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I'm pretty sure MoO transports are consumed like colony ships



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* ''VideoGame/AceCombat'' regularly has enemy transport aircraft (and ship, rarely) as mission targets. They generally have fighter escorts and can absorb multiple missiles, but can't fight back in any way. Conversely, the player must regularly protect friendly transports as part of an EscortMission.




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* ''VideoGame/MasterOfOrion'' has troop transports that cannot be customized or armed in any way. Their only purpose is to carry and drop infantry to invade enemy colonies and cannot be reused. Unescorted transports are automatically destroyed upon encountering hostile ships.




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* In the ''VideoGame/NavalOps'' series, enemy transports regularly turn up as easy targets for the player's ludicrously well-armed ship. They have relatively few hit points and no weapons. Friendly transports occasionally turn up to be escorted.




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* ''VideoGame/SuperRobotWarsOriginalGeneration'' has ''Tausendfussler''-class transports that are completely unarmed and poorly armored, mostly serving as EscortMission fodder or background [=NPC=]s.
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* Spoony complains about this phenomenon in his review of ''VideoGame/{{Privateer}} 2: The Darkening''. In the game you have to hire and escort cargo ships. Often the cargo ships will jump ahead and you will be detained, leaving them to go ahead to be destroyed while defenseless.

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* Spoony complains about this phenomenon in his review of ''VideoGame/{{Privateer}} 2: The Darkening''.''VideoGame/Privateer2TheDarkening''. In the game you have to hire and escort cargo ships. Often the cargo ships will jump ahead and you will be detained, leaving them to go ahead to be destroyed while defenseless.
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Actually, we see Johnson use a backgun in Halo 2. Also, Pelicans have a lot of variety in what they can be equipped with. Also, don't need to clarify which game for Covenant ships; they all have guns.


** In the literature [[DropShip UNSC D-77 Pelicans]] are fitted with a chin-mounted 70 mm chaingun, wing-mounted missile pods, and a door gunner with a heavy machine gun, but these are never seen in the first two games. ''Literature/HaloTheFlood'', the novelization of ''[[VideoGame/HaloCombatEvolved Combat Evolved]]'', explained it as them having run out of ammo off-screen: the ''Pillar of Autumn'''s crew didn't have time to grab a whole lot of ammunition for their heavy weapons during the evacuation, and there's an extended sequence in the novel of the Marines taking a convoy out to the crash site to restock. In ''VideoGame/{{Halo 3}}'' they get put to use [[CutscenePowerToTheMax in cutscenes]], and ''VideoGame/{{Halo 4}}'' introduces a gunship variant that the Master Chief gets to fly in one of the missions.
** Averted by Covenant Spirit and Phantom {{dropship}}s from the first game onward, which carry belly guns useful for clearing landing zones of pesky UNSC Marines (though they don't work as well against the Master Chief's PoweredArmor). These ships are also almost indestructible, though the guns can be destroyed with weapons fire, and in ''VideoGame/{{Halo 2}}'' the ship itself can be shot down with several shots from the Scorpion tank's main gun.

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** In the literature [[DropShip UNSC D-77 Pelicans]] are fitted with a chin-mounted 70 mm chaingun, chaingun or autocannon, wing-mounted missile pods, and a door gunner with a heavy machine gun, but these are never seen in [[VideoGame/HaloCombatEvolved the first two games. game]]. ''Literature/HaloTheFlood'', the novelization of ''[[VideoGame/HaloCombatEvolved Combat Evolved]]'', ''Combat Evolved'', explained it as them having run out of ammo off-screen: off-screen, as the ''Pillar of Autumn'''s crew didn't have time to grab a whole lot of ammunition for their heavy weapons during the evacuation, and evacuation: there's an extended sequence in the novel of the Marines taking a convoy out to the crash site to restock. In ''VideoGame/{{Halo 3}}'' they 3}}'', their weapons get put to use [[CutscenePowerToTheMax in cutscenes]], and ''VideoGame/{{Halo 4}}'' introduces a gunship variant equipped with a heavy laser that the Master Chief gets to fly in one of the missions.
** Averted by Covenant Spirit and Phantom {{dropship}}s from the first game onward, {{dropship}}s, which carry belly guns useful for clearing landing zones of pesky UNSC Marines (though they don't work as well against the Master Chief's PoweredArmor). These ships are also almost indestructible, though virtually indestructible without the guns can be destroyed with weapons fire, and in use of special equipment (with the exception of ''VideoGame/{{Halo 2}}'' the ship itself 3}}''[='s=] Phantom, which can be shot down destroyed with several shots from the Scorpion tank's main gun.gun), though the guns can usually be destroyed with regular weapons fire.
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** ''VideoGame/StarCraftIIWingsOfLiberty'' features a mission where Raynor's Raiders ''attack'' several unarmed transport trains with the new Diamondback {{Hover Tank}}, which can fire on the move and keep up with the train.
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** Also averted in ''VideoGame/{{Halo 4}}'' by the Mammoth, a UNSC MilitaryMashupMachine combining field command post, armored personnel and vehicle carrier, and self-propelled heavy artillery piece, with its flanks covered by homing missile turrets.

