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[[Website/TheGrandListOfConsoleRolePlayingGameCliches Index]] | [[ConsoleRPGCliches1To24 1-24]] | [[ConsoleRPGCliches25To48 25-48]] | [[ConsoleRPGCliches49To72 49-72]] | [[ConsoleRPGCliches73To96 73-96]] | [[ConsoleRPGCliches97To120 97-120]] | [[ConsoleRPGCliches121To144 121-144]] | '''145-168''' | [[ConsoleRPGCliches169To192 169-192]] | [[ConsoleRPGClichesTheTVTropesVersion TV Tropes Version]]
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[[Website/TheGrandListOfConsoleRolePlayingGameCliches Index]] | [[ConsoleRPGCliches1To24 1-24]] | [[ConsoleRPGCliches25To48 25-48]] | [[ConsoleRPGCliches49To72 49-72]] | [[ConsoleRPGCliches73To96 73-96]] | [[ConsoleRPGCliches97To120 97-120]] | [[ConsoleRPGCliches121To144 121-144]] | '''145-168''' | [[ConsoleRPGCliches169To192 169-192]] | [[ConsoleRPGClichesTheTVTropesVersion TV Tropes Version]]169-192]]
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doesn't belong here, not part of the work
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trope split
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#'''[[AndManGrewProud Doomed Utopia Theorem]] (Law of [[VideoGame/ChronoTrigger Zeal]]):''' ''All seemingly ideal, Utopian societies are powered by some dark force and are therefore doomed to swift, flashy destruction.''
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[[Website/TheGrandListOfConsoleRolePlayingGameCliches Index]] | [[ConsoleRPGCliches1To24 1-24]] | [[ConsoleRPGCliches25To48 25-48]] | [[ConsoleRPGCliches49To72 49-72]] | [[ConsoleRPGCliches73To96 73-96]] | [[ConsoleRPGCliches97To120 97-120]] | [[ConsoleRPGCliches121To144 121-144]] | '''145-168''' | [[ConsoleRPGCliches169To192 169-194]] | [[ConsoleRPGClichesTheTVTropesVersion TV Tropes Version]]
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[[Website/TheGrandListOfConsoleRolePlayingGameCliches Index]] | [[ConsoleRPGCliches1To24 1-24]] | [[ConsoleRPGCliches25To48 25-48]] | [[ConsoleRPGCliches49To72 49-72]] | [[ConsoleRPGCliches73To96 73-96]] | [[ConsoleRPGCliches97To120 97-120]] | [[ConsoleRPGCliches121To144 121-144]] | '''145-168''' | [[ConsoleRPGCliches169To192 169-194]] 169-192]] | [[ConsoleRPGClichesTheTVTropesVersion TV Tropes Version]]
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#'''[[YouWillKnowWhatToDo The Law of Inverse Practicality (Key Item Corollary):]]''' ''Any item that you can acquire will have some sort of purpose. Those that seem to be useless and have no practical value at all, always tend to have great power later on. The earlier you get the item, the later in the game it will be used. The longer the span of time between acquisition and use, the more powerful the item is.''
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#'''[[YouWillKnowWhatToDo The Law of Inverse Practicality (Key Item Corollary):]]''' ''Any item that you can acquire will have [[ItMayHelpYouOnYourQuest some sort of purpose.purpose]]. Those that seem to be useless and have no practical value at all, always tend to have great power later on. The earlier you get the item, the later in the game it will be used. The longer the span of time between acquisition and use, the more powerful the item is.''
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#'''[[FauxActionGirl Gender Equality, Part 1]] ([[VideoGame/{{Grandia}} Feena]] Rule):''' ''Your average female RPG character carries a variety of deadly weapons and can effortlessly hack or magic her way through armies of monsters, killer cyborgs, and mutated boss creatures without breaking a sweat. She may be an accomplished {{ninja}}, a superpowered secret agent, or the [[ActionGirl world's greatest adventurer]]. However, if one of the game's villains manages to sneak up and grab her by the [[StandardFemaleGrabArea Standard Female Character Grab Area]] (her upper arm) she will be rendered [[DamselInDistress utterly helpless]] until rescued by the hero.''
