History Main / DegradedBoss

21st Feb '17 3:15:07 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has the Wind Guardian, Serpent Lord, Vampire Lord, Rock Mold, Dinosaur King, and Hypnosis, who all get random enemy counterparts after you defeat them. The only inversion is the nameless boss that guards the Time medium, which is a palette swap of a golem enemy.

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* ''VideoGame/NocturneRebirth'' has the Wind Guardian, Serpent Lord, Vampire Lord, Rock Mold, Dinosaur King, and Hypnosis, who all get random enemy counterparts after you defeat them. The only inversion is the [[spoiler:the nameless boss that guards the Time medium, medium]], which is a palette swap of a golem enemy.
21st Feb '17 3:13:46 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has the Wind Guardian, Serpent Lord, Vampire Lord, Rock Mold, Dinosaur King, and Hypnosis, who all get random enemy counterparts after you defeat them. The only inversion is the nameless boss that guards the Time medium, which is a palette swap of a golem enemy.
9th Feb '17 1:14:21 PM Sedirex
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** ''VideoGame/FinalFantasyXIII2'' has a couple cross-game inversions: The Immortal and Ochus were regular, if strong and rare, enemies in the first game, but are unique {{Bonus Boss}}es here. There are also regular examples cross-game such as the Dreadnaught (still a fairly though enemy but nowhere near boss-material).

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** ''VideoGame/FinalFantasyXIII2'' has a couple cross-game inversions: The Immortal and Ochus were regular, if strong and rare, enemies in the first game, but are unique {{Bonus Boss}}es here. There are also regular examples cross-game such as the Dreadnaught (still a fairly though tough enemy but nowhere near boss-material).



* The first ''VideoGame/{{Kingdom Hearts|I}}'' does this with the Behemoth Heartless; after appearing as the 'boss' of your second visit to Hollow Bastion, you fight more of them in the Hades Cup and the End of the World, only this time they're basically [[GiantMook Giant Mooks]]. Stealth Sneak also appears as this in the Hades Cup but subverts this by being stronger than the original, and you face [[DualBoss two of them at once]]. The first game also has the very first boss, a gigantic knight split into several pieces, appear again in the arena. Except only parts of it appear, so it's very odd to see a random armored leg or arm fighting in the arena.

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* The first ''VideoGame/{{Kingdom Hearts|I}}'' does this with the Behemoth Heartless; after appearing as the 'boss' of your second visit to Hollow Bastion, you fight more of them in the Hades Cup and the End of the World, only this time they're basically [[GiantMook Giant Mooks]]. Stealth Sneak also appears as this in the Hades Cup but subverts this by being stronger than the original, and you face [[DualBoss two of them at once]]. The first game also has the very first boss, a gigantic knight split into several pieces, the Guard Armor, an early boss consisting of an animated suit of armor, appear again in the arena. Except only parts of it appear, so it's very odd to see a random armored leg or arm fighting in the arena.
2nd Feb '17 7:08:20 PM N1KF
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* In Stage 7-3 in ''Videogame/KirbysReturnToDreamland'', there's a special section where [[SuperMode Kirby takes the power of Ultra Sword.]] After that, mini-bosses start appearing in big numbers as you go... all of which you can defeat with one hit with your Ultra Sword.
* In one of the final stages in ''Videogame/KirbyTripleDeluxe'' you encounter many groups of minibosses that you've fought previously... except now you have access to your [[SuperMode Hypernova]] ability, which allows you to inhale and swallow them up like they're nothing. Then you get into a rematch with the first boss of the game, who Kirby also swallows in one go, along with his ''health bar.''
* Nruff from ''VideoGame/KirbysDreamLand2'' returns as a regular inhalable enemy in ''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'' and ''VideoGame/KirbysReturnToDreamland''.
* [[spoiler:Metal General]] from ''VideoGame/KirbysReturnToDreamland'' returns in ''VideoGame/KirbyPlanetRobobot'' as a common miniboss in the final world under the name [[spoiler:Security Force]].
** In the last normal level (6-5), much like in ''Return to Dream Land'' and ''Triple Deluxe'', you'll be facing swarms of minibosses (including the one above)... with your [[MiniMecha Robobot Armor]] [[UnexpectedShmupLevel Jet Mode]]. Once again, they all drop like insects before your special powerup.

