Follow TV Tropes

Following

History Main / ConspicuousCG

Go To

OR

Is there an issue? Send a MessageReason:
None


** Most of ''WesternAnimation/AbraCatastrophe'' was done this way.

to:

** Most of ''WesternAnimation/AbraCatastrophe'' was done this way.way, as was the TV world in ''WesternAnimation/ChannelChasers''.



** "Wishology" features a lot of CGI, particularly the Eliminators. It's a little jarring to some, as the Eliminators almost look like they're from a completely different show.

to:

** "Wishology" ''WesternAnimation/Wishology''. features a lot of CGI, particularly the Eliminators. It's a little jarring to some, as the Eliminators almost look like they're from a completely different show.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The bird feeding and "Japon Mignon" segments from ''Manga/PopTeamEpic''.


Added DiffLines:

** The parental block from "Sleep Over And Over".
Is there an issue? Send a MessageReason:
This example is mentioned twice.


* While ''WesternAnimation/TheFearlessFour'' is largely traditional cel animation, the CGI props and scenes are ''way'' too highly detailed and smoothly animated to fit in.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Anime/DragonBallSuper'' uses CGI for most characters' BattleAura rather than hand drawing it like in the old days. Although most auras blend in quite nicely, some tend to noitceably stick out, such as Jiren's full power form.

Added: 120

Changed: 280

Is there an issue? Send a MessageReason:
None


** Rare CGI film example: While ''Disney/{{Dinosaur}}'' primarily uses CGI only for the characters with live action for the backgrounds, if you look at some of the scenes in the film, you can easily tell that some of the background objects are CG animated like all of the characters.

to:

** Rare CGI film example: While ''Disney/{{Dinosaur}}'' primarily uses CGI only for the characters with live action live-action for the backgrounds, if you look at some of the scenes in the film, you can easily tell that some of the background objects are CG animated like all of the characters.



[[folder:Film - Live Action]]
* MirrorMask: Done deliberately to evoke the otherworldly feel of the fantasy realm.
* Film/ReadyPlayerOne2018: The OASIS features a deliberate version of this, as it is a video game world in-universe.

to:


[[folder:Film - Live Action]]
Live-Action]]
* MirrorMask: ''Film/MirrorMask'': Done deliberately to evoke the otherworldly feel of the fantasy realm.
* Film/ReadyPlayerOne2018: ''Film/ReadyPlayerOne2018'': The OASIS features a deliberate version of this, as it is a video game world in-universe.






* ''WesternAnimation/AdventureTime'' has very briefly used Adobe Flash in only two episodes, which were merely for tweening to make things move faster and better, first in Belly Of The Beast, when the lava comes into the monster's belly and everything is shaking. The lava and the bears trembling and screaming were animated in Flash too. The other episode to use Flash for one scene was Power Animal, which was used for Jake's dancing.

to:

* ''WesternAnimation/AdventureTime'' has very briefly used Adobe Flash in only two episodes, which were merely for tweening to make things move faster and better, first in Belly Of The Beast, "Belly of the Beast", when the lava comes into the monster's belly and everything is shaking. The lava and the bears trembling and screaming were animated in Flash too. The other episode to use Flash for one scene was Power Animal, which was used for Jake's dancing.



** South Park, in its first two seasons, also had a tendency to use "Conspicuous Live Action Footage": this is because the computers Trey Parker and Matt Stone used didn't yet have the horsepower to render certain scenes in real time, so they would sometimes superimpose animated characters and props over live action video clips. A good example of this is in "Mecha Streisand." There's a scene in the episode where Chef is driving through the mountains with Leonard Maltin. The characters and their car are superimposed over a live action video of the Rocky Mountains.

to:

** South Park, in its first two seasons, also had a tendency to use "Conspicuous Live Action Live-Action Footage": this is because the computers Trey Parker and Matt Stone used didn't yet have the horsepower to render certain scenes in real time, so they would sometimes superimpose animated characters and props over live action live-action video clips. A good example of this is in "Mecha Streisand." There's a scene in the episode where Chef is driving through the mountains with Leonard Maltin. The characters and their car are superimposed over a live action live-action video of the Rocky Mountains.

Added: 597

Changed: 380

Is there an issue? Send a MessageReason:
None


** ''Anime/YuGiOhTheDarkSideOfDimensions'' uses it quite well, given its budget, but invokes this and UncannyValley for Aigami's unusual Cubic monsters.



