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Videogame swamp levels in games tend to be filled with mosquitoes, [[NeverSmileAtACrocodile gators and crocodiles]], [[DreadfulDragonfly giant and ferocious dragonflies]] and [[EverythingTryingToKillYou other hostile wildlife]]. Expect some [[AmphibianAssault hopping frogs and toads]] to show up as swamp [[TheGoomba Goombas]] to give the player something simple to defeat in these levels (or [[AmphibianAtLarge large ones used as bosses]]). [[MuckingintheMud Sticky mud]], which makes movement difficult, is also a common feature, as is {{quicksand|Sucks}}.
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Videogame swamp levels in games tend to be filled with mosquitoes, [[NeverSmileAtACrocodile gators alligators and crocodiles]], [[DreadfulDragonfly giant and ferocious dragonflies]] and [[EverythingTryingToKillYou other hostile wildlife]]. Expect some [[AmphibianAssault hopping frogs and toads]] to show up as swamp [[TheGoomba Goombas]] to give the player something simple to defeat in these levels (or [[AmphibianAtLarge large ones used as bosses]]). [[MuckingintheMud Sticky mud]], which makes movement difficult, is also a common feature, as is {{quicksand|Sucks}}.
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* ''VideoGame/SuperMarioBrosWonder'': The first part of Fungi Mines has a few swamp levels like "Beware of the Rifts" and "Taily's Toxic Pond". The biggest danger is the luminous green fluids, as they can kill Mario and his friends upon contact. Later levels combine the trope with UndergroundLevel, as they delve into the mining caverns where the local inhabitants usually work.
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Whoops, wrong order.
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* ''VideoGame/SugarySpire'': Molasses Swamp is the game's resident swamp level. Fittingly, given the game's candy theme, it's [[made out of molasses and chocolate LevelAte]]. It also contains geisers that can fling you upward.
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* ''VideoGame/SugarySpire'': Molasses Swamp is the game's resident swamp level. Fittingly, given the game's candy theme, it's [[made [[LevelAte made out of molasses and chocolate LevelAte]].chocolate]]. It also contains geisers that can fling you upward.
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* ''VideoGame/SugarySpire'': Molasses Swamp is the game's resident swamp level. Fittingly, given the game's candy theme, it's [[made out of molasses and chocolate LevelAte]]. It also contains geisers that can fling you upward.
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* In ''VideoGame/{{APICO}}'', the Swamp is a boggy archipelago whose lands are separated by patches of water only traversable by boat. It also rains more frequently there, and bees that are adapted to it and its humid climate make their homes there.
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* In ''VideoGame/{{APICO}}'', the Swamp is a boggy archipelago whose lands are separated by patches of water only traversable by boat.boat or rubber ring. It also rains more frequently there, and bees that are adapted to it and its humid climate make their homes there.
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* In ''VideoGame/{{APICO}}'', the Swamp is a boggy archipelago whose lands are separated by patches of water only traversable by boat. It also rains more frequently there, and bees who are adapted to it and its humid climate make their homes there.
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* In ''VideoGame/{{APICO}}'', the Swamp is a boggy archipelago whose lands are separated by patches of water only traversable by boat. It also rains more frequently there, and bees who that are adapted to it and its humid climate make their homes there.
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[[folder:Simulation]]
* In ''VideoGame/{{APICO}}'', the Swamp is a boggy archipelago whose lands are separated by patches of water only traversable by boat. It also rains more frequently there, and bees who are adapted to it and its humid climate make their homes there.
[[/folder]]
* In ''VideoGame/{{APICO}}'', the Swamp is a boggy archipelago whose lands are separated by patches of water only traversable by boat. It also rains more frequently there, and bees who are adapted to it and its humid climate make their homes there.
[[/folder]]
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* ''VideoGame/DungeonSiege'': All three campaigns feature haunted swamps as their mid-story region, replete with mud, boardwalks, giant fungi, vicious wildlife, and loads of undead.
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* The Swamp of No Hope, Nightshadow Bog and especially The Peat Bog in ''VideoGame/EverQuestII''
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* ''VideoGame/EverQuestII'': The Swamp of No Hope, Nightshadow Bog and especially The the Peat Bog in ''VideoGame/EverQuestII''Bog.
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%%* Tramdine Fens in ''VideoGame/FinalFantasyTacticsA2''
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%%* ''VideoGame/FinalFantasyTacticsA2'': Tramdine Fens in ''VideoGame/FinalFantasyTacticsA2''Fens.
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* In ''Manga/InuYasha: Secret of the Cursed Mask'' there was a swamp to trek through in order to find the wolf demon named Koga...
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* In ''Manga/InuYasha: Secret of the Cursed Mask'' there Mask'': There was a swamp to trek through in order to find the wolf demon named Koga...
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* The Satorl Marsh in ''VideoGame/XenobladeChronicles1'' plays with this trope. During the day, it's this. At night, the trees light up, [[SceneryPorn and you get to see why it's called "the shimmering marsh"]].
* The continent of Primordia in ''VideoGame/XenobladeChroniclesX'' has chunks of swamp land, but most of the marshy land you'll find is in Noctilum and Sylvalum. Don't let the latter's look fool you into thinking it's a SlippySlideyIceWorld.
* The continent of Primordia in ''VideoGame/XenobladeChroniclesX'' has chunks of swamp land, but most of the marshy land you'll find is in Noctilum and Sylvalum. Don't let the latter's look fool you into thinking it's a SlippySlideyIceWorld.
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* ''VideoGame/XenobladeChronicles1'': The Satorl Marsh in ''VideoGame/XenobladeChronicles1'' plays with this trope. During the day, it's this. At night, the trees light up, [[SceneryPorn and you get to see why it's called "the shimmering marsh"]].
* ''VideoGame/XenobladeChroniclesX'': The continent of Primordiain ''VideoGame/XenobladeChroniclesX'' has chunks of swamp land, but most of the marshy land you'll find is in Noctilum and Sylvalum. Don't let the latter's look fool you into thinking it's a SlippySlideyIceWorld.
* ''VideoGame/XenobladeChroniclesX'': The continent of Primordia
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* One of the more interesting level designs of ''VideoGame/RType Final'' was Stage 2, which started out as a standard Bubblegloop Swamp. However, if you perform certain actions while fighting the boss, the next playthrough changes the climate of the stage. The stage can dry out, eventually becoming a harsh desert, or flood, eventually becoming a frozen sea. Each version (five in all) has an altered variety or layout of enemies. This is explained in the game's database by the boss' ability to alter the climate and temperature.
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* One of the more interesting level designs of ''VideoGame/RType Final'' was Final'': Stage 2, which started 2 starts out as a standard Bubblegloop Swamp. However, if you perform certain actions while fighting the boss, the next playthrough changes the climate of the stage. The stage can dry out, eventually becoming a harsh desert, or flood, eventually becoming a frozen sea. Each version (five in all) has an altered variety or layout of enemies. This is explained in the game's database by the boss' ability to alter the climate and temperature.
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* The Fungus Bogs in ''VideoGame/DeepRockGalactic'' are a network of underground swamp caves, overgrown with plants, vines, and large species of mushrooms. Terrain hazards include groups of mushrooms that spew noxious gasses and large areas of ground covered in sticky goo.
* The "Fetid Waters" chapter from ''VideoGame/HouseOfTheDead: OVERKILL''. Complete with raft segments and a swamp-monster like final boss.
* Most of Swamp Fever from ''VideoGame/Left4Dead2'' takes place in a swamp in Louisiana. Knee-deep swamp water can slow the survivors down and make them more vulnerable to zombie attacks, making finding higher ground a necessity where it's available. The water can also hide the unique "Mud Men" zombies from view, which [[InterfaceScrew cover the screen of anyone they hit with mud for a short while]].
* The Death Marshes in ''[[VideoGame/{{Turok}} Turok 2: Seeds of Evil]]'', which has both the River of Souls' GrimyWater, and [[QuicksandSucks Killer Quicksand]] pits.
* The "Fetid Waters" chapter from ''VideoGame/HouseOfTheDead: OVERKILL''. Complete with raft segments and a swamp-monster like final boss.
* Most of Swamp Fever from ''VideoGame/Left4Dead2'' takes place in a swamp in Louisiana. Knee-deep swamp water can slow the survivors down and make them more vulnerable to zombie attacks, making finding higher ground a necessity where it's available. The water can also hide the unique "Mud Men" zombies from view, which [[InterfaceScrew cover the screen of anyone they hit with mud for a short while]].
* The Death Marshes in ''[[VideoGame/{{Turok}} Turok 2: Seeds of Evil]]'', which has both the River of Souls' GrimyWater, and [[QuicksandSucks Killer Quicksand]] pits.
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* ''VideoGame/DeepRockGalactic'': The Fungus Bogs in ''VideoGame/DeepRockGalactic'' are a network of underground swamp caves, overgrown with plants, vines, and large species of mushrooms. Terrain hazards include groups of mushrooms that spew noxious gasses and large areas of ground covered in sticky goo.
*The "Fetid Waters" chapter from ''VideoGame/HouseOfTheDead: OVERKILL''. Complete OVERKILL'': The "Fetid Waters" chapter, complete with raft segments and a swamp-monster like SwampMonster as a final boss.
* ''VideoGame/Left4Dead2'': Most of Swamp Feverfrom ''VideoGame/Left4Dead2'' takes place in a swamp in Louisiana. Knee-deep swamp water can slow the survivors down and make them more vulnerable to zombie attacks, making finding higher ground a necessity where it's available. The water can also hide the unique "Mud Men" zombies from view, which [[InterfaceScrew cover the screen of anyone they hit with mud for a short while]].
* ''VideoGame/Turok2SeedsOfEvil'': The DeathMarshes in ''[[VideoGame/{{Turok}} Turok 2: Seeds of Evil]]'', Marshes, which has both the River of Souls' GrimyWater, and [[QuicksandSucks Killer Quicksand]] pits.
*
* ''VideoGame/Left4Dead2'': Most of Swamp Fever
* ''VideoGame/Turok2SeedsOfEvil'': The Death
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* Bograth in the ''TabletopGame/MagiNation'' series.
* Bograth in the ''TabletopGame/MagiNation'' series.
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* ''FanFic/NewWorld'': Dust briefly visits a boggy area, and is almost eaten by a Swampert.
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* The Bog of Eternal Stench from ''Film/{{Labyrinth}}''.
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* The Bog of Eternal Stench from ''Film/{{Labyrinth}}''.
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* ''FanFic/NewWorld'': ''Fanfic/NewWorld'': Dust briefly visits a boggy area, and is almost eaten by a Swampert.
[[AC:Film %%[[AC:Film -- Live-Action]]
* %%* ''Film/{{Labyrinth}}'': The Bog of Eternal Stench from ''Film/{{Labyrinth}}''.
Stench.
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* The titular location in the game show ''Series/LegendsOfTheHiddenTemple'' has a room called The Treacherous Swamp in some layouts.
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* The Blue Bayou in some versions of ''Ride/PiratesOfTheCaribbean''.
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* The Blue Bayou in some versions of ''Ride/PiratesOfTheCaribbean''.
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%%[[AC:Theme Parks]]
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* In ''WebComic/YokokasQuest'', Yokoka and Yfa travel through a colourful swamp [[https://yokokasquest.com/comic/chapter-4-page-19/ in chapter 4]], where they meet Yfa's siblings Raya, Kagi, and Tomo, who are temporarily residing there.
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* In ''WebComic/YokokasQuest'', ''Webcomic/YokokasQuest'': Yokoka and Yfa travel through a colourful swamp [[https://yokokasquest.com/comic/chapter-4-page-19/ in chapter 4]], where they meet Yfa's siblings Raya, Kagi, and Tomo, who are temporarily residing there.
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* In ''WesternAnimation/SWATKats'', Megakat Swamp is a pretty normal swamp, very everglade-like, whereas the evil Dr. Viper's domain, (revealed in [[AllThereInTheScript behind the scenes material]] as being called [[NamesToRunAwayFromReallyFast the Dead Forest]]), is a desolate and polluted marshland that is nothing but endless brackish water with gigantic dead trees (big enough that Viper actually ''lives in the hollow of one'') and eerie creatures howling in the distance. Viper's evil schemes usually revolve ''turning Megakat City itself'' into an AfterTheEnd version this trope: a festering, mutation-filled wasteland which he alternately refers to as Megaswamp City or Mutation City depending on which episode it is (and, in one of the unfinished episodes, "Viper City").