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* In Stage 7-3 ''Franchise/{{Kirby}}'' likes to use this:
** [[VideoGame/KirbysDreamLand Kracko]], [[VideoGame/KirbysDreamLand2 Ice Dragon, Sweet Stuff]], [[VideoGame/KirbysAdventure Mr. Shine, and Mr. Bright]] all get degraded to [[MiniBoss Mid-Bosses]]
in ''Videogame/KirbysReturnToDreamland'', there's a special section where [[SuperMode Kirby takes VideoGame/KirbysDreamLand3's Ado fight, as well as the power of Ultra Sword.]] After that, mini-bosses start appearing former two [[CallBack again]] in big numbers Holo Defense API's ''VideoGame/KirbyPlanetRobobot'' battle. [[VideoGame/KirbysReturnToDreamLand Doomers]] and [[VideoGame/KirbyTripleDeluxe Coily Rattler]] get downgraded as you go... all of which you can defeat with one hit with your Ultra Sword.
* In one of
well in the final stages in ''Videogame/KirbyTripleDeluxe'' you encounter many groups of minibosses that you've fought previously... except now you have access to your [[SuperMode Hypernova]] ability, which allows you to inhale and swallow them up like they're nothing. Then you get into a rematch with the first boss of the game, who Kirby also swallows in one go, along with his ''health bar.''
*
Holo Defense API battle.
**
Nruff from ''VideoGame/KirbysDreamLand2'' returns as a regular inhalable enemy in ''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'' and ''VideoGame/KirbysReturnToDreamland''.
* [[spoiler:Metal General]] from ''VideoGame/KirbysReturnToDreamland'' returns
''VideoGame/KirbysReturnToDreamland''.
** In Stage 7-3
in ''VideoGame/KirbyPlanetRobobot'' ''Videogame/KirbysReturnToDreamLand'', there's a special section where [[SuperMode Kirby takes the power of Ultra Sword]]. After that, [[MiniBoss mid-bosses]] start appearing in big numbers as a common miniboss in you go... all of which you can [[CurbStompBattle defeat with one hit]] with your Ultra Sword.
** In one of
the final world under stages in ''Videogame/KirbyTripleDeluxe'' you encounter many groups of [[MiniBoss mid-bosses]] that you've fought previously... except now you have access to your [[SuperMode Hypernova]] ability, which allows you to inhale and swallow them up [[CurbStompBattle like they're nothing]]. Then you get into a rematch with the name [[spoiler:Security Force]].
first boss of the game, who Kirby also swallows in one go, [[CameraAbuse along with his health bar]].
** ''VideoGame/KirbyPlanetRobobot'':
***
In the last normal level (6-5), much like in ''Return to Dream Land'' and ''Triple Deluxe'', you'll be facing swarms of minibosses [[MiniBoss mid-bosses]] (including the one above)... with your [[MiniMecha Robobot Armor]] [[UnexpectedShmupLevel Jet Mode]]. Once again, they all [[CurbStompBattle drop like insects insects]] before your special powerup.powerup.
*** [[spoiler:Metal General]] from ''VideoGame/KirbysReturnToDreamLand'' returns as a common miniboss in the final area under the name [[spoiler:Security Force]].
12th Jan '17 1:05:25 PM Ferot_Dreadnaught
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** In ''VideoGame/MetroidOtherM'', you first run into the FG-1000 security drones early on in the game, where they function as a fairly tricky miniboss battle. Much later, you find a few more, but by that time, you can blast through them with a single charged Plasma Beam blast, without even having to wait for them to expose their weak point, much like the Sheegoth example above.

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** In ''VideoGame/MetroidOtherM'', you first run into the FG-1000 security drones early on in the game, where they function as a fairly tricky miniboss battle. Much later, you find a few more, but by that time, you can blast through them with a single charged Plasma Beam blast, without even having to wait for them to expose their weak point, much like the Sheegoth example above.point.
13th Dec '16 9:22:00 PM Prfnoff
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* In ''VideoGame/EarthBound'', the Kraken, which was fought on the way to Scaraba, reappears in the Sea of Eden (where Ness has to fight them alone). It then reappears ''again'' in the Cave of the Past as "[[PaletteSwap Bionic Kraken]]". Also, several other enemies in the Cave of the Past are renamed and palette-swapped versions of previous bosses (such as of Starman DX and Boogey Tent).