*** Yuya and his Odd-Eyes Pendulum Dragon are done in CG when they go in for a finishing move. The first few times are quite jarring because of how OffModel Yuya is, but later episodes fix this somewhat. Notably, Yuya and Odd-Eyes are the only ones to be CG; Shun is not depicted in CG when he rides his Raidraptor monster.
* ''Anime/DuelMasters'' features CGI effects for the monsters. This [[AffectionateParody being Duel Masters]], it's {{lampshade|Hanging}}d [[NoFourthWall by the characters]] quite often.

to:

*** Yuya and his Odd-Eyes Pendulum Dragon are done in CG when they go in for a finishing move. The first few times are quite jarring because of how OffModel Yuya is, but later episodes fix this somewhat. Notably, Yuya and Odd-Eyes are the only ones to be CG; Shun is not depicted in CG when he rides his Raidraptor monster.
monsters. The four Dimension Dragons and their evolutions (including Supreme King Z-ARC), Jack's Scarlight Red Dragon Archfiend, and Reiji's Armageddon monsters are the only other examples of this trope.
** ''Anime/YuGiOhVRAINS''
*** The code Talkers, Firewall Dragon, and many of Varis's powerful dragons[[note]]Topologic Bomber Dragon, Cracking Dragon, Borreload Dragon, Topologic Trisbaena, Borrelsword Dragon, Borrelguard Dragon, and Topologic Gumblar Dragon[[/note]], are all in CGI.
* ''Anime/DuelMasters'' features CGI effects for the monsters.creatures. This [[AffectionateParody being Duel Masters]], it's {{lampshade|Hanging}}d [[NoFourthWall by the characters]] quite often.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''WebAnimation/{{RWBY}}'', after the transition from Poser to Maya. This happened to Yang's CoolBike Bumblebee, with some of its textures and modeling making it look more like it was ported directly from the earlier seasons with few changes.
Is there an issue? Send a MessageReason:
None


* ReadyPlayerOne: The OASIS features a deliberate version of this, as it is a video game world in-universe.

to:

* ReadyPlayerOne: Film/ReadyPlayerOne2018: The OASIS features a deliberate version of this, as it is a video game world in-universe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReadyPlayerOne: The OASIS features a deliberate version of this, as it is a video game world in-universe.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/TheAdventuresOfLomax'', although the game is almost entirely in 2D, there are a few elements that are, for some reason, made in 3D, and due to their low level of detail it's rather noticeable. The most {{egregious}} examples are obstacles that attempt to use 3D perspective, usually only creating confusion about whether they're currently in a position where they can hit you or not.

to:

* In ''VideoGame/TheAdventuresOfLomax'', although the game is almost entirely in 2D, there are a few elements that are, for some reason, made in 3D, and due to their low level of detail it's rather noticeable. The most {{egregious}} {{JustForFun/egregious}} examples are obstacles that attempt to use 3D perspective, usually only creating confusion about whether they're currently in a position where they can hit you or not.
Is there an issue? Send a MessageReason:
None


** Averted with ''ScoobyDooOnZombieIsland'' (1998) and ''ScoobyDooAndTheWitchsGhost'' (1999), the only DTV movies in the series to be entirely animated with traditional hand-painted cels.

to:

** Averted with ''ScoobyDooOnZombieIsland'' ''WesternAnimation/ScoobyDooOnZombieIsland'' (1998) and ''ScoobyDooAndTheWitchsGhost'' (1999), the only DTV movies in the series to be entirely animated with traditional hand-painted cels.

Added: 1307

Removed: 1276

Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/BatmanTheAnimatedSeries'' suffers the same effect, right down to the kinda Art Deco architecture. Particularly conspicuous in the opening titles for ''[[TheMovie Mask of the Phantasm]]'', when the camera actually ''noclips through buildings''.
* Used for some of the vehicles in ''WesternAnimation/TheAvengersEarthsMightiestHeroes''. It's especially noticeable for the Avengers Quintet.
* ''WesternAnimation/JusticeLeague'':
** The CG intro for the first two seasons is pretty jarring and, frankly, just outright ugly.
** In the otherwise excellent ''Unlimited'' episode "The Doomsday Sanction", there is a much reviled SpecialEffectsFailure of the Batplane racing to intercept a Nuke over the ocean -- all in low-grade CG, causing some {{Narm}} in what is otherwise a tense scene.
** There's also all the CG Javelin planes they used, which all looked bad.
** "Dark Heart" contains some ''truly'' terrible CGI helicopters.
** In "Fearful Symmetry", a CG surgical robot attacks Supergirl. The claw is supposed to grab her arm, but it's about half a second behind her arm movement. You can tell the editors cried a lot over that scene.
** One of the most jarring CGI vehicles is the Spy Smasher's plane in a black and white ColdOpen flashback meant to be reminiscent of a 1940s adventure serial.



