Is there an issue? Send a MessageReason:
None
Changed line(s) 21,22 (click to see context) from:
* Occurs in the ''Manga/SailorMoon'' episode where Sailor Venus is unveiled. The Sailor Warriors and Tuxedo Mask have to navigate the stacks of massive crates and shipping containers at Tokyo Harbor to reach the location of the tied-up fake Sailor Moon (who is really Zoisite in disguise, but the heroes don't know that and think that they are rescuing an innocent civilian). After Zoisite has revealed himself, he chases an injured Tuxedo Mask through the stacks of crates inside a warehouse.
to:
* Occurs in the ''Manga/SailorMoon'' ''Anime/SailorMoon'' episode where Sailor Venus is unveiled. The Sailor Warriors and Tuxedo Mask have to navigate the stacks of massive crates and shipping containers at Tokyo Harbor to reach the location of the tied-up fake Sailor Moon (who is really Zoisite in disguise, but the heroes don't know that and think that they are rescuing an innocent civilian). After Zoisite has revealed himself, he chases an injured Tuxedo Mask through the stacks of crates inside a warehouse.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Doom does it for performance reasons, and other games probably do too. The main area of Containment Area is one of the biggest in the game, but the floor-to-ceiling crates keep the draw distances from getting higher than the engine can handle — not to mention keeping all the enemies from swarming you at once.
Is there an issue? Send a MessageReason:
None
Changed line(s) 35,36 (click to see context) from:
* Done intentionally in ''TheZombieSurvivalGuide''. A zombie attack takes place on a crowded dock. The workers make a maze of packing containers to stop (or squash) the zombies.
to:
* Done intentionally in ''TheZombieSurvivalGuide''.''Literature/TheZombieSurvivalGuide''. A zombie attack takes place on a crowded dock. The workers make a maze of packing containers to stop (or squash) the zombies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31,32 (click to see context) from:
* ''Welcome to the Punch'' (2013). [[spoiler:A clue written on the hand of a murdered witness is Punch 119, the number of a shipping container, where the final denouement/shootout takes place.]]
to:
* ''Welcome to the Punch'' (2013). [[spoiler:A clue written on the hand of a murdered witness is Punch 119, the number of a shipping container, container in a massive container yard where the final denouement/shootout takes place.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
to:
* ''Welcome to the Punch'' (2013). [[spoiler:A clue written on the hand of a murdered witness is Punch 119, the number of a shipping container, where the final denouement/shootout takes place.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
* Icirrus City's Cold Storage in ''VideoGame/PokemonBlackAndWhite''. Made extremely frustrating by all the FrictionlessIce you have to navigate to get through it. And on top of that, you have to navigate it twice. Once during the game, and again post game because one of the Seven Sages is hiding there.
to:
* Icirrus Driftveil City's Cold Storage in ''VideoGame/PokemonBlackAndWhite''. Made extremely frustrating by all the FrictionlessIce you have to navigate to get through it. And on top of that, you have to navigate it twice. Once during the game, and again post game because one of the Seven Sages is hiding there.
Is there an issue? Send a MessageReason:
Formatting
Changed line(s) 27 (click to see context) from:
* ''Hanna'' has a chase scene in this kind of setting.
to:
* ''Hanna'' ''Film/{{Hanna}}'' has a chase scene in this kind of setting.
Is there an issue? Send a MessageReason:
None
Changed line(s) 53 (click to see context) from:
* The second ''ArmyOfDarkness'' tie in games. Those damned mouth-portals...
to:
* The second ''ArmyOfDarkness'' ''[[Franchise/EvilDead Army of Darkness]]'' tie in games. Those damned mouth-portals...
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
[[caption-width-right:320:You'll never guess what the stage's [[OldManMurray Start-to-Crate Rating]] was.]]
to:
[[caption-width-right:320:You'll never guess what the stage's stage's\\
[[OldManMurray Start-to-Crate Rating]] was.]]
[[OldManMurray Start-to-Crate Rating]] was.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 65 (click to see context) from:
* TheBatman had one where ThePenguin takes control of Manbat.
to:
* TheBatman ''WesternAnimation/TheBatman'' had one where ThePenguin takes control of Manbat.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheBatman had one where ThePenguin takes control of Manbat.
