History Main / CallAHitpointASmeerp

20th Feb '17 12:51:23 AM jormis29
Is there an issue? Send a Message


* This trope was used for entirely different reasons in the old "'80s Roles Aids and Judges" Guild products for ''D&D'', as "hit points" was then a fiercely-guarded trademark of TSR. This forced writers from other game companies to use terms like "HTK (Hits to Kill)" as a transparent stand-in for hit points.

to:

* This trope was used for entirely different reasons in the old "'80s Roles Aids and Judges" Guild products for ''D&D'', as "hit points" was then a fiercely-guarded trademark of TSR.Creator/{{TSR}}. This forced writers from other game companies to use terms like "HTK (Hits to Kill)" as a transparent stand-in for hit points.
10th Feb '17 4:47:20 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

[[folder:Rhythm]]
* In ''VideoGame/{{Chunithm}}'', the highest three judge ranks out of four are called "Justice Critical" (perfect), "Justice" (great), and "Attack" (good). Only the "Miss" judgement is ExactlyWhatItSaysOnTheTin.
[[/folder]]
19th Oct '16 1:24:56 PM Pysiewicz
Is there an issue? Send a Message

Added DiffLines:

* ''TabletopGame/TheWitcherGameOfImagination'' comes with Vitality. It's further divided into four stages: Healthy, Beaten, Wounded and Dying, each corresponding to a quarter of total Vitality. Healthy and Beaten represent situations when the character is out of a fight or has sustained some minor bruises during a fist fight and are rather harmless. Wounded makes your rolls progressively harder, while Dying seriously lowers your stats and skills and requires medical attention in a short time or the character will die, even if not receiving any further damage. Reaching 0 Vitality or below it is instant death.
13th Oct '16 12:22:50 PM eroock
Is there an issue? Send a Message


* ''VideoGame/BrothersInArms Hell's Highway'' has luck instead of healt0h. If Baker, the protagonist, stands in the open while being shot at, his luck will go down, as represented by a red tint at the edges of the screen, as the bullets strike closer and closer to him. It can be can be replenished by taking cover behind obstacles, or avoiding gunfire in general. If he continues to take fire, his luck runs out, and he dies as one of the bullets hits home.

to:

* ''VideoGame/BrothersInArms Hell's Highway'' has luck instead of healt0h.health. If Baker, the protagonist, stands in the open while being shot at, his luck will go down, as represented by a red tint at the edges of the screen, as the bullets strike closer and closer to him. It can be can be replenished by taking cover behind obstacles, or avoiding gunfire in general. If he continues to take fire, his luck runs out, and he dies as one of the bullets hits home.
13th Oct '16 12:13:37 PM eroock
Is there an issue? Send a Message


* As ''VideoGame/AmericanMcGeesAlice'' takes places inside Alice's mind, it has sanity and will for Health and Mana respectively. Main source of them are the enemies: killing makes her more sane.
** Makes a bit more sense when you realize the enemies are {{Anthropomorphic Personification}}s of her mental issues, with symbolic significance ranging from the obvious to the obscure.
* In the sequel to ''American [=McGee's=], ''VideoGame/AliceMadnessReturns'', Alice's health is represented by roses. When wearing the DLC Hattress dress, her hitpoints are turned to the game's "currency", which is Teeth.

to:

* As ''VideoGame/AmericanMcGeesAlice'' takes places inside Alice's mind, it has sanity and will for Health and Mana respectively. Main source of them are the enemies: killing makes her more sane.
**
sane. Makes a bit more sense when you realize the enemies are {{Anthropomorphic Personification}}s of her mental issues, with symbolic significance ranging from the obvious to the obscure.
* ** In the sequel to ''American [=McGee's=], ''VideoGame/AliceMadnessReturns'', Alice's health is represented by roses. When wearing the DLC Hattress dress, her hitpoints are turned to the game's "currency", which is Teeth.
9th Oct '16 4:54:57 AM Tyjohnson616
Is there an issue? Send a Message


* The [[Creator/FromSoftware From Software]] ActionRPG Souls series gives a reason for respawning with you being cursed with a form of immortality that if you don't break you'll disappear into nothing but souls or go into a form of maddess known as hollowing. They also created an experience monetary hybrid the term Souls in DemonsSouls & the [[VideoGame/DarkSouls Dark Souls Trilogy]], Souls are given lore reasons for their purpose but used the same to increase your own power you can also use special souls received from bosses as a key to create special weapons that they wielded/based on them or just for more experience/currency. The main healing item in the Dark Souls titles is known as the Estus Flask, it is a rechargable health potion that can be upgraded to give you more charges as well as become more effective. The usually automatic check points in modern games are places you must manually activate known as bonfires which are given lore reasons as well. Instead of typical faction systems you get Covenants some of which that are almost pseudo-religions and all have their own rules some which can help you save other wise doomed characters or reach special areas other wise locked. Most in depth of all is the online multiplayer system which explains itself through means of parallel worlds that exist beside your own that you can interact with in several ways. To explain it all in-depth would require a separate page to itself.