* ''WesternAnimation/BatmanTheAnimatedSeries'' suffers the same effect, right down to the kinda Art Deco architecture. Particularly conspicuous in the opening titles for ''[[TheMovie Mask of the Phantasm]]'', when the camera actually ''noclips through buildings''.



* Used for some of the vehicles in ''WesternAnimation/TheAvengersEarthsMightiestHeroes''. It's especially noticeable for the Avengers Quinjet.



* In the otherwise excellent episode "The Doomsday Sanction" of ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'', there is a much reviled SpecialEffectsFailure of the Batplane racing to intercept a Nuke over the ocean -- all in low-grade CG, causing some {{Narm}} in what is otherwise a tense scene.
** There's also all the CG Javelin planes they used, which all looked bad.
** "Dark Heart" contains some ''truly'' terrible CGI helicopters.
** In "Fearful Symmetry", a CG surgical robot attacks Supergirl. The claw is supposed to grab her arm, but it's about half a second behind her arm movement. You can tell the editors cried a lot over that scene.
** One of the most jarring CGI vehicles is the Spy Smasher's plane in a black and white ColdOpen flashback meant to be reminiscent of a 1940s adventure serial.
%% ** And the CG intro of the first two seasons.
Is there an issue? Send a MessageReason:
None


* ''[[WesternAnimation/TheJetsons Jetsons]]: TheMovie'' has it in any shot of the Orbiting-Ore Asteroid. Or any of the buildings, actually. The cars fair a bit better however.

to:

* ''[[WesternAnimation/TheJetsons Jetsons]]: TheMovie'' ''WesternAnimation/JetsonsTheMovie'' has it in any shot of the Orbiting-Ore Asteroid. Or any of the buildings, actually. The cars fair a bit better however.
Is there an issue? Send a MessageReason:
None


Sometimes, of course, Conspicuous CG is deliberate--a character is in deliberately obvious CG as a style choice, such as the Hydra from Disney's ''Disney/{{Hercules}}'', which allowed for more heads and RuleOfCool meant nobody cared. Sometimes, it's a form of PaintingTheMedium to indicate that the thing is fundamentally different. Sometimes it's blended, like in ''Disney/TreasurePlanet''. But when it's used as a cheap shortcut, it just clashes horribly.

to:

Sometimes, of course, Conspicuous CG is deliberate--a character is in deliberately obvious CG as a style choice, such as the mythical beast, the Hydra from Disney's ''Disney/{{Hercules}}'', which allowed for more heads heads, and the flames of Hades' head, and RuleOfCool meant nobody cared. Sometimes, it's a form of PaintingTheMedium to indicate that the thing is fundamentally different. Sometimes it's blended, like in ''Disney/TreasurePlanet''. But when it's used as a cheap shortcut, it just clashes horribly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Anime/TowardTheTerra:'' Small spacecraft in atmospheric flight are rendered in very obvious and jarring CGI.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In a way, ''Disney/{{Fantasia}}'' is likely the UrExample. The snowflakes at the very end of the "Nutcracker" segment were actually filmed in live-action with the animated sprites composited on top of them, evoking the same kind of jarring contrast, thus providing a case of Conspicuous Live-Action.

Added: 95

Changed: 29

Is there an issue? Send a MessageReason:
None



to:

[[folder:Film - Live Action]]
* MirrorMask: Done deliberately to evoke the otherworldly feel of the fantasy realm.
[[/folder]]

Changed: 150

Removed: 152

Is there an issue? Send a MessageReason:
None


* In the various ''Franchise/{{Digimon}}'' series, the Ultimate and Mega digivolution {{transformation sequence}}s of two of however-so-many heroes will have a CGI TransformationSequence, usually the main hero and TheLancer. All the other characters, without exception, will have traditionally animated digivolutions. It got most ridiculous in ''Anime/DigimonTamers'' [[note]]where there are three main heroes and just two of them get the CG treatment, leaving out just ONE[[/note]] and ''Anime/DigimonDataSquad''[[note]]where all four main heroes get the CG treatment for all their digivolutions... until Burst Mode comes along, and only two of them get as usual[[/note]]. ''Anime/DigimonFusion'' finally brought this usage of the trope to a rest - all fusion and digivolution sequences are traditionally animated - and overall does a better job in avoiding it, with it only noticeably appearing in the first episode.
%% ** In one of the seasons of ''WesternAnimation/SouthPark'', this is parodied. Mmm, yes!
** The effect is {{invoked|Trope}} for the [[EldritchAbomination D-Reaper]] in ''Tamers'' (like it wasn't scary enough) and the Spirits in ''Frontier''.

