Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
** Despite never even developing agriculture, the Atmorans were master ship-builders and sailors. Their most famous shipyard was Jylkurfyk, from which Ysgramor commissioned ships for he and his companions to invade Tamriel.
to:
** Despite never even developing a written language or even agriculture, the ancient Atmorans ([[{{Precursors}} ancestors of the modern Nords]]) were master ship-builders and sailors. Their most famous shipyard was Jylkurfyk, from which Ysgramor [[FounderOfTheKingdom Ysgramor]] commissioned ships for [[BadassArmy he and his companions companions]] to invade Tamriel.
Is there an issue? Send a MessageReason:
None
Changed line(s) 43 (click to see context) from:
* In ''Franchise/TheElderScrolls'', while Redguards are primarily known for being warriors, they are secondarily famous for being masters of sail, to the point that Hammerfell itself is referred to as "the Land of Sword and Sail".
to:
* In ''Franchise/TheElderScrolls'', while ''Franchise/TheElderScrolls'':
** While Redguards are primarily known for being warriors, they are secondarily famous for being masters of sail, to the point that Hammerfell itself is referred to as "the Land of Sword andSail". Sail".
** Despite never even developing agriculture, the Atmorans were master ship-builders and sailors. Their most famous shipyard was Jylkurfyk, from which Ysgramor commissioned ships for he and his companions to invade Tamriel.
** While Redguards are primarily known for being warriors, they are secondarily famous for being masters of sail, to the point that Hammerfell itself is referred to as "the Land of Sword and
** Despite never even developing agriculture, the Atmorans were master ship-builders and sailors. Their most famous shipyard was Jylkurfyk, from which Ysgramor commissioned ships for he and his companions to invade Tamriel.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,16 (click to see context) from:
A common feature of OceanPunk settings.
A related skill is that of TheNavigator.
A related skill is that of TheNavigator.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
Compare SpacePeople and SpaceNomads. For a variant involving horse-riding cultures, see BornInTheSaddle.
to:
Compare SpacePeople and SpaceNomads. For a variant similar trope involving horse-riding cultures, see BornInTheSaddle.
Is there an issue? Send a MessageReason:
None
Changed line(s) 63 (click to see context) from:
** The Greeks, ancient and modern, as a result of most of their civilization and cities being built on the coasts of the Aegean Sea and on its many islands, with numerous colonies dotting the Mediterranean. Even today, Greeks own about 20% of the global merchant marine despite Greece being a fairly small country.
to:
** The Greeks, ancient and modern, as a result of most of their civilization and cities being built on the coasts of the Aegean Sea and on its many islands, with numerous colonies dotting the Mediterranean.Mediterranean and Black Seas. Even today, Greeks own about 20% of the global merchant marine despite Greece being a fairly small country.
Changed line(s) 70 (click to see context) from:
** The Four Maritime Republics of Renaissance Italy -- Venice, Genoa, Pisa and Amalfi -- were four city-states that built their wealth and power on the backs of their powerful fleets and their maritime trading networks. Even today, the official flag of the Italian Merchant Navy consists of the Italian flag with the symbols of the four republics emblazoned on a shield in its center.
to:
** The Four Maritime Republics of Renaissance Italy -- Venice, Genoa, Pisa and Amalfi -- were four city-states that built their wealth and power on the backs of their powerful fleets and their maritime trading networks.networks, existing as major powers in trade and politics throughout the Mediterranean for much of the Middle Ages and Renaissance. Even today, the official flag of the Italian Merchant Navy consists of the Italian flag with the symbols of the four republics emblazoned on a shield in its center.
Is there an issue? Send a MessageReason:
Not the name of the work, correcting
Changed line(s) 39 (click to see context) from:
* ''TabletopGame/Warhammer40000'': Among the Literature/SpaceWolves (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
to:
* ''TabletopGame/Warhammer40000'': Among the Literature/SpaceWolves [[Literature/SpaceWolf Space Wolves]] (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* ''TabletopGame/{{Warhammer}}'': The Norscans are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. [[Literature/{{Wulfrik}} Wulfrik the Wanderer]] even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The Inescapable One".
to:
* ''TabletopGame/{{Warhammer}}'': The Norscans are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. [[Literature/{{Wulfrik}} Wulfrik the Wanderer]] even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The moniker of "the Inescapable One".
