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* ''DeadSpace''. Particularly the battle with the Leviathan.

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* ''DeadSpace''.''VideoGame/DeadSpace''. Particularly the battle with the Leviathan.
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** ''Half-Life'' 1 has small healing pools scattered around the final Boss area, in addition to the usual MedKits lying next to dead explorers.
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** ''Skyward Sword'' subverts this in the harder difficulty as far as hearts are concerned, unless you have the heart medal. And for the BossRush, even that doesn't work. The final two bosses don't have anything in the area that can provide health or ammo (but ammo isnt required either).

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** ''Skyward Sword'' subverts this in the harder difficulty as far as hearts are concerned, unless you have the heart medal. And for the BossRush, even that doesn't work. The final two bosses don't have anything in the area that can provide health or ammo (but ammo isnt isn't required either).
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* ''[=~Vampire: the Masquerade~=] - Bloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting [[spoiler:that he's spreading a massively infectious virus]].

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* ''[=~Vampire: the Masquerade~=] - Bloodlines'' ''VampireTheMasqueradeBloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting [[spoiler:that he's spreading a massively infectious virus]].



* A strange version of this appears in ''[=~Yoshi's Story~=]'' with the boss Cloud N. Candy (which is a giant ball of cotton candy). The only way to beat it is to eat it, which heals you.

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* A strange version of this appears in ''[=~Yoshi's Story~=]'' ''YoshisStory'' with the boss Cloud N. Candy (which is a giant ball of cotton candy). The only way to beat it is to eat it, which heals you.
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* Similarly, extra {{Mooks}} present during boss fights in BeatEmUp games with a focus on grapples and throws (like Mike Haggar in ''FinalFight'') tend to function less as enemies and more as ammunition.

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* Similarly, extra {{Mooks}} present during boss fights in BeatEmUp games with a focus on grapples and throws (like Mike Haggar in ''FinalFight'') ''VideoGame/FinalFight'') tend to function less as enemies and more as ammunition.

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** Averted in ''Minish Cap'': the final boss has nothing around his arena that you can milk for health or ammo.

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** Averted in ''Minish Cap'': the final boss has nothing around his arena that you can milk for health or ammo. ammo.
** ''Skyward Sword'' subverts this in the harder difficulty as far as hearts are concerned, unless you have the heart medal. And for the BossRush, even that doesn't work. The final two bosses don't have anything in the area that can provide health or ammo (but ammo isnt required either).
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* Most bosses in ''{{Prototype}}'' periodically send waves of very, very weak mooks at you. The mooks are there so that you have something to eat to get your health back up.

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* Most bosses in ''{{Prototype}}'' ''VideoGame/{{Prototype}}'' periodically send waves of very, very weak mooks at you. The mooks are there so that you have something to eat to get your health back up.
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* ''{{Kirby}}'' boss battles are ''made'' of this trope. Since you're theoretically supposed to be able to defeat bosses without any of your [[MegaManning copy abilities]], your only offensive option may be slurping up CirclingBirdies or MookMaker offspring and launching them back at your opponent.

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* ''{{Kirby}}'' boss battles are ''made'' of this trope. Since you're theoretically supposed to be able to defeat bosses without any of your [[MegaManning [[PowerCopying copy abilities]], your only offensive option may be slurping up CirclingBirdies or MookMaker offspring and launching them back at your opponent.
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* The Ork Warboss in ''[[Warhammer40000SpaceMarine Space Marine]]'' periodically summoned swarms of grunts for you to Execute and regain health and Fury from.
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* In ''CaveStory'', not so much the arena as the boss itself. With a few exceptions, the bosses all [[FlunkyBoss spawn mooks]] or spam projectiles, either of which can be destroyed for powerups.

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* In ''CaveStory'', ''VideoGame/CaveStory'', not so much the arena as the boss itself. With a few exceptions, the bosses all [[FlunkyBoss spawn mooks]] or spam projectiles, either of which can be destroyed for powerups.
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*** Actually... not so much.
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*** From the same game, the Final Boss arena seems to avert this. Until you figure out you can [[spoiler: [[NightmareFuel ''use your hookshoot on Princess Zelda to strip hearts from her]] to heal yourself!'']]

