History Main / Counterattack

14th Jan '18 11:01:43 AM nombretomado
Is there an issue? Send a Message


* At least one Wrestling/{{WWE}} video game had a feature where, if you were able to counter the [[StoneColdSteveAustin Stone Cold Stunner]], had a special icon available, and had the ankelock as a FinishingMove, your character would grab the opponent's foot and drive him to the ground for the anklelock, in homage to how KurtAngle defeated StoneColdSteveAustin at ''Unforgiven 2001''.

to:

* At least one Wrestling/{{WWE}} video game had a feature where, if you were able to counter the [[StoneColdSteveAustin [[Wrestling/StoneColdSteveAustin Stone Cold Stunner]], had a special icon available, and had the ankelock as a FinishingMove, your character would grab the opponent's foot and drive him to the ground for the anklelock, in homage to how KurtAngle Wrestling/KurtAngle defeated StoneColdSteveAustin Wrestling/StoneColdSteveAustin at ''Unforgiven 2001''.
25th Dec '17 5:34:05 AM TheOneWhoTropes
Is there an issue? Send a Message


** The Vietnam war was the first conflict that saw widespread use of the WildWeasel. Basically, bait the enemy into firing a SAM at you then haul ass while the others bomb it. Even better, first-generation Wild Weasels only had unguided bombs and no radar-detecting gear, needing them to either wait for the SAM to fire and follow the smoke trail or find the SAM with their eyes.

to:

** The Vietnam war was the first conflict that saw widespread use of the WildWeasel.UsefulNotes/WildWeasel. Basically, bait the enemy into firing a SAM at you then haul ass while the others bomb it. Even better, first-generation Wild Weasels only had unguided bombs and no radar-detecting gear, needing them to either wait for the SAM to fire and follow the smoke trail or find the SAM with their eyes.
22nd Dec '17 9:15:05 PM NineballCirno
Is there an issue? Send a Message


* ''VideoGame/IggyReckinBalls'' allows you to counter-slam an opponent if you time it properly. It can be done with both the basic slam and the multi-slam, but not the circular throw.

to:

* ''VideoGame/IggyReckinBalls'' ''VideoGame/IggysReckinBalls'' allows you to counter-slam an opponent if you time it properly. It can be done with both the basic slam and the multi-slam, but not the circular throw.
9th Dec '17 12:48:47 PM Someoneman
Is there an issue? Send a Message


* ''VideoGame/{{Battlerite}}'' has several characters with counter attacks, to the point where the ability to avoid hitting counters is one of the main differences between bad and good players. Counters that directly do damage are rare, though. Most simply apply a buff or debuff.



* Though the timing is precise to the point where [[OhCrap even if you time it right it may just fail outright anyway]] (if you're lucky it will consider it a block if you're using a shield) it's possible to pull off a counter attack in ''VideoGame/DemonsSouls'' by parrying an incoming weapon strike with a small shield, certain weapons, or even [[BarehandedBladeBlock your own empty hand]], if you immediately press the attack button afterwards your character will dish out a brutal riposte, the style of which are the most damaging physical attacks [[OneHitKill possible in the game.]] Even more damaging than sneak-attack backstabs. Gets ridiculous when you learn the timing to parry the BFS wielding [[DemonicSpiders Golden Skeletons]] with nothing but your open hand...

to:

* Though the timing is precise to the point where [[OhCrap even if you time it right it may just fail outright anyway]] anyway (if you're lucky it will consider it a block if you're using a shield) it's possible to pull off a counter attack in ''VideoGame/DemonsSouls'' by parrying an incoming weapon strike with a small shield, certain weapons, or even [[BarehandedBladeBlock your own empty hand]], if you immediately press the attack button afterwards your character will dish out a brutal riposte, the style of which are the most damaging physical attacks [[OneHitKill possible in the game.]] Even more damaging than sneak-attack backstabs. Gets ridiculous when you learn the timing to parry the BFS wielding [[DemonicSpiders Golden Skeletons]] with nothing but your open hand...
5th Dec '17 9:18:43 AM TheOneWhoTropes
Is there an issue? Send a Message


