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** To give an idea of how ridiculous this is: the 5.7x28mm round is used by ''only two weapons in the entire world'' (the Five-seveN pistol and the P90 PDW) whereas the 5.56mm is the standard rifle round used by NATO.
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* In the world of ''{{Adventurers}}!'', [[HowDoYouLikeThemApples apples]] are [[http://adventurers.keenspot.com/d/20020923.html pretty expensive]].

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* In the world of ''{{Adventurers}}!'', ''Webcomic/{{Adventurers}}!'', [[HowDoYouLikeThemApples apples]] are [[http://adventurers.keenspot.com/d/20020923.html pretty expensive]].
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* Suikoden's ChainOfDeals is this as well, as the item you're ultimately after is ''soap''. [[ShaggyDogStory Which Sarah finds on her own while you're looking for it]]. [[spoiler:At least she appreciates the effort and joins your party.]]
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the fake entrance was from April 1, 2006


** The pickling supplies--dill, brine, vinegar, and [[spoiler:ghost]] cucumbers--are perhaps even rarer than beets, as the area where they drop only appears for a single day at a time, completely randomly, and was last accessible on [[AprilFoolsDay April 1, 2011]], when the entrance was invisible and the only clue to its presence was a ''fake'' entrance in another zone.

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** The pickling supplies--dill, supplies (dill, brine, vinegar, and [[spoiler:ghost]] cucumbers--are perhaps even rarer than beets, cucumbers) are also quite rare, as the area where they drop only appears for a single day at a time, completely randomly, randomly. Over the 8 year history of the game, the factory has only randomly appeared 3 times, and was last accessible the 2 subsequent appearances were on [[AprilFoolsDay April 1, 2011]], when AprilFoolsDay of 2006 (where the entrance was invisible and the only clue to its presence was a ''fake'' entrance in another zone.zone) and 2011.
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\"His domain lacks ports except for one\" equates to \"his domain has ports\".


*** Well, did you noticed that his city is in the middle of a plain and that his domain notably lacks of ports (except the one in the far north of the continent.)?

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* ''ChronoTrigger'' has jerky, which appears twice in the game. The first time it is used is as a minor plot advancement point. The second time it is part of a ChainOfDeals for getting some optional equipment in one of the zany [[SideQuest sidequests]]. About 2 minutes into the game you can find the shopkeeper selling it, for 9900 gold. A trifling when you will need it (much later in the game), but at the beginning it seems insanely overpriced.

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* ''ChronoTrigger'' has jerky, which appears twice in the game. The first time it is used is as a minor plot advancement point. The second time it is part of a ChainOfDeals for getting some optional equipment in one of the zany [[SideQuest sidequests]]. About 2 minutes into the game you can find the shopkeeper selling it, for 9900 gold. A trifling when you will need it (much later in the game), but at the beginning it seems insanely overpriced. overpriced.
** Bizarrely, you can also resell the Jerky for 10,000 gold to the person you're supposed to give it to. However, to advance the plot, you have to give them the Jerky for free.
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* In ''ManiacMansion'' and its sequel, ''DayOfTheTentacle'', nothing physically prevents you from leaving the Edison Mansion, which causes some FridgeLogic when considering the ludicrous lengths you have to go through to get commonplace objects such as an envelope and stamps (in the first game) or a bottle of vinegar (in the second). ''ManiacMansion'' justifies this in that it's set at night, but going looking for a night-open convenience store might frankly be simpler.

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* In ''ManiacMansion'' and its sequel, ''DayOfTheTentacle'', nothing physically prevents you from leaving the Edison Mansion, which causes some FridgeLogic when considering the ludicrous lengths you have to go through to get commonplace objects such as an envelope and stamps (in the first game) or a bottle of vinegar (in the second). ''ManiacMansion'' justifies this Possibly justified in that it's both games are set at night, but going looking for a night-open convenience store might frankly be simpler.and the mansion is in the middle of nowhere, possibly hours away from the nearest shop.
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*** Well, did you noticed that his city is in the middle of a plain and that his domain notably lacks of ports (except the one in the far north of the continent.)?
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*** This is justified, as they are too big to carry while free-running.
** You will also find that to carry more throwing knives or phials of medicine/poison you will need to buy pouches. These can cost 6,000 florins, more that it costs to buy finely crafted weapons or armour, and can even outprice the extensive repair and refurbishment performed on the buildings around your villa.
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* In one of the vending machines in ''BioShock'', a Cream-filled cake is around $90 despite it being found on the floor anywhere. This was done to show how without any capital control the companies could charge what ever price they want.
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** As a matter of fact, Clay is an strange example of this, as its rarer then diamonds, but easier to find. theres a decent ammount grouped near water, but only near water. diamond is just really really deep and spread out
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*In the online game NeoPets, the rarest items initially were... food. The only place food was generated was at the food stores every five minutes. Unfortunately, they ran out in 15 seconds or so. You could feed your pets at the soup kitchen if you were poor enough, which led to lots of people in PerpetualPoverty just so they wouldn't have to spend all their money on an apple.
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-->"This is a place where having the ability to bake cakes is a mark of ''considerable status''!

