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* Averted with ''BeneathASteelSky''--despite being cyberpunk-themed, it has mostly traditional-sounding tunes, the one nightclub plays jazz, and the cyberspace level's theme has a surreal NewAge-y feel.
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* The music in ''{{Blade Runner}}'' (by Vangelis) is not quite techno, but [[{{Synthesizeritis}} makes heavy use of synthesizers]] (except for the famous "love theme", [[{{Sexophone}} played on a saxophone]]).
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* JustifiedTrope: "Techno" differentiated itself from other electronically produced music in 1980's Detroit, which pretty much _was_ an industrially driven dystopia. Explicit themes of futurism, technological advancement, corruption, industrial dehumanization and consequently dark mood are all over techno from the beginning. See 1983's "[[http://www.youtube.com/watch?v=u_dgScFHHGo Industrial Lies]]" and 1985's "[[http://www.youtube.com/watch?v=5E2eg3URv6M Future]]"
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** Daft Punk is one of the best excuses to go see Tron Legacy, for this reason.

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** Daft Punk is one of the best excuses to go see Tron Legacy, [[CrowningMusicofAwesome for this reason.reason]].
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Pure techno is dance music. Also, Public Medium Ignorance ahoy!


If the future consists of massive computer networks, corrupt corporations/governments and augmented humans, and is dirty and grim (i.e. CyberPunk), you can bet that the music of choice will be techno, electronica, and/or industrial music. Ambient music of choice? Techno. Hanging out at the CoolestClubEver? No hip-hop, punk rock, or any dance music here, just techno.

Since techno, industrial music, and electronica require electronics (hence the name) to work, the use of such can bring a futuristic feel to it. The music is usually played to give a dystopic mood. Since cyberpunk is usually set in Dystopia, and in a technological world, this kind of music is perfect for that setting.

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If the future consists of massive computer networks, corrupt corporations/governments and augmented humans, and is dirty and grim (i.e. CyberPunk), you can bet that the music of choice will be techno, electronica, and/or industrial music. Ambient music of choice? Techno. Hanging out at the CoolestClubEver? No hip-hop, punk rock, or any other dance music here, just techno.

Since techno, industrial music, and electronica require electronics (hence the name) to work, the use of such can bring a futuristic feel to it. The music is usually played to give a dystopic dystopian mood. Since cyberpunk is usually set in Dystopia, and in a technological world, this kind of music is perfect for that setting.



* Played with in the Tech Noir nightclub in ''TheTerminator'': the music is initially normal 80s pop, until the eletric/metallic {{Leitmotif}} of the Terminator kicks in.

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* Played with in the Tech Noir nightclub in ''TheTerminator'': the music is initially normal 80s pop, until the eletric/metallic electric/metallic {{Leitmotif}} of the Terminator kicks in.



* The original ''{{Tron}}'' score was composed by Wendy Carlos, a pioneer in electronic music. It was not so much techno as (much like her ''Clockwork Orange'' score) a symphonic score with electronic sound effects and instrumentation. The score to the upcoming sequel ''Tron: Legacy'', however, will be done by French techno duo DaftPunk, who explained in an interview that the new soundtrack will be a mix of straight orchestral violins and pumping electronic beats.

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* The original ''{{Tron}}'' score was composed by Wendy Carlos, a pioneer in electronic music. It was not so much techno as (much like her ''Clockwork Orange'' score) a symphonic score with electronic sound effects and instrumentation. The score to the upcoming sequel ''Tron: Legacy'', however, will be done by French techno house duo DaftPunk, who explained in an interview that the new soundtrack will be a mix of straight orchestral violins and pumping electronic beats.
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The music in Q 3 DM 17 (The Longest Yard)? Sonic Mayhem. The music in Q 3 DM 6 (The Campgrounds)? Front Line Assembly.


* ''QuakeII'' has an IndustrialMetal soundtrack by Sonic Mayhem, and ''QuakeIIIArena'''s soundtrack was produced by the {{Industrial}} band FrontLineAssembly.

