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* Belkan Knights in the ''Franchise/LyricalNanoha'' franchise. While they may have a few projectile attacks when they need to strike from a far, they specialize in overpowering opponents through magically enhanced melee combat, either [[MagicKnight armed]] or [[KungFuWizard unarmed]], depending on the practioner. [[WarriorMonk Schach Nouera]], [[{{Samurai}} Micaiah Chevelle]], [[TheTrickster Chantez Arpinion]] in particular, have no known ranged attacks.
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Too many exceptions to make a blanket statement like this. Besides Mai, Sokka uses a boomerang, and there are a gang of Elite Mook expert archers in one episode.


* ''VideoGame/FalloutNewVegas'' and ''VideoGame/{{Fallout 3}}'' have Melee and Unarmed characters. The former only uses various daggers, bats, swords, and the like, but does also have things like throwing knives/spears or tomahawks as a viable ranged option. Unarmed characters have nothing of the short. While there is no shortage of Melee enemies, a large portions of your opponents use guns, making this a tricky build

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* ''VideoGame/FalloutNewVegas'' and ''VideoGame/{{Fallout 3}}'' have Melee and Unarmed characters. The former only uses various daggers, bats, swords, and the like, but does also have things like throwing knives/spears or tomahawks as a viable ranged option. Unarmed characters have nothing of the short.sort. While there is no shortage of Melee enemies, a large portions of your opponents use guns, making this a tricky build



* ''WesternAnimation/AvatarTheLastAirbender'': Every non-bending fighter is this, only exception being Mai who throws knives from a distance. [[TheParalyzer Ty Lee]] and [[LadyOfWar Suki]] are the standouts as the former fights strictly using hand-to-hand alone, while the latter combines martial prowess with swordfighting and her fans.

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* ''WesternAnimation/AvatarTheLastAirbender'': Every Most non-bending fighter is this, only exception being Mai who throws knives from a distance.fighters are this. [[TheParalyzer Ty Lee]] and [[LadyOfWar Suki]] are the standouts as the former fights strictly using hand-to-hand alone, while the latter combines martial prowess with swordfighting and her fans.
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* In ''DissidiaFinalFantasy'' Jecht is made of this trope--the closest thing he has to a long range attack is [[ColonyDrop Ultimate Jecht Shot]] which is very telegraphed and situational. Other characters have elements of this trope (in fact, most of the cast is better in close quarters though not strictly helpless at range), but Jecht is by far the most pronounced.
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In video games, especially fighting games, characters who are {{Close Range Combatant}}s tend to have strong "physical" attacks but ineffective projectiles, or absolutely none at all. These characters tend to be {{Mighty Glacier}}s or {{Lightning Bruiser}}s. {{Fragile Speedster}}s who have no projectiles but rely on HitAndRunTactics can qualify as this.

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In video games, especially fighting games, characters who are {{Close Range Combatant}}s tend to have strong "physical" attacks but ineffective projectiles, or absolutely none at all. These characters tend to be {{Mighty Glacier}}s or {{Lightning Bruiser}}s. Bruiser}}s, their obvious strengths being highlighted by their complete inability to harm anything they aren't currently close to. {{Fragile Speedster}}s who have no projectiles but rely on HitAndRunTactics can qualify as this.
this, capable of quickly invalidating their short-range weakness, but their close-range requirement also adds an amount of predictability to their playstyle and corresponding risk - if the {{Mighty Glacier}}s ever get wise to the direction they're headed and manages to intercept beforehand or the LongRangeFighter manages to plink them (such as [[GeoEffects along a thin and low corridor]] where pretty much no one can effectively dodge regardless of their speed), they expectedly die fast.

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** Sonic, a FragileSpeedster using HitAndRunTactics.

