History Main / BossRush

21st Jan '17 9:18:12 AM rcmerod52
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* ''VideoGame/FinalFantasyBraveExvius'' has the March of the Beasts, available on the Chamber of the Fallen. It is a 9-round dungeon requiring 30 energy, and Lapis can not be used to continue, meaning you only have one attempt to complete it. It features a gauntlet of bosses found in the main story, with increased HP and ATK. Completing the dungeon will grant the Demon Mail, which gives 30% resistance to Dark elemental damage.



* ''VideoGame/FinalFantasyBraveExvius'' has the March of the Beasts, available on the Chamber of the Fallen. It is a 9-round dungeon requiring 30 energy, and Lapis can not be used to continue, meaning you only have one attempt to complete it. It features a gauntlet of bosses found in the main story, with increased HP and ATK. Completing the dungeon will grant the Demon Mail, which gives 30% resistance to Dark elemental damage.
21st Jan '17 9:15:49 AM rcmerod52
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* ''VideoGame/FinalFantasyBraveExvius'' has the March of the Beasts, available on the Chamber of the Fallen. It is a 9-round dungeon requiring 30 energy, and Lapis can not be used to continue, meaning you only have one attempt to complete it. It features a gauntlet of bosses found in the main story, with increased HP and ATK. Completing the dungeon will grant the Demon Mail, which gives 30% resistance to Dark elemental damage.
14th Jan '17 6:47:25 PM nombretomado
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* The main ''Franchise/{{Lufia}}'' games have you fight all of the Sinistrals on [[TheVeryDefinitelyFinalDungeon Doom Island]], including rematches of previously-defeated Sinistrals. Justified in that the Sinistral of Death has the power to revive fallen Sinistrals.

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* The main ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' games have you fight all of the Sinistrals on [[TheVeryDefinitelyFinalDungeon Doom Island]], including rematches of previously-defeated Sinistrals. Justified in that the Sinistral of Death has the power to revive fallen Sinistrals.
3rd Jan '17 8:43:50 PM Gavitro
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** ''Afterbirth+'' introduces [[spoiler:Delirium, the boss of the Void. Delirium's main attack method is to simply transform into nearly any other boss encountered (yes, this includes the {{Disk One Final Boss}}es), shifting between bosses faster and faster as it gets lower on health.]]
31st Dec '16 3:35:06 AM Mewseeker
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* ''VideoGame/CreepyCastle'':
** In The Depths scenario you may find one where you refight all the previous bosses of the scenario.
** In The Final Fist scenario you have to [[spoiler: fight shadow versions of bosses from earlier scenarios]] before fighting the [[FinalBoss final boss]].
30th Dec '16 6:17:55 PM Exusia
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* Chapter 61 of ''VideoGame/GranblueFantasy'' has you fighting five bosses in its four sections. Lecia and Katarina fight Gandharva, Rosetta and Io fight Fenrir, Eugen, Rackam and the main character fight Leviathan Malice, and then the party comes together to fight Leviathan Malice (again) and Mithra Malice back to back.
24th Oct '16 1:26:26 PM MyFinalEdits
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** The All-star mode in ''Melee'' and ''4'' (Wii U and 3DS), in which the player fights all characters in a random order, finishing with 25 Mr. Game & Watches. ''Brawl'' features this mode again, but also has an actual BossRush mode with the bosses from the Subspace Emissary.

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** The All-star mode in ''Melee'' and ''4'' (Wii U and 3DS), ''Melee'', in which the player fights all characters in a random order, finishing in matches that start in 1-vs.-1 mode, go through 1-vs.-2, then 1-vs.-3 and finishes with a duel against 25 Mr. Game & Watches. ''Brawl'' features this mode again, sorting the character order by the date of origin of their franchises, but also has an actual BossRush mode with the bosses from the Subspace Emissary.Emissary. In ''4'', the order is based on the date of origin of the ''characters'' themselves (straight in the 3DS version, reverse in the Wii U version).
4th Oct '16 8:27:41 PM MyFinalEdits
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*** Ganon's Tower in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' features all four of the Light World bosses with upgrades (icy floor for the Armos Knights, traps in the room for the Lanmolas, a weird floor layout for Moldorm, and two false images for Agahnim), the GBA port featured The Palace of the Four Sword which had more difficult forms of the first four Dark World bosses as sub-bosses.
*** Ganon's Tower in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' contains black-and-white repeats of every boss in the game bar two, complete with the added challenge of allowing you to use only the items you had available the first time you fought the boss in question. However, you do retain the double-damage master sword, so the bosses drop like flies once you manage to get to their weak spot. (The bosses that came before you received the sword anyway.)
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', there is a 50 rupee cost minigame where you go through a bunch of monsters, then get to fight the bosses of the game and Dark Link.
** In a lesser example, a hidden cave from Ikana Canyon in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' allows you to fight a series of {{Mini Boss}}es you had already defeated in order to gain a [[HeartContainer Piece of Heart]]. The Ikana route in the hide-and-seek area of the Moon does this as well, and not only has a Piece of Heart as a reward, but like all other routes it's also necessary to complete it if the player wants to obtain the Fierce Deity's Mask before facing the FinalBoss.