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* ''QuakeII'' has an IndustrialMetal soundtrack by Sonic Mayhem, Mayhem and they co-produced ''QuakeIIIArena'''s soundtrack was produced by with the {{Industrial}} band FrontLineAssembly.FrontLineAssembly.
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* Played with in ''MetalGearSolid 2'', which is undeniably cyberpunk, but accompanied mostly by a sort of techno/light jazz fusion. The straight-up techno elements are also heavier in Snake's chapter; Raiden's has more of a jungle slant, until returning to techno right at the very end when [[MGS2Ending everything goes to hell]].
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* ''Vegas Stakes'', a casino game by [[{{Kirby}} HAL]] [[SuperSmashBros Laboratory]] for the {{SNES}}, has the [[TwentyMinutesIntoTheFuture "2020"]], a futuristic, CyberPunk-themed casino complete with repetitive techno music blaring in the background.

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* ''Vegas Stakes'', a casino game by [[{{Kirby}} HAL]] [[SuperSmashBros Laboratory]] for the {{SNES}}, has the [[TwentyMinutesIntoTheFuture "2020"]], a futuristic, CyberPunk-themed casino complete with [[http://www.youtube.com/watch?v=DW_8XRO_4ss repetitive techno music music]] blaring in the background.

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* In ''{{Game/Dystopia}}'', all music packaged with the game is techno, and a muffled techno track can be heard near a club.

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* In ''{{Game/Dystopia}}'', ''Game/{{Dystopia}}'', all music packaged with the game is techno, and a muffled techno track can be heard near a club.



* ''{{Quake}} II'' has an IndustrialMetal soundtrack by Sonic Mayhem, and ''{{Quake III Arena}}'''s soundtrack was produced by the {{Industrial}} band FrontLineAssembly.

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* ''{{Quake}} II'' ''QuakeII'' has an IndustrialMetal soundtrack by Sonic Mayhem, and ''{{Quake III Arena}}'''s ''QuakeIIIArena'''s soundtrack was produced by the {{Industrial}} band FrontLineAssembly.



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An example I thought of

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* The Glen Larson-produced shows BattlestarGalactica (the original) and BuckRogers only had techno synthesizer music.
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* ''Vegas Stakes'', a casino game by [[{{Kirby}} HAL]] [[SuperSmashBros Laboratory]] for the {{SNES}}, has the [[TwentyMinutesIntoTheFuture "2020"]], a [[{{Zeerust}} futuristic]], CyberPunk-themed casino complete with repetitive techno music blaring in the background.

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* ''Vegas Stakes'', a casino game by [[{{Kirby}} HAL]] [[SuperSmashBros Laboratory]] for the {{SNES}}, has the [[TwentyMinutesIntoTheFuture "2020"]], a [[{{Zeerust}} futuristic]], futuristic, CyberPunk-themed casino complete with repetitive techno music blaring in the background.
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* ''Vegas Stakes'', a casino game by [[{{Kirby}} HAL]] [[SuperSmashBros Laboratory]] for the {{SNES}}, has the [[TwentyMinutesIntoTheFuture "2020"]], a [[{{Zeerust}} futuristic]], CyberPunk-themed casino complete with repetitive techno music blaring in the background.
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* ''{{Raiden}} III'' is somewhat of an odd man out in the series, as much of the soundtrack is techno, except for the Stage 1 and Stage 3 themes, which are the usual J-synthpop.
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GBA includes the 8-bit GB\'s sound circuit.


** On the other hand, given that the games appear on the Game Boy Advance system, it could very well just be {{Retraux}} 8-bit style music (a la the {{NES}}).

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** On the other hand, given that the games appear on the Game Boy Advance system, it could very well just be {{Retraux}} 8-bit style music (a la the {{NES}}).8-bit GameBoy).
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* ''{{Contra}}: Shattered Soldier''.

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* ''{{Contra}}: Shattered Soldier''. [[CrowningMusicOfAwesome And it's awesome]].
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* ''{{Contra}}: Shattered Soldier''.
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* ''LethalSkies'' uses mostly techno, {{industrial}}, and {{industrial metal}}.

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* Its SpiritualSuccessor ''{{Texhnolyze}}'' also puts techno on the opening theme.

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* Its SpiritualSuccessor ''{{Texhnolyze}}'' also puts techno on the opening theme.
** But not, in turn, in the series universe itself, which is mostly modelled after old-school Yakuza films, stylistically speaking.
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* ''SensoryOverload'' for the Macintosh had techno-Industrial music. Awesome, although there were only four BGM tracks.

