History Main / BossRush

15th Feb '18 3:27:29 PM rmctagg09
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''VideoGame/PiratesOfTheCarribeanTheLegendOfJackSparrow'' Features one of these at the end. Upon completion of the tale, Jack and will escape from the scaffolding just before they are hanged. The player regains control of them and they must fight their way to the docks through a ton of {{Mooks}} and expys of the games hardest bosses. You have three lives between the two of you and there are no rest stops, save points or healing items so good luck with that.

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* ''VideoGame/PiratesOfTheCarribeanTheLegendOfJackSparrow'' Features one of these at the end. Upon completion of the tale, Jack and will Will escape from the scaffolding just before they are hanged. The player regains control of them and they must fight their way to the docks through a ton of {{Mooks}} and expys of the games hardest bosses. You have three lives between the two of you and there are no rest stops, save points or healing items so good luck with that.
2nd Feb '18 12:11:14 AM Cryoclaste
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** In the GameBoy version of ''Double Dragon II'', the player must fight against all the previous bosses (a boxer, [[HockeyMaskAndChainsaw a chainsaw-wielding]] [[Franchise/FridayThe13th Jason Voorhees]]-clone, a claw-wielding ninja, and a security guard with a club) before the final boss battle with Anderson.

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** In the GameBoy UsefulNotes/GameBoy version of ''Double Dragon II'', the player must fight against all the previous bosses (a boxer, [[HockeyMaskAndChainsaw a chainsaw-wielding]] [[Franchise/FridayThe13th Jason Voorhees]]-clone, a claw-wielding ninja, and a security guard with a club) before the final boss battle with Anderson.



** In ''[[VideoGame/MegaManV V]]'' for GameBoy there are two boss rushes: the first one is a sequential one with the Mega Man Killers and Quint, and the other one is a typical teleport one for the 8 Stardroids.

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** In ''[[VideoGame/MegaManV V]]'' for GameBoy UsefulNotes/GameBoy there are two boss rushes: the first one is a sequential one with the Mega Man Killers and Quint, and the other one is a typical teleport one for the 8 Stardroids.
31st Jan '18 8:40:31 PM nombretomado
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* In the ''Franchise/MonsterInMyPocket'' NES game, you face the first five bosses in the final level and then get two units of health before fighting the main boss. [[NotQuiteDead Then you have to fight him again]].

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* In the ''Franchise/MonsterInMyPocket'' ''VideoGame/MonsterInMyPocket'' NES game, you face the first five bosses in the final level and then get two units of health before fighting the main boss. [[NotQuiteDead Then you have to fight him again]].
26th Jan '18 3:54:41 AM jormis29
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* In ''The Amazing Spider-Man vs. The Kingpin'' (Sega Genesis port for sure, unsure about the others), when Spidey reaches the bomb, he must fight every one of the villains he has faught thus far. He can disarm the bomb while being attacked, but it is a real pain in the ass to do so.

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* In ''The Amazing Spider-Man vs. The Kingpin'' VideoGame/SpiderManVsTheKingpin'' (Sega Genesis port for sure, unsure about the others), when Spidey reaches the bomb, he must fight every one of the villains he has faught thus far. He can disarm the bomb while being attacked, but it is a real pain in the ass to do so.
29th Dec '17 2:59:09 PM ultimomant
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* The ''TabletopGame/YuGiOh'' TCG has a card called "[[http://yugioh.wikia.com/wiki/Boss_Rush Boss Rush]," part of a series of cards based on ''Gradius''. The effect is ExactlyWhatItSaysOnTheTin, in that the player may summon a "B.E.S." or "Big Core" card (these representing ''VideoGame/{{Gradius}}'' Bosses) at the end of each turn that a B.E.S./Big Core was destroyed. Since all these cards come into play with no counters, they're destroyed in battle (some cards can prevent this), but get a replacement at turn's end. If your opponent lacks Spell removal or monsters with over 2500 [=ATK=], this can cause them problems, at least for the twelve turns your stock of Bosses holds out, assuming you have a full stock. ''Boss Rush'' can be stacked for MoreDakka over a shorter time period.

