History Main / CyberpunkIsTechno

27th Jan '18 6:22:19 PM nombretomado
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* Played with in ''VideoGame/MetalGearSolid2SonsOfLiberty'', which is undeniably cyberpunk, but accompanied mostly by a sort of techno/light jazz fusion. The straight-up techno elements are also heavier in Snake's chapter; Raiden's has more of a jungle slant, until returning to techno right at the very end when [[MGS2Ending everything goes to hell]].

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* Played with in ''VideoGame/MetalGearSolid2SonsOfLiberty'', which is undeniably cyberpunk, but accompanied mostly by a sort of techno/light jazz fusion. The straight-up techno elements are also heavier in Snake's chapter; Raiden's has more of a jungle slant, until returning to techno right at the very end when [[MGS2Ending [[Synopsis/MetalGearSolid2SonsOfLiberty everything goes to hell]].
26th Jan '18 12:42:22 AM Cryoclaste
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* ''VideoGame/ContraShatteredSoldier'' features techno and industrial metal produced by [[{{Bemani}} Sota Fujimori]] and [[Franchise/SilentHill Akira Yamaoka]]. [[SugarWiki/AwesomeMusic And it's awesome]].

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* ''VideoGame/ContraShatteredSoldier'' features techno and industrial metal produced by [[{{Bemani}} [[Music/{{Bemani}} Sota Fujimori]] and [[Franchise/SilentHill Akira Yamaoka]]. [[SugarWiki/AwesomeMusic And it's awesome]].
23rd Nov '17 11:05:29 AM DaNuke
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* The entire [[{{Retraux}} retrowave]] genre is specifically devoted to recreating the old techno soundtracks of 80's cyberpunk. For example, [[https://www.youtube.com/watch?v=LLPoZGX0qZk this hour-length mix of nothing but songs that would fit a cyberpunk movie]].
5th Oct '17 12:39:48 PM greshnak
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* English electro-industrial duo, '''Nanotech Ltd.''' envision a later-date world in their ''Warp Industry'' EP, with even a title as suggestive as Future Police State.
5th Oct '17 12:16:45 PM greshnak
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* {{Lynn}}, the main protagonist of '''The Bones of Time''' trains herself to play synth sets, in a future-set world, where she yearns to live by it, played to tourists at a Waikiki bar's rooftop.
30th Sep '17 7:58:48 PM nombretomado
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* Perhaps some justification for the trope; {{Industrial}} music act FrontLineAssembly deliberately aimed for a CyberPunk sound with their albums ''Tactical Neural Implant'' and ''Hard Wired''.

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* Perhaps some justification for the trope; {{Industrial}} music act FrontLineAssembly Music/FrontLineAssembly deliberately aimed for a CyberPunk sound with their albums ''Tactical Neural Implant'' and ''Hard Wired''.



** ''VideoGame/QuakeII'' has an IndustrialMetal soundtrack by Sonic Mayhem and they co-produced ''VideoGame/QuakeIIIArena''s soundtrack with the {{Industrial}} band FrontLineAssembly.

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** ''VideoGame/QuakeII'' has an IndustrialMetal soundtrack by Sonic Mayhem and they co-produced ''VideoGame/QuakeIIIArena''s soundtrack with the {{Industrial}} band FrontLineAssembly.Music/FrontLineAssembly.
13th Jun '17 8:18:17 PM wolftickets1969
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* ''VideoGame/MirrorsEdge'' and ''VideoGame/MirrorsEdgeCatalyst'', both set in {{dystopia}}n cyberpunk {{police state}}s, feature ambient electronica and techno composed by Swedish artist Solar Fields.
11th Apr '17 10:03:25 AM erforce
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* In ''[[VideoGame/TheAngryVideoGameNerdAdventures AVGN II: ASSimilation]]'', the [[https://www.youtube.com/watch?v=06mTY-C5XNQ music]] [[https://www.youtube.com/watch?v=FLfvQsouej4 tracks]] [[https://www.youtube.com/watch?v=N1U7gCnrghE for]] the Area 52 levels sound like a fusion of EBM and spacesynth.

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* In ''[[VideoGame/TheAngryVideoGameNerdAdventures AVGN II: ASSimilation]]'', ''VideoGame/TheAngryVideoGameNerdIIAssimilation'', the [[https://www.youtube.com/watch?v=06mTY-C5XNQ music]] [[https://www.youtube.com/watch?v=FLfvQsouej4 tracks]] [[https://www.youtube.com/watch?v=N1U7gCnrghE for]] the Area 52 levels sound like a fusion of EBM and spacesynth.
19th Feb '17 3:56:25 PM Xtifr
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* ''{{Einhander}}''.

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* ''{{Einhander}}''.%%* ''VideoGame/{{Einhander}}''.
27th Aug '16 5:15:48 PM sceptix
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Ironically, PunkRock itself, despite the obvious assumption, seems to be absent in many cyberpunk offerings. It may be due to it's dated style in many ways. Many feel that punk rock was at its peak in TheSeventies and stopped being relevant after the [[TheEighties mid 80s]], which is about when cyberpunk actually took off.

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Ironically, PunkRock itself, despite the obvious assumption, seems to be absent in many cyberpunk offerings. It may be due to it's its dated style in many ways. Many feel that punk rock was at its peak in TheSeventies and stopped being relevant after the [[TheEighties mid 80s]], which is about when cyberpunk actually took off.
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