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* In the ''Franchise/{{Halo}}'' literature [[DropShip UNSC D-77 Pelicans]] are fitted with a chin-mounted 70 mm chaingun, wing-mounted missile pods, and a door gunner with a heavy machine gun, but these are never seen in the first two games. ''Literature/HaloTheFlood'', the novelization of ''[[VideoGame/HaloCombatEvolved Combat Evolved]]'', explained it as them having run out of ammo off-screen: the ''Pillar of Autumn'''s crew didn't have time to grab a whole lot of ammunition for their heavy weapons during the evacuation, and there's an extended sequence in the novel of the Marines taking a convoy out to the crash site to restock. In ''VideoGame/{{Halo 3}}'' they get put to use [[CutscenePowerToTheMax in cutscenes]], and ''VideoGame/{{Halo 4}}'' introduces a gunship variant that the Master Chief gets to fly in one of the missions.

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* ''Franchise/{{Halo}}'':
**
In the ''Franchise/{{Halo}}'' literature [[DropShip UNSC D-77 Pelicans]] are fitted with a chin-mounted 70 mm chaingun, wing-mounted missile pods, and a door gunner with a heavy machine gun, but these are never seen in the first two games. ''Literature/HaloTheFlood'', the novelization of ''[[VideoGame/HaloCombatEvolved Combat Evolved]]'', explained it as them having run out of ammo off-screen: the ''Pillar of Autumn'''s crew didn't have time to grab a whole lot of ammunition for their heavy weapons during the evacuation, and there's an extended sequence in the novel of the Marines taking a convoy out to the crash site to restock. In ''VideoGame/{{Halo 3}}'' they get put to use [[CutscenePowerToTheMax in cutscenes]], and ''VideoGame/{{Halo 4}}'' introduces a gunship variant that the Master Chief gets to fly in one of the missions.missions.
** Averted by Covenant Spirit and Phantom {{dropship}}s from the first game onward, which carry belly guns useful for clearing landing zones of pesky UNSC Marines (though they don't work as well against the Master Chief's PoweredArmor). These ships are also almost indestructible, though the guns can be destroyed with weapons fire, and in ''VideoGame/{{Halo 2}}'' the ship itself can be shot down with several shots from the Scorpion tank's main gun.

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!!Examples

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!!Examples
!!Gaming examples:



* In the ''Franchise/{{Halo}}'' literature UNSC D-77 Pelicans are fitted with a chin-mounted 70 mm chaingun, wing-mounted missile pods, and a door gunner with a heavy machine gun, but these are never seen in the first two games. ''Literature/HaloTheFlood'', the novelization of ''[[VideoGame/HaloCombatEvolved Combat Evolved]]'', explained it as them having run out of ammo off-screen. In ''VideoGame/{{Halo 3}}'' they get put to use [[CutscenePowerToTheMax in cutscenes]], and ''VideoGame/{{Halo 4}}'' introduces a gunship variant that the Master Chief gets to fly in one of the missions.

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* In the ''Franchise/{{Halo}}'' literature [[DropShip UNSC D-77 Pelicans Pelicans]] are fitted with a chin-mounted 70 mm chaingun, wing-mounted missile pods, and a door gunner with a heavy machine gun, but these are never seen in the first two games. ''Literature/HaloTheFlood'', the novelization of ''[[VideoGame/HaloCombatEvolved Combat Evolved]]'', explained it as them having run out of ammo off-screen.off-screen: the ''Pillar of Autumn'''s crew didn't have time to grab a whole lot of ammunition for their heavy weapons during the evacuation, and there's an extended sequence in the novel of the Marines taking a convoy out to the crash site to restock. In ''VideoGame/{{Halo 3}}'' they get put to use [[CutscenePowerToTheMax in cutscenes]], and ''VideoGame/{{Halo 4}}'' introduces a gunship variant that the Master Chief gets to fly in one of the missions.



* Several [[EscortMission Escort Missions]] in the ''VideoGame/XWing'' series are built around protecting troop transports on their way to or from an objective. While these transports ''are'' armed, the AI often seems to conveniently forget about this, leaving the player to do all the work.

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* Several [[EscortMission Escort Missions]] {{Escort Mission}}s in the ''VideoGame/XWing'' series are built around protecting troop transports on their way to or from an objective. While these transports ''are'' armed, the AI often seems to conveniently forget about this, leaving the player to do all the work. The games' SpiritualSuccessor ''VideoGame/RogueSquadron'' continues the trend.



