History Main / BossDissonance

8th Apr '17 8:51:39 PM nombretomado
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* ''VideoGame//RockBand'' has some songs that don't fit where it sorts them when sorting by difficulty.
** On the first one, "Don't Fear The Reaper" appears towards the middle of the songlist for Drummers (there's TWO sections that will kill untrained and trained ones alike, even if the drummers in question can clear [[HarderThanHard Impossible]] charts). DLC, however, is where this problem is especially evident, as "I.V." (part of the 20 Free songs for ''RockBand 2'' owners) is slotted as a 4/7 (3 dots) [[FakeDifficulty despite numerous]] ''[[FakeDifficulty charted]]'' [[FakeDifficulty double-kicks on the drum chart.]]

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* ''VideoGame//RockBand'' ''VideoGame/RockBand'' has some songs that don't fit where it sorts them when sorting by difficulty.
** On the first one, "Don't Fear The Reaper" appears towards the middle of the songlist for Drummers (there's TWO sections that will kill untrained and trained ones alike, even if the drummers in question can clear [[HarderThanHard Impossible]] charts). DLC, however, is where this problem is especially evident, as "I.V." (part of the 20 Free songs for ''RockBand ''VideoGame/RockBand 2'' owners) is slotted as a 4/7 (3 dots) [[FakeDifficulty despite numerous]] ''[[FakeDifficulty charted]]'' [[FakeDifficulty double-kicks on the drum chart.]]
2nd Apr '17 12:59:50 PM nombretomado
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* ''{{Persona 3}}'' swings like a weathervane in a tornado. On the one hand, Tartarus is [[StealthPun Hell]] to go through, stuffed to the gills with DemonicSpiders, and if you can handle Tartarus, you will not have any trouble whatever with the Full Moon bosses. On the other hand, the Tartarus bosses? They're nearly all ThatOneBoss, designed as [[BeefGate Beef Gates]] par excellence, and only get harder as you climb the tower - and LevelGrinding won't help you. And then just when you think that's the rule, there's the FinalBoss... who is a Full Moon boss, fought in Tartarus. And it is ThatOneBoss to end all [[ThatOneBoss Those One Bosses]] (unless you have [[GameBreaker Armageddon]]). [[NintendoHard It's a Megaten game.]]

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* ''{{Persona 3}}'' ''VideoGame/Persona3'' swings like a weathervane in a tornado. On the one hand, Tartarus is [[StealthPun Hell]] to go through, stuffed to the gills with DemonicSpiders, and if you can handle Tartarus, you will not have any trouble whatever with the Full Moon bosses. On the other hand, the Tartarus bosses? They're nearly all ThatOneBoss, designed as [[BeefGate Beef Gates]] par excellence, and only get harder as you climb the tower - and LevelGrinding won't help you. And then just when you think that's the rule, there's the FinalBoss... who is a Full Moon boss, fought in Tartarus. And it is ThatOneBoss to end all [[ThatOneBoss Those One Bosses]] (unless you have [[GameBreaker Armageddon]]). [[NintendoHard It's a Megaten game.]]
11th Oct '16 4:55:02 PM LucasRCD
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*** In ''Original Generation Gaiden'', the FinalBoss [[spoiler:[[Characters/CompatiHeroSeries Dark Brain]]]] has hundreds of thousands of HP, [[OneWingedAngel an additional form]], can regenerate a third of its HP each turn and can deal a OneHitKill on allied units, even if they're properly upgraded. It is considered [[ThatOneBos the hardest boss]] in [=SRW=] history, yet the TrueFinalBoss [[spoiler:[[Characters/MasouKishin Shu Shirakawa with the Neo Granzon]]]] is a cakewalk, as it has fewer HP, weaker attacks and less HP regeneration compared to the former.