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** Sonic, a FragileSpeedster using HitAndRunTactics.HitAndRunTactics.
** Donkey Kong, the veteran MightyGlacier character. He's become faster with each game in the series, however.
** Jigglypuff, whose range is so short that one of her specials is a simple slap with her little flaps for arms. She is DifficultButAwesome as her playing style revolves entirely around getting close enough to the opponents to attack them.
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* Numerous characters of ''LeagueOfLegends''' [[LoadsAndLoadsOfCharacters very many]] are melee-based. The extremeness of the degree of this trope applied varies - some can have abilities that are usable at range to let the character affect enemies without being right next to them making them a less rigid version of the trope, and/or have abilities that let them get next to enemies nearly instantly and quickly invalid that lack of range issue, but a few can only attack enemies when they've pretty much managed to get right next to them or slightly beyond that. [[MightyGlacier They tend to hurt a lot when they do and be difficult to kill before getting that close]].
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** This is the weakness of Neji, Hinata, and Rock Lee in Part I. All three were Taijutsu Specialists without any other options besides kunai and shuriken for ranged combat. Neji was especially hit hard by this weakness while fighting the LongRangedFighter of the [[EliteMook Sound Four]], Kidomaru, who could comfortably find his weakness from long distance and nearly killed him despite the defensive power of his Kaiten. [[spoiler: Neji and Hinata learned ranged Jyuken techniques over the timeskip called [[KiAttacks Air Palms]] which can kill a whole bunch of White Zetsu at once, stun [[BloodKnight Kisame]] of all people, or even deflect enemy projectiles like Nagato's Shinra Tensei.]] Rock Lee however, since Taijutsu is his only option, doesn't have any method of long ranged combat unless he can master [[DangerousForbiddenTechnique the Sixth and Seven Gates]] which [[spoiler: turns punches into long range fireballs (Morning Peacock) or an explosive, long range punch in the shape of a tiger (Daytime Tiger).]]

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** This is the weakness of Neji, Hinata, and Rock Lee in Part I. All three were Taijutsu Specialists without any other options besides kunai and shuriken for ranged combat. Neji was especially hit hard by this weakness while fighting the LongRangedFighter LongRangeFighter of the [[EliteMook Sound Four]], Kidomaru, who could comfortably find his weakness from long distance and nearly killed him despite the defensive power of his Kaiten. [[spoiler: Neji and Hinata learned ranged Jyuken techniques over the timeskip called [[KiAttacks Air Palms]] which can kill a whole bunch of White Zetsu at once, stun [[BloodKnight Kisame]] of all people, or even deflect enemy projectiles like Nagato's Shinra Tensei.]] Rock Lee however, since Taijutsu is his only option, doesn't have any method of long ranged combat unless he can master [[DangerousForbiddenTechnique the Sixth and Seven Gates]] which [[spoiler: turns punches into long range fireballs (Morning Peacock) or an explosive, long range punch in the shape of a tiger (Daytime Tiger).]]
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** This is the weakness of Neji, Hinata, and Rock Lee in Part I. All three were Taijutsu Specialists without any other options besides kunai and shuriken for ranged combat. Neji was especially hit hard by this weakness while fighting the LongRangedSpecialist of the [[EliteMook Sound Four]], Kidomaru, who could comfortably find his weakness from long distance and nearly killed him despite the defensive power of his Kaiten. [[spoiler: Neji and Hinata learned ranged Jyuken techniques over the timeskip called [[KiAttacks Air Palms]] which can kill a whole bunch of White Zetsu at once, stun [[BloodKnight Kisame]] of all people, or even deflect enemy projectiles like Nagato's Shinra Tensei.]] Rock Lee however, since Taijutsu is his only option, doesn't have any method of long ranged combat unless he can master [[DangerousForbiddenTechnique the Sixth and Seven Gates]] which [[spoiler: turns punches into long range fireballs (Morning Peacock) or an explosive, long range punch in the shape of a tiger (Daytime Tiger).]]

