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** In ''Videogame/GoldenSun'', playable characters get this treatment in the English versions of the game because of this trope, leading to name changes from Garcia to Felix, Jasmine to Jenna and Picard to Piers.
*** Character limits are increased in ''Videogame/GoldenSunDarkDawn'', with names like Matthew and Tyrell running around.
*** Character limits are increased in ''Videogame/GoldenSunDarkDawn'', with names like Matthew and Tyrell running around.
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** ''VisualNovel/FinalFantasyVIII'', the name of [[SummonMagic Guardian Force]] Quetzalcoatl has to be shortened to "Quezacotl."
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* On ''WesternAnimation/TheSimpsons'', Milhouse tries to enter "Thrillhouse" as his name when playing a video game, but it ends up as "THRILLHO" instead.
to:
* On ''WesternAnimation/TheSimpsons'', Milhouse tries to enter "Thrillhouse" as his name when playing a video game, but it ends up as "THRILLHO" instead. It gets funnier when the viewer realises that "Milhouse" ''would'' have fit the character limit.
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->''Though the villain [[IShallTauntYou shames us]], we'll [[DidYouJustPunchOutCthulhu pwn all his dark abettors]]''\\
''Funny how [[PlayerCharacters our]] [[LampshadeHanging names all contain less than seven letters]]''
-->{{Brentalfloss}}, ''Franchise/FinalFantasy Classic [[WithLyrics WITH LYRICS]]''
''Funny how [[PlayerCharacters our]] [[LampshadeHanging names all contain less than seven letters]]''
-->{{Brentalfloss}}, ''Franchise/FinalFantasy Classic [[WithLyrics WITH LYRICS]]''
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* The mainline ''VideoGame/PhantasyStar'' games, just like ''Final Fantasy'' above, give you a whopping four letters to work with. Of course, only the second game lets you rename anyone. Likewise, techniques only had five letters available, so you were left with cryptic spell names like Tsu/Githu/Nathu, Shinb, or Vol/Savol.
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[[AC:[[WesternAnimation WST ANI]]]]
* On ''WesternAnimation/TheSimpsons'', Milhouse tries to enter "Thrillhouse" as his name when playing a video game, but it ends up as "THRILLHO" instead.
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* ''Franchise/{{Pokemon}}'' has Feraligatr and Victreebel, as there's a limit of 10 letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both L's.
to:
* ''Franchise/{{Pokemon}}'' has Feraligatr and Victreebel, as there's a limit of 10 letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both L's. The name limit was increased to 12 for ''VideoGame/PokemonXAndY'', but the abbreviated names remained.
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*** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release; later releases restore Poltrgeist's name to the Japanese name, Demon, and the [=AtmaWeapon=] became Ultima Weapon.
to:
*** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release; later releases restore Poltrgeist's name to the Japanese name, Demon, and the [=AtmaWeapon=] became reverted to Ultima Weapon.
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** In the [[NintendoDS DS]] [[UpdatedRerelease rerelease]], an extra sixth space was added, so it's possible to name him "Chrono" now. Either way, his name appears as "Crono" by default on the "[[HelloInsertNameHere name this character]]" screen, as it's his official name in several countries [[DubNameChange outside of Japan]].
* The ''VideoGame/MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].
* The ''VideoGame/MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].
to:
** In the [[NintendoDS DS]] NintendoDS [[UpdatedRerelease rerelease]], an extra sixth space was added, so it's possible to name him "Chrono" now. Either way, his name appears as "Crono" by default on the "[[HelloInsertNameHere name this character]]" screen, as it's his official name in several countries [[DubNameChange outside of Japan]].
English name.
* The ''VideoGame/MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].)
* The ''VideoGame/MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].)
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This can be quite prevalent in games translated from Japanese--after all, in the Japanese alphabet, a single character can represent an entire syllable which would need two or three letters in the Latin alphabet.
to:
This can be quite prevalent in games translated from Japanese--after all, in the Japanese alphabet, writing system, a single character can represent an entire syllable which would need two or three letters in the Latin alphabet.
