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** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Goponga Swamp is a marshy area full of piranhas and large swamp flowers. Bottle Grotto is found here, but Link needs to take [=BowWow=] with him to destroy those flowers that block the entrance for his first visit (later items he finds can destroy the flowers without assistance). The Switch remake replaces a single flower with a rock, so that the player can get back in [[BrokenBridge after giving back [=BowWow=]]] but [[AntiFrustrationFeatures before getting the other items]].
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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Castor Wilds is a dense marshland which [[WalkOnWater requires the Pegasus Boots to avoid sinking]].
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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Castor Wilds is a dense marshland which [[WalkOnWater requires the Pegasus Boots to avoid sinking]]. Its other main feature is spiky trunks that serve as bridges connectiong the rocky elevations, and some of the spikes also appear in the main floor, being also harmful upon contact. Link has to move across this marsh to find special Kinstone fragments and fuse them with those of the totems that are guarding the entrance to Wind Ruins, where the then-next dungeon (Fortress of Winds) lies.
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%%** Goponga Swamp in ''VideoGame/TheLegendOfZeldaLinksAwakening''.
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* The Ahm Fen from ''VideoGame/BreathOfFireIV''. The gimmick of the area is that there are giant yet harmless snakes that can be manipulated to be used as bridges to cross the area. Enemies include giant parrots, mini mages and patrolmen who are, strangely enough, reluctant to fight the heroes.[[spoiler: A signpost at the end of the stage clarifies this is a wildlife preserve and home to an endemic endangered species, the Ahm Snake. The patrolmen are there to watch over the reptiles, not to fight intruders.]]
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* ''VideoGame/TowerOfFantasy'': Miasmic Swamp is a location in Vera where only genetically enhanced animals can thrive. Some parts are covered with an airborne toxin that makes it hard to explore the poisonous areas unless you do some footwork to disable the toxic konjac emanating the poison. It's also the only part of Vera that rains and when it does, it would fill up the lowest parts of the swamp, rendering some exploration points inaccessible until the rain stops and the water slowly drains.
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* ''VideoGame/PrinnyCanIReallyBeTheHero'': The sequel title features the Unlucky Swamp, which is filled with Ghosts, Zombies, knife-juggling Marionettes, and Warslugs to hinder the player's progress. The main residents of the swamp are a trio of Sorcerer sisters whom have been attempting to revive the Deity of Despair, Dovalky, for roughly 100 years, and failing each attempt. [[spoiler: Turns out their attempts ''were'' successful, but only long after the siblings had gone to bed, as the unfortunate Prinny finds out if this stage was the sixth and final chosen stage.]]
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* ''VideoGame/Disgaea2'': Chapter 3 takes Adell and company to the "Murderer's Vault", a deathly poisonous swamp filled with Zombies, and also introducing the Warslugs as potential enemies. As for why they're there: Rozalin enlisted Tink's aid in getting Adell killed so as to free her from the summoning ritual's contract, but as the chapter continues, Rozalin begins feeling some amount of guilt, as she had bonded with Adell's younger siblings, Hanako and Taro.
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** ''VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swamp bounded by pits of greenish much that will swallow Spyro if he falls in them.
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** ''VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swamp bounded by pits of greenish much that will swallow Spyro if he falls in them.them as does Misty Bog, which itself also has [[DemonicSpiders frogs with long-range attacks]] that can and will harass you.
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** ''VideoGame/PokemonLegendsArceus'': The Crimson Mirelands are located where the Great Marsh is found in the chronologically later events of ''Diamond and Pearl''. While they contain several tall hills, the flat areas between these are covered in pools of water and fields of muddy bogs. Its native Pokémon include a variety of Ground- and Water-types, alongside carnivorous plants and giant insects.
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* ''VideoGame/EtrianOdyssey IV'' has a MiniDungeon example with the Noisy Marsh, located in the Scarlet Pillars. It's a waterlogged area inhabited by frog-like F.O.E. monsters that move diagonally (a very rare sight in the series).