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-->"This is a place where having the ability to bake cakes is a mark of ''considerable status''! status''!"
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* In the {{''X''}} games, microchips are everywhere - weapons, ships, components of all kinds. And yet, good luck finding some in the universe - there's so much demand, and the production process involves such a convoluted chain of supply, that most chip factories are permanently empty - the few chips they produce are instantly snatched up by NPC traders. And if you do manage to be faster than the traders, expect to pay ludicrous prices for them.

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* In the {{''X''}} ''{{X}}'' games, microchips are everywhere - weapons, ships, components of all kinds. And yet, good luck finding some in the universe - there's so much demand, and the production process involves such a convoluted chain of supply, that most chip factories are permanently empty - the few chips they produce are instantly snatched up by NPC traders. And if you do manage to be faster than the traders, expect to pay ludicrous prices for them.
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* In the {{''X''}} games, microchips are everywhere - weapons, ships, components of all kinds. And yet, good luck finding some in the universe - there's so much demand, and the production process involves such a convoluted chain of supply, that most chip factories are permanently empty - the few chips they produce are instantly snatched up by NPC traders. And if you do manage to be faster than the traders, expect to pay ludicrous prices for them.
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* Tactical shooter ''7.62mm High Calibre'', there are several guns that are extremely hard to find, and several guns that are extremely easy to find, based on both how far you are in the game's plot, and who you're buying from. On the other hand, ''ammunition'' can be absolutely impossible to find. At the beginning of the game, 9x19mm Parabellum bullets, one of the most universal rounds used today, cannot be found ''anywhere'', while 7.62x25mm Tokarev rounds, which are designed for weapons that are barely even produced (the TT-33 Tokarev and the Skorpion submachine gun being the most common weapons to use the round), can be purchased in bulk. Later in the game, you might be struggling to find enough ammo for your common 5.56mm assault rifles, while tripping over gyrojet rounds and 5.7mm pistol clips.
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*** Not to mention that the world in the game is (deliberately) modeled after medieval-era Earth. The king of Portuga (Portugal) wants you to go ''all the way across Europe and most of Asia'' to get him something that has never been seen in his area before. Which is similar to how the spice trade of old worked.
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* In ''Scarface: The World Is Yours'' it's entirely possible to have lackeys weilding weapons the player is not yet allowed to buy. Don't fret. They can give them to the boss by placing them in the trunks of special cars (think mobile armory). Doesn't quite work with the boat-mounted machine guns that Tony can later buy to weild himself. Also, it doesn't quite matter how much cash Tony has. Being able to purchase entirely legal items (such as a vending machine or a park bench) depends on how much his enemies respect him.

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* In ''Scarface: The World Is Yours'' it's entirely possible to have lackeys weilding wielding weapons the player is not yet allowed to buy. Don't fret. They can give them to the boss by placing them in the trunks of special cars (think mobile armory). Doesn't quite work with the boat-mounted machine guns that Tony can later buy to weild wield himself. Also, it doesn't quite matter how much cash Tony has. Being able to purchase entirely legal items (such as a vending machine or a park bench) depends on how much his enemies respect him.
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* The "larger wallet" phenomena occurs again in ''TheWorldEndsWithYou'' where the only way to construct the third wallet requires {{Orichalcum}} and Dark Matter. That's some wallet.

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* The "larger wallet" phenomena phenomenon occurs again in ''TheWorldEndsWithYou'' where the only way to construct the third wallet requires {{Orichalcum}} and Dark Matter. That's some wallet.
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** Actually, the sea wasn't the only source for salt. People have been mining salt (yes, digging it out of the ground) since at least the fifth millenium BC. However, salt mining was incredibly dangerous and usually relegated to slave labor, so it was still quite expensive. But being one of those basic necessities without which we'd die...
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** Clay is also rather rare to find, its found on coastal areas. Heres Your boat, have fun!

