History Main / CharacterNameLimits

1st Dec '16 2:21:49 PM Prfnoff
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*** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES and [=PS1=] releases; later releases restore Poltrgeist's name to the Japanese name, Demon, and [=AtmaWeapon=] reverted to Ultima Weapon.

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*** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES and [=PS1=] releases; later releases restore Poltrgeist's name to the Japanese name, Demon, and [=AtmaWeapon=] reverted to Ultima Weapon. Also of note in this context is the restoration of the DummiedOut boss [=CzarDragon=] as Kaiser Dragon.
20th Oct '16 7:50:52 PM Ferot_Dreadnaught
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** ''VideoGame/BreathOfFireII'' is even ''worse'', as it not only suffers the exact same problem as the first, the TranslationTrainwreck and [[TheyJustDidntCare general lack of care]] from the translators turned up heavily compressed and at times almost incomprehensible names. Some beauties include "Bleu/Deis's Room=[=BlueRm=]", "Circlet"="[=SokletAR=]", "Undead Thief" = "Sheef", "Dark Crusader=D.Crsdr", "Mind Blast"="Mindstr" and "Multi-Attack"="Eggbetr".

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** ''VideoGame/BreathOfFireII'' is even ''worse'', as it not only suffers the exact same problem as the first, the TranslationTrainwreck and [[TheyJustDidntCare general lack of care]] from the translators turned up heavily compressed and at times almost incomprehensible names. Some beauties include "Bleu/Deis's Room=[=BlueRm=]", "Circlet"="[=SokletAR=]", "Undead Thief" = "Sheef", "Dark Crusader=D.Crsdr", "Mind Blast"="Mindstr" and "Multi-Attack"="Eggbetr".
21st Aug '16 12:02:03 PM Gosicrystal
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[[AC:[[SportsGames SPT GME]]]]
* In ''VideoGame/ArcStyleBaseball3D'', your custom characters can have a 9-letter name; but pre-created teams have names longer than that, like Rivertorrent (12 letters).
2nd Aug '16 9:56:42 PM rjd1922
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** In the English version of ''VideoGame/PokemonStadium'', Giovanni's name is spelled "Giovani" due to Trainer names being limited to seven characters.



** In the NintendoDS [[UpdatedRerelease rerelease]], an extra sixth space was added, so it's possible to name him "Chrono" now. Either way, his name appears as "Crono" by default on the "[[HelloInsertNameHere name this character]]" screen, as it's his official English name.

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** In the NintendoDS UsefulNotes/NintendoDS [[UpdatedRerelease rerelease]], an extra sixth space was added, so it's possible to name him "Chrono" now. Either way, his name appears as "Crono" by default on the "[[HelloInsertNameHere name this character]]" screen, as it's his official English name.



* The ''VideoGame/MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].)

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* The ''VideoGame/MegaManBattleNetwork'' games follow this trope for In ''VideoGame/SuperMarioRPG'', the names mini-boss Belome creates clones of [=NetNavis=], party members which might be an intentional throwback to the older games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].)are called "X Clone," except for Princess Toadstool (now known as Peach), whose clone is called "Toadstool 2."



* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' allowed the player to name Link's horse, whose default name was Epona. Of course, the amount of characters that could be used was limited. It turned out that the Wii version of the game had a flaw that allowed a hacked save file to use a name longer than the allowed name length. This led to the infamous "Twilight Hack", which used a hacked save file where the namespace for Epona was instead filled with a ''program'' that was loaded and executed when the game loaded the save file, allowing the installation of unauthorized software. This led to a revolution in Wii homebrewing.




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* The ''VideoGame/MegaManBattleNetwork'' games follow this trope for the names of [=NetNavis=], which might be an intentional throwback to the older games that had less memory. This leads to Navis named [=FlamMan=] ([=FlameMan=]), the American football-themed [=FootMan=]/[=GridMan=] and [=JapanMan=] (originally [=YamatoMan=].)
* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' allowed the player to name Link's horse, whose default name was Epona. Of course, the amount of characters that could be used was limited. It turned out that the Wii version of the game had a flaw that allowed a hacked save file to use a name longer than the allowed name length. This led to the infamous "Twilight Hack", which used a hacked save file where the namespace for Epona was instead filled with a ''program'' that was loaded and executed when the game loaded the save file, allowing the installation of unauthorized software. This led to a revolution in Wii homebrewing.
6th Jul '16 9:34:28 PM KamenRiderOokalf
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* ''[[Franchise/YuGiOh Yu-Gi-Oh! Dark Duel Stories]]'' for Game Boy Color has an eight-character limit for all card names and the rest is cut. So, "The Unhappy Maiden" is written as "The Unha", and so on.

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* ''[[Franchise/YuGiOh Yu-Gi-Oh! Dark Duel Stories]]'' ''VideoGame/YuGiOhDarkDuelStories'' for Game Boy Color has an eight-character limit for all card names and the rest is cut. So, "The Unhappy Maiden" is written as "The Unha", and so on.
28th Jun '16 7:15:58 AM Prfnoff
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* In ''VideoGame/SecretOfTheStars'', item names are limited to eight characters.
28th May '16 9:36:12 PM nombretomado
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*** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES and PS1 releases; later releases restore Poltrgeist's name to the Japanese name, Demon, and [=AtmaWeapon=] reverted to Ultima Weapon.

to:

*** The boss Poltrgeist omits an "e", and the Ultima Weapon drops the space and is renamed [=AtmaWeapon=]. Both are only in the Super NES and PS1 [=PS1=] releases; later releases restore Poltrgeist's name to the Japanese name, Demon, and [=AtmaWeapon=] reverted to Ultima Weapon.
12th May '16 9:39:55 AM case
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[[AC:[[LiveActionTV LIV TV]]]]
* Series/BumperStumpers exploited the limits of {{Vanity License Plate}}s to make puzzles out of them.
3rd May '16 5:21:02 PM Piando
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* A real life example: Canadian producer Creator/{{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the Web site had a limit of eight characters for screen names, forcing him to shorten it to "deadmau5".

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* A real life example: Canadian producer Creator/{{deadmau5}} Music/{{deadmau5}} came up with his name when he opened up his computer tower and found an actual dead mouse inside. He wanted to use "dead mouse" as his screen name on a forum, but the Web site had a limit of eight characters for screen names, forcing him to shorten it to "deadmau5".
26th Mar '16 4:46:43 PM Prfnoff
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** The notorious bootleg ''JustForFun/PokemonVietnameseCrystal'' is made even more nonsensical by retaining character limits obviously not designed for a Western language.
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