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* The FinalBoss of the SegaMasterSystem version of ''Quartet'' was a stack of five turrets.

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* The FinalBoss of the SegaMasterSystem UsefulNotes/SegaMasterSystem version of ''Quartet'' was a stack of five turrets.



* ''Superman'' for the SegaGenesis has one of these at the end of Round 4.

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* ''Superman'' for the SegaGenesis UsefulNotes/SegaGenesis has one of these at the end of Round 4.
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* In ''VideoGame/BatmanSunsoft'' for the NES, one boss essentially boils down to forcing the Caped Crusader to punch a security system to death.

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* In ''VideoGame/BatmanSunsoft'' for the NES, one boss essentially boils down to forcing the Caped Crusader to punch a security system to death. The final boss of ''Batman: Return of the Joker'' stays in the central console while assaulting Batman with a computer controlled WallOfWeapons.
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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth" to destroy the [[SiegeWeapons Siege Cannon]] you could use to fight it.

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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth" to destroy the [[SiegeWeapons Siege Cannon]] you could use to fight it."mouth".
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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth" to destroy the [[SiegeWeapon Siege Cannon]] you could use to fight it.

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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth" to destroy the [[SiegeWeapon [[SiegeWeapons Siege Cannon]] you could use to fight it.
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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth".

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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms platforms, cannon fire, and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth"."mouth" to destroy the [[SiegeWeapon Siege Cannon]] you could use to fight it.
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* The Gargoyle Gate of ''VideoGame/DragonsCrown'' is a HighFantasy version of this, being a sophisticated security gate protected by cross-bow wielding goblins in hanging platforms and hordes of orcs and goblins that it brings out whenever it opens. It will also occasionally release streams of flames from its "mouth".
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* The overwhelming majority of bosses in the ''MetalSlug'' series fit this trope, though some are {{Colossus Climb}}s .

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* The overwhelming majority of bosses in the ''MetalSlug'' ''VideoGame/MetalSlug'' series fit this trope, though some are {{Colossus Climb}}s .
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* The ''{{Gradius}}'' series might as well be the TropeCodifier. "Destroy The Core!" is pretty much synonymous with the series and the Big Core is a major recurring boss series.

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* The ''{{Gradius}}'' ''VideoGame/{{Gradius}}'' series might as well be the TropeCodifier. "Destroy The Core!" is pretty much synonymous with the series and the Big Core is a major recurring boss series.
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* Almost all of the bosses in the sixth-gen ''StarWars: RogueSquadron'' titles (Imperial Star Destroyers in both, two versions of the Death Star in ''2'' and the ''Executor'' in ''3'').

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* Almost all of the bosses in the sixth-gen ''StarWars: RogueSquadron'' ''Franchise/StarWars: VideoGame/RogueSquadron'' titles (Imperial Star Destroyers in both, two versions of the Death Star in ''2'' and the ''Executor'' in ''3'').
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* The Technodrome in ''VideoGame/TeenageMutantNinjaTurtles''(NES).

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* The Technodrome in ''VideoGame/TeenageMutantNinjaTurtles''(NES).''VideoGame/TeenageMutantNinjaTurtles'' (NES), which consisted of no less than five turrets -- a big bladelike protrusion that fired lightning, a smaller such protrusion in the rear, two gun turrets, a hatch above the first bladelike protrusion that deployed Foot Soldiers, and the core in the form of the big eye at the very top.
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* ''VideoGame/{{Vanquish}}'' has the Jamming Tower at the end of Act 2; a carousel-like structure with three tips containing cores shielded by shutter doors, and armed with cannons, purple death lasers, gatling guns, and missile batteries.
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** Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=])]]

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** Genetic Lifeform and Disk Operating System (GLaDOS) is a textbook example of this trope. [[spoiler: While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[MurderByCremation Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on [=GLaDOS=])]][=GLaDOS=].)]]

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* Every Die Spinne boss in Crimson Skies: High Road to Revenge is some variant of this. All cores are electrified blue.
* In general, shmups made by {{Compile}} has this kind of boss. It's like a Compile trademark. In the earlier ones, like ''Zanac'', mentioned above, it's the only type of boss you will face (not counting the mini-boss ships that appear once in a while). The more advanced the boss, the more cores and turrets it has, until they fill most of the screen. And the more cores and turrets you have destroyed, the fiercer the rate of fire of the remaining ones. Fun times.

