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* When tanks need to move any substantial distance outside the battlefield, they're loaded onto wheeled transports to save fuel, plus wear and tear on the tracks. Needless to say, they're vulnerable in that state.[[note]]not completely so: a German Pnz IV, when its towing vehicle was destroyed by unexpected British tanks, still elected to fight from the now static transporter, still destroyed several British tanks, and its crew only surrendered when they realised their position was hopeless. [[/note]]

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* When tanks need to move any substantial distance outside the battlefield, they're loaded onto wheeled transports to save fuel, plus wear and tear on the tracks. Needless to say, they're generally vulnerable in that state.[[note]]not completely so: a German Pnz IV, when its towing vehicle was destroyed by unexpected British tanks, still elected to fight from the now static transporter, still destroyed several British tanks, and its crew only surrendered when they realised their position was hopeless. [[/note]]



* Most cargo ships of the world wars were unarmed, making them easy pickings for submarines; during the early years of both wars, German U-boats would more often use their deck guns to take out lone ships. During the latter years of World War II, the armaments of cargo ships improved, though these still meant nothing to an incoming torpedo.

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* Most cargo ships of the world wars were unarmed, making them easy pickings for submarines; during the early years of both wars, German U-boats would more often use their deck guns to take out lone ships. During the latter years of World War II, the armaments of cargo ships improved, though these still meant nothing little to an incoming torpedo.dedicated warships or aircraft.
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** In C&C Red Alert 2, played straight as the massive amphibious transports have no defence against anything. The Allied mining vehicle has no defence either but the Soviet one gets a LMG and a good deal of armor. The Allied Nighthawk transport helicopter has a small chin-mounted machine gun but it does so little damage it may as well be an EmergencyWeapon.

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** In C&C Red Alert 2, played straight as the massive amphibious transports have no defence against anything. The Allied mining vehicle has no defence either either[[note]]in the sense of being able to fight back, at least. It is equipped with a teleportation device that allows it to quickly return to a refinery[[/note]] but the Soviet one gets a LMG and a good deal of armor. The Allied Nighthawk transport helicopter has a small chin-mounted machine gun but it does so little damage it may as well be an EmergencyWeapon.

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** The above example is particularly odd since [[Film/TheForceAwakens the last film]] featured Resistance Transports with all the features the new transports lack but the film pretends those transports don't exist.
*** The Techno Union Transports from ''Film/AttackOfTheClones'' are completely unarmed but do have shields and hyperdrives. The Trade Federation Core Ships and Commerce Guild Cruisers from the same film were armed but the weapons negligible at best for any sort of prolonged combat.

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* Downplayed in ''Videogame/PlanetSide 1''. While none of the logistics vehicles were armed or even had spare seats for a friend, most ground transports had weaponry but were usually pretty helpess; the Harasser dune buggy had a pathetic 12mm machine gun that could hit nothing and did little when it did, and the Sunderer BigBadassRig [[ScrappyWeapon was so bad]] at everything that it was replaced with significantly up-armed and armored empire-specific variants geared more towards combat and breaching than transport, which the airborne and gun-laden Galaxy did ''far'' better. The sequel gives weapons to every vehicle, and the two ground transports - the [[CoolCar Harasser]] and [[BigBadassRig Sunderer]] - can take on tanks with the right weapon and a competent crew.

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* Downplayed in ''Videogame/PlanetSide 1''. While none of the logistics vehicles were armed or even had spare seats for a friend, most ground transports had weaponry but were usually pretty helpess; the Harasser dune buggy had a pathetic 12mm machine gun that could hit nothing and did little when it did, and the Sunderer BigBadassRig [[ScrappyWeapon was so bad]] at everything that it was replaced with significantly up-armed and armored empire-specific variants geared more towards combat and breaching than transport, which the airborne and gun-laden Galaxy did ''far'' better. The sequel gives weapons to every vehicle, and the two ground transports - the [[CoolCar Harasser]] and [[BigBadassRig Sunderer]] - can take on tanks with the right weapon and a competent crew.
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* Averted in the ''VideoGame/CommandAndConquer'' series: while some APCs have guns, they can all [[CarFu run over (most) infantry]].
** In C&C Red Alert 2, played straight as the massive amphibious transports have no defence against anything. The Allied mining vehicle has no defence either but the Soviet one gets a LMG and a good deal of armor.

