History Main / BottomlessBladder

5th Jan '18 6:31:34 AM TroperNo9001
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* * In ''VideoGame/{{Braid}}'' in Tim's house among all the rooms leading to level worlds there's also a bathroom with a toilet, which apparently serves no other purpose than just being there. Most out of place considering the game's dubious plotline connection to the mundane and [[MindScrew overall setting]]. But it even has the light turn on once you enter.

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* * In ''VideoGame/{{Braid}}'' ''VideoGame/{{Braid}}'', in Tim's house house, among all the rooms leading to level worlds there's also a bathroom with a toilet, which apparently serves no other purpose than just being there. Most out of place considering the game's dubious plotline connection to the mundane and [[MindScrew overall setting]]. But it even has the light turn on once you enter.
3rd Jan '18 12:53:11 AM Linda58
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* ''VideoGame/MassEffect2'' averts this in a similar vein, as your [[CoolStarship starship Normandy]] has gender-separated bathrooms that can be entered. Since you can select your gender in that game, and your ship is equipped with an Artifical Intelligence that can see you no matter where you go; you can even get a helpful reminder by said AI that you seem to have entered the wrong door. The bathrooms remain in [[VideoGame/MassEffect3 the sequel]], but now the computer locks the door for the bathroom opposite your gender.

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* ''VideoGame/MassEffect2'' averts this in a similar vein, as your [[CoolStarship starship Normandy]] has gender-separated bathrooms that can be entered. Since you can select your gender in that game, and your ship is equipped with an Artifical Intelligence that can see you no matter where you go; you can even get a helpful reminder by said AI that you seem to have entered the wrong door. The bathrooms remain in [[VideoGame/MassEffect3 the sequel]], but now the computer locks the door for the bathroom opposite your gender. Your cabin also has a private bathroom, complete with toilet and shower.
** We also see the Mess Hall in ''Mass Effect 2'', making it clear that the characters do eat. They just, quite naturally, don't stop or eat or use the bathroom during missions, which involve a lot of running and shooting.
3rd Jan '18 12:48:18 AM Linda58
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** Mind you, the number of times Jack can be seen eating or drinking anything can be counted on one hand. But that doesn't account for him (presumably) eating before the season ''started'' (especially if it starts late in the evening) so...
16th Oct '17 7:40:13 AM CosmicFerret
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* ''Franchise/MetalGear''

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* ''Franchise/MetalGear''''VideoGame/MetalGear''
20th May '17 10:16:28 AM nombretomado
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* Early ''Franchise/{{Ultima}}'' games tracked ration stockpiles, and assessed a penalty with each move for "starvation".

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* Early ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' games tracked ration stockpiles, and assessed a penalty with each move for "starvation".
3rd Feb '17 7:33:53 PM Angeldeb82
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** ''VideoGame/DisgaeaD2ABrighterDarkness'' has Etna ordering the Prinnies to put up statues of Laharl. She added a fountain to one in a strategic place, making it look like Laharl is endlessly urinating, and thus in possession of a literally BottomlessBladder. [[CrowningMomentOfFunny He is not pleased when he sees it]].

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** ''VideoGame/DisgaeaD2ABrighterDarkness'' has Etna ordering the Prinnies to put up statues of Laharl. She added a fountain to one in a strategic place, making it look like Laharl is endlessly urinating, and thus in possession of a literally BottomlessBladder. [[CrowningMomentOfFunny Bottomless Bladder. [[SugarWiki/FunnyMoments He is not pleased when he sees it]].it.]]



* While not strictly necessary, in ''VideoGame/{{Fahrenheit}}'' (also known as ''Indigo Prophecy'' in the States), you can have the characters get a drink or a bite to eat, shower, change clothes, or go to the bathroom (with appropriate discretion shot) if you've got the free time. Doing so will usually increase their [[SanityMeter mental stability]] by a few points, the first time you do it in a scene, and is a worthwhile activity: big morale gains are few and far between, while big losses are frequent, so the little things help out a lot. Bottoming out in mental stability leads to [[NonStandardGameOver suicide]] or other bad endings.

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* While not strictly necessary, in ''VideoGame/{{Fahrenheit}}'' (also known as ''Indigo Prophecy'' in the States), you can have the characters get a drink or a bite to eat, shower, change clothes, or go to the bathroom (with appropriate discretion shot) if you've got the free time. Doing so will usually increase their [[SanityMeter mental stability]] by a few points, the first time you do it in a scene, and is a worthwhile activity: big morale gains are few and far between, while big losses are frequent, so the little things help out a lot. Bottoming out in mental stability leads to [[NonStandardGameOver [[NonstandardGameOver suicide]] or other bad endings.