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* ''VideoGame/EtrianOdyssey IV'' ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has a MiniDungeon example with the Noisy Marsh, located in the Scarlet Pillars. It's a waterlogged area inhabited by frog-like F.O.E. monsters that move diagonally (a very rare sight in the series).
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%%** ''VideoGame/BanjoKazooieGruntysRevenge'': Bad Magic Bayou.
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** A biome created by the [[ProceduralGeneration world generator]] is this. It has flat terrain and shallow pools of water containing lily pads able to support your weight. Edible mushrooms are more common here, and trees are overgrown with vines hanging to the ground. [[BlobMonster Slimes]] and {{witch|Classic}}es can often be found here, and it's the only land biome that can spawn Drowned zombies.
** In the Pocket Edition, they can also be home to [[FungusHumongous huge mushrooms]] as tall as or taller than the trees.
** In the Pocket Edition, they can also be home to [[FungusHumongous huge mushrooms]] as tall as or taller than the trees.
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** A biome created by the [[ProceduralGeneration world generator]] is this. It has flat terrain and shallow pools of water containing lily pads able to support your weight. Edible mushrooms are more common here, and trees are overgrown with vines hanging to the ground. Frogs, [[BlobMonster Slimes]] slimes]] and {{witch|Classic}}es can often be found here, and it's the only land biome that can spawn Drowned zombies.
zombies. The Mangrove Swamp variant is filled with tangles of aerial mangrove roots, carpets of moss, and schools of tropical fish. It's also the only biome where mud naturally generates.
** Inthe Pocket Bedrock Edition, they can also be home to [[FungusHumongous huge mushrooms]] as tall as or taller than the trees.
** In
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* ''Troggle Trouble Math'': The fourth level takes place in the Troggle Swamp, a marshland full of sentient mushrooms and plants that will steal your [[VideoGameLives dog treats]] if you collide with them. Slime drips from the trees and the local [[WaddlingHead Troggles]] are walking faces that turn into mushrooms and lizard creatures that turn into swamp grass upon death.
[[/folder]]
* ''Troggle Trouble Math'': The fourth level takes place in the Troggle Swamp, a marshland full of sentient mushrooms and plants that will steal your [[VideoGameLives dog treats]] if you collide with them. Slime drips from the trees and the local [[WaddlingHead Troggles]] are walking faces that turn into mushrooms and lizard creatures that turn into swamp grass upon death.
[[/folder]]
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** ''VideoGame/MonsterHunter3Tri'': The Flooded Forest is a rainy marshland that serves as home to several underwater monsters like Royal Ludroth, Gobul, Lagiacrus and Plesioth, and due to the water's impurity it's difficult to look at the surroundings while swimming. Subverted in ''Portable 3rd'', wherein the submerged parts of the forest have dried up due to the summer season. The Flooded Forest returns with a modern redesign in ''VideoGame/MonsterHunterRise''.
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** ''VideoGame/MonsterHunter3Tri'': The Flooded Forest is a rainy marshland that serves as home to several underwater monsters like Royal Ludroth, Gobul, Lagiacrus and Plesioth, and due to the water's impurity it's difficult to look at the surroundings while swimming. Subverted in ''Portable 3rd'', ''VideoGame/MonsterHunterPortable3rd'', wherein the submerged parts of the forest have dried up due to the summer season. The Flooded Forest returns with a modern redesign in ''VideoGame/MonsterHunterRise''.
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* The Swamp east of Youngtown in ''VideoGame/EarthBoundBeginnings''.
* Deep Darkness in ''Videogame/EarthBound1994'' is mostly swamp, with large pools of unavoidable GrimyWater.