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* Averted Zigzagged in the ''VideoGame/CommandAndConquer'' series: while some land-based transports like APCs usually have guns, and they can all [[CarFu run over (most) infantry]].
infantry]]. But sea and air-based transports are unarmed.
** In C&C Red Alert 2, played straight as the massive amphibious transports have no defence against anything. The Allied mining vehicle has no defence either but the Soviet one gets a LMG and a good deal of armor. The Allied Nighthawk transport helicopter has a small chin-mounted machine gun but it does so little damage it may as well be an EmergencyWeapon.



* Usually played straight in the [[VideoGame/NintendoWars Advance Wars]] series, where most transport units simply refuel and move units. A few transport units added later in the series do have attacks.
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* ''[[VideoGame/{{Homeworld}} Homeworld Cataclysm]]'': Mission 7 has you responding to a distress call from a Republic Taiidan convoy under attack from [[TheAssimilator the Beast]], which intends to [[TheVirus subvert and assimilate]] the helpelss colony ships using self-guided bio-warhead missiles.
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* In ''Film/StarWars: Film/TheLastJedi'', the transports aboard the ''Raddus'' are slow, with no weapons, DeflectorShields, or hyperdrive. [[spoiler:This becomes a problem when the First Order learns how to see through their InvisibilityCloak and starts firing on them.]]
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** Large, fast ocean liners acting as troop transports [[AvertedTrope averted]] this trope by being simply too fast for the rather slow U-boats to catch - and in the case of RMS Olympic, simply running over a hapless U-boat that wandered in front of its bow.

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** Large, fast ocean liners acting as troop transports [[AvertedTrope averted]] this trope by being simply too fast for the rather slow U-boats to catch - and in the case of RMS Olympic, ''Olympic'', simply running over and sinking a hapless U-boat that wandered in front of its bow.
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* ''VideoGame/WarcraftIII'': There are no faction-unique APCs, the only transport options are the mercenary zeppelins/ships, which have no defense but their speed. In ''VideoGame/WarcraftII'' both sides could build defenseless transports.

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* ''VideoGame/WarcraftIII'': There are no faction-unique APCs, the only transport options are the mercenary zeppelins/ships, which have no defense but their speed.speed (and if killed over deep water, all units are lost, if killed over land or shallow water, the units are alive but horribly slowed, making them easy prey). In ''VideoGame/WarcraftII'' both sides could build defenseless transports.



** The Space Marine and Chaos Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed with a Storm Bolter (a twin-barreled SMG with exploding rounds). And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).

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** The Space Marine and Chaos Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed with a Storm Bolter (a twin-barreled SMG with exploding rounds). And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).transport, the only one that can carry Terminators).



** The Necrons don't have an APC, as they only have one unit that needs to be stored in a Monolith so as to be teleported onto the battlefield (Flayed Ones). However, if they get a relic, that Monolith becomes a (vaguely) mobile mountain of devastation constantly spewing lightning and new troops, with Flayed Ones teleporting back to it so as to be sent elsewhere.

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** The Necrons don't have an APC, as they only have one unit that needs to be stored in a Monolith so as to be teleported onto the battlefield (Flayed Ones). However, if they get a relic, that Monolith becomes a (vaguely) ([[MightyGlacier vaguely]]) mobile mountain of devastation constantly spewing lightning and new troops, with Flayed Ones teleporting back to it so as to be sent elsewhere.




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* ''VideoGame/EmpireEarthII'': Subverted in the first 5 ages, where the only transport is also the only warship (Galley/Trireme/Decareme), which can carry 9/12/15 units and then provide support fire due to its surprisingly long range. Played straight afterwards when transports have no defenses.
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* When tanks need to move any substantial distance outside the battlefield, they're loaded onto wheeled transports to save fuel, plus wear and tear on the tracks. Needless to say, they're vulnerable in that state.

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* When tanks need to move any substantial distance outside the battlefield, they're loaded onto wheeled transports to save fuel, plus wear and tear on the tracks. Needless to say, they're vulnerable in that state.[[note]]not completely so: a German Pnz IV, when its towing vehicle was destroyed by unexpected British tanks, still elected to fight from the now static transporter, still destroyed several British tanks, and its crew only surrendered when they realised their position was hopeless. [[/note]]
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** Obsolete British bombers recycled for transport, delivering paratroopers and for towing gliders, such as the Short Stirling, had most of their gun turrets deleted and faired over and were in the same position.
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* In ''TabletopGame/AxisAndAllies'' troop transports have no attack power whatsoever and a pitiful 1 defense.

