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* Many a hostile ghost in ''VideoGame/FatalFrame'' use this as their primary form of attack.

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* ''VideoGame/TheMatrixPathOfNeo'' has this as a common attack for vampire type enemies who like to lunge out of walls.

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* ''VideoGame/TheMatrixPathOfNeo'' has this as a common attack for vampire type vampire-type enemies who like to lunge out of walls.



* In ''VideoGame/FiveNightsAtFreddys 2'', the original Foxy can kill you this way.
* The regular zombies in ''VideoGame/DyingLight'' fit this trope to a T, jumping at the player character anytime he gets too close. Volatiles and Night Hunters, while they're always fast, are capable of extreme bursts of speed when they they want to kill the protagonist.

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* In ''VideoGame/FiveNightsAtFreddys 2'', the original ''VideoGame/FiveNightsAtFreddys2'', Withered Foxy can kill you this way.
* The regular zombies in ''VideoGame/DyingLight'' fit this trope to a T, jumping at the player character anytime he gets too close. Volatiles and Night Hunters, while they're always fast, are capable of extreme bursts of speed when they they want to kill the protagonist.
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* The [[https://en.wikipedia.org/wiki/Tueller_Drill Tueller Drill]]; e.g. NeverBringAKnifeToAGunfight meets RealityEnsues.

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* The [[https://en.wikipedia.org/wiki/Tueller_Drill Tueller Drill]]; e.g. NeverBringAKnifeToAGunfight meets RealityEnsues.SurprisinglyRealisticOutcome.
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[[folder:Films]]
* ''Film/{{Sputnik}}''. The alien [[OminousWalk crawls slowly towards its victim]] because it feeds on the hormones created by the human brain during moments of stress. Once it figures you're scared enough, it races up your body and rips the head open so violently it looks like YourHeadAsplode.

[[/folder]]
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removed a Foe Yay wick


** The deadly lunge is also, rather oddly, a common attack for [[FoeYay Smith/Smith copies in later parts of the game.]]

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** The deadly lunge is also, rather oddly, a common attack for [[FoeYay Smith/Smith Smith and his copies in later parts of the game.]]
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[[quoteright:300:[[VideoGame/ResidentEvil6 https://static.tvtropes.org/pmwiki/pub/images/rsz_re6_zombie_jumping.png]]]]
[[caption-width-right:300:[[DeadlyEuphemism One free hug!]]]]

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[[quoteright:300:[[VideoGame/ResidentEvil6 [[quoteright:300:[[VideoGame/ResidentEvil6 https://static.tvtropes.org/pmwiki/pub/images/rsz_re6_zombie_jumping.png]]]]
org/pmwiki/pub/images/zombielunge2.png]]]]
[[caption-width-right:300:[[DeadlyEuphemism One free hug!]]]]

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The Stinger from Devil May Cry doesn't apply... It's a Dash Attack.


* ''VideoGame/DevilMayCry''
** The Stinger and its variants are examples courtesy of the protagonist, though some enemies also have this sort of move.
** Shadows, with the lunging spike and the lunging bite they do when they are low on life.

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* ''VideoGame/DevilMayCry''
** The Stinger and its variants are examples courtesy of the protagonist, though some enemies also have this sort of move.
**
''VideoGame/DevilMayCry'': Shadows, with the lunging spike and the lunging bite they do when they are low on life.
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* ''Literature/TheDayOfTheTriffids''. Triffids have a slow means of locomotion, but once they are close they can strike a surprising distance by whipping their trunks forwards while simultaneously lashing out with their stinger.
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-.-


* This is the special movement ability of [[HordeOfAlienLocusts Tyranid]] bioships in ''VideoGame/BattlefleetGothicArmada2'', and one of two damn good reasons to keep the critters as far away from your ships as possible at all times (the other being their insance [[BoardingParty boarding strength]]). All Tyranid ships are naturally stealthed, and some types get massive boosts to ramming damage, which combined with their lunge ability can destroy fully intact Imperial battlecruisers in a single hit virtually out of nowhere. You don't know pain until you've witnessed a Tyranid cruiser OneHitKill your flagship that's twice its size and tonnage.

