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I question the legallity of having a direct link to an megaman game rom (there\'s a reason why many hack makers releases \"patches\" instead of the full roms).


** The picture at the top of this trope's page + Mega Man 2 = [[http://sapporo.cool.ne.jp/kuniokun/Rockman2Neta.zip Rockman 2 (Ippatsu) Neta]]. And yes, it is beatable. (Another E-tank, onii-chan? Maybe that's bad to say, for reasons.)

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** The picture at the top of this trope's page + Mega Man 2 = [[http://sapporo.cool.ne.jp/kuniokun/Rockman2Neta.zip [[http://www.youtube.com/watch?v=LQBU4ZfA_qY Rockman 2 (Ippatsu) Neta]]. And yes, it is beatable. (Another E-tank, onii-chan? Maybe that's bad to say, for reasons.)
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* ''Mario Party 9'' allows the player to choose between fighting only minibosses, main bosses or all of them.

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* ''Mario Party 9'' allows the player to choose between fighting only minibosses, main bosses or all of them. Since bosses can't kill characters (their attacks only reduce scores), the challenge is based on which of the 2-4 challengers to deal the most damage in each battle. The character with the highest overall rank is declared victor.

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* ''VideoGame/MarioParty DS'' has this as a "Boss Bash" Minigame, where you get to fight the bosses in order as a TimeTrial. You don't have to worry about restocking or having to fight the bosses on reduced health -- but you DO have to beat them all in a row or you fail the entire minigame.

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* ''VideoGame/MarioParty ''VideoGame/MarioParty'' has one in two games, both of which require story mode to be completed at least once to prevent spoilers:
* ''Mario Party
DS'' has this as a "Boss Bash" Minigame, where you get to fight the bosses in order as a TimeTrial. You don't have to worry about restocking or having to fight the bosses on reduced health -- but you DO have to beat them all in a row or you fail the entire minigame.minigame.
* ''Mario Party 9'' allows the player to choose between fighting only minibosses, main bosses or all of them.
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** This is [[UpToEleven upped]] in the recently released ''VideoGame/MegaMan10'' with the [[spoiler:Wily/[[SpellMyNameWithAnS Weapons]] Archive; essentially, you're up against archived copies of nine Robot Masters, ''one from each of the previous games, including 7 and 8'' (in [[{{Retraux}} 8-bit]] form, as expected).]] And ''then'' you have the classic BossRush expected from the game, later on.

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** This is [[UpToEleven upped]] in the recently released ''VideoGame/MegaMan10'' with the [[spoiler:Wily/[[SpellMyNameWithAnS Weapons]] Archive; essentially, you're up against archived copies three sets of three floating pods who imitate the attack patterns of nine Robot Masters, ''one from each of the previous games, including 7 and 8'' (in [[{{Retraux}} 8-bit]] form, as expected).8''.]] And ''then'' you have the classic BossRush expected from the game, later on.
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*** ''ZX'', in addition to a normal mandatory BossRush, has optional rushes through eight select bosses of ''Zero 3'' and ''4'' (the first 4 fought in the final stage of ''3'', and the upper floor of boss teleporation chambers in the final stage of ''4''), in order to get the [[InfinityPlusOneSword Model O]][[note]]Omega[[/note]]. Instead of beating those 8 bosses[[note]]Or due to not having [=MMZ3&4=] games[[/note]], the player can opt to beating a single BonusBoss -- an ultra-pumped up version of Omega Zero (technically, residual data), which is HarderThanHard. Enjoy using up the SubTanks.

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*** ''ZX'', in addition to a normal mandatory BossRush, has optional rushes through eight select bosses of ''Zero 3'' and ''4'' (the first 4 fought in the final stage of ''3'', and the upper floor of boss teleporation chambers in the final stage of ''4''), in order to get the [[InfinityPlusOneSword Model O]][[note]]Omega[[/note]]. Instead of beating those 8 bosses[[note]]Or due to not having [=MMZ3&4=] games[[/note]], games or playing the game on a [=DSi=] or 3DS, which lack the GBA cartridge port[[/note]], the player can opt to beating a single BonusBoss -- an ultra-pumped up version of Omega Zero (technically, residual data), which is HarderThanHard. Enjoy using up the SubTanks.
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hottip cleanup


*** ''ZX'', in addition to a normal mandatory BossRush, has optional rushes through eight select bosses of ''Zero 3'' and ''4'' (the first 4 fought in the final stage of ''3'', and the upper floor of boss teleporation chambers in the final stage of ''4''), in order to get the [[InfinityPlusOneSword Model O]][[note]]Omega[[/note]]. Instead of beating those 8 bosses[[hottip:*:Or due to not having [=MMZ3&4=] games]], the player can opt to beating a single BonusBoss -- an ultra-pumped up version of Omega Zero (technically, residual data), which is HarderThanHard. Enjoy using up the SubTanks.