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** This is the weakness of Neji, Hinata, and Rock Lee in Part I. All three were Taijutsu Specialists without any other options besides kunai and shuriken for ranged combat. Neji was especially hit hard by this weakness while fighting the LongRangedSpecialist LongRangedFighter of the [[EliteMook Sound Four]], Kidomaru, who could comfortably find his weakness from long distance and nearly killed him despite the defensive power of his Kaiten. [[spoiler: Neji and Hinata learned ranged Jyuken techniques over the timeskip called [[KiAttacks Air Palms]] which can kill a whole bunch of White Zetsu at once, stun [[BloodKnight Kisame]] of all people, or even deflect enemy projectiles like Nagato's Shinra Tensei.]] Rock Lee however, since Taijutsu is his only option, doesn't have any method of long ranged combat unless he can master [[DangerousForbiddenTechnique the Sixth and Seven Gates]] which [[spoiler: turns punches into long range fireballs (Morning Peacock) or an explosive, long range punch in the shape of a tiger (Daytime Tiger).]]
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** This is the weakness of Neji, Hinata, and Rock Lee in Part I. All three were Taijutsu Specialists without any other options besides kunai and shuriken for ranged combat. [[spoiler: Neji and Hinata learned ranged Jyuken techniques over the timeskip called [[KiAttacks Air Palms]] which can kill a whole bunch of White Zetsu at once, stun [[BloodKnight Kisame]] of all people, or even deflect enemy projectiles like Nagato's Shinra Tensei.]] Rock Lee however, since Taijutsu is his only option, doesn't have any method of long ranged combat unless he can master [[DangerousForbiddenTechnique the Sixth and Seven Gates]] which [[spoiler: turns punches into long range fireballs (Morning Peacock) or an explosive, long range punch in the shape of a tiger (Daytime Tiger).]]

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** This is the weakness of Neji, Hinata, and Rock Lee in Part I. All three were Taijutsu Specialists without any other options besides kunai and shuriken for ranged combat. Neji was especially hit hard by this weakness while fighting the LongRangedSpecialist of the [[EliteMook Sound Four]], Kidomaru, who could comfortably find his weakness from long distance and nearly killed him despite the defensive power of his Kaiten. [[spoiler: Neji and Hinata learned ranged Jyuken techniques over the timeskip called [[KiAttacks Air Palms]] which can kill a whole bunch of White Zetsu at once, stun [[BloodKnight Kisame]] of all people, or even deflect enemy projectiles like Nagato's Shinra Tensei.]] Rock Lee however, since Taijutsu is his only option, doesn't have any method of long ranged combat unless he can master [[DangerousForbiddenTechnique the Sixth and Seven Gates]] which [[spoiler: turns punches into long range fireballs (Morning Peacock) or an explosive, long range punch in the shape of a tiger (Daytime Tiger).]]
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** This is the weakness of Neji, Hinata, and Rock Lee in Part I. All three were Taijutsu Specialists without any other options besides kunai and shuriken for ranged combat. [[spoiler: Neji and Hinata learned ranged Jyuken techniques over the timeskip called [[KiAttacks Air Palms]] which can kill a whole bunch of White Zetsu at once, stun Kisame of all people.]] Rock Lee however, since Taijutsu is his only option, doesn't have any method of long ranged combat unless he can master [[DangerousForbiddenTechnique the Sixth and Seven Gates]] which [[spoiler: turns punches into long range fireballs (Morning Peacock) or an explosive, long range punch in the shape of a tiger (Daytime Tiger).]]

