History Main / DefconFive

1st May '18 6:32:31 PM FrancisX
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* Interestingly Avterted in ''WesternAnimation/InsideOut''. When Riley's family is at the dinner table and Riley's Anger starts to act out, causing Mr. Anderson o get angry, and his Anger takes it to DEFCON 2, after which another outburst from Riley cues "Putting The Foot Down" (being sent to her room). Further, they don't declare Defcon One when they Put The Foot Down, suggesting his "nuclear option" is more serious.

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* Interestingly Avterted [[AvertedTrope averted]] in ''WesternAnimation/InsideOut''. When Riley's family is at the dinner table and Riley's Anger starts to act out, causing Mr. Anderson o get angry, and his Anger takes it to DEFCON 2, after which another outburst from Riley cues "Putting The Foot Down" (being sent to her room). Further, they don't declare Defcon One when they Put The Foot Down, suggesting his "nuclear option" is more serious.
1st May '18 6:27:54 PM FrancisX
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* Interestingly Avterted in ''WesternAnimation/InsideOut''. When Riley's family is at the dinner table and Riley's Anger starts to act out, causing Mr. Anderson o get angry, and his Anger takes it to DEFCON 2, after which another outburst from Riley cues "Putting The Foot Down" (being sent to her room). Further, they don't declare Defcon One when they Put The Foot Down, suggesting his "nuclear option" is more serious.
19th Apr '18 4:46:32 AM Omniverse
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* The Dutch Hardstyle company [[https://www.q-dance.com/global/home Q-Dance]] has an open-air festival called [[https://defqon1.nl/en Defqon 1]], spelled with a Q instead of a C, as it is part of their naming gimmick.
19th Mar '18 3:56:20 AM TrollBrutal
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* Used correctly in the last episode of ''[[Franchise/SentouYouseiYukikaze Yukikaze.]]'' [[http://www.youtube.com/watch?v=bPVDp0QvGlo The FAF fleet goes to DEFCON I]] as they approach the Passageway to evacuate Fairy... which is guarded by a literal ''[[ZergRush wall of JAM.]]''

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* Used correctly in the last episode of ''[[Franchise/SentouYouseiYukikaze Yukikaze.]]'' [[http://www.youtube.com/watch?v=bPVDp0QvGlo The FAF fleet goes to DEFCON I]] as they approach the Passageway to evacuate Fairy... which is guarded by a literal ''[[ZergRush wall of JAM.]]''



* In ''X-Men (1991)'' #2, this is used correctly by ComicBook/NickFury, who warns Storm's Gold Strike Force that the US has gone to DEFCON 1 in accordance to the Magneto Protocols, as they are preparing to fire a nuclear-powered laser at Asteroid M due to the fact that ComicBook/{{Magneto}} had stolen a collection of nuclear missiles salvaged from a submarine he destroyed years earlier.



* Actually used correctly in ''WesternAnimation/InsideOut''. When the emotions inside Riley's dad's head note the possibility of a conflict with his daughter, they raise the alert level in his head to "Defcon 2".



* In ''Film/CrimsonTide'', Defcon 2 is the level at which the ''USS Alabama'' is authorized and directed to launch its nuclear missiles at Russian military targets, particularly land-based silos that are prepping to launch themselves. Contrast to ''Film/WarGames'', in which no strikes were ever authorized. This might be intentional, though, as the US is not at war with another nation--the nukes are aimed at a GeneralRipper who's commandeered a Russian nuclear base, not Russia in general.
** It went through the scale properly:
*** The mission started at DEFCON 4 when the Russian general command lost control of the base to the GeneralRipper.
*** DEFCON 3 was invoked when the Russian launch codes were compromised, i.e. Launch Possible.
*** DEFCON 2 was when fuel trucks were parked at the silos, i.e. Launch Imminent.



* Done correctly in ''Film/TheSantaClause 2'', of all places, where the North Pole's "Elfcon" warning system goes from five to one.



* Averted in ''Film/{{Salt}}'', [[spoiler:In the White House's bunker, one of the President's Cabinet correctly changes the Defcon level from '4' to '2'.]]
* Averted in ''Film/ThirteenDays'', where General Taylor specifically mentions that the US is not at war until DEFCON 1. The context is that President Kennedy was furious with the general for putting SAC forces up to DEFCON 2 in spite of his orders to only stand up to DEFCON 3, as the US now looks more aggressive than he wanted.
* Completely and utterly averted in ''Film/WarGames''. JOSHUA causes the US to go to DEFCON 1, which is correctly stated to be a state of nuclear readiness, and when JOSHUA is stopped and the day is saved, it is moved to DEFCON 5. WordOfGod originally believed they got it wrong when they wrote the story.