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*** ''ZX'', in addition to a normal mandatory BossRush, has optional rushes through eight select bosses of ''Zero 3'' and ''4'' (the first 4 fought in the final stage of ''3'', and the upper floor of boss teleporation chambers in the final stage of ''4''), in order to get the [[InfinityPlusOneSword Model O]][[note]]Omega[[/note]]. Instead of beating those 8 bosses[[hottip:*:Or bosses[[note]]Or due to not having [=MMZ3&4=] games]], games[[/note]], the player can opt to beating a single BonusBoss -- an ultra-pumped up version of Omega Zero (technically, residual data), which is HarderThanHard. Enjoy using up the SubTanks.
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[[folder:Pinball]]
* A variation appears in Stern Pinball's ''[[Pinball/TheAvengersStern The Avengers]]''; to complete the sub-WizardMode, "Assault on the Helicarrier", the player must make each Avengers' shot, in order, ''twice''.
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*** Brawl also features a regular Boss Rush
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* The YugiohCardGame has [[http://yugioh.wikia.com/wiki/Boss_Rush a card called this]] for the B.E.S. archetype, which is a reference to ''{{Gradius}}''

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* The YugiohCardGame ''TabletopGame/YuGiOh'' card game has [[http://yugioh.wikia.com/wiki/Boss_Rush a card called this]] for the B.E.S. archetype, which is a reference to ''{{Gradius}}''
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** The ''Kirby'' series has had a couple of mandatory Boss Rushes as well. In the first game, you had to fight the four bosses again before you could battle King Dedede. In ''Kirby's Dreamland 3'', ''Kirby's Adventure,'' and several others, there's a level near (or at) the end where you face off with all the mini-bosses of the game again.
** Like ''Super Star'''s remake mentioned above, ''KirbyMassAttack'' deserves mention for having two different Boss Rushes in a row and a more classic Boss Rush. The first is [[spoiler: Stage 4-9, in which you fight revived versions of Big Warwiggle, Great Gear, and King Eelongo. Beating them unlocks a new miniboss: Buzzy Bat, who is regarded by many as the hardest miniboss in the game. Immediately after beating them, you fight the Final Boss, Skullord. Beating him with all of the Rainbow Medlas, however, unlocks the real final area... which is a Boss Rush for all four major bosses: Whispy Woods, Lady Ivy, King Dedede, and Skullord. Beating THEM unlocks the True Final Boss, Necrodeus himself. Oh, and you get a more complete Boss Rush of most of the minibosses and bosses by getting all of the Medals and talking to Daroach.]]]]

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** The ''Kirby'' series has had a couple of mandatory Boss Rushes as well. In the first game, you had to fight the four bosses again before you could battle King Dedede. In ''Kirby's Dreamland 3'', ''Kirby's Adventure,'' ''VideoGame/KirbysAdventure,'' and several others, there's a level near (or at) the end where you face off with all the mini-bosses of the game again.
** Like ''Super Star'''s remake mentioned above, ''KirbyMassAttack'' ''VideoGame/KirbyMassAttack'' deserves mention for having two different Boss Rushes in a row and a more classic Boss Rush. The first is [[spoiler: Stage 4-9, in which you fight revived versions of Big Warwiggle, Great Gear, and King Eelongo. Beating them unlocks a new miniboss: Buzzy Bat, who is regarded by many as the hardest miniboss in the game. Immediately after beating them, you fight the Final Boss, Skullord. Beating him with all of the Rainbow Medlas, however, unlocks the real final area... which is a Boss Rush for all four major bosses: Whispy Woods, Lady Ivy, King Dedede, and Skullord. Beating THEM unlocks the True Final Boss, Necrodeus himself. Oh, and you get a more complete Boss Rush of most of the minibosses and bosses by getting all of the Medals and talking to Daroach.]]]]
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The World Ends With You example already mentioned


