History Main / BossRush

19th Sep '16 12:55:42 PM MyFinalEdits
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[[IThoughtItMeant Not to be confused with]] RushBoss, or the WebGame [[http://paperdino.com/bossrush/ Boss Rush]] (which is an inversion). If a game is just more or less one big BossRush, it becomes a BossGame. Compare BossOnlyLevel, which is ''one'' boss that takes up a whole level, and BossBonanza, where the bosses are all or mostly new, but they're all in sequence as well.

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[[IThoughtItMeant Not to be confused with]] RushBoss, or the WebGame [[http://paperdino.com/bossrush/ Boss Rush]] (which is an inversion). If a game is just more or less one big BossRush, it becomes a BossGame. Compare BossOnlyLevel, which is ''one'' boss that takes up a whole level, and BossBonanza, where the bosses are all or mostly new, but they're all in sequence as well. For examples of games having an option to replay boss fights outside the normal playthrough and out of any sequence, see ReplayMode.



** Turtle Rock in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' had this as well, with the sub-bosses from each of the first four levels and the sixth level reappearing in the dungeon as well as a brand new sub-boss.
** The Nintendo3DS VideoGameRemake of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' have included the ability to fight previous bosses, and once each boss is refought, a boss rush is unlocked.
** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', Lanayru's Lightning Round is one of these. You get to pick a boss to fight at first -- lose, and it's Game Over, but win and you get to go on. The prize increases with each successive win, including a Piece of Heart, the game's [[InfinityPlusOneSword Infinity+1 Shield]], and more Rupees than you know what to do with. Note that you can only fight bosses you have already conquered (except the Bilocyte-infested Levias, who's oddly absent altogether) as well as the Horde blitz prior to fighting [[spoiler:Ghirahim III]]. In Hero Mode, you also get the privilege of facing [[spoiler:Demise]], who is [[NintendoHard all kinds of fun]]. For extra challenge, after the first boss, Lanayru picks the next at random.
** Similar to ''Majora's Mask'', in the last dungeon of ''Skyward Sword'' there's a series of MiniBoss battles against two Moldorms, Dreadfuse, two Metal Shield Moblins, a group of Stalfos aided by Bokoblin Archers, and a Stalmaster aided by a group of Cursed Bokoblins.
* In ''VideoGame/{{Okami}}'', you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle [[spoiler:(the penultimate bosses, Lechku and Nechku are not fought as you're without Oki, who was necessary to shoot them down in order to damage them)]]. Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses ([[spoiler:up to three Evil Raos and two Wakas, all at the same time]]) previously seen through the main quest.

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** Turtle Rock in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' had has this as well, with the sub-bosses from each of the first four levels and the sixth level reappearing in the dungeon as well as a brand new sub-boss.
** The Nintendo3DS VideoGameRemake of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' have has included the ability to fight previous bosses, and once each boss is refought, a boss rush is unlocked.
** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', Sword]]'':
***
Lanayru's Lightning Round is one of these. You get to pick a boss to fight at first -- lose, and it's Game Over, but win and you get to go on. The prize increases with each successive win, including a Piece of Heart, the game's [[InfinityPlusOneSword Infinity+1 Shield]], and more Rupees than you know what to do with. Note that you can only fight bosses you have already conquered (except the Bilocyte-infested Levias, who's oddly absent altogether) as well as the Horde blitz prior to fighting [[spoiler:Ghirahim III]]. In Hero Mode, you also get the privilege of facing [[spoiler:Demise]], who is [[NintendoHard all kinds of fun]]. For extra challenge, after the first boss, Lanayru picks the next at random.
** Similar to ''Majora's Mask'', in *** In the last dungeon of ''Skyward Sword'' dungeon, there's a series of MiniBoss battles against two Moldorms, Dreadfuse, two Metal Shield Moblins, a group of Stalfos aided by Bokoblin Archers, and a Stalmaster aided by a group of Cursed Bokoblins.
* In ''VideoGame/{{Okami}}'', you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle [[spoiler:(the ([[spoiler:the penultimate bosses, Lechku and Nechku Nechku, are not fought as you're without Oki, who was necessary to shoot them down in order to damage them)]].them]]). Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses ([[spoiler:up to three Evil Raos and two Wakas, all at the same time]]) previously seen through the main quest.



* While climbing the TowerOfBabel in ''VideoGame/IllusionOfGaia'', each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being ThatOneBoss earlier in the game; enjoy!
** There's also the added difficulty that there are only savepoints next to the first boss battle in this final rush. After beating boss #1 (Castoth), the player can heal and save before heading up to face boss #2 (Viper). Then a quick trip back downstairs will let you use the same heal/save point as before. Unfortunately, you then pass through a one-way gate on the way further up the tower, and there are no further savepoints after that. This means that you have to fight the annoyingly difficult boss #3 (the Vampire Twins), the easy boss #4 (Sand Fanger), and the ''really'' annoyingly difficult boss #5 (the Mummy Queen) without any chance to save or heal between fights. You'd better still have a lot of those healing herbs in your inventory, you'll probably need them!

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* ''VideoGame/IllusionOfGaia'': While climbing the TowerOfBabel in ''VideoGame/IllusionOfGaia'', TowerOfBabel, each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being ThatOneBoss earlier in the game; enjoy!
**
game. There's also the added difficulty that there are only savepoints next to the first boss battle in this final rush. After beating boss #1 (Castoth), the player can heal and save before heading up to face boss #2 (Viper). Then a quick trip back downstairs will let you use the same heal/save point as before. Unfortunately, you then pass through a one-way gate on the way further up the tower, and there are no further savepoints after that. This means that you have to fight the annoyingly difficult boss #3 (the Vampire Twins), the easy boss #4 (Sand Fanger), and the ''really'' annoyingly difficult boss #5 (the Mummy Queen) without any chance to save or heal between fights. You'd better still have a lot of those healing herbs in your inventory, you'll probably need them!



** ''VideoGame/KingdomHearts358DaysOver2'': Mission 89 on Day 353 has Roxas going around Twilight Town to take down 6 powerful Heartless: Gigas Shadow, Poison Plant, Stalwart Blade, Orcus, Veil Lizard, and Power Armor. There's also an [[BonusBoss optional fight]] against the draconic Dustflier, the strongest enemy in the game, that shows up in front of the Clock Tower once the other 6 have been defeated.

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** * ''VideoGame/KingdomHearts358DaysOver2'': Mission 89 on Day 353 has Roxas going around Twilight Town to take down 6 powerful Heartless: Gigas Shadow, Poison Plant, Stalwart Blade, Orcus, Veil Lizard, and Power Armor. There's also an [[BonusBoss optional fight]] against the draconic Dustflier, the strongest enemy in the game, that shows up in front of the Clock Tower once the other 6 have been defeated.



* Naturally, ''Franchise/SuperSentai'' also has these, as it is the source material for Power Rangers.:

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* Naturally, ''Franchise/SuperSentai'' also has these, as it is the source material for Power Rangers.:''Power Rangers'':
6th Aug '16 11:29:33 PM Aipom14
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* ''VideoGame/OnePieceUnlimitedCruise'' has a couple of these, with two modes: a normal mode (in which item use is allowed), and a hard mode (no item for you).
* While climbing the TowerOfBabel in ''VideoGame/IllusionOfGaia'', each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being ThatOneBoss earlier in the game; enjoy!
** There's also the added difficulty that there are only savepoints next to the first boss battle in this final rush. After beating boss #1 (Castoth), the player can heal and save before heading up to face boss #2 (Viper). Then a quick trip back downstairs will let you use the same heal/save point as before. Unfortunately, you then pass through a one-way gate on the way further up the tower, and there are no further savepoints after that. This means that you have to fight the annoyingly difficult boss #3 (the Vampire Twins), the easy boss #4 (Sand Fanger), and the ''really'' annoyingly difficult boss #5 (the Mummy Queen) without any chance to save or heal between fights. You'd better still have a lot of those healing herbs in your inventory, you'll probably need them!
* After you collect 100 mutations in ''VideoGame/{{Cubivore}}'', you go to the final run, which has you fighting ''every single boss from all 3 runs at the same time''. After that, you fight the [[TrueFinalBoss King of Beasts]] alongside the 4 other 6-limb Rage beasts.



* The final level of ''VideoGame/{{Shatterhand}}'' involves fighting some of the bosses from previous levels.
* Beating all the stages in ''VideoGame/TowerFall''[='=]s ''Dark World'' expansion unlocks the "Dark Gauntlet" mode which serves as this.



* ''VideoGame/MaximumCarnage'' was made of BossRush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-BossRush featuring all of the grunts powered back up to their boss-fight level.
* The final stage in ''VideoGame/PanzerBandit'' is made exclusively of this, with all the bosses from the previous 7 stages coming back for a second round, this time apparently dying off for real as they fade out among explosions.
* ''VideoGame/DragonBallAdvanceAdventure'' has two. In Bosses on Parade, you fight all of the platformer bosses in sequential order (except the flying battles if you're not playing as Goku or Krillin), with a rest area between battles where you have the option to use one of your limited supply of 4 full-healing items. In the One-on-One Survival mode, you start with a three-layer lifebar and fight all the One-on-One characters, including a duplicate of whoever you selected.
* The final stage of ''VideoGame/BadDudes'' had you fighting through all the bosses again, though Karnov and Animal (the stage 4 boss) are both zombified ([[AllThereInTheManual according to the end credits of the Japanese version]], which list those two and only those two as different enemies).
* In ''VideoGame/MadStalkerFullMetalForce''[='=]s final stage, you face off against boss rush of the all of the previously beaten bosses save for [[FinalBoss Rising Dog]] in succession. Silpheed and Prisoner-β will also have {{flunk|yBoss}}ies aiding them during the re-match.
* Unlocked as an extra for beating the story mode of ''VideoGame/JusticeLeagueHeroesTheFlash''.



* In ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime'', once you approach the game, allows you to fight the bosses from the previous game in the series, ''Ring of Fates'', although you can stop between each battle, and come back and face any of them again at any time.



* ''VideoGame/DigimonWorldDawnDusk'' features a post-final-boss quest where you have to go through a new area featuring stronger wild encounters than any you have faced before, only to end up with a boss rush involving SEVEN back-to-back battles, of which two are against a pair of Digimon, while the rest are against only one (tellingly, most of them are either {{final boss}}es or {{eleventh hour superpower}}s from the anime or manga). [[spoiler: Omegamon was nasty thanks to Royal Slash, and the fact he was not alone, then there's Dukemon Crimson Mode at the end who not only hits like a truck, but takes quite a while to bring down too]]. If THAT wasn't enough, there's another boss rush quest after you've done several other things, including the boss rush just mentioned. This time, it's 5 battles, each against 1-3 digimon, the last one being against a digimon that has obscenely high defences and resistances to most things, leading to what is a MarathonBoss (called [[spoiler: Chronomon Holy Mode, a bonus boss who is the more powerful version of Digimon World DS's final boss, in which he also turns up as a bonus boss]]) if you don't have [[spoiler: darkness attacks to exploit its weakest resistance]].
* ''VideoGame/DigimonWorldDS'' does this with the final quest. First, you have to beat six bosses scattered across the game's later dungeons. Following that, you can finally travel to the final dungeon and encounter the TrueFinalBoss, at which point [[spoiler:the other six bosses, or superpowered versions of them, arrive and you fight them, one after the other, and the final boss]].
* The final boss battle of ''VideoGame/DigimonWorld3'' is essentially one of these, as it's [[spoiler:[[GlassCannon Nanomon]], [[ThatOneBoss Valvemon]] and [[GiantSpider Armagemon]] under the command of a Tamer]].
* Chapter 40 of ''VideoGame/TheLastStory'' has rematches against Berith (first fought in Chapter 33), Zepha and Zesha (fought together in Chapter 35, fought separately this time), Zangurak (first fought in chapter 10) and [[spoiler:Dagran]] as the FinalBoss. Five bosses in total.
* ''VideoGame/TheInfynPrism'' has the Knowledge Vault, a giant tower where the player must fight every boss in the game, save the [[WolfpackBoss Terracotta Kings]], and the final boss. InUniverse, its size varies for each entrant, as the tower draws on the entrants memories and make the monsters stronger, creating a more powerful boss. However, this is only for show as the tower's order doesn't change for the player.
* The [[TheVeryDefinitelyFinalDungeon Primal Cataract]] from ''VideoGame/SandsOfDestruction'' is populated by mechanical reconstructions of the various beastlords you've fought. They're RandomEncounters, though, so you probably won't encounter them in order and will almost definitely encounter them more than once - they're {{Degraded Boss}}es, but this is the only place you fight them and they're the only enemies in the area, making the level a variation of the traditional boss rush.



* ''VideoGame/TheKingOfFighters'' has a variation: one of the 3-man teams is all known bosses, [[VideoGame/FatalFury Geese Howard, Wolfgang Krauser]] and [[VideoGame/ArtOfFighting Mr. Big.]] Later teams would feature original boss-level characters like Chris, Shermie and Yashiro.



* The final DLC of ''VideoGame/{{Borderlands}}'' brings back 2 bosses from earlier DLC, along with TheUnfought from the main game as mission bosses. Before fighting the game's final boss, you must first defeat previous three in rapid succession. Much to [[spoiler: General Knoxx]]'s dismay, as he's been longing for death for more than an entire DLC by now.

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* The final DLC of ''VideoGame/{{Borderlands}}'' brings back 2 bosses from earlier DLC, along with TheUnfought from the main game as mission bosses. Before fighting the game's final boss, you must first defeat previous three in rapid succession. Much to [[spoiler: General [[spoiler:General Knoxx]]'s dismay, as he's been longing for death for more than an entire DLC by now.now.
* In the third-to-last level of ''VideoGame/Prey2006'', just before you fight the DiscOneFinalBoss, you're pitted in an arena fight against practically every enemy type in the game, including the game's previous two boss characters.
* The two penultimate levels of ''VideoGame/BatmanDoom'' take place in the Arkham Asylum in the middle of an outbreak (mirroring the part from the comic book storyline ''ComicBook/{{Knightfall}}''). All the inmates from Batman's RoguesGallery -- which is to say, the bosses you've fought throughout the game -- are fought one by one throughout these two levels.
* In the last level of ''VideoGame/WillRock'' (Mount Olympus) you have to fight waves of enemies, among the others several [[DegradedBoss Cyclops and Eaphesti]], [[GiantSpaceFleaFromNowhere a revived Medusa]] and [[BigBad finally Zeus himself.]]



* The PSN download game ''VideoGame/{{Malicious}}'' is pretty much a boss rush game masquerading as a ''VideoGame/DynastyWarriors'' style hack & slash - it dumps you straight in a boss battle when you select a level and laughs as you run for your life. It only doesn't count as a BossGame because there ''are'' mooks in the stage and you ''are'' supposed to kill a whole lot of them before seriously engaging the boss. Or you can try your luck, but that tends to end badly.



* ''VideoGame/PhantasyStarOnline'' has the quest "Towards the Future", which is a boss rush of Episode I with a few rooms of enemies in between each boss. It's also [[ComplacentGamingSyndrome the only thing anyone ever plays]].



* TheVeryDefinitelyFinalDungeon of ''VideoGame/WonderBoyInMonsterLand'', which is also TheMaze, has you fight each previously-encountered boss at a certain point. They're just as tough as before, but you're probably much stronger now. Of course, if you take the wrong path and get sent back, you have to fight them again. And there are no continues here.
** ''VideoGame/WonderBoyInMonsterWorld'' also has one in TheVeryDefinitelyFinalDungeon.
* This can be bought with targets in ''VideoGame/AssassinBlue'', after the game is completed.
* In the UsefulNotes/SegaGenesis version of ''VideoGame/{{Wardner}}'', towards the end of the final level, you fight all the bosses from the previous five levels again.
* In ''VideoGame/MetalStorm'', you fight all of the bosses you've met so far, then you fight the final boss.
* In the final level of ''VideoGame/StreetFighter2010'', you have to beat [[BossRush every previous boss]] and the final boss all within the same time limit. Not helped by [[TimeKeepsOnTicking the time limit still counting down through the cutscene before the final boss]].