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** ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name. Cyan is similarly a simplified version of his Japanese name, Kayenne.
to:
** ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name. Cyan is similarly a simplified version of his Japanese name, Kayenne. These names are still kept in the ''Advance'' port despite the extended character limit.
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* The ''VideoGame/DragonQuest'' series often had name entries with enough room for the length of an average name, and it would appear that way in dialogue, but it would be truncated to just the first four letters whenever it needed to fit in menu screens.
** In the first ''VideoGame/DragonQuestMonsters'' game you only had room for four letters, but the main character's default name was Terry. To solve this problem, the name entry screen starts with [[AC:Terry]] written in a completely different font than the rest of the game, and you can just play through the game with his name spelled like that. But it's not possible to spell "Terry" yourself if you erase it.
** In the first ''VideoGame/DragonQuestMonsters'' game you only had room for four letters, but the main character's default name was Terry. To solve this problem, the name entry screen starts with [[AC:Terry]] written in a completely different font than the rest of the game, and you can just play through the game with his name spelled like that. But it's not possible to spell "Terry" yourself if you erase it.
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!!Examples:
to:
[[AC:[[GameShow GME SHW]] PRT]]
* Most game show ports to microcomputers and early consoles allowed eight characters for a player's name.
** The NES version of ''TheHollywoodSquares'' limited players' and panelists' names to four letters.
** The Game Boy ports of ''Series/WheelOfFortune'' and ''Series/{{Jeopardy}}'' had five-letter limits.
[[AC:[[RolePlayingGame RPG]]]]
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* ''Videogame/FinalFantasyI'' is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and with spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse).
* ''Videogame/FinalFantasyII'', Frionel was renamed Firion in English releases to fit under the six-letter limit.
* ''Videogame/FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham. In addition, due to the six-character limit on party member names, Gilbert was renamed Edward.
* ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name. Cyan is similarly a simplified version of his Japanese name, Kayenne.
** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release; later releases restore Poltrgeist's name to the Japanese name, Demon, and the [=AtmaWeapon=] became Ultima Weapon.
* ''Videogame/FinalFantasyII'', Frionel was renamed Firion in English releases to fit under the six-letter limit.
* ''Videogame/FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham. In addition, due to the six-character limit on party member names, Gilbert was renamed Edward.
* ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name. Cyan is similarly a simplified version of his Japanese name, Kayenne.
** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release; later releases restore Poltrgeist's name to the Japanese name, Demon, and the [=AtmaWeapon=] became Ultima Weapon.
to:
* ''Franchise/FinalFantasy:''
** ''Videogame/FinalFantasyI'' is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and with spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse).
* ** ''Videogame/FinalFantasyII'', Frionel was renamed Firion in English releases to fit under the six-letter limit.
* ** ''Videogame/FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham. In addition, due to the six-character limit on party member names, Gilbert was renamed Edward.
* ** ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name. Cyan is similarly a simplified version of his Japanese name, Kayenne.
** *** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release; later releases restore Poltrgeist's name to the Japanese name, Demon, and the [=AtmaWeapon=] became Ultima Weapon.
** ''Videogame/FinalFantasyI'' is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and with spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse).
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** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first ''VideoGame/MegaMan'' game hadn't had an eight-character name limit.
* A real life example: Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the Web site had a limit of eight characters for screen names, forcing him to shorten it to "deadmau5".
* Most game show ports to microcomputers and early consoles allowed eight characters for a player's name.
** The NES version of ''TheHollywoodSquares'' limited players' and panelists' names to four letters.
** The Game Boy ports of ''Series/WheelOfFortune'' and ''Series/{{Jeopardy}}'' had five-letter limits.
* Parodied in ''Webcomic/{{Homestuck}}'' with the name of [[http://mspaintadventures.wikia.com/wiki/File:Kind_Abstrata.png "kind abstracta"]] (weapon proficiencies) which are limited to 8 characters + "kind", leading to "fncysntakind" if you wield a [[http://mspaintadventures.wikia.com/wiki/Fancy_Santa fancy Santa]] as a bludgeon.