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*** From the same game, the Final Boss arena seems to avert this. Until you figure out you can [[spoiler: [[NightmareFuel ''use use your hookshoot on Princess Zelda to strip hearts from her]] to heal yourself!'']]yourself!]] Played straight with ''Twilight Princess'', however.
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*** From the same game, the Final Boss arena seems to avert this. Until you figure out you can [[spoiler: [[NightmareFuel ''use your hookshoot on Princess Zelda to strip hearts from her]] to heal yourself!'']]
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* Most of the boss battles in ''NoMoreHeroes'' have at least one chest with a full-health recover and one with a full battery recharge.

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* Most of the boss battles in ''NoMoreHeroes'' have at least one chest with a full-health recover and one with a full battery recharge. These are removed on [[IdiosyncraticDifficultyLevels Bitter Difficulty]], in addition to the bosses being more aggressive.
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* Nearly each boss battle in ''{{Unreal II The Awakening}}''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with AfterBossRecovery... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially {{egregious}} example is the [[GiantSpider boss of the Hell level]] - the arena includes stations that allow you to regenerate health and shields... [[TooDumbToLive Provided that you don't move.]]

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* Nearly each boss battle in ''{{Unreal II The Awakening}}''.''VideoGame/UnrealIITheAwakening''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with AfterBossRecovery... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially {{egregious}} example is the [[GiantSpider boss of the Hell level]] - the arena includes stations that allow you to regenerate health and shields... [[TooDumbToLive Provided that you don't move.]]
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* Some of the (non-tank) bosses in ''DragonQuestHeroesRocketSlime'' will drop medicinal herbs in battle.
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* Most bosses in ''{{Prototype}}'' periodically send waves of very, very weak mooks at you. The mooks are there so that you have something to eat to get your health back up.
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* Most boss arenas in the ''{{Viewtiful Joe}}'' series have a box or two with items that can recover your Life or VFX. They're often in the background, meaning you'll have to hit the boss with your Mach Speed power, creating after images to break them open for you.
** It's PlayedWith in Viewtiful Joe 2. MadScientist cyborg Dr. Kranken fires at you from the background while his creation Cameo Leon assaults you with his OverlyLongTongue. The Doctor throws cheeseburgers and Molotov Cocktails at Leon that he can use to recover. You can whack him to prevent him from consuming them, or take a cheeseburger for yourself.
** In ''Double Trouble'' Joe often teams up with his sister Jasmine against a boss. By tapping on her she tosses you fast food!
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** Not to mention that using your slow-time-down power, occasionally one of the characters from earlier in the game will drop health for you.
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** However, this is averted with Ganondorf, from Ocarina of Time. If you don't have enough magic to make more light arrows, you've already lost.
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Unreal II info

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* Nearly each boss battle in ''{{Unreal II The Awakening}}''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with AfterBossRecovery... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially {{egregious}} example is the [[GiantSpider boss of the Hell level]] - the arena includes stations that allow you to regenerate health and shields... [[TooDumbToLive Provided that you don't move.]]

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----

<<|BossBattle|>>

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\n----\n\n<<|BossBattle|>>* The final area of the Wending Wood questline in ''DragonAge: Origins - Awakening'' pits your player party against two tactics-aware dragons with WonderTwinPowers. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[ShootTheMedicFirst party healer]] to recover from the NonLethalKO.
----
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** Averted in ''Minish Cap'': the final boss has nothing around his arena that you can milk for health or ammo.

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Examples:

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Examples:
!!Examples:



* Most of the boss battles in NoMoreHeroes have at least one chest with a full-health recover and one with a full battery recharge.

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* Most of the boss battles in NoMoreHeroes ''NoMoreHeroes'' have at least one chest with a full-health recover and one with a full battery recharge.



* In Star Wars: The Force Unleashed, the final battle with [[spoiler:Emperor Palpatine]] would be much harder if it weren't for the health you get from killing his guards, who are occasionally sent into the arena as [[spoiler:Palpatine]] levitates up and watches.

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* In Star Wars: The Force Unleashed, ''StarWars: TheForceUnleashed'', the final battle with [[spoiler:Emperor Palpatine]] would be much harder if it weren't for the health you get from killing his guards, who are occasionally sent into the arena as [[spoiler:Palpatine]] levitates up and watches.