* ''Franchise/{{Pokemon}}'' has several examples:
** The Great Marsh in Pastoria and the route west of it in ''VideoGame/PokemonDiamondAndPearl'', full of patches of deep water for players to get stuck in, is the home of the [[DreadfulDragonfly giant dragonfly]] Yanma, the voracious [[PiranhaProblem piranha-like]] Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a ThatOneLevel because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
** Several areas outside Icirrus City in ''VideoGame/PokemonBlackAndWhite'', including the aptly-named Moor of Icirrus, which [[SlippySlideyIceWorld freezes over]] in the winter.
** Laverre Nature Trail (Route 14) in ''VideoGame/PokemonXAndY'' features wetlands. Some deep areas of water have spots where you can get stuck. Look for [[BlobMonster Goomy]] here!
* Ozette Wetlands in ''VideoGame/PhantasyStarZero'' is this. The actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry. It's riddled with electric seals, frogs, giant birds which likely prey on the frogs (and all of them love human flesh equally), and a loli-lovin' octopus.
* Deep Darkness in ''Videogame/EarthBound1994'' is mostly swamp, with large pools of unavoidable GrimyWater.
* ''Franchise/{{Pokemon}}'' has several examples:
** The Great Marsh in Pastoria and the route west of it in ''VideoGame/PokemonDiamondAndPearl'', full of patches of deep water for players to get stuck in, is the home of the [[DreadfulDragonfly giant dragonfly]] Yanma, the voracious [[PiranhaProblem piranha-like]] Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a ThatOneLevel because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
** Several areas outside Icirrus City in ''VideoGame/PokemonBlackAndWhite'', including the aptly-named Moor of Icirrus, which [[SlippySlideyIceWorld freezes over]] in the winter.
** Laverre Nature Trail (Route 14) in ''VideoGame/PokemonXAndY'' features wetlands. Some deep areas of water have spots where you can get stuck. Look for [[BlobMonster Goomy]] here!
* Ozette Wetlands in ''VideoGame/PhantasyStarZero'' is this. The actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry. It's riddled with electric seals, frogs, giant birds which likely prey on the frogs (and all of them love human flesh equally), and a loli-lovin' octopus.
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* ''VideoGame/EarthBound1994'': Deep Darkness
*
** ''VideoGame/PokemonDiamondAndPearl'': The Great Marsh in Pastoria and the route west of
** ''VideoGame/PokemonBlackAndWhite'': Several areas outside Icirrus
** ''VideoGame/PokemonXAndY'': Laverre Nature Trail (Route 14)
* ''VideoGame/PhantasyStarZero'': Ozette Wetlands
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* ''VideoGame/DonkeyKongCountry'' has a few examples, like Krem Quay in ''VideoGame/DonkeyKongCountry2DiddysKongQuest''. ''VideoGame/DonkeyKongCountryTropicalFreeze'' starts off in an area called Lost Mangroves, which is a combination of this and PalmTreePanic.
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* ''VideoGame/DonkeyKongCountry'' has a few examples, like ''VideoGame/DonkeyKongCountry'':
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': KremQuay in ''VideoGame/DonkeyKongCountry2DiddysKongQuest''. ''VideoGame/DonkeyKongCountryTropicalFreeze'' Quay, the third world, mostly consists of swamp levels that feature platforming across murky water using cattails. A later level, however, revolves around brambles, where Diddy and Dixie have to aim carefully their launches between the barrels to avoid touching the thorns.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'': The game starts off inan area called Lost Mangroves, Mangroves as the first world, which is a combination of this and PalmTreePanic.PalmTreePanic. The mangroves themselves aren't harmful, some even being helpful by having platforms that grant access to higher spots, but some areas have thorny branches that must be avoided (though Cranky Kong can jump onto them safely with his cane).
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Krem
** ''VideoGame/DonkeyKongCountryTropicalFreeze'': The game starts off in
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** ''VideoGame/SuperMario3DWorld'': Piranha Creeper Creek, Deep Jungle Drift, and the latter's remixed form Deep-Black Jungle Drift. They are set in a murky swamp, complete with toxic purple water and moving wooden platforms.
