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Discworld examples, new folders.


* In the Literature/{{Discworld}}as re-envisaged by Creator/AAPessimal, the Ankh-Morporik city air Watch is well aware of the limitations of their broomsticks and of what has been called The Lancre Limitation (see Literature, below). It is known that a Witch gets very little warning of when she's flying on empty tanks: everything cuts out suddenly and abruptly. The Air Watch has thousands of hours of flying experience and each Witch has an intuitive awareness of how far she can push any issued broomstick until the magic needs to be replenished. In ''FanFic/ThePriceOfFlight'', Sergeant Hanna von Strafenburg has the experience to know when to end an aerobatic display and recall her pilots to base for a recharge. Captain Olga Romanoff has learnt the hard way that there can also be thaumic engineering failures in the airframes: she had a critical broomstick failure when flying over Lancre.

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* In the Literature/{{Discworld}}as Literature/{{Discworld}} as re-envisaged by Creator/AAPessimal, the Ankh-Morporik city air City Air Watch is well aware of the limitations of their broomsticks and of what has been called The Lancre Limitation (see Literature, below). below). It is known that a Witch gets very little warning of when she's flying on empty tanks: everything cuts out suddenly and abruptly. The Air Watch has thousands of hours of flying experience and each Witch has an intuitive awareness of how far she can push any issued broomstick until the magic needs to be replenished. In ''FanFic/ThePriceOfFlight'', Sergeant Hanna von Strafenburg has the experience to know when to end an aerobatic display and recall her pilots to base for a recharge. Captain Olga Romanoff has learnt the hard way that there can also be thaumic engineering failures in the airframes: she had a critical broomstick failure when flying over Lancre. Even so, Olga is still looking for reliable and accurate instrumentation that might fit a sort of ''dashboard'' mounted in front of the pilot. Otherwise young novice pilots might easily fall into the trap of thinking the power is infinite and bottomless.

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Discworld examples, new folders.


[[folder:Tabletop Games]]
* Thanks to the ClapYourHandsIfYouBelieve manner in which Orks can warp physics in ''TabletopGame/Warhammer40000'', there have been incidents where Greenskins have hijacked ships and flown it for a considerable distance despite the ship in question being out of fuel simply because ''they'' thought there was promethium in the tank and never bothered to check the fuel gauge.

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[[folder:Tabletop Games]]
[[folder:Fan Works]]
* Thanks to In the ClapYourHandsIfYouBelieve manner in which Orks Literature/{{Discworld}}as re-envisaged by Creator/AAPessimal, the Ankh-Morporik city air Watch is well aware of the limitations of their broomsticks and of what has been called The Lancre Limitation (see Literature, below). It is known that a Witch gets very little warning of when she's flying on empty tanks: everything cuts out suddenly and abruptly. The Air Watch has thousands of hours of flying experience and each Witch has an intuitive awareness of how far she can warp physics in ''TabletopGame/Warhammer40000'', push any issued broomstick until the magic needs to be replenished. In ''FanFic/ThePriceOfFlight'', Sergeant Hanna von Strafenburg has the experience to know when to end an aerobatic display and recall her pilots to base for a recharge. Captain Olga Romanoff has learnt the hard way that there have been incidents where Greenskins have hijacked ships and flown it for a considerable distance despite the ship in question being out of fuel simply because ''they'' thought there was promethium can also be thaumic engineering failures in the tank and never bothered to check the fuel gauge.airframes: she had a critical broomstick failure when flying over Lancre.



[[folder:Web Original]]
* In Website/SFDebris' [[http://sfdebris.com/videos/startrek/v803.php review]] of the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS1E2Parallax Parallax]]", Chuck compares the episode's assertion that [[UnrealisticBlackHole you can escape a black hole's event horizon by making a crack in it]] to saying that you can make your car go further after running out of gas by cutting a hole in the distance you traveled.