to:

* In the various ''Franchise/{{Digimon}}'' series, the Ultimate and Mega digivolution {{transformation sequence}}s of two of however-so-many heroes will have a CGI TransformationSequence, usually the main hero and TheLancer. All the other characters, without exception, will have traditionally animated digivolutions. It got most ridiculous in ''Anime/DigimonTamers'' [[note]]where there are three main heroes and just two of them get the CG treatment, leaving out just ONE[[/note]] ''one''[[/note]] and ''Anime/DigimonDataSquad''[[note]]where all four main heroes get the CG treatment for all their digivolutions... until Burst Mode comes along, and only two of them get as usual[[/note]]. ''Anime/DigimonFusion'' finally brought this usage of the trope to a rest - all fusion and digivolution sequences are traditionally animated - and overall does a better job in avoiding it, with it only noticeably appearing in the first episode.
%% ** In one of the seasons of ''WesternAnimation/SouthPark'', this is parodied. Mmm, yes!
** The effect is {{invoked|Trope}} for the [[EldritchAbomination D-Reaper]] in ''Tamers'' (like it wasn't scary enough) and the Spirits in ''Frontier''.
Is there an issue? Send a MessageReason:
None


* Common during the dance sequences of [[IdolSinger idol anime]], notably ''VideoGame/{{Aikatsu}}'', ''Franchise/DreamFestival'', ''VideoGame/PrettyRhythmAuroraDream'', and ''Franchise/LoveLive''. [[JustifiedTrope Justified]] in that it allows the animators to record a real person dancing and apply the character models, resulting in more fluid and natural-looking animation, but it can be rather jarring.

to:

* Common during the dance sequences of [[IdolSinger idol anime]], notably ''VideoGame/{{Aikatsu}}'', ''Franchise/DreamFestival'', ''VideoGame/PrettyRhythmAuroraDream'', ''Anime/PrettyRhythm'', and ''Franchise/LoveLive''. [[JustifiedTrope Justified]] in that it allows the animators to record a real person dancing and apply the character models, resulting in more fluid and natural-looking animation, but it can be rather jarring.
Is there an issue? Send a MessageReason:
None


* In the otherwise excellent episode "Doomsday" of ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'', there is a much reviled SpecialEffectsFailure of the Batplane racing to intercept a Nuke over the ocean -- all in low-grade CG, causing some {{Narm}} in what is otherwise a tense scene.

to:

* In the otherwise excellent episode "Doomsday" "The Doomsday Sanction" of ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'', there is a much reviled SpecialEffectsFailure of the Batplane racing to intercept a Nuke over the ocean -- all in low-grade CG, causing some {{Narm}} in what is otherwise a tense scene.
Is there an issue? Send a MessageReason:
None


* Disney's earlier forays into mixing CG and traditional animation; ''Disney/BeautyAndTheBeast'' and ''Disney/{{Aladdin}}'', are two of the most obvious examples, with the ballroom in the song "Beauty and the Beast" in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''Disney/TheLittleMermaid'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute.

to:

* Disney's earlier forays into mixing CG and traditional animation; animation, ''Disney/BeautyAndTheBeast'' and ''Disney/{{Aladdin}}'', are two of the most obvious examples, with the ballroom in the song "Beauty and the Beast" in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''Disney/TheLittleMermaid'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Same can also apply to another CN series, ''TheAmazingWorldOfGumball''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Music Videos]]
* [[https://en.wikipedia.org/wiki/Daler_Mehndi Daler Mehndi]]'s SurrealMusicVideo for "[[https://www.youtube.com/watch?v=vTIIMJ9tUc8 Tunak Tunak Tun]]" makes copious use of CG and ChromaKey.
[[/folder]]
Is there an issue? Send a MessageReason:
None


** The Mystery Machine and most other vehicles from ''WesternAnimation/ScoobyDooAbracadabraDoo'' onward.

to:

** The Mystery Machine and most other vehicles from ''WesternAnimation/ScoobyDooAbracadabraDoo'' onward.onward are rendered out using CGI. This is also carried over to the [[WesternAnimation/ScoobyDooMysteryIncorporated recent]] [[WesternAnimation/BeCoolScoobyDoo TV series]].

