History Main / CallAHitpointASmeerp

16th Apr '16 6:22:38 AM FoolsEditAccount
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* In ''VideoGame/UncommonTime'', consumable items are named after musical notation -- {{Healing Potion}}s are "Sharps", mana potions are "Flats", and so on. Weirdly, they actually ''do'' seem to be literal potions, just given odd names.
29th Mar '16 8:17:37 PM CrazedClockwork
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* SepterraCore is a game that revolves both thematically and mechanically around what is called "Core Energy" - essentially a magical force that radiates from the "core" of the world and powers both magic and technology. "Core Energy" is the game's term for MP/SP as well, as it's consumed to both cast magic spells and use individual skills, but instead of each individual character maintaining their own Core Energy, each party member's base CE gets pooled together into a single value. In addition, the game uses a magic system where the player can combine what are known as "Fate Cards" together - one per character in battle, so up to three - to create a wide range of spells.



* SepterraCore is a game that revolves both thematically and mechanically around what is called "Core Energy" - essentially a magical force that radiates from the "core" of the world and powers both magic and technology. "Core Energy" is the game's term for MP/SP as well, as it's consumed to both cast magic spells and use individual skills, but instead of each individual character maintaining their own Core Energy, each party member's base CE gets pooled together into a single value. In addition, the game uses a magic system where the player can combine what are known as "Fate Cards" together - one per character in battle, so up to three - to create a wide range of spells.

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* SepterraCore is a game that revolves both thematically and mechanically around what is called "Core Energy" - essentially a magical force that radiates from the "core" of the world and powers both magic and technology. "Core Energy" is the game's term for MP/SP as well, as it's consumed to both cast magic spells and use individual skills, but instead of each individual character maintaining their own Core Energy, each party member's base CE gets pooled together into a single value. In addition, the game uses a magic system where the player can combine what are known as "Fate Cards" together - one per character in battle, so up to three - to create a wide range of spells.
28th Mar '16 4:14:57 AM wohdin
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* SepterraCore is a game that revolves both thematically and mechanically around what is called "Core Energy" - essentially a magical force that radiates from the "core" of the world and powers both magic and technology. "Core Energy" is the game's term for MP/SP as well, as it's consumed to both cast magic spells and use individual skills, but instead of each individual character maintaining their own Core Energy, each party member's base CE gets pooled together into a single value. In addition, the game uses a magic system where the player can combine what are known as "Fate Cards" together - one per character in battle, so up to three - to create a wide range of spells.
27th Mar '16 6:19:43 PM Kadorhal
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* ''VideoGame/AirCombat'' and ''VideoGame/AceCombat2'' have fuel meters that act as disguised timers; no matter how fast the player flies, the meters depleted at a steady rate, with missions that had more strict time limits starting you at half fuel or less instead of making it deplete faster. Later games switched to a traditional timer.


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* The first two ''VideoGame/SplinterCell'' games used enemy alarms as an analogue to lives: even outside of missions or sections where the player was absolutely required to stay undetected or immediately fail the mission, the mission would fail anyway if they got detected three times during the course of it. The only other difference between these and regular VideoGameLives was that guards would start wearing body armor after the first alarm. ''Chaos Theory'' and beyond did away with this.
18th Mar '16 1:59:44 PM KingGrimlock
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* Unlike the previous game, ''VideoGame/KillingFloor2'' replaced British Pounds with "dosh". Partly because it doesn't take place in Britain anymore (not that converting between Euros and Pounds is an issue for grey-market gun dealers, but whatever), and partly because [[AscendedMeme that's all the players called in in the first place]].

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* Unlike the previous game, ''VideoGame/KillingFloor2'' replaced British Pounds with "dosh". Partly because it doesn't take place in Britain anymore (not that converting between Euros and Pounds is an issue for grey-market gun dealers, but whatever), and partly because [[AscendedMeme that's all the players called in it in the first place]].
21st Feb '16 10:39:43 PM Pocketim
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* ''VideoGame/ViewtifulJoe'' refers to it's lives as "L.I.V."s, which stands for "Life is Viewtiful".
19th Feb '16 10:49:16 AM hamza678
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* In the beginning of ''VideoGame/{{Undertale}}'', you're told that you gather EXP by killing things to gain LV, which sounds ordinary enough, but instead of LV standing for Level, it stands for... LOVE. [[spoiler: It's later revealed that EXP in fact stands for Execution Points, which are to keep track of how many beings you've killed, and LOVE stands for Level of Violence, which goes up as you rack up EXP. If you've leveled up quite a bit, prepare to be punished.]]



* In {{VideoGame/Undertale}}, amassing EXP increases your LV. Sounds like normal video game terminology, except that LV is short for LOVE. Later in the game, it's revealed that [[spoiler: LOVE stands for "Level Of [=ViolencE=]"]] and that [[spoiler:EXP are "[=EXecution Points=]"]].

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* In {{VideoGame/Undertale}}, amassing EXP increases your LV. Sounds like normal video game terminology, except the beginning of ''VideoGame/{{Undertale}}'', you're told that you gather EXP by killing things to gain LV, which sounds ordinary enough, but instead of LV is short standing for Level, it stands for... LOVE. Later in the game, it's [[spoiler: It's later revealed that [[spoiler: EXP in fact stands for Execution Points, which are to keep track of how many beings you've killed, and LOVE stands for "Level Of [=ViolencE=]"]] and that [[spoiler:EXP are "[=EXecution Points=]"]].Level of Violence, which goes up as you rack up EXP. If you've leveled up quite a bit, prepare to be punished.]]
30th Jan '16 11:57:05 AM Morgenthaler
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* {{Netrunner}} plays this trope hard. Some of it is inevitable due to the asymmetric nature of the game, but it's also applied to the parts that aren't; draw, discard, and hand have six names between them.

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* {{Netrunner}} TabletopGame/{{Netrunner}} plays this trope hard. Some of it is inevitable due to the asymmetric nature of the game, but it's also applied to the parts that aren't; draw, discard, and hand have six names between them.
26th Jan '16 8:11:16 PM LanceOmikron
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* ''VideoGame/SuperMarioRPG'' and the ''VideoGame/PaperMario'' series has "flower points" for magic points, and the latter series furthers this with "heart points" for hit points and "star power" for LimitBreak points.

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* ''VideoGame/SuperMarioRPG'' and the ''VideoGame/PaperMario'' series has have "flower points" for magic points, and the latter series furthers this with "heart points" for hit points and "star power" for LimitBreak points.
26th Jan '16 8:10:51 PM LanceOmikron
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* ''VideoGame/SuperMarioRPG'' and the ''VideoGame/PaperMario'' series has "heart points" for hit points, "flower points" for magic points, and "star power" for LimitBreak points.

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* ''VideoGame/SuperMarioRPG'' and the ''VideoGame/PaperMario'' series has "heart points" for hit points, "flower points" for magic points, and the latter series furthers this with "heart points" for hit points and "star power" for LimitBreak points.
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