Is there an issue? Send a MessageReason:
None
%%
Changed line(s) 18 (click to see context) from:
[[AC:AnimeAndManga]]
to:
Deleted line(s) 30 (click to see context) :
Is there an issue? Send a MessageReason:
None
Changed line(s) 19,20 (click to see context) from:
* Occurs in the ''Anime/SailorMoon'' episode where Sailor Venus is unveiled. The Sailor Warriors and Tuxedo Mask have to navigate the stacks of massive crates and shipping containers at Tokyo Harbor to reach the location of the tied-up fake Sailor Moon (who is Zoicite in disguise, but the heroes don't know that and don't have enough info to rule out her being a coerced civilian)
to:
* Occurs in the ''Anime/SailorMoon'' ''Manga/SailorMoon'' episode where Sailor Venus is unveiled. The Sailor Warriors and Tuxedo Mask have to navigate the stacks of massive crates and shipping containers at Tokyo Harbor to reach the location of the tied-up fake Sailor Moon (who is Zoicite really Zoisite in disguise, but the heroes don't know that and don't have enough info to rule out her being think that they are rescuing an innocent civilian). After Zoisite has revealed himself, he chases an injured Tuxedo Mask through the stacks of crates inside a coerced civilian)
warehouse.
Is there an issue? Send a MessageReason:
Namespace
Changed line(s) 54 (click to see context) from:
* Parts of the Factory and Control Center in ''VideoGame/Winback'', also occasionally using MobileMaze elements.
to:
* Parts of the Factory and Control Center in ''VideoGame/Winback'', ''VideoGame/WinBack'', also occasionally using MobileMaze elements.
Changed line(s) 61 (click to see context) from:
* The ''SoldierOfFortune'' series has these in New York (first game), Prague, and Hong Kong (both second game).
to:
* The ''SoldierOfFortune'' ''VideoGame/SoldierOfFortune'' series has these in New York (first game), Prague, and Hong Kong (both second game).game).
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
to:
* The ''SoldierOfFortune'' series has these in New York (first game), Prague, and Hong Kong (both second game).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Map 11 of ''TNT: Evilution'' is largely one big crate maze.
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* ''{{Primeval}}'' episode 4x02.
to:
* ''{{Primeval}}'' episode 4x02.4.2, involving an extended face-off with a prehistoric crocodile.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* At the end of ''HeavyRain'', the Origami Killer can chase Madison through one of these.
to:
* At the end of ''HeavyRain'', ''VideoGame/HeavyRain'', the Origami Killer can chase Madison through one of these.
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
* A big part of the open sandbox game ''TotalOverdose''
to:
* A big part of the open sandbox game ''TotalOverdose''''VideoGame/TotalOverdose''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* In ''[[ThePendragonAdventure The Quillian Games]]'' Bobby is attacked by quigs and chased by Dados through one of these.
to:
* In ''[[ThePendragonAdventure ''[[Literature/ThePendragonAdventure The Quillian Quillan Games]]'' Bobby is attacked by quigs and chased by Dados through one of these.
Is there an issue? Send a MessageReason:
None
Changed line(s) 59,60 (click to see context) from:
* Icirrus City's Cold Storage in ''VideoGame/PokemonBlackAndWhite''. Made extremely frustrating by all the FrictionlessIce you have to navigate to get through it.
to:
* Icirrus City's Cold Storage in ''VideoGame/PokemonBlackAndWhite''. Made extremely frustrating by all the FrictionlessIce you have to navigate to get through it.
it. And on top of that, you have to navigate it twice. Once during the game, and again post game because one of the Seven Sages is hiding there.
Is there an issue? Send a MessageReason:
None
Changed line(s) 46 (click to see context) from:
* In ''VideoGame/MetalGear'' the fight versus Raven, you have to hide between the crates that all look alike and take him down by firing at his back.
to:
* In ''VideoGame/MetalGear'' ''VideoGame/MetalGearSolid'' the fight versus Raven, you have to hide between the crates that all look alike and take him down by firing at his back.
Is there an issue? Send a MessageReason:
None
Changed line(s) 53 (click to see context) from:
* Parts of the Factory and Control Center in ''{{Winback}}'', also occasionally using MobileMaze elements.
to:
* Parts of the Factory and Control Center in ''{{Winback}}'', ''VideoGame/Winback'', also occasionally using MobileMaze elements.