** Spoony complains about this phenomenon in his review of ''Privateer 2 The Darkening''. In the game you have to hire and escort cargo ships. Often the cargo ships will jump ahead and you will be detained, leaving them to go ahead to be destroyed while defenseless.

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** * Spoony complains about this phenomenon in his review of ''Privateer 2 ''VideoGame/{{Privateer}} 2: The Darkening''. In the game you have to hire and escort cargo ships. Often the cargo ships will jump ahead and you will be detained, leaving them to go ahead to be destroyed while defenseless.



* In ''VideoGame/DawnOfWar'' the Space Marine and Chaos Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed with a Storm Bolter (an SMG with exploding rounds). And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).

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* In ''VideoGame/DawnOfWar'' the ''VideoGame/DawnOfWar'':
** The
Space Marine and Chaos Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed with a Storm Bolter (an SMG with exploding rounds). And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).



* ''VideoGame/CrusaderKings'' doesn't even have marine combat, galleys are only useful for moving armies over seas.

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* ''VideoGame/CrusaderKings'' doesn't even have marine combat, combat: galleys are only useful for moving armies over seas.



* ''VideoGame/EscapeVelocity'': Varies by game and by ship, but generally the base model freighter is unarmed and frequently only lightly shielded. However, players will often use mass expansions to turn part of bigger freighters' cargo bays into room for weapons, a process nicknamed "mass-modding".
** The Polaris Sprite light freighter and Cambrian heavy freighter in ''EV Nova'' are {{justified}} examples due to the Polaran FantasticCasteSystem. Freight transport is the responsibility of the worker caste, the Tre'pira, while combat is solely the responsibility of the Nil'kemorya, the warrior caste (and they're so good at it that the Tre'pira lacking weapons is a non-issue).

[[AC:FanFiction]]
* In ''{{Fanfic/Conquest}}'', after the [[Franchise/StarWars Death Star]] is damaged, a lot of its personnel is evacuated on such transports. For the Rebellion, [[SinkTheLifeboats attacking these]] is an opportunity to deal a heavy blow to the Empire with minimal risk. Of course, their [[Franchise/StarTrek Federation]] allies consider it [[WhatTheHellHero meaningless slaughter]] and turn on them.

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* ''VideoGame/EscapeVelocity'': ''VideoGame/EscapeVelocity'':
**
Varies by game and by ship, but generally the base model freighter is unarmed and frequently only lightly shielded. However, players will often use mass expansions to turn part of bigger freighters' cargo bays into room for weapons, a process nicknamed "mass-modding".
"mass-modding". Upper-tier freighters (the Freight-Courier in ''Override'', the Enterprise, Pegasus, and some Leviathan variants in ''Nova'') frequently carry heavier armament, though they still don't hold a candle to actual warships.
** The Polaris Sprite light freighter and Cambrian heavy freighter in ''EV Nova'' are {{justified}} examples due to the Polaran FantasticCasteSystem. Freight transport is the responsibility of the worker caste, the Tre'pira, while combat is solely the responsibility of the Nil'kemorya, the warrior caste (and they're so good at it that the Tre'pira lacking weapons is a non-issue).

[[AC:FanFiction]]
* In ''{{Fanfic/Conquest}}'', after the [[Franchise/StarWars Death Star]] is damaged, a lot of its personnel is evacuated on such transports. For the Rebellion, [[SinkTheLifeboats attacking these]] is an opportunity to deal a heavy blow to the Empire with minimal risk. Of course, their [[Franchise/StarTrek Federation]] allies consider it [[WhatTheHellHero meaningless slaughter]]
non-issue). The Sprite and turn on them.
Cambrian each have a hardpoint for a turret but no expansion mass to put anything in.



!!Non-gaming examples:
[[AC:Fan Fiction]]
* In ''{{Fanfic/Conquest}}'', after the [[Franchise/StarWars Death Star]] is damaged, a lot of its personnel is evacuated on such transports. For the Rebellion, [[SinkTheLifeboats attacking these]] is an opportunity to deal a heavy blow to the Empire with minimal risk. Of course, their [[Franchise/StarTrek Federation]] allies consider it [[WhatTheHellHero meaningless slaughter]] and turn on them.



* The C-47 Skytrain was completely defenseless while taking Allied paratroops over enemy territory.

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* The C-47 Skytrain was completely defenseless while taking Allied paratroops over enemy territory.territory.
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* In ''{{Fanfic/Conquest}}'', after the [[Franchise/StarWars Death Star]] is damaged, a lot of its personnel is evacuated on such transports. For the Rebellion, [[SinkingTheLifeboats attacking these]] is an opportunity to deal a heavy blow to the Empire with minimal risk. Of course, their [[Franchise/StarTrek Federation]] allies consider it [[WhatTheHellHero meaningless slaughter]] and turn on them.

