History Main / CallAHitpointASmeerp

29th Jul '17 10:30:29 AM nombretomado
Is there an issue? Send a Message


* The obscure {{NES}} RPG ''Legend of the Ghost Lion'' uses "Hope" to represent the main heroine's CharacterLevel, "courage" for her [[LifeMeter hit points]], and "dreams" in place of [[ManaMeter magic points]] (which are primarily used for SummonMagic).

to:

* The obscure {{NES}} {{UsefulNotes/NES}} RPG ''Legend of the Ghost Lion'' uses "Hope" to represent the main heroine's CharacterLevel, "courage" for her [[LifeMeter hit points]], and "dreams" in place of [[ManaMeter magic points]] (which are primarily used for SummonMagic).
18th Jul '17 7:24:37 PM elle1072
Is there an issue? Send a Message

Added DiffLines:

** In addition to the standard gold, the game also features a currency called "karma" that can be obtained by completing events around the world and spent at specialty vendors.
12th Jul '17 10:04:41 AM CaptainCrawdad
Is there an issue? Send a Message


** Which implies that [[MemeticBadass Altair]] has never been hit.
** For the sequel, "Synchronization" works a bit differently. Ezio can desynchronize by (directly) killing civilians frequently enough, dying, staying outside the game areas' boundaries or failing missions, he has a conventional health meter; instead, Synchronization refers to how far along you are towards [[HundredPercentCompletion 100% complete synchronization with Ezio's life]].
* ''VideoGame/DonkeyKong64'' has a pretty weird example: watermelons! Yep, your character's life is represented by a watermelon, adding up to three as you progress through the game. If you get hit, you lose a slice (four slices per watermelon). From [[{{Rareware}} the same stable]], ''VideoGame/BanjoKazooie'' uses Honeycombs, and ''VideoGame/ConkersBadFurDay'' uses ''Anti-Gravity Chocolate''.
** ''Conker's Bad Fur Day'' also has dismembered "squirrel's tails" as lives, which hang around at random places on meat hooks. The actual ingame explanation given to you by a grim reaper is that it's "according to the powers that be", and continues implying that he doesn't really know why either.

to:

** Which implies that [[MemeticBadass Altair]] has never been hit.
** For the sequel,
* ''VideoGame/AssassinsCreedII'': "Synchronization" works a bit differently. Ezio can desynchronize by (directly) killing civilians frequently enough, dying, staying outside the game areas' boundaries or failing missions, he missions. He has a conventional health meter; instead, Synchronization refers to how far along you are towards [[HundredPercentCompletion 100% complete synchronization with Ezio's life]].
* ''VideoGame/DonkeyKong64'' has a pretty weird example: watermelons! Yep, your character's life is represented by a watermelon, adding up to three as you progress through the game. If you get hit, you lose a slice (four slices per watermelon). From [[{{Rareware}} the same stable]], ''VideoGame/BanjoKazooie'' uses Honeycombs, and ''VideoGame/ConkersBadFurDay'' uses ''Anti-Gravity Chocolate''.
** ''Conker's Bad Fur Day''
Chocolate''. It also has dismembered "squirrel's tails" as lives, which hang around at random places on meat hooks. The actual ingame explanation given to you by a grim reaper is that it's "according to the powers that be", and continues implying that he doesn't really know why either.
12th Jul '17 10:02:58 AM CaptainCrawdad
Is there an issue? Send a Message


* The various Palladium [=RPG=]s use Hit Points, but also Structural Damage Capacity, or S.D.C., which is both the hit points of inanimate objects and the [[OnlyAFleshWound superficial bruise and scratch damage]] a character can take before the damage rolls over into hit points. And just to make things more complicated, the sci-fi settings of ''Anime/{{Robotech}}'' and ''Rifts'' add Mega-Damage Capacity, or M.D.C., which is Hit Points at two levels of magnitude higher, to be applied to mecha, armored vehicles, some PowerArmor, and spaceships.\\\
There's also P.P.E, Palladium's name for [[{{Mana}} Magic Points]]. P.P.E. stands for Potential Psychic Energy, and is said to be an energy that exists throughout the universe and resides in all living things. In the case of humans, most of a person's P.P.E. is channeled into skills and talents he develops throughout his life, which is essentially their {{Handwave}} for why it's called that, and not Magic Points.

to:

* The various Palladium Creator/PalladiumBooks:
** Various
[=RPG=]s use Hit Points, but also Structural Damage Capacity, or S.D.C., which is both the hit points of inanimate objects and the [[OnlyAFleshWound superficial bruise and scratch damage]] a character can take before the damage rolls over into hit points. And just to make things more complicated, the sci-fi settings of ''Anime/{{Robotech}}'' ''TabletopGame/{{Robotech}}'' and ''Rifts'' ''TabletopGame/{{Rifts}}'' add Mega-Damage Capacity, or M.D.C., which is Hit Points at two levels of magnitude higher, to be applied to mecha, armored vehicles, some PowerArmor, and spaceships.\\\
spaceships.
**
There's also P.P.E, Palladium's name for [[{{Mana}} Magic Points]]. P.P.E. stands for Potential Psychic Energy, and is said to be an energy that exists throughout the universe and resides in all living things. In the case of humans, most of a person's P.P.E. is channeled into skills and talents he develops throughout his life, which is essentially their {{Handwave}} for why it's called that, and not Magic Points.
11th Jun '17 3:10:07 AM ElodieHiras
Is there an issue? Send a Message