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* In ''WesternAnimation/SWATKats'', ''WesternAnimation/SWATKats'': Megakat Swamp is a pretty normal swamp, very everglade-like, whereas the evil Dr. Viper's domain, (revealed in [[AllThereInTheScript behind the scenes material]] as being called [[NamesToRunAwayFromReallyFast the Dead Forest]]), is a desolate and polluted marshland that is nothing but endless brackish water with gigantic dead trees (big enough that Viper actually ''lives in the hollow of one'') and eerie creatures howling in the distance. Viper's evil schemes usually revolve ''turning Megakat City itself'' into an AfterTheEnd version this trope: a festering, mutation-filled wasteland which he alternately refers to as Megaswamp City or Mutation City depending on which episode it is (and, in one of the unfinished episodes, "Viper City").
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* ''VideoGame/{{Bug}}'' had Splot. Filled with dangerous enemies (especially the [[MoreDakka machine-gun]] snails that were MadeOfIron), DeathCourse sections, [[SuperDrowningSkills insta-kill water]], and the [[ThatOneBoss swamp worm boss]].
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* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' had Splot. Filled with dangerous enemies (especially the [[MoreDakka machine-gun]] snails that were MadeOfIron), DeathCourse sections, [[SuperDrowningSkills insta-kill water]], and the [[ThatOneBoss swamp worm boss]].
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That One Level is a YMMV sinkhole on an objective trope.
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* ''Franchise/SonicTheHedgehog'', being a long-running video game franchise, naturally has examples of this. ''VideoGame/SonicHeroes'' has Lost Jungle, which picks up where [[JungleJapes Frog Forest]] left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place at the forest floor, where it's a lot wetter. BottomlessPits are [[SuperDrowningSkills directly under the surface of the water]]. It's [[ThatOneLevel not easy]], unless you're playing with Team Rose. It even has giant frogs that summon rain (rain from the green frogs makes the plants grow, creating new paths, but rain from the black ones kills plants), and a [[EverythingTryingToKillYou giant alligator]] that chases you to the end.
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* ''Franchise/SonicTheHedgehog'', being a long-running video game franchise, naturally has examples of this. ''VideoGame/SonicHeroes'' has Lost Jungle, which picks up where [[JungleJapes Frog Forest]] left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place at the forest floor, where it's a lot wetter. BottomlessPits are [[SuperDrowningSkills directly under the surface of the water]]. It's [[ThatOneLevel not easy]], easy, unless you're playing with Team Rose. It even has giant frogs that summon rain (rain from the green frogs makes the plants grow, creating new paths, but rain from the black ones kills plants), and a [[EverythingTryingToKillYou giant alligator]] that chases you to the end.
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* ''VideoGame/Pikmin2'': The swamp floors in the caves each consist of an open room filled by a large pool of water, dotted with flat stumps and spindly shoots and surrounded by patches of soil beaches. The party lands on a stump near the middle, and use of aquatic Blue Pikmin is necessary to navigate between the emerged areas and fight the amphibious Water Dumples and froglike Wollywogs that pupulate these floors.
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* ''VideoGame/{{Pikmin}}'' series:
** ''VideoGame/Pikmin2'': The swamp floors in the caves each consist of an open room filled by a large pool of water, dotted with flat stumps and spindly shoots and surrounded by patches of soil beaches. The party lands on a stump near the middle, and use of aquatic Blue Pikmin is necessary to navigate between the emerged areas and fight the amphibious Water Dumples and froglike Wollywogs that pupulate thesefloors.floors.
** ''VideoGame/Pikmin4'': Primordial Thicket is an area set deep in the swampy wilderness of a forest, with several mud-related hazards that are unique to the area appearing. Mud itself comes in a shallow variant that slows Pikmin down, and a deep variant that can "drown" even the water-breathing Blue Pikmin. One of its caves, the Mud Pit, is also heavily themed on a swamp, as most of it is set in aquariums filled with huge pools of mud with [[ArtificialOutdoorsDisplay a rich green forest wallpaper in the background.]]
** ''VideoGame/Pikmin2'': The swamp floors in the caves each consist of an open room filled by a large pool of water, dotted with flat stumps and spindly shoots and surrounded by patches of soil beaches. The party lands on a stump near the middle, and use of aquatic Blue Pikmin is necessary to navigate between the emerged areas and fight the amphibious Water Dumples and froglike Wollywogs that pupulate these
** ''VideoGame/Pikmin4'': Primordial Thicket is an area set deep in the swampy wilderness of a forest, with several mud-related hazards that are unique to the area appearing. Mud itself comes in a shallow variant that slows Pikmin down, and a deep variant that can "drown" even the water-breathing Blue Pikmin. One of its caves, the Mud Pit, is also heavily themed on a swamp, as most of it is set in aquariums filled with huge pools of mud with [[ArtificialOutdoorsDisplay a rich green forest wallpaper in the background.]]
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* Poison swamps have become a [[ThatOneLevel much-reviled]] staple in Creator/FromSoftware's games ever since ''VideoGame/DemonsSouls''. Not only do you get poisoned from walking around in the mud (which you are almost always forced to do), but your movement speed usually gets slowed down to a crawl while you do. Such areas include the Valley of Defilement in ''Demon's Souls'', Blighttown in ''VideoGame/DarkSouls1'', Farron Keep in ''VideoGame/DarkSoulsIII'', one section of the Forbidden Woods in ''VideoGame/{{Bloodborne}}'', one section of the Ashina Depths in ''VideoGame/SekiroShadowsDieTwice'', and ''multiple'' locations in ''VideoGame/EldenRing''. In a pre-release interview for ''Elden Ring'', game director Hidetaka Miyazaki said that he is fully aware of how much everybody hates his poison swamp levels, but [[AuthorAppeal he just loves making them so much he simply can't help himself]]. ''VideoGame/DarkSoulsII'' is notable for having no poison swamp, as it was the only game not directed by Miyazaki. Instead, it has Harvest Valley, which is full of poison ''gas'' instead. It also has the Gutter and Black Gulch, two back-to-back areas that are filled with statues that spit poison at you when you walk in front of them.
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* Poison swamps have become a [[ThatOneLevel much-reviled]] much-reviled staple in Creator/FromSoftware's games ever since ''VideoGame/DemonsSouls''. Not only do you get poisoned from walking around in the mud (which you are almost always forced to do), but your movement speed usually gets slowed down to a crawl while you do. Such areas include the Valley of Defilement in ''Demon's Souls'', Blighttown in ''VideoGame/DarkSouls1'', Farron Keep in ''VideoGame/DarkSoulsIII'', one section of the Forbidden Woods in ''VideoGame/{{Bloodborne}}'', one section of the Ashina Depths in ''VideoGame/SekiroShadowsDieTwice'', and ''multiple'' locations in ''VideoGame/EldenRing''. In a pre-release interview for ''Elden Ring'', game director Hidetaka Miyazaki said that he is fully aware of how much everybody hates his poison swamp levels, but [[AuthorAppeal he just loves making them so much he simply can't help himself]]. ''VideoGame/DarkSoulsII'' is notable for having no poison swamp, as it was the only game not directed by Miyazaki. Instead, it has Harvest Valley, which is full of poison ''gas'' instead. It also has the Gutter and Black Gulch, two back-to-back areas that are filled with statues that spit poison at you when you walk in front of them.
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** ''VideoGame/PokemonDiamondAndPearl'': The Great Marsh in Pastoria and the route west of it, full of patches of deep water for players to get stuck in, is the home of the [[DreadfulDragonfly giant dragonfly]] Yanma, the voracious [[PiranhaProblem piranha-like]] Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a ThatOneLevel because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
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** ''VideoGame/PokemonDiamondAndPearl'': The Great Marsh in Pastoria and the route west of it, full of patches of deep water for players to get stuck in, is the home of the [[DreadfulDragonfly giant dragonfly]] Yanma, the voracious [[PiranhaProblem piranha-like]] Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a ThatOneLevel difficult because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
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Videogame swamp levels in games tend to be filled with mosquitoes, [[NeverSmileAtACrocodile gators and crocodiles]], [[DreadfulDragonfly giant and ferocious dragonflies]] and [[EverythingTryingToKillYou other hostile wildlife]]. Expect some [[AmphibianAssault hopping frogs and toads]] to show up as swamp [[TheGoomba Goombas]] to give the player something simple to defeat in these levels. [[MuckingintheMud Sticky mud]], which makes movement difficult, is also a common feature, as is {{quicksand|Sucks}}.
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Videogame swamp levels in games tend to be filled with mosquitoes, [[NeverSmileAtACrocodile gators and crocodiles]], [[DreadfulDragonfly giant and ferocious dragonflies]] and [[EverythingTryingToKillYou other hostile wildlife]]. Expect some [[AmphibianAssault hopping frogs and toads]] to show up as swamp [[TheGoomba Goombas]] to give the player something simple to defeat in these levels.levels (or [[AmphibianAtLarge large ones used as bosses]]). [[MuckingintheMud Sticky mud]], which makes movement difficult, is also a common feature, as is {{quicksand|Sucks}}.
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[[folder:Real-Time Strategy]]
* ''VideoGame/Pikmin2'': The swamp floors in the caves each consist of an open room filled by a large pool of water, dotted with flat stumps and spindly shoots and surrounded by patches of soil beaches. The party lands on a stump near the middle, and use of aquatic Blue Pikmin is necessary to navigate between the emerged areas and fight the amphibious Water Dumples and froglike Wollywogs that pupulate these floors.
[[/folder]]
* ''VideoGame/Pikmin2'': The swamp floors in the caves each consist of an open room filled by a large pool of water, dotted with flat stumps and spindly shoots and surrounded by patches of soil beaches. The party lands on a stump near the middle, and use of aquatic Blue Pikmin is necessary to navigate between the emerged areas and fight the amphibious Water Dumples and froglike Wollywogs that pupulate these floors.
[[/folder]]
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* Some areas in ''VideoGame/TitanQuest'' are swamps. You can find them in Greece, on the banks of the Nile and in China. Act IV has the Tsakonian Ruins, a large series of swamp-engulfed ruins filled to the brim with living plants, tribes of Frogmen and undeads on Rhodes Island, where the Grae Sisters live.
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* ''VideoGame/TitanQuest'': Some areas in ''VideoGame/TitanQuest'' are swamps. You can find them in Greece, on the banks of the Nile and in China. Act IV has the Tsakonian Ruins, a large series of swamp-engulfed ruins filled to the brim with living plants, tribes of Frogmen and undeads on Rhodes Island, where the Grae Sisters live.
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* The first four levels of ''VideoGame/{{Vectorman 2}}'', "Geronimo", "Night in the Swamp", "Bog Jam", and "In Blackest Night" all take place in a swamp at night.
* ''VideoGame/{{Wizardry}} VI'' has an unnamed swamp region, and ''8'' simply labels its "The Swamp."
* ''VideoGame/{{Wizardry}} VI'' has an unnamed swamp region, and ''8'' simply labels its "The Swamp."
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* ''VideoGame/Vectorman2'': The first four levels of ''VideoGame/{{Vectorman 2}}'', levels, "Geronimo", "Night in the Swamp", "Bog Jam", and "In Blackest Night" Night", all take place in a swamp at night.
*''VideoGame/{{Wizardry}} VI'' ''VideoGame/WizardryVI'' has an unnamed swamp region, and ''8'' simply labels its "The Swamp."
*
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* ''VideoGame/{{Necesse}}'' has swamps that have significantly more water than other biomes, and are the only biome that doesn't have villages. The underground is the source of the rare ivy (regular) and mycelium (deep) ores.
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The amount of water in the area may necessitate platforming if the hero [[SuperDrowningSkills can't swim]], and may even turn the area into a [[DownTheDrain water level]] at times if there's enough of it. Alternatively, it may contain GrimyWater, which is either polluted or full of [[PiranhaProblem piranhas]]. Color schemes will invariably be dull yellows, [[RealIsBrown browns, or greens]] in particularly depressing shades.
