History Main / CallAHitpointASmeerp

24th Oct '17 7:13:46 PM WillKeaton
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* In ''Videogame/TheLogomancer'', the premise is that battles are [[TalkingTheMosterToDeath rhetorical debates]] rather than life-or-death conflicts, so this applies to everything by necessity. Defense is "confidence", HitPoints are "willpower", special attack is "elocution", and so on. This extends to skills and other gameplay elements as well, which are all named based on rhetorical techniques and terminology.

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* In ''Videogame/TheLogomancer'', the premise is that battles are [[TalkingTheMosterToDeath [[TalkingTheMonsterToDeath rhetorical debates]] rather than life-or-death conflicts, so this applies to everything by necessity. Defense is "confidence", HitPoints are "willpower", special attack is "elocution", and so on. This extends to skills and other gameplay elements as well, which are all named based on rhetorical techniques and terminology.
24th Oct '17 7:12:37 PM WillKeaton
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** In the sequel to ''American [=McGee's=], ''VideoGame/AliceMadnessReturns'', Alice's health is represented by roses. When wearing the DLC Hattress dress, her hitpoints are turned to the game's "currency", which is Teeth.

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** In the sequel to ''American [=McGee's=], sequel, ''VideoGame/AliceMadnessReturns'', Alice's health is represented by roses. When wearing the DLC Hattress dress, her hitpoints are turned to the game's "currency", which is Teeth.
8th Sep '17 10:42:45 AM WillyFourEyes
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* BeyondTheBeyond has a system of "Vitality Points" AND "Life Points" to replace the traditional HP system.

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* BeyondTheBeyond ''VideoGame/BeyondTheBeyond'' has a system of "Vitality Points" AND "Life Points" to replace the traditional HP system.system. When a character's VP drops to 0 during battle, they are stunned for a turn and have to expend some LP to get back into fighting shape. If both their VP and LP fall to 0, then the character is "dead" and has to be revived in a church.
5th Sep '17 5:41:08 PM Peteman
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* TabletopGame/{{Netrunner}} plays this trope hard. Some of it is inevitable due to the asymmetric nature of the game, but it's also applied to the parts that aren't; draw, discard, and hand have six names between them.

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* TabletopGame/{{Netrunner}} plays this trope hard.trope. Some of it is inevitable due to the asymmetric nature of the game, but it's also applied to the parts that aren't; draw, discard, and hand have six names between them.
29th Jul '17 10:30:29 AM nombretomado
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* The obscure {{NES}} RPG ''Legend of the Ghost Lion'' uses "Hope" to represent the main heroine's CharacterLevel, "courage" for her [[LifeMeter hit points]], and "dreams" in place of [[ManaMeter magic points]] (which are primarily used for SummonMagic).

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* The obscure {{NES}} {{UsefulNotes/NES}} RPG ''Legend of the Ghost Lion'' uses "Hope" to represent the main heroine's CharacterLevel, "courage" for her [[LifeMeter hit points]], and "dreams" in place of [[ManaMeter magic points]] (which are primarily used for SummonMagic).
18th Jul '17 7:24:37 PM elle1072
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** In addition to the standard gold, the game also features a currency called "karma" that can be obtained by completing events around the world and spent at specialty vendors.
12th Jul '17 10:04:41 AM CaptainCrawdad
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** Which implies that [[MemeticBadass Altair]] has never been hit.
** For the sequel, "Synchronization" works a bit differently. Ezio can desynchronize by (directly) killing civilians frequently enough, dying, staying outside the game areas' boundaries or failing missions, he has a conventional health meter; instead, Synchronization refers to how far along you are towards [[HundredPercentCompletion 100% complete synchronization with Ezio's life]].
* ''VideoGame/DonkeyKong64'' has a pretty weird example: watermelons! Yep, your character's life is represented by a watermelon, adding up to three as you progress through the game. If you get hit, you lose a slice (four slices per watermelon). From [[{{Rareware}} the same stable]], ''VideoGame/BanjoKazooie'' uses Honeycombs, and ''VideoGame/ConkersBadFurDay'' uses ''Anti-Gravity Chocolate''.
** ''Conker's Bad Fur Day'' also has dismembered "squirrel's tails" as lives, which hang around at random places on meat hooks. The actual ingame explanation given to you by a grim reaper is that it's "according to the powers that be", and continues implying that he doesn't really know why either.