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[[folder:Web Original]]
[[folder:Literature]]
* In Website/SFDebris' [[http://sfdebris.com/videos/startrek/v803.php review]] of the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS1E2Parallax Parallax]]", Chuck compares Literature/{{Discworld}}, a Witch's broomstick only has a finite amount of magic available to power it. However good or experienced the episode's assertion pilot, once it's gone, it's gone, and she might as well be flying a brick. Magrat Garlick realises this in ''Literature/WyrdSisters'' when an experiment in in-flight refuelling means that [[UnrealisticBlackHole you can escape a black hole's event horizon by making a crack in it]] to saying that you can make your car go further after running Granny Weatherwax has drained every last thaum out of gas by cutting Magrat's stick, which then plummets. It can be inferred that a hole in the distance you traveled.Witch gets very little warning of when she's flying on empty tanks: everything cuts out suddenly and abruptly.


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[[folder:Tabletop Games]]
* Thanks to the ClapYourHandsIfYouBelieve manner in which Orks can warp physics in ''TabletopGame/Warhammer40000'', there have been incidents where Greenskins have hijacked ships and flown it for a considerable distance despite the ship in question being out of fuel simply because ''they'' thought there was promethium in the tank and never bothered to check the fuel gauge.
[[/folder]]

[[folder:Web Original]]
* In Website/SFDebris' [[http://sfdebris.com/videos/startrek/v803.php review]] of the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS1E2Parallax Parallax]]", Chuck compares the episode's assertion that [[UnrealisticBlackHole you can escape a black hole's event horizon by making a crack in it]] to saying that you can make your car go further after running out of gas by cutting a hole in the distance you traveled.
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* Averted in ''VideoGame/StuntGP'', only with batteries rather than fuel, since the cars are RC miniatures. Accelerating normally consumes a small amount of battery as you go and can last you several laps, and using the turbo boost increases consumption dramatically; if you run out, the car will crawl at a snail's pace. There are two ways to recharge the battery: a refueling tunnel near the starting line of every course, and performing mid-air stunts (though depending on the course, this may not be an option). In Championship mode, you can also buy better batteries and powercells for your ride to extend its runtime.
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* The rather obscure PC and UsefulNotes/GameBoy game ''Harley-Davidson: Race Across America'' utilised a fuel gauge. For the most part it works, but it was poorly weaved into the game, and you have to crawl a dozen or so miles to the nearest gas station especially on the Sportster, though unlimited fuel can be enabled through a cheat. Later Harley-licensed video games did away with this, fortunately.

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* The rather obscure PC and UsefulNotes/GameBoy game ''Harley-Davidson: Race Across America'' ''VideoGame/HarleyDavidsonRaceAcrossAmerica'' utilised a fuel gauge. For the most part it works, but it was poorly weaved into the game, and you have to crawl a dozen or so miles to the nearest gas station especially on the Sportster, though unlimited fuel can be enabled through a cheat. Later Harley-licensed video games did away with this, fortunately.
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* ''VideoGame/FistOfTheNorthStarLostParadise'' averts this: your buggy will need fuel to run, and if you run out of gas while driving around the wastes, it's a NonstandardGameOver. Thankfully, there are gas stations dotting the wasteland where you can gas up.
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* When you start ''VideoGame/FinalFantasyXV'', your car will need to refuel on a regular basis; running out of gas will force you and your party to push the car to the nearest gas station. With the Magitek Generator upgrade, however, you will never need to refuel again. [[spoiler:The [[FlyingCar Regalia Type-F upgrade]] comes with a Magitek Generator pre-installed.]]
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* ''VideoGame/{{OIDS}}'': The V-Wing has a limited amount of fuel, and can only get more by landing next to a fuel station or by returning a full load of OIDS to the mothership.
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* ''VideoGame/MafiaTheCityOfLostHeaven'' and ''VideoGame/MafiaII'' also used a fuel gauge for the sake of realism, though unlike ''Race Across America'' the games are far less punishing when it comes to fuel consumption, not counting the ''Gas Guzzling Trautenberg'' side quest in the first game.