Is there an issue? Send a MessageReason:
None
[[AC:AnimeAndManga]]
* Occurs in the ''Anime/SailorMoon'' episode where Sailor Venus is unveiled. The Sailor Warriors and Tuxedo Mask have to navigate the stacks of massive crates and shipping containers at Tokyo Harbor to reach the location of the tied-up fake Sailor Moon (who is Zoicite in disguise, but the heroes don't know that and don't have enough info to rule out her being a coerced civilian)
* Occurs in the ''Anime/SailorMoon'' episode where Sailor Venus is unveiled. The Sailor Warriors and Tuxedo Mask have to navigate the stacks of massive crates and shipping containers at Tokyo Harbor to reach the location of the tied-up fake Sailor Moon (who is Zoicite in disguise, but the heroes don't know that and don't have enough info to rule out her being a coerced civilian)
Changed line(s) 34 (click to see context) from:
* The cargohold of ''Series/RedDwarf'' is portrayed as such.
to:
* The cargohold cargo hold of ''Series/RedDwarf'' is portrayed as such.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
Any environment with a large quantity of similar-looking stackable items is a great candidate for one of these, e.g. packing [[CrateExpectations crates]] in a warehouse, or cardboard boxes in a storeroom.
to:
Any environment with a large quantity of similar-looking stackable items is a great candidate for one of these, e.g. packing [[CrateExpectations crates]] {{crate|Expectations}}s in a warehouse, or cardboard boxes in a storeroom.
Changed line(s) 19,21 (click to see context) from:
* ''FutureWar'' features this with cardboard boxes. Subverted when [[spoiler:one character just smashes through the wall of empty boxes]].
* ''BatmanBegins'', when Batman is hunting mobsters by the docks.
* Area 51 in ''IndianaJonesAndTheKingdomOfTheCrystalSkull'' has a looser version of this.
* ''BatmanBegins'', when Batman is hunting mobsters by the docks.
* Area 51 in ''IndianaJonesAndTheKingdomOfTheCrystalSkull'' has a looser version of this.
to:
* ''FutureWar'' ''Film/FutureWar'' features this with cardboard boxes. Subverted when [[spoiler:one character just smashes through the wall of empty boxes]].
*''BatmanBegins'', ''Film/BatmanBegins'', when Batman is hunting mobsters by the docks.
* Area 51 in''IndianaJonesAndTheKingdomOfTheCrystalSkull'' ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' has a looser version of this.
*
* Area 51 in
Changed line(s) 24 (click to see context) from:
* ''ThisIslandEarth'' isn't an example, but the ''MysteryScienceTheater3000'' crew treat it like it is:
to:
* ''ThisIslandEarth'' isn't an example, but the ''MysteryScienceTheater3000'' ''Series/MysteryScienceTheater3000'' crew treat it like it is:
Changed line(s) 29 (click to see context) from:
* In [[ThePendragonAdventure The Quillian Games]] Bobby is attacked by quigs and chased by Dados through one of these.
to:
* In [[ThePendragonAdventure ''[[ThePendragonAdventure The Quillian Games]] Games]]'' Bobby is attacked by quigs and chased by Dados through one of these.
Changed line(s) 40 (click to see context) from:
* Lots of the levels in the original ''HalfLife'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''[[HalfLife Half-Life 2]]'' has at least one.
to:
* Lots of the levels in the original ''HalfLife'' ''VideoGame/{{Half-Life 1}}'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''[[HalfLife Half-Life 2]]'' ''VideoGame/{{Half-Life 2}}'' has at least one.
Changed line(s) 43,45 (click to see context) from:
* In ''MetalGear'' the fight versus Raven, you have to hide between the crates that all look alike and take him down by firing at his back.
* One of the later levels on ''ResidentEvil 5'' is like this.
* A number of ship and warehouse maps in ''CityOfHeroes''. Also shows up in Independence Port.
* One of the later levels on ''ResidentEvil 5'' is like this.
* A number of ship and warehouse maps in ''CityOfHeroes''. Also shows up in Independence Port.
to:
* In ''MetalGear'' ''VideoGame/MetalGear'' the fight versus Raven, you have to hide between the crates that all look alike and take him down by firing at his back.
* One of the later levels on''ResidentEvil 5'' ''VideoGame/ResidentEvil5'' is like this.
* A number of ship and warehouse maps in''CityOfHeroes''.''VideoGame/CityOfHeroes''. Also shows up in Independence Port.
* One of the later levels on
* A number of ship and warehouse maps in
Changed line(s) 47,49 (click to see context) from:
* A big part of the open sandbox game ''Total Overdose''
* The second ''Army Of Darkness'' tie in games. Those damned mouth-portals...