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** ''VideoGame/SuperMario3DWorld'': Piranha Creeper Creek, Deep Jungle Drift, and the latter's their respective remixed form forms Piranha Creeper Creek After Dark and Deep-Black Jungle Drift. They are set in a murky swamp, complete with toxic purple water that causes instant death upon contact and moving wooden platforms.platforms. There's also the level Gargantuan Grotto, a swampy cavern whose waters are pristine and safe to swim, and has a large number of Mega Mushrooms that enlarge the size of Mario and his friends.
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* The Fungus Bogs in ''VideoGame/DeepRockGalactic'' are an entire network of underground swamp caves, overgrown with plants, vines, and large species of mushrooms. Terrain hazards include groups of mushrooms that spew noxious gasses and large areas of ground covered in sticky goo.
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* The Fungus Bogs in ''VideoGame/DeepRockGalactic'' are an entire a network of underground swamp caves, overgrown with plants, vines, and large species of mushrooms. Terrain hazards include groups of mushrooms that spew noxious gasses and large areas of ground covered in sticky goo.
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** The Phantasmal Bog in ''VideoGame/GoldenSunDarkDawn''. Instead of sinking in the mud, though, its gimmick is that you can freeze or evaporate the water in the swamp, effectively letting you switch it between this trope, the LostWoods, and a SlippySlideyIceWorld. The boss of the dungeon is a giant alligator.
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** The Phantasmal Bog in ''VideoGame/GoldenSunDarkDawn''. Instead of sinking in the mud, though, its gimmick is that you can freeze or evaporate the water in the swamp, effectively letting you switch it between this trope, the LostWoods, TheLostWoods, and a SlippySlideyIceWorld. The boss of the dungeon is a giant alligator.
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%%** ''VideoGame/SpyroYearOfTheDragon'': Spooky Swamp.
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* ''Quest For the Shaven Yak Starring [[WesternAnimation/TheRenAndStimpyShow Ren Hoek and Stimpy]]'' has The Stinking Wet Bayou, which serves as the third world of the game. Enemies include giant mosquitoes, snakes, frogs, flies, crabs, carnivorous plants, and fish that resemble Muddy Mudskipper. The boss of the world is a giant leech.
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* ''Quest For the Shaven Yak Starring [[WesternAnimation/TheRenAndStimpyShow Ren Hoek and Stimpy]]'' ''VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy'' has The Stinking Wet Bayou, which serves as the third world of the game. Enemies include giant mosquitoes, snakes, frogs, flies, crabs, carnivorous plants, and fish that resemble Muddy Mudskipper. The boss of the world is a giant leech.
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* ''VideoGame/SonicTheHedgehog'', being a long-running video game franchise, naturally has examples of this. ''VideoGame/SonicHeroes'' has Lost Jungle, which picks up where [[JungleJapes Frog Forest]] left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place at the forest floor, where it's a lot wetter. BottomlessPits are [[SuperDrowningSkills directly under the surface of the water]]. It's {{n|intendoHard}}ot [[ThatOneLevel easy]], unless you're playing with [[TastesLikeDiabetes Team Rose]]. It even has [[FurryConfusion giant frogs]] that summon rain (rain from the green frogs makes the plants grow, creating new paths, but rain from the black ones kills plants), and a [[EverythingTryingToKillYou giant alligator]] that chases you to the end.
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* ''VideoGame/SonicTheHedgehog'', being a long-running video game franchise, naturally has examples of this. ''VideoGame/SonicHeroes'' has Lost Jungle, which picks up where [[JungleJapes Frog Forest]] left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place at the forest floor, where it's a lot wetter. BottomlessPits are [[SuperDrowningSkills directly under the surface of the water]]. It's {{n|intendoHard}}ot [[ThatOneLevel not easy]], unless you're playing with [[TastesLikeDiabetes Team Rose]]. Rose. It even has [[FurryConfusion giant frogs]] frogs that summon rain (rain from the green frogs makes the plants grow, creating new paths, but rain from the black ones kills plants), and a [[EverythingTryingToKillYou giant alligator]] that chases you to the end.