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* ''VideoGame/MafiaTheCityOfLostHeaven'' and ''VideoGame/MafiaII'' also used a fuel gauge for the sake of realism, though unlike ''Race Across America'' the games are far less punishing when it comes to fuel consumption, not counting the ''Gas Guzzling Trautenberg'' side quest in the first game. For the most part it is rare to end up running out of fuel during a normal playthrough, indeed making the fuel mechanic more for the sake of immersion than anything else.
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Running the


** While vehicles in general have bottomless gas tanks, certain missions like "Dildo Dodo" in ''VideoGame/GrandTheftAutoViceCity'' and "Supply Lines..." in ''VideoGame/GrandTheftAutoSanAndreas'' have the player controlling aircraft with limited fuel supply. The original versions of ''GTA: San Andreas'' used the ''Road Fighter''-esque fuel mechanic, but later editions changed this by having the fuel deplete on being used rather than over time, allowing players to use fuel sparingly and glide whenever possible. The mobile and remastered Xbox 360 ports had the fuel tank's capacity increased to make that mission easier.

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** While vehicles Vehicles in general have bottomless gas tanks, and only certain missions like "Dildo Dodo" in ''VideoGame/GrandTheftAutoViceCity'' and "Supply Lines..." in ''VideoGame/GrandTheftAutoSanAndreas'' have the player controlling aircraft with limited fuel supply. The original versions of ''GTA: San Andreas'' used the ''Road Fighter''-esque "leaky tank" fuel mechanic, mechanic[[note]]fuel depletes at a certain rate while the plane is flying, but not when it's on the ground, whether or not it's moving[[/note]], but later editions changed this by having the fuel deplete on being used rather than over time, allowing players to use fuel it sparingly and glide whenever possible. The mobile and remastered Xbox 360 ports had the fuel tank's capacity increased to make that mission easier.
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[[folder:Adventure Game]

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[[folder:Adventure Game]Game]]
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[[folder:Adventure]]

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[[folder:Adventure]][[folder:Adventure Game]

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[[folder:Adventure]]
* ''VideoGame/GarageBadDreamAdventure'': Every movement you make depletes your fuel tank. There are a few pit stops here and there to refuel.
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[[folder:Tabletop Games]]
* Thanks to the ClapYourHandsIfYouBelieve manner in which Orks can warp physics in ''TabletopGame/Warhammer40000'', there have been incidents where Greenskins have hijacked ships and flown it for a considerable distance despite the ship in question being out of fuel simply because ''they'' thought there was promethium in the tank and never bothered to check the fuel gauge.
[[/folder]]
Is there an issue? Send a MessageReason:


* In ''Film/TheLastJedi'', this trope is inverted--unusual for a [[SlidingScale/MohsScaleOfScienceFictionHardness pretty soft sci-fi work]] like ''Franchise/StarWars''. During a SternChase in which the heroes must stay ahead of their enemies to remain outside effective weapons range, it's repeatedly noted that "fuel" is dwindling. This leads to not one, but ''two'' AbandonShip incidents when smaller vessels run out of fuel. Their crews are safely transferred to the flagship.

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* In ''Film/TheLastJedi'', this trope is inverted--unusual for a [[SlidingScale/MohsScaleOfScienceFictionHardness pretty soft sci-fi work]] work like ''Franchise/StarWars''. During a SternChase in which the heroes must stay ahead of their enemies to remain outside effective weapons range, it's repeatedly noted that "fuel" is dwindling. This leads to not one, but ''two'' AbandonShip incidents when smaller vessels run out of fuel. Their crews are safely transferred to the flagship.
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None


* In ''Film/TheLastJedi'', this trope is inverted--unusual for a [[MohsScaleOfScienceFictionHardness pretty soft sci-fi work]] like ''Franchise/StarWars''. During a SternChase in which the heroes must stay ahead of their enemies to remain outside effective weapons range, it's repeatedly noted that "fuel" is dwindling. This leads to not one, but ''two'' AbandonShip incidents when smaller vessels run out of fuel. Their crews are safely transferred to the flagship.