* ''VideoGame/LiveALive'' is notable (at least in one English translation) in that several player character names exceed the six-character limit. This means that if you erase the names to input something else, you can't put them back in.
* Forums, online games, and practically anything else requiring a name on the internet usually have a character limit. Most are long enough for most names to fit, but others may have shorter character limits. This is why many people may see user names with two words that are spelled out as one word.
* A real life example: Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the Web site had a limit of eight characters for screen names, forcing him to shorten it to "deadmau5".
* Most game show ports to microcomputers and early consoles allowed eight characters for a player's name.
** The NES version of ''TheHollywoodSquares'' limited players' and panelists' names to four letters.
** The Game Boy ports of ''Series/WheelOfFortune'' and ''Series/{{Jeopardy}}'' had five-letter limits.
* Parodied in ''Webcomic/{{Homestuck}}'' with the name of [[http://mspaintadventures.wikia.com/wiki/File:Kind_Abstrata.png "kind abstracta"]] (weapon proficiencies) which are limited to 8 characters + "kind", leading to "fncysntakind" if you wield a [[http://mspaintadventures.wikia.com/wiki/Fancy_Santa fancy Santa]] as a bludgeon.
* ''VideoGame/LiveALive'' is notable (at least in one English translation) in that several player character names exceed the six-character limit. This means that if you erase the names to input something else, you can't put them back in.
* Forums, online games, and practically anything else requiring a name on the internet usually have a character limit. Most are long enough for most names to fit, but others may have shorter character limits. This is why many people may see user names with two words that are spelled out as one word.
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* ''VideoGame/LiveALive'' is notable (at least in one English translation) in that several player character names exceed the six-character limit. This means that if you erase the names to input something else, you can't put them back in.
----
!!NON-VDO GME XMP LES:
[[AC:[[{{Internet}} NET]]]]
* Forums, online games, and practically anything else requiring a name on the internet usually have a character limit. Most are long enough for most names to fit, but others may have shorter character limits. This is why many people may see user names with two words that are spelled out as one word.
* A real life example: Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the Web site had a limit of eight characters for screen names, forcing him to shorten it to "deadmau5".
[[AC:[[{{Webcomics}} WEB CMC]]]]
* Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first ''VideoGame/MegaMan'' game hadn't had an eight-character name limit.
* Parodied in ''Webcomic/{{Homestuck}}'' with the name of [[http://mspaintadventures.wikia.com/wiki/File:Kind_Abstrata.png "kind abstracta"]] (weapon proficiencies) which are limited to 8 characters + "kind", leading to "fncysntakind" if you wield a [[http://mspaintadventures.wikia.com/wiki/Fancy_Santa fancy Santa]] as a bludgeon.
----
!!NON-VDO GME XMP LES:
[[AC:[[{{Internet}} NET]]]]
* Forums, online games, and practically anything else requiring a name on the internet usually have a character limit. Most are long enough for most names to fit, but others may have shorter character limits. This is why many people may see user names with two words that are spelled out as one word.
* A real life example: Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the Web site had a limit of eight characters for screen names, forcing him to shorten it to "deadmau5".
[[AC:[[{{Webcomics}} WEB CMC]]]]
* Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first ''VideoGame/MegaMan'' game hadn't had an eight-character name limit.
* Parodied in ''Webcomic/{{Homestuck}}'' with the name of [[http://mspaintadventures.wikia.com/wiki/File:Kind_Abstrata.png "kind abstracta"]] (weapon proficiencies) which are limited to 8 characters + "kind", leading to "fncysntakind" if you wield a [[http://mspaintadventures.wikia.com/wiki/Fancy_Santa fancy Santa]] as a bludgeon.