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* The ''TabletopGame/YuGiOh'' TCG has a card called "[[http://yugioh.wikia.com/wiki/Boss_Rush Boss Rush]," Rush]]," part of a series of cards based on ''Gradius''. The effect is ExactlyWhatItSaysOnTheTin, in that the player may summon a "B.E.S." or "Big Core" card (these representing ''VideoGame/{{Gradius}}'' Bosses) at the end of each turn that a B.E.S./Big Core was destroyed. Since all these cards come into play with no counters, they're destroyed in battle (some cards can prevent this), but get a replacement at turn's end. If your opponent lacks Spell removal or monsters with over 2500 [=ATK=], this can cause them problems, at least for the twelve turns your stock of Bosses holds out, assuming you have a full stock. ''Boss Rush'' can be stacked for MoreDakka over a shorter time period.
23rd Dec '17 2:04:09 PM Windows95Fan
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*** Lanayru's Lightning Round is one of these. You get to pick a boss to fight at first -- lose, and it's Game Over, but win and you get to go on. The prize increases with each successive win, including a Piece of Heart, the game's [[InfinityPlusOneSword Infinity+1 Shield]], and more Rupees than you know what to do with. Note that you can only fight bosses you have already conquered (except the Bilocyte-infested Levias, who's oddly absent altogether) as well as the Horde blitz prior to fighting [[spoiler:Ghirahim III]]. In Hero Mode, you also get the privilege of facing [[spoiler:the Demon King, Demise]], who is [[NintendoHard all kinds of fun]]. For extra challenge, after the first boss, Lanayru picks the next at random.

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*** Lanayru's Lightning Round is one of these. You get to pick a boss to fight at first -- lose, and it's Game Over, but win and you get can carry on; but don't lose, or you'll have to go on. start all over! The prize increases with each successive win, including a Piece of Heart, the game's [[InfinityPlusOneSword Infinity+1 Shield]], and more Rupees than you know what to do with. Note that you can only fight bosses you have already conquered (except the Bilocyte-infested Levias, who's oddly absent altogether) as well as the Horde blitz prior to fighting [[spoiler:Ghirahim III]]. In Hero Mode, you also get the privilege of facing [[spoiler:the Demon King, Demise]], who is [[NintendoHard all kinds of fun]]. For extra challenge, after the first boss, Lanayru picks the next at random.
19th Dec '17 6:14:15 AM Concrete4
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** Several games (''VideoGame/KirbysAdventure'', ''VideoGame/KirbysDreamLand2'', ''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'', ''[[{{Remake}} Kirby: Nightmare in Dream Land]]'', and ''VideoGame/KirbySqueakSquad'') simply pit you against all the game's bosses in order, with no chance for recovery. ''VideoGame/KirbyAndTheAmazingMirror'' randomizes the order of most of the bosses (the FinalBoss always being the last) and allows you a limited amount of healing items between rounds, similar to recurring game mode "The Arena"; ''Squeak Squad'' keeps the order of bosses the same, but provides a Maxim Tomato bubble at the start for Kirby to use if he's dangerously low on health.
** "The Arena" was first featured in ''VideoGame/KirbySuperStar'', where it pitted you against all the bosses from the various subgames in random order, ending with [[FinalBoss Marx]], and gave you healing items between rounds that you had to use wisely. Its [[VideoGameRemake remake]], ''Kirby Super Star Ultra'', added ''two'' new variants on The Arena. The first is Helper to Hero, where you play as one of Kirby's numerous sidekicks through a shortened, pre-set order Boss Rush ending with new boss Wham Bam Jewel; and [[NintendoHard The "True" Arena]], where you fight the new bosses and minibosses added by the game's new subgames; the standard bosses and mini-bosses are in random order, but the arena ends with the "Final Four", consisting of Masked Dedede, Wham Bam Jewel again, Galacta Knight, and a TrueFinalBoss exclusive to the True Arena- Marx Soul. The healing items are also much less effective, making one of the [[NintendoHard most frustratingly difficult levels]] in the entire series.
** ''VideoGame/KirbysReturnToDreamland'' continues the trend of having both a standard Arena and a True Arena: The Arena features bosses from the game's regular mode, while The True Arena features their powered-up forms from the extra mode and saves the five most powerful bosses for the end. One of those five is actually [[BonusBoss exclusive to The True Arena]], in the form of [[spoiler:Galacta Knight.]]