Added DiffLines:

** Ditto for ''VideoGame/{{XCOM2}}'', except that the troopers with PsychicPowers use a more fantasy sounding rank system (ending up pretty much the same thing as the regular troopers, just with different names such as Magus being pretty much equivalent to Colonel) and XCOM's AttackDrone use knightly ranks, both being a MechanicallyUnusualClass. They still "earn a promotion" instead of levelling up.
24th May '17 10:06:54 AM Kayube
Is there an issue? Send a Message

Added DiffLines:

** For an example within a single game, there's the ''Portal'' set, which was intended to teach new players. It used different terminology from the regular game; for instance, the "library" and "graveyard" were referred to as the "deck" and the "discard pile", and "blocking" was referred to as "intercepting".
20th May '17 2:00:24 PM nombretomado
Is there an issue? Send a Message


* ''ValkyrieProfile'' calls its hitpoints [=DME=], or Divine Materialize Energy, representing Lenneth's ability to temporarily grant the dead souls accompanying her physical form. Later games in the series have living party members, and so revert to normal HP.

to:

* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' calls its hitpoints [=DME=], or Divine Materialize Energy, representing Lenneth's ability to temporarily grant the dead souls accompanying her physical form. Later games in the series have living party members, and so revert to normal HP.
8th Mar '17 9:43:04 PM Tyjohnson616
Is there an issue? Send a Message


* The [[Creator/FromSoftware From Software]] ActionRPG Souls series gives a reason for respawning with you being cursed with a form of immortality that if you don't break you'll disappear into nothing but souls or go into a form of maddess known as hollowing. They also created an experience monetary hybrid the term Souls in DemonsSouls & the [[VideoGame/DarkSouls Dark Souls Trilogy]], Souls are given lore reasons for their purpose and dialogue suggest it's what keeps some of the merchants alive and sane. You can also use special souls received from bosses as a key to create special weapons that they wielded/based on them or just for more experience/currency. The main healing item in the Dark Souls titles is known as the Estus Flask, it is a rechargable health potion that can be upgraded to give you more charges as well as become more effective. The usually automatic check points in modern games are places you must manually activate known as bonfires which are given lore reasons as well. Instead of typical faction systems you get Covenants some of which that are almost pseudo-religions and all have their own rules some which can help you save other wise doomed characters or reach special areas other wise locked. Most in depth of all is the online multiplayer system which explains itself through means of parallel worlds that exist beside your own that you can interact with in several ways. To explain it all in-depth would require a separate page to itself.
** Then in the spin off/spiritual successor title ''VideoGame/{{Bloodborne}}'' more strangely the experience monetary hybrid is called Blood Echoes. The bonfires are replaced with lanterns. Blood lives replace healing potions and have lore specific purpose.

to:

* The [[Creator/FromSoftware From Software]] ActionRPG Souls series gives a reason for respawning with you being cursed with a form of immortality that if you don't break you'll disappear into nothing but souls or go into a form of maddess known as hollowing. They also created an experience monetary hybrid the term Souls in DemonsSouls & the [[VideoGame/DarkSouls Dark Souls Trilogy]], Souls are given lore reasons for their purpose and dialogue suggest it's what keeps some of the merchants alive and sane. You can also use special souls received from bosses as a key to create special weapons that they wielded/based on them or just for more experience/currency. The main healing item in the Dark Souls titles is known as the Estus Flask, it is a rechargable rechargeable health potion that can be upgraded to give you more charges as well as become more effective. The usually automatic check points in modern games are places you must manually activate known as bonfires which are given lore reasons as well. Instead of typical faction systems you get Covenants some of which that are almost pseudo-religions and all have their own rules some which can help you save other wise doomed characters or reach special areas other wise locked. Most in depth of all is the online multiplayer system which explains itself through means of parallel worlds that exist beside your own that you can interact with in several ways. To explain it all in-depth would require a separate page to itself.
** Then in the spin off/spiritual successor title ''VideoGame/{{Bloodborne}}'' more strangely the experience monetary hybrid is called Blood Echoes. The bonfires are replaced with lanterns. Blood lives replace vials act as healing potions potions, with variations that act as temporary buffs and have lore specific purpose.
20th Feb '17 12:51:23 AM jormis29
Is there an issue? Send a Message


* This trope was used for entirely different reasons in the old "'80s Roles Aids and Judges" Guild products for ''D&D'', as "hit points" was then a fiercely-guarded trademark of TSR. This forced writers from other game companies to use terms like "HTK (Hits to Kill)" as a transparent stand-in for hit points.

to:

* This trope was used for entirely different reasons in the old "'80s Roles Aids and Judges" Guild products for ''D&D'', as "hit points" was then a fiercely-guarded trademark of TSR.Creator/{{TSR}}. This forced writers from other game companies to use terms like "HTK (Hits to Kill)" as a transparent stand-in for hit points.
10th Feb '17 4:47:20 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

[[folder:Rhythm]]
* In ''VideoGame/{{Chunithm}}'', the highest three judge ranks out of four are called "Justice Critical" (perfect), "Justice" (great), and "Attack" (good). Only the "Miss" judgement is ExactlyWhatItSaysOnTheTin.
[[/folder]]
This list shows the last 10 events of 306. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CallAHitpointASmeerp