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* Averted in ''Film/{{Salt}}'', [[spoiler:In the White House's bunker, one of the President's Cabinet correctly changes the Defcon level from '4' to '2'.]]
* Averted in ''Film/ThirteenDays'', where General Taylor specifically mentions that the US is not at war until DEFCON 1. The context is that President Kennedy was furious with the general for putting SAC forces up to DEFCON 2 in spite of his orders to only stand up to DEFCON 3, as the US now looks more aggressive than he wanted.
* Completely and utterly averted in ''Film/WarGames''. JOSHUA causes the US to go to DEFCON 1, which is correctly stated to be a state of nuclear readiness, and when JOSHUA is stopped and the day is saved, it is moved to DEFCON 5. WordOfGod originally believed they got it wrong when they wrote the story.



* Creator/TerryPratchett uses it metaphorically in ''Discworld/WitchesAbroad'': "Asking someone to repeat a phrase you'd not only heard very clearly but were also exceedingly angry about was around Defcon 2 in the lexicon of squabble."
* Also using metaphorically and correctly in Creator/StephenKing's non-fiction essay ''Head Down'' (about his son Owen's championship-winning Little League season) there is a scene where King is driving his son and a few of his friends back from a game. One of the boys really, ''really'' needs to take a leak. They find a gas station "just as [his] bladder is going to DEFCON-1".



* In the ''Series/DoctorWho'' episode "The Poison Sky, Colonel Mace uses the correct term when he declares that NATO has gone to DEFCON 1 to meet the Sontaran threat.
* Used correctly in ''Series/StargateSG1'', such as the episode ''Full Alert''. The progress from condition to condition is treated with appropriate gravity.



* Used mostly correctly in one episode of ''Series/{{Supergirl 2015}}'': Defcon 5 was used at the beginning and was elevated to Defcon 2 after a nuclear missile was launched at National City. Given that there was an actual inbound missile that was minutes from impact, the Defcon level probably should have been set to 1 rather than 2, but it was still using the correct order of escalation.



[[folder:Pinball]]
* Averted in ''VideoGame/RuinerPinball''; the peacetime at the start of the game is DEFCON 5, and the player must raise it to DEFCON 1 and start WorldWarIII.
[[/folder]]



[[folder:Tabletop Games]]
* Used correctly in ''TabletopGames/TwilightStruggle'', which is to be expected for a game set in the Cold War. The level restricts where on the map aggressive actions are allowed (at DEFCON 4 coups and realignments are generally banned in Europe, at 3 add Asia, at 2 add the Middle East), and if the DEFCON ever falls to 1 the nukes fly and [[NonStandardGameOver the loser is whoever's turn it was]].
[[/folder]]



* In VideoGame/ActOfWar, and its SpiritualSuccessor VideoGame/ActOfAggression, the US tech tree is represented by the DEFCON system. At DEFCON 3 (the starting level) they're limited to basic infantry and light armor units; DEFCON 2 they break out the heavy armor (including the mighty Abrams tank) and attack aircraft; at DEFCON 1, the special forces come to the front lines and Tactical Nuclear weapons are authorized for use.
* ''VideoGame/CommandAndConquerRedAlert2: Yuri's Revenge'' uses it correctly in the intro cinematic (considering the situation that the BigBad is about to set off psychic superweapons that will mind-control everyone on the planet), with a background voice stating "we are now at Defcon 2".



* The aptly-named ''{{VideoGame/Defcon}}'' correctly goes through the entire scale as part of regular gameplay. The game starts at Defcon 5 (which is the phase where you place your assets on the map), non-nuclear attacks become available at Defcon 3, short-range nuclear attacks are available at Defcon 2, and ICBM nuclear launches are only authorized once the game has reached Defcon 1 (and continues until most of the nukes in the game are launched).
* ''VideoGame/CounterSpy'' uses the scale correctly as the overarching threat in the game. Both sides start at Defcon 3, and they go up as you get detected by cameras, allow the guards to radio in after spotting you, or die. If a Defcon is raised again when it's at 1, the game turns into a TimedMission where the player has to get to the end immediately and shut down the launching nukes. Fail to do this? GameOver!
* Averted in ''VideoGame/KaijuAGogo''. The game correctly counts down to One as your kaiju rampages longer and stronger forces are brought in to try and beat it back.
* ''VideoGame/CallOfDutyBlackOps'', it changes levels correctly at various points within the campaign until the final mission in which it is lowered to Defcon 1. It is also reversed in the zombies level "Five", where the player has to lower the DEFCON rating from 1 to 5 to open the way to the Pack-a-Punch machine.
* Used more or less correctly in ''VideoGame/{{Lemmings}}'', with the level title "We are now at LEMCON One". The title is fine, but the only problem is, this is midway through the Fun levels, and not really very threatening at all.
* Done correctly in ''VideoGame/MetalGearSolidPeaceWalker''. The Americans go into Defcon 3 when NORAD detects unidentified targets, and move onto Defcon 2 when they're confirmed to be multiple Soviet [=ICBMs=] targeting the west coast, and the Americans prepare their own missiles in response.
* Averted in the Cold War campaign on ''VideoGame/RiseOfNations'', which has a global threat meter that starts at DEFCON 5 and is represented by a meter with one single green light. Any reckless act of aggression will decrease the DEFCON level, represented by your on-screen meter displaying yellow and red lights. When the DEFCON level hits 1, both blocs will be able to launch all the nukes they have, possibly resulting in nobody winning if both sides have enough to wipe out each other.
* Averted in ''VideoGame/{{Tropico}} 4'', where a mission requires you to keep tabs on the DEFCON number. This number goes down if you fail a quest or get hit by ill-intentioned foreign parties, but you can increase it by organizing a Pan-Caribbean Summit among other things. You want to keep the DEFCON level as high as possible, and if you hit DEFCON 1, the world goes to war and you fail the scenario.