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* This is the special movement ability of [[HordeOfAlienLocusts Tyranid]] bioships in ''VideoGame/BattlefleetGothicArmada2'', and one of two damn good reasons to keep the critters as far away from your ships as possible at all times (the other being their insance insane [[BoardingParty boarding strength]]). All Tyranid ships are naturally stealthed, and some types get massive boosts to ramming damage, which combined with their lunge ability can destroy fully intact Imperial battlecruisers in a single hit virtually out of nowhere. You don't know pain until you've witnessed a Tyranid cruiser OneHitKill your flagship that's twice its size and tonnage.
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* This is the special movement ability of [[HordeOfAlienLocusts Tyranid]] bioships in ''VideoGame/BattlefleetGothicArmada2'', and one of two damn good reasons to keep the critters as far away from your ships as possible at all times (the other being their insance [[BoardingAction boarding strength]]). All Tyranid ships are naturally stealthed, and some types get massive boosts to ramming damage, which combined with their lunge ability can destroy fully intact Imperial battlecruisers in a single hit virtually out of nowhere. You don't know pain until you've witnessed a Tyranid cruiser OneHitKill your flagship that's twice its size and tonnage.

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* This is the special movement ability of [[HordeOfAlienLocusts Tyranid]] bioships in ''VideoGame/BattlefleetGothicArmada2'', and one of two damn good reasons to keep the critters as far away from your ships as possible at all times (the other being their insance [[BoardingAction [[BoardingParty boarding strength]]). All Tyranid ships are naturally stealthed, and some types get massive boosts to ramming damage, which combined with their lunge ability can destroy fully intact Imperial battlecruisers in a single hit virtually out of nowhere. You don't know pain until you've witnessed a Tyranid cruiser OneHitKill your flagship that's twice its size and tonnage.
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* This is the special movement ability of [[HordeOfAlienLocusts Tyranid]] bioships in ''VideoGame/BattlefleetGothicArmada2'', and one of two damn good reasons to keep the critters as far away from your ships as possible at all times (the other being their insance [[BoardingAction boarding strength]]). All Tyranid ships are naturally stealthed, and some types get massive boosts to ramming damage, which combined with their lunge ability can destroy fully intact Imperial battlecruisers in a single hit virtually out of nowhere. You don't know pain until you've witnessed a Tyranid cruiser OneHitKill your flagship that's twice its size and tonnage.
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* ''VideoGame/Starcraft:''

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* ''VideoGame/Starcraft:''''VideoGame/{{Starcraft}}:''
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* ''VideoGame/Starcraft:''
** Spider mines are land mines that unbury themselves when they see a nearby enemy and run at it, usually too fast for the enemy to react.
** In the second game, Protoss Zealots can gain the Charge ability, which greatly boosts their speed as they close in on their enemies.
** In ''VideoGame/HeartOfTheSwarm'', Zerglings and Banelings can be upgraded to jump at the enemy. Hilariously broken with Banelings, as they now jump over melee troops and even cliffs to deliver explosive acid death.
** In ''VideoGame/LegacyOfTheVoid'', one Dark Templar upgrade lets them teleport to an enemy, stab them, teleport to another enemy, stab them, etc.
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** ''VideoGame/ResidentEvil6'' gives us the C-virus zombies and their evolved forms, the bloodshots (which are essentially the new virus' strain of Lickers, only tongue-less). A CounterAttack on both is an instant kill - a lightning fast [[PistolWhipping weapon whip]] for the zombies, while the bloodshot gets a setpiece [[CrowningMomentOfAwesome where it's picked up off the air by the]] PlayerCharacter [[CrowningMomentOfAwesome and flipped over their shoulder so that it lands on its back, at which point the human performs a]] FinishingStomp [[CrowningMomentOfAwesome on its exposed chest organs]].

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** ''VideoGame/ResidentEvil6'' gives us the C-virus zombies and their evolved forms, the bloodshots (which are essentially the new virus' strain of Lickers, only tongue-less). A CounterAttack on both is an instant kill - a lightning fast [[PistolWhipping weapon whip]] for the zombies, while the bloodshot gets a setpiece [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome where it's picked up off the air by the]] PlayerCharacter [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome and flipped over their shoulder so that it lands on its back, at which point the human performs a]] FinishingStomp [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome on its exposed chest organs]].

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* The Fiends from ''VideoGame/{{Quake}}'' love to leap across distances to get at you, and can OneHitKill you with this attack.