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The amount of water in the area may necessitate platforming if the hero [[SuperDrowningSkills can't swim]], and may even turn the area into a [[DownTheDrain water water]] [[UnderTheSea level]] at times if there's enough of it. Alternatively, it may contain GrimyWater, which is either polluted or full of [[PiranhaProblem piranhas]]. Color schemes will invariably be dull yellows, [[RealIsBrown browns, or greens]] in particularly depressing shades.
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Videogame swamp levels in games tend to be filled with mosquitoes, [[NeverSmileAtACrocodile gators and crocodiles]], [[DreadfulDragonfly giant and ferocious dragonflies]] and [[EverythingTryingToKillYou other hostile wildlife]]. [[MuckingintheMud Sticky mud]], which makes movement difficult, is also a common feature, as is {{quicksand|Sucks}}.
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Videogame swamp levels in games tend to be filled with mosquitoes, [[NeverSmileAtACrocodile gators and crocodiles]], [[DreadfulDragonfly giant and ferocious dragonflies]] and [[EverythingTryingToKillYou other hostile wildlife]]. Expect some [[AmphibianAssault hopping frogs and toads]] to show up as swamp [[TheGoomba Goombas]] to give the player something simple to defeat in these levels. [[MuckingintheMud Sticky mud]], which makes movement difficult, is also a common feature, as is {{quicksand|Sucks}}.
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* The Ahm Fen from ''VideoGame/BreathOfFireIV''. The gimmick of the area is that there are giant yet harmless snakes that can be manipulated to be used as bridges to cross the area. Enemies include giant parrots, mini mages and patrolmen who are, strangely enough, reluctant to fight the heroes.[[spoiler: A signpost at the end of the stage clarifies this is a wildlife preserve and home to an endemic endangered species, the Ahm Snake. The patrolmen are there to watch over the reptiles, not to fight intruders.]]
* ''VideoGame/BugFables'' has one in the form of the Wild Swamplands. It's home to the Leafbug Tribes and [[spoiler:Kabbu's ArchEnemy, [[TheDreaded The Beast.]]]]
* ''VideoGame/BugFables'' has one in the form of the Wild Swamplands. It's home to the Leafbug Tribes and [[spoiler:Kabbu's ArchEnemy, [[TheDreaded The Beast.]]]]
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* ''VideoGame/BreathOfFireIV'': The Ahm Fen from ''VideoGame/BreathOfFireIV''.Fen. The gimmick of the area is that there are giant yet harmless snakes that can be manipulated to be used as bridges to cross the area. Enemies include giant parrots, mini mages and patrolmen who are, strangely enough, reluctant to fight the heroes.[[spoiler: A signpost at the end of the stage clarifies this is a wildlife preserve and home to an endemic endangered species, the Ahm Snake. The patrolmen are there to watch over the reptiles, not to fight intruders.]]
*''VideoGame/BugFables'' has one in the form of the ''VideoGame/BugFables'': The Wild Swamplands. It's Swamplands, where Kabbu passed through to get to Bugaria, is a hostile stretch of overgrown marsh home to the Leafbug Tribes aggressive wildlife, animated plants and hostile tribes, and navigating it requires finding ways to cross extensive stretches of open water. The final boss is [[spoiler:Kabbu's ArchEnemy, [[TheDreaded The Beast.]]]]the Beast]], a monstrous giant centipede]].
*
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* The third level of ''VideoGame/KingsQuestMaskOfEternity'', called just "the Swamp".
* The Frog's marsh in ''VideoGame/LegendOfKay''.
* ''Lost in Blue 2'' and ''Lost in Blue 3'' featured a bit of this...
* ''VideoGame/QuestForGloryIV'' also features a swamp. Different classes have different ways of getting through it; fighters or paladins have enough strength to just wade through, hacking at the grasping hands with sword or axe if necessary; wizards learn a spell that enables them to glide across the surface; and thieves are nimble enough to leap from hillock to hillock, as in the King's Quest IV example above.
* The Frog's marsh in ''VideoGame/LegendOfKay''.
* ''Lost in Blue 2'' and ''Lost in Blue 3'' featured a bit of this...
* ''VideoGame/QuestForGloryIV'' also features a swamp. Different classes have different ways of getting through it; fighters or paladins have enough strength to just wade through, hacking at the grasping hands with sword or axe if necessary; wizards learn a spell that enables them to glide across the surface; and thieves are nimble enough to leap from hillock to hillock, as in the King's Quest IV example above.
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*
%%* ''Lost in Blue 2'' and ''Lost in Blue 3'' featured a bit of this...
* ''VideoGame/QuestForGloryIV''
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* Most of the ''Franchise/{{Castlevania}}'' games have at least one level of this type. The second level of ''VideoGame/SuperCastlevaniaIV'', for example, consisted mostly of a swampy forest filled with mudmen. The second half was a massive pool of quicksand.
* One such level in ''Franchise/StarWars [[VideoGame/DarkForcesSaga Jedi Knight II]]: Jedi Outcast'', where the "jungle" was a huge lake/marsh. Similarly, any Dagobah level in videogame adaptations of ''Film/TheEmpireStrikesBack'' qualifies. The planet also makes an appearance in ''VideoGame/RogueSquadron 3'', as well as ''Star Wars: Demolition'' and ''VideoGame/StarWarsBattlefront II''.
* One such level in ''Franchise/StarWars [[VideoGame/DarkForcesSaga Jedi Knight II]]: Jedi Outcast'', where the "jungle" was a huge lake/marsh. Similarly, any Dagobah level in videogame adaptations of ''Film/TheEmpireStrikesBack'' qualifies. The planet also makes an appearance in ''VideoGame/RogueSquadron 3'', as well as ''Star Wars: Demolition'' and ''VideoGame/StarWarsBattlefront II''.
to:
* ''Franchise/{{Castlevania}}'': Most of the ''Franchise/{{Castlevania}}'' games have at least one level of this type. The second level of ''VideoGame/SuperCastlevaniaIV'', for example, consisted mostly of a swampy forest filled with mudmen. The second half was a massive pool of quicksand.
*One such level in ''Franchise/StarWars [[VideoGame/DarkForcesSaga Jedi Knight II]]: Jedi Outcast'', where Outcast'': In one level, the "jungle" was os a huge lake/marsh. Similarly, any Dagobah level in videogame adaptations of ''Film/TheEmpireStrikesBack'' qualifies. The planet also makes an appearance in ''VideoGame/RogueSquadron 3'', as well as ''Star Wars: Demolition'' and ''VideoGame/StarWarsBattlefront II''.
*
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Several small swamps can be found across Hyrule, and feature a very hot body of mud where Link will sink if he attempts to cross it without using either the ice blocks created via Cryonis or an object that is large enough to be used as a bridge. One of the Sheikah Towers is entirely surrounded by one of the largest moats of mud in the game (it's only smaller than the mud surrounding Typhlo Ruins), and the amount of Wizzrobes located nearby makes reaching it, let alone climbing it, very difficult.
to:
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Several small swamps can be found across Hyrule, and feature a very hot body of mud where Link will sink if he attempts to cross it without using either the ice blocks created via Cryonis or an object that is large enough to be used as a bridge. One of the Sheikah Towers is entirely surrounded by one of the largest moats of mud in the game (it's only smaller than the mud surrounding Typhlo Ruins), and the amount of Wizzrobes located nearby makes reaching it, let alone climbing it, very difficult.
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The game has the Great Swamp in the Overworld, which is portrayed in a more positive light but has no lack of critters and monsters like other areas. The Dark World, however, sports two: The Swamp of Evil and the unnamed, Dark World version of the Great Swamp, each with its own dungeon.
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The game has the Great Swamp in the Overworld, which is portrayed in a more positive light but has no lack of critters and monsters like other areas. The Dark World, however, sports two: The the Swamp of Evil Evil, home to kappas and giant mud-swimming worms, and the unnamed, Plains of Ruin, Dark World version of the Great Swamp, each with its own dungeon.
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%%* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'': Mz. Ruby's voodoo-themed Haiti level.
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Adding context to a ZCE
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%%* ''VideoGame/JakAndDaxterThePrecursorLegacy'': Boggy Swamp.
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* ''VideoGame/BugFables'' has one in the form of the Wild Swamplands. It's home to the Leafbug Tribes and [[spoiler:Kabbu's ArchEnemy, [[TheDreaded The Beast.]]]]
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' has the Korcari Wilds, the sections of which the player visits consist of swamps dotted with occasional ruins. The game's FlavorText for the area describes it as a massive peat bog.
** ''VideoGame/DragonAgeOriginsAwakening'' has the Blackmarsh, whose name fits it very well. Lampshaded in ''VideoGame/DragonAgeII'' (which is refreshingly swamp-free) when Anders tells Varric about the place; Varric notes that adding the word "marsh" to any location's name automatically makes it sound bad.
** ''VideoGame/DragonAgeInquisition'':
*** The game has the Fallow Mire, where it's constantly raining and the sun never shines. It's largely a bog with some chunks of land that aren't completely covered in water, all of the buildings are in disrepair, and the people who used to live there have died out thanks to a plague. Their shambling undead corpses occasionally attack the Inquisitor and friends.
*** The region of Crestwood also fits the bill when the Inquisition first visits it. However, this is not the usual nature of the place; a Fade rift in the middle of the lake is wreaking havoc on the weather and landscape. After the Inquisitor opens the dam, drains the lake, and dispatches the rift, the rainy swamplike environment is replaced with brilliant sunshine and green fields.
** ''VideoGame/DragonAgeOrigins'' has the Korcari Wilds, the sections of which the player visits consist of swamps dotted with occasional ruins. The game's FlavorText for the area describes it as a massive peat bog.
** ''VideoGame/DragonAgeOriginsAwakening'' has the Blackmarsh, whose name fits it very well. Lampshaded in ''VideoGame/DragonAgeII'' (which is refreshingly swamp-free) when Anders tells Varric about the place; Varric notes that adding the word "marsh" to any location's name automatically makes it sound bad.
** ''VideoGame/DragonAgeInquisition'':
*** The game has the Fallow Mire, where it's constantly raining and the sun never shines. It's largely a bog with some chunks of land that aren't completely covered in water, all of the buildings are in disrepair, and the people who used to live there have died out thanks to a plague. Their shambling undead corpses occasionally attack the Inquisitor and friends.
*** The region of Crestwood also fits the bill when the Inquisition first visits it. However, this is not the usual nature of the place; a Fade rift in the middle of the lake is wreaking havoc on the weather and landscape. After the Inquisitor opens the dam, drains the lake, and dispatches the rift, the rainy swamplike environment is replaced with brilliant sunshine and green fields.
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* ''Franchise/{{Pokemon}}'': Swamps turn up from time to time, usually featuring deep water or mud as navigation obstacles. They are typically home to a mixture of Ground- and Water-types, alongside other creatures based on swamp plants and animals.
** ''VideoGame/PokemonDiamondAndPearl'': The Great Marsh in Pastoria and the route west of it, full of patches of deep water for players to get stuck in, is the home of the [[DreadfulDragonfly giant dragonfly]] Yanma, the voracious [[PiranhaProblem piranha-like]] Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a ThatOneLevel because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
** ''VideoGame/PokemonBlackAndWhite'': Several areas outside Icirrus City, including the aptly-named Moor of Icirrus, which [[SlippySlideyIceWorld freezes over]] in the winter.
** ''VideoGame/PokemonXAndY'': Laverre Nature Trail (Route 14) features wetlands. Some deep areas of water have spots where you can get stuck. Look for [[BlobMonster Goomy]] here! This area overlaps with BigBoosHaunt, as much of the swamp consists of old flooded graveyard, leading a variety of ghosts to join the swamp denizens.
** ''VideoGame/PokemonLegendsArceus'': The Crimson Mirelands are located where the Great Marsh is found in the chronologically later events of ''Diamond and Pearl''. While they contain several tall hills, the flat areas between these are covered in pools of water and fields of muddy bogs. Its native Pokémon include a variety of Ground- and Water-types, alongside carnivorous plants and giant insects.
* ''VideoGame/PhantasyStarZero'': Ozette Wetlands is this. The actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry. It's riddled with electric seals, frogs, giant birds which likely prey on the frogs (and all of them love human flesh equally), and a loli-lovin' octopus.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' has the Korcari Wilds, the sections of which the player visits consist of swamps dotted with occasional ruins. The game's FlavorText for the area describes it as a massive peat bog.