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* In ''{{Fanfic/Conquest}}'', after the [[Franchise/StarWars Death Star]] is damaged, a lot of its personnel is evacuated on such transports. For the Rebellion, [[SinkingTheLifeboats [[SinkTheLifeboats attacking these]] is an opportunity to deal a heavy blow to the Empire with minimal risk. Of course, their [[Franchise/StarTrek Federation]] allies consider it [[WhatTheHellHero meaningless slaughter]] and turn on them.
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* Transport Ships and Air Transports in ''VideoGame/StarWarsGalacticBattlegrounds'' are totally unarmed and lack any kind of fire points.
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* Downplayed in ''Videogame/PlanetSide 1''. While none of the logistics vehicles were armed or even had spare seats for a friend, most ground transports had weaponry but were usually pretty helpess; the Harasser dune buggy had a pathetic 12mm machine gun that could hit nothing and did little when it did, and the Sunderer BigBadassRig [[ScrappyWeapon was so bad]] at everything that it was replaced with significantly up-armed and armored empire-specific variants geared more towards combat and breaching than transport, which the airborne Galaxy did ''far'' better. The sequel gives weapons to every vehicle, and the two ground transports - the [[CoolCar Harasser]] and [[BigBadassRig Sunderer]] - can take on tanks with the right weapon and a competent crew.

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* Downplayed in ''Videogame/PlanetSide 1''. While none of the logistics vehicles were armed or even had spare seats for a friend, most ground transports had weaponry but were usually pretty helpess; the Harasser dune buggy had a pathetic 12mm machine gun that could hit nothing and did little when it did, and the Sunderer BigBadassRig [[ScrappyWeapon was so bad]] at everything that it was replaced with significantly up-armed and armored empire-specific variants geared more towards combat and breaching than transport, which the airborne and gun-laden Galaxy did ''far'' better. The sequel gives weapons to every vehicle, and the two ground transports - the [[CoolCar Harasser]] and [[BigBadassRig Sunderer]] - can take on tanks with the right weapon and a competent crew.
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* Zigzagged in ''Videogame/PlanetSide 1''. None of the logistics vehicles were armed, nor was the Lodestar, a massive aircraft that could transport any ground vehicle or the stealth-capable Phantasm aircraft. The Harasser dune buggy had a pathetic 12mm mounted gun that could hit nothing and did little when it did, and the Sunderer armored truck [[ScrappyWeapon was so bad]] (slower, weaker and more vulnerable than its airborne counterpart, the Galaxy) that it was removed from the game and replaced with three empire-specific derivatives that carried significantly more dakka and armor, making it less of an APC and more of a battle wagon. The sequel gives weapons to every vehicle, and the two ground transports, the [[CoolCar Harasser]] and the [[BigBadassRig Sunderer]], can take on tanks with the right weapon and a good driver.

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* Zigzagged Downplayed in ''Videogame/PlanetSide 1''. None While none of the logistics vehicles were armed, nor was the Lodestar, armed or even had spare seats for a massive aircraft that could transport any friend, most ground vehicle or transports had weaponry but were usually pretty helpess; the stealth-capable Phantasm aircraft. The Harasser dune buggy had a pathetic 12mm mounted machine gun that could hit nothing and did little when it did, and the Sunderer armored truck BigBadassRig [[ScrappyWeapon was so bad]] (slower, weaker and more vulnerable than its airborne counterpart, the Galaxy) at everything that it was removed from the game and replaced with three significantly up-armed and armored empire-specific derivatives that carried significantly variants geared more dakka towards combat and armor, making it less of an APC and more of a battle wagon. breaching than transport, which the airborne Galaxy did ''far'' better. The sequel gives weapons to every vehicle, and the two ground transports, transports - the [[CoolCar Harasser]] and the [[BigBadassRig Sunderer]], Sunderer]] - can take on tanks with the right weapon and a good driver.
competent crew.

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* In ''VideoGame/DawnOfWar'' the Space Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed with a Storm Bolter (an SMG with exploding rounds). And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).

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* In ''VideoGame/DawnOfWar'' the Space Marine and Chaos Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed with a Storm Bolter (an SMG with exploding rounds). And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).


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** Every other faction has armed transports, Imperial Guard Chimeras and Dark Eldar Raiders also allow loaded units to shoot while being carried.

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* In ''VideoGame/DawnOfWar'' the Space Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed. And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).

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* In ''VideoGame/DawnOfWar'' the Space Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed. armed with a Storm Bolter (an SMG with exploding rounds). And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).transport).
** What's extra weird is that the Sisters of Battle Rhino ''is'' armed, but the Space Marine Rhino remains weaponless.
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* {{Downplayed|Trope}} in the ''VideoGame/{{X}}-Universe'' series. TP- and TS-class cargo ships are basically defenseless against any combat ship; their only recourse is to [[HyperspeedEscape jump out]]. TM- and TL-class ships are tougher and carry fighters but they're still quite vulnerable due to their size ([[MileLongShip particularly the TLs]]) and mediocre-at-best weapons loadout.