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** Clay is also rather rare to find, its rare; it's found on coastal areas. Heres Your Here's your boat, have fun!
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* In ''WorldOfWarcraft'', after levelling your character up to level 45 or higher, you and a group of 4 other like-minded adventurers (you'll die if you try to do it alone) can go on a dangeous quest deep inside Zul'Farrak to obtain the electric scale of a giant hydra named after {{Godzilla}}. To simply summon this hydra, at least one of your group must go to another continent, then battle his way through hordes of troll cultists to obtain a sacred mallet, then battle his way through even MORE hordes of trolls to bless this mallet at a very special altar. AND all those trolls used to be elite, that is extremely powerful for their level (thankfully, they changed that in a later patch). Your ultimate reward? '''A carrot on a stick.'''
** There also exist a lot of items you can buy from vendors that are incredibly expensive while serving no actual purpose whatsoever. Unless you happen to need, say, a weeding ring for roleplaying.

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* In ''WorldOfWarcraft'', after levelling your character up to level 45 or higher, you and a group of 4 other like-minded adventurers (you'll die if you try to do it alone) can go on a dangeous quest deep inside Zul'Farrak to obtain the electric scale of a giant hydra named after {{Godzilla}}. To simply summon this hydra, at least one of your group must go to another continent, then battle his way through hordes of troll cultists to obtain a sacred mallet, then battle his way through even MORE hordes of trolls to bless this mallet at a very special altar. AND all those trolls used to be elite, that is extremely powerful for their level (thankfully, they changed that in a later patch). Your ultimate reward? '''A carrot on a stick.'''
''' In the game it actually was rare and highly sought-after for a while because it was one of very few ways to make a mount go faster, but the mundaneness of the item itself made the whole quest chain absurd.
** There also exist a lot of items you can buy from vendors that are incredibly expensive while serving no actual purpose whatsoever. Unless you happen to need, say, a weeding wedding ring for roleplaying.
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* In ''PokemonGoldAndSilver'', a road is blocked by a 'tree' (actually a Pokémon), so nobody can pass there. You have to defeat the (hard) gym leader in order to acquire an item that will allow you to remove said tree: a squirt bottle.
** Introduced in the same game: charcoal. While this game allows you to buy and endless number of them, future games (and even the remakes) don't and give you a single piece charcoal per game.
** Fishing rods

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* In ''PokemonGoldAndSilver'', a road is blocked by a 'tree' (actually a Pokémon), so nobody can pass there. You have to defeat the (hard) gym leader (difficult) Gym Leader in order to acquire an item that will allow you to remove said tree: a squirt bottle.
** Introduced in the same game: charcoal. Charcoal. While this game allows you to buy and an endless number of them, future games (and even the remakes) don't and give you a single piece charcoal of Charcoal per game.
** Fishing rodsRods, which are only available by finding expert fishermen in small houses along routes.
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In video games, seemingly common items often take an excessive amount of effort to acquire. You may expect an item to be common based on real-life experience and even [[UnusableEnemyEquipment see them used all over the place]], but you can't pick one up until you've completed the proper SideQuest. Probably not until much later into the game.

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In video games, seemingly common items often take an excessive amount of effort to acquire. You may expect an item to be common based on real-life experience and even [[UnusableEnemyEquipment see them used all over the place]], place in the game]], but you can't pick one up until you've completed the proper SideQuest. Probably not until much later into the game.
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** You craft a hat from ''weapons''?! Seventy-five of them?
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This is frequently seen with capacity upgrades. Being able to hold more money and items is a [[AdamSmithHatesYourGuts big]] [[InventoryManagementPuzzle deal]] in a lot of games, so coming across wallet or sack fifty floors deep into an ancient dungeon is often WorthIt.

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This is frequently seen with capacity upgrades. Being able to hold more money and items is a [[AdamSmithHatesYourGuts big]] [[InventoryManagementPuzzle deal]] in a lot of games, so coming across a wallet or sack fifty floors deep into an ancient dungeon is often makes the whole trip WorthIt.
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This is frequently seen with capacity upgrades. Being able to hold more money and items is a [[AdamSmithHatesYourGuts big]] [[InventoryManagementPuzzle deal]] in a lot of games, so coming across wallet or sack fifty floors deep into an ancient dungeon is often WorthIt.
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** There is also Hell Ramen, a food whose joke is that Ramen is so cheap, you gain money by eating it. Except it very good food, so it goes for a few thousand meat in the mall.
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** While the only bow in the land is always locked in a dungeon, shops still sell arrows and enemies with bows still exist. There's even a market catering to people with bows, in the form of shooting mini-games.

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** While the only bow in the land is always locked in a dungeon, shops still sell arrows and enemies with bows still exist. There's even a market catering to people with bows, in the form of shooting mini-games. Though this one was partially justified in ''Twilight Princess'', where its heavily implied that the Hero's Bow is unique and magical.
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** Or dollar sign in place of yen, maybe?

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** Or originally yen, but with a dollar sign in place of yen, sign, maybe?

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