** ''VideoGame/DragonAgeOriginsAwakening'' has the Blackmarsh, whose name fits it very well. Lampshaded in ''VideoGame/DragonAgeII'' (which is refreshingly swamp-free) when Anders tells Varric about the place; Varric notes that adding the word "marsh" to any location's name automatically makes it sound bad.
** ''VideoGame/DragonAgeInquisition'':
*** The game has the Fallow Mire, where it's constantly raining and the sun never shines. It's largely a bog with some chunks of land that aren't completely covered in water, all of the buildings are in disrepair, and the people who used to live there have died out thanks to a plague. Their shambling undead corpses occasionally attack the Inquisitor and friends.
*** The region of Crestwood also fits the bill when the Inquisition first visits it. However, this is not the usual nature of the place; a Fade rift in the middle of the lake is wreaking havoc on the weather and landscape. After the Inquisitor opens the dam, drains the lake, and dispatches the rift, the rainy swamplike environment is replaced with brilliant sunshine and green fields.
** ''VideoGame/PokemonDiamondAndPearl'': The Great Marsh in Pastoria and the route west of it, full of patches of deep water for players to get stuck in, is the home of the [[DreadfulDragonfly giant dragonfly]] Yanma, the voracious [[PiranhaProblem piranha-like]] Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a ThatOneLevel because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
** ''VideoGame/PokemonBlackAndWhite'': Several areas outside Icirrus City, including the aptly-named Moor of Icirrus, which [[SlippySlideyIceWorld freezes over]] in the winter.
** ''VideoGame/PokemonXAndY'': Laverre Nature Trail (Route 14) features wetlands. Some deep areas of water have spots where you can get stuck. Look for [[BlobMonster Goomy]] here! This area overlaps with BigBoosHaunt, as much of the swamp consists of old flooded graveyard, leading a variety of ghosts to join the swamp denizens.
** ''VideoGame/PokemonLegendsArceus'': The Crimson Mirelands are located where the Great Marsh is found in the chronologically later events of ''Diamond and Pearl''. While they contain several tall hills, the flat areas between these are covered in pools of water and fields of muddy bogs. Its native Pokémon include a variety of Ground- and Water-types, alongside carnivorous plants and giant insects.
* ''VideoGame/PhantasyStarZero'': Ozette Wetlands is this. The actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry. It's riddled with electric seals, frogs, giant birds which likely prey on the frogs (and all of them love human flesh equally), and a loli-lovin' octopus.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' has the Korcari Wilds, the sections of which the player visits consist of swamps dotted with occasional ruins. The game's FlavorText for the area describes it as a massive peat bog.
** ''VideoGame/DragonAgeOriginsAwakening'' has the Blackmarsh, whose name fits it very well. Lampshaded in ''VideoGame/DragonAgeII'' (which is refreshingly swamp-free) when Anders tells Varric about the place; Varric notes that adding the word "marsh" to any location's name automatically makes it sound bad.
** ''VideoGame/DragonAgeInquisition'':
*** The game has the Fallow Mire, where it's constantly raining and the sun never shines. It's largely a bog with some chunks of land that aren't completely covered in water, all of the buildings are in disrepair, and the people who used to live there have died out thanks to a plague. Their shambling undead corpses occasionally attack the Inquisitor and friends.
*** The region of Crestwood also fits the bill when the Inquisition first visits it. However, this is not the usual nature of the place; a Fade rift in the middle of the lake is wreaking havoc on the weather and landscape. After the Inquisitor opens the dam, drains the lake, and dispatches the rift, the rainy swamplike environment is replaced with brilliant sunshine and green fields.
to:
* ''Franchise/{{Pokemon}}'': Swamps turn up from time to time, usually featuring deep water or mud as navigation obstacles. They are typically home to ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has a mixture of Ground- and Water-types, alongside other creatures based on swamp plants and animals.
** ''VideoGame/PokemonDiamondAndPearl'': The Great Marsh in Pastoria and the route west of it, full of patches of deep water for players to get stuck in, is the home of the [[DreadfulDragonfly giant dragonfly]] Yanma, the voracious [[PiranhaProblem piranha-like]] Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a ThatOneLevel because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
** ''VideoGame/PokemonBlackAndWhite'': Several areas outside Icirrus City, including the aptly-named Moor of Icirrus, which [[SlippySlideyIceWorld freezes over]] in the winter.
** ''VideoGame/PokemonXAndY'': Laverre Nature Trail (Route 14) features wetlands. Some deep areas of water have spots where you can get stuck. Look for [[BlobMonster Goomy]] here! This area overlapsMiniDungeon example with BigBoosHaunt, as much of the swamp consists of old flooded graveyard, leading a variety of ghosts to join the swamp denizens.
** ''VideoGame/PokemonLegendsArceus'': The Crimson Mirelands areNoisy Marsh, located where the Great Marsh is found in the chronologically later events of ''Diamond and Pearl''. While they contain several tall hills, the flat areas between these are covered in pools of water and fields of muddy bogs. Its native Pokémon include a variety of Ground- and Water-types, alongside carnivorous plants and giant insects.
* ''VideoGame/PhantasyStarZero'': Ozette Wetlands is this. The actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry.Scarlet Pillars. It's riddled with electric seals, frogs, giant birds which likely prey on the frogs (and all of them love human flesh equally), and a loli-lovin' octopus.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' has the Korcari Wilds, the sections of which the player visits consist of swamps dotted with occasional ruins. The game's FlavorText for thewaterlogged area describes it as a massive peat bog.
** ''VideoGame/DragonAgeOriginsAwakening'' has the Blackmarsh, whose name fits itinhabited by frog-like F.O.E. monsters that move diagonally (a very well. Lampshaded in ''VideoGame/DragonAgeII'' (which is refreshingly swamp-free) when Anders tells Varric about the place; Varric notes that adding the word "marsh" to any location's name automatically makes it sound bad.
** ''VideoGame/DragonAgeInquisition'':
*** The game has the Fallow Mire, where it's constantly raining and the sun never shines. It's largely a bog with some chunks of land that aren't completely covered in water, all of the buildings are in disrepair, and the people who used to live there have died out thanks to a plague. Their shambling undead corpses occasionally attack the Inquisitor and friends.
*** The region of Crestwood also fits the bill when the Inquisition first visits it. However, this is not the usual nature of the place; a Fade riftrare sight in the middle series).
* The Swamp ofthe lake is wreaking havoc on the weather No Hope, Nightshadow Bog and landscape. After the Inquisitor opens the dam, drains the lake, and dispatches the rift, the rainy swamplike environment is replaced with brilliant sunshine and green fields.especially The Peat Bog in ''VideoGame/EverQuestII''
** ''VideoGame/PokemonDiamondAndPearl'': The Great Marsh in Pastoria and the route west of it, full of patches of deep water for players to get stuck in, is the home of the [[DreadfulDragonfly giant dragonfly]] Yanma, the voracious [[PiranhaProblem piranha-like]] Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a ThatOneLevel because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
** ''VideoGame/PokemonBlackAndWhite'': Several areas outside Icirrus City, including the aptly-named Moor of Icirrus, which [[SlippySlideyIceWorld freezes over]] in the winter.
** ''VideoGame/PokemonXAndY'': Laverre Nature Trail (Route 14) features wetlands. Some deep areas of water have spots where you can get stuck. Look for [[BlobMonster Goomy]] here! This area overlaps
** ''VideoGame/PokemonLegendsArceus'': The Crimson Mirelands are
* ''VideoGame/PhantasyStarZero'': Ozette Wetlands is this. The actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' has the Korcari Wilds, the sections of which the player visits consist of swamps dotted with occasional ruins. The game's FlavorText for the
** ''VideoGame/DragonAgeOriginsAwakening'' has the Blackmarsh, whose name fits it
** ''VideoGame/DragonAgeInquisition'':
*** The game has the Fallow Mire, where it's constantly raining and the sun never shines. It's largely a bog with some chunks of land that aren't completely covered in water, all of the buildings are in disrepair, and the people who used to live there have died out thanks to a plague. Their shambling undead corpses occasionally attack the Inquisitor and friends.
*** The region of Crestwood also fits the bill when the Inquisition first visits it. However, this is not the usual nature of the place; a Fade rift
* The Swamp of
%%* Tramdine Fens in ''VideoGame/FinalFantasyTacticsA2''
* Poison swamps have become a [[ThatOneLevel much-reviled]] staple in Creator/FromSoftware's games ever since ''VideoGame/DemonsSouls''. Not only do you get poisoned from walking around in the mud (which you are almost always forced to do), but your movement speed usually gets slowed down to a crawl while you do. Such areas include the Valley of Defilement in ''Demon's Souls'', Blighttown in ''VideoGame/DarkSouls1'', Farron Keep in ''VideoGame/DarkSoulsIII'', one section of the Forbidden Woods in ''VideoGame/{{Bloodborne}}'', one section of the Ashina Depths in ''VideoGame/SekiroShadowsDieTwice'', and ''multiple'' locations in ''VideoGame/EldenRing''. In a pre-release interview for ''Elden Ring'', game director Hidetaka Miyazaki said that he is fully aware of how much everybody hates his poison swamp levels, but [[AuthorAppeal he just loves making them so much he simply can't help himself]]. ''VideoGame/DarkSoulsII'' is notable for having no poison swamp, as it was the only game not directed by Miyazaki. Instead, it has Harvest Valley, which is full of poison ''gas'' instead. It also has the Gutter and Black Gulch, two back-to-back areas that are filled with statues that spit poison at you when you walk in front of them.
* Poison swamps have become a [[ThatOneLevel much-reviled]] staple in Creator/FromSoftware's games ever since ''VideoGame/DemonsSouls''. Not only do you get poisoned from walking around in the mud (which you are almost always forced to do), but your movement speed usually gets slowed down to a crawl while you do. Such areas include the Valley of Defilement in ''Demon's Souls'', Blighttown in ''VideoGame/DarkSouls1'', Farron Keep in ''VideoGame/DarkSoulsIII'', one section of the Forbidden Woods in ''VideoGame/{{Bloodborne}}'', one section of the Ashina Depths in ''VideoGame/SekiroShadowsDieTwice'', and ''multiple'' locations in ''VideoGame/EldenRing''. In a pre-release interview for ''Elden Ring'', game director Hidetaka Miyazaki said that he is fully aware of how much everybody hates his poison swamp levels, but [[AuthorAppeal he just loves making them so much he simply can't help himself]]. ''VideoGame/DarkSoulsII'' is notable for having no poison swamp, as it was the only game not directed by Miyazaki. Instead, it has Harvest Valley, which is full of poison ''gas'' instead. It also has the Gutter and Black Gulch, two back-to-back areas that are filled with statues that spit poison at you when you walk in front of them.
Deleted line(s) 162,165 (click to see context) :
* The Swamp of No Hope, Nightshadow Bog and especially The Peat Bog in ''VideoGame/EverQuestII''
* Some areas in ''VideoGame/TitanQuest'' are swamps. You can find them in Greece, on the banks of the Nile and in China. Act IV has the Tsakonian Ruins, a large series of swamp-engulfed ruins filled to the brim with living plants, tribes of Frogmen and undeads on Rhodes Island, where the Grae Sisters live.
* ''VideoGame/{{Wizardry}} VI'' has an unnamed swamp region, and ''8'' simply labels its "The Swamp."
* Tramdine Fens in ''VideoGame/FinalFantasyTacticsA2''
* Some areas in ''VideoGame/TitanQuest'' are swamps. You can find them in Greece, on the banks of the Nile and in China. Act IV has the Tsakonian Ruins, a large series of swamp-engulfed ruins filled to the brim with living plants, tribes of Frogmen and undeads on Rhodes Island, where the Grae Sisters live.
* ''VideoGame/{{Wizardry}} VI'' has an unnamed swamp region, and ''8'' simply labels its "The Swamp."
* Tramdine Fens in ''VideoGame/FinalFantasyTacticsA2''
Deleted line(s) 167,169 (click to see context) :
* The Satorl Marsh in ''VideoGame/XenobladeChronicles1'' plays with this trope. During the day, it's this. At night, the trees light up, [[SceneryPorn and you get to see why it's called "the shimmering marsh"]].
* The continent of Primordia in ''VideoGame/XenobladeChroniclesX'' has chunks of swamp land, but most of the marshy land you'll find is in Noctilum and Sylvalum. Don't let the latter's look fool you into thinking it's a SlippySlideyIceWorld.