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*** In ''Original Generation Gaiden'', the FinalBoss [[spoiler:[[Characters/CompatiHeroSeries Dark Brain]]]] has hundreds of thousands of HP, [[OneWingedAngel an additional form]], can regenerate a third of its HP each turn and can deal a OneHitKill on allied units, even if they're properly upgraded. It is considered [[ThatOneBos [[ThatOneBoss the hardest boss]] in [=SRW=] history, yet the TrueFinalBoss [[spoiler:[[Characters/MasouKishin Shu Shirakawa with the Neo Granzon]]]] is a cakewalk, as it has fewer HP, weaker attacks and less HP regeneration compared to the former.
15th Jun '16 4:34:32 PM Doug86
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* Almost any ''Franchise/FireEmblem'' level where the boss doesn't move.

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* Almost any ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' level where the boss doesn't move.
30th May '16 10:42:24 PM MyFinalEdits
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* Almost any ''FireEmblem'' level where the boss doesn't move. Most of the time, the boss is effectively a regular enemy at a high level with better weapons, and it's fairly easy to surround them and wear them down. It's even easier when they have no ranged attacks, allowing you to pick them off at no risk. On the other hand, the regular enemies in the game tend to be cannon fodder, while the boss is usually stronger than all the regular enemies in a level combined. Bosses that can actually move are extremely dangerous.

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* Almost any ''FireEmblem'' ''Franchise/FireEmblem'' level where the boss doesn't move. move.
**
Most of the time, the boss is effectively a regular enemy at a high level with better weapons, and it's fairly easy to surround them and wear them down. It's even easier when they have no ranged attacks, allowing you to pick them off at no risk. On the other hand, the regular enemies in the game tend to be cannon fodder, while the boss is usually stronger than all the regular enemies in a level combined. Bosses that can actually move are extremely dangerous.



* ''RockBand'' has some songs that don't fit where it sorts them when sorting by difficulty. On the first one, "Don't Fear The Reaper" appears towards the middle of the songlist for Drummers (there's TWO sections that will kill untrained and trained ones alike, even if the drummers in question can clear [[HarderThanHard Impossible]] charts). DLC, however, is where this problem is especially evident, as "I.V." (part of the 20 Free songs for ''RockBand 2'' owners) is slotted as a 4/7 (3 dots) [[FakeDifficulty despite numerous]] ''[[FakeDifficulty charted]]'' [[FakeDifficulty double-kicks on the drum chart.]]

to:

* ''RockBand'' ''VideoGame//RockBand'' has some songs that don't fit where it sorts them when sorting by difficulty. difficulty.
**
On the first one, "Don't Fear The Reaper" appears towards the middle of the songlist for Drummers (there's TWO sections that will kill untrained and trained ones alike, even if the drummers in question can clear [[HarderThanHard Impossible]] charts). DLC, however, is where this problem is especially evident, as "I.V." (part of the 20 Free songs for ''RockBand 2'' owners) is slotted as a 4/7 (3 dots) [[FakeDifficulty despite numerous]] ''[[FakeDifficulty charted]]'' [[FakeDifficulty double-kicks on the drum chart.]]



** Pretty well justified, though - Full Moon bosses usually have decently long cutscenes between the last save point and the actual battle, while Tartarus bosses don't.
30th May '16 10:40:20 AM supergod
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* The hyped but forgettable XBOX 360 game ''VideoGame/TwoWorlds'' featured this due to its item combining mechanic. Duplicate weapons could be squashed together into one weapon with better stats, so those mid-level swords you find dozens of are really all pieces of the InfinityPlusOneSword. If you've done any side quests at all on your way to the boss (and it's pretty hard to avoid detouring through the gorgeous countryside), you'll probably kill the final boss in two hits. TheDragon right before the boss? Not so much.

