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* Averted and PlayedforLaughs in ''Manga/{{Naruto}}'', where Naruto DOES need to pee. But only when it's least convenient for everyone. Including in one filler episode, where he has to pee, and his hand is glued to Sasuke's using a ball of their enemy's "spoiled" chakra, which is impossible to remove.

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* Averted and PlayedforLaughs PlayedForLaughs in ''Manga/{{Naruto}}'', where Naruto DOES need to pee. But only when it's least convenient for everyone. Including in one filler episode, where he has to pee, and his hand is glued to Sasuke's using a ball of their enemy's "spoiled" chakra, which is impossible to remove.
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* Averted, subverted, and played with in ''Film/GalaxyQuest''.

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* %%* Averted, subverted, and played with in ''Film/GalaxyQuest''.
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** When the characters are trapped in an [[OntologicalMystery endless, featureless]] [[WhiteVoidRoom white void,]] after wandering for a while they are perturbed to realize that the only other object in it, apart from themselves, is their own waste from when they had to answer nature's call, [[http://bobadventures.smackjeeves.com/comics/2800714/20140729/ still faintly visible in the distance.]]

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** When the characters are trapped in an [[OntologicalMystery endless, featureless]] [[WhiteVoidRoom white void,]] BlankWhiteVoid, after wandering for a while they are perturbed to realize that the only other object in it, apart from themselves, is their own waste from when they had to answer nature's call, [[http://bobadventures.smackjeeves.com/comics/2800714/20140729/ still faintly visible in the distance.]]
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** When the characters are trapped in an [[OntologicalMystery endless, featureless]] WhiteVoidRoom, after wandering for a while they are perturbed to realize that the only other object in it, apart from themselves, is their own waste from when they had to answer nature's call, [[http://bobadventures.smackjeeves.com/comics/2800714/20140729/ still faintly visible in the distance.]]

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** When the characters are trapped in an [[OntologicalMystery endless, featureless]] WhiteVoidRoom, [[WhiteVoidRoom white void,]] after wandering for a while they are perturbed to realize that the only other object in it, apart from themselves, is their own waste from when they had to answer nature's call, [[http://bobadventures.smackjeeves.com/comics/2800714/20140729/ still faintly visible in the distance.]]
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** When the characters are trapped in an [[OntologicalMystery endless, featureless]] [[WhiteVoidRoom]], after wandering for a while they are perturbed to realize that the only other object in it, apart from themselves, is their own waste from when they had to answer nature's call, [[http://bobadventures.smackjeeves.com/comics/2800714/20140729/ still faintly visible in the distance.]]

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** When the characters are trapped in an [[OntologicalMystery endless, featureless]] [[WhiteVoidRoom]], WhiteVoidRoom, after wandering for a while they are perturbed to realize that the only other object in it, apart from themselves, is their own waste from when they had to answer nature's call, [[http://bobadventures.smackjeeves.com/comics/2800714/20140729/ still faintly visible in the distance.]]
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** When the characters are trapped in an [[OntologicalMystery endless, featureless]] [[WhiteVoidRoom]], after wandering for a while they are perturbed to realize that the only other object in it, apart from themselves, is their own waste from when they had to answer nature's call, [[http://bobadventures.smackjeeves.com/comics/2800714/20140729/ still faintly visible in the distance.]]
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* The InteractiveFiction game ''[[VideoGame/{{Planetfall}} Planetfall]]'' had an amusing if rather cruel aversion. The game would inform you that your character had a gradually increasing discomfort in his abdomen. If you didn't figure out this meant that he needed to pee, his bladder would explode and he would die.
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* {{Lampshade|Hanging}}d in Michael Stackpole's ''[[Comicbook/XWingSeries X-Wing: The Bacta War]]'' Franchise/StarWarsExpandedUniverse novel, in which a character notices a stormtrooper coming out of the bathroom and wonders how they can possibly... It's worth nothing that the incredibly detailed diagrams of the Millennium Falcon have no bathroom. Although, one could potentially handwave it away by having Firefly-style toilets.

