History Main / CrapSaccharineWorld

26th May '17 6:43:09 AM Celcey
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* The Wizarding World in ''Literature/HarryPotter'' starts as a wondrous, perfect place, and an escape for the main hero from his dreary and miserable life. Then it is gradually revealed that the government is often incompetent; the state prison is a hell-hole where psychological torture is par for the course; keeping slaves is a common practice; and [[Fantastic Racism slurs about blood status]] are thrown about freely by the primarily pureblood upper class. It turns out Voldemort isn't so much a person that totally goes against the ways all Warlocks think, but merely exemplifies the flaws of their society UpToEleven (there's even mention that a noticeable amount of people in Wizard society were on Voldemort's side until they saw how far he was willing to go).

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* The Wizarding World in ''Literature/HarryPotter'' starts as a wondrous, perfect place, and an escape for the main hero from his dreary and miserable life. Then it is gradually revealed that the government is often incompetent; the state prison is a hell-hole where psychological torture is par for the course; keeping slaves is a common practice; and [[Fantastic Racism [[FantasticRacism slurs about blood status]] are thrown about freely by the primarily pureblood upper class. It turns out Voldemort isn't so much a person that totally goes against the ways all Warlocks wizards think, but merely exemplifies the flaws of their society UpToEleven (there's UpToEleven. There's even mention that a noticeable amount of people in Wizard society were on Voldemort's side until they saw how far he was willing to go).go.
26th May '17 6:21:30 AM Celcey
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* The Wizarding World in ''Literature/HarryPotter'' starts as a wondrous, perfect place, and an escape for the main hero from his dreary and miserable life. Then it is gradually revealed that the government is ridiculously corrupt and incompetent; the state prison is a hell-hole, where psychological torture is par for the course (and thanks to item 1 landing there is a piece of cake); keeping (probably brainwashed) slaves is a common practice, and all beings that are not wizards, be it magical creatures or non-magical people, are treated with barely obscured contempt and paranoid fear. And the only person who could potentially rectify the situation is hobbled by his adolescent complexes and adamantly refuses to take charge, ''even though he was offered it thrice''. It turns out Voldemort isn't so much a person that totally goes against the ways all Warlocks think, but merely exemplifies the flaws of their society UpToEleven (there's even mention that a noticeable amount of people in Wizard society were on Voldemort's side until they saw how far he was willing to go). [[spoiler: As the books go on, there are hints that this way of thinking may be on the way out and some social changes are just starting to take effect, not the least reason being that Voldemort's return shows and exploits the corruption in the Wizard government, thus letting our heroes repair it when he's defeated.]]