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** Several games (''VideoGame/KirbysAdventure'', ''VideoGame/KirbysDreamLand2'', ''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'', ''[[{{Remake}} ''[[VideoGameRemake Kirby: Nightmare in Dream Land]]'', and ''VideoGame/KirbySqueakSquad'') simply pit you against all the game's bosses in order, with no chance for recovery. ''VideoGame/KirbyAndTheAmazingMirror'' randomizes the order of most of the bosses (the FinalBoss always being the last) and allows you a limited amount of healing items between rounds, similar to recurring game mode "The Arena"; ''Squeak Squad'' keeps the order of bosses the same, but provides a Maxim Tomato bubble at the start for Kirby to use if he's dangerously low on health.
** "The Arena" was first featured in ''VideoGame/KirbySuperStar'', where it pitted you against all the bosses from the various subgames in random order, ending with [[FinalBoss Marx]], and gave you healing items between rounds that you had to use wisely. Its [[VideoGameRemake remake]], remake, ''Kirby Super Star Ultra'', added ''two'' new variants on The Arena. The first is Helper to Hero, where you play as one of Kirby's numerous sidekicks through a shortened, pre-set order Boss Rush ending with new boss Wham Bam Jewel; and [[NintendoHard The "True" Arena]], where you fight the new bosses and minibosses added by the game's new subgames; the standard bosses and mini-bosses are in random order, but the arena ends with the "Final Four", consisting of Masked Dedede, Wham Bam Jewel again, Galacta Knight, and a TrueFinalBoss exclusive to the True Arena- Marx Soul. The healing items are also much less effective, making one of the [[NintendoHard most frustratingly difficult levels]] in the entire series.
** ''VideoGame/KirbysReturnToDreamland'' ''VideoGame/KirbysReturnToDreamLand'' continues the trend of having both a standard Arena and a True Arena: The Arena features bosses from the game's regular mode, while The True Arena features their powered-up forms from the extra mode and saves the five most powerful bosses for the end. One of those five is actually [[BonusBoss exclusive to The True Arena]], in the form of [[spoiler:Galacta Knight.]]
9th Dec '17 4:24:05 PM Bugfragged
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* ''VideoGame/MachinaOfThePlanetTreePlanetRuler'': In the final dungeon, Felmut creates a seal on a portal that can only be lifted by fighting stronger versions of every non-humanoid boss.
18th Oct '17 7:43:38 PM greatpikminfan
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** The final "regular" boss of ''VideoGame/SonicMania'' alternates between fighting Eggman and going through upgraded versions of the Hard Boiled Heavies.
21st Sep '17 7:58:36 PM greatpikminfan
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** ''Rebirth'' introduces an optional challenge room that can be accessed if you defeat Mom in under 20 minutes. What lies inside this room is a massive gauntlet against ''thirty'' bosses, two at a time. Fortunately, hearts always drop for every two bosses that go down, and the arena itself is about four times the usual size of a boss fight area, giving the player a lot of room to maneuver.

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** ''Rebirth'' introduces an optional challenge room that can be accessed if you defeat Mom in under 20 minutes. What lies inside this room is a massive gauntlet against ''thirty'' bosses, two at a time. Fortunately, hearts always drop for every two bosses that go down, and the arena itself is about four times the usual size of a boss fight area, giving the player a lot of room to maneuver. This is an example of a boss rush encountered relatively early in its game: Mom is the DiscOneFinalBoss, and with all chapters unlocked, there is a total of [[spoiler:at least four additional floors to get through]] after the rush opens.



** ''Afterbirth+'' drops all pretenses and introduces [[spoiler:The Void, which contains ''multiple'' Boss Rooms, only one of which contains the TrueFinalBoss Delirium. Said boss itself qualifies for this trope, as its main attack method is to simply transform into nearly any other boss encountered (yes, this includes the {{Disk One Final Boss}}es), shifting between bosses faster and faster as it gets lower on health.]]

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** ''Afterbirth+'' drops all pretenses and introduces [[spoiler:The Void, which contains ''multiple'' Boss Rooms, only one of which contains the TrueFinalBoss Delirium. Said boss itself qualifies for this trope, as its main attack method is to simply transform into nearly any other boss encountered (yes, this includes the {{Disk One Final Boss}}es), shifting between bosses faster and faster as it gets lower on health. The other boss doors can also contain other "final"/major bosses, with the exceptions of Mom, Mega Satan, Hush, and Ultra Greed, likely due to their room conditions, the length of fighting the latter three, and Ultra Greed being exclusive to Greed Mode.]]
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