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* {{Downplayed|Trope}} in the ''VideoGame/{{X}}-Universe'' series. While most TP- and TS-class cargo ships freighters have a weapon turret, they are basically effectively defenseless against any combat ship; ships because they can barely power the weapon; their only recourse is to [[HyperspeedEscape jump out]]. TM- and TL-class ships are tougher and carry fighters but they're still quite vulnerable due to their size ([[MileLongShip particularly the TLs]]) and mediocre-at-best weapons loadout.
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In real life, most vehicles intended to be used on the front lines have at least a machine gun mount. But there is some TruthInTelevision to this trope (see below).

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In real life, most vehicles intended to be used on the front lines have at least a machine gun mount. But there is some TruthInTelevision to this trope (see below).
below). Contrast AwesomePersonnelCarrier, which is (usually) anything but defenseless.
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[[AC:Simulation]]
* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the armored personnel carrier is armed with only a pathetic pair of machine guns which are only a threat to [[PoweredArmor battlearmor]] and a [[BulletSparks source of eye glare]] to [[HumongousMecha battlemechs]], and a single laser anti-missile turret.
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* In ''VideoGame/RiseOfNations'', all military units turn into landing crafts when transporting over water. Whether they're tanks or infantry, they have very low hit points and can be sunk with a few shots from a naval vessel (particularly destroyers). Caravans become cargo ships, though even on land, they're just as weak.

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* Most cargo ships of the world wars were unarmed, making them easy pickings for submarines; during the early years of both wars, German U-boats would use their deck guns to take out lone ships. During the latter years of World War II, the armaments of cargo ships improved, though these still meant nothing to an incoming torpedo.

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* Most cargo ships of the world wars were unarmed, making them easy pickings for submarines; during the early years of both wars, German U-boats would more often use their deck guns to take out lone ships. During the latter years of World War II, the armaments of cargo ships improved, though these still meant nothing to an incoming torpedo.torpedo.
* The C-47 Skytrain was completely defenseless while taking Allied paratroops over enemy territory.
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* The official definition of an [[http://en.wikipedia.org/wiki/Armoured_personnel_carrier Armoured Personnel Carrier]] includes the line "is armed with an integral or organic weapon of less than 20 millimeters calibre." Which, of course, means that practically every one of them has a mounted Browning machine gun or a grenade launcher.

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* The official definition of an [[http://en.wikipedia.org/wiki/Armoured_personnel_carrier Armoured Personnel Carrier]] includes the line "is armed with an integral or organic weapon of less than 20 millimeters calibre." Which, of course, means that practically every one of them has a mounted Browning machine gun or a grenade launcher.launcher.
* Most cargo ships of the world wars were unarmed, making them easy pickings for submarines; during the early years of both wars, German U-boats would use their deck guns to take out lone ships. During the latter years of World War II, the armaments of cargo ships improved, though these still meant nothing to an incoming torpedo.
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* In ''VideoGame/SidMeiersAlphaCentauri'', transport modules use the same slot in the [[DesignItYourselfEquipment unit workshop]] as weapons. However, since combat tests the attacker's weapon strength against the defender's ''armor'' strength, and psi combat is based on morale instead of either, it's possible for a weaponless transport to win a battle but not attack.
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* Zigzagged in ''Videogame/PlanetSide 1''. None of the logistics vehicles were armed, nor was the Lodestar, a massive aircraft that could transport any ground vehicle or the stealth-capable Phantasm aircraft. The Harasser dune buggy had a pathetic 12mm mounted gun that could hit nothing and did little when it did, and the Sunderer armored truck was so bad (slower, weaker and more vulnerable than its airborne counterpart, the Galaxy) that it was removed from the game and replaced with three empire-specific derivatives that carried significantly more dakka and armor, making it less of an APC and more of a battle wagon. The sequel gives weapons to every vehicle, and some like the [[CoolCar Harasser]] and the [[BigBadassRig Sunderer]] can take on tanks with the right weapon and a good driver.