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* {{Lampshade|Hanging}}d in Michael Stackpole's ''[[Comicbook/XWingSeries X-Wing: The Bacta War]]'' Franchise/StarWarsExpandedUniverse Franchise/StarWarsLegends novel, in which a character notices a stormtrooper coming out of the bathroom and wonders how they can possibly... It's worth nothing that the incredibly detailed diagrams of the Millennium Falcon have no bathroom. Although, one could potentially handwave it away by having Firefly-style toilets.
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** Played Straight during the fight with Leliel, when Shinji is trapped inside the Angel for about 16 hours.
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* Averted in ''VideoGame/RedDeadRedemption2'': During Chapter 2, while getting drunk with Lenny Summers, Arthur Morgan has to go outside to pee in private. After getting back to the bar, he finds that everyone's faces look like Lenny's, and HilarityEnsues.

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* It's surprising how often bathroom breaks don't come up in ''Anime/DragonBallZ'' since it has been established that they do in fact, need to do so, but it isn't even brought up. Goku never has to pee EVER even though he did have to in ''Manga/DragonBall'', same with Krillin, Vegeta and the other humans. Gohan only had one or two instance(s) of him peeing, when he was just a 4 year old. There have been instances of Goten relieving himself, as well as Trunks, but besides that, no one needs to take a bathroom break. Ever. It can be excused with Piccolo, since he's a Namekian, but seriously, how was Vegeta able to hold it in for 3 days straight? Does he have an ACTUAL bottomless bladder? This is averted in ''Dragon Ball Z Broly: The Second Coming'', because Trunks pees himself. However, besides that movie, which might not be canon, the bladders do not have a bottom.

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\n* ''Franchise/DragonBall'': It's surprising how often bathroom breaks don't come up in ''Anime/DragonBallZ'' since it has been established that they do in fact, need to do so, but it isn't even brought up. Goku never has to pee EVER even though he did have to in ''Manga/DragonBall'', same with Krillin, Vegeta and the other humans. Gohan only had one or two instance(s) of him peeing, when he was just a 4 year old. There have been instances of Goten relieving himself, as well as Trunks, but besides that, no one needs to take a bathroom break. Ever. It can be excused with Piccolo, since he's a Namekian, but seriously, how was Vegeta able to hold it in for 3 days straight? Does he have an ACTUAL bottomless bladder? This is averted in ''Dragon Ball Z Broly: The Second Coming'', ''Anime/DragonBallZBrolySecondComing'', because Trunks pees himself. However, besides that movie, which might not be canon, the bladders do not have a bottom.
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* Spiderweb Software's ''VideoGame/{{Exile}}'' series uses a generic food stock for the whole party. Within a town, city, village, etc., the party can walk around forever without needing to eat, but once outside, they consume food at regular intervals based on movement, and lacking food leads to significant damage from starvation. In the first ''Exile'' game, for example, the first {{N|onPlayerCharacter}}PC -- if you bother to talk to him -- will tell you where to pick up free supplies (including free food); if you just leave town and try to explore the area, you keel over after a couple dozen steps or less. You also can't sleep to recover health or spell points if you don't have any food. In the ''VideoGame/{{Avernum}}'' series, the 2 1/2-D remake of the ''Exile'' games, the only thing you need food for is in order to "rest" and regain health and MP -- if you wanted, you could always use potions or stay at an inn to restore yourself, and never need to get any food (though it would be considerably harder).