* Poison swamps have become a [[ThatOneLevel much-reviled]] staple in Creator/FromSoftware's games ever since ''VideoGame/DemonsSouls''. Not only do you get poisoned from walking around in the mud (which you are almost always forced to do), but your movement speed usually gets slowed down to a crawl while you do. Such areas include the Valley of Defilement in ''Demon's Souls'', Blighttown in ''VideoGame/DarkSouls1'', Farron Keep in ''VideoGame/DarkSoulsIII'', one section of the Forbidden Woods in ''VideoGame/{{Bloodborne}}'', one section of the Ashina Depths in ''VideoGame/SekiroShadowsDieTwice'', and ''multiple'' locations in ''VideoGame/EldenRing''. In a pre-release interview for ''Elden Ring'', game director Hidetaka Miyazaki said that he is fully aware of how much everybody hates his poison swamp levels, but [[AuthorAppeal he just loves making them so much he simply can't help himself]]. ''VideoGame/DarkSoulsII'' is notable for having no poison swamp, as it was the only game not directed by Miyazaki. Instead, it has Harvest Valley, which is full of poison ''gas'' instead. It also has the Gutter and Black Gulch, two back-to-back areas that are filled with statues that spit poison at you when you walk in front of them.
* The continent of Primordia in ''VideoGame/XenobladeChroniclesX'' has chunks of swamp land, but most of the marshy land you'll find is in Noctilum and Sylvalum. Don't let the latter's look fool you into thinking it's a SlippySlideyIceWorld.
* Poison swamps have become a [[ThatOneLevel much-reviled]] staple in Creator/FromSoftware's games ever since ''VideoGame/DemonsSouls''. Not only do you get poisoned from walking around in the mud (which you are almost always forced to do), but your movement speed usually gets slowed down to a crawl while you do. Such areas include the Valley of Defilement in ''Demon's Souls'', Blighttown in ''VideoGame/DarkSouls1'', Farron Keep in ''VideoGame/DarkSoulsIII'', one section of the Forbidden Woods in ''VideoGame/{{Bloodborne}}'', one section of the Ashina Depths in ''VideoGame/SekiroShadowsDieTwice'', and ''multiple'' locations in ''VideoGame/EldenRing''. In a pre-release interview for ''Elden Ring'', game director Hidetaka Miyazaki said that he is fully aware of how much everybody hates his poison swamp levels, but [[AuthorAppeal he just loves making them so much he simply can't help himself]]. ''VideoGame/DarkSoulsII'' is notable for having no poison swamp, as it was the only game not directed by Miyazaki. Instead, it has Harvest Valley, which is full of poison ''gas'' instead. It also has the Gutter and Black Gulch, two back-to-back areas that are filled with statues that spit poison at you when you walk in front of them.
Changed line(s) 175 (click to see context) from:
* ''VideoGame/{{Ultima}}'': The Fens of the Dead south of Paws, the Bloody Plains/Bloody Marsh southeast of Minoc, and the swamp around Lock Lake known as the Bog of Desolation. Swamp boots are a must when travelling by foot. By ''VideoGame/UltimaIX'', the increased depth means The Avatar can be swimming in swamp water while protected by swamp boots.
to:
* ''VideoGame/{{Ultima}}'': ''VideoGame/PhantasyStarZero'': Ozette Wetlands is this. The Fens actual wetlands are either muddy or rigged with boardwalks to keep your feet (reasonably) dry. It's riddled with electric seals, frogs, giant birds which likely prey on the frogs (and all of them love human flesh equally), and a loli-lovin' octopus.
* ''Franchise/{{Pokemon}}'': Swamps turn up from time to time, usually featuring deep water or mud as navigation obstacles. They are typically home to a mixture of Ground- and Water-types, alongside other creatures based on swamp plants and animals.
** ''VideoGame/PokemonDiamondAndPearl'': The Great Marsh in Pastoria and the route west of it, full of patches of deep water for players to get stuck in, is the home of theDead south of Paws, [[DreadfulDragonfly giant dragonfly]] Yanma, the Bloody Plains/Bloody Marsh southeast of Minoc, voracious [[PiranhaProblem piranha-like]] Carvanha, and a variety of other swamp wildlife. Good luck catching Croagunk and Carnivine. A bit of a ThatOneLevel because of your character's tendency to get stuck in deep mud and waste time trying to wiggle out of it.
** ''VideoGame/PokemonBlackAndWhite'': Several areas outside Icirrus City, including the aptly-named Moor of Icirrus, which [[SlippySlideyIceWorld freezes over]] in the winter.
** ''VideoGame/PokemonXAndY'': Laverre Nature Trail (Route 14) features wetlands. Some deep areas of water have spots where you can get stuck. Look for [[BlobMonster Goomy]] here! This area overlaps with BigBoosHaunt, as much of the swamparound Lock Lake known as consists of old flooded graveyard, leading a variety of ghosts to join the Bog of Desolation. Swamp boots are a must when travelling by foot. By ''VideoGame/UltimaIX'', the increased depth means The Avatar can be swimming in swamp denizens.
** ''VideoGame/PokemonLegendsArceus'': The Crimson Mirelands are located where the Great Marsh is found in the chronologically later events of ''Diamond and Pearl''. While they contain several tall hills, the flat areas between these are covered in pools of waterwhile protected by swamp boots.and fields of muddy bogs. Its native Pokémon include a variety of Ground- and Water-types, alongside carnivorous plants and giant insects.
* ''Franchise/{{Pokemon}}'': Swamps turn up from time to time, usually featuring deep water or mud as navigation obstacles. They are typically home to a mixture of Ground- and Water-types, alongside other creatures based on swamp plants and animals.
** ''VideoGame/PokemonDiamondAndPearl'': The Great Marsh in Pastoria and the route west of it, full of patches of deep water for players to get stuck in, is the home of the
** ''VideoGame/PokemonBlackAndWhite'': Several areas outside Icirrus City, including the aptly-named Moor of Icirrus, which [[SlippySlideyIceWorld freezes over]] in the winter.
** ''VideoGame/PokemonXAndY'': Laverre Nature Trail (Route 14) features wetlands. Some deep areas of water have spots where you can get stuck. Look for [[BlobMonster Goomy]] here! This area overlaps with BigBoosHaunt, as much of the swamp
** ''VideoGame/PokemonLegendsArceus'': The Crimson Mirelands are located where the Great Marsh is found in the chronologically later events of ''Diamond and Pearl''. While they contain several tall hills, the flat areas between these are covered in pools of water
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* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has a MiniDungeon example with the Noisy Marsh, located in the Scarlet Pillars. It's a waterlogged area inhabited by frog-like F.O.E. monsters that move diagonally (a very rare sight in the series).
* ''VideoGame/BugFables'' has one in the form of the Wild Swamplands. It's home to the Leafbug Tribes and [[spoiler: Kabbu's ArchEnemy, [[TheDreaded The Beast.]]]]
* ''VideoGame/BugFables'' has one in the form of the Wild Swamplands. It's home to the Leafbug Tribes and [[spoiler: Kabbu's ArchEnemy, [[TheDreaded The Beast.]]]]
to:
* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has a MiniDungeon example with Some areas in ''VideoGame/TitanQuest'' are swamps. You can find them in Greece, on the Noisy Marsh, located in the Scarlet Pillars. It's a waterlogged area inhabited by frog-like F.O.E. monsters that move diagonally (a very rare sight in the series).
* ''VideoGame/BugFables'' has one in the formbanks of the Wild Swamplands. It's home Nile and in China. Act IV has the Tsakonian Ruins, a large series of swamp-engulfed ruins filled to the Leafbug Tribes brim with living plants, tribes of Frogmen and [[spoiler: Kabbu's ArchEnemy, [[TheDreaded undeads on Rhodes Island, where the Grae Sisters live.
* ''VideoGame/{{Ultima}}'': TheBeast.]]]]Fens of the Dead south of Paws, the Bloody Plains/Bloody Marsh southeast of Minoc, and the swamp around Lock Lake known as the Bog of Desolation. Swamp boots are a must when travelling by foot. By ''VideoGame/UltimaIX'', the increased depth means The Avatar can be swimming in swamp water while protected by swamp boots.
* ''VideoGame/BugFables'' has one in the form
* ''VideoGame/{{Ultima}}'': The
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* ''VideoGame/{{Wizardry}} VI'' has an unnamed swamp region, and ''8'' simply labels its "The Swamp."
* The Satorl Marsh in ''VideoGame/XenobladeChronicles1'' plays with this trope. During the day, it's this. At night, the trees light up, [[SceneryPorn and you get to see why it's called "the shimmering marsh"]].
* The continent of Primordia in ''VideoGame/XenobladeChroniclesX'' has chunks of swamp land, but most of the marshy land you'll find is in Noctilum and Sylvalum. Don't let the latter's look fool you into thinking it's a SlippySlideyIceWorld.
* The Satorl Marsh in ''VideoGame/XenobladeChronicles1'' plays with this trope. During the day, it's this. At night, the trees light up, [[SceneryPorn and you get to see why it's called "the shimmering marsh"]].
* The continent of Primordia in ''VideoGame/XenobladeChroniclesX'' has chunks of swamp land, but most of the marshy land you'll find is in Noctilum and Sylvalum. Don't let the latter's look fool you into thinking it's a SlippySlideyIceWorld.
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* ''VideoGame/AlisiaDragoon'''s Stage 2, complete with a froglike abomination for a boss.
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* ''VideoGame/HeyPikmin'': The Lushlife Murk is a stretch of swampland filled with [[GrimyWater purple, highly toxic water that will kill Olimar on contact]], and which must be navigated by platforming off of floating bottles and dragonfly-like insects.
%%* ''VideoGame/YookaLaylee'' has Moodymaze Marsh.
%%* ''VideoGame/YookaLaylee'' has Moodymaze Marsh.
to:
* ''VideoGame/{{Bug}}'' had Splot. Filled with
%%* ''VideoGame/YookaLaylee'' has Moodymaze Marsh.
Changed line(s) 93,97 (click to see context) from:
* ''VideoGame/SongsForAHero'': The second act of the second level "Kwagmiar Swamp" ("Selva de Panthanum" in the original) happens at the forest floor and thus is much more darker and wetter than the previous act Django Forest, with the music getting more sinister and slow. A big element of the act involves the Hero having to balance and escape from enemies in a raft across the river, in which falling into the water costs a big portion of life.
* ''VideoGame/SonicTheHedgehog'', being a long-running video game franchise, naturally has examples of this. ''VideoGame/SonicHeroes'' has Lost Jungle, which picks up where [[JungleJapes Frog Forest]] left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place at the forest floor, where it's a lot wetter. BottomlessPits are [[SuperDrowningSkills directly under the surface of the water]]. It's [[ThatOneLevel not easy]], unless you're playing with Team Rose. It even has giant frogs that summon rain (rain from the green frogs makes the plants grow, creating new paths, but rain from the black ones kills plants), and a [[EverythingTryingToKillYou giant alligator]] that chases you to the end.
%%** ''VideoGame/SonicCD'': The past version of Quartz Quadrant.
* ''VideoGame/{{Vexx}}'' had the Neverglades, which combined aspects of a swampy level with a TempleOfDoom.
%%* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'': Mz. Ruby's voodoo-themed Haiti level.
* ''VideoGame/SonicTheHedgehog'', being a long-running video game franchise, naturally has examples of this. ''VideoGame/SonicHeroes'' has Lost Jungle, which picks up where [[JungleJapes Frog Forest]] left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place at the forest floor, where it's a lot wetter. BottomlessPits are [[SuperDrowningSkills directly under the surface of the water]]. It's [[ThatOneLevel not easy]], unless you're playing with Team Rose. It even has giant frogs that summon rain (rain from the green frogs makes the plants grow, creating new paths, but rain from the black ones kills plants), and a [[EverythingTryingToKillYou giant alligator]] that chases you to the end.
%%** ''VideoGame/SonicCD'': The past version of Quartz Quadrant.
* ''VideoGame/{{Vexx}}'' had the Neverglades, which combined aspects of a swampy level with a TempleOfDoom.