* In {{Iji}}, the first three bosses have enough health items scattered about their arenas to fill you to full multiple times, and the latter three bosses drop one or two roughly every time you "deal damage" (or at least every time you hit them with the thing you were intended to beat them with, or in the case of the final boss every time he reaches that point in his attack cycle]]
* ''{{Odin Sphere}}'' has a fairly bizarre example of this; during every boss fight (if you had the foresight to bring seeds) you can kill the {{Mooks}} that the boss summons/appear with the boss, then use the released Phozons to grow fruit, which can then be used to heal.
* In ''{{Billy Hatcher And The Giant Egg}}'', there are ''always'' several eggs lying around the boss arena, which will often reappear. Justified though, because you'd be [[UnwinnablE f*** ed]] without them.

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* In {{Iji}}, ''{{Iji}}'', the first three bosses have enough health items scattered about their arenas to fill you to full multiple times, and the latter three bosses drop one or two roughly every time you "deal damage" (or at least every time you hit them with the thing you were intended to beat them with, or in the case of the final boss every time he reaches that point in his attack cycle]]
* ''{{Odin Sphere}}'' ''OdinSphere'' has a fairly bizarre example of this; during every boss fight (if you had the foresight to bring seeds) you can kill the {{Mooks}} that the boss summons/appear with the boss, then use the released Phozons to grow fruit, which can then be used to heal.
* In ''{{Billy Hatcher And The Giant Egg}}'', ''BillyHatcherAndTheGiantEgg'', there are ''always'' several eggs lying around the boss arena, which will often reappear. Justified though, because you'd be [[UnwinnablE [[{{Unwinnable}} f*** ed]] without them.



* [[MetalGearSolid Metal Gear Solid]] spawns ammo during boss fights (for example, Stinger missiles during the boss fight against the helicopter because they are the only effective weapon against it).

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* [[MetalGearSolid Metal Gear Solid]] ''MetalGearSolid'' spawns ammo during boss fights (for example, Stinger missiles during the boss fight against the helicopter because they are the only effective weapon against it).it).
* The final battle of ''{{Half-Life}} 2: Episode Two'' against a horde of Striders and Hunters is fought within easy access to several shacks that continuously restock themselves with [[HealThyself Medkits]] and ammunition for all weapons. Though some can easily be destroyed by the Striders there are some that always remain.


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It deposits them _from it is nose_, eh?


*** .......It deposits them ''from it's nose''.

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*** .......It deposits them ''from it's its nose''.
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* Most games in the ''{{Metroid}} Prime'' subseries have at least one boss whose shots you can shoot out of the air for ammo and health. Almost every single major boss in ''2'' and ''3'' have these. In ''2'', it's due to the DarkWorld which steadily takes away health, meaning that sometimes you have to fight the battle with no safe zones. In ''3'', it's because you need health to activate Hyper Mode, which is required to kill most bosses.

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* Most games in the ''{{Metroid}} Prime'' subseries have at least one boss whose shots you can shoot out of the air for ammo and health. Almost every single major boss in ''2'' and ''3'' have these. (Those that don't are pretty much guaranteed ThatOneBoss). In ''2'', it's due to the DarkWorld which steadily takes away health, meaning that sometimes you have to fight the battle with no safe zones. In ''3'', it's because you need health to activate Hyper Mode, which is required to kill most bosses.
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* ''SmashTV'' is one of the earliest games to do this.

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* ''SmashTV'' is one of the earliest games to do this. [[JustifiedTrope Justified]] in that most bosses are invulnerable or highly resistant to your regular peashooter gun, and special weapons all have limited ammo.
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* ''[=~Vampire: the Masquerade~=] - Bloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed.

to:

* ''[=~Vampire: the Masquerade~=] - Bloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting [[spoiler:that he's spreading a massively infectious virus]].
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Added DiffLines:

* [[MetalGearSolid Metal Gear Solid]] spawns ammo during boss fights (for example, Stinger missiles during the boss fight against the helicopter because they are the only effective weapon against it).
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*''SmashTV'' is one of the earliest games to do this.

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