* [[http://freefall.purrsia.com/ff2900/fc02871.htm Used correctly]] in ''Webcomic/{{Freefall}}''. Clippy is known to be carrying several software weapons, so when his owner is trying to calm things down after a near-crisis, he gives the order "We are at DEFCON five. Archive and lock all offensive software."
* Webcomic/BugMartini: Nerdbug (correctly) declares Defcon One, to which Bug tries to [[http://www.bugmartini.com/comic/hot-headed-actors/ dramatically apply topical cream.]]

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* [[http://freefall.purrsia.com/ff2900/fc02871.htm Used correctly]] in ''Webcomic/{{Freefall}}''. Clippy is known to be carrying several software weapons, so when his owner is trying to calm things down after a near-crisis, he gives the order "We are at DEFCON five. Archive and lock all offensive software."
* Webcomic/BugMartini: Nerdbug (correctly) declares Defcon One, to which Bug tries to [[http://www.bugmartini.com/comic/hot-headed-actors/ dramatically apply topical cream.]]



* Averted in ''WebOriginal/ZhirinovskysRussianEmpire'': DEFCON 1 is used to indicate [[spoiler:America is ready to attack the UIS if they try to invade Kosovo]].

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* Averted in ''WebOriginal/ZhirinovskysRussianEmpire'': DEFCON 1 is used to indicate [[spoiler:America is ready to attack the UIS if they try to invade Kosovo]].



* A version of this in ''WesternAnimation/AaahhRealMonsters'', has an alert system that starts at '[=DefDump=] 5' and correctly gets lower as the situation intensifies.
* Semi-correct in ''WesternAnimation/ThePenguinsOfMadagascar'', when Skipper briefly considers declaring "Defcon Red", (the coordinating color to Defcon 2). When Marlene asks what that means, Skipper says "Classified. Just hope you never live to see one, sister."
* Santa's Workshop gets it right in ''WesternAnimation/MickeysTwiceUponAChristmas'', of all places. The code for catastrophe is "Elf-Con 1".
* ''WesternAnimation/CodeMonkeys'' gets it right in the episode "Trouble in the Middle East", as a US general explains what they think [[{{Qurac}} Khakistan]] is up to, with every [[ItMakesSenseInContext ImpalaVision game console stolen]], an animation on the top of the screen correctly goes from DEFCON 5 to DEFCON 1.
5th Mar '18 11:10:05 PM Malady
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* ''UltimateAvengers'': The Defcon is raised to 4 when aliens are spotted, and then "raised" again to 5 once the aliens actually begin to attack military installations.

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* ''UltimateAvengers'': ''WesternAnimation/UltimateAvengers'': The Defcon is raised to 4 when aliens are spotted, and then "raised" again to 5 once the aliens actually begin to attack military installations.
5th Mar '18 11:10:05 PM Malady
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30th Jan '18 1:44:55 PM eroock
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* In ''{{Series/Community}}'':

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* In ''{{Series/Community}}'':''{{Series/Community}}'' episode "Basic Intergluteal Numismatics":
28th Jan '18 5:04:48 AM WanderingBoy
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* The Music/CheapTrick song Man-U-Lip-U-Lator includes the line "full alert, DEFCON 4."

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* The Music/CheapTrick song Man-U-Lip-U-Lator includes the line "full alert, DEFCON 4."" Even if the scale were 1 to 5 instead of 5 to 1, DEFCON 4 still wouldn't be full alert.
14th Jan '18 2:13:30 PM laserviking42
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* DEFCON 2: War is imminent. Armed Forces ready to deploy and engage in less than 6 hours - this is the highest level ever reached in history. Code Name: FAST PACE

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* DEFCON 2: War is imminent. Armed Forces ready to deploy and engage in less than 6 hours - this is the highest level ever reached in history.history[[note]]This would have been during the Cuban Missile Crisis on October 22, 1962. Only the Strategic Air Command (the nuclear bombers) were at DEFCON 2, the rest of the military was maintained at DEFCON 3 throughout the crisis[[/note]]. Code Name: FAST PACE
28th Oct '17 12:49:37 PM Actua11y
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* {{Lampshade|Hanging}}d by ''Series/ThirtyRock'':

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* {{Lampshade|Hanging}}d {{Lampshaded}} by ''Series/ThirtyRock'':
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