History Main / DegradedBoss

1st Apr '18 11:09:39 PM DarkHunter
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** ''VideoGame/DarkSoulsIII'':

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** * ''VideoGame/DarkSoulsIII'':
1st Apr '18 11:07:28 PM DarkHunter
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** Played a little more straight with the Flexile Sentry and Ruin Sentinel bosses. The Flexile Sentry is the boss of No-Man's Wharf, and you fight three Ruin Sentinels as bosses in Lost Bastille. You later fight a Flexile Sentry treated as a Mook on the way to Drangleic Castle, and you can fight five Ruin Sentinels within the castle.
** The Guardian Dragon boss in Aldia's Keep is recycled in the Dragon Aerie, where you have to fight several of them to progress.

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** Played a little more straight with the Flexile Sentry and Ruin Sentinel bosses. The Flexile Sentry is the boss of No-Man's Wharf, and you fight three Ruin Sentinels as bosses in Lost Bastille. You later fight a Flexile Sentry treated as a Mook on the way to Drangleic Castle, and you can fight five Ruin Sentinels within the castle.
castle. Two more Flexile Sentries can be found in the ''Crown of the Ivory King'' DLC, again treated as normal enemies.
** The Guardian Dragon boss in Aldia's Keep is recycled in the Dragon Aerie, where you have to fight several of them to progress. In ''Scholar of the First Sin'', it's also possible to encounter a weaker version near the beginning of the game in Heide's Tower of Flame, guarding the route to the Cathedral of Blue.
** The Bell Gargoyles are an optional WolfpackBoss (fighting against a group of six of them) in Belfry Luna in the early game. More gargoyles are encountered later in Drangleic Castle, though since you're fighting only one at a time, they are much easier to deal with.


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** ''VideoGame/DarkSoulsIII'':
** The first Crystal Sage you encounter is an early-game boss. A second Crystal Stage shows up near the end as a miniboss, no weaker than the first, except he doesn't create clones of himself. The geography of the area also makes it much harder to follow him around as he teleports.
** The Dragonslayer Armor is a late game boss in the main game, but in the ''Ringed City'' DLC it appears again as an optional miniboss. It isn't any weaker than before, but this time there's no Pilgrim Butterflies shooting projectiles at you from beyond your reach, so the fight is easier.
26th Mar '18 4:52:26 PM gneissisnice
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** There's a particularly interesting example in Return to Karazhan (level 110 dungeon) with the Mana Devourer. Literally right after you fight the boss, you fight an entire pack of them as the next trash pull. They're much easier now, though, because you and your allies fought the first one while shrunk down to a tiny size and after the fight you grow to regular size.
21st Mar '18 9:43:29 PM nombretomado
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* The first boss of ''VideoGame/RayStorm'', Pendragon returns as a MiniBoss in the Judgement and Emotion stages of ''RayCrisis''. In the same game, Sem-Slut/Strut, the boss of the Emotion stage, appears in mook form in the Memory and Consciousness stages.

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* The first boss of ''VideoGame/RayStorm'', Pendragon returns as a MiniBoss in the Judgement and Emotion stages of ''RayCrisis''.''VideoGame/RayCrisis''. In the same game, Sem-Slut/Strut, the boss of the Emotion stage, appears in mook form in the Memory and Consciousness stages.
20th Feb '18 9:18:48 AM PhantomDusclops92
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* ''VideoGame/{{Darius}} Twin'''s final stage''. There are no normal mooks to be had...every last thing you run into is either a mid-boss or stage boss you've encountered prior. And they will swarm the screen to ''no'' end.

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* ''VideoGame/{{Darius}} Twin'''s final ''final stage''. There are no normal mooks to be had...every last thing you run into is either a mid-boss or stage boss you've encountered prior. And they will swarm the screen to ''no'' end.
20th Feb '18 9:03:16 AM EthanLac
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[[folder: Tower Defence ]]

* ''VideoGame/TheBattleCats'' uses this liberally. Almost every enemy in the game, even the former [[FinalBoss final]] or [[BonusBoss bonus bosses]], will show up again later in the game, either in [[ZergRush greater numbers]] or [[TookALevelInBadass under a greater strength magnification.]]
** One particularly notable example: [[TheDreaded Berserkory]] is introduced as a boss in his first appearance, with special music and [[FlunkyBoss only a few]] [[FragileSpeedster Brollows]] [[FlunkyBoss for support]]. The very next level includes no less than ''three'' Berserkories, no less powerful than before.