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* In ''Film/TheLastJedi'', this trope is inverted--unusual for a [[MohsScaleOfScienceFictionHardness [[SlidingScale/MohsScaleOfScienceFictionHardness pretty soft sci-fi work]] like ''Franchise/StarWars''. During a SternChase in which the heroes must stay ahead of their enemies to remain outside effective weapons range, it's repeatedly noted that "fuel" is dwindling. This leads to not one, but ''two'' AbandonShip incidents when smaller vessels run out of fuel. Their crews are safely transferred to the flagship.
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* ''Film/{{Zombieland}}'' and [[Film/ZombielandDoubleTap its sequel]] takes place in a ZombieApocalypse that unusually for the genre [[CozyCatastrophe is pretty darn lax in terms of infrastructural damage.]] In addition to food and power being readily available, gasoline is never a concern, and one scene in the first movie shows that gas stations are still perfectly functional.
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* ''VideoGame/ComandAndConquer:''

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* ''VideoGame/ComandAndConquer:''''VideoGame/CommandAndConquer:''
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* ''VideoGame/ComandAndConquer:''
** Most vehicles can move indefinitely, but flying units will usually need to rearm at their home building once they run empty. Early games require helicopters to land when not attacking.
** ''VideoGame/RedAlert'': While the trope holds true in gameplay, one mission has you attack a Soviet convoy transporting sarin gas in the area for refueling and resupplying.
* ''VideoGame/EmpireEarth'' has a variation: Airplanes have a limited amount of fuel (though it can be increased), and when it runs out, the plane automatically heads straight for an airport no matter the distance (or obstacles) between it and the landing zone. Not only that, but ordering it to return to a runway will instantly drop its fuel to zero. It can even be used to get aircraft to a different planet on space maps (which use SpaceIsAnOcean).
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* Fuel is one of the important resources you have to manage in VideoGame/KantaiCollection so your ship girls can operate successfully.

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* Fuel is one of the important resources you have to manage in VideoGame/KantaiCollection ''VideoGame/KanColle'' so your ship girls can operate successfully.



* ''VideoGame/GrandTheftAuto''

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* ''VideoGame/GrandTheftAuto'' ''VideoGame/GrandTheftAuto'':


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* ''VideoGame/GhostControlInc'': You need to make sure your car has enough gas to get around. If you run out, you will be towed to the nearest gas station, which costs you money.
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See also GasolineLastsForever.
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* The ''VideoGame/FarmingSimulator'' series has had diesel for your tractors and other machines as an important resource. In vanilla, you can only refuel by driving to a given map's gas station which may not be possible in some of the more cumbersome vehicles, this issue can be resolved by using a [=ThunderCreek=] fuel trailer to transport diesel to your farm, especially useful if a machine has run dry in the middle of a field.

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* The ''VideoGame/FarmingSimulator'' series has had diesel for your tractors and other machines as an important resource. In vanilla, you can only refuel by driving to a given map's gas station which may not be possible in some of the more cumbersome vehicles, this issue can be resolved by using a [=ThunderCreek=] fuel trailer to transport diesel to your farm, especially useful if a machine has run dry in the middle of a field.
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* ''VideoGame/EuroTruckSimulator'', its sequel, and the transatlantic ''VideoGame/AmericanTruckSimulator'' always features fuel consumption and the amount is normally dependent on both your load and engine activity, meaning the remaining distance may not always be accurate. There is an option to have fuel last exactly the distance that is displayed. As you level up, you can also invest in a fuel efficiency trait, cutting down the frequency and cost of having to stop for diesel.
* The ''VideoGame/FarmingSimulator'' series has had diesel for your tractors and other machines as an important resource. In vanilla, you can only refuel by driving to a given map's gas station which may not be possible in some of the more cumbersome vehicles, this issue can be resolved by using a [=ThunderCreek=] fuel trailer to transport diesel to your farm, especially if a machine has run dry in the middle of a field.

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* ''VideoGame/EuroTruckSimulator'', its sequel, and the transatlantic ''VideoGame/AmericanTruckSimulator'' always features fuel consumption and the amount rate is normally dependent on both your load the weight you're hauling and engine activity, meaning the remaining distance may not always be accurate. There accurate but there is an option to have fuel last exactly the distance that is displayed. As you level up, you can also invest in a fuel efficiency trait, cutting down the frequency and cost of having to stop for diesel.
* The ''VideoGame/FarmingSimulator'' series has had diesel for your tractors and other machines as an important resource. In vanilla, you can only refuel by driving to a given map's gas station which may not be possible in some of the more cumbersome vehicles, this issue can be resolved by using a [=ThunderCreek=] fuel trailer to transport diesel to your farm, especially useful if a machine has run dry in the middle of a field.
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* Many racing simulation games such as ''VideoGame/GranTurismo'' and ''VideoGame/ForzaMotorsport'' have limited fuel capacity as well as tire wear, so the player must strategize when to drive through the pit stop.