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*** Ganon's Tower in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' features all four of the Light World bosses with upgrades (icy floor for the Armos Knights, traps in the room for the Lanmolas, a weird floor layout for Moldorm, and two false images for Agahnim), the Agahnim). The GBA port featured features The Palace of the Four Sword Sword, which had has more difficult forms of the first four Dark World bosses as sub-bosses.
*** Ganon's Tower in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' contains black-and-white repeats of every boss in the game bar two, complete with the added challenge of allowing you to use only the items you had available the first time you fought the boss in question. However, you do retain the double-damage master sword, so the first two bosses drop like flies once you manage to get to their weak spot. (The bosses that came before you received spot (the HP of the sword anyway.)
other two is still high enough to last for as long as they did in the original fights).
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', there is a 50 rupee 50-rupee cost minigame where you go through a bunch of monsters, then get to fight the bosses of the game and Dark Link.
** In a lesser example, a hidden cave from Ikana Canyon in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' allows you to fight a series of {{Mini Boss}}es you had already defeated in order to gain a [[HeartContainer Piece of Heart]].Heart]] (note that each mini-boss requires Link to have a minimum of hearts in his life meter to be challenged, ranging from 4 for the three Dinolfos to 16 for Garo Master). The Ikana route in the hide-and-seek area of the Moon does this as well, and not only has a Piece of Heart as a reward, but like all other routes it's also necessary to complete it if the player wants to obtain the Fierce Deity's Mask before facing the FinalBoss.



** The Nintendo3DS VideoGameRemake of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' has included the ability to fight previous bosses, and once each boss is refought, a boss rush is unlocked.

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** The Nintendo3DS UsefulNotes/Nintendo3DS VideoGameRemake of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' has included the ability to fight previous bosses, and once each boss is refought, a boss rush is unlocked.



* ''VideoGame/{{Contra}}'':
** The final stage of ''Contra III'' also does this, with returning bosses from the original ''Contra'' and ''Super Contra''.
** Stage 5-2 of ''Shattered Soldier''. After fighting Lance, you fight against remakes of several bosses from previous ''Contra'' games. Stage 6 combines this with a SequentialBoss.



* The ''VideoGame/MonsterHunter'' games have the "Epic/Marathon" Hunting Quests. Made particularly difficult because you can't change your weapon mid-hunt and each monster is easier/harder to deal with using certain weapons more than others (e.g Dual swords on a Plesioth is pain incarnate; a bow or bowgun with Pierce shots will make sashimi out of one). In ''Tri Ultimate'', these missions become the largest part of the final High Rank chapter (9 stars) in the Village route, and the most ''common'' in all of G Rank in the Guild route. To ease the pain, large monsters in multi-monster quests tend to have less health; a monster that typically takes you 15 minutes to slay normally can take only 10 minutes or even five.



** The All-star mode in ''Melee'' in which the player fights all characters in a random order, finishing with 25 Mr. Game & Watches. ''Brawl'' features this mode again, but also has an actual BossRush mode with the bosses from the Subspace Emissary.

to:

** The All-star mode in ''Melee'' and ''4'' (Wii U and 3DS), in which the player fights all characters in a random order, finishing with 25 Mr. Game & Watches. ''Brawl'' features this mode again, but also has an actual BossRush mode with the bosses from the Subspace Emissary.



* ''VideoGame/{{Bayonetta}}'' has degraded bosses show up as early as two levels after you kill the bosses they're based on, but in the final lengthy level of the game you wind up fighting all of them over the course of the stage, as well as BossInMookClothing Golem and Joy(s).



* The first ''VideoGame/HouseOfTheDead'' game has you fighting previously fought bosses again. During the last level, you face off with the bosses of the first two levels. Chariot is the same, though Hanged Man is a little easier.

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* ''VideoGame/HouseOfTheDead'':
**
The first ''VideoGame/HouseOfTheDead'' game has you fighting previously fought bosses again. During the last level, you face off with the bosses of the first two levels. Chariot is the same, though Hanged Man is a little easier.