* ''VideoGame/{{XOP}}'' and its sequel, ''XOP Black'', have boss rushes as bonus stages. The original's Extra Stage 2 also features fights against the various minibosses from the other levels, in a rare example of a Miniboss Rush.
* Towards the middle of ''VideoGame/{{Hellsinker}}'', the player is taken to a strange dimension and must fight through four or five difficult bosses (as well as a strange midboss that [[SurrealHorror looks like a giant bloody crystal but meows like a cat]]). Oddly, you have infinite lives for this level, and are therefore at no risk of GameOver'ing, but screwing up the boss sequence results in you losing pretty much all of your score.
* ''VideoGame/BlazingLazers'' has this in Area 9.
* ''G-VideoGame/{{Darius}}'' has an optional Boss Rush mode, where you can pick which bosses you want to fight, the order you fight them in, and so on and so forth. Given each boss comes in two seperate flavours and there's fifteen stages, you could fight up to thirty bosses back to back if you wanted.
* ''VideoGame/HeavyWeapon'' has "Boss Blitz" mode, where you have only ''one life'' to take down all 19 bosses. Considering that 11 of them can [[OneHitKill kill you instantly]] regardless of shielding, it's pretty understandable why it's NintendoHard.



* ''VideoGame/ActRaiser'' has an extremely sadistic Boss Rush at the end of the game. The bosses are extremely hard, but can made simple by using all of your magic on them. But facing them all in a row with no chances to heal or refill your Magic Meter in between makes this Boss Rush next to impossible. And all the bosses are ''sped up.''

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* ''VideoGame/ActRaiser'' has an extremely sadistic Boss Rush at the end of the game. The bosses are extremely hard, but can made simple by using all of your magic on them. But facing them all in a row with no chances to heal or refill your Magic Meter in between makes this Boss Rush next to impossible. And all the bosses are ''sped up.''up''.
* ''[[VideoGame/NavalOps Warship Gunner 2]]'' has a mode called Boss Rush you unlock once you beat the game. It is Exactly What It Says On The Tin. You fight the game's superweapons one at a time without being able to reload your weapons or repair your ship in between.



* ''VideoGame/{{Tenchu}} 3: Wrath Of Heaven'' offers one as the final Co-Op mission, pitting two players against 5 teams of two bosses each.
** ''Tenchu: Fatal Shadows'' has it as the last unlockable option in its [[MultiMookMelee Red Blade mode]], which pits the player against all the game's bosses in quick succession.



* ''VideoGame/DeadlyPremonition'' has the "Psychic Spot C" sidequest, in which you are forced to fight all three of the game's bosses in a row. Since the second boss has two forms and the third has three, it's six back-to-back fights. You are given a chance to sleep between bosses, but not to save or restock on items.



* ''VideoGame/MaximumCarnage'' was made of BossRush. First off, [[DegradedBoss a less powerful version of every non-super powered sub-boss would become a grunt in the next level]]. Then, the boss fights would feature an ever increasing number of super-powered bad guys who would reappear after defeat at the next boss fight. Finally, after a rooftop battle against about 8 true bosses at once, the next level was a Sub-BossRush featuring all of the grunts powered back up to their boss-fight level.
* In ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime'', once you approach the game, allows you to fight the bosses from the previous game in the series, ''Ring of Fates'', although you can stop between each battle, and come back and face any of them again at any time.
* ''VideoGame/OnePieceUnlimitedCruise'' has a couple of these, with two modes: a normal mode (in which item use is allowed), and a hard mode (no item for you).



* In the third-to-last level of ''VideoGame/Prey2006'', just before you fight the DiscOneFinalBoss, you're pitted in an arena fight against practically every enemy type in the game, including the game's previous two boss characters.
* The last set of levels in ''VideoGame/MarvelUltimateAlliance 2'' feature various rushes against the sub-bosses. [[spoiler: Nick Fury also uses the abilities of previous bosses, but in different ways]]
* ''VideoGame/DigimonWorldDawnDusk'' features a post-final-boss quest where you have to go through a new area featuring stronger wild encounters than any you have faced before, only to end up with a boss rush involving SEVEN back-to-back battles, of which two are against a pair of Digimon, while the rest are against only one (tellingly, most of them are either {{final boss}}es or {{eleventh hour superpower}}s from the anime or manga). [[spoiler: Omegamon was nasty thanks to Royal Slash, and the fact he was not alone, then there's Dukemon Crimson Mode at the end who not only hits like a truck, but takes quite a while to bring down too]]. If THAT wasn't enough, there's another boss rush quest after you've done several other things, including the boss rush just mentioned. This time, it's 5 battles, each against 1-3 digimon, the last one being against a digimon that has obscenely high defences and resistances to most things, leading to what is a MarathonBoss (called [[spoiler: Chronomon Holy Mode, a bonus boss who is the more powerful version of Digimon World DS's final boss, in which he also turns up as a bonus boss]]) if you don't have [[spoiler: darkness attacks to exploit its weakest resistance]].
* ''VideoGame/DigimonWorldDS'' does this with the final quest. First, you have to beat six bosses scattered across the game's later dungeons. Following that, you can finally travel to the final dungeon and encounter the TrueFinalBoss, at which point [[spoiler:the other six bosses, or superpowered versions of them, arrive and you fight them, one after the other, and the final boss]].
* The final boss battle of ''VideoGame/DigimonWorld3'' is essentially one of these, as it's [[spoiler: [[GlassCannon Nanomon]], [[ThatOneBoss Valvemon]] and [[GiantSpider Armagemon]] under the command of a Tamer]].
* ''VideoGame/{{Tenchu}} 3: Wrath Of Heaven'' offers one as the final Co-Op mission, pitting two players against 5 teams of two bosses each.
** ''Tenchu: Fatal Shadows'' has it as the last unlockable option in its [[MultiMookMelee Red Blade mode]], which pits the player against all the game's bosses in quick succession.

to:

* In the third-to-last level of ''VideoGame/Prey2006'', just before you fight the DiscOneFinalBoss, you're pitted in an arena fight against practically every enemy type in the game, including the game's previous two boss characters.
* The last set of levels in ''VideoGame/MarvelUltimateAlliance 2'' feature various rushes against the sub-bosses. [[spoiler: Nick [[spoiler:Nick Fury also uses the abilities of previous bosses, but in different ways]]
* ''VideoGame/DigimonWorldDawnDusk'' features a post-final-boss quest where you have to go through a new area featuring stronger wild encounters than any you have faced before, only to end up with a boss rush involving SEVEN back-to-back battles, of which two are against a pair of Digimon, while the rest are against only one (tellingly, most of them are either {{final boss}}es or {{eleventh hour superpower}}s from the anime or manga). [[spoiler: Omegamon was nasty thanks to Royal Slash, and the fact he was not alone, then there's Dukemon Crimson Mode at the end who not only hits like a truck, but takes quite a while to bring down too]]. If THAT wasn't enough, there's another boss rush quest after you've done several other things, including the boss rush just mentioned. This time, it's 5 battles, each against 1-3 digimon, the last one being against a digimon that has obscenely high defences and resistances to most things, leading to what is a MarathonBoss (called [[spoiler: Chronomon Holy Mode, a bonus boss who is the more powerful version of Digimon World DS's final boss, in which he also turns up as a bonus boss]]) if you don't have [[spoiler: darkness attacks to exploit its weakest resistance]].
* ''VideoGame/DigimonWorldDS'' does this with the final quest. First, you have to beat six bosses scattered across the game's later dungeons. Following that, you can finally travel to the final dungeon and encounter the TrueFinalBoss, at which point [[spoiler:the other six bosses, or superpowered versions of them, arrive and you fight them, one after the other, and the final boss]].
* The final boss battle of ''VideoGame/DigimonWorld3'' is essentially one of these, as it's [[spoiler: [[GlassCannon Nanomon]], [[ThatOneBoss Valvemon]] and [[GiantSpider Armagemon]] under the command of a Tamer]].
* ''VideoGame/{{Tenchu}} 3: Wrath Of Heaven'' offers one as the final Co-Op mission, pitting two players against 5 teams of two bosses each.
** ''Tenchu: Fatal Shadows'' has it as the last unlockable option in its [[MultiMookMelee Red Blade mode]], which pits the player against all the game's bosses in quick succession.
ways]]



* While climbing the TowerOfBabel in ''VideoGame/IllusionOfGaia'', each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being ThatOneBoss earlier in the game; enjoy!
** There's also the added difficulty that there are only savepoints next to the first boss battle in this final rush. After beating boss #1 (Castoth), the player can heal and save before heading up to face boss #2 (Viper). Then a quick trip back downstairs will let you use the same heal/save point as before. Unfortunately, you then pass through a one-way gate on the way further up the tower, and there are no further savepoints after that. This means that you have to fight the annoyingly difficult boss #3 (the Vampire Twins), the easy boss #4 (Sand Fanger), and the ''really'' annoyingly difficult boss #5 (the Mummy Queen) without any chance to save or heal between fights. You'd better still have a lot of those healing herbs in your inventory, you'll probably need them!
* ''VideoGame/{{XOP}}'' and its sequel, XOP Black, have boss rushes as bonus stages. The original's Extra Stage 2 also features fights against the various minibosses from the other levels, in a rare example of a Miniboss Rush.
* In the ''MonsterInMyPocket'' NES game, you face the first five bosses in the final level and then get two units of health before fighting the main boss. [[NotQuiteDead Then you have to fight him again]].
* ''VideoGame/DeadlyPremonition'' has the "Psychic Spot C" sidequest, in which you are forced to fight all three of the game's bosses in a row. Since the second boss has two forms and the third has three, it's six back-to-back fights. You are given a chance to sleep between bosses, but not to save or restock on items.
* TheVeryDefinitelyFinalDungeon of ''VideoGame/WonderBoyInMonsterLand'', which is also TheMaze, has you fight each previously-encountered boss at a certain point. They're just as tough as before, but you're probably much stronger now. Of course, if you take the wrong path and get sent back, you have to fight them again. And there are no continues here.
** ''VideoGame/WonderBoyInMonsterWorld'' also has one in TheVeryDefinitelyFinalDungeon.

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* While climbing the TowerOfBabel in ''VideoGame/IllusionOfGaia'', each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being ThatOneBoss earlier in the game; enjoy!
** There's also the added difficulty that there are only savepoints next to the first boss battle in this final rush. After beating boss #1 (Castoth), the player can heal and save before heading up to face boss #2 (Viper). Then a quick trip back downstairs will let you use the same heal/save point as before. Unfortunately, you then pass through a one-way gate on the way further up the tower, and there are no further savepoints after that. This means that you have to fight the annoyingly difficult boss #3 (the Vampire Twins), the easy boss #4 (Sand Fanger), and the ''really'' annoyingly difficult boss #5 (the Mummy Queen) without any chance to save or heal between fights. You'd better still have a lot of those healing herbs in your inventory, you'll probably need them!
* ''VideoGame/{{XOP}}'' and its sequel, XOP Black, have boss rushes as bonus stages. The original's Extra Stage 2 also features fights against the various minibosses from the other levels, in a rare example of a Miniboss Rush.
* In the ''MonsterInMyPocket'' ''Franchise/MonsterInMyPocket'' NES game, you face the first five bosses in the final level and then get two units of health before fighting the main boss. [[NotQuiteDead Then you have to fight him again]].
* ''VideoGame/DeadlyPremonition'' has the "Psychic Spot C" sidequest, in which you are forced to fight all three of the game's bosses in a row. Since the second boss has two forms and the third has three, it's six back-to-back fights. You are given a chance to sleep between bosses, but not to save or restock on items.
* TheVeryDefinitelyFinalDungeon of ''VideoGame/WonderBoyInMonsterLand'', which is also TheMaze, has you fight each previously-encountered boss at a certain point. They're just as tough as before, but you're probably much stronger now. Of course, if you take the wrong path and get sent back, you have to fight them again. And there are no continues here.
** ''VideoGame/WonderBoyInMonsterWorld'' also has one in TheVeryDefinitelyFinalDungeon.
again]].



* The two penultimate levels of ''VideoGame/BatmanDoom'' take place in the Arkham Asylum in the middle of an outbreak (mirroring the part from the comic book storyline ''ComicBook/{{Knightfall}}''). All the inmates from Batman's RoguesGallery -- which is to say, the bosses you've fought throughout the game -- are fought one by one throughout these two levels.
* In the last level of ''VideoGame/WillRock'' (Mount Olympus) you have to fight waves of enemies, among the others several [[DegradedBoss Cyclops and Eaphesti]], [[GiantSpaceFleaFromNowhere a revived Medusa]] and [[BigBad finally Zeus himself.]]
* This can be bought with targets in ''VideoGame/AssassinBlue'', after the game is completed.
* The final stage in ''VideoGame/PanzerBandit'' is made exclusively of this, with all the bosses from the previous 7 stages coming back for a second round, this time apparently dying off for real as they fade out among explosions.



* Towards the middle of ''VideoGame/{{Hellsinker}}'', the player is taken to a strange dimension and must fight through four or five difficult bosses (as well as a strange midboss that [[SurrealHorror looks like a giant bloody crystal but meows like a cat]]). Oddly, you have infinite lives for this level, and are therefore at no risk of GameOver'ing, but screwing up the boss sequence results in you losing pretty much all of your score.
* After you collect 100 mutations in ''VideoGame/{{Cubivore}}'', you go to the final run, which has you fighting ''every single boss from all 3 runs at the same time''. After that, you fight the [[TrueFinalBoss King of Beasts]] alongside the 4 other 6-limb Rage beasts.
* ''[[VideoGame/NavalOps Warship Gunner 2]]'' has a mode called Boss Rush you unlock once you beat the game. It is Exactly What It Says On The Tin. You fight the game's superweapons one at a time without being able to reload your weapons or repair your ship in between.
* ''VideoGame/BlazingLazers'' has this in Area 9.



* ''G-VideoGame/{{Darius}}'' has an optional Boss Rush mode, where you can pick which bosses you want to fight, the order you fight them in, and so on and so forth. Given each boss comes in two seperate flavours and there's fifteen stages, you could fight up to thirty bosses back to back if you wanted.



* ''VideoGame/HeavyWeapon'' has "Boss Blitz" mode, where you have only ''one life'' to take down all 19 bosses. Considering that 11 of them can [[OneHitKill kill you instantly]] regardless of shielding, it's pretty understandable why it's NintendoHard.
* In the UsefulNotes/SegaGenesis version of ''VideoGame/{{Wardner}}'', towards the end of the final level, you fight all the bosses from the previous five levels again.
* The final level of ''VideoGame/{{Shatterhand}}'' involves fighting some of the bosses from previous levels.
* ''VideoGame/TheKingOfFighters'' has a variation: one of the 3-man teams is all known bosses, [[VideoGame/FatalFury Geese Howard, Wolfgang Krauser]] and [[VideoGame/ArtOfFighting Mr. Big.]] Later teams would feature original boss-level characters like Chris, Shermie and Yashiro.
* ''VideoGame/DragonBallAdvanceAdventure'' has two. In Bosses on Parade, you fight all of the platformer bosses in sequential order (except the flying battles if you're not playing as Goku or Krillin), with a rest area between battles where you have the option to use one of your limited supply of 4 full-healing items. In the One-on-One Survival mode, you start with a three-layer lifebar and fight all the One-on-One characters, including a duplicate of whoever you selected.
* The PSN download game ''VideoGame/{{Malicious}}'' is pretty much a boss rush game masquerading as a ''VideoGame/DynastyWarriors'' style hack & slash - it dumps you straight in a boss battle when you select a level and laughs as you run for your life. It only doesn't count as a BossGame because there ''are'' mooks in the stage and you ''are'' supposed to kill a whole lot of them before seriously engaging the boss. Or you can try your luck, but that tends to end badly.
* In ''VideoGame/MetalStorm'', you fight all of the bosses you've met so far, then you fight the final boss.
* The final stage of ''VideoGame/BadDudes'' had you fighting through all the bosses again, though Karnov and Animal (the stage 4 boss) are both zombified ([[AllThereInTheManual according to the end credits of the Japanese version]], which list those two and only those two as different enemies).
* In the final level of ''VideoGame/StreetFighter2010'', you have to beat [[BossRush every previous boss]] and the final boss all within the same time limit. Not helped by [[TimeKeepsOnTicking the time limit still counting down through the cutscene before the final boss]].