Is there an issue? Send a MessageReason:
None
Changed line(s) 63 (click to see context) from:
** The Greeks, ancient and modern, as a result of most of their civilization and cities being built on the coasts of the Aegean Sea and on its many islands. Even today, Greeks own about 20% of the global merchant marine despite Greece being a fairly small country.
to:
** The Greeks, ancient and modern, as a result of most of their civilization and cities being built on the coasts of the Aegean Sea and on its many islands.islands, with numerous colonies dotting the Mediterranean. Even today, Greeks own about 20% of the global merchant marine despite Greece being a fairly small country.
Changed line(s) 65 (click to see context) from:
** The Scandinavians, including Finns and Estonians. They were basically the same in the Atlantic what the Polynesians were in the Pacific. The Icelanders in particular were the first Europeans to confirmably reach the New World, centuries before Columbus.
to:
** The Scandinavians, including Finns and Estonians. They were basically the same in the Atlantic what the Polynesians were in the Pacific. The Icelanders in particular were the first Europeans to confirmably reach the New World, World during the 10th Century, centuries before Columbus.
Is there an issue? Send a MessageReason:
None
Changed line(s) 51 (click to see context) from:
* In ''VideoGame/CrusaderKingsII'', any nation with a lot of coastline can become a serious contender at amphibious warfare, and merchant republics require coastal access to build trade routes, but the true sea kings are the Norse. All rulers of Norse culture get free level 2 shipyards when the "Dawn of the Viking Age" event fires around 790 AD (and start with them in the 867 AD start date), while [[Myth/NorseMythology Germanic pagans]] (also chiefly Norse, though the Saxons follow the same faith) can sail up major rivers to raid inland and portage ships between them, and may declare county conquest wars against any coastal province (instead of merely ones on their own borders as other pagans, Hindus, Buddhists, and Muslims can). They also have a slew of traits they earn by raiding.
to:
* In ''VideoGame/CrusaderKingsII'', any nation with a lot of coastline can become a serious contender at amphibious warfare, and merchant republics require coastal access to build trade routes, but the true sea kings are the Norse. All rulers counties of Norse culture get free level 2 shipyards when the "Dawn of the Viking Age" event fires around 790 AD (and start with them in the 867 AD start date), while [[Myth/NorseMythology Germanic pagans]] (also chiefly Norse, though the Saxons follow the same faith) can sail up major rivers to raid inland and portage ships overland between them, them (letting them raid in the Black Sea, up the Danube to southern Germany, and into the Mediterranean by sailing through otherwise landlocked western Russia and Ukraine), and may declare county conquest wars against any coastal province (instead of merely ones on their own borders as other pagans, Hindus, Buddhists, and Muslims can). They also have a slew of traits they earn by raiding.
Changed line(s) 65 (click to see context) from:
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were at Pacific. The Icelandics in particular were the first Europeans to reach the New World, during the Middle Ages, centuries before Columbus.
to:
** The Scandinavians, including Finns and Estonians. They were basically the same at in the Atlantic what the Polynesians were at in the Pacific. The Icelandics Icelanders in particular were the first Europeans to confirmably reach the New World, during the Middle Ages, centuries before Columbus.