to:

* The [[Creator/FromSoftware From Software]] ActionRPG Souls series gives a reason for respawning with you being cursed with a form of immortality that if you don't break you'll disappear into nothing but souls or go into a form of maddess known as hollowing. They also created an experience monetary hybrid the term Souls in DemonsSouls & the [[VideoGame/DarkSouls Dark Souls Trilogy]], Souls are given lore reasons for their purpose but used and dialogue suggest it's what keeps some of the same to increase your own power you merchants alive and sane. You can also use special souls received from bosses as a key to create special weapons that they wielded/based on them or just for more experience/currency. The main healing item in the Dark Souls titles is known as the Estus Flask, it is a rechargable health potion that can be upgraded to give you more charges as well as become more effective. The usually automatic check points in modern games are places you must manually activate known as bonfires which are given lore reasons as well. Instead of typical faction systems you get Covenants some of which that are almost pseudo-religions and all have their own rules some which can help you save other wise doomed characters or reach special areas other wise locked. Most in depth of all is the online multiplayer system which explains itself through means of parallel worlds that exist beside your own that you can interact with in several ways. To explain it all in-depth would require a separate page to itself.
9th Oct '16 4:50:21 AM Tyjohnson616
Is there an issue? Send a Message


** Then in the spin off/spiritual successor title ''VideoGame/Bloodborne'' more strangely the experience monetary hybrid is called Blood Echoes. The bonfires are replaced with lanterns. Blood lives replace healing potions and have lore specific purpose.

to:

** Then in the spin off/spiritual successor title ''VideoGame/Bloodborne'' ''VideoGame/{{Bloodborne}}'' more strangely the experience monetary hybrid is called Blood Echoes. The bonfires are replaced with lanterns. Blood lives replace healing potions and have lore specific purpose.
9th Oct '16 4:46:23 AM Tyjohnson616
Is there an issue? Send a Message


* The fromsoftware action RPG Souls gives a reason for respawning with you being cursed with a form of immortality that if you don't break you'll disappear into nothing but souls or go into a form of maddess known as hollowing. They also created an experience monetary hybrid the term Souls in DemonsSouls & the [[VideoGame/DarkSouls Dark Souls Trilogy]], Souls are given lore reasons for their purpose but used the same to increase your own power you can also use special souls received from bosses as a key to create special weapons that they wielded/based on them or just for more experience/currency. The main healing item in the Dark Souls titles is known as the Estus Flask, it is a rechargable health potion that can be upgraded to give you more charges as well as become more effective. The usually automatic check points in modern games are places you must manually activate known as bonfires which are given lore reasons as well. Instead of typical faction systems you get Covenants some of which that are almost pseudo-religions and all have their own rules some which can help you save other wise doomed characters or reach special areas other wise locked. Most in depth of all is the online multiplayer system which explains itself through means of parallel worlds that exist beside your own that you can interact with in several ways. To explain it all in-depth would require a separate page to itself.

to:

* The fromsoftware action RPG [[Creator/FromSoftware From Software]] ActionRPG Souls series gives a reason for respawning with you being cursed with a form of immortality that if you don't break you'll disappear into nothing but souls or go into a form of maddess known as hollowing. They also created an experience monetary hybrid the term Souls in DemonsSouls & the [[VideoGame/DarkSouls Dark Souls Trilogy]], Souls are given lore reasons for their purpose but used the same to increase your own power you can also use special souls received from bosses as a key to create special weapons that they wielded/based on them or just for more experience/currency. The main healing item in the Dark Souls titles is known as the Estus Flask, it is a rechargable health potion that can be upgraded to give you more charges as well as become more effective. The usually automatic check points in modern games are places you must manually activate known as bonfires which are given lore reasons as well. Instead of typical faction systems you get Covenants some of which that are almost pseudo-religions and all have their own rules some which can help you save other wise doomed characters or reach special areas other wise locked. Most in depth of all is the online multiplayer system which explains itself through means of parallel worlds that exist beside your own that you can interact with in several ways. To explain it all in-depth would require a separate page to itself.
9th Oct '16 4:45:09 AM Tyjohnson616
Is there an issue? Send a Message