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* ''SensoryOverload'' ''Game/SensoryOverload'' for the Macintosh had techno-Industrial techno-industrial music. Awesome, CrowningMusicOfAwesome, although there were only four BGM tracks.
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* ''SensoryOverload'' for the Macintosh had techno-Industrial music. Awesome, although there were only four BGM tracks.

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* The ''RaySeries''.
* ''{{Rez}}''.
* ''{{Quake}} II'' has an IndustrialMetal soundtrack by Sonic Mayhem, and ''{{Quake III Arena}}'''s soundtrack was produced by the {{Industrial}} band FrontLineAssembly.



* The ''RaySeries''.
* ''{{Rez}}''.
* ''{{Quake}} II'' has an IndustrialMetal soundtrack by Sonic Mayhem, and ''{{Quake III Arena}}'''s soundtrack was produced by the {{Industrial}} band FrontLineAssembly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''RaySeries''.
* ''{{Rez}}''.
* ''{{Quake}} II'' has an IndustrialMetal soundtrack by Sonic Mayhem, and ''{{Quake III Arena}}'''s soundtrack was produced by the {{Industrial}} band FrontLineAssembly.

Added: 79

Changed: 131

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None


* The original ''{{Tron}}'' score was composed by Wendy Carlos, a pioneer in electronic music. It was not so much techno as (much like her ''Clockwork Orange'' score) a symphonic score with electronic sound effects and instrumentation. The score to the upcoming sequel ''Tron: Legacy'', however, will be done by French techno duo Daft Punk.

to:

* The original ''{{Tron}}'' score was composed by Wendy Carlos, a pioneer in electronic music. It was not so much techno as (much like her ''Clockwork Orange'' score) a symphonic score with electronic sound effects and instrumentation. The score to the upcoming sequel ''Tron: Legacy'', however, will be done by French techno duo DaftPunk, who explained in an interview that the new soundtrack will be a mix of straight orchestral violins and pumping electronic beats.
**
Daft Punk. Punk is one of the best excuses to go see Tron Legacy, for this reason.
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* Completely and notably averted in the film versions of ''{{Akira}}'' and ''GhostInTheShell'', where the soundtrack instead consists of a combination of synthesizers and traditional Asian chanting and instruments.

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* The ''{{Wipeout}}'' series is noted for its all-star techno soundtracks.

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* The ''{{Wipeout}}'' series is noted for its all-star techno soundtracks. The soundtrack to the third game was produced by well-known DJ/producer Sasha, and included his single "Xpander".



* ''{{Wipeout}}'' series. The soundtrack to the third game was produced by well-known DJ/producer Sasha, and included his previously-released song "Xpander".
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* ''{{Wipeout}}'' series. The soundtrack to the third game was produced by well-known DJ/producer Sasha, and included his previously-released song "Xpander".
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*The MIB cartoon theme is sort of a techno/hip hop hybrid

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* Most of the ''[[JudgeDredd Judge Dredd: Dredd vs. Death]]'' soundtrack.
* ''DeusEx:'' The night clubs are all techno. The music has a very dark feel to it.
* ''{{Hackers}}''. Mid-90s techno music is almost constant throughout this film.
* ''BatmanBeyond''

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* Most of the ''[[JudgeDredd Judge Dredd: Dredd vs. Death]]'' soundtrack.
* ''DeusEx:'' The night clubs are all techno. The music has a very dark feel to it.
* ''{{Hackers}}''. Mid-90s techno music is almost constant throughout this film.
* ''BatmanBeyond''
[[AC:{{Anime}} and {{Manga}}]]



* ''{{Armitage III}}''
* ''BubblegumCrisis: Tokyo 2040'' uses techno for its background music.

[[AC:{{Film}}]]
* ''{{Hackers}}''. Mid-90s techno music is almost constant throughout this film.



* ''TheLongestJourney''
* ''MegaManBattleNetwork'': Although Battle Network is more of a PostCyberPunk, because of its more positive view of massive networks, electronica and techno are the music of choice during the game.
** On the other hand, given that the games appear on the Game Boy Advance system, it could very well just be {{Retraux}} 8-bit style music (a la the {{NES}}).
* ''{{Shadowrun}}'': Sometimes averted, Hair metal is the music of choice at times.
** The ''Cyberpunk'' RPG sometimes averts this as well: the music of choice is "chromatic rock", which is hair metal set to techno beats (so basically industrial?), but supplements imply that hip-hop, spoken word and more stripped-down forms of rock still exist.
* ''{{Caprica}}'', despite having fashions inspired by the 1950s, used a lot of techno.
* ''{{Armitage III}}''
* ''BubblegumCrisis: Tokyo 2040'' uses techno for its background music.
* The soundtrack to ''San Francisco Rush 2049'' (excluding the N64 version) is almost entirely techno.