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* ''VideoGame/{{Quake}}'':
**
The Fiends from ''VideoGame/{{Quake}}'' ''VideoGame/{{Quake|I}}'' love to leap across distances to get at you, and can OneHitKill you with this attack.attack.
** ''VideoGame/QuakeII'' has the Mutants, who leap towards their enemies (be it the player or [[EnemyCivilWar another mook which took a shot to it]]) should it be in a long distance. The MissionPackSequel ''The Reckoning'' has a weaker version in the Gekk, featuring a slower (and easier to avoid) version of the attack, in exchange for a ranged attack and the ability to attack while swimming.
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[[folder:Web Animation]]
* ''WebAnimation/DSBTInsaniT'': This is how Liords [[MixAndMatchCritters (part lion, part lizard)]] pin down their prey.
[[/folder]]
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* ''VideoGame/{{Diablo}} 2'' has some skeletons walking around slooowly with very long swords, and suddenly slashing at you. And they rise again after being defeated.

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* ''VideoGame/{{Diablo}} 2'' has some skeletons walking around slooowly with very long swords, and suddenly charging and slashing at you. And they can rise again after being defeated.
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* The [[https://en.wikipedia.org/wiki/Tueller_Drill Tueller Drill]]; e.g. NeverBringAKnifeToAGunfight meets RealityEnsues.
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* In the Assyrian wall relief the ''[[https://en.wikipedia.org/wiki/Lion_Hunt_of_Ashurbanipal Lion Hunt of Ashurbanipal]]'' has several scenes where viscous Asian Lions lunge at the king. One of the scenes has a dying lion lung at the chariot, each muscle beautifully defined, as it becomes impaled upon Ashurbanipal's assistants spears. Another scene has Ashurbanipal kill a lion in mid-jump by grabbing it by the neck and stabbing it in the gut.

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* In the Assyrian wall relief the ''[[https://en.wikipedia.org/wiki/Lion_Hunt_of_Ashurbanipal Lion Hunt of Ashurbanipal]]'' has several scenes where viscous Asian Lions lunge at the king. One of the scenes has a dying lion lung lunge at the chariot, each muscle beautifully defined, as it becomes impaled upon Ashurbanipal's assistants spears. Another scene has Ashurbanipal kill a lion in mid-jump by grabbing it by the neck and stabbing it in the gut.
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* ''Series/GameOfThrones''. In Season 7, a wight is captured at great cost and brought before the Royal Court to convince doubters that there really is an army of the undead marching on them from OopNorth. But when the lid of the crate holding the wight is cautiously opened, nothing happens. Sandor Clegane then kicks over the crate... and the snarling wight goes straight for Queen Cersei, only to be stopped at the last moment by Sandor pulling on its chain.
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* ''Videogame/DeadSpace'': Most of the enemies, frankly. There is a varied pattern between [[MightyGlacier strong foes being slow]], and weak, low damage output but quick and agile ones.

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* ''Videogame/DeadSpace'': Most of the enemies, frankly. There is a varied pattern between [[MightyGlacier strong foes being slow]], and weak, low damage output but quick and agile ones. Unless they're [[LightningBruiser stalkers]] from the second and third games, which will flank and charge you the moment they (it's always "they") get the chance.
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* In the Assyrian wall relief the ''[[https://en.wikipedia.org/wiki/Lion_Hunt_of_Ashurbanipal Lion Hunt of Ashurbanipal]]'' has several scenes where viscous Asian Lions lunge at the king. One of the scenes has a dying lion lung at the chariot, each muscle beautifully defined, as it becomes impaled upon Ashurbanipal's assistants spears. Another scene has Ashurbanipal kill a lion in mid-jump by grabbing it by the neck and stabbing it in the gut.
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* In ''VideoGame/{{Cataclysm}}'', a few zombies (and animals) can pull this on the player, though a harmless "leap" ability to close the distance is far more common. The experimental builds add feral predators, an upgrade to the [[Left4Dead feral hunter]] with a very nasty version that can knock the target over and inflict blood loss.

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* In ''VideoGame/{{Cataclysm}}'', a few zombies (and animals) can pull this on the player, though a harmless "leap" ability to close the distance is far more common. The experimental builds add feral predators, an upgrade to the [[Left4Dead [[VideoGame/Left4Dead feral hunter]] with a very nasty version that can knock the target over and inflict blood loss.
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* Zombies in ''Literature/HereticalEdge'' usually move slowly but can move quickly in short bursts. They typically use this to surprise prey by shambling towards them before covering the last few yards extremely quickly.
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The picture is not a Hunter, but a regular zombie.