[[/folder]]
20th Feb '18 1:55:16 AM Cryoclaste
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** Happens a lot in FireEmblem. The first bosses are different classes. As you get some of your own, the bosses become higher tier classes, with the mooks being like the first bosses. Get some of your own of that too, then by the end of the game all the mooks swarming each level could have been a boss of an earlier level.

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** Happens a lot in FireEmblem. ''Franchise/FireEmblem.'' The first bosses are different classes. As you get some of your own, the bosses become higher tier classes, with the mooks being like the first bosses. Get some of your own of that too, then by the end of the game all the mooks swarming each level could have been a boss of an earlier level.
19th Feb '18 2:46:12 AM Cryoclaste
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* In the 2004 ''[[TransformersPreludeToEnergon Transformers Armada]]'' game by Atari (Good luck finding it), the boss of Level One is a "Heavy Unit" wielding dual energy blasters, homing missiles, and a mean ShockwaveStomp. And you fight him in relatively close quarters (with some terrain for cover), too. He becomes a standard GiantMook no later than than '''level two''', when the game reveals its true NintendoHard colors: They can ''survive'' one or two {{Boom Headshot}}s from your SniperRifle (depending on your aim), and are frequently stationed out in wide open areas where they are free to launch their homing missiles at you from ''really'' long range. And nearby reinforcements will wonder what they're shooting at and start searching for you themselves. Fun game though.

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* In the 2004 ''[[TransformersPreludeToEnergon ''[[VideoGame/TransformersPreludeToEnergon Transformers Armada]]'' game by Atari (Good luck finding it), the boss of Level One is a "Heavy Unit" wielding dual energy blasters, homing missiles, and a mean ShockwaveStomp. And you fight him in relatively close quarters (with some terrain for cover), too. He becomes a standard GiantMook no later than than '''level two''', when the game reveals its true NintendoHard colors: They can ''survive'' one or two {{Boom Headshot}}s from your SniperRifle (depending on your aim), and are frequently stationed out in wide open areas where they are free to launch their homing missiles at you from ''really'' long range. And nearby reinforcements will wonder what they're shooting at and start searching for you themselves. Fun game though.
14th Feb '18 11:31:53 AM case
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* ''VideoGame/{{Splatterhouse}} 3'' has a big yellow ogre(?) for the first level's boss. The second level features two of them as normal enemies, and the third level has 2 ''green'' ogres. Dammit. ''Splatterhouse 2010'' has the Teratoid, a big monster with a tentacle for one arm that hits pretty hard and can regenerate other monsters. You later start encountering Teratoids regularly throughout the game.

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* ''VideoGame/{{Splatterhouse}} 3'' has a big yellow ogre(?) ogre for the first level's boss. The second level features two of them as normal enemies, and the third level has 2 ''green'' ogres. Dammit. ''Splatterhouse 2010'' has the Teratoid, a big monster with a tentacle for one arm that hits pretty hard and can regenerate other monsters. You later start encountering Teratoids regularly throughout the game.
7th Dec '17 2:33:46 PM Prfnoff
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* The Tyrannosaurus Rex looking Dinosaur from ''Anime/DragonballZ: The Legacy of Goku'' that were immune to Kamehameha. Originally beating the first one took half of this player's Gameboy battery power, it took so long. After the first one, more Trex look alikes show up in later levels of the game, each time easier to kill as Goku gets stronger until he's too fast and strong for the dinos to even be worth the time.

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* The Tyrannosaurus Rex TyrannosaurusRex looking Dinosaur from ''Anime/DragonballZ: The Legacy of Goku'' ''VideoGame/DragonballZTheLegacyOfGoku'' that were immune to Kamehameha. Originally beating the first one took half of this player's Gameboy battery power, it took so long. After the first one, more Trex look alikes show up in later levels of the game, each time easier to kill as Goku gets stronger until he's too fast and strong for the dinos to even be worth the time.
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