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* In ''VideoGame/EarthBound'', the Kraken, which was fought on the way to Scaraba, reappears in the Sea of Eden (where Ness has to fight them alone).alone), though the Krakens here don't respawn like most other enemies in the game. It then reappears ''again'' in the Cave of the Past as "[[PaletteSwap Bionic Kraken]]". Also, several other enemies in the Cave of the Past are renamed and palette-swapped versions of previous bosses (such as of Starman DX and Boogey Tent).
11th Dec '16 8:56:22 PM Doug86
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* At least in the Super Famicom game, ''DragonBallZ: Legend of the Super Saiyan'', there are random encounter enemies late in the game that are palette swaps of Cui, Dodoria, Zarbon, and the Ginyu Force that are weaker or stronger than you originally fought as bosses.

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* At least in the Super Famicom game, ''DragonBallZ: ''Anime/DragonBallZ: Legend of the Super Saiyan'', there are random encounter enemies late in the game that are palette swaps of Cui, Dodoria, Zarbon, and the Ginyu Force that are weaker or stronger than you originally fought as bosses.
1st Dec '16 4:29:36 PM Gavitro
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* When looping in ''VideoGame/NuclearThrone'', Big Bandit is replaced by a ''group'' of Big Bandits, with each being more aggressive than the original. The group grows larger with each loop, making them a very dangerous threat in the late game.
3rd Nov '16 7:55:20 PM Getta
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A common version of this is for the first boss of the game to reappear as a GiantMook or EliteMook throughout the rest of the game.

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A common version of this is for the first boss of the game to reappear as a GiantMook or EliteMook or at best a MiniBoss throughout the rest of the game.



** In ''Videogame/MegaManZero'', the intro boss, the Golem, would only take ScratchDamage from Zero's attacks; Zero only manages to defeat it when a mysterious figure gives him back his signature Z-Saber, which defeats the Golem in one hit. In the second game, elemental versions of the Golem appears as mini-bosses; now they gain varying attacks and just take normal damage from your buster or saber, but they also have elemental weaknesses you can exploit.
** In ''Videogame/MegaManZx Advent'', the second game to ZX series, the mini boss Desert Aspis is based on the first game's first boss, Giga Aspis. In a variant, many mooks in the second game carry some characteristics of the main 8 bosses from the first game, such as Skull Anchor (from Leganchor the Gelroid).



* In Stage 7-3 in ''Videogame/KirbysReturnToDreamland'', there's a special section where [[SuperMode Kirby takes the power of Ultra Sword.]] After that, mini-bosses start appearing in big numbers as you go... all of which you can defeat with one hit with your Ultra Sword.



** Nruff from ''VideoGame/KirbysDreamLand2'' returns as a regular inhalable enemy in ''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'' and ''VideoGame/KirbysReturnToDreamland''.
** [[spoiler:Metal General from ''VideoGame/KirbysReturnToDreamland'' returns in ''VideoGame/KirbyPlanetRobobot'' as a common miniboss in the final world under the name Security Force]].

to:

** * Nruff from ''VideoGame/KirbysDreamLand2'' returns as a regular inhalable enemy in ''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'' and ''VideoGame/KirbysReturnToDreamland''.
** * [[spoiler:Metal General General]] from ''VideoGame/KirbysReturnToDreamland'' returns in ''VideoGame/KirbyPlanetRobobot'' as a common miniboss in the final world under the name Security Force]].[[spoiler:Security Force]].
** In the last normal level (6-5), much like in ''Return to Dream Land'' and ''Triple Deluxe'', you'll be facing swarms of minibosses (including the one above)... with your [[MiniMecha Robobot Armor]] [[UnexpectedShmupLevel Jet Mode]]. Once again, they all drop like insects before your special powerup.
16th Sep '16 11:16:29 AM Drope
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** [[ArtificialHuman Noumu]] was the main boss of the USJ Arc and beyond the level of the students or even their teacher, Aizawa, who is also a Pro Hero, with only All Might having any actual chance against it. Noumus are later shown to be mass-produced, although still beyond the levels of the students and only Pro Heroes have been able to beat them so far. Justified though, as the original Noumu was especially worked on to defeat All Might, so it makes sense for it to be more powerful than the others.

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** [[ArtificialHuman Noumu]] was the main boss of the USJ Arc and beyond the level of the students or even their teacher, Aizawa, who is also a Pro Hero, with only All Might having any actual chance against it. Noumus are later shown to be mass-produced, although still beyond the levels of the students and only Pro Heroes have been able to beat them so far.far (thus, it's more of a Downplayed example). Justified though, as the original Noumu was especially worked on to defeat All Might, so it makes sense for it to be more powerful than the others.
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