%%* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'': Mz. Ruby's voodoo-themed Haiti level.
to:
* ''VideoGame/SonicTheHedgehog'', being a long-running video game franchise, naturally has examples of this. ''VideoGame/SonicHeroes'' has Lost Jungle, which picks up where [[JungleJapes Frog Forest]] left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place at the forest floor, where it's a lot wetter. BottomlessPits are [[SuperDrowningSkills directly under the surface of the water]]. It's [[ThatOneLevel not easy]], unless you're playing with Team Rose. It even has giant frogs that summon rain (rain
%%* ''WesternAnimation/{{Futurama}}'': Planet Bogad from the
* ''VideoGame/HeyPikmin'': The Lushlife Murk is a
%%** ''VideoGame/SonicCD'': The past version of Quartz Quadrant.
* ''VideoGame/{{Vexx}}'' had the Neverglades,
%%* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'': Mz. Ruby's voodoo-themed Haiti level.
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%%* ''Franchise/RatchetAndClank''
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* ''VideoGame/JettRocket'': The Jungle levels which are both jungly ''and'' swampy. Add in a bit of [[RuinsForRuinsSake ruins-y]] and you're good to go.
* ''VideoGame/{{Pitfall}}'': A large part of the game takes place in swamps.
* ''VideoGame/PrinnyCanIReallyBeTheHero'': The sequel title features the Unlucky Swamp, which is filled with Ghosts, Zombies, knife-juggling Marionettes, and Warslugs to hinder the player's progress. The main residents of the swamp are a trio of Sorcerer sisters whom have been attempting to revive the Deity of Despair, Dovalky, for roughly 100 years, and failing each attempt. [[spoiler: Turns out their attempts ''were'' successful, but only long after the siblings had gone to bed, as the unfortunate Prinny finds out if this stage was the sixth and final chosen stage.]]
* ''VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy'' has The Stinking Wet Bayou, which serves as the third world of the game. Enemies include giant mosquitoes, snakes, frogs, flies, crabs, carnivorous plants, and fish that resemble Muddy Mudskipper. The boss of the world is a giant leech.
%%*''Franchise/RatchetAndClank'' ''Franchise/RatchetAndClank''
* ''VideoGame/{{Pitfall}}'': A large part of the game takes place in swamps.
* ''VideoGame/PrinnyCanIReallyBeTheHero'': The sequel title features the Unlucky Swamp, which is filled with Ghosts, Zombies, knife-juggling Marionettes, and Warslugs to hinder the player's progress. The main residents of the swamp are a trio of Sorcerer sisters whom have been attempting to revive the Deity of Despair, Dovalky, for roughly 100 years, and failing each attempt. [[spoiler: Turns out their attempts ''were'' successful, but only long after the siblings had gone to bed, as the unfortunate Prinny finds out if this stage was the sixth and final chosen stage.]]
* ''VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy'' has The Stinking Wet Bayou, which serves as the third world of the game. Enemies include giant mosquitoes, snakes, frogs, flies, crabs, carnivorous plants, and fish that resemble Muddy Mudskipper. The boss of the world is a giant leech.
%%*
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* ''Franchise/SuperMarioBros'':
** ''VideoGame/NewSuperMarioBros1'': World 4, which has bright purple water that kills Mario on contact, various enemies like spiders that often get in the way, and sections where you have to ride a sea creature called Dorrie (the "swimming beast" from ''VideoGame/SuperMario64'''s Hazy Maze Cave) to cross said purple water. World 5 in ''VideoGame/NewSuperMarioBrosWii'' is a forest/swamp hybrid with deadly purple water. This trope continues with the second half of World 3 in ''VideoGame/NewSuperMarioBros2'' and Soda Jungle (World 5) in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU'', the latter doubling as TheLostWoods.
** ''VideoGame/SuperMarioGalaxy'' has this in the Bubble Breeze Galaxy, where just touching the GrimyWater causes Mario's gruesome instant death, as well as various other hostile stuff. Parts of the [[LevelInTheClouds Cloudy Court]] and [[BigBoosHaunt Boo Moon Galaxies]] from [[VideoGame/SuperMarioGalaxy2 the sequel]] also take place in a poison swamp.
** ''VideoGame/SuperMario3DWorld'': Piranha Creeper Creek, Deep Jungle Drift, and the their respective remixed forms Piranha Creeper Creek After Dark and Deep-Black Jungle Drift. They are set in a murky swamp, complete with toxic purple water that causes instant death upon contact and moving wooden platforms. There's also the level Gargantuan Grotto, a swampy cavern whose waters are pristine and safe to swim, and has a large number of Mega Mushrooms that enlarge the size of Mario and his friends.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swamp bounded by pits of greenish much that will swallow Spyro if he falls in them as does Misty Bog, which itself also has [[DemonicSpiders frogs with long-range attacks]] that can and will harass you.
** ''VideoGame/SpyroYearOfTheDragon'': Spooky Swamp, complete with haiku-spouting [=NPC=]s.
** ''VideoGame/SpyroAHerosTail'': Crocovile Swamp, the second world, is named for the hostile LizardFolk natives that serve as the most frequent enemies in the area.
%%** ''VideoGame/SpyroEnterTheDragonfly'': Honey Marsh [[HailfirePeaks combines]] this trope with HornetHole.
** ''VideoGame/NewSuperMarioBros1'': World 4, which has bright purple water that kills Mario on contact, various enemies like spiders that often get in the way, and sections where you have to ride a sea creature called Dorrie (the "swimming beast" from ''VideoGame/SuperMario64'''s Hazy Maze Cave) to cross said purple water. World 5 in ''VideoGame/NewSuperMarioBrosWii'' is a forest/swamp hybrid with deadly purple water. This trope continues with the second half of World 3 in ''VideoGame/NewSuperMarioBros2'' and Soda Jungle (World 5) in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU'', the latter doubling as TheLostWoods.
** ''VideoGame/SuperMarioGalaxy'' has this in the Bubble Breeze Galaxy, where just touching the GrimyWater causes Mario's gruesome instant death, as well as various other hostile stuff. Parts of the [[LevelInTheClouds Cloudy Court]] and [[BigBoosHaunt Boo Moon Galaxies]] from [[VideoGame/SuperMarioGalaxy2 the sequel]] also take place in a poison swamp.
** ''VideoGame/SuperMario3DWorld'': Piranha Creeper Creek, Deep Jungle Drift, and the their respective remixed forms Piranha Creeper Creek After Dark and Deep-Black Jungle Drift. They are set in a murky swamp, complete with toxic purple water that causes instant death upon contact and moving wooden platforms. There's also the level Gargantuan Grotto, a swampy cavern whose waters are pristine and safe to swim, and has a large number of Mega Mushrooms that enlarge the size of Mario and his friends.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swamp bounded by pits of greenish much that will swallow Spyro if he falls in them as does Misty Bog, which itself also has [[DemonicSpiders frogs with long-range attacks]] that can and will harass you.
** ''VideoGame/SpyroYearOfTheDragon'': Spooky Swamp, complete with haiku-spouting [=NPC=]s.
** ''VideoGame/SpyroAHerosTail'': Crocovile Swamp, the second world, is named for the hostile LizardFolk natives that serve as the most frequent enemies in the area.
%%** ''VideoGame/SpyroEnterTheDragonfly'': Honey Marsh [[HailfirePeaks combines]] this trope with HornetHole.
Changed line(s) 114,121 (click to see context) from:
%%* ''WesternAnimation/{{Futurama}}'': Planet Bogad from the video game. Bonus points for being based off of [[Franchise/StarWars Dagobah]].
* ''VideoGame/{{Pitfall}}'': A large part of the game takes place in swamps.
%%* ''VideoGame/ABoyAndHisBlob'': The later levels of the first world are this, after the first few levels are the GreenHillZone.
* ''VideoGame/JettRocket'': The Jungle levels which are both jungly ''and'' swampy. Add in a bit of [[RuinsForRuinsSake ruins-y]] and you're good to go.
* ''VideoGame/{{Bug}}'' had Splot. Filled with dangerous enemies (especially the [[MoreDakka machine-gun]] snails that were MadeOfIron), DeathCourse sections, [[SuperDrowningSkills insta-kill water]], and the [[ThatOneBoss swamp worm boss]].
* ''VideoGame/AlisiaDragoon'''s Stage 2, complete with a froglike abomination for a boss.
* ''VideoGame/EpicMickey'' has Bog Easy in the Cartoon Wasteland.
* ''VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy'' has The Stinking Wet Bayou, which serves as the third world of the game. Enemies include giant mosquitoes, snakes, frogs, flies, crabs, carnivorous plants, and fish that resemble Muddy Mudskipper. The boss of the world is a giant leech.
* ''VideoGame/{{Pitfall}}'': A large part of the game takes place in swamps.
%%* ''VideoGame/ABoyAndHisBlob'': The later levels of the first world are this, after the first few levels are the GreenHillZone.
* ''VideoGame/JettRocket'': The Jungle levels which are both jungly ''and'' swampy. Add in a bit of [[RuinsForRuinsSake ruins-y]] and you're good to go.
* ''VideoGame/{{Bug}}'' had Splot. Filled with dangerous enemies (especially the [[MoreDakka machine-gun]] snails that were MadeOfIron), DeathCourse sections, [[SuperDrowningSkills insta-kill water]], and the [[ThatOneBoss swamp worm boss]].
* ''VideoGame/AlisiaDragoon'''s Stage 2, complete with a froglike abomination for a boss.
* ''VideoGame/EpicMickey'' has Bog Easy in the Cartoon Wasteland.
* ''VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy'' has The Stinking Wet Bayou, which serves as the third world of the game. Enemies include giant mosquitoes, snakes, frogs, flies, crabs, carnivorous plants, and fish that resemble Muddy Mudskipper. The boss of the world is a giant leech.
to:
%%* ''WesternAnimation/{{Futurama}}'': Planet Bogad from the video game. Bonus points for being based off of [[Franchise/StarWars Dagobah]].
''VideoGame/SlyCooperAndTheThieviusRaccoonus'': Mz. Ruby's voodoo-themed Haiti level.
*''VideoGame/{{Pitfall}}'': A large part ''VideoGame/SongsForAHero'': The second act of the second level "Kwagmiar Swamp" ("Selva de Panthanum" in the original) happens at the forest floor and thus is much more darker and wetter than the previous act Django Forest, with the music getting more sinister and slow. A big element of the act involves the Hero having to balance and escape from enemies in a raft across the river, in which falling into the water costs a big portion of life.
* ''Franchise/SonicTheHedgehog'', being a long-running video game franchise, naturally has examples of this. ''VideoGame/SonicHeroes'' has Lost Jungle, which picks up where [[JungleJapes Frog Forest]] left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes placein swamps.
%%* ''VideoGame/ABoyAndHisBlob'': The later levels ofat the first world forest floor, where it's a lot wetter. BottomlessPits are this, after the first few levels are the GreenHillZone.
* ''VideoGame/JettRocket'': The Jungle levels which are both jungly ''and'' swampy. Add in a bit of [[RuinsForRuinsSake ruins-y]] and you're good to go.
* ''VideoGame/{{Bug}}'' had Splot. Filled with dangerous enemies (especially the [[MoreDakka machine-gun]] snails that were MadeOfIron), DeathCourse sections,[[SuperDrowningSkills insta-kill water]], directly under the surface of the water]]. It's [[ThatOneLevel not easy]], unless you're playing with Team Rose. It even has giant frogs that summon rain (rain from the green frogs makes the plants grow, creating new paths, but rain from the black ones kills plants), and a [[EverythingTryingToKillYou giant alligator]] that chases you to the [[ThatOneBoss end.
%%** ''VideoGame/SonicCD'': The past version of Quartz Quadrant.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swampworm boss]].
* ''VideoGame/AlisiaDragoon'''s Stage 2,bounded by pits of greenish much that will swallow Spyro if he falls in them as does Misty Bog, which itself also has [[DemonicSpiders frogs with long-range attacks]] that can and will harass you.
** ''VideoGame/SpyroYearOfTheDragon'': Spooky Swamp, complete witha froglike abomination haiku-spouting [=NPC=]s.
** ''VideoGame/SpyroAHerosTail'': Crocovile Swamp, the second world, is named fora boss.
* ''VideoGame/EpicMickey'' has Bog Easythe hostile LizardFolk natives that serve as the most frequent enemies in the Cartoon Wasteland.
area.
%%** ''VideoGame/SpyroEnterTheDragonfly'': Honey Marsh [[HailfirePeaks combines]] this trope with HornetHole.