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* Zigzagged in ''Videogame/PlanetSide 1''. None of the logistics vehicles were armed, nor was the Lodestar, a massive aircraft that could transport any ground vehicle or the stealth-capable Phantasm aircraft. The Harasser dune buggy had a pathetic 12mm mounted gun that could hit nothing and did little when it did, and the Sunderer armored truck [[ScrappyWeapon was so bad bad]] (slower, weaker and more vulnerable than its airborne counterpart, the Galaxy) that it was removed from the game and replaced with three empire-specific derivatives that carried significantly more dakka and armor, making it less of an APC and more of a battle wagon. The sequel gives weapons to every vehicle, and some like the two ground transports, the [[CoolCar Harasser]] and the [[BigBadassRig Sunderer]] Sunderer]], can take on tanks with the right weapon and a good driver.
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* Zigzagged in ''Videogame/PlanetSide 1''. None of the logistics vehicles were armed, nor was the Lodestar, a massive aircraft that could transport any ground vehicle or the stealth-capable Phantasm aircraft. The Harasser dune buggy had a pathetic 12mm mounted gun that could hit nothing and did little when it did, and the Sunderer armored truck was so bad (slower, weaker and more vulnerable than its airborne counterpart, the Galaxy) that it was removed from the game and replaced with three empire-specific derivatives that carried significantly more dakka and armor, making it less of an APC and more of a battle wagon. The sequel gives weapons to every vehicle, and some like the [[CoolCar Harasser]] and the [[BigBadassRig Sunderer]] can take on tanks with the right weapon and a good driver.
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* {{Downplayed|Trope}} in the ''VideoGame/{{X}}-Universe'' series. TP- and TS-class cargo ships are basically defenseless against any combat ship; their only recourse is to [[HyperspeedEscape jump out]]. TM- and TL-class ships are tougher and carry fighters but they're still quite vulnerable.

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* {{Downplayed|Trope}} in the ''VideoGame/{{X}}-Universe'' series. TP- and TS-class cargo ships are basically defenseless against any combat ship; their only recourse is to [[HyperspeedEscape jump out]]. TM- and TL-class ships are tougher and carry fighters but they're still quite vulnerable.vulnerable due to their size ([[MileLongShip particularly the TLs]]) and mediocre-at-best weapons loadout.
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* In ''Videogame/BattleZone1998'' and the sequel, Tugs do not carry any weapons, being "Utility" units used only to shuffle ancient relics around in the campaign, make a HumongousMecha move slightly faster by carrying it the tug's magnetic grips, or carry treaded vehicles [[SuperDrowningSkills over water]] in the sequel. [=APCs=] have no weaponry besides dumping out their squadron of infantry; they're pretty bad in ''1998'' because they're also slow and the infantry are weak CannonFodder, but ''Battlezone II'''s APC flies above weapons range before dropping down and spewing out armored troops wielding bazookas.
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* In ''{{Fanfic/Conquest}}'', after the [[Franchise/StarWars Death Star]] is damaged, a lot of its personnel is evacuated on such transports. For the Rebellion, attacking these is an opportunity to deal a heavy blow to the Empire with minimal risk. Of course, their [[Franchise/StarTrek Federation]] allies consider it [[WhatTheHellHero meaningless slaughter]] and turn on them.

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* In ''{{Fanfic/Conquest}}'', after the [[Franchise/StarWars Death Star]] is damaged, a lot of its personnel is evacuated on such transports. For the Rebellion, [[SinkingTheLifeboats attacking these these]] is an opportunity to deal a heavy blow to the Empire with minimal risk. Of course, their [[Franchise/StarTrek Federation]] allies consider it [[WhatTheHellHero meaningless slaughter]] and turn on them.
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* Avalon Hill board games

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* Avalon Hill * Creator/AvalonHill board games
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* In ''VideoGame/RiseOfNations'', all military units turn into landing crafts when transporting over water. Whether they're tanks or infantry, they have very low hit points and can be sunk with a few shots from a naval vessel (particularly destroyers). Caravans become cargo ships, though even on land, they're just as weak.
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* Several ships in ''TabletopGame/StarRealms'', such as Scouts and other low cost transports, do not provide Combat points. Higher cost transports could do damage, and even the low-cost Explorer could do damage if you trash it.

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* Several ships that provide Trade in ''TabletopGame/StarRealms'', such as Scouts and other low cost transports, do not provide Combat points. Higher cost transports could do damage, and even the low-cost Explorer [[HeroicSacrifice could do damage if you trash it.it]].
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* Several ships in ''TabletopGame/StarRealms'', such as Scouts and other low cost transports, do not provide Combat points. Higher cost transports could do damage, and even the low-cost Explorer could do damage if you trash it.
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For reasons of CompetitiveBalance units designed to transport other units in strategy games tend not to be armed. This has the effect of turning them into TheLoad in most scenarios. In other games they might provide the motivation for an EscortMission.

In real life, most vehicles intended to be used on the front lines have at least a machine gun mount. But there is some TruthInTelevision to this trope (see below).

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!!Examples

[[AC: First Person Shooter]]
* In the ''Franchise/{{Halo}}'' literature UNSC D-77 Pelicans are fitted with a chin-mounted 70 mm chaingun, wing-mounted missile pods, and a door gunner with a heavy machine gun, but these are never seen in the first two games. ''Literature/HaloTheFlood'', the novelization of ''[[VideoGame/HaloCombatEvolved Combat Evolved]]'', explained it as them having run out of ammo off-screen. In ''VideoGame/{{Halo 3}}'' they get put to use [[CutscenePowerToTheMax in cutscenes]], and ''VideoGame/{{Halo 4}}'' introduces a gunship variant that the Master Chief gets to fly in one of the missions.
* Mostly averted in ''VideoGame/{{Crysis}}''. Humvees, transport trucks, and riverboats have mounted machine guns, and the Marines' [=VTOLs=] (seemingly meant as successors to the V-22 Osprey) have machine guns and missiles. However, the island also has civilian pickup trucks, which are unarmed (CarFu excepted).