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* The hyped but forgettable XBOX 360 game ''VideoGame/TwoWorlds'' featured this due to its item combining mechanic. Duplicate weapons could be squashed together into one weapon with better stats, so those mid-level swords you find dozens of are really all pieces of the InfinityPlusOneSword. If you've done any side quests at all on your way to the boss (and it's pretty hard to avoid detouring through the gorgeous countryside), you'll probably kill the final boss in two hits. TheDragon right before the boss? Not so much.
31st Jan '16 1:20:14 PM EarlOfSandvich
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* The bosses in ''VideoGame/{{God Hand}}'' actually aren't that hard (Exception to Azel), all of them having easily abused patterns. Now the regular levels, on the other hand...
* The levels of the the {{No More Heroes}} series are all rather easy with very basic enemies, with occasional issues with mass gunfire. The boss battles were the obvious focus, where all the work was put in, although it varies from boss to boss.

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* The bosses in ''VideoGame/{{God Hand}}'' ''VideoGame/GodHand'' actually aren't that hard (Exception to Azel), all of them having easily abused patterns. Now the regular levels, on the other hand...
* The levels of the the {{No More Heroes}} ''VideoGame/NoMoreHeroes'' series are all rather easy with very basic enemies, with occasional issues with mass gunfire. The boss battles were the obvious focus, where all the work was put in, although it varies from boss to boss.
8th Jan '16 7:28:17 PM nombretomado
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* The first ''{{Splatterhouse}}'' game has only two examples:

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* The first ''{{Splatterhouse}}'' ''VideoGame/{{Splatterhouse}}'' game has only two examples:
13th Nov '15 2:22:53 AM Morgenthaler
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* ''ZombiePanicInWonderland'' manages to hit BOTH kinds of dissonance on the same game. The first world is what you'd expect (i.e.: Easy), but the boss is ThatOneBoss, with [[TurnsRed attack patterns that change as his health goes down]] and hard-to-dodge moves. The other two worlds are notably harder, but their bosses are really easy, with their predictable, non-changing patterns and dodgeable attacks. Clearly the dev team took more time to make the first boss than the other two combined.

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* ''ZombiePanicInWonderland'' ''VideoGame/ZombiePanicInWonderland'' manages to hit BOTH kinds of dissonance on the same game. The first world is what you'd expect (i.e.: Easy), but the boss is ThatOneBoss, with [[TurnsRed attack patterns that change as his health goes down]] and hard-to-dodge moves. The other two worlds are notably harder, but their bosses are really easy, with their predictable, non-changing patterns and dodgeable attacks. Clearly the dev team took more time to make the first boss than the other two combined.
14th Oct '15 9:37:06 PM Vir
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* ''AtlanticaOnline's'' many dungeons have an odd version of both types. In order to complete a dungeon, each level must be cleared of enemies, including mooks and a boss, and usually a couple of minibosses.

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* ''AtlanticaOnline's'' ''VideoGame/AtlanticaOnline's'' many dungeons have an odd version of both types. In order to complete a dungeon, each level must be cleared of enemies, including mooks and a boss, and usually a couple of minibosses.



* ''SpiralKnights'' has both kinds in the form of the second-tier bosses. The Royal Jelly Palace a clear boss-focused level, being fairly easy followed by a deeply difficult DamageSpongeBoss that can be a huge pain to deal with, since it regenerates health constantly. On the 'difficult levels' side, the Ironclaw Munitions Factory is absolutely full of traps and high-damage rockets, killing you if your mind wanders for a mere moment, but the Roarmulus Twins at the end are a breeze if at least one person in the party knows the fight.
* ''WorldOfWarcraft'' has seen both extremes and everything inbetween over its long existences in various shapes and forms.

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* ''SpiralKnights'' ''VideoGame/SpiralKnights'' has both kinds in the form of the second-tier bosses. The Royal Jelly Palace a clear boss-focused level, being fairly easy followed by a deeply difficult DamageSpongeBoss that can be a huge pain to deal with, since it regenerates health constantly. On the 'difficult levels' side, the Ironclaw Munitions Factory is absolutely full of traps and high-damage rockets, killing you if your mind wanders for a mere moment, but the Roarmulus Twins at the end are a breeze if at least one person in the party knows the fight.
* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has seen both extremes and everything inbetween over its long existences in various shapes and forms.
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