* In one mission of ''GrandTheftAuto: Vice City Stories'', you have to remove explosive crates from a [[IncendiaryExponent burning]] warehouse maze, with [[MobileMaze paths becoming blocked]] as the fire rages.
* The second ''Army Of Darkness'' tie in games. Those damned mouth-portals...
* In one mission of ''GrandTheftAuto: Vice City Stories'', you have to remove explosive crates from a [[IncendiaryExponent burning]] warehouse maze, with [[MobileMaze paths becoming blocked]] as the fire rages.
to:
* A big part of the open sandbox game ''Total Overdose''
''TotalOverdose''
* The second''Army Of Darkness'' ''ArmyOfDarkness'' tie in games. Those damned mouth-portals...
* In one mission of''GrandTheftAuto: Vice City Stories'', ''VideoGame/GrandTheftAutoViceCityStories'', you have to remove explosive crates from a [[IncendiaryExponent burning]] warehouse maze, with [[MobileMaze paths becoming blocked]] as the fire rages.
* The second
* In one mission of
Changed line(s) 51 (click to see context) from:
* ''MetroidOtherM'' contains a BossBattle in a location like this.
to:
* ''MetroidOtherM'' ''VideoGame/MetroidOtherM'' contains a BossBattle in a location like this.
Changed line(s) 55,57 (click to see context) from:
* ''PerfectDark'' has "Area 51: Rescue" as well as a multiplayer level based on the same ("Warehouse").
* Icirrus City's Cold Storage in ''PokemonBlackAndWhite''. Made extremely frustrating by all the FrictionlessIce you have to navigate to get through it.
* Icirrus City's Cold Storage in ''PokemonBlackAndWhite''. Made extremely frustrating by all the FrictionlessIce you have to navigate to get through it.
to:
* ''PerfectDark'' ''VideoGame/PerfectDark'' has "Area 51: Rescue" as well as a multiplayer level based on the same ("Warehouse").
* Icirrus City's Cold Storage in''PokemonBlackAndWhite''.''VideoGame/PokemonBlackAndWhite''. Made extremely frustrating by all the FrictionlessIce you have to navigate to get through it.
* Icirrus City's Cold Storage in
Changed line(s) 59,61 (click to see context) from:
* ''BatmanTheAnimatedSeries'' has one and a half in "You Scratch My Back".
* ''GeneratorRex'' in his fight against Cane.
* ''GeneratorRex'' in his fight against Cane.
to:
* ''BatmanTheAnimatedSeries'' ''WesternAnimation/BatmanTheAnimatedSeries'' has one and a half in "You Scratch My Back".
*''GeneratorRex'' ''WesternAnimation/GeneratorRex'' in his fight against Cane.
*
Is there an issue? Send a MessageReason:
Fix the namespace of DOOM...
Changed line(s) 6,7 (click to see context) from:
Our heroes find themselves at the docks. The baddie or monster is lurking somewhere nearby; unfortunately, there's a whole mess of shipping containers piled up everywhere, forming an environment like a maze. The containers all look similar, so searching for the target is confusing for both the heroes and the audience. There could be anything lurking around any corner, or in any of the containers...
to:
Our heroes find themselves at the docks. The baddie or monster is lurking somewhere nearby; unfortunately, there's a whole mess of shipping containers piled up everywhere, forming an environment like a maze. The containers all look similar, so searching for the target is confusing for both the heroes and the audience. There could be anything lurking around any corner, or in any of the containers...
containers...
Changed line(s) 16,17 (click to see context) from:
* One of the BMW Films The Hire short films features a brief car chase in one of these. The hero tries first to hide in between the containers by turning off his engine and lights (presumably to demonstrate how easy it is to [[MerchandiseDriven turn on and off the headlights]]), only for the bad guys to spot them and a chase to re-ensue.
to:
* One of the BMW Films The Hire short films features a brief car chase in one of these. The hero tries first to hide in between the containers by turning off his engine and lights (presumably to demonstrate how easy it is to [[MerchandiseDriven turn on and off the headlights]]), only for the bad guys to spot them and a chase to re-ensue.
re-ensue.
Changed line(s) 21 (click to see context) from:
* Area 51 in ''IndianaJonesAndTheKingdomOfTheCrystalSkull'' has a looser version of this.
to:
* Area 51 in ''IndianaJonesAndTheKingdomOfTheCrystalSkull'' has a looser version of this.