* ''{{Descent}} I'' and ''II'' had industrial/EBM soundtracks. The third game uses dark minimal techno.
* The ''{{Wipeout}}'' series is noted for its all-star techno soundtracks.
* [[FZero F-Zero AX/GX]] has tons of techno tunes. A little polarizing since F-Zero X had nothing but rock music.
* ''DieHard Trilogy 2: Viva Las Vegas'' has a techno soundtrack produced by Brian "BT" Transeau.



* ''PN03'', with some of it reused for ResidentEvil4's mercenaries mode (as well as the game engine).
* TruthInTelevision, somewhat : in LiveActionTV soundtracks, industrial and rock music has largely replaced the vaguely orchestral, brass-dominated scores that were the norm pre-''[[DoctorWho Who]]''.

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* ''PN03'', with some One scene from ''RoboCop'' takes place in a club, where Robocop arrests one of it reused for ResidentEvil4's mercenaries mode (as well as Clarence Boddicker's minions. Industrial techno plays in the game engine).
background.

[[AC:{{Live-Action TV}}]]
* TruthInTelevision, somewhat : in ''{{Caprica}}'', despite having fashions inspired by the 1950s, used a lot of techno.
* In
LiveActionTV soundtracks, industrial and rock music has largely replaced the vaguely orchestral, brass-dominated scores that were the norm pre-''[[DoctorWho Who]]''.Who]]''.

[[AC:{{Music}}]]




[[AC:{{Video Games}}]]
* Most of the ''[[JudgeDredd Judge Dredd: Dredd vs. Death]]'' soundtrack.
* ''DeusEx:'' The night clubs are all techno. The music has a very dark feel to it.
* ''TheLongestJourney''
* ''MegaManBattleNetwork'': Although Battle Network is more of a PostCyberPunk, because of its more positive view of massive networks, electronica and techno are the music of choice during the game.
** On the other hand, given that the games appear on the Game Boy Advance system, it could very well just be {{Retraux}} 8-bit style music (a la the {{NES}}).
* ''{{Shadowrun}}'': Sometimes averted, Hair metal is the music of choice at times.
** The ''Cyberpunk'' RPG sometimes averts this as well: the music of choice is "chromatic rock", which is hair metal set to techno beats (so basically industrial?), but supplements imply that hip-hop, spoken word and more stripped-down forms of rock still exist.
* The soundtrack to ''San Francisco Rush 2049'' (excluding the N64 version) is almost entirely techno.
* ''{{Descent}} I'' and ''II'' had industrial/EBM soundtracks. The third game uses dark minimal techno.
* The ''{{Wipeout}}'' series is noted for its all-star techno soundtracks.
* ''[[FZero F-Zero AX/GX]]'' has tons of techno tunes. A little polarizing since ''F-Zero X'' had nothing but rock music.
* ''DieHard Trilogy 2: Viva Las Vegas'' has a techno soundtrack produced by Brian "BT" Transeau.
* ''PN03'', with some of it reused for ''ResidentEvil4'''s mercenaries mode (as well as the game engine).



* One scene from ''Robocop'' takes place in a club, where Robocop arrests one of Clarence Boddicker's minions. Industrial techno plays in the background.


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[[AC:{{Western Animation}}]]
* ''BatmanBeyond''
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* Somewhat subverted in ''PerfectDark Zero'', where the Nightclub Stakeout music starts with a banging techno track, then changes to the disco-house tune "Limelight"(a real song by Kepi & Kat). Much of the other in-game music is rock/metal.

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* Somewhat subverted in ''PerfectDark Zero'', where the Nightclub Stakeout music starts with a banging techno track, then changes to the disco-house tune "Limelight"(a real song by Kepi & Kat). Much of the other in-game music is rock/metal. The original had a mix of industrial and orchestral music.
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* ''FinalFantasyXIII'' has an undeniably cyberpunk theme to go along with its purely sci-fi setting, so naturally there are quite a few ambient trance and techno tracks within the soundtrack.

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