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** This is the weakness of Neji, Hinata, and Rock Lee in Part I. All three were Taijutsu Specialists without any other options besides kunai and shuriken for ranged combat. [[spoiler: Neji and Hinata learned ranged Jyuken techniques over the timeskip called [[KiAttacks Air Palms]] which can kill a whole bunch of White Zetsu at once, stun Kisame [[BloodKnight Kisame]] of all people.people, or even deflect enemy projectiles like Nagato's Shinra Tensei.]] Rock Lee however, since Taijutsu is his only option, doesn't have any method of long ranged combat unless he can master [[DangerousForbiddenTechnique the Sixth and Seven Gates]] which [[spoiler: turns punches into long range fireballs (Morning Peacock) or an explosive, long range punch in the shape of a tiger (Daytime Tiger).]]
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** This is the weakness of Neji, Hinata, and Rock Lee in Part I. All three were Taijutsu Specialists without any other options besides kunai and shuriken for ranged combat. [[spoiler: Neji and Hinata learned ranged Jyuken techniques over the timeskip called [[KiAttacks Air Palms]] which can kill a whole bunch of White Zetsu at once, stun Kisame of all people.]] Rock Lee however, since Taijutsu is his only option, doesn't have any method of long ranged combat unless he can master [[DangerousForbiddenTechnique the Sixth and Seven Gates]] which [[spoiler: turns punches into long range fireballs (Morning Peacock) or an explosive, long range punch in the shape of a tiger (Daytime Tiger).]]

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** As an NPC, Brick from the first game fights solely via running up to someone and punching them to death even though he could use guns in the previous game (though he was only proficient with rocket launchers).

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** As an NPC, Brick from the first game fights solely via running up to someone and punching them to death even though he could use guns in the previous game (though he was only proficient with shotguns and rocket launchers).launchers).
** Krieg the Psycho can be built as a Melee character who can get buffed through taking damage and being close to death.
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* Every faction available has some form of a close-combat specialist as a unit. Even armies like the Imperial Guard and Tau, who are focused more on mechanized warfare and ranged firepower:

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* Every faction available in ''TabletopGame/{{Warhammer 40000}}'' has some form of a close-combat specialist as a unit. Even armies like the Imperial Guard and Tau, who are focused more on mechanized warfare and ranged firepower:

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* Warhammer40K: In a galaxy where the weakest weapon in the setting is a laser gun than can blow a man's arm off, warriors of Khorne and Orks live only to get into melee combat as fast as possible and chop the enemy apart with axes. [[SwordAndGun They do carry pistols]], but those can only be used within charging range of the enemy.

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* Warhammer40K: In Every faction available has some form of a galaxy where close-combat specialist as a unit. Even armies like the weakest weapon in Imperial Guard and Tau, who are focused more on mechanized warfare and ranged firepower:
** Space Marines use Assault Marines and Terminator Assault Marines.
** The Imperial Guard use [[OurOgresAreHungrier Ogyrns]].
** Eldar use Howling Banshees and Striking Scorpions, who [[CripplingOverspecialisation specialize further]] on heavily-armoured infantry and lightly-armoured infantry respectively.
** Dark Eldar use Wyches and Incubi.
** Chaos Space Marines have
the setting is a laser gun than can blow a man's arm off, warriors of famous Khorne Berserkers, Raptors, Mutilators and Chaos Terminators, while Chaos Daemons have Bloodletters, Plaguebearers, Daemonettes... And that's just the little stuff, you don't want to see the bigger things they can bring to the table.
**
Orks live only to get into melee combat as fast as possible and chop have... Many examples, but Ork Slugga Boyz, Nobz, Meganobz, even Gretchin count. Although you shouldn't expect too much from the enemy apart with axes. [[SwordAndGun They do carry pistols]], but those can only be used within charging range last one.
** Tyranids have Hormagaunts, Genestealers, Tyrant Guards, Warriors... [[ZergRush And lots of them]].
** The Tau use Kroot auxiliaries. They're quite pathetic compared to some
of the enemy.other examples listed here, and not just for game balance reasons. They're used just as meat-shields, and quite a few players forgo them entirely in favour of more vehicles and big guns.
** Sisters of Battle have the Sisters Repentia.
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* Brawler mechs in the ''Videogame/MechWarrior'' series typically drop most if not all of their long ranged weapon in exchange for high-powered ballistics capable of punching holes through armor at close range. The [[MightyGlacier Fafnir]] in ''[=MechWarrior=] Living Legends'' has a variant which packs quad [[ShortRangeShotgun LB-X/20 shotguns]], which allows it to kill anything under 30 tons in a single salvo [[InstantDeathRadius at close range]]. [[PoweredArmor Battlearmor]] in ''Living Legends'' is best suited for close ranged (as in, weaving between the legs of the {{Humongous Mecha}}s) combat, as then it can bring its most potent firepower to bear - the Heavy Micro Laser, high-explosive sticky grenades, and the handheld [[MoreDakka Autocannon/2]] [[ATeamFiring bullet hose]].
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* ''Tabletopgame/BattleTech'' features a few [[HumongousMecha BattleMechs]] which are geared specifically for close-ranged combat, typically carrying [[MoreDakka ultra-autocannons]], short-ranged missiles, and sometimes a giant [[{{BFS}} metal sword]] or [[AnAxeToGrind axe]]. The King Crab is a notable murder machine, because it carries two class-20 Autocannons, weapons which on their own can give a mech an InstantDeathRadius. Newer melee mechs often feature experimental tech, such as the triple-strength myomer which lets them [[BoomHeadshot instantly decapitate a mech]], once their artificial muscles have [[LimitBreak heated up to operational temperature]]
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[[folder:Comics]]
* Jukko Hämäläinen of [[StormWatch Stormwatch Team Achilles]] specialized in CQC with superhumans. Doesn't stop him from using guns as and when necessary.
** Liam Mendoza, callsign Paris, of ''StormwatchPHD'' has a phenomenal talent for FlawExploitation that lets him go toe-to-toe with SPBs and come out victorious.
[[/folder]]
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** As an NPC, Brick from the first game fights solely via running up to someone and punching them to death even though he could use guns in the previous game (though he was only proficient with rocket launchers).
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Namespace shift