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#'''[[FauxActionGirl Gender Equality, Part 1]] ([[VideoGame/{{Grandia}} ([[VideoGame/Grandia1 Feena]] Rule):''' ''Your average female RPG character carries a variety of deadly weapons and can effortlessly hack or magic her way through armies of monsters, killer cyborgs, and mutated boss creatures without breaking a sweat. She may be an accomplished {{ninja}}, a superpowered secret agent, or the [[ActionGirl world's greatest adventurer]]. However, if one of the game's villains manages to sneak up and grab her by the [[StandardFemaleGrabArea Standard Female Character Grab Area]] (her upper arm) she will be rendered [[DamselInDistress utterly helpless]] until rescued by the hero.''
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#'''[[RedemptionDemotion The Ineffectual Ex-Villain Theorem]] ([[VideoGame/{{Grandia}} Col. Mullen]] Rule):''' ''No matter how tough and bad-ass one of the Other Side's henchmen is, if he bails to the side of Good he'll turn out to be [[RedemptionEqualsDeath not quite tough]] and bad-ass enough. The [[YouHaveFailedMe main villain will defeat him easily.]] But don't weep -- usually he'll manage to [[VillainExitStageLeft escape just in time,]] leaving you to deal with the fate that was meant for him.''
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#'''[[RedemptionDemotion The Ineffectual Ex-Villain Theorem]] ([[VideoGame/{{Grandia}} ([[VideoGame/Grandia1 Col. Mullen]] Rule):''' ''No matter how tough and bad-ass one of the Other Side's henchmen is, if he bails to the side of Good he'll turn out to be [[RedemptionEqualsDeath not quite tough]] and bad-ass enough. The [[YouHaveFailedMe main villain will defeat him easily.]] But don't weep -- usually he'll manage to [[VillainExitStageLeft escape just in time,]] leaving you to deal with the fate that was meant for him.''
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#'''[[RedemptionDemotion The Ineffectual Ex-Villain Theorem]] ([[VideoGame/{{Grandia}} Col. Mullen]] Rule):''' ''No matter how tough and bad-ass one of the Other Side's henchmen is, if he bails to the side of Good he'll turn out to be [[RedemptionEqualsDeath not quite tough]] and [[{{Badass}} bad-ass]] enough. The [[YouHaveFailedMe main villain will defeat him easily.]] But don't weep -- usually he'll manage to [[VillainExitStageLeft escape just in time,]] leaving you to deal with the fate that was meant for him.''
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#'''[[RedemptionDemotion The Ineffectual Ex-Villain Theorem]] ([[VideoGame/{{Grandia}} Col. Mullen]] Rule):''' ''No matter how tough and bad-ass one of the Other Side's henchmen is, if he bails to the side of Good he'll turn out to be [[RedemptionEqualsDeath not quite tough]] and [[{{Badass}} bad-ass]] bad-ass enough. The [[YouHaveFailedMe main villain will defeat him easily.]] But don't weep -- usually he'll manage to [[VillainExitStageLeft escape just in time,]] leaving you to deal with the fate that was meant for him.''
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#'''[[ChekhovsGun Key Item Rule:]]''' ''Never discard, sell, or otherwise remove permanently from your possession any items you begin the game with or acquire within the first town. This is especially true for items that seem to have [[JokeItem no practical use]], because of...'' (see LostForever)
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#'''[[ChekhovsGun Key Item Rule:]]''' ''Never discard, sell, or otherwise remove permanently from your possession any items you begin the game with or acquire within the first town. This is especially true for items that seem to have [[JokeItem no practical use]], because of...'' (see LostForever)PermanentlyMissableContent)
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Back to {{Console RPG Cliches 121 To 144}}
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Forward to {{Console RPG Cliches 169 To 192}}
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Forward to {{Console RPG Cliches 169 To 192}}
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Yes, those italics were so important to me that I just had to make that one edit.