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[[caption-width-right:260:Their socks are never going to dry.[[note]]Clockwise from top left: ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', ''VideoGame/SuperCastlevaniaIV'', ''VideoGame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/YoshisIsland'', ''VideoGame/EarthBound'', ''VideoGame/BanjoKazooie'', ''VideoGame/UmiharaKawase'', and ''VideoGame/AlienSoldier''.[[/note]]]]
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[[caption-width-right:260:Their socks are never going to dry.[[note]]Clockwise from top left: ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', ''VideoGame/SuperCastlevaniaIV'', ''VideoGame/TheLegendOfZeldaTheMinishCap'', ''VideoGame/YoshisIsland'', ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', ''VideoGame/BanjoKazooie'', ''VideoGame/UmiharaKawase'', and ''VideoGame/AlienSoldier''.[[/note]]]]
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* Deep Darkness in ''Videogame/EarthBound'' is mostly swamp, with large pools of unavoidable GrimyWater.
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* Deep Darkness in ''Videogame/EarthBound'' ''Videogame/EarthBound1994'' is mostly swamp, with large pools of unavoidable GrimyWater.
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updated Yokokas Quest
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* In ''WebComic/YokokasQuest'', Yokoka and Yfa travel through a colourful swamp [[https://yokokasquest.com/comic/chapter-4-page-19/ in chapter 4]], where they meet Yfa's siblings Raya, Kaga, and Tomo, who are temporarily residing there.
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* In ''WebComic/YokokasQuest'', Yokoka and Yfa travel through a colourful swamp [[https://yokokasquest.com/comic/chapter-4-page-19/ in chapter 4]], where they meet Yfa's siblings Raya, Kaga, Kagi, and Tomo, who are temporarily residing there.
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You had one job, MFE...
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** The Swamp in ''VideoGame/MonsterHunter2004'' (old, brought back in ''[[VideoGame/MonsterHunterFreedom2 Freedom Unite]]'' as the Old Jungle) and ''VideoGame/MonsterHunter2Dos'' (new, brought back in ''Generations'' as the Marshlands). In the old version, the muck is only ankle high in a few places at worst and never impedes movement, but poisonous gases flood certain sections at nighttime. In both versions. the cave areas are also very cold, so it's advised to consume a Hot Drink or have the Cold Resist skill to prevent the decay of the stamina meter.
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** The Swamp in ''VideoGame/MonsterHunter2004'' (old, brought back in ''[[VideoGame/MonsterHunterFreedom2 Freedom Unite]]'' as the Old Jungle) Swamp) and ''VideoGame/MonsterHunter2Dos'' (new, brought back in ''Generations'' as the Marshlands). In the old version, the muck is only ankle high in a few places at worst and never impedes movement, but poisonous gases flood certain sections at nighttime. In both versions. the cave areas are also very cold, so it's advised to consume a Hot Drink or have the Cold Resist skill to prevent the decay of the stamina meter.
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* ''VideoGame/DarkSouls'' has the [[ThatOneLevel infamous]] Blighttown, which starts with a maze of precarious walkways and works its way down to a floor of thick poisonous muck, populated by persistent flies and goblins with toxic blowdarts, to say a few.