*''VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy'' has The Stinking Wet Bayou, ''Franchise/SuperMarioBros'':
** ''VideoGame/NewSuperMarioBros1'': World 4, whichserves as has bright purple water that kills Mario on contact, various enemies like spiders that often get in the third world way, and sections where you have to ride a sea creature called Dorrie (the "swimming beast" from ''VideoGame/SuperMario64'''s Hazy Maze Cave) to cross said purple water. World 5 in ''VideoGame/NewSuperMarioBrosWii'' is a forest/swamp hybrid with deadly purple water. This trope continues with the second half of World 3 in ''VideoGame/NewSuperMarioBros2'' and Soda Jungle (World 5) in ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU'', the latter doubling as TheLostWoods.
** ''VideoGame/SuperMarioGalaxy'' has this in the Bubble Breeze Galaxy, where just touching the GrimyWater causes Mario's gruesome instant death, as well as various other hostile stuff. Parts of thegame. Enemies include giant mosquitoes, snakes, frogs, flies, crabs, carnivorous plants, [[LevelInTheClouds Cloudy Court]] and fish [[BigBoosHaunt Boo Moon Galaxies]] from [[VideoGame/SuperMarioGalaxy2 the sequel]] also take place in a poison swamp.
** ''VideoGame/SuperMario3DWorld'': Piranha Creeper Creek, Deep Jungle Drift, and the their respective remixed forms Piranha Creeper Creek After Dark and Deep-Black Jungle Drift. They are set in a murky swamp, complete with toxic purple water thatresemble Muddy Mudskipper. The boss of causes instant death upon contact and moving wooden platforms. There's also the world is level Gargantuan Grotto, a giant leech.swampy cavern whose waters are pristine and safe to swim, and has a large number of Mega Mushrooms that enlarge the size of Mario and his friends.
* ''VideoGame/{{Vexx}}'' had the Neverglades, which combined aspects of a swampy level with a TempleOfDoom.
*
* ''Franchise/SonicTheHedgehog'', being a long-running video game franchise, naturally has examples of this. ''VideoGame/SonicHeroes'' has Lost Jungle, which picks up where [[JungleJapes Frog Forest]] left off. While Frog Forest took place high in the branches and on the tops of mushrooms that go a mile into the sky, Lost Jungle takes place
%%* ''VideoGame/ABoyAndHisBlob'': The later levels of
* ''VideoGame/JettRocket'': The Jungle levels which are both jungly ''and'' swampy. Add in a bit of [[RuinsForRuinsSake ruins-y]] and you're good to go.
* ''VideoGame/{{Bug}}'' had Splot. Filled with dangerous enemies (especially the [[MoreDakka machine-gun]] snails that were MadeOfIron), DeathCourse sections,
%%** ''VideoGame/SonicCD'': The past version of Quartz Quadrant.
* ''Franchise/SpyroTheDragon'':
** ''VideoGame/SpyroTheDragon1998'': The Beast Makers homeworld is a large swamp
* ''VideoGame/AlisiaDragoon'''s Stage 2,
** ''VideoGame/SpyroYearOfTheDragon'': Spooky Swamp, complete with
** ''VideoGame/SpyroAHerosTail'': Crocovile Swamp, the second world, is named for
* ''VideoGame/EpicMickey'' has Bog Easy
%%** ''VideoGame/SpyroEnterTheDragonfly'': Honey Marsh [[HailfirePeaks combines]] this trope with HornetHole.
*
** ''VideoGame/NewSuperMarioBros1'': World 4, which
** ''VideoGame/SuperMarioGalaxy'' has this in the Bubble Breeze Galaxy, where just touching the GrimyWater causes Mario's gruesome instant death, as well as various other hostile stuff. Parts of the
** ''VideoGame/SuperMario3DWorld'': Piranha Creeper Creek, Deep Jungle Drift, and the their respective remixed forms Piranha Creeper Creek After Dark and Deep-Black Jungle Drift. They are set in a murky swamp, complete with toxic purple water that
* ''VideoGame/{{Vexx}}'' had the Neverglades, which combined aspects of a swampy level with a TempleOfDoom.
Changed line(s) 123 (click to see context) from:
* ''VideoGame/PrinnyCanIReallyBeTheHero'': The sequel title features the Unlucky Swamp, which is filled with Ghosts, Zombies, knife-juggling Marionettes, and Warslugs to hinder the player's progress. The main residents of the swamp are a trio of Sorcerer sisters whom have been attempting to revive the Deity of Despair, Dovalky, for roughly 100 years, and failing each attempt. [[spoiler: Turns out their attempts ''were'' successful, but only long after the siblings had gone to bed, as the unfortunate Prinny finds out if this stage was the sixth and final chosen stage.]]
to:
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Changed line(s) 67,74 (click to see context) from:
* There are five prominent swamps in ''VideoGame/WorldOfWarcraft'':
** The Wetlands, which for a long time was the scourge of low-level Alliance players travelling between the Eastern Kingdoms and Kalimdor. Its swampy from the runoff of Loch Modan, which sits on a cliff above it. In ''Cataclysm'', the dam was shattered by Deathwing, flooding much of the Wetlands in the process.
** Over on Kalimdor there's Dustwallow Marsh, which inexplicably has several towns, most notably Theramore and its leader, Lady Jaina Proudmoore. It's also the location of [[DragonsAreDemonic Onyxia's]] lair.
** Swamp of Sorrows is a Horde-controlled region on the far south of the Eastern Kingdoms. It used to be part of a larger swamp called the Black Morass, although most of it was warped into the rocky Blasted Lands by the Dark Portal.
** In Outland, you have Zangarmarsh, which overlaps with FungusHumongous. Its part of a fungal incursion that was originally emerging from Draenor's ocean, although the planet getting blasted to pieces let the mushrooms spread unchecked.
** Nazmir is one of the regions of Zandalar. Its home to the savage blood trolls, the servants of the artificial [[EldritchAbomination Old God]] G'huun. Unlike the other swamps, this one is unambiguously [[SwampsAreEvil evil]].
* The planet Nal Hutta in ''VideoGame/StarWarsTheOldRepublic'' is a SingleBiomePlanet of polluted swampland.
* ''Videogame/EverQuest'' and ''Videogame/EverQuestII'' have several between them.
** The Wetlands, which for a long time was the scourge of low-level Alliance players travelling between the Eastern Kingdoms and Kalimdor. Its swampy from the runoff of Loch Modan, which sits on a cliff above it. In ''Cataclysm'', the dam was shattered by Deathwing, flooding much of the Wetlands in the process.
** Over on Kalimdor there's Dustwallow Marsh, which inexplicably has several towns, most notably Theramore and its leader, Lady Jaina Proudmoore. It's also the location of [[DragonsAreDemonic Onyxia's]] lair.
** Swamp of Sorrows is a Horde-controlled region on the far south of the Eastern Kingdoms. It used to be part of a larger swamp called the Black Morass, although most of it was warped into the rocky Blasted Lands by the Dark Portal.
** In Outland, you have Zangarmarsh, which overlaps with FungusHumongous. Its part of a fungal incursion that was originally emerging from Draenor's ocean, although the planet getting blasted to pieces let the mushrooms spread unchecked.
** Nazmir is one of the regions of Zandalar. Its home to the savage blood trolls, the servants of the artificial [[EldritchAbomination Old God]] G'huun. Unlike the other swamps, this one is unambiguously [[SwampsAreEvil evil]].
* The planet Nal Hutta in ''VideoGame/StarWarsTheOldRepublic'' is a SingleBiomePlanet of polluted swampland.
* ''Videogame/EverQuest'' and ''Videogame/EverQuestII'' have several between them.
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** The Wetlands, which for a long time was the scourge of low-level Alliance players travelling between the Eastern Kingdoms and Kalimdor. Its swampy from the runoff of Loch Modan, which sits on a cliff above it. In ''Cataclysm'', the dam was shattered by Deathwing, flooding much of the Wetlands in the process.
** Over on Kalimdor there's Dustwallow Marsh, which inexplicably has several towns, most notably Theramore and its leader, Lady Jaina Proudmoore. It's also the location of [[DragonsAreDemonic Onyxia's]] lair.
** Swamp of Sorrows is a Horde-controlled region on the far south of the Eastern Kingdoms. It used to be part of a larger swamp called the Black Morass, although most of it was warped into the rocky Blasted Lands by the Dark Portal.
** In Outland, you have Zangarmarsh, which overlaps with FungusHumongous. Its part of a fungal incursion that was originally emerging from Draenor's ocean, although the planet getting blasted to pieces let the mushrooms spread unchecked.
** Nazmir is one of the regions of Zandalar. Its home to the savage blood trolls, the servants of the artificial [[EldritchAbomination Old God]] G'huun. Unlike the other swamps, this one is unambiguously [[SwampsAreEvil evil]].
* The planet Nal Hutta in ''VideoGame/StarWarsTheOldRepublic'' is a SingleBiomePlanet of polluted swampland.
* In ''VideoGame/GuildWars2'''s [[GameWithinAGame Super Adventure Box]] the final zone of World 1 is "Kingdom of Fungus" swamp.
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* In ''VideoGame/GuildWars2'''s [[GameWithinAGame Super Adventure Box]] the final zone of World 1 is "Kingdom of Fungus" swamp.
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* In ''VideoGame/GuildWars2'''s [[GameWithinAGame Super Adventure Box]] the final zone The planet Nal Hutta in ''VideoGame/StarWarsTheOldRepublic'' is a SingleBiomePlanet of World 1 is "Kingdom of Fungus" swamp.polluted swampland.
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* There are five prominent swamps in ''VideoGame/WorldOfWarcraft'':
** The Wetlands, which for a long time was the scourge of low-level Alliance players travelling between the Eastern Kingdoms and Kalimdor. Its swampy from the runoff of Loch Modan, which sits on a cliff above it. In ''Cataclysm'', the dam was shattered by Deathwing, flooding much of the Wetlands in the process.
** Over on Kalimdor there's Dustwallow Marsh, which inexplicably has several towns, most notably Theramore and its leader, Lady Jaina Proudmoore. It's also the location of [[DragonsAreDemonic Onyxia's]] lair.
** Swamp of Sorrows is a Horde-controlled region on the far south of the Eastern Kingdoms. It used to be part of a larger swamp called the Black Morass, although most of it was warped into the rocky Blasted Lands by the Dark Portal.
** In Outland, you have Zangarmarsh, which overlaps with FungusHumongous. Its part of a fungal incursion that was originally emerging from Draenor's ocean, although the planet getting blasted to pieces let the mushrooms spread unchecked.
** Nazmir is one of the regions of Zandalar. Its home to the savage blood trolls, the servants of the artificial [[EldritchAbomination Old God]] G'huun. Unlike the other swamps, this one is unambiguously [[SwampsAreEvil evil]].
** The Wetlands, which for a long time was the scourge of low-level Alliance players travelling between the Eastern Kingdoms and Kalimdor. Its swampy from the runoff of Loch Modan, which sits on a cliff above it. In ''Cataclysm'', the dam was shattered by Deathwing, flooding much of the Wetlands in the process.
** Over on Kalimdor there's Dustwallow Marsh, which inexplicably has several towns, most notably Theramore and its leader, Lady Jaina Proudmoore. It's also the location of [[DragonsAreDemonic Onyxia's]] lair.
** Swamp of Sorrows is a Horde-controlled region on the far south of the Eastern Kingdoms. It used to be part of a larger swamp called the Black Morass, although most of it was warped into the rocky Blasted Lands by the Dark Portal.
** In Outland, you have Zangarmarsh, which overlaps with FungusHumongous. Its part of a fungal incursion that was originally emerging from Draenor's ocean, although the planet getting blasted to pieces let the mushrooms spread unchecked.
** Nazmir is one of the regions of Zandalar. Its home to the savage blood trolls, the servants of the artificial [[EldritchAbomination Old God]] G'huun. Unlike the other swamps, this one is unambiguously [[SwampsAreEvil evil]].
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%%* ''[[VideoGame/{{Drakan}} Drakan: The Ancients' Gate]]'' has "Shadowmire"
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%%* ''Dunmore'' and The ''Misty Swamp'' in ''VideoGame/ZanZarahTheHiddenPortal'' as mentioned in SwampsAreEvil...