* Chapter 40 of ''VideoGame/TheLastStory'' has rematches against Berith (first fought in Chapter 33), Zepha and Zesha (fought together in Chapter 35, fought separately this time), Zangurak (first fought in chapter 10) and [[spoiler:Dagran]] as the FinalBoss. Five bosses in total.
* ''VideoGame/PhantasyStarOnline'' has the quest "Towards the Future", which is a boss rush of Episode I with a few rooms of enemies in between each boss. It's also [[ComplacentGamingSyndrome the only thing anyone ever plays]].
* ''VideoGame/TheInfynPrism'' has the Knowledge Vault, a giant tower where the player must fight every boss in the game, save the [[WolfpackBoss Terracotta Kings]], and the final boss. InUniverse, its size varies for each entrant, as the tower draws on the entrants memories and make the monsters stronger, creating a more powerful boss. However, this is only for show as the tower's order doesn't change for the player.



* In ''VideoGame/MadStalkerFullMetalForce''[='=]s final stage, you face off against boss rush of the all of the previously beaten bosses save for [[FinalBoss Rising Dog]] in succession. Silpheed and Prisoner-β will also have {{flunk|yBoss}}ies aiding them during the re-match.



* The final stage of ''VideoGame/MadStalkerFullMetalForce'' has you fighting off against every boss you previous defeated before destroying the engine of [[AIIsACrapshoot Omega]]'s warship and fighting [[FinalBoss Rising Dog]].



* Unlocked as an extra for beating the story mode of ''VideoGame/JusticeLeagueHeroesTheFlash''.
* The [[TheVeryDefinitelyFinalDungeon Primal Cataract]] from ''VideoGame/SandsOfDestruction'' is populated by mechanical reconstructions of the various beastlords you've fought. They're RandomEncounters, though, so you probably won't encounter them in order and will almost definitely encounter them more than once - they're {{Degraded Boss}}es, but this is the only place you fight them and they're the only enemies in the area, making the level a variation of the traditional boss rush.
* Beating all the stages in ''VideoGame/TowerFall'''s ''Dark World'' expansion unlocks the "Dark Gauntlet" mode which serves as this.
6th Aug '16 10:50:29 PM Aipom14
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[[folder:Action Adventure]]

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[[folder:Action Adventure]][[folder:Action-Adventure]]



* The last level of ''VideoGame/{{Chalk}}'' contains only weaker versions of past levels' end bosses.
* In ''VideoGame/{{Bleed}}'', the final stage has you fighting each boss from stages 1-5 in reverse order before facing the final boss. However, there is an added twist: [[spoiler:you will fight [[DualBoss TWO of each boss at the same time]]!]]



* In ''VideoGame/{{Xenoblade}}'', the stretch before the final boss places phantoms of Xord, Metal Face, Jade Face, and the Sani Telethia in your way. Oddly, you're allowed to simply run past them if you're not in the mood for fighting.
* ''VideoGame/KingdomHeartsBirthBySleep'' has the "Villains Vendetta" event at the Mirage Arena, which is a battle against eight Unversed bosses (well, seven Unversed and the Ice Colossus, actually) from all three stories.
** ''VideoGame/KingdomHearts358DaysOver2'': Mission 89 on Day 353 has Roxas going around Twilight Town to take down 6 powerful Heartless: Gigas Shadow, Poison Plant, Stalwart Blade, Orcus, Veil Lizard, and Power Armor. There's also an [[BonusBoss optional fight]] against the draconic Dustflier, the strongest enemy in the game, that shows up in front of the Clock Tower once the other 6 have been defeated.
* ''VideoGame/BravelyDefault'' has one in the last chapter of the game, [[spoiler:where ''every human boss you've ever fought'' comes back to challenge you ''in teams of four'']]. Also, the BossRush is [[JustifiedTrope entirely]] justified, and there's boss banter between the bosses themselves as to ''why'' they're all working together and why each team was formed with certain members -- for instance, one team specializes in [[spoiler:inflicting status ailments]], with the leader of the team capable of dishing out ''incredible'' amounts of damage [[spoiler:dependent on such status ailments being in place]]. These aren't {{Degraded Boss}}es, either. If you go in unprepared and without a strategy, ''especially'' in [[NintendoHard Hard Mode]], prepare to be curb-stomped. It's an absolutely gruelling gauntlet, although you are allowed to heal in between.



* The final battle of [[BigBad Nowel's]] route in ''VideoGame/MagicalBattleArena'' has you fighting everyone you've fought along the way, except the [[MagicalGirlLyricalNanoha Gadget Drones]] and [[MirrorMatch your clones]]. The bad: Since this is a FightingGame, Nowel is still as strong as she was then as she is now. The worse: You have to fight all of them at the same time with no allies. The worst: They're not handicapped in any way. [[ThatOneBoss Have fun!]]

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* The final battle of [[BigBad Nowel's]] route in ''VideoGame/MagicalBattleArena'' has you fighting everyone you've fought along the way, except the [[MagicalGirlLyricalNanoha Gadget Drones]] and [[MirrorMatch your clones]]. The bad: Since this is a FightingGame, Nowel is still as strong as she was then as she is now. The worse: You have to fight all of them at the same time with no allies. The worst: They're not handicapped in any way. [[ThatOneBoss Have fun!]]fun]]!
* ''[[VideoGame/SoulSeries Soulcalibur V]]'' has "Legendary Souls" mode, where players fight seven hard bosses (Kilik, Nightmare, Siegfried, Cervantes, Edge Master, Elysium and Algol) in quick succession.
* ''[[VideoGame/{{Tekken}} Tekken Tag Tournament 2]]'' has three consecutive in the Arcade Mode. The four bosses are also {{Final Boss}}es in the ''Tekken'' series. The first battle is a tag battle with Heihachi Mishima[[note]]FinalBoss in ''Tekken 1'' and ''Tekken 4''[[/note]] and his father, Jinpachi Mishima[[note]]FinalBoss in ''Tekken 5'' and ''Tekken 5: Dark Resurrection''[[/note]]. The second one is with True Ogre[[note]]FinalBoss in ''Tekken 3''[[/note]], and the last one is with Jun Kazama who transforms into Unknown[[note]]Unknown is the FinalBoss in ''Tag Tournament 1''[[/note]] if you defeat her first.



* The final DLC of ''VideoGame/{{Borderlands}}'' brings back 2 bosses from earlier DLC, along with TheUnfought from the main game as mission bosses. Before fighting the game's final boss, you must first defeat previous three in rapid succession. Much to [[spoiler: General Knoxx]]'s dismay, as he's been longing for death for more than an entire DLC by now.



* ''VideoGame/{{Rosenkreuzstilette}}'', a doujin clone of ''Mega Man'', obviously has this.
* ''VideoGame/PrinnyCanIReallyBeTheHero'' has the second-to-last level, Sweet Palace, which pits you against souped-up versions of bosses you've fought in previous stages, interspersed with short platforming areas.
** What makes this example interesting is that, depending on which boss (or bosses) you battled in the six initial stages, some will change up during the rush. For example, if you chose the Demon Sea Casino Stage first, you battle Bok Choy, a Zombie who's extremely easy. In the aformentioned Sweet Palace, he decides to sic Cyberclops on you instead of rematching. If you already beat Cyberclops by choosing the stage fifth or last, it gets upgraded to 2.0 and has harder to avoid attacks. Likewise, if the High Tome Forest was picked first, you fight Kim, a Magic Knight. In Sweet Palace, she calls up her twin sister, Chi, to assist her in the fight. If Anise the Cat Witch was involved in any way (including the 3 on 1 midnight battle), she faces you alone.
* Level 19 of the SNES version of ''VideoGame/PrinceOfPersia1''.
* In ''VideoGame/ShovelKnight'', when you complete the Ascent stage of the Tower of Fate, you literally drop in on the bosses' dinner party, and they each attack you one by one. The order is different each time you face them.
* ''VideoGame/{{Something}}'': [[spoiler:The TrueFinalBoss. Also, [[DePower Mario has to do it without power ups]].]]
* The second-to-last stage of ''[[VideoGame/{{Bonk}} Bonk's Adventure]]'' involves fighting the bosses of the first four worlds all over again, the same as before. ''Bonk's Revenge'''s final stage is a HubLevel leading to four mini-levels each ending with one of the first four bosses. After clearing these, you fight the Round 6 boss and the FinalBoss in sequence.



* ''VideoGame/DanceCentral 2'' has a final stage composed of 5 dances, which are the final or boss-type dances of each dance crew.
* The Kaiden course in later ''VideoGame/{{Beatmania}} IIDX'' installments consists of the four hardest songs out of the entire series (three hardest on Doubles). The Single version of the course always ends with Mei, and the Double version always ends with Quasar.
* All VideoGame/DanceDanceRevolution games have this in some form. The Wii games have a medley of bosses from each previous game, but most other games just have you play them back-to-back.



[[folder:Western RPG]]
* The original ending to ''VideoGame/BaldursGateIIThroneOfBhaal'', the expansion for ''VideoGame/BaldursGateII'', was to feature all the bosses you previously fought... in one battle. This was nixed in the final version (which just had a lot of enemies) because of a deadline, but the semi-official mod ''Ascension'' put it back in. This battle is both much harder and much more satisfying than the vanilla ending. ''Ascension'' even goes so far as to have [[BigBad Melissan]] casually resurrect Irenicus and Bodhi, BigBad and [[TheDragon Dragon]] of the previous game, for you to warm up with. And if you have Sarevok in the party it's possible for ''him'' to turn on you too, meaning you get to face every storyline boss in the entire saga again. Oh and if Imoen's around she'll [[KickTheDog turn her into the slayer and force her to attack you]]. [[spoiler: Although in her case you just have to stay away until [[IKnowYouAreInThereSomewhereFight she snaps out of it]].]]
* ''VideoGame/IcewindDale 2'' has one of the enemies at the end summon the shadows of a few formerly fought bosses.
* ''VideoGame/JadeEmpire'' did this with the penultimate battle in the Gold Division of the Arena, where you fought all enemies you previously faced in one battle (there was a delay between the appearance of each, so you wouldn't be completely overwhelmed). This fight is optional (as is the entire Gold Division).
* ''VideoGame/{{Undertale}}'' has [[spoiler:the second phase of the TrueFinalBoss, Asriel Dreemurr. He has absorbed the souls of all your friends, and to rescue them, you have to engage them in battle, where they use the attacks they used in their previous boss fights (though Alphys uses Mettaton's attacks, as you never actually battle her, and Toriel and Asgore, as well as Papyrus and Sans, are fought together). Your goal, however, is not to defeat them, but bring them back to their senses.]]

to:

[[folder:Western RPG]]
[[folder:Survival Horror]]
* Inverted in ''VideoGame/EternalDarkness''. The original ending to ''VideoGame/BaldursGateIIThroneOfBhaal'', the expansion for ''VideoGame/BaldursGateII'', was to feature all the bosses you previously fought... game is a series of chapters taking place in one battle. This was nixed in various times and locales, each with a different player character. During the final battle, the heroine from the framing story channels each of the dead [=PCs=] in turn so they can take one last crack at the BigBad.
* A variant of this appears in ''FiveNightsAtFreddys4'':
** In Night 6 and 20/20/20/20 Mode, you must survive the 4 main Nightmare Animatronics (Nightmare Freddy, Nightmare Chica, Nightmare Bonnie, and Nightmare Foxy) until 4 A.M. At 4 A.M., Fredbear takes their place, forcing you to square of with the most difficult foes in the series.
** This also applies to Night 8, with you having to face the main 4 until 4 A.M., then having to deal with what is essentially a harder
version (which just had a lot of enemies) because of a deadline, but the semi-official mod ''Ascension'' put it back in. This battle Fredbear named Nightmare. It is both much harder and much more satisfying difficult, as not only are the Main 4 cheap beyond all belief, but Nightmare is ''much'' more relentless than the vanilla ending. ''Ascension'' even goes Fredbear. [[SeeminglyHopelessBossFight It's so far as to have [[BigBad Melissan]] casually resurrect Irenicus and Bodhi, BigBad and [[TheDragon Dragon]] of the previous game, for you to warm up with. And if you have Sarevok in the party difficult that it's possible for ''him'' to turn on you too, meaning you get to face every storyline boss in the entire saga again. Oh and if Imoen's around she'll [[KickTheDog turn her into the slayer and force her to attack you]]. [[spoiler: Although in her case you just have to stay away until [[IKnowYouAreInThereSomewhereFight she snaps out of it]].]]
* ''VideoGame/IcewindDale 2'' has one of the enemies at the end summon the shadows of a few formerly fought bosses.
* ''VideoGame/JadeEmpire'' did this with the penultimate battle in the Gold Division of the Arena, where you fought all enemies you previously faced in one battle (there was a delay between the appearance of each, so you wouldn't be completely overwhelmed). This fight is optional (as is the entire Gold Division).
* ''VideoGame/{{Undertale}}'' has [[spoiler:the second phase of the TrueFinalBoss, Asriel Dreemurr. He has absorbed the souls of all your friends, and to rescue them, you have to engage them in battle, where they use the attacks they used in their previous boss fights (though Alphys uses Mettaton's attacks, as you never actually battle her, and Toriel and Asgore, as well as Papyrus and Sans, are fought together). Your goal, however, is not to defeat them, but bring them back to their senses.
almost unfair.]]



[[folder:Third-Person Shooter]]
* ''VideoGame/MassEffect3'':
** As part of the ''Citadel'' DLC, Creator/BioWare had to create boss-level hostile versions of all six player classes for the showdown with [[spoiler: Shepard's evil clone]]. For [[MirrorBoss obvious reasons]] the storyline only uses one of them, which would be something of a waste, so they added the 'Mirror Match' option to the [[GladiatorSubquest Armax Arena]] which sends three each of all of them at you over three rounds.
** Another Armax Arena example comes from completing the glitch hunt sidequest, which culminates in a multi-round fight involving Atlas mechs, Geth Primes, Banshees and even a ''Possessed Praetorian''.
* Beating the game unlocks this as a bonus challenge in ''VideoGame/KidIcarusUprising''.
* The final stage of ''VideoGame/SinAndPunishmentStarSuccessor'' has you fighting each member of the [[QuirkyMinibossSquad Nebulox]] before fighting [[FinalBoss Commander]] [[BigBad Deko]].
[[/folder]]

[[folder:Western RPG]]
* The original ending to ''VideoGame/BaldursGateIIThroneOfBhaal'', the expansion for ''VideoGame/BaldursGateII'', was to feature all the bosses you previously fought... in one battle. This was nixed in the final version (which just had a lot of enemies) because of a deadline, but the semi-official mod ''Ascension'' put it back in. This battle is both much harder and much more satisfying than the vanilla ending. ''Ascension'' even goes so far as to have [[BigBad Melissan]] casually resurrect Irenicus and Bodhi, BigBad and [[TheDragon Dragon]] of the previous game, for you to warm up with. And if you have Sarevok in the party it's possible for ''him'' to turn on you too, meaning you get to face every storyline boss in the entire saga again. Oh and if Imoen's around she'll [[KickTheDog turn her into the slayer and force her to attack you]]. [[spoiler: Although in her case you just have to stay away until [[IKnowYouAreInThereSomewhereFight she snaps out of it]].]]
* ''VideoGame/IcewindDale 2'' has one of the enemies at the end summon the shadows of a few formerly fought bosses.
* ''VideoGame/JadeEmpire'' did this with the penultimate battle in the Gold Division of the Arena, where you fought all enemies you previously faced in one battle (there was a delay between the appearance of each, so you wouldn't be completely overwhelmed). This fight is optional (as is the entire Gold Division).
* ''VideoGame/{{Undertale}}'' has [[spoiler:the second phase of the TrueFinalBoss, Asriel Dreemurr. He has absorbed the souls of all your friends, and to rescue them, you have to engage them in battle, where they use the attacks they used in their previous boss fights (though Alphys uses Mettaton's attacks, as you never actually battle her, and Toriel and Asgore, as well as Papyrus and Sans, are fought together). Your goal, however, is not to defeat them, but bring them back to their senses.]]
* In the Gauldur Amulet questline in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', you must defeat three unique powerful Draughr Deathlords to recover the pieces of the Amulet. When you take them to the one place they can be assembled, the spirits of the three return for one last crack at you. They obligingly take turns though they offer no breaks in between fights.
* Curiously inverted in ''VideoGame/FalloutNewVegas''; depending on the choices you make and how many side-quests you engage in, the final battle at the Hoover Dam is you and MAYBE a few of whichever major faction you're hanging out with (NCR or Legion) against [[ZergRush huge waves]] of the other major faction. The more side-quests you complete and allies you build up, the more rounds of back-up you receive, up to and including massive artillery strikes and bomber runs. Against guys in light armor with MAYBE rifles.
[[/folder]]





























* Inverted in ''VideoGame/EternalDarkness''. The game is a series of chapters taking place in various times and locales, each with a different player character. During the final battle, the heroine from the framing story channels each of the dead [=PCs=] in turn so they can take one last crack at the BigBad.