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* ''VideoGame/DarkSouls'' has the Poison swamps have become a [[ThatOneLevel infamous]] Blighttown, which starts with a maze of precarious walkways and works its way much-reviled]] staple in Creator/FromSoftware's games ever since ''VideoGame/DemonsSouls''. Not only do you get poisoned from walking around in the mud (which you are almost always forced to do), but your movement speed usually gets slowed down to a floor crawl while you do. Such areas include the Valley of thick poisonous muck, populated by persistent flies Defilement in ''Demon's Souls'', Blighttown in ''VideoGame/DarkSouls1'', Farron Keep in ''VideoGame/DarkSoulsIII'', one section of the Forbidden Woods in ''VideoGame/{{Bloodborne}}'', one section of the Ashina Depths in ''VideoGame/SekiroShadowsDieTwice'', and goblins ''multiple'' locations in ''VideoGame/EldenRing''. In a pre-release interview for ''Elden Ring'', game director Hidetaka Miyazaki said that he is fully aware of how much everybody hates his poison swamp levels, but [[AuthorAppeal he just loves making them so much he simply can't help himself]]. ''VideoGame/DarkSoulsII'' is notable for having no poison swamp, as it was the only game not directed by Miyazaki. Instead, it has Harvest Valley, which is full of poison ''gas'' instead. It also has the Gutter and Black Gulch, two back-to-back areas that are filled with toxic blowdarts, to say a few.statues that spit poison at you when you walk in front of them.
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** The Swamp in ''VideoGame/MonsterHunter2004'' (old) and ''VideoGame/MonsterHunter2Dos'' (new, brought back in ''Generations'' as the Marshlands). In the old version, the muck is only ankle high in a few places at worst and never impedes movement, but poisonous gases flood certain sections at nighttime. In both versions. the cave areas are also very cold, so it's advised to consume a Hot Drink or have the Cold Resist skill to prevent the decay of the stamina meter.
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** The Swamp in ''VideoGame/MonsterHunter2004'' (old) (old, brought back in ''[[VideoGame/MonsterHunterFreedom2 Freedom Unite]]'' as the Old Jungle) and ''VideoGame/MonsterHunter2Dos'' (new, brought back in ''Generations'' as the Marshlands). In the old version, the muck is only ankle high in a few places at worst and never impedes movement, but poisonous gases flood certain sections at nighttime. In both versions. the cave areas are also very cold, so it's advised to consume a Hot Drink or have the Cold Resist skill to prevent the decay of the stamina meter.
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** Portions of the Primal Forest in ''4/4U'' appear to be marshland, especially the outer plains and inner regions. An interesting variation occurs in that the poisonous muck ponds that appear in the innermost areas may not be naturally occurring [[spoiler:but are rather remnants of a long-dead Dalamadur's venomous bodily fluids]].
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** ''VideoGame/MonsterHunter4'': Portions of the Primal Forest in ''4/4U'' appear to be marshland, especially the outer plains and inner regions. An interesting variation occurs in that the poisonous muck ponds that appear in the innermost areas may not be naturally occurring [[spoiler:but are rather remnants of a long-dead Dalamadur's venomous bodily fluids]].
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* ''VideoGame/Wild9'' has at least two of these, where Wex must traverse through swamps full of enemies and avoid being gobbled by ManEatingPlant hazards.
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** VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swamp bounded by pits of greenish much that will swallow Spyro if he falls in them.
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** VideoGame/SpyroTheDragon1998'': ''VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swamp bounded by pits of greenish much that will swallow Spyro if he falls in them.
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* ''VideoGame/SpyroAHerosTail'': Crocovile Swamp, the second world, named for the hostile LizardFolk natives that serve as the most frequent enemies in the area. There's also Spooky Swamp in ''VideoGame/SpyroYearOfTheDragon'' and Beast Makers, a whole homeworld of swamp, in the [[VideoGame/SpyroTheDragon1998 first game]]. Honey Marsh in ''VideoGame/SpyroEnterTheDragonfly'' [[HailfirePeaks combines]] this trope with HornetHole.
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* ''Franchise/SpyroTheDragon'':
** VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swamp bounded by pits of greenish much that will swallow Spyro if he falls in them.
%%** ''VideoGame/SpyroYearOfTheDragon'': Spooky Swamp.
** ''VideoGame/SpyroAHerosTail'': Crocovile Swamp, the second world, is named for the hostile LizardFolk natives that serve as the most frequent enemies in thearea. There's also Spooky Swamp in ''VideoGame/SpyroYearOfTheDragon'' and Beast Makers, a whole homeworld of swamp, in the [[VideoGame/SpyroTheDragon1998 first game]]. area.