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* The Wizarding World in ''Literature/HarryPotter'' starts as a wondrous, perfect place, and an escape for the main hero from his dreary and miserable life. Then it is gradually revealed that the government is ridiculously corrupt and often incompetent; the state prison is a hell-hole, hell-hole where psychological torture is par for the course (and thanks to item 1 landing there is a piece of cake); course; keeping (probably brainwashed) slaves is a common practice, practice; and all beings that [[Fantastic Racism slurs about blood status]] are not wizards, be it magical creatures or non-magical people, are treated with barely obscured contempt and paranoid fear. And thrown about freely by the only person who could potentially rectify the situation is hobbled by his adolescent complexes and adamantly refuses to take charge, ''even though he was offered it thrice''.primarily pureblood upper class. It turns out Voldemort isn't so much a person that totally goes against the ways all Warlocks think, but merely exemplifies the flaws of their society UpToEleven (there's even mention that a noticeable amount of people in Wizard society were on Voldemort's side until they saw how far he was willing to go). [[spoiler: As the books go on, there are hints that this way of thinking may be on the way out and some social changes are just starting to take effect, not the least reason being that Voldemort's return shows and exploits the corruption in the Wizard government, thus letting our heroes repair it when he's defeated.]]
20th May '17 9:10:01 PM Onlythrice
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** The Vaults in general may count, as they are portrayed as the ultimate safe havens in the post-apocalypse world, protecting its population not only from the radioactive fallout but from the raiders, mutants and constant war outside ([[ArcWords The war that never changes]]). As you explore the vaults, you discover that the populations have either ''willingly'' escaped the safety of their idyllic homes (rather violently in some cases) or died/gone mad in obscure ways. It soon becomes clear that whatever took place within the Vaults was ''way more fucked'' than the war and mayhem outside. Take for example Vault 106, in which a hallucinogen gas drove most of them insane, spurring sane survivors to seal themselves off in a small cave in the lower part of the vault and safely dig their way out instead of going through the insane ones to the vault entrance; [[DownerEnding they didn't get far]]. How about Vault 11, where the residents were told to have annual ''[[HumanSacrifice human sacrifice]]'' or they would all die, [[spoiler: [[CruelTwistEnding only to reveal that it was bluff and a pre-recorded message congratulates the '''five''' remaining survivors, for choosing to stick by their virtues instead of sending their own to die]]]]. Or how about the musician-populated Vault 92, where an experimental mind-controlling "white noise" was emitted through dormitory loudspeakers to the citizens, causing them to obey every order - even killing each other. A third of the population ended up permanently damaged by the white noise, and soon went out of control; cue total silence for X years. Hell, there's even a series of diary entries in a computer written by a young girl aspiring to be a musician which starts out good and dandy, but which end with her remarking how she is feeling more sick as time passes, evident in her entries as a degrading ability to type properly. The last entry is the result of her mashing the keyboard, desperately asking for help to "get the voices out of her head". So much for utopia, Vault-Tec Corp.
** All the vaults were really [[spoiler:a massive experiment by the US Government to understand how people acclimated to enormously reduced space and occasional issues popping up, preparing them for their ''actual'' plan for surviving the War - escaping Earth on spaceships.]] For example, Vault 12 [[spoiler:had the door intentionally sabotaged so that small amounts of radiation would seep in overtime, to study the effects of long-term exposure.]] The result was a city full of ghouls. Other vaults were set up and tampered with to study the (often failed) adaptation of societies under certain conditions. To quote ''Webcomic/PennyArcade'', "The Vaults were never intended to save anyone..."

to:

** The Vaults in general may count, as they are portrayed as the ultimate safe havens in the post-apocalypse world, protecting its population not only from the radioactive fallout but from the raiders, mutants and constant war outside ([[ArcWords The war that never changes]]). As you explore the vaults, you discover that the populations have either ''willingly'' escaped the safety of their idyllic homes (rather violently in some cases) or died/gone mad in obscure ways. It soon becomes clear that whatever took place within the Vaults was ''way more fucked'' than the war and mayhem outside. Take for example Vault 106, in which a hallucinogen gas drove most of them insane, spurring sane survivors to seal themselves off in a small cave in the lower part of the vault and safely dig their way out instead of going through the insane ones to the vault entrance; [[DownerEnding they didn't get far]]. How about Vault 11, where the residents were told to have annual ''[[HumanSacrifice human sacrifice]]'' or they would all die, [[spoiler: [[CruelTwistEnding only to reveal after a massive civil war that it was bluff and a pre-recorded message congratulates the '''five''' the]] '''[[CruelTwistEnding five]]''' [[CruelTwistEnding remaining survivors, for choosing to stick by their virtues instead of sending their own to die]]]]. Or how about the musician-populated Vault 92, where an experimental mind-controlling "white noise" was emitted through dormitory loudspeakers to the citizens, causing them to obey every order - even killing each other. A third of the population ended up permanently damaged by the white noise, and soon went out of control; cue total silence for X years. Hell, there's even a series of diary entries in a computer written by a young girl aspiring to be a musician which starts out good and dandy, but which end with her remarking how she is feeling more sick as time passes, evident in her entries as a degrading ability to type properly. The last entry is the result of her mashing the keyboard, desperately asking for help to "get the voices out of her head". So much for utopia, Vault-Tec Corp.
** All the vaults were really [[spoiler:a massive social experiment by the US Government to understand how people acclimated to enormously reduced space and occasional issues popping up, preparing them for their ''actual'' plan for surviving the War - escaping Earth on spaceships.up ForScience, as they didn't believe that nuclear war was a possibility.]] For example, Vault 12 [[spoiler:had the door intentionally sabotaged so that small amounts of radiation would seep in overtime, to study the effects of long-term exposure.]] The result was a city full of ghouls. Other vaults were set up and tampered with to study the (often failed) adaptation of societies under certain conditions. To quote ''Webcomic/PennyArcade'', "The Vaults were never intended to save anyone..."