* ''VideoGame/PrinnyCanIReallyBeTheHero'' has the second-to-last level, Sweet Palace, which pits you against souped-up versions of bosses you've fought in previous stages, interspersed with short platforming areas.
** What makes this example interesting is that, depending on which boss (or bosses) you battled in the six initial stages, some will change up during the rush. For example, if you chose the Demon Sea Casino Stage first, you battle Bok Choy, a Zombie who's extremely easy. In the aformentioned Sweet Palace, he decides to sic Cyberclops on you instead of rematching. If you already beat Cyberclops by choosing the stage fifth or last, it gets upgraded to 2.0 and has harder to avoid attacks. Likewise, if the High Tome Forest was picked first, you fight Kim, a Magic Knight. In Sweet Palace, she calls up her twin sister, Chi, to assist her in the fight. If Anise the Cat Witch was involved in any way (including the 3 on 1 midnight battle), she faces you alone.



* In ''VideoGame/{{Xenoblade}}'', the stretch before the final boss places phantoms of Xord, Metal Face, Jade Face, and the Sani Telethia in your way. Oddly, you're allowed to simply run past them if you're not in the mood for fighting.






* ''VideoGame/KingdomHeartsBirthBySleep'' has the "Villains Vendetta" event at the Mirage Arena, which is a battle against eight Unversed bosses (well, seven Unversed and the Ice Colossus, actually) from all three stories.
** ''VideoGame/KingdomHearts358DaysOver2'': Mission 89 on Day 353 has Roxas going around Twilight Town to take down 6 powerful Heartless: Gigas Shadow, Poison Plant, Stalwart Blade, Orcus, Veil Lizard, and Power Armor. There's also an [[BonusBoss optional fight]] against the draconic Dustflier, the strongest enemy in the game, that shows up in front of the Clock Tower once the other 6 have been defeated.
* Level 19 of the SNES version of ''VideoGame/PrinceOfPersia1''.



* [[NavalOps Warship Gunner 2]] has a mode called Boss Rush you unlock once you beat the game. It is Exactly What It Says On The Tin. You fight the game's superweapons one at a time without being able to reload your weapons or repair your ship in between.
* ''VideoGame/{{Rosenkreuzstilette}}'', a doujin clone of Mega Man, obviously has this.

to:

* [[NavalOps ''[[VideoGame/NavalOps Warship Gunner 2]] 2]]'' has a mode called Boss Rush you unlock once you beat the game. It is Exactly What It Says On The Tin. You fight the game's superweapons one at a time without being able to reload your weapons or repair your ship in between.
* ''VideoGame/{{Rosenkreuzstilette}}'', a doujin clone of Mega Man, obviously has this.
between.



* The final DLC of ''VideoGame/{{Borderlands}}'' brings back 2 bosses from earlier DLC, along with TheUnfought from the main game as mission bosses. Before fighting the game's final boss, you must first defeat previous three in rapid succession. Much to [[spoiler: General Knoxx]]'s dismay, as he's been longing for death for more than an entire DLC by now.
* The second-to-last stage of ''[[VideoGame/{{Bonk}} Bonk's Adventure]]'' for the UsefulNotes/TurboGrafx16 involves fighting the bosses of the first four worlds all over again, the same as before. ''Bonk's Revenge'''s final stage is a HubLevel leading to four mini-levels each ending with one of the first four bosses. After clearing these, you fight the Round 6 boss and the FinalBoss in sequence.
* All VideoGame/DanceDanceRevolution games have this in some form. The Wii games have a medley of bosses from each previous game, but most other games just have you play them back-to-back.
* The Kaiden course in later ''VideoGame/{{Beatmania}} IIDX'' installments consists of the four hardest songs out of the entire series (three hardest on Doubles). The Single version of the course always ends with Mei, and the Double version always ends with Quasar.
* ''Super SpyHunter'' has you fight upgraded versions of the Stage 2 and Stage 4 bosses before the FinalBoss.

to:

* The final DLC of ''VideoGame/{{Borderlands}}'' brings back 2 bosses from earlier DLC, along with TheUnfought from the main game as mission bosses. Before fighting the game's final boss, you must first defeat previous three in rapid succession. Much to [[spoiler: General Knoxx]]'s dismay, as he's been longing for death for more than an entire DLC by now.
* The second-to-last stage of ''[[VideoGame/{{Bonk}} Bonk's Adventure]]'' for the UsefulNotes/TurboGrafx16 involves fighting the bosses of the first four worlds all over again, the same as before. ''Bonk's Revenge'''s final stage is a HubLevel leading to four mini-levels each ending with one of the first four bosses. After clearing these, you fight the Round 6 boss and the FinalBoss in sequence.
* All VideoGame/DanceDanceRevolution games have this in some form. The Wii games have a medley of bosses from each previous game, but most other games just have you play them back-to-back.
* The Kaiden course in later ''VideoGame/{{Beatmania}} IIDX'' installments consists of the four hardest songs out of the entire series (three hardest on Doubles). The Single version of the course always ends with Mei, and the Double version always ends with Quasar.
* ''Super SpyHunter'' VideoGame/SpyHunter'' has you fight upgraded versions of the Stage 2 and Stage 4 bosses before the FinalBoss.



* ''VideoGame/HeavyWeapon'' for the UsefulNotes/{{PS3}} and UsefulNotes/XBox360 has "Boss Blitz" mode, where you have only ''one life'' to take down all 19 bosses. Considering that 11 of them can [[OneHitKill kill you instantly]] regardless of shielding, it's pretty understandable why it's NintendoHard.

to:

* ''VideoGame/HeavyWeapon'' for the UsefulNotes/{{PS3}} and UsefulNotes/XBox360 has "Boss Blitz" mode, where you have only ''one life'' to take down all 19 bosses. Considering that 11 of them can [[OneHitKill kill you instantly]] regardless of shielding, it's pretty understandable why it's NintendoHard.



* In the Gauldur Amulet questline in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', you must defeat three unique powerful Draughr Deathlords to recover the pieces of the Amulet. When you take them to the one place they can be assembled, the spirits of the three return for one last crack at you. They obligingly take turns though they offer no breaks in between fights.




* ''VideoGame/DanceCentral 2'' has a final stage composed of 5 dances, which are the final or boss-type dances of each dance crew.
* ''[[VideoGame/SoulSeries Soulcalibur V]]'' has "Legendary Souls" mode, where players fight seven hard bosses (Kilik, Nightmare, Siegfried, Cervantes, Edge Master, Elysium and Algol) in quick succession.



* Curiously inverted in ''VideoGame/FalloutNewVegas''; depending on the choices you make and how many side-quests you engage in, the final battle at the Hoover Dam is you and MAYBE a few of whichever major faction you're hanging out with (NCR or Legion) against [[ZergRush huge waves]] of the other major faction. The more side-quests you complete and allies you build up, the more rounds of back-up you receive, up to and including massive artillery strikes and bomber runs. Against guys in light armor with MAYBE rifles.
* Beating the game unlocks this as a bonus challenge in ''VideoGame/KidIcarusUprising''.



* The final level of the ''VideoGame/Wolfenstein3D''-based game ''Corridor7'' ends in a series of small rooms, each one containing the previous bosses of the game, ending with the final boss.

to:

* The final level of the ''VideoGame/Wolfenstein3D''-based game ''Corridor7'' ''VideoGame/Corridor7'' ends in a series of small rooms, each one containing the previous bosses of the game, ending with the final boss.



* ''Trigonometry Wars 4'' has Death Label mode, in which you fight eight bosses in a row: The first two are new, the next two are pulled from other games by the same creator, the fifth and sixth are the game's [[TrueFinalBoss]]es, and the final two are heavioly modified versions of bosses from {{Cave}} games.
* In ''VideoGame/{{Bleed}}'', the final stage has you fighting each boss from stages 1-5 in reverse order before facing the final boss. However, there is an added twist: [[spoiler: you will fight [[UpToEleven TWO of each boss at the same time]]!]]
* ''VideoGame/MassEffect3'':
** As part of the ''Citadel'' DLC, Creator/BioWare had to create boss-level hostile versions of all six player classes for the showdown with [[spoiler: Shepard's evil clone]]. For [[MirrorBoss obvious reasons]] the storyline only uses one of them, which would be something of a waste, so they added the 'Mirror Match' option to the [[GladiatorSubquest Armax Arena]] which sends three each of all of them at you over three rounds.
** Another Armax Arena example comes from completing the glitch hunt sidequest, which culminates in a multi-round fight involving Atlas mechs, Geth Primes, Banshees and even a ''Possessed Praetorian''.

to:

* ''Trigonometry Wars 4'' has Death Label mode, in which you fight eight bosses in a row: The first two are new, the next two are pulled from other games by the same creator, the fifth and sixth are the game's [[TrueFinalBoss]]es, and the final two are heavioly modified versions of bosses from {{Cave}} games.
* In ''VideoGame/{{Bleed}}'', the final stage has you fighting each boss from stages 1-5 in reverse order before facing the final boss. However, there is an added twist: [[spoiler: you will fight [[UpToEleven TWO of each boss at the same time]]!]]
* ''VideoGame/MassEffect3'':
** As part of the ''Citadel'' DLC, Creator/BioWare had to create boss-level hostile versions of all six player classes for the showdown with [[spoiler: Shepard's evil clone]]. For [[MirrorBoss obvious reasons]] the storyline only uses one of them, which would be something of a waste, so they added the 'Mirror Match' option to the [[GladiatorSubquest Armax Arena]] which sends three each of all of them at you over three rounds.
** Another Armax Arena example comes from completing the glitch hunt sidequest, which culminates in a multi-round fight involving Atlas mechs, Geth Primes, Banshees and even a ''Possessed Praetorian''.
Creator/{{Cave}} games.



* ''VideoGame/{{Something}}'': [[spoiler: The TrueFinalBoss. Also, [[DePower Mario has to do it without power ups]].]]
* ''[[VideoGame/{{Tekken}} Tekken Tag Tournament 2]]'' has three consecutive in the Arcade Mode. The four bosses are also {{Final Boss}}es in the ''Tekken'' series. The first battle is a tag battle with Heihachi Mishima[[note]]FinalBoss in ''Tekken 1'' and ''Tekken 4''[[/note]] and his father, Jinpachi Mishima[[note]]FinalBoss in ''Tekken 5'' and ''Tekken 5: Dark Resurrection''[[/note]]. The second one is with True Ogre[[note]]FinalBoss in ''Tekken 3''[[/note]], and the last one is with Jun Kazama who transforms into Unknown[[note]]Unknown is the FinalBoss in ''Tag Tournament 1''[[/note]] if you defeat her first.



* ''{{VideoGame/Bayonetta}}'' has degraded bosses show up as early as two levels after you kill the bosses they're based on, but in the final lengthy level of the game you wind up fighting all of them over the course of the stage, as well as BossInMookClothing Golem and Joy(s).

to:

* ''{{VideoGame/Bayonetta}}'' ''VideoGame/{{Bayonetta}}'' has degraded bosses show up as early as two levels after you kill the bosses they're based on, but in the final lengthy level of the game you wind up fighting all of them over the course of the stage, as well as BossInMookClothing Golem and Joy(s).



* ''VideoGame/BravelyDefault'' has one in the last chapter of the game, [[spoiler:where ''every human boss you've ever fought'' comes back to challenge you ''in teams of four'']]. Also, the BossRush is [[JustifiedTrope entirely]] justified, and there's boss banter between the bosses themselves as to ''why'' they're all working together and why each team was formed with certain members -- for instance, one team specializes in [[spoiler:inflicting status ailments]], with the leader of the team capable of dishing out ''incredible'' amounts of damage [[spoiler:dependent on such status ailments being in place]]. These aren't [[DegradedBoss Degraded Bosses]], either. If you go in unprepared and without a strategy, ''especially'' in [[NintendoHard Hard Mode]], prepare to be curb-stomped. It's an absolutely gruelling gauntlet, although you are allowed to heal in between.



* In ''VideoGame/ShovelKnight'', when you complete the Ascent stage of the Tower of Fate, you literally drop in on the bosses' dinner party, and they each attack you one by one. The order is different each time you face them.
* The last level of ''VideoGame/{{Chalk}}'' contains only weaker versions of past levels' end bosses.



* The final stage of ''VideoGame/SinAndPunishmentStarSuccessor'' has you fighting each member of the [[QuirkyMinibossSquad Nebulox]] before fighting [[FinalBoss Commander]] [[BigBad Deko]].



* A variant of this appears in ''FiveNightsAtFreddys4'':
** In Night 6 and 20/20/20/20 Mode, you must survive the 4 main Nightmare Animatronics (Nightmare Freddy, Nightmare Chica, Nightmare Bonnie, and Nightmare Foxy) until 4 A.M. At 4 A.M., Fredbear takes their place, forcing you to square of with the most difficult foes in the series.
** This also applies to Night 8, with you having to face the main 4 until 4 A.M., then having to deal with what is essentially a harder version of Fredbear named Nightmare. It is much more difficult, as not only are the Main 4 cheap beyond all belief, but Nightmare is ''much'' more relentless than Fredbear. [[SeeminglyHopelessBossFight It's so difficult that it's almost unfair.]]



* The {{final| battle}} {{boss battle}} of ''Videogame/{{Hand of Fate}}'' is this - the Dealer will in turn summon the Jack, Queen, and King of each of the four suits, and when each wave is defeated, the player has the chance to attack the Dealer directly.

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* The {{final| battle}} {{boss battle}} final battle of ''Videogame/{{Hand of Fate}}'' ''Videogame/HandOfFate'' is this - the Dealer will in turn summon the Jack, Queen, and King of each of the four suits, and when each wave is defeated, the player has the chance to attack the Dealer directly.
6th Aug '16 10:26:44 PM Aipom14
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* In ''VideoGame/{{Okami}}'', you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle [[spoiler:(the penultimate bosses, Lechku and Nechku are not fought as you're without Oki, who was necessary to shoot them down in order to damage them)]]. Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses[[spoiler: up to 3 Evil Raos and 2 Wakas- all at the same time-]] previously seen through the main quest.

to:

* In ''VideoGame/{{Okami}}'', you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle [[spoiler:(the penultimate bosses, Lechku and Nechku are not fought as you're without Oki, who was necessary to shoot them down in order to damage them)]]. Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses[[spoiler: up mini-bosses ([[spoiler:up to 3 three Evil Raos and 2 Wakas- two Wakas, all at the same time-]] time]]) previously seen through the main quest.quest.
* ''VideoGame/{{Nightshade}}'' has a BossRush hall where you face off with all four bosses before the final battle with Sutekh. This could be avoided by finding four artifacts of power scattered through the city, and severing their connection to Sutekh. Each artifact protected would be one less boss to fight.
* ''VideoGame/StarTropics 2: Zoda's Revenge''. The second half of the final chapter is a boss rush of all the previous chapters (including the Scorpion mini-boss from Chapter 2). This is complete with black-and-white coloring for the bosses and backgrounds.