Changed line(s) 23,27 (click to see context) from:
* ''{{Film/The A Team}}'' climax occurs a dock loaded with containers, as part of an elaborate ShellGame.
* ''ThisIslandEarth'' isn't an example, but the ''MysteryScienceTheater3000'' crew treat it like it is:
--> '''Tom Servo:''' Joe, I'm in one of these boxes. Find me!
* ''ThisIslandEarth'' isn't an example, but the ''MysteryScienceTheater3000'' crew treat it like it is:
--> '''Tom Servo:''' Joe, I'm in one of these boxes. Find me!
to:
* ''{{Film/The A Team}}'' ''Film/TheATeam'' climax occurs a dock loaded with containers, as part of an elaborate ShellGame.
* ''ThisIslandEarth'' isn't an example, but the ''MysteryScienceTheater3000'' crew treat it like itis:
is:
--> '''Tom Servo:''' Joe, I'm in one of these boxes. Findme!
me!
* ''ThisIslandEarth'' isn't an example, but the ''MysteryScienceTheater3000'' crew treat it like it
--> '''Tom Servo:''' Joe, I'm in one of these boxes. Find
Changed line(s) 29,31 (click to see context) from:
* In [[ThePendragonAdventure The Quillian Games]] Bobby is attacked by quigs and chased by Dados through one of these.
* Done intentionally in ''TheZombieSurvivalGuide''. A zombie attack takes place on a crowded dock. The workers make a maze of packing containers to stop (or squash) the zombies.
* Done intentionally in ''TheZombieSurvivalGuide''. A zombie attack takes place on a crowded dock. The workers make a maze of packing containers to stop (or squash) the zombies.
to:
* In [[ThePendragonAdventure The Quillian Games]] Bobby is attacked by quigs and chased by Dados through one of these.
these.
* Done intentionally in ''TheZombieSurvivalGuide''. A zombie attack takes place on a crowded dock. The workers make a maze of packing containers to stop (or squash) thezombies.
zombies.
* Done intentionally in ''TheZombieSurvivalGuide''. A zombie attack takes place on a crowded dock. The workers make a maze of packing containers to stop (or squash) the
Changed line(s) 33 (click to see context) from:
* ''{{Primeval}}'' episode 4x02.
to:
* ''{{Primeval}}'' episode 4x02.
Changed line(s) 35 (click to see context) from:
* ''Series/{{Torchwood}}'' once had to find an incapacitated Gwen in one of these.
to:
* ''Series/{{Torchwood}}'' once had to find an incapacitated Gwen in one of these.
Changed line(s) 39,42 (click to see context) from:
* The second level of episode two of ''{{Doom}}'', "Containment Area", has a rather famous crate maze filled with imps.
* Lots of the levels in the original ''HalfLife'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''[[HalfLife Half-Life 2]]'' has at least one.
* At the end of ''HeavyRain'', the Origami Killer can chase Madison through one of these.
* ''VideoGame/MaxPayne'', there's also the giant cranes and forklifts to contend with, making it somewhat mobile in spots.
* Lots of the levels in the original ''HalfLife'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''[[HalfLife Half-Life 2]]'' has at least one.
* At the end of ''HeavyRain'', the Origami Killer can chase Madison through one of these.
* ''VideoGame/MaxPayne'', there's also the giant cranes and forklifts to contend with, making it somewhat mobile in spots.
to:
* The second level of episode two of ''{{Doom}}'', ''VideoGame/{{Doom}}'', "Containment Area", has a rather famous crate maze filled with imps.
imps.
* Lots of the levels in the original ''HalfLife'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''[[HalfLife Half-Life 2]]'' has at leastone.
one.
* At the end of ''HeavyRain'', the Origami Killer can chase Madison through one ofthese.
these.
* ''VideoGame/MaxPayne'', there's also the giant cranes and forklifts to contend with, making it somewhat mobile in spots.
* Lots of the levels in the original ''HalfLife'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''[[HalfLife Half-Life 2]]'' has at least
* At the end of ''HeavyRain'', the Origami Killer can chase Madison through one of
* ''VideoGame/MaxPayne'', there's also the giant cranes and forklifts to contend with, making it somewhat mobile in spots.
Changed line(s) 44 (click to see context) from:
* One of the later levels on ''ResidentEvil 5'' is like this.
to:
* One of the later levels on ''ResidentEvil 5'' is like this.