This only applies where long-range combat with projectiles or longer melee weapons like swords are a notable part of a work. It's [[PeopleSitOnChairs not interesting]] in settings where close-quarters combat is the only kind of combat.

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This only applies where long-range combat with projectiles or longer melee weapons like swords are a notable part of a work. It's [[PeopleSitOnChairs [[Administrivia/PeopleSitOnChairs not interesting]] in settings where close-quarters combat is the only kind of combat.

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** Gaige, the Mechromancer: Her "Ordered Chaos" skill tree allows her to accumulated anarchy, which gives her boosted damage and close-range options at the cost of accuracy (making her an example of this trope who uses guns), as well as melee options. Her [[RobotBuddy Death Trap]] is also one of these, as he fights with his claws initially.

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** Gaige, the Mechromancer: Her "Ordered Chaos" skill tree allows her to accumulated anarchy, accumulate anarchy every time she kills an enemy or empties a clip[[note]]Reloading early either resets her anarchy or activates "discord", a SuperMode which slowly drains anarchy stacks, if the relevant skill has been taken.[[/note]], which gives her boosted damage and close-range options at the cost of accuracy (making her an example of this trope who uses guns), as well as melee options. Her [[RobotBuddy Death Trap]] is also one of these, as he fights with his claws initially.
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* ''[[AvatarTheLastAirbender Avatar: The Last Airbender]]'': Every non-bending fighter is this, only exception being Mai who throws knives from a distance. [[TheParalyzer Ty Lee]] and [[LadyOfWar Suki]] are the standouts as the former fights strictly using hand-to-hand alone, while the latter combines martial prowess with swordfighting and her fans.

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* ''[[AvatarTheLastAirbender Avatar: The Last Airbender]]'': ''WesternAnimation/AvatarTheLastAirbender'': Every non-bending fighter is this, only exception being Mai who throws knives from a distance. [[TheParalyzer Ty Lee]] and [[LadyOfWar Suki]] are the standouts as the former fights strictly using hand-to-hand alone, while the latter combines martial prowess with swordfighting and her fans.
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** ''VideoGame/WarioLand'': Wario, a LightningBruiser without projectiles.
** ''Franchise/SonicTheHedgehog'': Sonic, a FragileSpeedster using HitAndRunTactics.