[[folder:Action Game]]
* The final level of ''The Adventures of Batman & Robin'' (SNES, 1994) is just a boss rush of every villain Batman defeated in the previous levels. The level is named, appropriately enough, "The Gauntlet". Specifically, the villains you fight in this stage are (in order of appearance): Penguin, Scarecrow, Clayface, Catwoman, Man-Bat, and the Joker. Clayface and Man-Bat are not fought in any of the previous stages, and Poison Ivy, Two-Face, and the Riddler (who you ''do'' encounter as bosses in previous stages) don't show up in this level.
* ''VideoGame/GunstarHeroes'' (and the GBA sequel ''VideoGame/GunstarSuperHeroes'') has an interesting variation. While you do fight all the main boss characters you faced off with before, they now have either entirely new war machines, or very different attacks and tactics that you must adapt to. What's also interesting is that the entire level is seen through the BigBad's Control Station monitor, with all the bosses around him. When you defeat one, he directs another to move out and stop you.
[[/folder]]



* In ''VideoGame/XMenLegends 2'' you face both Apocalypse's four horsemen (all of whom you've already kicked the butts of) ''and'' Apocalypse himself. However, none are as hard as when you face them the first time. The sequel ''VideoGame/MarvelUltimateAlliance'' pulls the same trick but in a non-Boss Rush fashion with Doctor Doom being aided by an infinitively respawning Dark Fantastic Four.
* ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World: The Game]]'' has a cheat code you can enter on the title screen to unlock the Boss Rush. You have to beat all 12 boss fights as fast as possible, with only one life, and almost none of the useable objects that show up in the main game except [[spoiler:the things Todd throws around with telekinesis, and the Power of Love sword]].



* Before the final confrontation in ''VideoGame/GrandiaII'', you have to fight most of the pieces of Valmar you have defeated so far. Somehow explained, since [[spoiler:BigBad Zera]] absorbed them.



* The final battle of [[BigBad Nowel's]] route in ''VideoGame/MagicalBattleArena'' has you fighting everyone you've fought along the way, except the [[MagicalGirlLyricalNanoha Gadget Drones]] and [[MirrorMatch your clones]]. The bad: Since this is a FightingGame, Nowel is still as strong as she was then as she is now. The worse: You have to fight all of them at the same time with no allies. The worst: They're not handicapped in any way. [[ThatOneBoss Have fun!]]



[[folder:First Person Shooter]]

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[[folder:First Person [[folder:First-Person Shooter]]



* ''VideoGame/DevilMayCry 3'' and ''4'' have one level almost entirely devoted to this. Then again, they ARE Capcom games. Also, the penultimate boss of Dante's scenario in ''2'' is a mishmash of most of the bosses you've fought up till that point, including one from the first game.



[[folder:Light Gun Game]]
* The first ''VideoGame/HouseOfTheDead'' game has you fighting previously fought bosses again. During the last level, you face off with the bosses of the first two levels. Chariot is the same, though Hanged Man is a little easier.
** In ''House Of The Dead 2'', you have ''two'' types of {{Boss Rush}}es in the game. You battle the first three bosses of the game again, as well as the final boss of the ''first'' game, throughout the last two levels, with some variations. Finally, when fighting the last boss, Emperor, his second attack strategy is actually to summon up transparent clones of the first four bosses, who attack once before fading away.
[[/folder]]



* ''Franchise/{{Castlevania}}'':
** A bonus BossRush mode is a common unlockable feature in later games. Notably ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' duology, ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' and ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia.]]'' You battle all the bosses in a row, aiming for the quickest time, often to unlock special weapons and equipment for the main game. Quite often given a bit of extra replay value though allowing you to use the bonus characters from the game as well.
** ''Harmony Of Dissonance,'' while allowing you to play through the Boss Rush as Juste or Maxim, also lets you play as the original 8-bit Simon Belmont Sprite, with a remix of [[{{Leitmotif}} Vampire Killer]] for the music. He can't double jump or dash, but he is much tougher, dealing far more damage and having far more hit points.
** ''VideoGame/CastlevaniaBloodlines'' features at the start of its BossBonanza final level, a fight against [[TheDragon Death]]. While Death is normally a recurring staple of the franchise, before he's fought the player has to pick off cards that summon previous boss fights ([[DegradedBoss in reduced abilities]]) from the levels, in a [[ColorCodedForYourConvenience monochrome backdrop]].
* VideoGame/DevilSurvivor has a form of this in one of the MultipleEndings; the FinalBoss, ''before you can even touch him'', will summon '''''all''''' [[ThatOneBoss Bel bosses]]. Sure, some of them are ''much'' easier due to the difference in levels. Others... ''not so much''.
* Happens at the end of ''VideoGame/{{Rayman}}'', where the final "boss" is in fact three boss fusions fought back-to-back.
* ''[[VideoGame/JoeAndMac Joe & Mac 2: Lost in the Tropics]]'' had the player fight every single boss before the last boss.
* ''[[UpdatedRerelease New Play Control!]] Videogame/DonkeyKongJungleBeat'' features a level called "Kong of the Mountain", where you have to fight Dread Kong, Karate Kong, Ninja Kong, Sumo Kong, and Ghastly King without any chance of recovery (and with only 500 beats, to boot).



[[folder:Real-Time Strategy]]
* The Hole of Heroes in ''VideoGame/{{Pikmin}} 2'' is a Boss ''Dungeon'', with some regular floors, some rest floors, but mostly boss floors, pitting you against most of the game's previous bosses, and ending with a boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.
* ''VideoGame/DynastyWarriors 6'' has this in [[ThatOneBoss/BeatEmUp Lu Bu's]] version of the Battle of Hu Lao Gate. Apparently the only remaining challenge for him was to have two dead bosses ([[spoiler:Zhang Jiao and Dong Zhuo]]) come back from the dead, the leaders of the Three Kingdoms unite, and for almost everyone else in the game to dog pile ya. If you beat them all, though, they all come back from the dead (in [[spoiler:Zhang Jiao and Dong Zhuo]]'s case, ''again'') in Hyper Mode.
[[/folder]]



* ''VideoGame/{{DJMAX}} Technika'' has the Conqueror Set, a Technical course whose stage 1-3 songs consist entirely of boss songs from previous courses.



[[folder:Simulation Game]]
* In ''VideoGame/AceCombatZeroTheBelkanWar'', there is a bonus stage, "The Gauntlet." In it, three different ace squadrons come after you, one after the other, without restoring either your [[CriticalExistenceFailure health]] or your [[BottomlessMagazines ammo]] (well, not automatically - there's a Return Line). [[spoiler:If you defeat the final squadron quickly enough, Mobius 1, TheFaceless PlayerCharacter from ''VideoGame/AceCombat04ShatteredSkies'', will come after you alone.]] And the special appearance is only available on Ace difficulty, the hardest difficulty. And [[spoiler: Mobius 1]] is ''just as hard as you'd expect''. Especially considering they made it NintendoHard by letting the AI have ImprobablePilotingSkills, and can [[MacrossMissileMassacre fire multiple missiles at once]]. ''[[BadassBack Backwards]]''.
* ''VideoGame/ActRaiser'' has an extremely sadistic Boss Rush at the end of the game. The bosses are extremely hard, but can made simple by using all of your magic on them. But facing them all in a row with no chances to heal or refill your Magic Meter in between makes this Boss Rush next to impossible. And all the bosses are ''sped up.''
[[/folder]]

[[folder:Stealth-Based Game]]
* The ''VideoGame/MetalGearSolid'' series is another game with an unlockable Boss Rush. ''VideoGame/MetalGearRisingRevengeance'' has a one section where you fight clones of the bosses you've previously defeated right before fighting the de facto head of Desperado Inc.. Interestingly enough however, this happens [[spoiler: just a little over halfway through the game and not at the end, there are a few more chapters and bosses after this]].
* In ''VideoGame/{{Assassins Creed|I}}'', during the final confrontation with [[spoiler:Al-Mualim]], the Piece of Eden is used to create specters of each of Altair's previous assassination targets to throw him off.
[[/folder]]



* The last few levels of ''VideoGame/FreedomForce'' have you trying to rescue a team member from a time controlling villain. In order to get to him, you have to fight through slices of time, each containing a previously defeated villain at the height of their power.



[[folder:Real-Time Strategy]]
* The Hole of Heroes in ''VideoGame/{{Pikmin}} 2'' is a Boss ''Dungeon'', with some regular floors, some rest floors, but mostly boss floors, pitting you against most of the game's previous bosses, and ending with a boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.
[[/folder]]



* The final level of ''The Adventures of Batman & Robin'' (SNES, 1994) is just a boss rush of every villain Batman defeated in the previous levels. The level is named, appropriately enough, "The Gauntlet". Specifically, the villains you fight in this stage are (in order of appearance): Penguin, Scarecrow, Clayface, Catwoman, Man-Bat, and the Joker. Clayface and Man-Bat are not fought in any of the previous stages, and Poison Ivy, Two-Face, and the Riddler (who you ''do'' encounter as bosses in previous stages) don't show up in this level.

* ''Franchise/{{Castlevania}}'':
** A bonus BossRush mode is a common unlockable feature in later games. Notably ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' duology, ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' and ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia.]]'' You battle all the bosses in a row, aiming for the quickest time, often to unlock special weapons and equipment for the main game. Quite often given a bit of extra replay value though allowing you to use the bonus characters from the game as well.
** ''Harmony Of Dissonance,'' while allowing you to play through the Boss Rush as Juste or Maxim, also lets you play as the original 8-bit Simon Belmont Sprite, with a remix of [[{{Leitmotif}} Vampire Killer]] for the music. He can't double jump or dash, but he is much tougher, dealing far more damage and having far more hit points.
** ''VideoGame/CastlevaniaBloodlines'' features at the start of it's BossBonanza final level, a fight against [[TheDragon Death]]. While Death is normally a recurring staple of the franchise, before he's fought the player has to pick off cards that summon previous boss fights ([[DegradedBoss in reduced abilities]]) from the levels, in a [[ColorCodedForYourConvenience monochrome backdrop]].
* VideoGame/DevilSurvivor has a form of this in one of the MultipleEndings; the FinalBoss, ''before you can even touch him'', will summon '''''all''''' [[ThatOneBoss Bel bosses]]. Sure, some of them are ''much'' easier due to the difference in levels. Others... ''not so much''.

* The ''VideoGame/MetalGearSolid'' series is another game with an unlockable Boss Rush. ''VideoGame/MetalGearRisingRevengeance'' has a one section where you fight clones of the bosses you've previously defeated right before fighting the de facto head of Desperado Inc.. Interestingly enough however, this happens [[spoiler: just a little over halfway through the game and not at the end, there are a few more chapters and bosses after this]].
* The NES game ''VideoGame/{{Nightshade}}'' had a BossRush hall where you face off with all four bosses before the final battle with Sutekh. This could be avoided by finding four artifacts of power scattered through the city, and severing their connection to Sutekh. Each artifact protected would be one less boss to fight.
* The first ''VideoGame/HouseOfTheDead'' game has you fighting previously fought bosses again. During the last level, you face off with the bosses of the first two levels. Chariot is the same, though Hanged Man is a little easier.
* In ''VideoGame/HouseOfTheDead 2'', you have ''two'' types of {{Boss Rush}}es in the game. You battle the first three bosses of the game again, as well as the final boss of the ''first'' game, throughout the last two levels, with some variations. Finally, when fighting the last boss, Emperor, his second attack strategy is actually to summon up transparent clones of the first four bosses, who attack once before fading away.
* ''VideoGame/GunstarHeroes'' (and the GBA sequel ''VideoGame/GunstarSuperHeroes'') has an interesting variation. While you do fight all the main boss characters you faced off with before, they now have either entirely new war machines, or very different attacks and tactics that you must adapt to. What's also interesting is that the entire level is seen through the BigBad's Control Station monitor, with all the bosses around him. When you defeat one, he directs another to move out and stop you.
* The last few levels of ''VideoGame/FreedomForce'' have you trying to rescue a team member from a time controlling villain. In order to get to him, you have to fight through slices of time, each containing a previously defeated villain at the height of their power.
* In ''VideoGame/{{Assassins Creed|I}}'', during the final confrontation with [[spoiler:Al-Mualim]], the Piece of Eden is used to create specters of each of Altair's previous assassination targets to throw him off.
* ''VideoGame/DevilMayCry 3'' and ''4'' have one level almost entirely devoted to this. Then again, they ARE Capcom games. Also, the penultimate boss of Dante's scenario in ''2'' is a mishmash of most of the bosses you've fought up till that point, including one from the first game.

to:

* The final level of ''The Adventures of Batman & Robin'' (SNES, 1994) is just a boss rush of every villain Batman defeated in the previous levels. The level is named, appropriately enough, "The Gauntlet". Specifically, the villains you fight in this stage are (in order of appearance): Penguin, Scarecrow, Clayface, Catwoman, Man-Bat, and the Joker. Clayface and Man-Bat are not fought in any of the previous stages, and Poison Ivy, Two-Face, and the Riddler (who you ''do'' encounter as bosses in previous stages) don't show up in this level.

* ''Franchise/{{Castlevania}}'':
** A bonus BossRush mode is a common unlockable feature in later games. Notably ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' duology, ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' and ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia.]]'' You battle all the bosses in a row, aiming for the quickest time, often to unlock special weapons and equipment for the main game. Quite often given a bit of extra replay value though allowing you to use the bonus characters from the game as well.
** ''Harmony Of Dissonance,'' while allowing you to play through the Boss Rush as Juste or Maxim, also lets you play as the original 8-bit Simon Belmont Sprite, with a remix of [[{{Leitmotif}} Vampire Killer]] for the music. He can't double jump or dash, but he is much tougher, dealing far more damage and having far more hit points.
** ''VideoGame/CastlevaniaBloodlines'' features at the start of it's BossBonanza final level, a fight against [[TheDragon Death]]. While Death is normally a recurring staple of the franchise, before he's fought the player has to pick off cards that summon previous boss fights ([[DegradedBoss in reduced abilities]]) from the levels, in a [[ColorCodedForYourConvenience monochrome backdrop]].
* VideoGame/DevilSurvivor has a form of this in one of the MultipleEndings; the FinalBoss, ''before you can even touch him'', will summon '''''all''''' [[ThatOneBoss Bel bosses]]. Sure, some of them are ''much'' easier due to the difference in levels. Others... ''not so much''.

* The ''VideoGame/MetalGearSolid'' series is another game with an unlockable Boss Rush. ''VideoGame/MetalGearRisingRevengeance'' has a one section where you fight clones of the bosses you've previously defeated right before fighting the de facto head of Desperado Inc.. Interestingly enough however, this happens [[spoiler: just a little over halfway through the game and not at the end, there are a few more chapters and bosses after this]].
* The NES game ''VideoGame/{{Nightshade}}'' had a BossRush hall where you face off with all four bosses before the final battle with Sutekh. This could be avoided by finding four artifacts of power scattered through the city, and severing their connection to Sutekh. Each artifact protected would be one less boss to fight.
* The first ''VideoGame/HouseOfTheDead'' game has you fighting previously fought bosses again. During the last level, you face off with the bosses of the first two levels. Chariot is the same, though Hanged Man is a little easier.
* In ''VideoGame/HouseOfTheDead 2'', you have ''two'' types of {{Boss Rush}}es in the game. You battle the first three bosses of the game again, as well as the final boss of the ''first'' game, throughout the last two levels, with some variations. Finally, when fighting the last boss, Emperor, his second attack strategy is actually to summon up transparent clones of the first four bosses, who attack once before fading away.
* ''VideoGame/GunstarHeroes'' (and the GBA sequel ''VideoGame/GunstarSuperHeroes'') has an interesting variation. While you do fight all the main boss characters you faced off with before, they now have either entirely new war machines, or very different attacks and tactics that you must adapt to. What's also interesting is that the entire level is seen through the BigBad's Control Station monitor, with all the bosses around him. When you defeat one, he directs another to move out and stop you.
* The last few levels of ''VideoGame/FreedomForce'' have you trying to rescue a team member from a time controlling villain. In order to get to him, you have to fight through slices of time, each containing a previously defeated villain at the height of their power.
* In ''VideoGame/{{Assassins Creed|I}}'', during the final confrontation with [[spoiler:Al-Mualim]], the Piece of Eden is used to create specters of each of Altair's previous assassination targets to throw him off.
* ''VideoGame/DevilMayCry 3'' and ''4'' have one level almost entirely devoted to this. Then again, they ARE Capcom games. Also, the penultimate boss of Dante's scenario in ''2'' is a mishmash of most of the bosses you've fought up till that point, including one from the first game.