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* Spiderweb Software's Creator/SpiderwebSoftware's ''VideoGame/{{Exile}}'' series uses a generic food stock for the whole party. Within a town, city, village, etc., the party can walk around forever without needing to eat, but once outside, they consume food at regular intervals based on movement, and lacking food leads to significant damage from starvation. In the first ''Exile'' game, for example, the first {{N|onPlayerCharacter}}PC -- if you bother to talk to him -- will tell you where to pick up free supplies (including free food); if you just leave town and try to explore the area, you keel over after a couple dozen steps or less. You also can't sleep to recover health or spell points if you don't have any food. In the ''VideoGame/{{Avernum}}'' series, the 2 1/2-D remake of the ''Exile'' games, the only thing you need food for is in order to "rest" and regain health and MP -- if you wanted, you could always use potions or stay at an inn to restore yourself, and never need to get any food (though it would be considerably harder).
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** In the third installment of ''VideoGame/TheSims'' franchise, you have the ability to purchase a lifetime reward called ''Steel Bladder''. Once purchased, your Sim never has to pee again.

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** In the third installment [[VideoGame/TheSims3 third]] and [[VideoGame/TheSims4 fourth]] installments of ''VideoGame/TheSims'' franchise, you have the ability to purchase a lifetime reward called ''Steel Bladder''. Once purchased, your Sim never has to pee again.
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** Reconstructed in "Twice upon a Time". Apparently this causes some problems:
--> Twelfth Doctor: I died a few hours ago, then I refused to regenerate. It catches up with you, you know, ''it's like a big lunch''..
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* ''Series/DoctorWho''
** Downplayed. Time Lord biology invokes a mild form of this trope. Lampshaded in "Smile":
--> Twelfth Doctor: Who needs loos? There's probably an app for that.
** Also subverted a few times; see PottyEmergency.
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** Interestingly in the novels the games are based on Geralt does have to sleep, and he almost never meditates. The only notable time he meditates is in the first short story where he meditates to pass time. This, and a couple other things is a source of that story's EarlyInstallmentWeirdness.
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** There is a tale of one unfortunate DM. A PC went to the bathroom and whined to the DM that he deserved [[CharacterDevelopment character roleplaying XP]] for the deed (since no one usually paid attention to that stuff). The DM grudgingly awarded him a few points of XP. The other [=PCs=] caught on to this, and by the end of the session the dungeon was so [[ToiletHumor full of poop]] [[CrowningMomentOfFunny that the entire goblin army that inhabited the caverns had drowned.]]

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** There is a tale of one unfortunate DM. A PC went to the bathroom and whined to the DM that he deserved [[CharacterDevelopment character roleplaying XP]] for the deed (since no one usually paid attention to that stuff). The DM grudgingly awarded him a few points of XP. The other [=PCs=] caught on to this, and by the end of the session the dungeon was so [[ToiletHumor full of poop]] [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments that the entire goblin army that inhabited the caverns had drowned.]]

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** A perfect example of this trope (not a subversion of it) is ''VideoGame/SuperMario64''. The player can visit every single room in Princess Toadstool's castle, and not one is a bathroom. Nor do bathrooms show up in any other incarnation of her castle seen in the past twenty plus years. Of course, this is the same princess who is routinely kept in small dungeons and cages for entire games without the problem of sanitation ever coming up, so perhaps this is justified. It should be noted that the castle doesn't have a bedroom, a kitchen, a living room, or a dining room either. It has a rec room in the DS version, but that's about it. When the castle is revisited (with the same design!) in ''VideoGame/PaperMario'' there is a kitchen and a bedroom, but no bath.
** One could start to wonder what she needs a plumber for in the first place.

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** A perfect example of this trope (not a subversion of it) is ''VideoGame/SuperMario64''. The player can visit every single room in Princess Toadstool's castle, and not one is a bathroom. Nor do bathrooms show up in any other incarnation of her castle seen in the past twenty plus years. Of course, this is the same princess who is routinely kept in small dungeons and cages for entire games without the problem of sanitation ever coming up, so perhaps this is justified. It should be noted that the castle doesn't have a bedroom, a kitchen, a living room, or a dining room either. It has a rec room in the DS version, but that's about it. When the castle is revisited (with the same design!) in ''VideoGame/PaperMario'' there is a kitchen and a bedroom, but no bath.
**
bath. One could start to wonder what she needs a plumber for in the first place.