* ''VideoGame/WorldOfWarcraft'''s Crusader's Coliseum is essentially this trope, both in 5-man dungeon form and 10/25-man raid form. You're given time to heal/rebuff/resurrect between each fight, though.
** The first fight of said Coliseum in the raid version would be a more accurate example, fighting three different bosses in rapid succession. On heroic mode, each boss even comes with a set time limit before the next arrives, even if the previous one is still standing.
** The Crusader's Coliseum was Blizzards answer to players asking for less trash mobs between bosses after Ulduar. No trashmobs at all. No instance either, just a big circular arena.

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* ''VideoGame/WorldOfWarcraft'''s In ''VideoGame/WorldOfWarcraft'', Crusader's Coliseum is essentially features this trope, in both in 5-man dungeon form and 10/25-man raid form. You're given time to heal/rebuff/resurrect between each fight, though.
**
though. The first fight of said Coliseum in the raid version would be a more accurate example, fighting pits the players against three different bosses in rapid succession. On heroic mode, each boss even comes with a set time limit before the next arrives, even if the previous one is still standing.
**
standing. The Crusader's Coliseum was Blizzards answer to players asking for less trash mobs between bosses after Ulduar. No trashmobs at all. No instance either, just a big circular arena.



* ''VideoGame/PrinnyCanIReallyBeTheHero'' has the second-to-last level, Sweet Palace, which pits you against souped-up versions of bosses you've fought in previous stages, interspersed with short platforming areas.
** What makes this example interesting is that, depending on which boss (or bosses) you battled in the six initial stages, some will change up during the rush. For example, if you chose the Demon Sea Casino Stage first, you battle Bok Choy, a Zombie who's extremely easy. In the aformentioned Sweet Palace, he decides to sic Cyberclops on you instead of rematching. If you already beat Cyberclops by choosing the stage fifth or last, it gets upgraded to 2.0 and has harder to avoid attacks. Likewise, if the High Tome Forest was picked first, you fight Kim, a Magic Knight. In Sweet Palace, she calls up her twin sister, Chi, to assist her in the fight. If Anise the Cat Witch was involved in any way (including the 3 on 1 midnight battle), she faces you alone.

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* ''VideoGame/PrinnyCanIReallyBeTheHero'' has the second-to-last level, Sweet Palace, which pits you against souped-up versions of bosses you've fought in previous stages, interspersed with short platforming areas.
**
areas. What makes this example interesting is that, depending on which boss (or bosses) you battled in the six initial stages, some will change up during the rush. For example, if you chose the Demon Sea Casino Stage first, you battle Bok Choy, a Zombie who's extremely easy. In the aformentioned Sweet Palace, he decides to sic Cyberclops on you instead of rematching. If you already beat Cyberclops by choosing the stage fifth or last, it gets upgraded to 2.0 and has harder to avoid attacks. Likewise, if the High Tome Forest was picked first, you fight Kim, a Magic Knight. In Sweet Palace, she calls up her twin sister, Chi, to assist her in the fight. If Anise the Cat Witch was involved in any way (including the 3 on 1 midnight battle), she faces you alone.



* TheVeryDefinitelyFinalDungeon of ''VideoGame/WonderBoyInMonsterLand'', which is also TheMaze, has you fight each previously-encountered boss at a certain point. They're just as tough as before, but you're probably much stronger now. Of course, if you take the wrong path and get sent back, you have to fight them again. And there are no continues here.
** ''VideoGame/WonderBoyInMonsterWorld'' also has one in TheVeryDefinitelyFinalDungeon.

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* TheVeryDefinitelyFinalDungeon of ''VideoGame/WonderBoyInMonsterLand'', which is also TheMaze, has you fight each previously-encountered boss at a certain point. They're just as tough as before, but you're probably much stronger now. Of course, if you take the wrong path and get sent back, you have to fight them again. And there are no continues here.
**
here. ''VideoGame/WonderBoyInMonsterWorld'' also has one in TheVeryDefinitelyFinalDungeon.



* Stage 5-2 of ''VideoGame/{{Contra}}: Shattered Soldier''. After fighting Lance, you fight against remakes of several bosses from previous ''Contra'' games. Stage 6 combines this with a SequentialBoss.
** The final stage of ''VideoGame/{{Contra}} III'' also does this, with returning bosses from the original ''Contra'' and ''Super Contra''.