* The fromsoftware action RPG Souls gives a reason for respawning with you being cursed with a form of immortality that if you don't break you'll sooner or later disappear(Demon's) or go mad(Dark). They also created an experience monetary hybrid the term Souls in DemonsSouls & the [VideoGame/DarkSouls Dark Souls Trilogy], Souls are given lore reasons for their purpose but used the same to increase your own power you can also use special souls recieved from bosses as a key to create special weapons that they wielded/based on them or just for more experience/currency. The main healing item in the Dark Souls titles is known as the Estus Flask, it is a rechargable health potion that can be upgraded to give you more charges as well as become more effective. The usually automatic check points in modern games are places you must manually activate known as bonfires which are given lore reasons as well. Instead of typical faction systems you get Covenants some of which that are almost pseudo-religions and all have their own rules some which can help you save other wise doomed NPCs or reach special areas other wise locked. Most in depth of all is the online multiplayer system which explains itself through means of parallel worlds that exist beside your own that you can interact with in several ways. To explain it all would require a separate page to itself.
** Then in the spin off/spiritual successor title ''VideoGame/Bloodborne'' more strangely the experience monetary hybrid is called Blood Echoes. The bonfires are replaced with lanterns. Blood viles replace healing potions and have lore specific purpose

to:

* The fromsoftware action RPG Souls gives a reason for respawning with you being cursed with a form of immortality that if you don't break you'll sooner or later disappear(Demon's) you'll disappear into nothing but souls or go mad(Dark). into a form of maddess known as hollowing. They also created an experience monetary hybrid the term Souls in DemonsSouls & the [VideoGame/DarkSouls [[VideoGame/DarkSouls Dark Souls Trilogy], Trilogy]], Souls are given lore reasons for their purpose but used the same to increase your own power you can also use special souls recieved received from bosses as a key to create special weapons that they wielded/based on them or just for more experience/currency. The main healing item in the Dark Souls titles is known as the Estus Flask, it is a rechargable health potion that can be upgraded to give you more charges as well as become more effective. The usually automatic check points in modern games are places you must manually activate known as bonfires which are given lore reasons as well. Instead of typical faction systems you get Covenants some of which that are almost pseudo-religions and all have their own rules some which can help you save other wise doomed NPCs characters or reach special areas other wise locked. Most in depth of all is the online multiplayer system which explains itself through means of parallel worlds that exist beside your own that you can interact with in several ways. To explain it all in-depth would require a separate page to itself.
** Then in the spin off/spiritual successor title ''VideoGame/Bloodborne'' more strangely the experience monetary hybrid is called Blood Echoes. The bonfires are replaced with lanterns. Blood viles lives replace healing potions and have lore specific purposepurpose.
9th Oct '16 4:40:38 AM Tyjohnson616
Is there an issue? Send a Message


* The fromsoftware action RPG Souls gives a reason for respawning with you being cursed with a form of immortality that if you don't break you'll sooner or later disappear(Demon's) or go mad(Dark). They also created an experience monetary hybrid the term Souls in DemonsSouls & the [VideoGame/DarkSouls Dark Souls Trilogy], Souls are given lore reasons for their purpose but used the same to increase your own power you can also use special souls recieved from bosses as a key to create special weapons that they wielded/based on them or just for more experience/currency. The main healing item in the Dark Souls titles is known as the Estus Flask, it is a rechargable health potion that can be upgraded to give you more charges as well as become more effective. The usually automatic check points in modern games are places you must manually activate known as bonfires which are given lore reasons as well. Instead of typical faction systems you get Covenants some of which that are almost pseudo-religions and all have their own rules some which can help you save other wise doomed NPCs or reach special areas other wise locked. Most in depth of all is the online multiplayer system which explains itself through means of parallel worlds that exist beside your own that you can interact with in several ways. To explain it all would require a separate page to itself.
** Then in the spin off/spiritual successor title ''VideoGame/Bloodborne'' more strangely the experience monetary hybrid is called Blood Echoes. The bonfires are replaced with lanterns. Blood viles replace healing potions and have lore specific purpose



* ''VideoGame/BrothersInArms Hell's Highway'' has luck instead of health. If Baker, the protagonist, stands in the open while being shot at, his luck will go down, as represented by a red tint at the edges of the screen, as the bullets strike closer and closer to him. It can be can be replenished by taking cover behind obstacles, or avoiding gunfire in general. If he continues to take fire, his luck runs out, and he dies as one of the bullets hits home.

to:

* ''VideoGame/BrothersInArms Hell's Highway'' has luck instead of health.healt0h. If Baker, the protagonist, stands in the open while being shot at, his luck will go down, as represented by a red tint at the edges of the screen, as the bullets strike closer and closer to him. It can be can be replenished by taking cover behind obstacles, or avoiding gunfire in general. If he continues to take fire, his luck runs out, and he dies as one of the bullets hits home.
This list shows the last 10 events of 298. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CallAHitpointASmeerp