Changed line(s) 46 (click to see context) from:
* In ''VideoGame/{{inFamous}}'' the Dust Men have basically constructed a fortress out of shipping containers in the Warren, with the flat sided sides preventing Cole from being able to [[WallCrawl clamber up them as he can with regular buildings]], forcing him to fight his way through the maze until he can reach a ladder up on top of the crates which he then has to navigate without falling.
to:
* In ''VideoGame/{{inFamous}}'' ''VideoGame/InFamous'' the Dust Men have basically constructed a fortress out of shipping containers in the Warren, with the flat sided sides preventing Cole from being able to [[WallCrawl clamber up them as he can with regular buildings]], forcing him to fight his way through the maze until he can reach a ladder up on top of the crates which he then has to navigate without falling.
Changed line(s) 53,54 (click to see context) from:
* ''VideoGame/DeadSpace2'' features a locking dock chock full of shipping containers. Oh, and a dozen or so raptor-like necromorphs.
* ''VideoGame/{{Golden Eye 1997}}'' has a few levels like this, notably "Depot" and "Train".
* ''VideoGame/{{Golden Eye 1997}}'' has a few levels like this, notably "Depot" and "Train".
to:
* ''VideoGame/DeadSpace2'' features a locking dock chock full of shipping containers. Oh, and a dozen or so raptor-like necromorphs.
necromorphs.
*''VideoGame/{{Golden Eye 1997}}'' ''VideoGame/GoldenEye1997'' has a few levels like this, notably "Depot" and "Train".
*
Changed line(s) 60,61 (click to see context) from:
* ''GeneratorRex'' in his fight against Cane.
to:
* ''GeneratorRex'' in his fight against Cane.
Cane.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* The cargohold of ''RedDwarf'' is portrayed as such.
to:
* The cargohold of ''RedDwarf'' ''Series/RedDwarf'' is portrayed as such.
Is there an issue? Send a MessageReason:
None
Changed line(s) 53 (click to see context) from:
* DeadSpace 2 features a locking dock chock full of shipping containers. Oh, and a dozen or so raptor-like necromorphs.
to:
* DeadSpace 2 ''VideoGame/DeadSpace2'' features a locking dock chock full of shipping containers. Oh, and a dozen or so raptor-like necromorphs.
Is there an issue? Send a MessageReason:
None
----
Changed line(s) 29,30 (click to see context) from:
* Done intentionally in ''The Zombie Survival Guide''. A zombie attack takes place on a crowded dock. The workers make a maze of packing containers to stop (or squash) the zombies.
to:
* Done intentionally in ''The Zombie Survival Guide''.''TheZombieSurvivalGuide''. A zombie attack takes place on a crowded dock. The workers make a maze of packing containers to stop (or squash) the zombies.
Changed line(s) 39 (click to see context) from:
* Lots of the levels in the original ''[[HalfLife Half-Life]]'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''[[HalfLife Half-Life 2]]'' has at least one.
to:
* Lots of the levels in the original ''[[HalfLife Half-Life]]'' ''HalfLife'' (and its expansions) are this trope. Warehouses full of crates, yards full of shipping containers... ''[[HalfLife Half-Life 2]]'' has at least one.
Changed line(s) 43 (click to see context) from:
* One of the later levels on ''[[ResidentEvil Resident Evil 5]]'' is like this.
to:
* One of the later levels on ''[[ResidentEvil Resident Evil 5]]'' ''ResidentEvil 5'' is like this.
Deleted line(s) 61,62 (click to see context) :
[[AC:RealLife]]
* Presumably The Container Store is *not* an example of this.
* Presumably The Container Store is *not* an example of this.
Is there an issue? Send a MessageReason:
Going ahead and adding this image.
Added DiffLines:
%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1334780198032920100
%% Please do not change or remove without starting a new thread.
[[quoteright:320:[[VideoGame/{{Doom}} http://static.tvtropes.org/pmwiki/pub/images/container-maze_doom_5069.png]]]]
[[caption-width-right:320:You'll never guess what the stage's [[OldManMurray Start-to-Crate Rating]] was.]]
%% Please do not change or remove without starting a new thread.
[[quoteright:320:[[VideoGame/{{Doom}} http://static.tvtropes.org/pmwiki/pub/images/container-maze_doom_5069.png]]]]
[[caption-width-right:320:You'll never guess what the stage's [[OldManMurray Start-to-Crate Rating]] was.]]