* In ''VideoGame/IronTwilight'', if you spare the generator and also choose not to kill Felipe after defeating him in his dragon form, your awarded with a new arc called the "Riot Arc". The plot changes significantly where Felipe tells the player that he wasn't the culprit, but a female vampire called Era Poi Riot was. Era Poi Riot comes about the area in which she summons shadow versions of [[spoiler Felipe, Josephine, Death and Vulka]]. She summons the shadow again in the part where you have to fight her in person to make it an unfair match.
* Happens at the end of ''VideoGame/{{Rayman}}'', where the final "boss" is in fact three boss fusions fought back-to-back.

* In ''VideoGame/XMenLegends 2'' you face both Apocalypse's four horsemen (all of whom you've already kicked the butts of) ''and'' Apocalypse himself. However, none are as hard as when you face them the first time. The sequel ''VideoGame/MarvelUltimateAlliance'' pulls the same trick but in a non-Boss Rush fashion with Doctor Doom being aided by an infinitively respawning Dark Fantastic Four.
* In ''VideoGame/AceCombatZeroTheBelkanWar'', there is a bonus stage, "The Gauntlet." In it, three different ace squadrons come after you, one after the other, without restoring either your [[CriticalExistenceFailure health]] or your [[BottomlessMagazines ammo]] (well, not automatically - there's a Return Line). [[spoiler:If you defeat the final squadron quickly enough, Mobius 1, TheFaceless PlayerCharacter from ''VideoGame/AceCombat04ShatteredSkies'', will come after you alone.]] And the special appearance is only available on Ace difficulty, the hardest difficulty. And [[spoiler: Mobius 1]] is ''just as hard as you'd expect''. Especially considering they made it NintendoHard by letting the AI have ImprobablePilotingSkills, and can [[MacrossMissileMassacre fire multiple missiles at once]]. ''[[BadassBack Backwards]].''

to:

* In ''VideoGame/IronTwilight'', if you spare the generator and also choose not to kill Felipe after defeating him in his dragon form, your you're awarded with a new arc called the "Riot Arc". The plot changes significantly where Felipe tells the player that he wasn't the culprit, but a female vampire called Era Poi Riot was. Era Poi Riot comes about the area in which she summons shadow versions of [[spoiler Felipe, [[spoiler:Felipe, Josephine, Death and Vulka]]. She summons the shadow again in the part where you have to fight her in person to make it an unfair match.
* Happens at the end of ''VideoGame/{{Rayman}}'', where the final "boss" is in fact three boss fusions fought back-to-back.

* In ''VideoGame/XMenLegends 2'' you face both Apocalypse's four horsemen (all of whom you've already kicked the butts of) ''and'' Apocalypse himself. However, none are as hard as when you face them the first time. The sequel ''VideoGame/MarvelUltimateAlliance'' pulls the same trick but in a non-Boss Rush fashion with Doctor Doom being aided by an infinitively respawning Dark Fantastic Four.
* In ''VideoGame/AceCombatZeroTheBelkanWar'', there is a bonus stage, "The Gauntlet." In it, three different ace squadrons come after you, one after the other, without restoring either your [[CriticalExistenceFailure health]] or your [[BottomlessMagazines ammo]] (well, not automatically - there's a Return Line). [[spoiler:If you defeat the final squadron quickly enough, Mobius 1, TheFaceless PlayerCharacter from ''VideoGame/AceCombat04ShatteredSkies'', will come after you alone.]] And the special appearance is only available on Ace difficulty, the hardest difficulty. And [[spoiler: Mobius 1]] is ''just as hard as you'd expect''. Especially considering they made it NintendoHard by letting the AI have ImprobablePilotingSkills, and can [[MacrossMissileMassacre fire multiple missiles at once]]. ''[[BadassBack Backwards]].''
match.







* ''VideoGame/ActRaiser'' has an extremely sadistic Boss Rush at the end of the game. The bosses are extremely hard, but can made simple by using all of your magic on them. But facing them all in a row with no chances to heal or refill your Magic Meter in between makes this Boss Rush next to impossible. And all the bosses are ''sped up.''
* ''[[VideoGame/JoeAndMac Joe & Mac 2: Lost in the Tropics]]'' had the player fight every single boss before the last boss.
* Before the final confrontation in ''VideoGame/GrandiaII'', you have to fight most of the pieces of Valmar you have defeated so far. Somehow explained, since [[spoiler:BigBad Zera]] absorbed them.

* ''VideoGame/DynastyWarriors 6'' has this in [[ThatOneBoss/BeatEmUp Lu Bu's]] version of the Battle of Hu Lao Gate. Apparently the only remaining challenge for him was to have two dead bosses ([[spoiler:Zhang Jiao and Dong Zhuo]]) come back from the dead, the leaders of the Three Kingdoms unite, and for almost everyone else in the game to dog pile ya. If you beat them all, though, they all come back from the dead (in [[spoiler:Zhang Jiao and Dong Zhuo]]'s case, ''again'') in Hyper Mode.

to:

* ''VideoGame/ActRaiser'' has an extremely sadistic Boss Rush at the end of the game. The bosses are extremely hard, but can made simple by using all of your magic on them. But facing them all in a row with no chances to heal or refill your Magic Meter in between makes this Boss Rush next to impossible. And all the bosses are ''sped up.''
* ''[[VideoGame/JoeAndMac Joe & Mac 2: Lost in the Tropics]]'' had the player fight every single boss before the last boss.
* Before the final confrontation in ''VideoGame/GrandiaII'', you have to fight most of the pieces of Valmar you have defeated so far. Somehow explained, since [[spoiler:BigBad Zera]] absorbed them.

* ''VideoGame/DynastyWarriors 6'' has this in [[ThatOneBoss/BeatEmUp Lu Bu's]] version of the Battle of Hu Lao Gate. Apparently the only remaining challenge for him was to have two dead bosses ([[spoiler:Zhang Jiao and Dong Zhuo]]) come back from the dead, the leaders of the Three Kingdoms unite, and for almost everyone else in the game to dog pile ya. If you beat them all, though, they all come back from the dead (in [[spoiler:Zhang Jiao and Dong Zhuo]]'s case, ''again'') in Hyper Mode.








* The final battle of [[BigBad Nowel's]] route in ''VideoGame/MagicalBattleArena'' has you fighting everyone you've fought along the way, except the [[MagicalGirlLyricalNanoha Gadget Drones]] and [[MirrorMatch your clones]]. The bad: Since this is a FightingGame, Nowel is still as strong as she was then as she is now. The worse: You have to fight all of them at the same time with no allies. The worst: They're not handicapped in any way. [[ThatOneBoss Have fun!]]

to:

* The final battle of [[BigBad Nowel's]] route in ''VideoGame/MagicalBattleArena'' has you fighting everyone you've fought along the way, except the [[MagicalGirlLyricalNanoha Gadget Drones]] and [[MirrorMatch your clones]]. The bad: Since this is a FightingGame, Nowel is still as strong as she was then as she is now. The worse: You have to fight all of them at the same time with no allies. The worst: They're not handicapped in any way. [[ThatOneBoss Have fun!]]



* ''[[UpdatedRerelease New Play Control!]] Videogame/DonkeyKongJungleBeat'' features a level called "Kong of the Mountain", where you have to fight Dread Kong, Karate Kong, Ninja Kong, Sumo Kong, and Ghastly King without any chance of recovery (and with only 500 beats, to boot).

to:

* ''[[UpdatedRerelease New Play Control!]] Videogame/DonkeyKongJungleBeat'' features a level called "Kong of the Mountain", where you have to fight Dread Kong, Karate Kong, Ninja Kong, Sumo Kong, and Ghastly King without any chance of recovery (and with only 500 beats, to boot).



* ''VideoGame/StarTropics 2: Zoda's Revenge''. The second half of the final chapter is a boss rush of all the previous chapters (including the Scorpion mini-boss from Chapter 2). This is complete with black-and-white coloring for the bosses and backgrounds.
* The last set of levels in ''MarvelUltimateAlliance 2'' feature various rushes against the sub-bosses. [[spoiler: Nick Fury also uses the abilities of previous bosses, but in different ways]]

to:

* ''VideoGame/StarTropics 2: Zoda's Revenge''. The second half of the final chapter is a boss rush of all the previous chapters (including the Scorpion mini-boss from Chapter 2). This is complete with black-and-white coloring for the bosses and backgrounds.

* The last set of levels in ''MarvelUltimateAlliance ''VideoGame/MarvelUltimateAlliance 2'' feature various rushes against the sub-bosses. [[spoiler: Nick Fury also uses the abilities of previous bosses, but in different ways]]



* While climbing the TowerOfBabel in ''IllusionOfGaia'', each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being ThatOneBoss earlier in the game; enjoy!

to:

* While climbing the TowerOfBabel in ''IllusionOfGaia'', ''VideoGame/IllusionOfGaia'', each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being ThatOneBoss earlier in the game; enjoy!



* {{XOP}} and its sequel, XOP Black, have boss rushes as bonus stages. The original's Extra Stage 2 also features fights against the various minibosses from the other levels, in a rare example of a Miniboss Rush.

to:

* {{XOP}} ''VideoGame/{{XOP}}'' and its sequel, XOP Black, have boss rushes as bonus stages. The original's Extra Stage 2 also features fights against the various minibosses from the other levels, in a rare example of a Miniboss Rush.



* ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World: The Game]]'' has a cheat code you can enter on the title screen to unlock the Boss Rush. You have to beat all 12 boss fights as fast as possible, with only one life, and almost none of the useable objects that show up in the main game except [[spoiler:the things Todd throws around with telekinesis, and the Power of Love sword]].

* ''{{DJMAX}} Technika'' has the Conqueror Set, a Technical course whose stage 1-3 songs consist entirely of boss songs from previous courses.

to:

* ''[[VideoGame/ScottPilgrim Scott Pilgrim vs. The World: The Game]]'' has a cheat code you can enter on the title screen to unlock the Boss Rush. You have to beat all 12 boss fights as fast as possible, with only one life, and almost none of the useable objects that show up in the main game except [[spoiler:the things Todd throws around with telekinesis, and the Power of Love sword]].

* ''{{DJMAX}} Technika'' has the Conqueror Set, a Technical course whose stage 1-3 songs consist entirely of boss songs from previous courses.





* After you collect 100 mutations in VideoGame/{{Cubivore}}, you go to the final run, which has you fighting ''every single boss from all 3 runs at the same time''. After that, you fight the [[TrueFinalBoss King of Beasts]] alongside the 4 other 6-limb Rage beasts.

to:

* After you collect 100 mutations in VideoGame/{{Cubivore}}, ''VideoGame/{{Cubivore}}'', you go to the final run, which has you fighting ''every single boss from all 3 runs at the same time''. After that, you fight the [[TrueFinalBoss King of Beasts]] alongside the 4 other 6-limb Rage beasts.
6th Aug '16 10:00:29 PM Aipom14
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* In ''VideoGame/{{Okami}}'', you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle [[spoiler:(the penultimate bosses, Lechku and Nechku are not fought as you're without Oki, who was necessary to shoot them down in order to damage them)]]. Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses[[spoiler: up to 3 Evil Raos and 2 Wakas- all at the same time-]] previously seen through the main quest.



* ''VideoGame/ViewtifulJoe'' and its sequel each have a BossRush for their penultimate level. In the first game, they're statues of the bosses come to life. In the second, you fight an android that morphs into the other bosses. In both cases, the repeat bosses have more health than the originals.



* The MonsterArena in ''VideoGame/GoldenSun: The Lost Age'' can easily become this if you have defeated every boss there is. The normal bosses aren't ''that'' hard, but try surviving when there comes BonusBoss after BonusBoss. Or easier said, try surviving when ''Dullahan'' comes.



[[folder:Fighting Game]]
* ''VideoGame/SuperSmashBros'':
** The All-star mode in ''Melee'' in which the player fights all characters in a random order, finishing with 25 Mr. Game & Watches. ''Brawl'' features this mode again, but also has an actual BossRush mode with the bosses from the Subspace Emissary.
** Also in ''Brawl'', during the final level of the Subspace Emissary, The Great Maze, there's a Boss Rush which is a combination of the All-Star and BossRush modes, seeing as you have to not only fight all characters gained in the story but all the bosses as well. The Great Maze is also a ''Game'' Rush, since not only you have to fight all the other characters and the bosses gained and beaten previously but you also go through bits of most of the levels previously cleared in a single {{Metroidvania}} level. [[http://www.smashbros.com/en_us/gamemode/modea/modea17.html This page]] actually explains this part of the game, saying that the Great Maze is assembled with the pieces of the world taken to Subspace with the Subspace Bombs, and that the revived bosses and shadowy clones are the result of the Subspace Army's extensive analysis.
** The final co-op Event Match in ''Brawl'' and ''Wii U'' is two players against the game's playable roster, similar to All-Star Mode minus the breaks or recovery opportunities.
[[/folder]]



[[folder:Hack and Slash]]
* In ''VideoGame/TheForceUnleashed'', the fight with Proxy resembles this. Every few times you hit him, he changes into a different boss that you have fought, before finally settling on Darth Maul.
[[/folder]]



* The ''VideoGame/{{Kirby}}'' series tends to feature an unlockable bonus BossRush mode.
** Several games (''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'') simply pit you against all the game's bosses in order, with no chance for recovery. ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' randomize the order of most of the bosses (the FinalBoss always being the last) and allow you a limited amount of healing items between rounds, similar to recurring game mode "The Arena".
** "The Arena" was first featured in ''VideoGame/KirbySuperStar'', where it pitted you against all the bosses from the various subgames in random order, ending with [[FinalBoss Marx]], and gave you healing items between rounds that you had to use wisely. Its [[VideoGameRemake remake]], ''Kirby Super Star Ultra'', added ''two'' new variants on The Arena. The first is Helper to Hero, where you play as one of Kirby's numerous sidekicks through a shortened, pre-set order Boss Rush ending with new boss Wham Bam Jewel; and [[NintendoHard The "True" Arena]], where you fight the new bosses and minibosses added by the game's new subgames; the standard bosses and mini-bosses are in random order, but the arena ends with the "Final Four", consisting of Masked Dedede, Wham Bam Jewel again, Galacta Knight, and a TrueFinalBoss exclusive to the True Arena- Marx Soul. The healing items are also much less effective, making one of the [[NintendoHard most frustratingly difficult levels]] in the entire series.
** ''VideoGame/KirbysReturnToDreamland'' continues the trend of having both a standard Arena and a True Arena: The Arena features bosses from the game's regular mode, while The True Arena features their powered-up forms from the extra mode and saves the five most powerful bosses for the end. One of those five is actually [[BonusBoss exclusive to The True Arena]], in the form of [[spoiler:Galacta Knight.]]
** The ''Kirby'' series has had a couple of mandatory Boss Rushes as well. In the first game, you had to fight the four bosses again before you could battle King Dedede. In ''Kirby's Dreamland 3'', ''VideoGame/KirbysAdventure,'' and several others, there's a level near (or at) the end where you face off with all the mini-bosses of the game again.
** ''VideoGame/KirbyMassAttack'' deserves mention for having two different Boss Rushes in a row and a more classic Boss Rush. The first is [[spoiler:Stage 4-9, in which you fight revived versions of Big Warwiggle, Great Gear, and King Eelongo. Beating them unlocks a new miniboss: Buzzy Bat, who is regarded by many as the hardest miniboss in the game. Immediately after beating them, you fight the Final Boss, Skullord. Beating him with all of the Rainbow Medals, however, unlocks the real final area... which is a Boss Rush for all four major bosses: Whispy Woods, Lady Ivy, King Dedede, and Skullord. Beating THEM unlocks the True Final Boss, Necrodeus himself. Oh, and you get a more complete Boss Rush of most of the minibosses and bosses by getting all of the Medals and talking to Daroach.]]
** ''VideoGame/KirbyTripleDeluxe'' also has The Arena and The True Arena, following similar rules to ''Return to Dream Land'''s. This time, however, the boss exclusive to The True Arena is a stronger version of the game's original final boss (Having been absent from the extra mode), with [[TrueFinalBoss an additional phase]]. Aside from the two arenas, ''VideoGame/KirbyTripleDeluxe'' has mandatory rematches against all five of the bosses in the final world, spread out across two levels. Their attack patterns are different from in the original battles to make them a bit more difficult. The last leg of the final level has a miniboss rush with a twist; you're in [[LimitBreak Hypernova]], and proceed to one-shot multiple DX versions of the minibosses, ending with a third rematch with the game's first boss, Flowery Woods, that Kirby [[CurbStompBattle swallows whole]] in seconds.
** ''VideoGame/KirbyPlanetRobobot'' mixes things up a bit by having you face the game's bosses in a fixed order rather than randomized, and gives you healing items periodically instead of from the start. Like ''Triple Deluxe'', its version of The True Arena also ends with a TrueFinalBoss battle against a stronger version of the original final boss, with an additional phase. The second boss of the game is also a small Boss Rush in itself, being a hologram projector [[HardLight creating]] four weaker versions of bosses and minibosses from previous games.
* ''VideoGame/NinjaGaiden II'' justifies this when you eventually go ToHellAndBack. Along the way, you meet all four of the major bosses that you've killed before, kill them in hell, fight the evil ninja who started the whole damn thing, save the girl, and THEN you get to the final boss.
* ''VideoGame/BlinxTheTimeSweeper''[='=]s last boss forces you to beat the 4th, 6th, 7th and 8th bosses in one run, and then proceeds to fight you itself.