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* Many racing simulation games such as ''VideoGame/GranTurismo'' and ''VideoGame/ForzaMotorsport'' have limited fuel capacity as well as tire wear, so the player must strategize when to drive through the pit stop. Some games, like ''VideoGame/ProjectCARS'', even have the ''weight'' of the fuel as a concern so while more fuel can increase stability, it also increases rolling resistance so you may want to run with as little fuel as possible when tuning your car's setup.
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None

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* ''VideoGame/EuroTruckSimulator'', its sequel, and the transatlantic ''VideoGame/AmericanTruckSimulator'' always features fuel consumption and the amount is normally dependent on both your load and engine activity, meaning the remaining distance may not always be accurate. There is an option to have fuel last exactly the distance that is displayed. As you level up, you can also invest in a fuel efficiency trait, cutting down the frequency and cost of having to stop for diesel.
* The ''VideoGame/FarmingSimulator'' series has had diesel for your tractors and other machines as an important resource. In vanilla, you can only refuel by driving to a given map's gas station which may not be possible in some of the more cumbersome vehicles, this issue can be resolved by using a [=ThunderCreek=] fuel trailer to transport diesel to your farm, especially if a machine has run dry in the middle of a field.

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Le indentation.


* While vehicles in ''VideoGame/GrandTheftAuto'' in general, have bottomless gas tanks, certain missions like "Dildo Dodo" in ''VideoGame/GrandTheftAutoViceCity'' and "Supply Lines..." in ''VideoGame/GrandTheftAutoSanAndreas'' have the player controlling aircraft with limited fuel supply. The original versions of ''GTA: San Andreas'' used the ''Road Fighter''-esque fuel mechanic, but later editions changed this by having the fuel deplete on being used rather than over time, allowing players to use fuel sparingly and glide whenever possible. The mobile and remastered Xbox 360 ports had the fuel tank's capacity increased to make that mission easier.

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* ''VideoGame/GrandTheftAuto''
**
While vehicles in ''VideoGame/GrandTheftAuto'' in general, general have bottomless gas tanks, certain missions like "Dildo Dodo" in ''VideoGame/GrandTheftAutoViceCity'' and "Supply Lines..." in ''VideoGame/GrandTheftAutoSanAndreas'' have the player controlling aircraft with limited fuel supply. The original versions of ''GTA: San Andreas'' used the ''Road Fighter''-esque fuel mechanic, but later editions changed this by having the fuel deplete on being used rather than over time, allowing players to use fuel sparingly and glide whenever possible. The mobile and remastered Xbox 360 ports had the fuel tank's capacity increased to make that mission easier.

Added: 134

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* Fuel is one of the important resources you have to manage in VideoGame/KantaiCollection so your ship girls can operate successfully.


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* Fuel is one of the important resources you have to manage in VideoGame/KantaiCollection so your ship girls can operate successfully.
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Straight examples are not allowed.


* Played straight with tanks, airplanes and the more advanced ship types in ''[[VideoGame/VictoriaAnEmpireUnderTheSun Victoria 2]]'', that can all operate without the need of additional fuel after being constructed even though they realistically should require coal and/or oil, both of which do exist as goods in the game.
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* ''VideoGame/KerbalSpaceProgram'' has fuel as a vital, limiting resource for your various spacecraft, where your ability to go anywhere, including orbit, is heavily dependent on your ability to make the most of the fuel you can reasonably carry. Orbiting fuel depots is a viable strategy and so is the ability to mine other planets/astriods in order to produce more fuel offworld.
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* ''VidoeGame/DaytonaUSA'' typically averts this, but ''Daytona USA 2'' has lap settings that enable, among other realistic elements, a finite amount of fuel. Going into the pit lane will refuel your car.

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* ''VidoeGame/DaytonaUSA'' ''VideoGame/DaytonaUSA'' typically averts this, but ''Daytona USA 2'' has lap settings that enable, among other realistic elements, a finite amount of fuel. Going into the pit lane will refuel your car.

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