Deleted line(s) 67 (click to see context) :
** The British
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
A culture whose [[PlanetOfHats hat]] is their skill at sail, whether through literal seafaring and shipbuilding in oceanic or riverine environments, being a spacefaring species known primarily for spacefaring when SpaceIsAnOcean, or traversing the skies when TheSkyIsAnOcean. In some cases, they may be born and spend their entire lives at sea without ever touching dry land. By necessity, they often tend to double as a ProudWarriorRace and/or ProudMerchantRace. They often have a powerful navy, and may also engage in marine commerce, piracy, or both, but aren't limited to those roles.
to:
A culture whose [[PlanetOfHats hat]] is their skill at sail, whether through literal seafaring and shipbuilding in oceanic or riverine environments, being a spacefaring species known primarily for spacefaring when SpaceIsAnOcean, or traversing the skies when TheSkyIsAnOcean. In some cases, they may be born and spend their entire lives at sea without ever touching dry land. By necessity, they often tend to double as a ProudWarriorRace and/or ProudMerchantRace. They often have a powerful navy, and may also engage in marine commerce, piracy, or both, but aren't limited to those roles.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
A culture whose [[PlanetOfHats hat]] is their skill at sail, whether through literal seafaring and shipbuilding in oceanic or riverine environments, being a spacefaring species known primarily for spacefaring when SpaceIsAnOcean, or traversing the skies when TheSkyIsAnOcean. In some cases, they may be born and spend their entire lives at sea without ever touching dry land. By necessity, they often tend to double as a ProudWarriorRace and/or ProudMerchantRace. They often have a powerful navy, and may also engage in piracy, but aren't limited to those roles.
to:
A culture whose [[PlanetOfHats hat]] is their skill at sail, whether through literal seafaring and shipbuilding in oceanic or riverine environments, being a spacefaring species known primarily for spacefaring when SpaceIsAnOcean, or traversing the skies when TheSkyIsAnOcean. In some cases, they may be born and spend their entire lives at sea without ever touching dry land. By necessity, they often tend to double as a ProudWarriorRace and/or ProudMerchantRace. They often have a powerful navy, and may also engage in marine commerce, piracy, or both, but aren't limited to those roles.
Changed line(s) 49 (click to see context) from:
* The Quarians from the ''Franchise/MassEffect'' series lost their homeworld in a RobotWar centuries ago, and have since been traveling the galaxy in a giant Flotilla of space ships. Quarian names even include the ship they were born on and the ship they serve under following their Pilgrimage. As a result, their spacefaring skill is legendary and unquestioned throughout the setting.
to:
* The Quarians from the ''Franchise/MassEffect'' series lost their homeworld in a RobotWar centuries ago, and have since been traveling the galaxy in a giant Flotilla flotilla of space ships. Quarian names even include the ship they were born on and the ship they serve under following their Pilgrimage. As a result, their spacefaring skill is legendary and unquestioned throughout the setting.
Changed line(s) 53 (click to see context) from:
to:
* ''VideoGame/PokemonSunAndMoon'' has the Seafolk, who live in a flotilla of Pokémon-shaped houseboats and travel the seas nomadically in search of new wonders to bring back to Alola for trade. The Seafolk Village where they’re found isn’t even a true village so much as a system of docks, with the houses simply being the Seafolk boats that happen to be at anchor there when you visit.
Is there an issue? Send a MessageReason:
None
Changed line(s) 63,64 (click to see context) from:
** The Polynesians, who could be an UpToEleven variant of this trope. Despite having no metalworking, writing, or organized states, Polynesians expanded over half the world's oceans, from Madagascar in the west to Easter island in the east.
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were at Pacific.
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were at Pacific.
to:
** The Austronesians, an umbrella group that includes the Polynesians, who could be an UpToEleven variant of this trope. Despite having no metalworking, writing, or organized states, Polynesians Austronesians expanded over half the world's oceans, from Madagascar in the west to Easter island in the east.
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were at Pacific. The Icelandics in particular were the first Europeans to reach the New World, during the Middle Ages, centuries before Columbus.
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were at Pacific. The Icelandics in particular were the first Europeans to reach the New World, during the Middle Ages, centuries before Columbus.
Is there an issue? Send a MessageReason:
None
[[AC:{{Film}} -- Animated]]
* ''Disney/{{Moana}}'': Moana's people were once skilled seafarers, roaming the ocean to discover new islands as the gods created them, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes. [[spoiler:After Moana returns the Heart to Te Fiti, they take up their heritage again.]]