*** This only gets worse with hints present in the 3D games (''VideoGame/{{Fallout 3}}'', ''VideoGame/FalloutNewVegas'', and ''VideoGame/{{Fallout 4}}'') that paint a picture of just how awful America was before the bombs dropped. Reverence of capitalism was such that unions were illegal and worker rights were non-existent, health and safety was a joke to the point that promos for [[CrappyCarnival Nuka-World]], the InUniverse equivalent to Disneyworld, proudly boast about meeting "minimal safety requirements", lackluster quality control could get you killed by everything from the food you eat to the robot workers or defense turrets in your office, and the government was essentially an all-controlling totalitarian bunch of psychoes who'd do things like support Vault-Tec in its experiments and use gatling laser-bearing PoweredArmor troops to put down peaceful protests.

to:

*** This only gets worse with hints present in the 3D games (''VideoGame/{{Fallout 3}}'', ''VideoGame/FalloutNewVegas'', and ''VideoGame/{{Fallout 4}}'') that paint a picture of just how awful America was before the bombs dropped. Reverence of capitalism was such that unions were illegal and worker rights were non-existent, health and safety was a joke to the point that promos for [[CrappyCarnival Nuka-World]], the InUniverse equivalent to Disneyworld, proudly boast about meeting "minimal safety requirements", lackluster quality control could get you killed by everything from the food you eat to the robot workers or defense turrets in your office, and the government was essentially an all-controlling totalitarian bunch of psychoes who'd do things like support Vault-Tec in its experiments and use gatling laser-bearing PoweredArmor troops to put down peaceful protests.protests while smiling and waving for the cameras.
15th May '17 2:00:09 PM Theokal3
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* The Dreamlands in ''TabletopGame/PrincessTheHopeful'' are a magical, mystical land which you can be visited through dreams, populated by plenty of mystical creatures, with [[BenevolentMageRuler benevolent all-powerful mage Queens]] ruling near-perfect utopias and living peacefully side-by-side... and the reason for this is because this place actually is a LotusEaterMachine created by the servants of a cosmic force MadeOfEvil: the Queens and their servants are a race of {{Hope Bringer}}s they trapped here to prevent them from interfering while they freely corrupt the ''real'' world. And while the Queens have recently defeated their wardens and taken control of the Dreamlands, allowing them to send some of their servants back outside, the LotusEaterMachine's influence is still present, gradually warping and modifying the memory of its visitors until they forget their life in the real world, convinced they have always been here. And that's not even getting in the fact some of the natives who ''know'' their world isn't real are trying to escape by using dark magic to play BodySnatchers with humans...

to:

* The Dreamlands in ''TabletopGame/PrincessTheHopeful'' are a magical, mystical land which you can be visited visit through dreams, populated by plenty of mystical creatures, with [[BenevolentMageRuler benevolent all-powerful mage Queens]] ruling near-perfect utopias and living peacefully side-by-side... and the reason for this is because this place actually is a LotusEaterMachine created by the servants of a cosmic force MadeOfEvil: the Queens and their servants are a race of {{Hope Bringer}}s they trapped here to prevent them from interfering while they freely corrupt the ''real'' world. And while the Queens have recently defeated their wardens and taken control of the Dreamlands, allowing them to send some of their servants back outside, the LotusEaterMachine's influence is still present, gradually warping and modifying the memory of its visitors until they forget their life in the real world, convinced they have always been here. And that's not even getting in the fact some of the natives who ''know'' their world isn't real are trying to escape by using dark magic to play BodySnatchers with humans...
14th May '17 5:06:21 PM Theokal3
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Added DiffLines:

* The Dreamlands in ''TabletopGame/PrincessTheHopeful'' are a magical, mystical land which you can be visited through dreams, populated by plenty of mystical creatures, with [[BenevolentMageRuler benevolent all-powerful mage Queens]] ruling near-perfect utopias and living peacefully side-by-side... and the reason for this is because this place actually is a LotusEaterMachine created by the servants of a cosmic force MadeOfEvil: the Queens and their servants are a race of {{Hope Bringer}}s they trapped here to prevent them from interfering while they freely corrupt the ''real'' world. And while the Queens have recently defeated their wardens and taken control of the Dreamlands, allowing them to send some of their servants back outside, the LotusEaterMachine's influence is still present, gradually warping and modifying the memory of its visitors until they forget their life in the real world, convinced they have always been here. And that's not even getting in the fact some of the natives who ''know'' their world isn't real are trying to escape by using dark magic to play BodySnatchers with humans...
14th May '17 4:23:47 PM Theokal3
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* ''TabletopGame/SirenTheDrowning'' features an possible future for crossovers where [[TabletopGame/PrincessTheHopeful Princesses]] have successfully destroyed [[TheDarkSide the All-Consuming Darkness]], resulting in a bright and shiny world where there is no evil and people are nice and friendly... except that's because the Light has now gone full KnightTemplar and eradicate anything remotely evil or bad. The people are so nice because they are utterly terrified they will be eradicated if they show even the slightest hint of being mean.