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* In ''TabletopGame/AxisAndAllies'' troop transports have no attack power whatsoever and a pitiful 1 defense. Later editions got rid of that as well, so that even one enemy unit moving on undefended transports will destroy them all without a fight.



* Played straight for some armies in ''TabletopGame/{{Warhammer40000}}'', but subverted for others. Generally dedicated transport units tend to have less firepower and defenses than combat vehicles, barring the Land Raider (which can be taken as a dedicated transport for Space Marine Terminators but otherwise uses a heavy support slot like a "proper" tank), but how defenseless they are varies. Space Marine Rhinos have low armour and only a single storm bolter (a slightly longer range version a basic infantry gun), while Imperial Guard Chimeras actually mount fairly good mid-strength weaponry. And then you have the Eldar Wave Serpent, which is arguably one of the best battletanks in game, combining medium armour, high speed and good firepower.

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* Played straight for some armies in ''TabletopGame/{{Warhammer40000}}'', ''TabletopGame/{{Warhammer 40000}}'', but subverted for others. Generally dedicated transport units tend to have less firepower and defenses than combat vehicles, barring the Land Raider (which can be taken as a dedicated transport for Space Marine Terminators but otherwise uses a heavy support slot like a "proper" tank), but how defenseless they are varies. Space Marine Rhinos have low armour and only a single storm bolter (a slightly longer range version a basic infantry gun), while Imperial Guard Chimeras actually mount fairly good mid-strength weaponry. And then you have the Eldar Wave Serpent, which is arguably one of the best battletanks in game, combining medium armour, high speed and good firepower.
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* Units in the [[{{WargameEuropeanEscalation}} Wargame]] series are modeled on real world military vehicles and as such run the gamut. Supply transports are near universally unarmed and will surrender if an enemy so much as gets near them. Troop transports on the other hand can be anything from unarmed trucks to [[{{TechnicallyATransport}} Hind attack choppers]] with the firepower to wipe out entire tank columns. It's sometimes worth it to call in infantry reinforcements simply for their transports rather than for the troops themselves.

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* Units in the [[{{WargameEuropeanEscalation}} [[{{VideoGame/WargameEuropeanEscalation}} Wargame]] series are modeled on real world military vehicles and as such run the gamut. Supply transports are near universally unarmed and will surrender if an enemy so much as gets near them. Troop transports on the other hand can be anything from unarmed trucks to [[{{TechnicallyATransport}} Hind attack choppers]] with the firepower to wipe out entire tank columns. It's sometimes worth it to call in infantry reinforcements simply for their transports rather than for the troops themselves.
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* Units in the [[{{WargameEuropeanEscalation}} Wargame]] series are modeled on real world military vehicles and as such run the gamut. Supply transports are near universally unarmed and will surrender if an enemy so much as gets near them. Troop transports on the other hand can be anything from unarmed trucks to [[{{TechnicallyATransport}} Hind attack choppers]] with the firepower to wipe out entire tank columns. It's sometimes worth it to call in infantry reinforcements simply for their transports rather than for the troops themselves.
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** Yet, the game also averts this with larger and more expensive transports becoming increasingly tough and well armed. The largest transport ships can often double as a small capital ship, blowing away most enemies before you get the chance.
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* In ''VideoGame/{{Stellaris}}'' Civilian ships and Troop Transports aren't armed. If hostile ships appear in the same system they [[HyperspeedEscape jump out ASAP]]. Though [[SpaceFighters Strikecraft]] carriers are treated like warships with one module dedicated to a hangar bay, the other modules can be [[TheBattlestar armed to the teeth]].

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* In ''VideoGame/{{Stellaris}}'' Civilian ships and Troop Transports aren't armed. If hostile ships appear in the same system they [[HyperspeedEscape jump out ASAP]]. Though [[SpaceFighters [[SpaceFighter Strikecraft]] carriers are treated like warships with one module dedicated to a hangar bay, the other modules can be [[TheBattlestar armed to the teeth]].




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* In ''VideoGame/TenMinuteSpaceStrategy'', bombers and colonisers can give ''some'' firepower to your fleet if you pick the right traits before beginning the game, but this doesn't change the fact that without fighters escorting them, they will get wrecked effortlessly by either the enemy's fighters or their planetary defence systems.



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For reasons of CompetitiveBalance units designed to transport other units in strategy games tend not to be armed. This has the effect of turning them into TheLoad in most scenarios. In other games they might provide the motivation for an EscortMission.

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For reasons of CompetitiveBalance CompetitiveBalance, units designed to transport other units in strategy games tend not to be armed. This has the effect of turning them into TheLoad in most scenarios. In other games games, they might provide the motivation for an EscortMission.