[[folder:Roguelike]]
* In ''VideoGame/TheBindingOfIsaac'':
** The Chest, [[TheVeryDefinitelyFinalDungeon the final level of the game]], every room contains at least one of the game's bosses, which leads up to the final boss: [[spoiler:??? (AKA Blue Baby)]]
** ''Rebirth'' introduces an optional challenge room that can be accessed if you defeat Mom in under 20 minutes. What lies inside this room is a massive gauntlet against ''thirty'' bosses, two at a time. Fortunately, hearts always drop for every two bosses that go down, and the arena itself is about four times the usual size of a boss fight area, giving the player a lot of room to maneuver.
** To a lesser extent, ''Rebirth'' also has [[spoiler:it's True Final Boss, Mega Satan. He spends half of his first form attacking and the other half hiding completely invincible, sending other bosses out at you.]]
[[/folder]]



* ''VideoGame/{{Fraxy}}'' is a Boss Rush shmup where the bosses are ''user-created''.
* ''VideoGame/SpaceHarrier'''s eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]]; given the nature of the game, it actually turns out to be somewhat of a BreatherLevel.
* The final levels of both ''VideoGame/{{Rez}}'' and ''VideoGame/ChildOfEden'' do this.



[[folder:Real-Time Strategy]]
* The Hole of Heroes in ''VideoGame/{{Pikmin}} 2'' is a Boss ''Dungeon'', with some regular floors, some rest floors, but mostly boss floors, pitting you against most of the game's previous bosses, and ending with a boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.
[[/folder]]



* In ''VideoGame/TheBindingOfIsaac'':
** The Chest, [[TheVeryDefinitelyFinalDungeon the final level of the game]], every room contains at least one of the game's bosses, which leads up to the final boss: [[spoiler:??? (AKA Blue Baby)]]
** ''Rebirth'' introduces an optional challenge room that can be accessed if you defeat Mom in under 20 minutes. What lies inside this room is a massive gauntlet against ''thirty'' bosses, two at a time. Fortunately, hearts always drop for every two bosses that go down, and the arena itself is about four times the usual size of a boss fight area, giving the player a lot of room to maneuver.
** To a lesser extent, ''Rebirth'' also has [[spoiler:it's True Final Boss, Mega Satan. He spends half of his first form attacking and the other half hiding completely invincible, sending other bosses out at you.]]
* ''VideoGame/NinjaGaiden II'' justifies this when you eventually go ToHellAndBack. Along the way, you meet all four of the major bosses that you've killed before, kill them in hell, fight the evil ninja who started the whole damn thing, save the girl, and THEN you get to the final boss.
* In ''VideoGame/TheForceUnleashed'', the fight with Proxy resembles this. Every few times you hit him, he changes into a different boss that you have fought, before finally settling on Darth Maul.

to:

* In ''VideoGame/TheBindingOfIsaac'':
** The Chest, [[TheVeryDefinitelyFinalDungeon the final level of the game]], every room contains at least one of the game's bosses, which leads up to the final boss: [[spoiler:??? (AKA Blue Baby)]]
** ''Rebirth'' introduces an optional challenge room that can be accessed if you defeat Mom in under 20 minutes. What lies inside this room is a massive gauntlet against ''thirty'' bosses, two at a time. Fortunately, hearts always drop for every two bosses that go down, and the arena itself is about four times the usual size of a boss fight area, giving the player a lot of room to maneuver.
** To a lesser extent, ''Rebirth'' also has [[spoiler:it's True Final Boss, Mega Satan. He spends half of his first form attacking and the other half hiding completely invincible, sending other bosses out at you.]]
* ''VideoGame/NinjaGaiden II'' justifies this when you eventually go ToHellAndBack. Along the way, you meet all four of the major bosses that you've killed before, kill them in hell, fight the evil ninja who started the whole damn thing, save the girl, and THEN you get to the final boss.
* In ''VideoGame/TheForceUnleashed'', the fight with Proxy resembles this. Every few times you hit him, he changes into a different boss that you have fought, before finally settling on Darth Maul.



* In ''VideoGame/{{Okami}}'', you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle [[spoiler:(the penultimate bosses, Lechku and Nechku are not fought as you're without Oki, who was necessary to shoot them down in order to damage them)]]. Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses[[spoiler: up to 3 Evil Raos and 2 Wakas- all at the same time-]] previously seen through the main quest.
* ''VideoGame/ViewtifulJoe'' and its sequel each have a BossRush for their penultimate level. In the first game, they're statues of the bosses come to life. In the second, you fight an android that morphs into the other bosses. In both cases, the repeat bosses have more health than the originals.

to:

* In ''VideoGame/{{Okami}}'', you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle [[spoiler:(the penultimate bosses, Lechku and Nechku are not fought as you're without Oki, who was necessary to shoot them down in order to damage them)]]. Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses[[spoiler: up to 3 Evil Raos and 2 Wakas- all at the same time-]] previously seen through the main quest.
* ''VideoGame/ViewtifulJoe'' and its sequel each have a BossRush for their penultimate level. In the first game, they're statues of the bosses come to life. In the second, you fight an android that morphs into the other bosses. In both cases, the repeat bosses have more health than the originals.



* The ''VideoGame/{{Kirby}}'' series tends to feature an unlockable bonus BossRush mode.
** Several games (''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'') simply pit you against all the game's bosses in order, with no chance for recovery. ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' randomize the order of most of the bosses (The FinalBoss always being the last) and allow you a limited amount of healing items between rounds, similar to recurring game mode "The Arena".
** "The Arena" was first featured in ''VideoGame/KirbySuperStar'', where it pitted you against all the bosses from the various subgames in random order, ending with [[FinalBoss Marx]], and gave you healing items between rounds that you had to use wisely. Its [[VideoGameRemake remake]], ''Kirby Super Star Ultra'', added ''two'' new variants on The Arena. The first is Helper to Hero, where you play as one of Kirby's numerous sidekicks through a shortened, pre-set order Boss Rush ending with new boss Wham Bam Jewel; and [[NintendoHard The "True" Arena]], where you fight the new bosses and minibosses added by the game's new subgames; the standard bosses and mini-bosses are in random order, but the arena ends with the "Final Four", consisting of Masked Dedede, Wham Bam Jewel again, Galacta Knight, and a TrueFinalBoss exclusive to the True Arena- Marx Soul. The healing items are also much less effective, making one of the [[NintendoHard most frustratingly difficult levels]] in the entire series.
** ''VideoGame/KirbysReturnToDreamland'' continues the trend of having both a standard Arena and a True Arena: The Arena features bosses from the game's regular mode, while The True Arena features their powered-up forms from the extra mode and saves the five most powerful bosses for the end. One of those five is actually [[BonusBoss exclusive to The True Arena]], in the form of [[spoiler:Galacta Knight.]]
** The ''Kirby'' series has had a couple of mandatory Boss Rushes as well. In the first game, you had to fight the four bosses again before you could battle King Dedede. In ''Kirby's Dreamland 3'', ''VideoGame/KirbysAdventure,'' and several others, there's a level near (or at) the end where you face off with all the mini-bosses of the game again.
** ''VideoGame/KirbyMassAttack'' deserves mention for having two different Boss Rushes in a row and a more classic Boss Rush. The first is [[spoiler: Stage 4-9, in which you fight revived versions of Big Warwiggle, Great Gear, and King Eelongo. Beating them unlocks a new miniboss: Buzzy Bat, who is regarded by many as the hardest miniboss in the game. Immediately after beating them, you fight the Final Boss, Skullord. Beating him with all of the Rainbow Medlas, however, unlocks the real final area... which is a Boss Rush for all four major bosses: Whispy Woods, Lady Ivy, King Dedede, and Skullord. Beating THEM unlocks the True Final Boss, Necrodeus himself. Oh, and you get a more complete Boss Rush of most of the minibosses and bosses by getting all of the Medals and talking to Daroach.]]
** ''VideoGame/KirbyTripleDeluxe'' also has The Arena and The True Arena, following similar rules to ''Return to Dream Land'''s. This time, however, the boss exclusive to The True Arena is a stronger version of the game's original final boss (Having been absent from the extra mode), with [[TrueFinalBoss an additional phase]]. Aside from the two arenas, ''VideoGame/KirbyTripleDeluxe'' has mandatory rematches against all five of the bosses in the final world, spread out across two levels. Their attack patterns are different from in the original battles to make them a bit more difficult. The last leg of the final level has a miniboss rush with a twist; you're in [[LimitBreak Hypernova]], and proceed to one-shot multiple DX versions of the minibosses, ending with a third rematch with the game's first boss, Flowery Woods, that Kirby [[CurbStompBattle swallows whole]] in seconds.
** ''VideoGame/KirbyPlanetRobobot'' mixes things up a bit by having you face the game's bosses in a fixed order rather than randomized, and gives you healing items periodically instead of from the start. Like ''Triple Deluxe'', its version of The True Arena also ends with a TrueFinalBoss battle against a stronger version of the original final boss, with an additional phase. The second boss of the game is also a small Boss Rush in itself, being a hologram projector [[HardLight creating]] four weaker versions of bosses and minibosses from previous games.

to:

* The ''VideoGame/{{Kirby}}'' series tends to feature an unlockable bonus BossRush mode.
** Several games (''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'') simply pit you against all the game's bosses in order, with no chance for recovery. ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' randomize the order of most of the bosses (The FinalBoss always being the last) and allow you a limited amount of healing items between rounds, similar to recurring game mode "The Arena".
** "The Arena" was first featured in ''VideoGame/KirbySuperStar'', where it pitted you against all the bosses from the various subgames in random order, ending with [[FinalBoss Marx]], and gave you healing items between rounds that you had to use wisely. Its [[VideoGameRemake remake]], ''Kirby Super Star Ultra'', added ''two'' new variants on The Arena. The first is Helper to Hero, where you play as one of Kirby's numerous sidekicks through a shortened, pre-set order Boss Rush ending with new boss Wham Bam Jewel; and [[NintendoHard The "True" Arena]], where you fight the new bosses and minibosses added by the game's new subgames; the standard bosses and mini-bosses are in random order, but the arena ends with the "Final Four", consisting of Masked Dedede, Wham Bam Jewel again, Galacta Knight, and a TrueFinalBoss exclusive to the True Arena- Marx Soul. The healing items are also much less effective, making one of the [[NintendoHard most frustratingly difficult levels]] in the entire series.
** ''VideoGame/KirbysReturnToDreamland'' continues the trend of having both a standard Arena and a True Arena: The Arena features bosses from the game's regular mode, while The True Arena features their powered-up forms from the extra mode and saves the five most powerful bosses for the end. One of those five is actually [[BonusBoss exclusive to The True Arena]], in the form of [[spoiler:Galacta Knight.]]
** The ''Kirby'' series has had a couple of mandatory Boss Rushes as well. In the first game, you had to fight the four bosses again before you could battle King Dedede. In ''Kirby's Dreamland 3'', ''VideoGame/KirbysAdventure,'' and several others, there's a level near (or at) the end where you face off with all the mini-bosses of the game again.
** ''VideoGame/KirbyMassAttack'' deserves mention for having two different Boss Rushes in a row and a more classic Boss Rush. The first is [[spoiler: Stage 4-9, in which you fight revived versions of Big Warwiggle, Great Gear, and King Eelongo. Beating them unlocks a new miniboss: Buzzy Bat, who is regarded by many as the hardest miniboss in the game. Immediately after beating them, you fight the Final Boss, Skullord. Beating him with all of the Rainbow Medlas, however, unlocks the real final area... which is a Boss Rush for all four major bosses: Whispy Woods, Lady Ivy, King Dedede, and Skullord. Beating THEM unlocks the True Final Boss, Necrodeus himself. Oh, and you get a more complete Boss Rush of most of the minibosses and bosses by getting all of the Medals and talking to Daroach.]]
** ''VideoGame/KirbyTripleDeluxe'' also has The Arena and The True Arena, following similar rules to ''Return to Dream Land'''s. This time, however, the boss exclusive to The True Arena is a stronger version of the game's original final boss (Having been absent from the extra mode), with [[TrueFinalBoss an additional phase]]. Aside from the two arenas, ''VideoGame/KirbyTripleDeluxe'' has mandatory rematches against all five of the bosses in the final world, spread out across two levels. Their attack patterns are different from in the original battles to make them a bit more difficult. The last leg of the final level has a miniboss rush with a twist; you're in [[LimitBreak Hypernova]], and proceed to one-shot multiple DX versions of the minibosses, ending with a third rematch with the game's first boss, Flowery Woods, that Kirby [[CurbStompBattle swallows whole]] in seconds.
** ''VideoGame/KirbyPlanetRobobot'' mixes things up a bit by having you face the game's bosses in a fixed order rather than randomized, and gives you healing items periodically instead of from the start. Like ''Triple Deluxe'', its version of The True Arena also ends with a TrueFinalBoss battle against a stronger version of the original final boss, with an additional phase. The second boss of the game is also a small Boss Rush in itself, being a hologram projector [[HardLight creating]] four weaker versions of bosses and minibosses from previous games.



* ''VideoGame/SuperSmashBros'':
** The All-star mode in ''Melee'' in which the player fights all characters in a random order, finishing with 25 Mr. Game & Watches. ''Brawl'' features this mode again, but also has an actual BossRush mode with the bosses from the Subspace Emissary.
** Also in ''Brawl'', during the final level of the Subspace Emissary, The Great Maze, there's a Boss Rush which is a combination of the All-Star and BossRush modes, seeing as you have to not only fight all characters gained in the story but all the bosses as well. The Great Maze is also a ''Game'' Rush, since not only you have to fight all the other characters and the bosses gained and beaten previously but you also go through bits of most of the levels previously cleared in a single {{Metroidvania}} level. [[http://www.smashbros.com/en_us/gamemode/modea/modea17.html This page]] actually explains this part of the game, saying that the Great Maze is assembled with the pieces of the world taken to Subspace with the Subspace Bombs, and that the revived bosses and shadowy clones are the result of the Subspace Army's extensive analysis.
** The final co-op Event Match in ''Brawl'' and ''Wii U'' is two players against the game's playable roster, similar to All-Star Mode minus the breaks or recovery opportunities.