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* Every Die Spinne boss in Crimson Skies: ''VideoGame/CrimsonSkies: High Road to Revenge Revenge'' is some variant of this. All cores are electrified blue.
* In general, shmups made by {{Compile}} Creator/{{Compile}} has this kind of boss. It's like a Compile trademark. In the earlier ones, like ''Zanac'', mentioned above, it's the only type of boss you will face (not counting the mini-boss ships that appear once in a while). The more advanced the boss, the more cores and turrets it has, until they fill most of the screen. And the more cores and turrets you have destroyed, the fiercer the rate of fire of the remaining ones. Fun times.



* ''VideoGame/{{La-Mulana}}'' does this in a way with Viy, whose turrets take the shape of tentacles and can only be temporarily disabled.
* The Chapter 4 boss in ''{{Ikaruga}}'' includes a shielded core surrounded by beam turrets that alternate in polarity while firing, and the core itself attacks with a laser beam [[TurnsRed once its shields are down]].

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' does this in a way with Viy, whose turrets take the shape of tentacles and can only be temporarily disabled.
disabled. The remake makes them conventional CombatTentacles instead.
* The Chapter 4 boss in ''{{Ikaruga}}'' ''VideoGame/{{Ikaruga}}'' includes a shielded core surrounded by beam turrets that alternate in polarity while firing, and the core itself attacks with a laser beam [[TurnsRed once its shields are down]].




<<|BossBattle|>>

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\n<<|BossBattle|>>----
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The BattleshipRaid also shares some similarities
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* In the Registered version of ''VideoGame/RaptorCallOfTheShadows'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying [[BulletHell generous helpings]] of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you. And yes, the FinalBoss is also one.

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* In the Registered version of ''VideoGame/RaptorCallOfTheShadows'', the Outer Regions set of levels features a number of non-Giant Ship bosses, all but one of them being heavily armed fortresses spraying [[BulletHell generous helpings]] helpings of [[EnergyWeapon plasma]], [[WaveMotionGun heavy lasers]], [[MoreDakka bullets]] and [[MacrossMissileMassacre missiles]] at you. And yes, the FinalBoss is also one.
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* ''VideoGame/StarWarsBattlefront'': In space combat the large capital ships can be destroyed by attacking their shields and core components while avoiding the turrets.
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Added Crimson Skies High Road to Revenge example

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* Every Die Spinne boss in Crimson Skies: High Road to Revenge is some variant of this. All cores are electrified blue.
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* Sunsoft's NES ''Franchise/{{Batman}}'' game features a boss that pretty much essentially boils down to forcing the caped crusader to punch a security system to death.

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* Sunsoft's NES ''Franchise/{{Batman}}'' game features a In ''VideoGame/BatmanSunsoft'' for the NES, one boss that pretty much essentially boils down to forcing the caped crusader Caped Crusader to punch a security system to death.
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[[BossBattle Bosses]] in VideoGames come in all shapes and sizes: giant monsters, giant robots, giant spaceships, and so on ... and then there are bosses who have no recognizable form whatsoever, taking an abstract (and usually mechanical) form distilled to two classes of elements: "Cores", the [[AttackItsWeakPoint weak points you must attack and destroy to defeat it]]; and "Turrets", the weapons that attack you during the process.

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[[BossBattle Bosses]] in VideoGames come in all shapes and sizes: giant monsters, giant robots, giant spaceships, and so on ... and then there are bosses who have no recognizable form whatsoever, taking an abstract (and usually mechanical) form distilled to into two classes of elements: "Cores", the [[AttackItsWeakPoint weak points you must attack and destroy to defeat it]]; and "Turrets", the weapons that attack you during the process.



* ''Tank Force'', the sequel of ''BattleCity'', has a final boss which is compromised of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.

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* ''Tank Force'', the sequel of ''BattleCity'', has a final boss which is compromised composed of four 3-barreled turrets which fire projectiles at fast rate and speed, considering the genre of the game.