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** Every other faction has armed transports, Imperial Guard Chimeras and Dark Eldar Raiders also allow loaded units to shoot while being carried.

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** Every other faction has armed transports, Ork trukks have guns, because even their buildings have guns.
** The Eldar transport can be upgraded to be anti-vehicle, and is the closest thing to a flying transport in the game.
**
Imperial Guard Chimeras and Dark Eldar Raiders also allow loaded units to shoot while being carried.
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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the armored personnel carrier is armed with only a pathetic pair of machine guns which are only a threat to [[PoweredArmor battlearmor]] and a [[BulletSparks source of eye glare]] to [[HumongousMecha battlemechs]], and a single laser anti-missile turret.

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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the armored personnel carrier is armed with only a pathetic pair of machine guns which are only a threat to [[PoweredArmor battlearmor]] and a [[BulletSparks source of eye glare]] to [[HumongousMecha battlemechs]], and a single laser anti-missile turret. The DummiedOut Karnov transport VTOL has a couple turrets, each with a single small pulse laser, giving it a third (at best) of the firepower of a entry-level battlemech.
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** Large, fast ocean liners acting as troop transports [[AvertedTrope averted]] this trope by being simply too fast for the rather slow U-boats to catch - and in the case of RMS Olympic, simply running over a hapless U-boat that wandered in front of its bow.

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* Industrial ships in ''VideoGame/EveOnline'' are designed to transport large amounts of material and are virtually defenseless, having paper-thin armor and poor, if any, weapons. Taken to the extreme with freighters, the capital-class industial ships. While the regular industrials can at least fit some defense modules or weapons, freighters have no fitting slots whatsoever! (Although in practice freighters are actually much harder to destroy than regular industrials, as their much greater size gives them much more effective hit points than even a heavily tanked industrial).

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* Industrial ships in ''VideoGame/EveOnline'' are designed to transport large amounts of material and are virtually defenseless, having paper-thin armor and poor, if any, weapons. Taken to the extreme with freighters, the capital-class industial industrial ships. While the regular industrials can at least fit some defense modules or weapons, freighters have no fitting slots whatsoever! (Although in practice freighters are actually much harder to destroy than regular industrials, as their much greater size gives them much more effective hit points than even a heavily tanked industrial).



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* Unlike ground vehicles in the previous games, ''VideoGame/MassEffectAndromeda'''s Nomad all-terrain vehicle is completely unarmed (though it at least has shields). The same is true of Pathfinder Ryder's CoolStarship the ''Tempest'', which, unlike Commander Shepard's military frigate SSV ''Normandy'', has no weapons (which puts her in a tight spot during a couple cutscene encounters with kett warships).



** The Polaris Sprite light freighter and Cambrian heavy freighter in ''EV Nova'' are {{justified}} examples due to the Polaran FantasticCasteSystem. Freight transport is the responsibility of the worker caste, the Tre'pira, while combat is solely the responsibility of the Nil'kemorya, the warrior caste (and they're so good at it that the Tre'pira lacking weapons is a non-issue). The Sprite and Cambrian each have a hardpoint for a turret but no expansion mass to put anything in.

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** The Polaris Sprite light freighter and Cambrian heavy freighter in ''EV Nova'' are {{justified}} examples due to the Polaran FantasticCasteSystem. Freight transport is the responsibility of the worker caste, the Tre'pira, while combat is solely the responsibility of the Nil'kemorya, the warrior caste (and they're so good at it that the Tre'pira lacking weapons is a non-issue). The Sprite and Cambrian each have a hardpoint for a turret but no expansion mass to put anything in.
in (though again, players can buy items to remedy this at outfitters).
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* ''VideoGame/AgeOfEmpires'' series: transports, except for Norse longships in AgeOfMythology, have no attacks.

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* ''VideoGame/AgeOfEmpires'' series: transports, except for Norse longships in AgeOfMythology, ''VideoGame/AgeOfMythology'', have no attacks.
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* ''VideoGame/{{Nectaris}}'' has two transport units. The NC-1 Mule truck averts this, being capable of attacking ground ''and'' air units. The C-61 Pelican plane, however, is totally weaponless, and makes easy prey for other airplanes (all of which have greater movement range).

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* ''VideoGame/{{Nectaris}}'' has two transport units. The NC-1 Mule truck averts this, being capable of attacking ground ''and'' air units.units; its weak attack power can be compensated for by surrounding its target with the same unit it unloaded only a turn or so ago. The C-61 Pelican plane, however, is totally weaponless, and makes easy prey for other airplanes (all of which have greater movement range).