** ''VideoGame/PaperMarioTheThousandYearDoor'' has [[PlayerCharacter Mario]] locked in a room where a toilet is hisonly escape. After jumping in he crawls trough the pipe and get out of a toilet in a different bathroom. This can give some weird ideas about all other pipes Mario seems to willingly jump into...

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** ''VideoGame/PaperMarioTheThousandYearDoor'' has ''VideoGame/PaperMarioTheThousandYearDoor'':
*** The X-Naut Fortress includes a bathroom in the area where [[DamselInDistress Peach]] is kept captive, with a toilet and a bathtub. The player must [[ShowerScene use the shower as Peach]] at one point to go forward.
*** At one point,
[[PlayerCharacter Mario]] is locked in a room where a toilet is hisonly his only escape. After jumping in in, he crawls trough the pipe and get out of a toilet in a different bathroom. This can give some weird ideas about all other pipes Mario seems to willingly jump into...
** Merlee's Mansion in ''VideoGame/SuperPaperMario'' comes with bathrooms. Despite being in a house, they're organized like typical public restrooms, having toilet stalls but nowhere to bathe or shower. This is actually important, as [[spoiler:the women's restroom is where Merlee is found, and the boss of the chapter is fought]].
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* {{Lampshade|Hanging}}d in ''Film/AustinPowersInternationManOfMystery'' after Austin is thawed from [[HumanPopsicle cryogenic freezing]]. He literally has a Bottomless Bladder during the evacuation scene, much to the dismay of the [[ComputerVoice female computer voice]].

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* {{Lampshade|Hanging}}d in ''Film/AustinPowersInternationManOfMystery'' ''Film/AustinPowersInternationalManOfMystery'' after Austin is thawed from [[HumanPopsicle cryogenic freezing]]. He literally has a Bottomless Bladder during the evacuation scene, much to the dismay of the [[ComputerVoice female computer voice]].
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* Subverted in the ''VideoGame/{{Crusader}}'' games by Origin Systems, a 2D-isometric shooter based on the ''VideoGame/UltimaVIII'' engine. While the titular Silencer was not depicted as actually using the toilet, and received no bonus for accessing it, you could in fact flush them. (This was much more exciting when the game came out in 1995.)

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* Subverted in the ''VideoGame/{{Crusader}}'' games by Origin Systems, Creator/OriginSystems, a 2D-isometric shooter based on the ''VideoGame/UltimaVIII'' engine. While the titular Silencer was not depicted as actually using the toilet, and received no bonus for accessing it, you could in fact flush them. (This was much more exciting when the game came out in 1995.)
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* In the early days, many InteractiveFiction games attempted to add "realism" by requiring the player to eat. This often added to the difficulty by requiring the players to find (rare) food items, pretty much constantly, as authors never really got how long a human in a crisis could go without eating. In one JustForFun/{{egregious}} example, the protagonist of Creator/{{Infocom}}'s ''[[VideoGame/{{Planetfall}} Stationfall]]'' had to eat almost hourly lest he fall into a coma and die (within the parody-SpaceOpera setting, this was explained by the comically low nutritional value of futuristic food).