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** ''VideoGame/WarioLand'': Wario, a LightningBruiser without projectiles.
** ''Franchise/SonicTheHedgehog'': Sonic, a FragileSpeedster using HitAndRunTactics.

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* In ''VideoGame/{{Borderlands 2}}''; Zero, the Assassin, can be built as either this or a sniper, depending on the skills the player puts points into.
** Gaige: her Anarchy skill tree gives boosted damage and close-range options at the cost of accuracy.

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* In ''VideoGame/{{Borderlands 2}}''; 2}}'';
**
Zero, the Assassin, can Assassin: Can be built as either this or a sniper, depending on the skills the player puts points into.
** Gaige: her Anarchy Gaige, the Mechromancer: Her "Ordered Chaos" skill tree allows her to accumulated anarchy, which gives her boosted damage and close-range options at the cost of accuracy. accuracy (making her an example of this trope who uses guns), as well as melee options. Her [[RobotBuddy Death Trap]] is also one of these, as he fights with his claws initially.
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As in, if you\'re close enough to use them, the enemy can charge you. the reverse is not always true.


* Warhammer40K: In a galaxy where the weakest weapon in the setting is a laser gun than can blow a man's arm off, warriors of Khorne and Orks live only to get into melee combat as fast as possible and chop the enemy apart with axes.

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* Warhammer40K: In a galaxy where the weakest weapon in the setting is a laser gun than can blow a man's arm off, warriors of Khorne and Orks live only to get into melee combat as fast as possible and chop the enemy apart with axes. [[SwordAndGun They do carry pistols]], but those can only be used within charging range of the enemy.
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* ''{{Bleach}}'': While the preferred method of combat is with swords, many of the characters are capable of fighting hand-to-hand, but [[{{ninja}} the Onmitsukido]] specializes in unarmed combat; making this Yoruichi and Soi Fon's preferred style of combat. They're so proficient at it, that they're able able to take on armed, captain level, opponents!

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* ''{{Bleach}}'': ''Manga/{{Bleach}}'': While the preferred method of combat is with swords, many of the characters are capable of fighting hand-to-hand, but [[{{ninja}} the Onmitsukido]] specializes in unarmed combat; making this Yoruichi and Soi Fon's preferred style of combat. They're so proficient at it, that they're able able to take on armed, captain level, opponents!
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* ''FalloutNewVegas'' and ''FalloutThree'' have Melee and Unarmed characters. The former only uses various daggers, bats, swords, and the like, but does also have things like throwing knives/spears or tomahawks as a viable ranged option. Unarmed characters have nothing of the short. While there is no shortage of Melee enemies, a large portions of your opponents use guns, making this a tricky build

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* ''FalloutNewVegas'' ''VideoGame/FalloutNewVegas'' and ''FalloutThree'' ''VideoGame/{{Fallout 3}}'' have Melee and Unarmed characters. The former only uses various daggers, bats, swords, and the like, but does also have things like throwing knives/spears or tomahawks as a viable ranged option. Unarmed characters have nothing of the short. While there is no shortage of Melee enemies, a large portions of your opponents use guns, making this a tricky build

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folderizing, fixing bad markup, removing Zero Context Example


[[AC:Anime and Manga]]

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[[AC:Anime !!Examples:
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[[AC:{{Film}}-Live Action]]
* BlackWidow, CaptainAmerica and Thor in the Franchise/MarvelCinematicUniverse.

[[AC:TabletopGames]]

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\n[[AC:{{Film}}-Live Action]] \n* BlackWidow, CaptainAmerica and Thor in the Franchise/MarvelCinematicUniverse. \n\n[[AC:TabletopGames]] [[/folder]]

[[folder:Tabletop Games]]




[[AC:VideoGames]]

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\n[[AC:VideoGames]] [[/folder]]

[[folder:Video Games]]



** [[VideoGame/WarioLand Wario]], a LightningBruiser without projectiles.
** [[Franchise/SonicTheHedgehog Sonic]], a FragileSpeedster using HitAndRunTactics.