%%** ''VideoGame/SpyroEnterTheDragonfly'': Honey Marshin ''VideoGame/SpyroEnterTheDragonfly'' [[HailfirePeaks combines]] this trope with HornetHole.
** VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swamp bounded by pits of greenish much that will swallow Spyro if he falls in them.
%%** ''VideoGame/SpyroYearOfTheDragon'': Spooky Swamp.
** ''VideoGame/SpyroAHerosTail'': Crocovile Swamp, the second world, is named for the hostile LizardFolk natives that serve as the most frequent enemies in the
%%** ''VideoGame/SpyroEnterTheDragonfly'': Honey Marsh
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Recursive crosswick. A fellow troper had made this revision in the other page
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** ''VideoGame/SuperMario3DWorld'': The levels Piranha Creeper Creek, Deep Jungle Drift and Gargantuan Grotto are set in a murky swamp, complete with toxic purple water and moving wooden platforms.
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** ''VideoGame/SuperMario3DWorld'': The levels Piranha Creeper Creek, Deep Jungle Drift Drift, and Gargantuan Grotto the latter's remixed form Deep-Black Jungle Drift. They are set in a murky swamp, complete with toxic purple water and moving wooden platforms.
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** The Flooded Forest, debuting in ''Tri'', combines this with JungleJapes; it is a rainy marshland that serves as home to several underwater monsters like Royal Ludroth, Gobul, Lagiacrus and Plesioth, and due to the water's impurity it's difficult to look at the surroundings while swimming. Subverted in ''Portable 3rd'', wherein the submerged parts of the forest have dried up due to the summer season. The Flooded Forest returns with a modern redesign in ''VideoGame/MonsterHunterRise''.
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** ''VideoGame/MonsterHunter3Tri'': The Flooded Forest, debuting in ''Tri'', combines this with JungleJapes; it Forest is a rainy marshland that serves as home to several underwater monsters like Royal Ludroth, Gobul, Lagiacrus and Plesioth, and due to the water's impurity it's difficult to look at the surroundings while swimming. Subverted in ''Portable 3rd'', wherein the submerged parts of the forest have dried up due to the summer season. The Flooded Forest returns with a modern redesign in ''VideoGame/MonsterHunterRise''.
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* ''VideoGame/{{Shantae}}'' has Mud Bog in ''VideoGame/Shantae2006'' and Mud Bog Island in ''VideoGame/ShantaeAndThePiratesCurse''. Both are dark, swampy places filled with [[MuckMonster Mud Bog creatures]] and various insects.
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* ''VideoGame/{{Shantae}}'' has Mud Bog in ''VideoGame/Shantae2006'' ''VideoGame/Shantae2002'' and Mud Bog Island in ''VideoGame/ShantaeAndThePiratesCurse''. Both are dark, swampy places filled with [[MuckMonster Mud Bog creatures]] and various insects.
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** The Swamp in ''VideoGame/MonsterHunter2004'' (old) and ''Monster Hunter 2'' (new, brought back in ''Generations'' as the Marshlands). The muck is only ankle high in a few places at worst and never impedes movement, but poisonous gases flood certain sections at nighttime. The cave areas are also very cold, so it's advised to consume a Hot Drink or have the Cold Resist skill to prevent the decay of the stamina meter.
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** The Swamp in ''VideoGame/MonsterHunter2004'' (old) and ''Monster Hunter 2'' ''VideoGame/MonsterHunter2Dos'' (new, brought back in ''Generations'' as the Marshlands). The In the old version, the muck is only ankle high in a few places at worst and never impedes movement, but poisonous gases flood certain sections at nighttime. The In both versions. the cave areas are also very cold, so it's advised to consume a Hot Drink or have the Cold Resist skill to prevent the decay of the stamina meter.