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* In the early days, many InteractiveFiction games attempted to add "realism" by requiring the player to eat. This often added to the difficulty by requiring the players to find (rare) food items, pretty much constantly, as authors never really got how long a human in a crisis could go without eating. In one JustForFun/{{egregious}} example, the protagonist of Creator/{{Infocom}}'s ''[[VideoGame/{{Planetfall}} Stationfall]]'' ''VideoGame/{{Stationfall}}'' had to eat almost hourly lest he fall into a coma and die (within the parody-SpaceOpera setting, this was explained by the comically low nutritional value of futuristic food).
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* ''VideoGame/ArkSurvivalEvolved'' is a rare exception, with nearly '''every living creature on the map''' (excluding only aquatic animals and small insects) stopping to defecate regularly. The player character is not exempt from this, and the toilet is a craftable piece of furniture for your base. ARK has suck an extensive pooping mechanic that it's actually crucial for farming, as well as for raising dung beetles, AND it happens in proportion to the amount of food consumed by domesticated creatures. On top of all that, a certain status affliction, 'hallucinogenic spores', causes symptoms that wreak havoc on the player's body... including causing them to void their bowels uncontrollably. ARK pays a worrying amount of attention to its pooping mechanic.
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* * In ''VideoGame/{{Braid}}'' in Tim's house among all the rooms leading to level worlds there's also a bathroom with a toilet, which apparently serves no other purpose than just being there. Most out of place considering the game's dubious plotline connection to the mundane and [[MindScrew overall setting]]. But it even has the light turn on once you enter.

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* * In ''VideoGame/{{Braid}}'' ''VideoGame/{{Braid}}'', in Tim's house house, among all the rooms leading to level worlds there's also a bathroom with a toilet, which apparently serves no other purpose than just being there. Most out of place considering the game's dubious plotline connection to the mundane and [[MindScrew overall setting]]. But it even has the light turn on once you enter.

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* ''VideoGame/MassEffect2'' averts this in a similar vein, as your [[CoolStarship starship Normandy]] has gender-separated bathrooms that can be entered. Since you can select your gender in that game, and your ship is equipped with an Artifical Intelligence that can see you no matter where you go; you can even get a helpful reminder by said AI that you seem to have entered the wrong door. The bathrooms remain in [[VideoGame/MassEffect3 the sequel]], but now the computer locks the door for the bathroom opposite your gender.

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* ''VideoGame/MassEffect2'' averts this in a similar vein, as your [[CoolStarship starship Normandy]] has gender-separated bathrooms that can be entered. Since you can select your gender in that game, and your ship is equipped with an Artifical Intelligence that can see you no matter where you go; you can even get a helpful reminder by said AI that you seem to have entered the wrong door. The bathrooms remain in [[VideoGame/MassEffect3 the sequel]], but now the computer locks the door for the bathroom opposite your gender. Your cabin also has a private bathroom, complete with toilet and shower.
** We also see the Mess Hall in ''Mass Effect 2'', making it clear that the characters do eat. They just, quite naturally, don't stop or eat or use the bathroom during missions, which involve a lot of running and shooting.
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** Mind you, the number of times Jack can be seen eating or drinking anything can be counted on one hand. But that doesn't account for him (presumably) eating before the season ''started'' (especially if it starts late in the evening) so...
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* ''Franchise/MetalGear''

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* ''Franchise/MetalGear''''VideoGame/MetalGear''
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* Early ''Franchise/{{Ultima}}'' games tracked ration stockpiles, and assessed a penalty with each move for "starvation".

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* Early ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' games tracked ration stockpiles, and assessed a penalty with each move for "starvation".

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** ''VideoGame/DisgaeaD2ABrighterDarkness'' has Etna ordering the Prinnies to put up statues of Laharl. She added a fountain to one in a strategic place, making it look like Laharl is endlessly urinating, and thus in possession of a literally BottomlessBladder. [[CrowningMomentOfFunny He is not pleased when he sees it]].

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** ''VideoGame/DisgaeaD2ABrighterDarkness'' has Etna ordering the Prinnies to put up statues of Laharl. She added a fountain to one in a strategic place, making it look like Laharl is endlessly urinating, and thus in possession of a literally BottomlessBladder. [[CrowningMomentOfFunny Bottomless Bladder. [[SugarWiki/FunnyMoments He is not pleased when he sees it]].it.]]