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** The Space Marine and Chaos Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed with a Storm Bolter (an SMG with exploding rounds). And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).

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** The Space Marine and Chaos Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed with a Storm Bolter (an (a twin-barreled SMG with exploding rounds). And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).


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** The Tau's APC is not only armed but invisible.
** The Necrons don't have an APC, as they only have one unit that needs to be stored in a Monolith so as to be teleported onto the battlefield (Flayed Ones). However, if they get a relic, that Monolith becomes a (vaguely) mobile mountain of devastation constantly spewing lightning and new troops, with Flayed Ones teleporting back to it so as to be sent elsewhere.
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* Industrial ships in ''EveOnline'' are designed to transport large amounts of material and are virtually defenseless, having paper-thin armor and poor, if any, weapons. Taken to the extreme with freighters, the capital-class industial ships. While the regular industrials can at least fit some defense modules or weapons, freighters have no fitting slots whatsoever! (Although in practice freighters are actually much harder to destroy than regular industrials, as their much greater size gives them much more effective hit points than even a heavily tanked industrial).

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* Industrial ships in ''EveOnline'' ''VideoGame/EveOnline'' are designed to transport large amounts of material and are virtually defenseless, having paper-thin armor and poor, if any, weapons. Taken to the extreme with freighters, the capital-class industial ships. While the regular industrials can at least fit some defense modules or weapons, freighters have no fitting slots whatsoever! (Although in practice freighters are actually much harder to destroy than regular industrials, as their much greater size gives them much more effective hit points than even a heavily tanked industrial).

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* The C-47 Skytrain was completely defenseless while taking Allied paratroops over enemy territory.

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* The C-47 Skytrain was completely defenseless while taking Allied paratroops over enemy territory. The Soviet licensed copy sometimes mounted a single machine gun in a dorsal turret, but it wasn't terribly effective.
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* Civilian ships in ''{{Celestus}}'' (freight liners, mining modules, construction modules...) are unarmed. Flying them through enemy territory unescorted is... [[{{TooDumbToLive}} unwise]].

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* Civilian ships in ''{{Celestus}}'' ''VideoGame/{{Celestus}}'' (freight liners, mining modules, construction modules...) are unarmed. Flying them through enemy territory unescorted is... [[{{TooDumbToLive}} unwise]].
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* Civilian ships in ''{{Celestus}}'' (freight liners, mining modules, construction modules...) are unarmed. Flying them through enemy territory unescorted is... [[{{TooDumbToLive}} unwise]].
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* Played straight in ''VideoGames/PacificFleet'' and ''Atlantic Fleet'', where missions that involve merchant shipping, oil tankers, and troop transports have them entirely unarmed. In the dynamic campaign of the second game, if a German ship or U-boat encounters an Allied convoy without an escort, the unarmed transports are automatically destroyed. Germany has a few auxiliary cruisers, which are civilian transports equipped with some guns, but they're considered warships in the game (their only advantage is that they appear right on top of the enemy and can get a few shots in and have a chance of sinking a destroyer or two.

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** The latter continues with ''VideoGame/CivilizationBeyondEarth'', although a number of higher-tech units are {{Hover Tank}}s, so they don't actually convert to transports when entering water.



** The sequels allow for custom ship design, with troop transport modules being just an item to be attached to a hardpoint. However, they take up a lot of space, so it's impractical to place them on any small hull. Early on, this means a noncombat hull (with 1 HP), although nothing prevents you from also arming the thing to the teeth and placing enough defenses to keep enemy shots from even reaching your hull.




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* Played straight for all factions in ''VideoGame/BirthOfTheFederation'' except for the [[ProudWarriorRaceGuy Klingons]]. Even their ''colony ships'' have disruptors on them. However, all Romulan ships (including troop transports) have {{Invisibility Cloak}}s, which means they can just run from the battle during their initial ExtraTurn (unless they're attacked by one of the two Klingon ship types with cloaking devices or a ''Defiant''-class).
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* In ''VideoGame/{{Stellaris}}'' Civilian ships and Troop Transports aren't armed. If hostile ships appear in the same system they [[HyperspeedEscape jump out ASAP]]. Though [[SpaceFighters Strikecraft]] carriers are treated like warships with one module dedicated to a hangar bay, the other modules can be [[TheBattlestar armed to the teeth]].

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