History Main / BossDissonance

15th Jun '16 4:34:32 PM Doug86
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* Almost any ''Franchise/FireEmblem'' level where the boss doesn't move.

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* Almost any ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' level where the boss doesn't move.
30th May '16 10:42:24 PM MyFinalEdits
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* Almost any ''FireEmblem'' level where the boss doesn't move. Most of the time, the boss is effectively a regular enemy at a high level with better weapons, and it's fairly easy to surround them and wear them down. It's even easier when they have no ranged attacks, allowing you to pick them off at no risk. On the other hand, the regular enemies in the game tend to be cannon fodder, while the boss is usually stronger than all the regular enemies in a level combined. Bosses that can actually move are extremely dangerous.

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* Almost any ''FireEmblem'' ''Franchise/FireEmblem'' level where the boss doesn't move. move.
**
Most of the time, the boss is effectively a regular enemy at a high level with better weapons, and it's fairly easy to surround them and wear them down. It's even easier when they have no ranged attacks, allowing you to pick them off at no risk. On the other hand, the regular enemies in the game tend to be cannon fodder, while the boss is usually stronger than all the regular enemies in a level combined. Bosses that can actually move are extremely dangerous.



* ''RockBand'' has some songs that don't fit where it sorts them when sorting by difficulty. On the first one, "Don't Fear The Reaper" appears towards the middle of the songlist for Drummers (there's TWO sections that will kill untrained and trained ones alike, even if the drummers in question can clear [[HarderThanHard Impossible]] charts). DLC, however, is where this problem is especially evident, as "I.V." (part of the 20 Free songs for ''RockBand 2'' owners) is slotted as a 4/7 (3 dots) [[FakeDifficulty despite numerous]] ''[[FakeDifficulty charted]]'' [[FakeDifficulty double-kicks on the drum chart.]]

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* ''RockBand'' ''VideoGame//RockBand'' has some songs that don't fit where it sorts them when sorting by difficulty. difficulty.
**
On the first one, "Don't Fear The Reaper" appears towards the middle of the songlist for Drummers (there's TWO sections that will kill untrained and trained ones alike, even if the drummers in question can clear [[HarderThanHard Impossible]] charts). DLC, however, is where this problem is especially evident, as "I.V." (part of the 20 Free songs for ''RockBand 2'' owners) is slotted as a 4/7 (3 dots) [[FakeDifficulty despite numerous]] ''[[FakeDifficulty charted]]'' [[FakeDifficulty double-kicks on the drum chart.]]



** Pretty well justified, though - Full Moon bosses usually have decently long cutscenes between the last save point and the actual battle, while Tartarus bosses don't.
30th May '16 10:40:20 AM supergod
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* The hyped but forgettable XBOX 360 game ''VideoGame/TwoWorlds'' featured this due to its item combining mechanic. Duplicate weapons could be squashed together into one weapon with better stats, so those mid-level swords you find dozens of are really all pieces of the InfinityPlusOneSword. If you've done any side quests at all on your way to the boss (and it's pretty hard to avoid detouring through the gorgeous countryside), you'll probably kill the final boss in two hits. TheDragon right before the boss? Not so much.

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* The hyped but forgettable XBOX 360 game ''VideoGame/TwoWorlds'' featured this due to its item combining mechanic. Duplicate weapons could be squashed together into one weapon with better stats, so those mid-level swords you find dozens of are really all pieces of the InfinityPlusOneSword. If you've done any side quests at all on your way to the boss (and it's pretty hard to avoid detouring through the gorgeous countryside), you'll probably kill the final boss in two hits. TheDragon right before the boss? Not so much.
31st Jan '16 1:20:14 PM EarlOfSandvich
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* The bosses in ''VideoGame/{{God Hand}}'' actually aren't that hard (Exception to Azel), all of them having easily abused patterns. Now the regular levels, on the other hand...
* The levels of the the {{No More Heroes}} series are all rather easy with very basic enemies, with occasional issues with mass gunfire. The boss battles were the obvious focus, where all the work was put in, although it varies from boss to boss.

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* The bosses in ''VideoGame/{{God Hand}}'' ''VideoGame/GodHand'' actually aren't that hard (Exception to Azel), all of them having easily abused patterns. Now the regular levels, on the other hand...
* The levels of the the {{No More Heroes}} ''VideoGame/NoMoreHeroes'' series are all rather easy with very basic enemies, with occasional issues with mass gunfire. The boss battles were the obvious focus, where all the work was put in, although it varies from boss to boss.
8th Jan '16 7:28:17 PM nombretomado
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* The first ''{{Splatterhouse}}'' game has only two examples:

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* The first ''{{Splatterhouse}}'' ''VideoGame/{{Splatterhouse}}'' game has only two examples:
13th Nov '15 2:22:53 AM Morgenthaler
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* ''ZombiePanicInWonderland'' manages to hit BOTH kinds of dissonance on the same game. The first world is what you'd expect (i.e.: Easy), but the boss is ThatOneBoss, with [[TurnsRed attack patterns that change as his health goes down]] and hard-to-dodge moves. The other two worlds are notably harder, but their bosses are really easy, with their predictable, non-changing patterns and dodgeable attacks. Clearly the dev team took more time to make the first boss than the other two combined.