* While not strictly necessary, in ''VideoGame/{{Fahrenheit}}'' (also known as ''Indigo Prophecy'' in the States), you can have the characters get a drink or a bite to eat, shower, change clothes, or go to the bathroom (with appropriate discretion shot) if you've got the free time. Doing so will usually increase their [[SanityMeter mental stability]] by a few points, the first time you do it in a scene, and is a worthwhile activity: big morale gains are few and far between, while big losses are frequent, so the little things help out a lot. Bottoming out in mental stability leads to [[NonStandardGameOver suicide]] or other bad endings.

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* While not strictly necessary, in ''VideoGame/{{Fahrenheit}}'' (also known as ''Indigo Prophecy'' in the States), you can have the characters get a drink or a bite to eat, shower, change clothes, or go to the bathroom (with appropriate discretion shot) if you've got the free time. Doing so will usually increase their [[SanityMeter mental stability]] by a few points, the first time you do it in a scene, and is a worthwhile activity: big morale gains are few and far between, while big losses are frequent, so the little things help out a lot. Bottoming out in mental stability leads to [[NonStandardGameOver [[NonstandardGameOver suicide]] or other bad endings.


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** Averted at the beginning of ''VideoGame/LeatherGoddessesOfPhobos'', in which you get a sudden urge to go to the bathroom after a few mugfuls of beer. Fortunately, you start the game in front of two bathroom doors, and [[SchrodingersGun you have to make a decision to choose]] [[PurelyAestheticGender one of either appropriate gender]] in order to empty your bladder by using the toilet. But you have to be quick, or it will result in a PottyFailure (which counts as a PressStartToGameOver).
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[[GameplayAndStorySegregation Except for storyline purposes,]] video game characters are seldom forced to complete such mundane tasks as eating, sleeping, bathing, [[LimitedWardrobe changing clothes]], or going to the bathroom. Often the only "need" they have to be concerned about is their [[HitPoints health meters]], but even that can almost always be taken care of in a jiffy with a swig of a potion or a dip in a HealingSpring.

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[[GameplayAndStorySegregation Except for storyline purposes,]] purposes]], video game characters are seldom forced to complete such mundane tasks as eating, sleeping, bathing, [[LimitedWardrobe changing clothes]], or going to the bathroom. Often the only "need" they have to be concerned about is their [[HitPoints health meters]], but even that can almost always be taken care of in a jiffy with a swig of a potion or a dip in a HealingSpring.



* In the early days, many InteractiveFiction games attempted to add "realism" by requiring the player to eat. This often added to the difficulty by requiring the players to find (rare) food items, pretty much constantly, as authors never really got how long a human in a crisis could go without eating. In one JustForFun/{{egregious}} example, the protagonist of Creator/{{Infocom}}'s ''VideoGame/{{Stationfall}}'' had to eat almost hourly lest he fall into a coma and die (within the parody-SpaceOpera setting, this was explained by the comically low nutritional value of futuristic food).

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* In the early days, many InteractiveFiction games attempted to add "realism" by requiring the player to eat. This often added to the difficulty by requiring the players to find (rare) food items, pretty much constantly, as authors never really got how long a human in a crisis could go without eating. In one JustForFun/{{egregious}} example, the protagonist of Creator/{{Infocom}}'s ''VideoGame/{{Stationfall}}'' ''[[VideoGame/{{Planetfall}} Stationfall]]'' had to eat almost hourly lest he fall into a coma and die (within the parody-SpaceOpera setting, this was explained by the comically low nutritional value of futuristic food).
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* This is especially obvious in ''Creator/DanBrown'' novels like ''Literature/TheDaVinciCode'' and ''AngelsAndDemons'' which take place in a really short period of time, practically minute-by-minute, without the main character needing to eat, sleep, or use the restroom over more than a 24 hour period.

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* This is especially obvious in ''Creator/DanBrown'' novels like ''Literature/TheDaVinciCode'' and ''AngelsAndDemons'' ''Literature/AngelsAndDemons'' which take place in a really short period of time, practically minute-by-minute, without the main character needing to eat, sleep, or use the restroom over more than a 24 hour period.

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