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* ''[[Franchise/YuGiOh Yu-Gi-Oh! Dark Duel Stories]]'' for Game Boy Color has an eight-character limit for all card names and the rest is cut. So, "The Unhappy Maiden" becomes "The Unha", and so on.
to:
* ''[[Franchise/YuGiOh Yu-Gi-Oh! Dark Duel Stories]]'' for Game Boy Color has an eight-character limit for all card names and the rest is cut. So, "The Unhappy Maiden" becomes is written as "The Unha", and so on.
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** In the [[NintendoDS DS]] [[UpdatedRerelease rerelease]], an extra sixth space was added, so it's possible to name him "Chrono" now. Either way, his name appears as "Crono" by default on the "[[HelloInsertNameHere name this character]]" screen, as it's his official name in several countries [[DubNameChange outside of Japan]].
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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' allowed the player to name Link's horse, whose default name was Epona. Of course, the amount of characters that could be used was limited. It turned out that the Wii version of the game had a flaw that allowed a hacked save file to use a name longer than the allowed name length. This led to the infamous "Twilight Hack", which used a hacked save file where the namespace for Epona was instead filled with a ''program'' that was loaded and executed when the game loaded the save file, allowing the installation of unauthorized software. This led to a revolution in Wii homebrewing.
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Changed line(s) 27 (click to see context) from:
* ''[[YuGiOh Yu-Gi-Oh! Dark Duel Stories]]'' for Game Boy Color has an eight-character limit for all card names and the rest is cut. So, "The Unhappy Maiden" becomes "The Unha", and so on.
to:
* ''[[YuGiOh ''[[Franchise/YuGiOh Yu-Gi-Oh! Dark Duel Stories]]'' for Game Boy Color has an eight-character limit for all card names and the rest is cut. So, "The Unhappy Maiden" becomes "The Unha", and so on.
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None
Changed line(s) 27 (click to see context) from:
* ''[[YuGiOh Yu-Gi-Oh! Dark Duel Stories]]'' for Game Boy Color has an eight-letter limit for all card names and the rest is cut. So, "The Unhappy Maiden" becomes "The Unha", and so on.
to:
* ''[[YuGiOh Yu-Gi-Oh! Dark Duel Stories]]'' for Game Boy Color has an eight-letter eight-character limit for all card names and the rest is cut. So, "The Unhappy Maiden" becomes "The Unha", and so on.
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Yu-Gi-Oh! Dark Duel Stories
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* ''[[YuGiOh Yu-Gi-Oh! Dark Duel Stories]]'' for Game Boy Color has an eight-letter limit for all card names and the rest is cut. So, "The Unhappy Maiden" becomes "The Unha", and so on.
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*** Some enemy names were simply shortened to be a crunched version of the original name. For example, the boss monster Dirt Dragon is spelled Dirt Drgn.
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* Forums, online games, and practically anything else requiring a name on the internet usually have a character limit. Most are long enough for most names to fit, but others may have shorter character limits. This is why many people may see user names with two words that are spelled out as one word.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* A real life example: Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the Web site had a limit of eight characters for screen names, forcing to shorten it to "deadmau5".
to:
* A real life example: Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the Web site had a limit of eight characters for screen names, forcing him to shorten it to "deadmau5".
Changed line(s) 21,22 (click to see context) from:
** The NES version of ''TheHollywoodSquares'' limited players' names to four letters.
** The Game Boy ports of ''WheelOfFortune'' and ''{{Jeopardy}}'' had five-letter limits.
** The Game Boy ports of ''WheelOfFortune'' and ''{{Jeopardy}}'' had five-letter limits.
to:
** The NES version of ''TheHollywoodSquares'' limited players' and panelists' names to four letters.
** The Game Boy ports of''WheelOfFortune'' ''Series/WheelOfFortune'' and ''{{Jeopardy}}'' ''Series/{{Jeopardy}}'' had five-letter limits.