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** Averted at the beginning of ''VideoGame/LeatherGoddessesOfPhobos'', in which you get a sudden urge to go to the bathroom after a few mugfuls of beer. Fortunately, you start the game in front of two bathroom doors, and [[SchrodingersGun you have to make a decision to choose]] [[PurelyAestheticGender one of either appropriate gender]] in order to empty your bladder by using the toilet. But you have to be quick, or it will result in a PottyFailure (which counts as a PressStartToGameOver).
16th Dec '16 8:39:56 PM Angeldeb82
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[[GameplayAndStorySegregation Except for storyline purposes,]] video game characters are seldom forced to complete such mundane tasks as eating, sleeping, bathing, [[LimitedWardrobe changing clothes]], or going to the bathroom. Often the only "need" they have to be concerned about is their [[HitPoints health meters]], but even that can almost always be taken care of in a jiffy with a swig of a potion or a dip in a HealingSpring.

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[[GameplayAndStorySegregation Except for storyline purposes,]] purposes]], video game characters are seldom forced to complete such mundane tasks as eating, sleeping, bathing, [[LimitedWardrobe changing clothes]], or going to the bathroom. Often the only "need" they have to be concerned about is their [[HitPoints health meters]], but even that can almost always be taken care of in a jiffy with a swig of a potion or a dip in a HealingSpring.



* In the early days, many InteractiveFiction games attempted to add "realism" by requiring the player to eat. This often added to the difficulty by requiring the players to find (rare) food items, pretty much constantly, as authors never really got how long a human in a crisis could go without eating. In one JustForFun/{{egregious}} example, the protagonist of Creator/{{Infocom}}'s ''VideoGame/{{Stationfall}}'' had to eat almost hourly lest he fall into a coma and die (within the parody-SpaceOpera setting, this was explained by the comically low nutritional value of futuristic food).

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* In the early days, many InteractiveFiction games attempted to add "realism" by requiring the player to eat. This often added to the difficulty by requiring the players to find (rare) food items, pretty much constantly, as authors never really got how long a human in a crisis could go without eating. In one JustForFun/{{egregious}} example, the protagonist of Creator/{{Infocom}}'s ''VideoGame/{{Stationfall}}'' ''[[VideoGame/{{Planetfall}} Stationfall]]'' had to eat almost hourly lest he fall into a coma and die (within the parody-SpaceOpera setting, this was explained by the comically low nutritional value of futuristic food).
23rd Nov '16 4:08:30 PM nombretomado
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* This is especially obvious in ''Creator/DanBrown'' novels like ''Literature/TheDaVinciCode'' and ''AngelsAndDemons'' which take place in a really short period of time, practically minute-by-minute, without the main character needing to eat, sleep, or use the restroom over more than a 24 hour period.

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* This is especially obvious in ''Creator/DanBrown'' novels like ''Literature/TheDaVinciCode'' and ''AngelsAndDemons'' ''Literature/AngelsAndDemons'' which take place in a really short period of time, practically minute-by-minute, without the main character needing to eat, sleep, or use the restroom over more than a 24 hour period.
10th Nov '16 10:50:17 AM ashlay
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* ''VideoGame/{{Persona 5}}'': As in ''Persona 3'' and ''4'', there are bathrooms all over the game, ''but you never need to use them''.
29th Sep '16 11:36:12 AM Yugnat
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* ''DisgaeaHourOfDarkness'' has Etna claim she needs to use the bathroom whenever she sneaks off to write in her journal. Laharl also claims that demons don't wash their hands after they go ([[BadButt because they're "evil"]]), though Etna insists she does.
** In ''Disgaea3AbsenceOfJustice'', Mao has claimed one of the school's bathrooms as his dorm room, simply because it's in a convenient location.

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* ''DisgaeaHourOfDarkness'' ''VideoGame/DisgaeaHourOfDarkness'' has Etna claim she needs to use the bathroom whenever she sneaks off to write in her journal. Laharl also claims that demons don't wash their hands after they go ([[BadButt because they're "evil"]]), though Etna insists she does.
** In ''Disgaea3AbsenceOfJustice'', ''VideoGame/Disgaea3AbsenceOfJustice'', Mao has claimed one of the school's bathrooms as his dorm room, simply because it's in a convenient location.
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