* ''VideoGame/ForgottenWorlds'' has the God Rah (4th boss), which is a giant egyptian boat with several turrets, a closing-opening "door" and the hawk-headed god itself serving as the core one needs to shoot.

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* ''VideoGame/ForgottenWorlds'' has the God Rah (4th boss), which is a giant egyptian Egyptian boat with several turrets, a closing-opening "door" and the hawk-headed god itself serving as the core one needs to shoot.
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* In ''Super Tank'' for the SG1000, the boss of every level has a core and seven turrets.
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* A boss early on in ''VideoGame/{{Rayman 2}}'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrel keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].

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* A boss early on in ''VideoGame/{{Rayman 2}}'' is a weak version of this. It spits out bombs with small helicopter blades on top that fly towards you (no, really). To defeat it, you have to grab a "[[ExplodingBarrel "[[ExplodingBarrels keg]]" and throw it at one of three [[AttackItsWeakPoint cartoony bandages]] on the side of the machine. Doing this will power down the electric cage which has trapped [[DamselInDistress Ly]].
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* Also from Sunsoft, the final boss of ''Fester's Quest''.

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* The ''VideoGame/{{Contra}}'' series is known to include many of them. The first ''Contra'' game had one at the end of stage 1 (defensive building wall), stage 2 (and to get to this, more cores and turrets have to be blasted), and stage 7.

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* The ''VideoGame/{{Contra}}'' series is known to include many of them. The first ''Contra'' game had one at the end of stage 1 (defensive building wall), stage 2 (and to get to this, more cores and turrets have to be blasted), stage 4(this time the main cores can only be hit when merged, and shoot homing projectiles), and stage 7.
** The sequel, ''Super Contra'', had these at the end of Stages 1 and 3 in both versions, and the NES-exclusive Stage
7.
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* The Technodrome in ''VideoGame/TeenageMutantNinjaTurtles''(NES).
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* Sunsoft's NES ''{{Batman}}'' game features a boss that pretty much essentially boils down to forcing the caped crusader to punch a security system to death.

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* Sunsoft's NES ''{{Batman}}'' ''Franchise/{{Batman}}'' game features a boss that pretty much essentially boils down to forcing the caped crusader to punch a security system to death.
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* Halberd's Reactor in ''[[VideoGame/KirbySuperStar Kirby Super Star]]'' is a good example. The core itself is actually invulnerable to Kirby's attacks; you have to lure the laser turret that occasionally appears into aiming at the core instead.
** The boss came back in {{Kirbys Epic Yarn}} during a spaceship scrolling stage. This time, your ship's fire could harm it.

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* Halberd's Reactor in ''[[VideoGame/KirbySuperStar Kirby Super Star]]'' ''VideoGame/KirbySuperStar'' is a good example. The core itself is actually invulnerable to Kirby's attacks; you have to lure the laser turret that occasionally appears into aiming at the core instead.
** The boss came back in {{Kirbys Epic Yarn}} ''VideoGame/KirbysEpicYarn'' during a spaceship scrolling stage. This time, your ship's fire could harm it.
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* The [[spoiler:David Archer]] VI, the final boss in the ''MassEffect2'' DLC "Overlord".

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* The [[spoiler:David Archer]] VI, the final boss in the ''MassEffect2'' ''VideoGame/MassEffect2'' DLC "Overlord".
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* ''Superman'' for the SegaGenesis has one of these at the end of Round 4.
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[[BossBattle Bosses]] in VideoGames come in all shapes and sizes: giant monsters, giant robots, giant spaceships, and so on ... and then there are bosses who have no recognizable form whatsoever, taking an abstract (and usually mechanical) form distilled to two classes of elements: "Cores", the weak points you must attack and destroy to defeat it; and "Turrets", the weapons that attack you during the process.

to:

[[BossBattle Bosses]] in VideoGames come in all shapes and sizes: giant monsters, giant robots, giant spaceships, and so on ... and then there are bosses who have no recognizable form whatsoever, taking an abstract (and usually mechanical) form distilled to two classes of elements: "Cores", the [[AttackItsWeakPoint weak points you must attack and destroy to defeat it; it]]; and "Turrets", the weapons that attack you during the process.

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