* ''Disney/{{Moana}}'': Moana's people were once skilled seafarers, roaming the ocean to discover new islands as the gods created them, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes. [[spoiler:After Moana returns the Heart to Te Fiti, they take up their heritage again.]]
Changed line(s) 34,35 (click to see context) from:
* ''TabletopGame/{{Warhammer}}'': The Norsca are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. ''Literature/{{Wulfrik}}'' the Wanderer even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The Inescapable One".
* ''TabletopGame/Warhammer40000'': Among the ''Literature/SpaceWolves'' (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
* ''TabletopGame/Warhammer40000'': Among the ''Literature/SpaceWolves'' (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
to:
* ''TabletopGame/{{Warhammer}}'': The Norsca Norscans are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. ''Literature/{{Wulfrik}}'' [[Literature/{{Wulfrik}} Wulfrik the Wanderer Wanderer]] even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The Inescapable One".
* ''TabletopGame/Warhammer40000'': Among the''Literature/SpaceWolves'' Literature/SpaceWolves (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
* ''TabletopGame/Warhammer40000'': Among the
Deleted line(s) 54,57 (click to see context) :
[[AC:WesternAnimation]]
* ''Disney/{{Moana}}'': Moana's people were once skilled seafarers, roaming the ocean to discover new islands as the gods created them, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes. [[spoiler:After Moana returns the Heart to Te Fiti, they take up their heritage again.]]
* ''Disney/{{Moana}}'': Moana's people were once skilled seafarers, roaming the ocean to discover new islands as the gods created them, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes. [[spoiler:After Moana returns the Heart to Te Fiti, they take up their heritage again.]]
Changed line(s) 61,62 (click to see context) from:
** The Phoenicians
** The Greeks, ancient and modern. Even today, Greeks own about 20% of the global merchant marine despite Greece being a fairly small country.
** The Greeks, ancient and modern. Even today, Greeks own about 20% of the global merchant marine despite Greece being a fairly small country.
to:
** The Phoenicians
Phoenicians, well-known for being traders and explorers in the ancient Mediterranean Sea, established colonies all over the north African coast (one of which became Carthage) and were according to Herodotus some of the first people to circumnavigate Africa.
** The Greeks, ancient andmodern.modern, as a result of most of their civilization and cities being built on the coasts of the Aegean Sea and on its many islands. Even today, Greeks own about 20% of the global merchant marine despite Greece being a fairly small country.
** The Greeks, ancient and
Changed line(s) 70 (click to see context) from:
** The Venetians
to:
** The VenetiansFour Maritime Republics of Renaissance Italy -- Venice, Genoa, Pisa and Amalfi -- were four city-states that built their wealth and power on the backs of their powerful fleets and their maritime trading networks. Even today, the official flag of the Italian Merchant Navy consists of the Italian flag with the symbols of the four republics emblazoned on a shield in its center.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34,35 (click to see context) from:
* ''TabletopGame/WarhammerFantasy'': The Norsca are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. ''Literature/{{Wulfrik}}'' the Wanderer even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The Inescapable One".
* ''TabletopGame/Warhammer40K'': Among the ''Literature/SpaceWolves'' (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
* ''TabletopGame/Warhammer40K'': Among the ''Literature/SpaceWolves'' (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
to:
* ''TabletopGame/WarhammerFantasy'': ''TabletopGame/{{Warhammer}}'': The Norsca are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. ''Literature/{{Wulfrik}}'' the Wanderer even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The Inescapable One".
*''TabletopGame/Warhammer40K'': ''TabletopGame/Warhammer40000'': Among the ''Literature/SpaceWolves'' (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
*
Changed line(s) 52,53 (click to see context) from:
* The Illhar'dro Clan of ''{{Webcomic/Drowtales}}'' were originally seafarers back in the Moons Age, but after being driven underground have turned into a ProudMerchantRace that still use turquoise blue as their primary color.
to:
* The Illhar'dro Clan of ''{{Webcomic/Drowtales}}'' ''Webcomic/{{Drowtales}}'' were originally seafarers back in the Moons Age, but after being driven underground have turned into a ProudMerchantRace that still use turquoise blue as their primary color.