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#'''[[Videogame/FinalFantasyVI General Leo's]] [[WorthyOpponent Exception:]]''' ''Honorable and sympathetic people who work for the Other Side are always the genuine article. Of course they'll be busily stabbing you in the front, so either way you lose. Eventually though, they'll fall prey to...''
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#'''[[Videogame/FinalFantasyVI General Leo's]] [[WorthyOpponent Exception:]]''' ''Honorable and sympathetic people who work for the Other Side are always the genuine article. Of course they'll be busily stabbing you in the the'' front, so ''so either way you lose. Eventually though, they'll fall prey to...''
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#'''[[Videogame/FinalFantasyIX Vivi's]] [[LastDiscMagic Spellbook Principle:]]''' ''Over the course of the game, you will spend countless hours learning between twenty and one hundred skills and/or spells, [[BoringButPractical approximately three of which will still be useful by the end of the game]].''
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#'''[[Videogame/FinalFantasyIX Vivi's]] [[LastDiscMagic Spellbook Principle:]]''' ''Over the course of the game, you will spend countless hours learning between twenty and one hundred skills and/or spells, [[BoringButPractical [[UselessUsefulSpell approximately three of which will still be be]] [[BoringButPractical useful by the end of the game]].''
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#'''Gender Equality Addendum ([[{{Drakan}} Rynn]] Rule):''' ''In the unlikely event that the main character of the game is female, she will not be involved in any romantic subplot whatsoever beyond getting hit on by shopkeepers.'' (See also NoGuyWantsAnAmazon)
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#'''Gender Equality Addendum ([[{{Drakan}} ([[VideoGame/{{Drakan}} Rynn]] Rule):''' ''In the unlikely event that the main character of the game is female, she will not be involved in any romantic subplot whatsoever beyond getting hit on by shopkeepers.'' (See also NoGuyWantsAnAmazon)
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#'''[[TakeYourTime All The Time In The World]] ([[Videogame/FinalFantasyVIII Rinoa]] Rule):''' ''Unless there's a [[TimedMission running countdown clock]] right there on the screen, you have as long as you want to complete any task -- such as, say, rescuing a friend who's hanging by one hand from a slippery cliff edge thousands of feet in the air -- no matter how incredibly urgent it is. Dawdle or hurry as you will, you'll [[AlwaysClose always make it]][[BigDamnHeroes just in the nick of time.]]''
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#'''[[TakeYourTime All The Time In The World]] ([[Videogame/FinalFantasyVIII Rinoa]] Rule):''' ''Unless there's a [[TimedMission running countdown clock]] right there on the screen, you have as long as you want to complete any task -- such as, say, rescuing a friend who's hanging by one hand from a slippery cliff edge thousands of feet in the air -- no matter how incredibly urgent it is. Dawdle or hurry as you will, you'll [[AlwaysClose always make it]][[BigDamnHeroes it]] [[BigDamnHeroes just in the nick of time.]]''
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Big Damn heroes fits just as well, if not better.
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#'''[[TakeYourTime All The Time In The World]] ([[Videogame/FinalFantasyVIII Rinoa]] Rule):''' ''Unless there's a [[TimedMission running countdown clock]] right there on the screen, you have as long as you want to complete any task -- such as, say, rescuing a friend who's hanging by one hand from a slippery cliff edge thousands of feet in the air -- no matter how incredibly urgent it is. Dawdle or hurry as you will, you'll [[AlwaysClose always make it just in the nick of time.]]''
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#'''[[TakeYourTime All The Time In The World]] ([[Videogame/FinalFantasyVIII Rinoa]] Rule):''' ''Unless there's a [[TimedMission running countdown clock]] right there on the screen, you have as long as you want to complete any task -- such as, say, rescuing a friend who's hanging by one hand from a slippery cliff edge thousands of feet in the air -- no matter how incredibly urgent it is. Dawdle or hurry as you will, you'll [[AlwaysClose always make it it]][[BigDamnHeroes just in the nick of time.]]''