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* ''TabletopGame/SirenTheDrowning'' features an possible future for crossovers where [[TabletopGame/PrincessTheHopeful Princesses]] have successfully destroyed [[TheDarkSide the All-Consuming Darkness]], resulting in a bright and shiny world where there is no evil and people are nice and friendly... except that's because the Light has now gone full KnightTemplar and eradicate eradicates anything remotely evil or bad. The people are so nice because they are utterly terrified they will be eradicated if they show even the slightest hint of being mean.
14th May '17 4:23:16 PM Theokal3
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Added DiffLines:

* ''TabletopGame/SirenTheDrowning'' features an possible future for crossovers where [[TabletopGame/PrincessTheHopeful Princesses]] have successfully destroyed [[TheDarkSide the All-Consuming Darkness]], resulting in a bright and shiny world where there is no evil and people are nice and friendly... except that's because the Light has now gone full KnightTemplar and eradicate anything remotely evil or bad. The people are so nice because they are utterly terrified they will be eradicated if they show even the slightest hint of being mean.
8th May '17 10:37:40 AM MagBas
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* In the ''Franchise/MyLittlePony'' franchise, both the original and current series are seen this way. It's a world of magic with cute creatures and pastel-covered talking horsies! ...that is constantly under attack by ungodly powerful evil magic users and even outright {{Eldritch Abomination}}s, and [[ArtifactOfDoom artifacts of doom]] are lying around everywhere. It's hard to say which version has it worse: the original series had a higher "EverythingTryingToKillYou to SliceOfLife" ratio by far, and was considered much more brutal than the current one, but it tended to have most of the cast get in on the action, so it's more like Australia: survivable ''if'' you know what you're doing. In FIM, with a core cast, horrors come a few times a year instead of every day, but there are exactly six ponies in all the world who can do anything about it - if you're not one of them, kiss your flank goodbye.
8th May '17 8:42:02 AM PhantomRider
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Added DiffLines:

*In the ''Franchise/MyLittlePony'' franchise, both the original and current series are seen this way. It's a world of magic with cute creatures and pastel-covered talking horsies! ...that is constantly under attack by ungodly powerful evil magic users and even outright {{Eldritch Abomination}}s, and [[ArtifactOfDoom artifacts of doom]] are lying around everywhere. It's hard to say which version has it worse: the original series had a higher "EverythingTryingToKillYou to SliceOfLife" ratio by far, and was considered much more brutal than the current one, but it tended to have most of the cast get in on the action, so it's more like Australia: survivable ''if'' you know what you're doing. In FIM, with a core cast, horrors come a few times a year instead of every day, but there are exactly six ponies in all the world who can do anything about it - if you're not one of them, kiss your flank goodbye.
6th May '17 4:35:53 PM PhantomRider
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* ''VideoGame/TheLegendOfZeldaLinksAwakening'' has an initially upbeat tone. It isn't afraid to throw humor into the plot (talking animals!) and it initially seems to have kinda the same plot as the others. You're not out to save the world, you're going to awaken the Wind Fish, whatever that means. Then [[spoiler:you find out that you're trapped in a reality created by Nightmares, and you've been playing in a pre-apocalyptic dreamland the entire time.]]

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* ''VideoGame/TheLegendOfZeldaLinksAwakening'' has an initially upbeat tone. It isn't afraid to throw humor into the plot (talking animals!) and it initially seems to have kinda the same plot as the others. You're not out to save the world, you're going to awaken the Wind Fish, whatever that means. Then [[spoiler:you find out that you're trapped in a reality created by Nightmares, and you've been playing in a pre-apocalyptic dreamland the entire time. Worse, the Wind Fish is what's ''having'' the dream, and defeating the Nightmare and awakening the Wind Fish causes the entire world and everyone in it to be deleted from existence forever. [[DownerEnding Congratulations, hero]].]]
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