[[AC: Flight Sim]]
* Several [[EscortMission Escort Missions]] in the ''VideoGame/XWing'' series are built around protecting troop transports on their way to or from an objective. While these transports ''are'' armed, the AI often seems to conveniently forget about this, leaving the player to do all the work.
* Industrial ships in ''EveOnline'' are designed to transport large amounts of material and are virtually defenseless, having paper-thin armor and poor, if any, weapons. Taken to the extreme with freighters, the capital-class industial ships. While the regular industrials can at least fit some defense modules or weapons, freighters have no fitting slots whatsoever! (Although in practice freighters are actually much harder to destroy than regular industrials, as their much greater size gives them much more effective hit points than even a heavily tanked industrial).
* {{Downplayed|Trope}} in the ''VideoGame/{{X}}-Universe'' series. TP- and TS-class cargo ships are basically defenseless against any combat ship; their only recourse is to [[HyperspeedEscape jump out]]. TM- and TL-class ships are tougher and carry fighters but they're still quite vulnerable.
** Spoony complains about this phenomenon in his review of ''Privateer 2 The Darkening''. In the game you have to hire and escort cargo ships. Often the cargo ships will jump ahead and you will be detained, leaving them to go ahead to be destroyed while defenseless.

[[AC: Real Time Strategy]]
* ''VideoGame/AgeOfEmpires'' series: transports, except for Norse longships in AgeOfMythology, have no attacks.
* Averted in the ''VideoGame/CommandAndConquer'' series: while some APCs have guns, they can all [[CarFu run over (most) infantry]].
**In C&C Red Alert 2, played straight as the massive amphibious transports have no defence against anything. The Allied mining vehicle has no defence either but the Soviet one gets a LMG and a good deal of armor.
**In C&C Red Alert 3, the Soviet APC is armed with an AA battery and the Allied one with a MG and torpedo tubes. While the Japanese one is unarmed, it can disguise itself as an enemy vehicle. Played straight with the Soviet and Allied mining trucks - the Japanese one can deploy a light gun but it will lose its cargo.
* ''VideoGame/StarCraft''
** The {{Drop Ship}}s used by all three races have no attacks. Neither do Protoss carriers. But [[GameplayAndStorySegregation between missions]] Terran dropships and other units are carried from system to system aboard [[TheBattlestar Battlecruisers]], and Carriers have energy weapons capable of sterilizing planets.
** The lack of weapons on dropships is lampshaded by one of the ''Hyperion's'' engineers in the novel ''Flashpoint'', and she outfits one with guns just in time for a GunshipRescue.
* ''VideoGame/WarcraftIII'': There are no faction-unique APCs, the only transport options are the mercenary zeppelins/ships, which have no defense but their speed. In ''VideoGame/WarcraftII'' both sides could build defenseless transports.
* In ''VideoGame/DawnOfWar'' the Space Marine Rhino APC doesn't have guns, but it does have a smoke grenade launcher. Note that in the [[TabletopGame/{{Warhammer 40000}} source material]] Rhinos are armed. And even in ''Dawn of War'' there are other, armed [=APCs=] (for example, the Space Marines' Land Raider super-heavy tank doubles as a troop transport).
* ''VideoGame/DuneII'': Carryalls (which carried units around the battlefield) had no weapons.
* Trucks and transport helicopters in ''VideoGame/WorldInConflict'' can carry infantry squads but have no weaponry whatsoever. Jeeps can also carry infantry but have a mounted machinegun--however, the machinegun is so weak compared to other units' weapons, the jeeps might as well be unarmed.
* In ''VideoGame/EmpireAtWar'' ground units are moved from system to system by unarmed shuttles. In the Empire's case ships that were quite clearly shown launching from Star Destroyers.
*Usually played straight in the [[VideoGame/NintendoWars Advance Wars]] series, where most transport units simply refuel and move units. A few transport units added later in the series do have attacks.
* In ''VideoGame/SinsOfASolarEmpire'' Carrier Cruisers don't have any weapons of their own. But capital ships that carry [[SpaceFighter Strike Craft]] are armed.