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%%* ''[[VideoGame/{{Drakan}} Drakan: The Ancients' Gate]]'' has "Shadowmire"
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%%* ''Dunmore'' and The ''Misty Swamp'' in ''VideoGame/ZanZarahTheHiddenPortal'' as mentioned in SwampsAreEvil...
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Oops. A fellow troper spotted this mistake in the work page
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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Castor Wilds is a dense marshland which [[WalkOnWater requires the Pegasus Boots to avoid sinking]]. Its other main feature is spiky trunks that serve as bridges connectiong the rocky elevations, and some of the spikes also appear in the main floor, being also harmful upon contact. Link has to move across this marsh to find special Kinstone fragments and fuse them with those of the totems that are guarding the entrance to Wind Ruins, where the then-next dungeon (Fortress of Winds) lies.
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** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Castor Wilds is a dense marshland which [[WalkOnWater requires the Pegasus Boots to avoid sinking]]. Its other main feature is spiky trunks that serve as bridges connectiong connecting the rocky elevations, and some of the spikes also appear in the main floor, being also harmful upon contact. Link has to move across this marsh to find special Kinstone fragments and fuse them with those of the totems that are guarding the entrance to Wind Ruins, where the then-next dungeon (Fortress of Winds) lies.
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* ''VideoGame/KingsQuestIVThePerilsOfRosella'' features a swamp that will [[EverythingTryingToKillYou kill you if you try to wade through it, of course]]. You have to jump from hillock to hillock to avoid getting your feet wet.
* The third level of ''VideoGame/KingsQuestMaskOfEternity'', called just "the Swamp".
* The third level of ''VideoGame/KingsQuestMaskOfEternity'', called just "the Swamp".
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* ''VideoGame/KingsQuestIVThePerilsOfRosella'' features a swamp that will [[EverythingTryingToKillYou kill you if you try to wade through it, of course]]. You have to jump from hillock to hillock to avoid getting your feet wet.
* The third level of ''VideoGame/KingsQuestMaskOfEternity'', called just "the Swamp".
* The third level of ''VideoGame/KingsQuestMaskOfEternity'', called just "the Swamp".
* A few swamp courses appear in ''VideoGame/PokemonDash''. Like anything else that is not regular brick path, running over swamp slows Pikachu down.
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* A few swamp courses appear in ''VideoGame/PokemonDash''. Like anything else that is not regular brick path, running over swamp slows Pikachu down.
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* The Bog of the Forgotten in ''VideoGame/GodOfWarII'' on the Island of Creation, home of Euryale's temple.
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* ''VideoGame/JetForceGemini'' has Tawfret, due to the lifeless state it got into after King Jeff had his magic spell misfired while he was attacking the incoming Drones. It's a gloomy, rainy marshland overrun by zombified enemies and abandoned rural houses. It ends with a BigBoosHaunt castle.
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* The Bog of the Forgotten in ''VideoGame/GodOfWarII'' on the Island of Creation, home of Euryale's temple.
* ''VideoGame/JetForceGemini'' has Tawfret, due to the lifeless state it got into after King Jeff had his magic spell misfired while he was attacking the incoming Drones. It's a gloomy, rainy marshland overrun by zombified enemies and abandoned rural houses. It ends with a BigBoosHaunt castle.
* ''VideoGame/JetForceGemini'' has Tawfret, due to the lifeless state it got into after King Jeff had his magic spell misfired while he was attacking the incoming Drones. It's a gloomy, rainy marshland overrun by zombified enemies and abandoned rural houses. It ends with a BigBoosHaunt castle.
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* Most of Swamp Fever from ''VideoGame/Left4Dead2'' takes place in a swamp in Louisiana. Knee-deep swamp water can slow the survivors down and make them more vulnerable to zombie attacks, making finding higher ground a necessity where it's available. The water can also hide the unique "Mud Men" zombies from view, which [[InterfaceScrew cover the screen of anyone they hit with mud for a short while]].
* The Death Marshes in ''[[VideoGame/{{Turok}} Turok 2: Seeds of Evil]]'', which has both the River of Souls' GrimyWater, and [[QuicksandSucks Killer Quicksand]] pits.
* The "Fetid Waters" chapter from ''VideoGame/HouseOfTheDead: OVERKILL''. Complete with raft segments and a swamp-monster like final boss.
* The Death Marshes in ''[[VideoGame/{{Turok}} Turok 2: Seeds of Evil]]'', which has both the River of Souls' GrimyWater, and [[QuicksandSucks Killer Quicksand]] pits.
* The "Fetid Waters" chapter from ''VideoGame/HouseOfTheDead: OVERKILL''. Complete with raft segments and a swamp-monster like final boss.
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* The "Fetid Waters" chapter from ''VideoGame/HouseOfTheDead: OVERKILL''. Complete with raft segments and a swamp-monster like final boss.
* Most of Swamp Fever from ''VideoGame/Left4Dead2'' takes place in a swamp in Louisiana. Knee-deep swamp water can slow the survivors down and make them more vulnerable to zombie attacks, making finding higher ground a necessity where it's available. The water can also hide the unique "Mud Men" zombies from view, which [[InterfaceScrew cover the screen of anyone they hit with mud for a short while]].
* The Death Marshes in ''[[VideoGame/{{Turok}} Turok 2: Seeds of Evil]]'', which has both the River of Souls' GrimyWater, and [[QuicksandSucks Killer Quicksand]] pits.
* Most of Swamp Fever from ''VideoGame/Left4Dead2'' takes place in a swamp in Louisiana. Knee-deep swamp water can slow the survivors down and make them more vulnerable to zombie attacks, making finding higher ground a necessity where it's available. The water can also hide the unique "Mud Men" zombies from view, which [[InterfaceScrew cover the screen of anyone they hit with mud for a short while]].
* The Death Marshes in ''[[VideoGame/{{Turok}} Turok 2: Seeds of Evil]]'', which has both the River of Souls' GrimyWater, and [[QuicksandSucks Killer Quicksand]] pits.
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* Swamp is one of the terrain types in most ''VideoGame/HeroesOfMightAndMagic'' games. Traveling through it inflicts a hefty 175% movement penalty, the largest in the game. It was the native terrain for the Warlock faction in I and II as well as Asylum in IV, where it was very much crossed with SwampsAreEvil. In III, it was the terrain for the neutral [[LizardMen Fortress]] faction. The ''VideoGame/HornOfTheAbyss'' mod also adds Cove, a {{pirate}} faction with swamp as their native terrain, although in their case it's meant to represent jungle islands.
* One of the maps in ''VideoGame/MassiveChalice'' is that of a mangrove. The player moves on top of the dense plant life that feeds off the swamp just below.
* One of the maps in ''VideoGame/MassiveChalice'' is that of a mangrove. The player moves on top of the dense plant life that feeds off the swamp just below.
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* Swamp is one of ''VideoGame/Disgaea2'': Chapter 3 takes Adell and company to the terrain types in most ''VideoGame/HeroesOfMightAndMagic'' games. Traveling through it inflicts "Murderer's Vault", a hefty 175% movement penalty, the largest in the game. It was the native terrain for the Warlock faction in I and II as well as Asylum in IV, where it was very much crossed with SwampsAreEvil. In III, it was the terrain for the neutral [[LizardMen Fortress]] faction. The ''VideoGame/HornOfTheAbyss'' mod also adds Cove, a {{pirate}} faction with deathly poisonous swamp as their native terrain, although in their case it's meant to represent jungle islands.
* One offilled with Zombies, and also introducing the maps Warslugs as potential enemies. As for why they're there: Rozalin enlisted Tink's aid in ''VideoGame/MassiveChalice'' is that of a mangrove. The player moves on top of getting Adell killed so as to free her from the dense plant life that feeds off summoning ritual's contract, but as the swamp just below.chapter continues, Rozalin begins feeling some amount of guilt, as she had bonded with Adell's younger siblings, Hanako and Taro.
* One of
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* ''VideoGame/Disgaea2'': Chapter 3 takes Adell and company to the "Murderer's Vault", a deathly poisonous swamp filled with Zombies, and also introducing the Warslugs as potential enemies. As for why they're there: Rozalin enlisted Tink's aid in getting Adell killed so as to free her from the summoning ritual's contract, but as the chapter continues, Rozalin begins feeling some amount of guilt, as she had bonded with Adell's younger siblings, Hanako and Taro.
[[/folder]]
[[/folder]]
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* ''VideoGame/Disgaea2'': Chapter 3 takes Adell Swamp is one of the terrain types in most ''VideoGame/HeroesOfMightAndMagic'' games. Traveling through it inflicts a hefty 175% movement penalty, the largest in the game. It was the native terrain for the Warlock faction in I and company to II as well as Asylum in IV, where it was very much crossed with SwampsAreEvil. In III, it was the "Murderer's Vault", terrain for the neutral [[LizardMen Fortress]] faction. The ''VideoGame/HornOfTheAbyss'' mod also adds Cove, a deathly poisonous {{pirate}} faction with swamp filled with Zombies, and also introducing as their native terrain, although in their case it's meant to represent jungle islands.
* One of theWarslugs as potential enemies. As for why they're there: Rozalin enlisted Tink's aid maps in getting Adell killed so as to free her from ''VideoGame/MassiveChalice'' is that of a mangrove. The player moves on top of the summoning ritual's contract, but as dense plant life that feeds off the chapter continues, Rozalin begins feeling some amount of guilt, as she had bonded with Adell's younger siblings, Hanako and Taro.
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swamp just below.
[[/folder]]
* One of the
[[/folder]]
[[/folder]]
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* ''VideoGame/DwarfFortress'':
** Wetlands biomes characterized by very flat land, a high water table, and heavy vegetation. They are subdivided into marshes and regular and mangrove swamps, and like all biomes are further divided by climate (temperate or tropical) and alignment (good or [[SwampsAreEvil evil]] and [[NatureIsNotNice savage]] or benign).
** In addition to real wetland wildlife, savage swamps house gigantic versions of [[PantheraAwesome bobcats, leopards, jaguars, tigers]], ospreys, [[NeverSmileAtACrocodile alligators and crocodiles]], plus their respective [[BeastMan animal people]] and slug men and snail men. Evil swamps are home to harpies, blood gnats, and other monsters. Good and benign wetlands are home to various small fairies.
** Wetlands biomes characterized by very flat land, a high water table, and heavy vegetation. They are subdivided into marshes and regular and mangrove swamps, and like all biomes are further divided by climate (temperate or tropical) and alignment (good or [[SwampsAreEvil evil]] and [[NatureIsNotNice savage]] or benign).
** In addition to real wetland wildlife, savage swamps house gigantic versions of [[PantheraAwesome bobcats, leopards, jaguars, tigers]], ospreys, [[NeverSmileAtACrocodile alligators and crocodiles]], plus their respective [[BeastMan animal people]] and slug men and snail men. Evil swamps are home to harpies, blood gnats, and other monsters. Good and benign wetlands are home to various small fairies.
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* ''VideoGame/DwarfFortress'':
** Wetlands biomes characterized by very flat land, a high water table, and heavy vegetation. They are subdivided into marshes and regular and mangrove swamps, and like all biomes are further divided by climate (temperate or tropical) and alignment (good or [[SwampsAreEvil evil]] and [[NatureIsNotNice savage]] or benign).
** In addition to real wetland wildlife, savage swamps house gigantic versions of [[PantheraAwesome bobcats, leopards, jaguars, tigers]], ospreys, [[NeverSmileAtACrocodile alligators and crocodiles]], plus their respective [[BeastMan animal people]] and slug men and snail men. Evil swamps are home to harpies, blood gnats, and other monsters. Good and benign wetlands are home to various small fairies.
** Wetlands biomes characterized by very flat land, a high water table, and heavy vegetation. They are subdivided into marshes and regular and mangrove swamps, and like all biomes are further divided by climate (temperate or tropical) and alignment (good or [[SwampsAreEvil evil]] and [[NatureIsNotNice savage]] or benign).
** In addition to real wetland wildlife, savage swamps house gigantic versions of [[PantheraAwesome bobcats, leopards, jaguars, tigers]], ospreys, [[NeverSmileAtACrocodile alligators and crocodiles]], plus their respective [[BeastMan animal people]] and slug men and snail men. Evil swamps are home to harpies, blood gnats, and other monsters. Good and benign wetlands are home to various small fairies.