* The ''VideoGame/MonsterHunter'' games have the "Epic/Marathon" Hunting Quests. Made particularly difficult because you can't change your weapon mid-hunt and each monster is easier/harder to deal with using certain weapons more than others (e.g Dual swords on a Plesioth is pain incarnate; a bow or bowgun with Pierce shots will make sashimi out of one). In ''Tri Ultimate'', these missions become the largest part of the final High Rank chapter (9 stars) in the Village route, and the most ''common'' in all of G Rank in the Guild route. To ease the pain, large monsters in multi-monster quests typically tend to have less health; a monster that typically takes you 15 minutes to slay normally can take only 10 minutes or even five.



* ''VideoGame/{{Bayonetta}}'' has degraded bosses show up as early as two levels after you kill the bosses they're based on, but in the final lengthy level of the game you wind up fighting all of them over the course of the stage, as well as BossInMookClothing Golem and Joy(s).
3rd Oct '16 11:35:32 PM Rorosilky5
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** The final level of ''VideoGame/SonicAdvance'' is a miniature BossRush of classics -- specifically, the first bosses of ''Sonic 1'' and ''Sonic 2'', before the real final boss shows up.
** The final level of ''VideoGame/SonicAdvance 2'' is a BossRush of all the prior bosses from the game, although they take half the hits to beat. After all that you reach the final boss. This is also [[GetBackHereBoss a literal example]] as all the bosses in the game are rushing away from you and you have to run to it.

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** The final level (X Zone) of ''VideoGame/SonicAdvance'' ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance]]'' is a miniature BossRush of classics -- specifically, the first bosses of ''Sonic 1'' and ''Sonic 2'', before the real final boss shows up.
** The XX Zone, the final level of ''VideoGame/SonicAdvance 2'' ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' is a BossRush of all the prior bosses from the game, although they take half the hits to beat. After all that you reach the final boss. This is also [[GetBackHereBoss a literal example]] as all the bosses in the game are rushing away from you and you have to run to it.
19th Sep '16 12:55:42 PM MyFinalEdits
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[[IThoughtItMeant Not to be confused with]] RushBoss, or the WebGame [[http://paperdino.com/bossrush/ Boss Rush]] (which is an inversion). If a game is just more or less one big BossRush, it becomes a BossGame. Compare BossOnlyLevel, which is ''one'' boss that takes up a whole level, and BossBonanza, where the bosses are all or mostly new, but they're all in sequence as well.

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[[IThoughtItMeant Not to be confused with]] RushBoss, or the WebGame [[http://paperdino.com/bossrush/ Boss Rush]] (which is an inversion). If a game is just more or less one big BossRush, it becomes a BossGame. Compare BossOnlyLevel, which is ''one'' boss that takes up a whole level, and BossBonanza, where the bosses are all or mostly new, but they're all in sequence as well. For examples of games having an option to replay boss fights outside the normal playthrough and out of any sequence, see ReplayMode.



** Turtle Rock in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' had this as well, with the sub-bosses from each of the first four levels and the sixth level reappearing in the dungeon as well as a brand new sub-boss.
** The Nintendo3DS VideoGameRemake of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' have included the ability to fight previous bosses, and once each boss is refought, a boss rush is unlocked.
** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', Lanayru's Lightning Round is one of these. You get to pick a boss to fight at first -- lose, and it's Game Over, but win and you get to go on. The prize increases with each successive win, including a Piece of Heart, the game's [[InfinityPlusOneSword Infinity+1 Shield]], and more Rupees than you know what to do with. Note that you can only fight bosses you have already conquered (except the Bilocyte-infested Levias, who's oddly absent altogether) as well as the Horde blitz prior to fighting [[spoiler:Ghirahim III]]. In Hero Mode, you also get the privilege of facing [[spoiler:Demise]], who is [[NintendoHard all kinds of fun]]. For extra challenge, after the first boss, Lanayru picks the next at random.
** Similar to ''Majora's Mask'', in the last dungeon of ''Skyward Sword'' there's a series of MiniBoss battles against two Moldorms, Dreadfuse, two Metal Shield Moblins, a group of Stalfos aided by Bokoblin Archers, and a Stalmaster aided by a group of Cursed Bokoblins.
* In ''VideoGame/{{Okami}}'', you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle [[spoiler:(the penultimate bosses, Lechku and Nechku are not fought as you're without Oki, who was necessary to shoot them down in order to damage them)]]. Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses ([[spoiler:up to three Evil Raos and two Wakas, all at the same time]]) previously seen through the main quest.