** The Game Boy ports of
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* ''Videogame/FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham. In addition, due to the six-character limit on party member names, Gilbert was renamed Edward. [[spoiler: And for the same reason, Golbeza was renamed Golbez.]]
to:
* ''Videogame/FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham. In addition, due to the six-character limit on party member names, Gilbert was renamed Edward. [[spoiler: And for the same reason, Golbeza was renamed Golbez.]]
Changed line(s) 15 (click to see context) from:
** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release; later releases restore Poltrgeist's name to the Japanese Demon and the [=AtmaWeapon=] became Ultima Weapon.
to:
** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release; later releases restore Poltrgeist's name to the Japanese Demon name, Demon, and the [=AtmaWeapon=] became Ultima Weapon.
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None
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* ''VideoGame/LiveALive'' is notable (at least in one English translation) in that several player character names exceed the six-character limit. This means that if you erase the names to input something else, you can't put them back in.
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None
Changed line(s) 13,14 (click to see context) from:
* ''Videogame/FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham.
* ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name.
* ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name.
to:
* ''Videogame/FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham.
Baham. In addition, due to the six-character limit on party member names, Gilbert was renamed Edward. [[spoiler: And for the same reason, Golbeza was renamed Golbez.]]
* ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name. Cyan is similarly a simplified version of his Japanese name, Kayenne.
* ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name. Cyan is similarly a simplified version of his Japanese name, Kayenne.
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** At first, Vespiquen looks like the second E in "queen" was dropped for this reason, until you count the letters and realize there's only nine.
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Namespacing.
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* ''{{Pokemon}}'' has Feraligatr and Victreebel, as there's a limit of 10 letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both L's.
to:
* ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' has Feraligatr and Victreebel, as there's a limit of 10 letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both L's.
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None
Changed line(s) 16,17 (click to see context) from:
* The ''MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older ''MegaMan'' games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first ''Mega Man'' game hadn't had an eight-character name limit.
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first ''Mega Man'' game hadn't had an eight-character name limit.
to:
* The ''MegaManBattleNetwork'' ''VideoGame/MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older ''MegaMan'' games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first''Mega Man'' ''VideoGame/MegaMan'' game hadn't had an eight-character name limit.
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first
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Changed line(s) 10,13 (click to see context) from:
* ''FinalFantasyI'' is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and with spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse).
* ''FinalFantasyII'', Frionel was renamed Firion in English releases to fit under the six-letter limit.
* ''FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham.
* ''FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name.
* ''FinalFantasyII'', Frionel was renamed Firion in English releases to fit under the six-letter limit.
* ''FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham.
* ''FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name.
to:
* ''FinalFantasyI'' ''Videogame/FinalFantasyI'' is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and with spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse).
*''FinalFantasyII'', ''Videogame/FinalFantasyII'', Frionel was renamed Firion in English releases to fit under the six-letter limit.
*''FinalFantasyIV'', ''Videogame/FinalFantasyIV'', the Four Fiends take their names from ''The Divine Comedy'': Scarmiglione, Cagnazzo, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham.
*''FinalFantasyVI'', ''Videogame/FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name.
*
*
*
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* ''ChronoTrigger'' has the protagonist named "Crono" as there's a limit to five letters to character names.
* The ''MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older ''Game/MegaMan'' games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].
* The ''MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older ''Game/MegaMan'' games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].
to:
* ''ChronoTrigger'' ''Videogame/ChronoTrigger'' has the protagonist named "Crono" as there's a limit to five letters to character names.
* The ''MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older''Game/MegaMan'' ''MegaMan'' games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].
* The ''MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older
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* Parodied in ''Webcomic/{{Homestuck}}'' with the name of [[http://mspaintadventures.wikia.com/wiki/File:Kind_Abstrata.png "kind abstracta"]] (weapon proficiencies) which are limited to 8 characters + "kind", leading to "fncysntakind" if you wield a [[http://mspaintadventures.wikia.com/wiki/Fancy_Santa fancy Santa]] as a bludgeon.