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* ''ZombiePanicInWonderland'' ''VideoGame/ZombiePanicInWonderland'' manages to hit BOTH kinds of dissonance on the same game. The first world is what you'd expect (i.e.: Easy), but the boss is ThatOneBoss, with [[TurnsRed attack patterns that change as his health goes down]] and hard-to-dodge moves. The other two worlds are notably harder, but their bosses are really easy, with their predictable, non-changing patterns and dodgeable attacks. Clearly the dev team took more time to make the first boss than the other two combined.
14th Oct '15 9:37:06 PM Vir
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* ''AtlanticaOnline's'' many dungeons have an odd version of both types. In order to complete a dungeon, each level must be cleared of enemies, including mooks and a boss, and usually a couple of minibosses.

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* ''AtlanticaOnline's'' ''VideoGame/AtlanticaOnline's'' many dungeons have an odd version of both types. In order to complete a dungeon, each level must be cleared of enemies, including mooks and a boss, and usually a couple of minibosses.



* ''SpiralKnights'' has both kinds in the form of the second-tier bosses. The Royal Jelly Palace a clear boss-focused level, being fairly easy followed by a deeply difficult DamageSpongeBoss that can be a huge pain to deal with, since it regenerates health constantly. On the 'difficult levels' side, the Ironclaw Munitions Factory is absolutely full of traps and high-damage rockets, killing you if your mind wanders for a mere moment, but the Roarmulus Twins at the end are a breeze if at least one person in the party knows the fight.
* ''WorldOfWarcraft'' has seen both extremes and everything inbetween over its long existences in various shapes and forms.

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* ''SpiralKnights'' ''VideoGame/SpiralKnights'' has both kinds in the form of the second-tier bosses. The Royal Jelly Palace a clear boss-focused level, being fairly easy followed by a deeply difficult DamageSpongeBoss that can be a huge pain to deal with, since it regenerates health constantly. On the 'difficult levels' side, the Ironclaw Munitions Factory is absolutely full of traps and high-damage rockets, killing you if your mind wanders for a mere moment, but the Roarmulus Twins at the end are a breeze if at least one person in the party knows the fight.
* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has seen both extremes and everything inbetween over its long existences in various shapes and forms.
29th Jul '15 3:23:36 PM Morgenthaler
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* In ''MickeyMousecapade'', the shortest level in the game, the Pirate Ship, houses ThatOneBoss, Peg Leg Pete (Captain Hook in the Japanese version).

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* In ''MickeyMousecapade'', ''VideoGame/MickeyMousecapade'', the shortest level in the game, the Pirate Ship, houses ThatOneBoss, Peg Leg Pete (Captain Hook in the Japanese version).
11th Jun '15 1:32:40 AM ironcommando
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* The WebGame [[http://www.miniclip.com/games/zombo-buster-rising/en/ Zombo Buster Rising]] has rather easy levels as long as you grind for money and upgrade your characters. The boss on the other hand is ThatOneBoss who is simultaneously a DamageSpongeBoss, a FlunkyBoss, and a TimeLimitBoss (with a form of BossArenaUrgency) who will ''destroy'' you if you don't have a good strategy, even if you have upgraded everything.

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* The WebGame [[http://www.miniclip.com/games/zombo-buster-rising/en/ Zombo Buster Rising]] has rather easy levels as long as you grind for money and upgrade your characters. The boss on the other hand is ThatOneBoss who is simultaneously a DamageSpongeBoss, a FlunkyBoss, and a TimeLimitBoss (with a form of BossArenaUrgency) who will ''destroy'' you if you don't have a good strategy, his [[LuckBasedMission random AI]] spawns waves too often or moves forwards often, even if you have upgraded everything.
10th Jun '15 9:34:56 PM ironcommando
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* The WebGame [[www.miniclip.com/games/zombo-buster-rising/en/ Zombo Buster Rising]] has rather easy levels as long as you grind for money and upgrade your characters. The boss on the other hand is ThatOneBoss who is simultaneously a DamageSpongeBoss, a FlunkyBoss, and a TimeLimitBoss (with a form of BossArenaUrgency) who will ''destroy'' you if you don't have a good strategy, even if you have upgraded everything.

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* The WebGame [[www.[[http://www.miniclip.com/games/zombo-buster-rising/en/ Zombo Buster Rising]] has rather easy levels as long as you grind for money and upgrade your characters. The boss on the other hand is ThatOneBoss who is simultaneously a DamageSpongeBoss, a FlunkyBoss, and a TimeLimitBoss (with a form of BossArenaUrgency) who will ''destroy'' you if you don't have a good strategy, even if you have upgraded everything.
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