GF/DM [=V3=], the ENCORE STAGE system in each game has seen songs previously available only on that stage swapped out for even harder songs over the course of each game's lifetime, and these songs become unlockable by default by clearing them as EXTRA STAGE. (In more recent versions, you can degrade the boss even earlier by getting high proportions of PERFECT ratings on the song when it gets bumped down to EXTRA STAGE.)
25th May '16 12:35:38 PM koopakoop
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Added DiffLines:

[[folder: Rhythm Game ]]
* In general, any Franchise/{{BEMANI}} game which has boss songs become regular songs in subsequent mixes is naturally an example of this.
** VideoGame/{{GITADORA}} has an interesting spin on this concept: Since GF/DM [=V3=], the ENCORE STAGE system in each game has seen songs previously available only on that stage swapped out for even harder songs over the course of each game's lifetime, and these songs become unlockable by default by clearing them as EXTRA STAGE. (In more recent versions, you can degrade the boss even earlier by getting high proportions of PERFECT ratings on the song when it gets bumped down to EXTRA STAGE.)

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10th May '16 8:04:11 PM hamza678
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* The Tyrannosaurus Rex looking Dinosaur from ''DragonballZ: The Legacy of Goku'' that were immune to Kamehameha. Originally beating the first one took half of this player's Gameboy battery power, it took so long. After the first one, more Trex look alikes show up in later levels of the game, each time easier to kill as Goku gets stronger until he's too fast and strong for the dinos to even be worth the time.

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* The Tyrannosaurus Rex looking Dinosaur from ''DragonballZ: ''Anime/DragonballZ: The Legacy of Goku'' that were immune to Kamehameha. Originally beating the first one took half of this player's Gameboy battery power, it took so long. After the first one, more Trex look alikes show up in later levels of the game, each time easier to kill as Goku gets stronger until he's too fast and strong for the dinos to even be worth the time.
22nd Mar '16 8:29:47 PM ImpudentInfidel
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** In ''VideoGame/MassEffect1'', the boss on Therum is a Krogan Battlemaster. You fight them later in the game, but they are much easier.

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** In ''VideoGame/MassEffect1'', the boss on Therum is a Krogan Battlemaster. You fight them later in the game, but they are much easier. This is as much due to starting the fight exposed and surrounded by mooks in cover as to his actual power, though.
23rd Feb '16 2:49:36 PM MyFinalEdits
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** The Zaltys that serves as the boss of the tutorial in ''VideoGame/LightningReturnsFinalFantasyXIII'' appears a regular enemy in the same area when you revisit it.
*** LR also has the Aster Protoflorian, which is a hard end of chapter boss in 13, returning as a normal (though by no means trivial) enemy.

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** The Zaltys that serves as the boss of the tutorial in ''VideoGame/LightningReturnsFinalFantasyXIII'' appears a regular enemy in the same area when you revisit it.
*** LR
it. The game also has the Aster Protoflorian, which is a hard end of chapter boss in 13, returning as a normal (though by no means trivial) enemy.



** ''VideoGame/LufiaIIRiseOfTheSinistrals'' loves this as well. The general rule of thumb there is, "if the boss doesn't have any lines of dialogue and the game hasn't hit its 3/4th complete point, expect to see it in normal dungeons regularly later on."

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** * ''VideoGame/LufiaIIRiseOfTheSinistrals'' loves this as well. The general rule of thumb there is, "if the boss doesn't have any lines of dialogue and the game hasn't hit its 3/4th complete point, expect to see it in normal dungeons regularly later on."



* ''VideoGame/ShinMegamiTenseiII'' features an example of this that's notable for the rare case of having obvious justification. The enemy Betelgeuse first appears as a boss... and a giant monster. Later, you encounter him as a normal enemy, but in this form, he's human-sized and humanoid.
** Any ''Franchise/ShinMegamiTensei'' game with the recruitable demon mechanic will allow you to recruit, fuse, or otherwise obtain many of the bosses you fight after beating them at least once.

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* Any ''Franchise/ShinMegamiTensei'' game with the recruitable demon mechanic will allow you to recruit, fuse, or otherwise obtain many of the bosses you fight after beating them at least once. ''VideoGame/ShinMegamiTenseiII'' features an a specific example of this that's notable for the rare case of having obvious justification. The enemy Betelgeuse first appears as a boss... and a giant monster. Later, you encounter him as a normal enemy, but in this form, he's human-sized and humanoid.
** Any ''Franchise/ShinMegamiTensei'' game with the recruitable demon mechanic will allow you to recruit, fuse, or otherwise obtain many of the bosses you fight after beating them at least once.
humanoid.
23rd Feb '16 10:09:22 AM Melodia
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***LR also has the Aster Protoflorian, which is a hard end of chapter boss in 13, returning as a normal (though by no means trivial) enemy.
17th Feb '16 1:37:02 PM Karxrida
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* The first ''VideoGame/{{Kingdom Hearts|I}}'' does this with the Behemoth Heartless; after appearing as the 'boss' of your second visit to Hollow Bastion, you fight more of them in the Hades Cup and the End of the World, only this time they're basically [[GiantMook Giant Mooks]]. Stealth Sneak also appears as this in the Hades Cup but subverts this by being stronger than the original, and you face [[DualBoss two of them at once]]. This trope becomes quite {{egregious}} in ''VideoGame/KingdomHearts358DaysOver2 358/2 Days'', with most of the targets for missions becoming lesser enemies later on; one of the later missions involves defeating ''six'' mini-bosses. The first game also has the very first boss, a gigantic knight split into several pieces, appear again in the arena. Except only parts of it appear, so it's very odd to see a random armored leg or arm fighting in the arena.

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* The first ''VideoGame/{{Kingdom Hearts|I}}'' does this with the Behemoth Heartless; after appearing as the 'boss' of your second visit to Hollow Bastion, you fight more of them in the Hades Cup and the End of the World, only this time they're basically [[GiantMook Giant Mooks]]. Stealth Sneak also appears as this in the Hades Cup but subverts this by being stronger than the original, and you face [[DualBoss two of them at once]]. This trope becomes quite {{egregious}} in ''VideoGame/KingdomHearts358DaysOver2 358/2 Days'', with most of the targets for missions becoming lesser enemies later on; one of the later missions involves defeating ''six'' mini-bosses. The first game also has the very first boss, a gigantic knight split into several pieces, appear again in the arena. Except only parts of it appear, so it's very odd to see a random armored leg or arm fighting in the arena.arena.
* ''VideoGame/KingdomHearts358DaysOver2'': The first time a Neoshadow is encountered in Mission 29, it is treated as a boss. During the last mission of the game, Mission 93, a large number show up as normal Mooks that die to 1-2 hits.
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