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** [[VideoGame/WarioLand Wario]], ''VideoGame/WarioLand'': Wario, a LightningBruiser without projectiles.
** [[Franchise/SonicTheHedgehog Sonic]], ''Franchise/SonicTheHedgehog'': Sonic, a FragileSpeedster using HitAndRunTactics.




[[AC:VisualNovels]]

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\n[[AC:VisualNovels]] [[/folder]]

[[folder:Visual Novels]]




[[AC:WesternAnimation]]

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\n[[AC:WesternAnimation]] [[/folder]]

[[folder:Western Animation]]


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* The Pyro in ''TeamFortress2'' is built around this trope. His flamethrower [[ArbitraryMaximumRange stops working after a short distance]] but is very effective against those close enough. His shotgun works at a greater distance, but the pellets spread out to the point where they do little damage. The only long range weapon he possesses is his optional flare gun, but it's not very effective unless used against an opponent already set on fire by a short range fire burst.

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* The Pyro in ''TeamFortress2'' ''VideoGame/TeamFortress2'' is built around this trope. His flamethrower [[ArbitraryMaximumRange stops working after a short distance]] but is very effective against those close enough. His shotgun works at a greater distance, but the pellets spread out to the point where they do little damage. The only long range weapon he possesses is his optional flare gun, but it's not very effective unless used against an opponent already set on fire by a short range fire burst.
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In video games, especially fighting games, characters who are {{Close Quarters Combatant}}s tend to have strong "physical" attacks but ineffective projectiles, or absolutely none at all. These characters tend to be {{Mighty Glacier}}s or {{Lightning Bruiser}}s. {{Fragile Speedster}}s who have no projectiles but rely on HitAndRunTactics can qualify as this.

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In video games, especially fighting games, characters who are {{Close Quarters Range Combatant}}s tend to have strong "physical" attacks but ineffective projectiles, or absolutely none at all. These characters tend to be {{Mighty Glacier}}s or {{Lightning Bruiser}}s. {{Fragile Speedster}}s who have no projectiles but rely on HitAndRunTactics can qualify as this.
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A fighter who specializes in close range combat. Is generally ineffective at long-range threats, or just plain lacks the ability to fight at long range.

In video games, especially fighting games, characters who are {{Close Quarters Combatant}}s tend to have strong "physical" attacks but ineffective projectiles, or absolutely none at all. These characters tend to be {{Mighty Glacier}}s or {{Lightning Bruiser}}s. {{Fragile Speedster}}s who have no projectiles but rely on HitAndRunTactics can qualify as this.

This only applies where long-range combat with projectiles or longer melee weapons like swords are a notable part of a work. It's [[PeopleSitOnChairs not interesting]] in settings where close-quarters combat is the only kind of combat.

The [[InvertedTrope inverse]] is LongRangeFighter. Subtrope of NecessaryDrawback.

[[AC:Anime and Manga]]
* ''{{Bleach}}'': While the preferred method of combat is with swords, many of the characters are capable of fighting hand-to-hand, but [[{{ninja}} the Onmitsukido]] specializes in unarmed combat; making this Yoruichi and Soi Fon's preferred style of combat. They're so proficient at it, that they're able able to take on armed, captain level, opponents!
**Grimmjow is the only member of the Espada who fights hand-to-hand, as seen during his first battle with [[TheProtagonist Ichigo]], where he literally [[CurbstompBattle beat him from one side of Karakura Town, to the other....]] even though the latter was using bankai!
* ''Manga/{{Naruto}}'': It's pointed out in at least two instances (by Shikamaru and Kakashi), that Naruto is pretty much worthless for an enemy specializing in ranged combat.

