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1[[Website/TheGrandListOfConsoleRolePlayingGameCliches Index]] | [[ConsoleRPGCliches1To24 1-24]] | [[ConsoleRPGCliches25To48 25-48]] | [[ConsoleRPGCliches49To72 49-72]] | [[ConsoleRPGCliches73To96 73-96]] | [[ConsoleRPGCliches97To120 97-120]] | [[ConsoleRPGCliches121To144 121-144]] | '''145-168''' | [[ConsoleRPGCliches169To192 169-192]]
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4#'''Materials Science 201:''' ''Everyone you meet will talk enthusiastically about how some [[{{Unobtanium}} fantastically rare metal]] (iron, say) would make the best possible armor and weapons. Oh, if only you could get your hands on some! However, once you actually obtain iron -- at great personal risk, of course -- everyone will dismiss it as yesterday's news and instead start talking about some even more fantastically rare metal, such as gold. Repeat until you get to the metal after "mythril"'' (see The Ultimate Rule).
5#'''[[HeroicBSOD Seventh Inning Stretch]] ([[VideoGame/ArcTheLad Elc]] Rule):''' ''At some point in the game the main hero will receive a deadly story-driven injury and will be [[PutOnABus put in a hospital]] instead of having a mage heal him. This will leave him out of commission for at least the length of two sidequests; the female lead will also be temporarily out of commission as she steadfastly refuses to leave the hero's side. Ultimately a simple [[EpiphanyTherapy vision quest]] is all that will be required to bring the hero back to normal.''
6#'''[[Videogame/FinalFantasyIX Vivi's]] [[LastDiscMagic Spellbook Principle:]]''' ''Over the course of the game, you will spend countless hours learning between twenty and one hundred skills and/or spells, [[UselessUsefulSpell approximately three of which will still be]] [[BoringButPractical useful by the end of the game]].''
7#'''[[FauxActionGirl Gender Equality, Part 1]] ([[VideoGame/Grandia1 Feena]] Rule):''' ''Your average female RPG character carries a variety of deadly weapons and can effortlessly hack or magic her way through armies of monsters, killer cyborgs, and mutated boss creatures without breaking a sweat. She may be an accomplished {{ninja}}, a superpowered secret agent, or the [[ActionGirl world's greatest adventurer]]. However, if one of the game's villains manages to sneak up and grab her by the [[StandardFemaleGrabArea Standard Female Character Grab Area]] (her upper arm) she will be rendered [[DamselInDistress utterly helpless]] until rescued by the hero.''
8#'''[[DistressBall Gender Equality, Part 2]] ([[Videogame/FinalFantasyVII Tifa]] Rule):''' ''If any female character, in a burst of anger or enthusiasm, [[YouGoGirl decides to go off and accomplish something on her own without the hero]], she will [[FauxActionGirl fail miserably]] and again [[DamselInDistress have to be rescued]]''.
9#'''Gender Equality, Part 3 ([[VideoGame/LunarTheSilverStar Luna]] Rule):''' ''All of the effort you put into [[LevelGrinding maxing out the female lead's statistics and special abilities]] will turn out to be for naught when she spends the final confrontation with the villain [[PlotlineDeath dead]], ensorcelled, or held hostage. ''
10#'''Gender Equality Addendum ([[VideoGame/{{Drakan}} Rynn]] Rule):''' ''In the unlikely event that the main character of the game is female, she will not be involved in any romantic subplot whatsoever beyond getting hit on by shopkeepers.'' (See also NoGuyWantsAnAmazon)
11#'''[[GuestStarPartyMember Stealing The Spotlight]] ([[Videogame/FinalFantasyVIII Edea]] Rule):''' ''The characters who join your party only briefly tend to be much cooler than your regular party members.''
12#'''[[GameplayAndStorySegregation "Mommy, why didn't they just use a Phoenix Down on]] [[KilledOffForReal Aeris]]?"''' ''Don't expect battle mechanics to carry over into the "real world."''
13#''' [[VideoGame/FinalFantasyVII Gold Saucer]] [[MinigameZone Rule:]]''' ''The [[InfinityPlusOneSword strongest weapons/items/spells in the entire game]] can only be found by doing things like [[Videogame/FinalFantasyX racing birds]].''
14#'''[[DidYouJustPunchOutCthulhu Evil May Live Forever, But It Doesn't Age Well:]]''' ''Even though it took the greatest armies in the world and all of the world's greatest magicians to [[SealedEvilInACan seal away]] an ancient evil in an apocalyptic war, once said ancient evil breaks free [[BeginnersLuck three fairly inexperienced warriors can destroy it]]. ''
15#'''[[Videogame/FinalFantasyVII Sephiroth]] [[DracoInLeatherPants Memorial Escape Clause:]]''' ''Any misdeed up to and including multiple genocide is [[GetOutOfJailFreeCard forgivable]] if you're [[RuleOfCool cool enough]].''