[[AC: 4X]]
* In vanilla ''[[VideoGame/{{Civilization}} Civilization V]]'', land units gain the ability to embark onto transports to cross water once the 'Optics' tech is researched. While in this state, they are completely defenseless, and even a super-advanced Giant Death Robot will be easy prey for a leftover barbarian Galley. The expansions change this, giving embarked units the ability to fight back (although not very effectively).
* ''VideoGame/GalacticCivilizations''. The default troop transport has no weapons or defenses, though the players can design new transports that are armed. And one of the possible United Planets referenda is a mandate that transports have defenses, after all they carry millions if not billions of people.
* Played straight to the point of silliness in ''VideoGame/RiseOfNations''. Once you have a sea port any land units that hit water will automatically turn into unarmed transport ships.
* Averted big-time with the DOS turn-based ''Empire'' strategy game, which allows every unit including troop transports and aircraft carriers to both attack and defend (although you'd still want to keep them out of battle most of the time since their carrying capacity depends on hit points remaining).
* ''VideoGame/CrusaderKings'' doesn't even have marine combat, galleys are only useful for moving armies over seas.

[[AC:Turn Based Strategy]]
* ''[[VideoGame/NintendoWars Advance Wars]]'' has three such vehicles: APC for ground transport, Lander for sea transport, and Transport Copter for air transport. As none of those vehicles can fight back if provoked, this leaves them open to enemy attacks if the CO is not careful.
* ''VideoGame/{{Nectaris}}'' has two transport units. The NC-1 Mule truck averts this, being capable of attacking ground ''and'' air units. The C-61 Pelican plane, however, is totally weaponless, and makes easy prey for other airplanes (all of which have greater movement range).

[[AC:WideOpenSandbox]]
* ''VideoGame/EscapeVelocity'': Varies by game and by ship, but generally the base model freighter is unarmed and frequently only lightly shielded. However, players will often use mass expansions to turn part of bigger freighters' cargo bays into room for weapons, a process nicknamed "mass-modding".
** The Polaris Sprite light freighter and Cambrian heavy freighter in ''EV Nova'' are {{justified}} examples due to the Polaran FantasticCasteSystem. Freight transport is the responsibility of the worker caste, the Tre'pira, while combat is solely the responsibility of the Nil'kemorya, the warrior caste (and they're so good at it that the Tre'pira lacking weapons is a non-issue).

[[AC:FanFiction]]
* In ''{{Fanfic/Conquest}}'', after the [[Franchise/StarWars Death Star]] is damaged, a lot of its personnel is evacuated on such transports. For the Rebellion, attacking these is an opportunity to deal a heavy blow to the Empire with minimal risk. Of course, their [[Franchise/StarTrek Federation]] allies consider it [[WhatTheHellHero meaningless slaughter]] and turn on them.

[[AC:TabletopGames]]
* In ''TabletopGame/AxisAndAllies'' troop transports have no attack power whatsoever and a pitiful 1 defense.
* In ''TabletopGame/TwilightImperium'' carriers have minimal defenses. Though if they're carrying fighters instead of ground troops those can protect them.
* Played straight for some armies in ''TabletopGame/{{Warhammer40000}}'', but subverted for others. Generally dedicated transport units tend to have less firepower and defenses than combat vehicles, barring the Land Raider (which can be taken as a dedicated transport for Space Marine Terminators but otherwise uses a heavy support slot like a "proper" tank), but how defenseless they are varies. Space Marine Rhinos have low armour and only a single storm bolter (a slightly longer range version a basic infantry gun), while Imperial Guard Chimeras actually mount fairly good mid-strength weaponry. And then you have the Eldar Wave Serpent, which is arguably one of the best battletanks in game, combining medium armour, high speed and good firepower.
* Avalon Hill board games
** ''Starship Troopers''. Air Cars and Retrieval Boats have no attack capability.
** ''1776''. Bateaux (boats) and Transport Fleets (ships) can't attack other units.
** ''Panzerblitz'' and ''Panzer Leader''. Trucks and wagons have no weapons.
** ''Panzerarmee Afrika''. Truck units have no combat capability.
* In ''TabletopGame/HcSvntDracones'' Carriers have no weapons arrays by default, they rely on their drones and flak barriers. Though they do have two Omni-Slots that weapons could be fitted into, or landing bays for carrying corvette's, or point-defenses.

[[AC: RealLife]]
* In the age of sail it was practical for merchantmen to be at least lightly armed (and in some cases like the Dutch and British East India Companies, well armed); but that ended when warships adopted metal armor and turret guns. Supply ships are now 100% dependent on escort and air cover.
* When tanks need to move any substantial distance outside the battlefield, they're loaded onto wheeled transports to save fuel, plus wear and tear on the tracks. Needless to say, they're vulnerable in that state.
* The Humvee was designed as a light truck and was never intended to be an armored car. Improvised or retrofitted armor, and weapons mounts, had to be added for asymmetric warfare in Afghanistan and Iraq.
* The official definition of an [[http://en.wikipedia.org/wiki/Armoured_personnel_carrier Armoured Personnel Carrier]] includes the line "is armed with an integral or organic weapon of less than 20 millimeters calibre." Which, of course, means that practically every one of them has a mounted Browning machine gun or a grenade launcher.

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