* ''TheWorldEndsWithYou''
** There is a boss rush hidden in the ''[[AlternateUniverse "Another Day"]]'' extra chapter in the post-game. Upon reaching the end of the Shibuya River, you meet [[spoiler:Joshua (The real Joshua, not the alternate Joshua)]], who challenges you to a test, or, in other words, the boss rush. Thankfully, it's totally optional, you can do it on any difficulty (Though doing it on hard or above marks the time in the save file), and you really only get one noteworthy reward, the Angel Feather.
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* The final level of the ''Wolfenstein3D''-based game ''Corridor7'' ends in a series of small rooms, each one containing the previous bosses of the game, ending with the final boss.

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* The final level of the ''Wolfenstein3D''-based ''VideoGame/Wolfenstein3D''-based game ''Corridor7'' ends in a series of small rooms, each one containing the previous bosses of the game, ending with the final boss.
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* In ''VideoGame/XenobladeChronicles'', the stretch before the final boss places phantoms of Xord, Metal Face, Jade Face, and the Sani Telethia in your way. Oddly, you're allowed to simply run past them if you're not in the mood for fighting.
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* ''VideoGame/FinalFantasyV'',In the GBA port, the Cloister of the Dead inside the Sealed Temple, which in unlocked after defeating Enuo, features most bosses from the game to be fought in a succession of waves, all of them slightly altered to adjust the challenged.

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* ''VideoGame/FinalFantasyV'',In the GBA port, the Cloister of the Dead inside the Sealed Temple, which in is unlocked after defeating Enuo, features most bosses from the game to be fought in a succession of waves, all of them slightly altered to adjust the challenged.challenge.
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Adding the Cloister of the Dead from FF 5.

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* ''VideoGame/FinalFantasyV'',In the GBA port, the Cloister of the Dead inside the Sealed Temple, which in unlocked after defeating Enuo, features most bosses from the game to be fought in a succession of waves, all of them slightly altered to adjust the challenged.
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Removing yet again the example of Guardian in FF 6, whom I can assure you works exactly as intended.


** In the original version of ''VideoGame/FinalFantasyVI'', it's clear from Guardian's script that it was intended to function as a BossRush fight, except it wasn't coded very well and it just channels Ultros before dying in a few rounds. This was never addressed in any of the remakes/re-releases/shameless cash-grabs.
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* In the final level of ''{{Street Fighter 2010}}'', you have to beat [[BossRush every previous boss]] and the final boss all within the same time limit. Not helped by [[TimeKeepsOnTicking the time limit still counting down through the cutscene before the final boss]].

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* In the final level of ''{{Street Fighter 2010}}'', ''VideoGame/StreetFighter2010'', you have to beat [[BossRush every previous boss]] and the final boss all within the same time limit. Not helped by [[TimeKeepsOnTicking the time limit still counting down through the cutscene before the final boss]].



* In the Xbox Live indie game ''Bleed'', the final stage has you fighting each boss from stages 1-5 in reverse order before facing the final boss. However, there is an added twist: [[spoiler: you will fight [[UpToEleven TWO of each boss at the same time]]!]]

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* In the Xbox Live indie game ''Bleed'', ''VideoGame/{{Bleed}}'', the final stage has you fighting each boss from stages 1-5 in reverse order before facing the final boss. However, there is an added twist: [[spoiler: you will fight [[UpToEleven TWO of each boss at the same time]]!]]
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* In ''VideoGame/SlySpy'', the climb up to the FinalBoss recapitulates every previous BossBattle that wasn't fought underwater or in a vehicle.
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* As part of the ''Citalel'' DLC for ''VideoGame/MassEffect3'', {{BioWare}} had to create boss-level hostile versions of all six player classes for the showdown with [[spoiler: Shepard's evil clone]]. For [[MirrorBoss obvious reasons]] the storyline only uses one of them which would be something of a waste, so they added the 'Mirror Match' option to the [[GladiatorSubquest Armax Arena]] which sends three each of all of them at you over three rounds.
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[[caption-width-right:320:Good luck fighting all of them!]]

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[[caption-width-right:320:Good luck fighting all of them!]]
luck!]]

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