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** Turtle Rock in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' had has this as well, with the sub-bosses from each of the first four levels and the sixth level reappearing in the dungeon as well as a brand new sub-boss.
** The Nintendo3DS VideoGameRemake of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' have has included the ability to fight previous bosses, and once each boss is refought, a boss rush is unlocked.
** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', Sword]]'':
***
Lanayru's Lightning Round is one of these. You get to pick a boss to fight at first -- lose, and it's Game Over, but win and you get to go on. The prize increases with each successive win, including a Piece of Heart, the game's [[InfinityPlusOneSword Infinity+1 Shield]], and more Rupees than you know what to do with. Note that you can only fight bosses you have already conquered (except the Bilocyte-infested Levias, who's oddly absent altogether) as well as the Horde blitz prior to fighting [[spoiler:Ghirahim III]]. In Hero Mode, you also get the privilege of facing [[spoiler:Demise]], who is [[NintendoHard all kinds of fun]]. For extra challenge, after the first boss, Lanayru picks the next at random.
** Similar to ''Majora's Mask'', in *** In the last dungeon of ''Skyward Sword'' dungeon, there's a series of MiniBoss battles against two Moldorms, Dreadfuse, two Metal Shield Moblins, a group of Stalfos aided by Bokoblin Archers, and a Stalmaster aided by a group of Cursed Bokoblins.
* In ''VideoGame/{{Okami}}'', you have to fight the first five bosses (Crimson Helm, Orochi, the Spider Queen, Blight, and Ninetails) again before you can proceed to the final boss battle [[spoiler:(the ([[spoiler:the penultimate bosses, Lechku and Nechku Nechku, are not fought as you're without Oki, who was necessary to shoot them down in order to damage them)]].them]]). Another example is the third Bandit Spider Demon Gate, which includes a rematch against three tough mini-bosses ([[spoiler:up to three Evil Raos and two Wakas, all at the same time]]) previously seen through the main quest.



* While climbing the TowerOfBabel in ''VideoGame/IllusionOfGaia'', each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being ThatOneBoss earlier in the game; enjoy!
** There's also the added difficulty that there are only savepoints next to the first boss battle in this final rush. After beating boss #1 (Castoth), the player can heal and save before heading up to face boss #2 (Viper). Then a quick trip back downstairs will let you use the same heal/save point as before. Unfortunately, you then pass through a one-way gate on the way further up the tower, and there are no further savepoints after that. This means that you have to fight the annoyingly difficult boss #3 (the Vampire Twins), the easy boss #4 (Sand Fanger), and the ''really'' annoyingly difficult boss #5 (the Mummy Queen) without any chance to save or heal between fights. You'd better still have a lot of those healing herbs in your inventory, you'll probably need them!

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* ''VideoGame/IllusionOfGaia'': While climbing the TowerOfBabel in ''VideoGame/IllusionOfGaia'', TowerOfBabel, each floor has a room which takes you to a previous Boss you must re-defeat in order to advance. The main differences are cosmetic; the rooms are all redesigned to resemble the Dark Spaces where you save your game and rest. The Bosses remain the same in strength, so your battles are (mostly) easier thanks to your upgrades since those initial battles. The only drawback comes in the form of more than one of those Bosses being ThatOneBoss earlier in the game; enjoy!
**
game. There's also the added difficulty that there are only savepoints next to the first boss battle in this final rush. After beating boss #1 (Castoth), the player can heal and save before heading up to face boss #2 (Viper). Then a quick trip back downstairs will let you use the same heal/save point as before. Unfortunately, you then pass through a one-way gate on the way further up the tower, and there are no further savepoints after that. This means that you have to fight the annoyingly difficult boss #3 (the Vampire Twins), the easy boss #4 (Sand Fanger), and the ''really'' annoyingly difficult boss #5 (the Mummy Queen) without any chance to save or heal between fights. You'd better still have a lot of those healing herbs in your inventory, you'll probably need them!



** ''VideoGame/KingdomHearts358DaysOver2'': Mission 89 on Day 353 has Roxas going around Twilight Town to take down 6 powerful Heartless: Gigas Shadow, Poison Plant, Stalwart Blade, Orcus, Veil Lizard, and Power Armor. There's also an [[BonusBoss optional fight]] against the draconic Dustflier, the strongest enemy in the game, that shows up in front of the Clock Tower once the other 6 have been defeated.

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** * ''VideoGame/KingdomHearts358DaysOver2'': Mission 89 on Day 353 has Roxas going around Twilight Town to take down 6 powerful Heartless: Gigas Shadow, Poison Plant, Stalwart Blade, Orcus, Veil Lizard, and Power Armor. There's also an [[BonusBoss optional fight]] against the draconic Dustflier, the strongest enemy in the game, that shows up in front of the Clock Tower once the other 6 have been defeated.



* Naturally, ''Franchise/SuperSentai'' also has these, as it is the source material for Power Rangers.:

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* Naturally, ''Franchise/SuperSentai'' also has these, as it is the source material for Power Rangers.:''Power Rangers'':
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