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Changed line(s) 3,5 (click to see context) from:
Compare SerendipityWritesThePlot when technical limitations change the creative direction of a work of fiction, and {{Cap}}. See also DubNameChange, as differences between languages may cause this to occur when translations are done.
!! Examples
!! Examples
to:
This can be quite prevalent in games translated from Japanese--after all, in the Japanese alphabet, a single character can represent an entire syllable which would need two or three letters in the Latin alphabet.
Compare SerendipityWritesThePlot when technical limitations change the creative direction of a work of fiction, and {{Cap}}. See also DubNameChange, as differences between languages may cause this to occur when translations aredone.
!! Examplesdone.
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!!Examples:
Compare SerendipityWritesThePlot when technical limitations change the creative direction of a work of fiction, and {{Cap}}. See also DubNameChange, as differences between languages may cause this to occur when translations are
!! Examples
----
!!Examples:
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Changed line(s) 1,2 (click to see context) from:
Many older video games have limits to how many letters can be provided in text entries. This can lead to a character having their name shortened to fit into the alloted space. Sometimes an entirely new name is made for the character, other times letters are dropped from the name to make it fit.
to:
Many older video games have limits to how many letters can be provided in text entries. This can lead to a character having their character's name shortened to fit into the alloted allotted space. Sometimes an entirely new name is made for the character, other times letters are dropped from the name to make it fit.
Changed line(s) 6 (click to see context) from:
* ''{{Pokemon}}'' has Feraligatr and Victreebel, as there's a limit of ten letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both Ls.
to:
* ''{{Pokemon}}'' has Feraligatr and Victreebel, as there's a limit of ten 10 letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both Ls.L's.
Changed line(s) 8 (click to see context) from:
* ''FinalFantasyI'' is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less-constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse).
to:
* ''FinalFantasyI'' is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and with spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less-constrictive less constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse).
Changed line(s) 10 (click to see context) from:
* ''FinalFantasyIV'', the Four Fiends take their names from The Divine Comedy: Scarmiglione, Cagnazzo, Barbariccia, and Rubicante; these became "Milon," "Kainazzo," "Valvalis," and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham.
to:
* ''FinalFantasyIV'', the Four Fiends take their names from The ''The Divine Comedy: Comedy'': Scarmiglione, Cagnazzo, Barbariccia, Barbariccia and Rubicante; these became "Milon," "Kainazzo," "Valvalis," "Valvalis" and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham.
Changed line(s) 12 (click to see context) from:
** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release, later releases restore Poltrgeist's name to the Japanese Demon and the [=AtmaWeapon=] became Ultima Weapon.
to:
** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release, release; later releases restore Poltrgeist's name to the Japanese Demon and the [=AtmaWeapon=] became Ultima Weapon.
Changed line(s) 14,16 (click to see context) from:
* The ''MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older Game/MegaMan games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=], and [=JapanMan=] (originally [=YamatoMan=].
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first ''Videogame/MegaMan'' game hadn't had an 8-character name limit.
* A real life example - Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the website had a limit of 8 characters for screen names, forcing to shorten it to "deadmau5".
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first ''Videogame/MegaMan'' game hadn't had an 8-character name limit.
* A real life example - Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the website had a limit of 8 characters for screen names, forcing to shorten it to "deadmau5".
to:
* The ''MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older Game/MegaMan ''Game/MegaMan'' games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=], [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first''Videogame/MegaMan'' ''Mega Man'' game hadn't had an 8-character eight-character name limit.
* A real lifeexample - example: Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the website Web site had a limit of 8 eight characters for screen names, forcing to shorten it to "deadmau5"."deadmau5".
* Most game show ports to microcomputers and early consoles allowed eight characters for a player's name.
** The NES version of ''TheHollywoodSquares'' limited players' names to four letters.
** The Game Boy ports of ''WheelOfFortune'' and ''{{Jeopardy}}'' had five-letter limits.
----
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first
* A real life
* Most game show ports to microcomputers and early consoles allowed eight characters for a player's name.