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** Which implies that [[MemeticBadass Altair]] has never been hit.
** For the sequel,
* ''VideoGame/AssassinsCreedII'': "Synchronization" works a bit differently. Ezio can desynchronize by (directly) killing civilians frequently enough, dying, staying outside the game areas' boundaries or failing missions, he missions. He has a conventional health meter; instead, Synchronization refers to how far along you are towards [[HundredPercentCompletion 100% complete synchronization with Ezio's life]].
* ''VideoGame/DonkeyKong64'' has a pretty weird example: watermelons! Yep, your character's life is represented by a watermelon, adding up to three as you progress through the game. If you get hit, you lose a slice (four slices per watermelon). From [[{{Rareware}} the same stable]], ''VideoGame/BanjoKazooie'' uses Honeycombs, and ''VideoGame/ConkersBadFurDay'' uses ''Anti-Gravity Chocolate''.
** ''Conker's Bad Fur Day''
Chocolate''. It also has dismembered "squirrel's tails" as lives, which hang around at random places on meat hooks. The actual ingame explanation given to you by a grim reaper is that it's "according to the powers that be", and continues implying that he doesn't really know why either.
12th Jul '17 10:02:58 AM CaptainCrawdad
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* The various Palladium [=RPG=]s use Hit Points, but also Structural Damage Capacity, or S.D.C., which is both the hit points of inanimate objects and the [[OnlyAFleshWound superficial bruise and scratch damage]] a character can take before the damage rolls over into hit points. And just to make things more complicated, the sci-fi settings of ''Anime/{{Robotech}}'' and ''Rifts'' add Mega-Damage Capacity, or M.D.C., which is Hit Points at two levels of magnitude higher, to be applied to mecha, armored vehicles, some PowerArmor, and spaceships.\\\
There's also P.P.E, Palladium's name for [[{{Mana}} Magic Points]]. P.P.E. stands for Potential Psychic Energy, and is said to be an energy that exists throughout the universe and resides in all living things. In the case of humans, most of a person's P.P.E. is channeled into skills and talents he develops throughout his life, which is essentially their {{Handwave}} for why it's called that, and not Magic Points.

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* The various Palladium Creator/PalladiumBooks:
** Various
[=RPG=]s use Hit Points, but also Structural Damage Capacity, or S.D.C., which is both the hit points of inanimate objects and the [[OnlyAFleshWound superficial bruise and scratch damage]] a character can take before the damage rolls over into hit points. And just to make things more complicated, the sci-fi settings of ''Anime/{{Robotech}}'' ''TabletopGame/{{Robotech}}'' and ''Rifts'' ''TabletopGame/{{Rifts}}'' add Mega-Damage Capacity, or M.D.C., which is Hit Points at two levels of magnitude higher, to be applied to mecha, armored vehicles, some PowerArmor, and spaceships.\\\
spaceships.
**
There's also P.P.E, Palladium's name for [[{{Mana}} Magic Points]]. P.P.E. stands for Potential Psychic Energy, and is said to be an energy that exists throughout the universe and resides in all living things. In the case of humans, most of a person's P.P.E. is channeled into skills and talents he develops throughout his life, which is essentially their {{Handwave}} for why it's called that, and not Magic Points.
11th Jun '17 3:10:07 AM ElodieHiras
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** Ditto for ''VideoGame/{{XCOM2}}'', except that the troopers with PsychicPowers use a more fantasy sounding rank system (ending up pretty much the same thing as the regular troopers, just with different names such as Magus being pretty much equivalent to Colonel) and XCOM's AttackDrone use knightly ranks, both being a MechanicallyUnusualClass. They still "earn a promotion" instead of levelling up.
24th May '17 10:06:54 AM Kayube
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** For an example within a single game, there's the ''Portal'' set, which was intended to teach new players. It used different terminology from the regular game; for instance, the "library" and "graveyard" were referred to as the "deck" and the "discard pile", and "blocking" was referred to as "intercepting".
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