* Though the timing is precise to the point where [[OhCrap even if you time it right it may just fail outright anyway]] (if you're lucky it will consider it a block if you're using a shield) it's possible to pull off a counter attack in ''DemonsSouls'' by parrying an incoming weapon strike with a small shield, certain weapons, or even [[BarehandedBladeBlock your own empty hand]], if you immediately press the attack button afterwards your character will dish out a brutal riposte, the style of which are the most damaging physical attacks [[OneHitKill possible in the game.]] Even more damaging than sneak-attack backstabs. Gets ridiculous when you learn the timing to parry the BFS wielding [[DemonicSpiders Golden Skeletons]] with nothing but your open hand...

to:

* Though the timing is precise to the point where [[OhCrap even if you time it right it may just fail outright anyway]] (if you're lucky it will consider it a block if you're using a shield) it's possible to pull off a counter attack in ''DemonsSouls'' ''VideoGame/DemonsSouls'' by parrying an incoming weapon strike with a small shield, certain weapons, or even [[BarehandedBladeBlock your own empty hand]], if you immediately press the attack button afterwards your character will dish out a brutal riposte, the style of which are the most damaging physical attacks [[OneHitKill possible in the game.]] Even more damaging than sneak-attack backstabs. Gets ridiculous when you learn the timing to parry the BFS wielding [[DemonicSpiders Golden Skeletons]] with nothing but your open hand...
20th Oct '17 11:44:00 AM WillKeaton
Is there an issue? Send a Message


* [[CrazyAwesome Seigfried's]] Of Manga/KenichiTheMightiestDisciple entire fighting style consists of him transferring energy back towards his opponents by [[EverythingsBetterWithSpinning spinning.]] He also waits until the last moment possible to jump back, and make it appear like his opponent is hitting him, while he's really not, creates the illusion of him being invincible.

to:

* [[CrazyAwesome Seigfried's]] Of Manga/KenichiTheMightiestDisciple Seigfried]] of ''Manga/KenichiTheMightiestDisciple'' has an entire fighting style which consists of him transferring energy back towards his opponents by [[EverythingsBetterWithSpinning spinning.]] He also waits until the last moment possible to jump back, and make it appear like his opponent is hitting him, while he's really not, creates the illusion of him being invincible.
26th Sep '17 10:19:41 PM Abodos
Is there an issue? Send a Message
26th Sep '17 10:17:51 PM Abodos
Is there an issue? Send a Message

Added DiffLines:

* The Melee Counter ability in ''VideoGame/MetroidSamusReturns'', which allows Samus to whack an enemy with her arm cannon if it moves in to attack. If successfully performed, there will be a very brief moment of HitStop; pressing your Shoot button during the slowdown will cause Samus to automatically fire at the deflected target and inflict massive damage. On certain enemies, this can even start a cinematic that allows her the chance to inflict even more additional damage.
16th Sep '17 4:28:56 PM nombretomado
Is there an issue? Send a Message


* YagyuJubei as depicted in the ''VideoGame/SamuraiShodown'' games. Starting from the second game onward becomes especially dangerous with the ''Yagyu Shingan-to'', a powerful Counter Attack maneuver where he parries and traps an opponent's weapon with his wakizashi, leaving the target open to an immediate strike from his katana.

to:

* YagyuJubei UsefulNotes/YagyuJubei as depicted in the ''VideoGame/SamuraiShodown'' games. Starting from the second game onward becomes especially dangerous with the ''Yagyu Shingan-to'', a powerful Counter Attack maneuver where he parries and traps an opponent's weapon with his wakizashi, leaving the target open to an immediate strike from his katana.
27th Apr '17 8:13:41 PM Getta
Is there an issue? Send a Message


A necessary strategy for defeating any TennisBoss.

to:

A necessary strategy for defeating any TennisBoss.
Compare AttackReflector.
This list shows the last 10 events of 263. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Counterattack