Added: 431

Changed: 98

Removed: 194

Is there an issue? Send a MessageReason:
None


%% ** The "Pierrot le Fou" episode.



%% ** The "Pierrot le Fou" episode utilizes CGI backgrounds during the fight between Spike and Pierrot.



%% Also seen in several other episodes to depict moving vehicles.



* One opening of ''Manga/DetectiveConan'' has a really obvious CG car...being driven by normally animated Takagi and Sato.

to:

* One opening of ''Manga/DetectiveConan'' has a really obvious CG car...being driven by normally animated 2D-animated Takagi and Sato.



** It was better when one figures out that most of the CG animation was mostly produced by WIT Studio's subsidiary studio, Creator/ProductionIG.

to:

** It was better when one figures out that most of the CG animation was mostly produced by WIT Studio's subsidiary studio, Creator/ProductionIG.Creator/ProductionIG[[note]]Who in turn, outsourced it to [[Creator/DRMovie MADBOX]][[/note]].



* The eponymous objects and other vehicles in ''LightNovel/HeavyObject''. Oddly, this method is also used for closeups of characters' hands from time to time.

to:

* The eponymous objects Objects and other vehicles in ''LightNovel/HeavyObject''. Oddly, this method is also used for closeups of characters' hands from time to time.



** One of the most jarring CGI vehicles is the Spy Smasher's plane in a black and white ColdOpen flashback meant to be reminiscent of a 1940s adventure serial.



** One of the most jarring CGI vehicles is the Spy Smasher's plane in a black and white ColdOpen flashback meant to be reminiscent of a 1940s adventure serial.



** The Mystery Machine and most other vehicles from ''WesternAnimation/ScoobyDooAbracadabraDoo'' onward.



* The CGI for ''WesternAnimation/NASCARRacers'' mixes cel-shaded cars and realistic-looking backgrounds for its racing scenes, to rather jarring effect. The scenes that take place in the simulator are given a more appropriate cel-shaded look.

to:

* The CGI for ''WesternAnimation/NASCARRacers'' mixes cel-shaded cars and realistic-looking (for 1999) backgrounds for its racing scenes, to rather jarring effect. The scenes that take place in the simulator are given a more appropriate cel-shaded look.
Is there an issue? Send a MessageReason:
None


* The StockFootage of Kaze's Demon Gun from ''Anime/FinalFantasyUnlimited''.

to:

* The StockFootage of Kaze's Demon Gun from ''Anime/FinalFantasyUnlimited''. It allowed the production to easily change the colors of the bullets according to each summon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/SeaQuestDSV'' is chock full of this. Yes, it was 1993, but it was also produced by the same studio that gave us ''Film/JurassicPark'' that same year.
Is there an issue? Send a MessageReason:
None


** "Mermaid Man and Barnacle Boy IV": It has [=SpongeBob=] slowly denting into the metal wall rendered in CG from the outside, before it switches back to the standard 2-D painted background of the hole in the metal wall.

to:

** "Mermaid Man and Barnacle Boy IV": It has [=SpongeBob=] slowly denting into the metal wall rendered in CG from the outside, before it switches back to the standard 2-D painted background of the hole in the metal wall.

Added: 220

Changed: 158

Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/QuestForCamelot'' has above-average 2D animation for most of the movie... except for the giant troll, which is rendered in 3D reminiscent of ''WesternAnimation/ReBoot''. Jarring, to say the least.

to:

* ''WesternAnimation/QuestForCamelot'' has above-average 2D animation for most of the movie... except for the giant troll, which is rendered in 3D reminiscent of ''WesternAnimation/ReBoot''. Jarring, to say the least. Let's not to mention about some scenes rendered in CGI, such as the Round Table room, and the Stonehenge-ish circle with the stone where Excalibur came from.


Added DiffLines:

** "Mermaid Man and Barnacle Boy IV": It has [=SpongeBob=] slowly denting into the metal wall rendered in CG from the outside, before it switches back to the standard 2-D painted background of the hole in the metal wall.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Most of ''WesternAnimation/AbraCatastrophe'' was done this way.

Top