** The NES version of ''TheHollywoodSquares'' limited players' names to four letters.
** The Game Boy ports of ''WheelOfFortune'' and ''{{Jeopardy}}'' had five-letter limits.
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Many older video games have limits to how many letters can be provided in text entries. This can lead to a character having their name shortened to fit into the alloted space. Sometimes an entirely new name is made for the character, other times letters are dropped from the name to make it fit.
Compare SerendipityWritesThePlot when technical limitations change the creative direction of a work of fiction, and {{Cap}}. See also DubNameChange, as differences between languages may cause this to occur when translations are done.
!! Examples
* ''{{Pokemon}}'' has Feraligatr and Victreebel, as there's a limit of ten letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both Ls.
** In the beta versions of the original games, Gyarados was called "Skulkraken" due to the same problem.
* ''FinalFantasyI'' is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less-constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse).
* ''FinalFantasyII'', Frionel was renamed Firion in English releases to fit under the six-letter limit.
* ''FinalFantasyIV'', the Four Fiends take their names from The Divine Comedy: Scarmiglione, Cagnazzo, Barbariccia, and Rubicante; these became "Milon," "Kainazzo," "Valvalis," and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham.
* ''FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name.
** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release, later releases restore Poltrgeist's name to the Japanese Demon and the [=AtmaWeapon=] became Ultima Weapon.
* ''ChronoTrigger'' has the protagonist named "Crono" as there's a limit to five letters to character names.
* The ''MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older Game/MegaMan games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=], and [=JapanMan=] (originally [=YamatoMan=].
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first ''Videogame/MegaMan'' game hadn't had an 8-character name limit.
* A real life example - Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the website had a limit of 8 characters for screen names, forcing to shorten it to "deadmau5".
Compare SerendipityWritesThePlot when technical limitations change the creative direction of a work of fiction, and {{Cap}}. See also DubNameChange, as differences between languages may cause this to occur when translations are done.
!! Examples
* ''{{Pokemon}}'' has Feraligatr and Victreebel, as there's a limit of ten letters for their names. Victreebel is particularly noticeable as its pre-evolution Weepinbell has both Ls.
** In the beta versions of the original games, Gyarados was called "Skulkraken" due to the same problem.
* ''FinalFantasyI'' is filled with these, both with enemies (such as PEDE, as opposed to Centipede, or BLUE D for Blue Dragon) and spells (such as HRM, LIT). These became especially evident in subsequent re-releases of the game, which had less-constrictive character limits and changed many names to be more faithful to their full intended names (example: MADPONY became Crazy Horse).
* ''FinalFantasyII'', Frionel was renamed Firion in English releases to fit under the six-letter limit.
* ''FinalFantasyIV'', the Four Fiends take their names from The Divine Comedy: Scarmiglione, Cagnazzo, Barbariccia, and Rubicante; these became "Milon," "Kainazzo," "Valvalis," and "Rubicant" in the original Super NES release. In the same release, the summons Leviathan and Bahamut appear in the menu as Levia and Baham.
* ''FinalFantasyVI'', Strago drops the "s" from the end of his Japanese name.
** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES release, later releases restore Poltrgeist's name to the Japanese Demon and the [=AtmaWeapon=] became Ultima Weapon.
* ''ChronoTrigger'' has the protagonist named "Crono" as there's a limit to five letters to character names.
* The ''MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older Game/MegaMan games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=], and [=JapanMan=] (originally [=YamatoMan=].
** Obliquely touched on in ''MSPaintMasterpieces''. The author renamed one of the Robot Masters from Elec Man to Electric Man--because he reasoned/assumed that the character would have been named Electric Man originally if the first ''Videogame/MegaMan'' game hadn't had an 8-character name limit.
* A real life example - Canadian producer {{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the website had a limit of 8 characters for screen names, forcing to shorten it to "deadmau5".