* Pretty much every zombie in ''VideoGame/Left4Dead'' is a [[WebAnimation/ZeroPunctuation disheveled muddy-colored marathon runner]], but the Hunters (as seen in pic) are particularly bad about this. He's also the only one that can actually jump on you. There's also the Charger; clumsy most of the time, but can charge at remarkable speed.

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* Pretty much every zombie in ''VideoGame/Left4Dead'' is a [[WebAnimation/ZeroPunctuation disheveled muddy-colored marathon runner]], but the Hunters (as seen in pic) are particularly bad about this. He's also the only one that can actually jump on you. There's also the Charger; clumsy most of the time, but can charge at remarkable speed.
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* The Zombie Soldiers in ''VideoGame/MetalSlug 3'' and ''4'' use this as an attack. Interestingly enough, it's also a SuicideAttack, and they die in a small explosion of infectious fluids and parts when they hit the player (or sail over and hit the floor).
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* In ''Literature/TheDinosaurLords'', the [[NotUsingTheZWord hordelings]] are usually slow and lumbering, but get a sudden shot of speed and energy whenever the enemy is in sight.

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* ''Franchise/{{Halo}}''
** Promethean Knights in ''VideoGame/{{Halo 4}}'', who are normally quite slow-moving, will sometimes suddenly lunge, sprint or zig-zag-hyperspeed-charge at you to attack you in melee (or with their Scattershot), usually after you've broken their shield at longer ranges. Also, as in all Halo games, the Energy Sword can trigger a lunge at a certain range. The Thruster Pack armor ability in ''Halo 4'' can also be used to suddenly close distance for a melee or shotgun attack, or to board a vehicle. And finally, the Flood creatures from the War Games Flood playlist possess significantly boosted Thruster Packs, higher base movement speeds, and blade-arms that act like Energy Swords, so deadly lunging is pretty much their baseline tactic.
** In earlier ''Halo'' games, lunging was commonly used by various Flood forms, and was basically all that [[PersonalSpaceInvader Infection Forms]] really did, to particularly lethal effect against unshielded enemies.

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* ''Franchise/{{Halo}}''
''Franchise/{{Halo}}'':
** Promethean Knights in ''VideoGame/{{Halo 4}}'', who are normally quite slow-moving, will sometimes suddenly lunge, sprint or zig-zag-hyperspeed-charge at you to attack you in melee (or with their Scattershot), usually after you've broken their shield at longer ranges. Also, as in
** In
all Halo games, the Energy Sword can trigger a lunge at when an enemy's in a certain range. range.
**
The Thruster Pack armor ability ability, introduced in ''Halo 4'' 4'', can also be used to suddenly close distance for a melee or shotgun attack, or to board a vehicle. And finally, vehicle.
** ''VideoGame/Halo5Guardians'' allows sprinting Spartans to perform a "Spartan Charge" shoulder bash which does more damage than
the standard melee attack.
** The
Flood creatures players from the War Games ''4''[='s=] Flood playlist multiplayer gametype possess significantly boosted Thruster Packs, higher base movement speeds, and blade-arms that act like Energy Swords, so deadly lunging is pretty much their baseline tactic.
** In earlier ''Halo'' games, the campaigns, lunging was commonly used by various Flood forms, and was basically all that the primary form of attack by [[PersonalSpaceInvader Infection Forms]] really did, Forms]], to particularly lethal effect against unshielded enemies.
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[[caption-width-right:300:One free hug!]]

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[[caption-width-right:300:One [[caption-width-right:300:[[DeadlyEuphemism One free hug!]]
hug!]]]]
Willbyr MOD

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[[quoteright:295:[[VideoGame/Left4Dead http://static.tvtropes.org/pmwiki/pub/images/deadly-lunge_3665.jpg]]]]
[[caption-width-right:295:One free hug!]]

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[[quoteright:295:[[VideoGame/Left4Dead %% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1456416860096047700
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:300:[[VideoGame/ResidentEvil6
http://static.tvtropes.org/pmwiki/pub/images/deadly-lunge_3665.jpg]]]]
[[caption-width-right:295:One
org/pmwiki/pub/images/rsz_re6_zombie_jumping.png]]]]
[[caption-width-right:300:One
free hug!]]


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