[[AC:{{Film}}-Live Action]]
* BlackWidow, CaptainAmerica and Thor in the Franchise/MarvelCinematicUniverse.

[[AC:TabletopGames]]
* Warhammer40K: In a galaxy where the weakest weapon in the setting is a laser gun than can blow a man's arm off, warriors of Khorne and Orks live only to get into melee combat as fast as possible and chop the enemy apart with axes.
* ''StarFleetBattles''. Some Hydran ships (such as fighters) are armed with fusion beams. While deadly at close range, they're ineffective at long range, which means that the ships have to get in close to the enemy to be effective. This allows opponents with longer range weapons to stay at a distance and pick off the Hydrans while they can't hit back.
* Avalon Hill's ''{{PanzerBlitz}}'' and ''PanzerLeader''. Infantry units have very short range, usually only 1 hex (adjacent), compared to the much longer ranges of tanks and artillery.

[[AC:VideoGames]]
* In ''VideoGame/SuperSmashBros'':
** [[VideoGame/WarioLand Wario]], a LightningBruiser without projectiles.
** [[Franchise/SonicTheHedgehog Sonic]], a FragileSpeedster using HitAndRunTactics.
* In ''VideoGame/{{Borderlands 2}}''; Zero, the Assassin, can be built as either this or a sniper, depending on the skills the player puts points into.
** Gaige: her Anarchy skill tree gives boosted damage and close-range options at the cost of accuracy.
* ''{{Pokemon}}'' has Close Combat, which is described as the user getting in close to the opponent, but causing defense to fall due to being very close.
* In ''KidIcarusUprising'', Magnus, an ally in Chapter 2, is this since he lacks the ability to shoot projectiles with his weapon. [[spoiler:This is especially noticeable in Chapter 18, where Pit uses Magnus' body (long story) to fight off enemies.]]
* The Pyro in ''TeamFortress2'' is built around this trope. His flamethrower [[ArbitraryMaximumRange stops working after a short distance]] but is very effective against those close enough. His shotgun works at a greater distance, but the pellets spread out to the point where they do little damage. The only long range weapon he possesses is his optional flare gun, but it's not very effective unless used against an opponent already set on fire by a short range fire burst.
* Starting around ''VideoGame/{{Mega Man X}}4'', Zero gains a far greater focus on swordplay to differentiate him from X. This requires him to be in close proximity to the target to do damage; he has ''some'' ranged attacks, but they generally pale, damage-wise, in comparison to his various sword moves. [[VideoGame/MegaManZero His own series]], however, gives Zero a gun very much like X's for him to use instead of the sword, if the player chooses to.
* Akihiko in ''Persona4Arena'' qualifies, with normal and persona attacks, to the point that using his persona Caesar is not a good idea.
* ''FalloutNewVegas'' and ''FalloutThree'' have Melee and Unarmed characters. The former only uses various daggers, bats, swords, and the like, but does also have things like throwing knives/spears or tomahawks as a viable ranged option. Unarmed characters have nothing of the short. While there is no shortage of Melee enemies, a large portions of your opponents use guns, making this a tricky build
* In ''Videogame/NarutoClashOfNinja'', Rock Lee and Might Guy are powerful in close combat, but lack the ability to throw shurikens or otherwise attack at range. Likewise for Naruto in his Nine-Tailed form.

[[AC:VisualNovels]]
* Suzushiro of ''VisualNovel/PrincessWaltz''. Whereas the other princesses all have either long reaching or projectile weapons, she relies entirely on the overwhelming power of her [[BareFistedMonk fists]], with no ranged attacks whatsoever.

[[AC:WesternAnimation]]
* ''[[AvatarTheLastAirbender Avatar: The Last Airbender]]'': Every non-bending fighter is this, only exception being Mai who throws knives from a distance. [[TheParalyzer Ty Lee]] and [[LadyOfWar Suki]] are the standouts as the former fights strictly using hand-to-hand alone, while the latter combines martial prowess with swordfighting and her fans.
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