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* ''VideoGame/SuperSmashBros'':
** The All-star mode in ''Melee'' in which the player fights all characters in a random order, finishing with 25 Mr. Game & Watches. ''Brawl'' features this mode again, but also has an actual BossRush mode with the bosses from the Subspace Emissary.
** Also in ''Brawl'', during the final level of the Subspace Emissary, The Great Maze, there's a Boss Rush which is a combination of the All-Star and BossRush modes, seeing as you have to not only fight all characters gained in the story but all the bosses as well. The Great Maze is also a ''Game'' Rush, since not only you have to fight all the other characters and the bosses gained and beaten previously but you also go through bits of most of the levels previously cleared in a single {{Metroidvania}} level. [[http://www.smashbros.com/en_us/gamemode/modea/modea17.html This page]] actually explains this part of the game, saying that the Great Maze is assembled with the pieces of the world taken to Subspace with the Subspace Bombs, and that the revived bosses and shadowy clones are the result of the Subspace Army's extensive analysis.
** The final co-op Event Match in ''Brawl'' and ''Wii U'' is two players against the game's playable roster, similar to All-Star Mode minus the breaks or recovery opportunities.



* ''VideoGame/SpaceHarrier'''s eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]]; given the nature of the game, it actually turns out to be somewhat of a BreatherLevel.

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* ''VideoGame/SpaceHarrier'''s eighteenth and final level (Absymbel) is solely a parade of six of the previous bosses, except that [[BossSubtitles now they get names]]; given the nature of the game, it actually turns out to be somewhat of a BreatherLevel.



* The Hole of Heroes in ''VideoGame/{{Pikmin}} 2'' is a Boss ''Dungeon'', with some regular floors, some rest floors, but mostly boss floors, pitting you against most of the game's previous bosses, and ending with a boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.

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* The Hole of Heroes in ''VideoGame/{{Pikmin}} 2'' is a Boss ''Dungeon'', with some regular floors, some rest floors, but mostly boss floors, pitting you against most of the game's previous bosses, and ending with a boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.



* ''VideoGame/{{Fraxy}}'' is a Boss Rush shmup where the bosses are ''user-created''.

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* ''VideoGame/{{Fraxy}}'' is a Boss Rush shmup where the bosses are ''user-created''.



* The MonsterArena in ''VideoGame/GoldenSun: The Lost Age'' can easily become this if you have defeated every boss there is. The normal bosses aren't ''that'' hard, but try surviving when there comes BonusBoss after BonusBoss.. Or easier said, try surviving when ''Dullahan'' comes.

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* The MonsterArena in ''VideoGame/GoldenSun: The Lost Age'' can easily become this if you have defeated every boss there is. The normal bosses aren't ''that'' hard, but try surviving when there comes BonusBoss after BonusBoss.. Or easier said, try surviving when ''Dullahan'' comes.



* ''BlinxTheTimeSweeper'''s last boss forces you to beat the 4th, 6th, 7th and 8th bosses in one run, and then proceeds to fight you itself.

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* ''BlinxTheTimeSweeper'''s last boss forces you to beat the 4th, 6th, 7th and 8th bosses in one run, and then proceeds to fight you itself.



* The final levels of both ''VideoGame/{{Rez}}'' and ''VideoGame/ChildOfEden'' do this.

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* The final levels of both ''VideoGame/{{Rez}}'' and ''VideoGame/ChildOfEden'' do this.
5th Aug '16 12:14:18 PM finalsurvivor1
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* ''VideoGame/LiveALive'' has two, both being unique twists on the trope that depend on whether or not you choose [[spoiler:Oersted]] as the final protagonist:
** Choose one of the first seven characters, and [[spoiler:the Boss Rush actually becomes the True Final Boss. If you get everyone's ultimate weapons, beat Odio, and spare Oersted, Oersted will come back and pit everyone against their respective main boss. When all seven are beaten, Oersted finally dies]].
** Choose [[spoiler:Oersted, and the entire final chapter is an inverted Boss Rush. Since the first seven bosses are manifestations of Oersted's hatred, he can take control of them, letting the player play as the bosses against the protagonists. There are two ways to win: the traditional beat them all method, or by letting a boss get to low health, which allows you to use Armageddon]].
4th Aug '16 10:54:41 AM Qem95
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* In ''VideoGame/IronTwilight'', if you spare the generator and also choose not to kill Felipe after defeating him in his dragon form, your awarded with a new arc called the "Riot Arc". The plot changes significantly where Felipe tells the player that he wasn't the culprit, but a female vampire called Era Poi Riot was. Era Poi Riot comes about the area in which she summons shadow versions of [[spoiler Felipe, Josephine, Death and Vulka]]. She summons the shadow again in the part where you have to fight her in person to make it an unfair match.
31st Jul '16 5:42:24 PM Anomalocaris20
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* In ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'', within the Challenge Node and the Battle's Gauntlet you can fight powered-up versions of bosses Mario & Luigi defeated. The final boss encountered in both games is an incredibly powered up version of Bowser known as "Bowser X" and [[spoiler:Bowser Jr.]], respectively. The latter game also has the option of battling all the giant bosses found in the game. In ''Bowser's Inside Story'' this area is optional, but in ''Dream Team'' it is visited as part of the plot.

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* In ''VideoGame/MarioAndLuigiBowsersInsideStory'' and ''VideoGame/MarioAndLuigiDreamTeam'', within Starting with ''VideoGame/MarioAndLuigiBowsersInsideStory'', the Challenge Node and the Battle's Gauntlet ''VideoGame/MarioAndLuigi'' series has featured an area where you can fight powered-up face off against stronger versions of bosses Mario & Luigi defeated. The final the game's bosses, with limited items and a turn limit imposed on you. You can face each boss encountered individually, or face them all in both games is a row ending with a BonusBoss fight against either an incredibly powered up version of Bowser known as "Bowser X" and (''Bowser's Inside Story''), [[spoiler:Bowser Jr.]], respectively. The latter game also has the option of battling all the giant bosses found in the game. In ''Bowser's Inside Story'' this area is optional, but in ]] (''VideoGame/MarioAndLuigiDreamTeam''), or [[spoiler:Dry Bowser]] (''VideoGame/MarioAndLuigiPaperJam''). ''Dream Team'' it is visited as part of also features an alternate mode where you face off against the plot.game's Giant Bosses again.



** ''VideoGame/KirbySuperStar [[VideoGameRemake Ultra]]'' takes this to absolutely ridiculous levels, containing ''three'' independent BossRush modes: The Arena, the standard rush from the original ''Kirby Super Star'' for the SNES; Helper to Hero, where you play as one of Kirby's numerous sidekicks through a shortened Boss Rush with the bosses fought in the same pre-set order every time; and [[NintendoHard The "True" Arena]], where you fight stronger versions of the Spring Breeze bosses, a new boss ported from ''Kirby's Dream Land'', a rush of mini-bosses from ''Kirby's Adventure'' and finally, much harder versions of four [[FinalBoss final bosses]] of earlier game levels - which, combined with less effective healing items between matches - healing about 20% of the health bar, as opposed to the full bar in the earlier two modes - and the fact that Kirby bosses are already plenty hard before getting powered up, makes for one of the [[NintendoHard most frustratingly difficult levels]] in the entire series.
** ''VideoGame/KirbysReturnToDreamland'' has multiple boss rushes: One for the normal mode, and one for Extra Mode. What's notable about Extra Mode's is that [[spoiler: in addition to the bosses in the game, you also must face a Bonus Boss: Galacta Knight.]]

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** ''VideoGame/KirbySuperStar Several games (''VideoGame/KirbysDreamLand3'', ''VideoGame/Kirby64TheCrystalShards'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'') simply pit you against all the game's bosses in order, with no chance for recovery. ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' randomize the order of most of the bosses (The FinalBoss always being the last) and allow you a limited amount of healing items between rounds, similar to recurring game mode "The Arena".
** "The Arena" was first featured in ''VideoGame/KirbySuperStar'', where it pitted you against all the bosses from the various subgames in random order, ending with [[FinalBoss Marx]], and gave you healing items between rounds that you had to use wisely. Its
[[VideoGameRemake Ultra]]'' takes this to absolutely ridiculous levels, containing ''three'' independent BossRush modes: The Arena, the standard rush from the original remake]], ''Kirby Super Star'' for the SNES; Star Ultra'', added ''two'' new variants on The Arena. The first is Helper to Hero, where you play as one of Kirby's numerous sidekicks through a shortened Boss Rush with the bosses fought in the same shortened, pre-set order every time; Boss Rush ending with new boss Wham Bam Jewel; and [[NintendoHard The "True" Arena]], where you fight stronger versions of the Spring Breeze bosses, a new boss ported from ''Kirby's Dream Land'', a rush of bosses and minibosses added by the game's new subgames; the standard bosses and mini-bosses from ''Kirby's Adventure'' and finally, much harder versions of four [[FinalBoss final bosses]] of earlier game levels - which, combined are in random order, but the arena ends with less effective the "Final Four", consisting of Masked Dedede, Wham Bam Jewel again, Galacta Knight, and a TrueFinalBoss exclusive to the True Arena- Marx Soul. The healing items between matches - healing about 20% of the health bar, as opposed to the full bar in the earlier two modes - and the fact that Kirby bosses are already plenty hard before getting powered up, makes for also much less effective, making one of the [[NintendoHard most frustratingly difficult levels]] in the entire series.
** ''VideoGame/KirbysReturnToDreamland'' has multiple boss rushes: One continues the trend of having both a standard Arena and a True Arena: The Arena features bosses from the game's regular mode, while The True Arena features their powered-up forms from the extra mode and saves the five most powerful bosses for the normal mode, and one for Extra Mode. What's notable about Extra Mode's end. One of those five is that [[spoiler: in addition actually [[BonusBoss exclusive to the bosses The True Arena]], in the game, you also must face a Bonus Boss: Galacta form of [[spoiler:Galacta Knight.]]



** Aside from the two arenas, ''VideoGame/KirbyTripleDeluxe'' has mandatory rematches against all five of the bosses in the final world, spread out across two levels. Their attack patterns are different from in the original battles to make them a bit more difficult. The last leg of the final level has a miniboss rush with a twist; you're in [[LimitBreak Hypernova]], and proceed to one-shot multiple DX versions of the minibosses, ending with a third rematch with the game's first boss, Flowery Woods that Kirby [[CurbStompBattle swallows whole]] in seconds.

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** ''VideoGame/KirbyTripleDeluxe'' also has The Arena and The True Arena, following similar rules to ''Return to Dream Land'''s. This time, however, the boss exclusive to The True Arena is a stronger version of the game's original final boss (Having been absent from the extra mode), with [[TrueFinalBoss an additional phase]]. Aside from the two arenas, ''VideoGame/KirbyTripleDeluxe'' has mandatory rematches against all five of the bosses in the final world, spread out across two levels. Their attack patterns are different from in the original battles to make them a bit more difficult. The last leg of the final level has a miniboss rush with a twist; you're in [[LimitBreak Hypernova]], and proceed to one-shot multiple DX versions of the minibosses, ending with a third rematch with the game's first boss, Flowery Woods Woods, that Kirby [[CurbStompBattle swallows whole]] in seconds.seconds.
** ''VideoGame/KirbyPlanetRobobot'' mixes things up a bit by having you face the game's bosses in a fixed order rather than randomized, and gives you healing items periodically instead of from the start. Like ''Triple Deluxe'', its version of The True Arena also ends with a TrueFinalBoss battle against a stronger version of the original final boss, with an additional phase. The second boss of the game is also a small Boss Rush in itself, being a hologram projector [[HardLight creating]] four weaker versions of bosses and minibosses from previous games.



* The Hole of Heroes in ''VideoGame/{{Pikmin}} 2'' is a Boss ''Dungeon'', with some regular floors, some rest floors, and some boss floors, pitting you against a Burrowing Snagret and Pileated Snagret first, then a Ranging Bloyster [[FlunkyBoss and some Armored Cannon Beetle Larva]], then some Emperor Bulblaxes, then an Empress Bulblax, then a Man-at-Legs fightable with only Blues and Bulbmin, then a Beady Long Legs, then one original boss: the Raging Long Legs. Luckily, you DO get to save between levels.

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* The Hole of Heroes in ''VideoGame/{{Pikmin}} 2'' is a Boss ''Dungeon'', with some regular floors, some rest floors, and some but mostly boss floors, pitting you against a Burrowing Snagret most of the game's previous bosses, and Pileated Snagret first, then a Ranging Bloyster [[FlunkyBoss and some Armored Cannon Beetle Larva]], then some Emperor Bulblaxes, then an Empress Bulblax, then a Man-at-Legs fightable ending with only Blues and Bulbmin, then a Beady Long Legs, then one original boss: boss exclusive to the hole: the Raging Long Legs. Luckily, you DO get to save between levels.
26th Jul '16 2:44:27 PM VampireBuddha
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* The {{final| battle}} {{boss battle}} of ''Videogame/{{Hand of Fate}}'' is this - the Dealer will in turn summon the Jack, Queen, and King of each of the four suits, and when each wave is defeated, the player has the chance to attack the Dealer directly.
12th Jul '16 6:42:49 AM Morgenthaler
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* ''[[DigimonWorldDawnDusk Digimon World Dawn/Dusk]]'' features a post-final-boss quest where you have to go through a new area featuring stronger wild encounters than any you have faced before, only to end up with a boss rush involving SEVEN back-to-back battles, of which two are against a pair of Digimon, while the rest are against only one (tellingly, most of them are either {{final boss}}es or {{eleventh hour superpower}}s from the anime or manga). [[spoiler: Omegamon was nasty thanks to Royal Slash, and the fact he was not alone, then there's Dukemon Crimson Mode at the end who not only hits like a truck, but takes quite a while to bring down too]]. If THAT wasn't enough, there's another boss rush quest after you've done several other things, including the boss rush just mentioned. This time, it's 5 battles, each against 1-3 digimon, the last one being against a digimon that has obscenely high defences and resistances to most things, leading to what is a MarathonBoss (called [[spoiler: Chronomon Holy Mode, a bonus boss who is the more powerful version of Digimon World DS's final boss, in which he also turns up as a bonus boss]]) if you don't have [[spoiler: darkness attacks to exploit its weakest resistance]].
** ''DigimonWorldDS'' does this with the final quest. First, you have to beat six bosses scattered across the game's later dungeons. Following that, you can finally travel to the final dungeon and encounter the TrueFinalBoss, at which point [[spoiler:the other six bosses, or superpowered versions of them, arrive and you fight them, one after the other, and the final boss]].
** The final boss battle of ''DigimonWorld3'' is essentially one of these, as it's [[spoiler: [[GlassCannon Nanomon]], [[ThatOneBoss Valvemon]] and [[GiantSpider Armagemon]] under the command of a Tamer]].

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* ''[[DigimonWorldDawnDusk Digimon World Dawn/Dusk]]'' ''VideoGame/DigimonWorldDawnDusk'' features a post-final-boss quest where you have to go through a new area featuring stronger wild encounters than any you have faced before, only to end up with a boss rush involving SEVEN back-to-back battles, of which two are against a pair of Digimon, while the rest are against only one (tellingly, most of them are either {{final boss}}es or {{eleventh hour superpower}}s from the anime or manga). [[spoiler: Omegamon was nasty thanks to Royal Slash, and the fact he was not alone, then there's Dukemon Crimson Mode at the end who not only hits like a truck, but takes quite a while to bring down too]]. If THAT wasn't enough, there's another boss rush quest after you've done several other things, including the boss rush just mentioned. This time, it's 5 battles, each against 1-3 digimon, the last one being against a digimon that has obscenely high defences and resistances to most things, leading to what is a MarathonBoss (called [[spoiler: Chronomon Holy Mode, a bonus boss who is the more powerful version of Digimon World DS's final boss, in which he also turns up as a bonus boss]]) if you don't have [[spoiler: darkness attacks to exploit its weakest resistance]].
** ''DigimonWorldDS'' * ''VideoGame/DigimonWorldDS'' does this with the final quest. First, you have to beat six bosses scattered across the game's later dungeons. Following that, you can finally travel to the final dungeon and encounter the TrueFinalBoss, at which point [[spoiler:the other six bosses, or superpowered versions of them, arrive and you fight them, one after the other, and the final boss]].
** * The final boss battle of ''DigimonWorld3'' ''VideoGame/DigimonWorld3'' is essentially one of these, as it's [[spoiler: [[GlassCannon Nanomon]], [[ThatOneBoss Valvemon]] and [[GiantSpider Armagemon]] under the command of a Tamer]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BossRush