16#'''[[SoiledCityOnAHill Doomed Utopia Theorem]] (Law of [[VideoGame/ChronoTrigger Zeal]]):''' ''All seemingly ideal, Utopian societies are powered by some dark force and are therefore doomed to swift, flashy destruction.''
17#'''[[YouAreNotAlone Party Guidance Rule:]]''' ''Somewhere in the last third of the story, the hero will [[WhatWereYouThinking make a stupid decision]] and the rest of the party must remind him of all that they have learned from being with him in order to return the hero to normal.''
18#'''[[DarkIsNotEvil Bad Is Good, Baby!]]''' ''The heroes can always count on the support of [[FriendlyNeighborhoodVampire good-hearted vampires]], [[OurDragonsAreDifferent dragons]], [[GentlemanThief thieves]], [[NobleDemon demons]], and [[ChainsawGood chainsaw murderers]] in their quest to save the world from evil. And on the other hand...''
19#'''[[LightIsNotGood Good Is Bad, Baby!]]''' ''Watch out for [[SinisterMinister generous priests]], [[SociopathicSoldier loyal military officers]], and basically [[TreacherousAdvisor anyone in a position of authority who agrees to help you out]], especially if they save your life and prove their sincerity innumerable times -- they're usually [[HiddenAgendaVillain plotting your demise in secret]] (at least when they can fit it into their busy schedule of [[TheQuisling betraying their country]], sponsoring international terrorism, and [[ArsonMurderAndJaywalking stealing candy from small children]]) and will stab you in the back at the most inconvenient moment, unless they fall under...''
20#'''[[Videogame/FinalFantasyVI General Leo's]] [[WorthyOpponent Exception:]]''' ''Honorable and sympathetic people who work for the Other Side are always the genuine article. Of course they'll be busily stabbing you in the'' front, ''so either way you lose. Eventually though, they'll fall prey to...''
21#'''[[RedemptionDemotion The Ineffectual Ex-Villain Theorem]] ([[VideoGame/Grandia1 Col. Mullen]] Rule):''' ''No matter how tough and bad-ass one of the Other Side's henchmen is, if he bails to the side of Good he'll turn out to be [[RedemptionEqualsDeath not quite tough]] and bad-ass enough. The [[YouHaveFailedMe main villain will defeat him easily.]] But don't weep -- usually he'll manage to [[VillainExitStageLeft escape just in time,]] leaving you to deal with the fate that was meant for him.''
22#'''[[TakeYourTime All The Time In The World]] ([[Videogame/FinalFantasyVIII Rinoa]] Rule):''' ''Unless there's a [[TimedMission running countdown clock]] right there on the screen, you have as long as you want to complete any task -- such as, say, rescuing a friend who's hanging by one hand from a slippery cliff edge thousands of feet in the air -- no matter how incredibly urgent it is. Dawdle or hurry as you will, you'll [[AlwaysClose always make it]] [[BigDamnHeroes just in the nick of time.]]''
23#'''[[HighHeelFaceTurn Ladies First]] ([[VideoGame/SkiesOfArcadia Belleza]] Rule):''' ''When things really start falling apart, the villain's [[FemmeFatale attractive female henchman]] will be the first to jump ship and switch to the side of Good. Sadly, she still won't survive until the end credits, because later she will [[RedemptionEqualsDeath sacrifice her life]] out of unrequited love for the villain.''
24#'''[[ThisIsSomethingHesGotToDoHimself Trial By Fire]] ([[Videogame/FinalFantasyIV Cecil]] Rule):''' ''Any [[TheAtoner dark and brooding main characters]] will ultimately be redeemed by a long, arduous, quasi-spiritual quest that seems difficult at the time, but in the great scheme of things [[SurprisinglyEasyMiniQuest just wasn't that big of a deal after all]].''
25#'''[[ChekhovsGun Key Item Rule:]]''' ''Never discard, sell, or otherwise remove permanently from your possession any items you begin the game with or acquire within the first town. This is especially true for items that seem to have [[JokeItem no practical use]], because of...'' (see PermanentlyMissableContent)
26#'''[[YouWillKnowWhatToDo The Law of Inverse Practicality (Key Item Corollary):]]''' ''Any item that you can acquire will have [[ItMayHelpYouOnYourQuest some sort of purpose]]. Those that seem to be useless and have no practical value at all, always tend to have great power later on. The earlier you get the item, the later in the game it will be used. The longer the span of time between acquisition and use, the more powerful the item is.''
27#'''[[NiceJobBreakingItHero Way To Go,]] [[VideoGame/ChronoCross Serge:]]''' ''It will eventually turn out that, for a minimum of the first sixty percent of the game, [[UnwittingPawn you were actually being manipulated by the forces of evil]] into [[GambitRoulette doing their sinister bidding for them]]. In extreme cases this may go as high as 90%. The clear implication is that [[NeverBeAHero it would have been better to not get involved in the first place]].''
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