Is there an issue? Send a MessageReason:
None
Changed line(s) 60 (click to see context) from:
* There have been several cultures and civilizations, who have been based on maritime and seafaring, and is often based either on archipelago or estabilishing overseas colonies. Some of the RealLife examples contain:
to:
* There have been several Many cultures and civilizations, who civilizations have been based on maritime and seafaring, and is often based either living on an archipelago or estabilishing establishing overseas colonies. Some of the RealLife examples contain:Examples include:
Changed line(s) 62,65 (click to see context) from:
** The Athenians
** The Polynesians, who could be UpToEleven variant of this trope
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were at Pacific
** The Dutch
** The Polynesians, who could be UpToEleven variant of this trope
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were at Pacific
** The Dutch
to:
** The Athenians
Greeks, ancient and modern. Even today, Greeks own about 20% of the global merchant marine despite Greece being a fairly small country.
** The Polynesians, who could be an UpToEleven variant of thistrope
trope. Despite having no metalworking, writing, or organized states, Polynesians expanded over half the world's oceans, from Madagascar in the west to Easter island in the east.
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were atPacific
Pacific.
** TheDutchDutch, particularly during their 17th century Golden Age.
** The Polynesians, who could be an UpToEleven variant of this
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were at
** The
Added DiffLines:
** The Venetians
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
->''We read the wind and the sky\\
to:
Changed line(s) 8 (click to see context) from:
We know who we are, who we are!''
to:
We know who we are, who we are!''are!"''
Is there an issue? Send a MessageReason:
None
Changed line(s) 70 (click to see context) from:
* An empire based on dominance of the sea, maritime and maritime commerce is called a ''thalassocracy'', the prime example being the BritishEmpire.
to:
* An empire based on dominance of the sea, maritime seafaring and maritime commerce is called a ''thalassocracy'', the prime example being the BritishEmpire.TheBritishEmpire.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[AC:RealLife]]
* There have been several cultures and civilizations, who have been based on maritime and seafaring, and is often based either on archipelago or estabilishing overseas colonies. Some of the RealLife examples contain:
** The Phoenicians
** The Athenians
** The Polynesians, who could be UpToEleven variant of this trope
** The Scandinavians, including Finns and Estonians. They were basically the same at the Atlantic what the Polynesians were at Pacific
** The Dutch
** The British
** The Spanish
** The French
** The Japanese
* An empire based on dominance of the sea, maritime and maritime commerce is called a ''thalassocracy'', the prime example being the BritishEmpire.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
->''We read the wind and the sky\\
When the sun is high\\
We sail the length of the seas\\
On the ocean breeze\\
\\
At night we name every star\\
We know where we are\\
We know who we are, who we are!''
-->-- ''Disney/{{Moana}}'', "We Know the Way"
When the sun is high\\
We sail the length of the seas\\
On the ocean breeze\\
\\
At night we name every star\\
We know where we are\\
We know who we are, who we are!''
-->-- ''Disney/{{Moana}}'', "We Know the Way"
Is there an issue? Send a MessageReason:
None
Changed line(s) 26,27 (click to see context) from:
* In ''TabletopGame/RocketAge'' the thirty three Green-Yellow Chanari are the preeminent [[AlienSea silt sailors]] of Mars. Most sea trade on Mars is done through them, along with most of the piracy, and they are the only people who dare to hunt Silt Dragons, the largest vertebrate in the solar system.
to:
* In ''TabletopGame/RocketAge'' the thirty three Green-Yellow Chanari tribes are the preeminent [[AlienSea silt sailors]] of Mars. Most sea trade on Mars is done through them, along with most of the piracy, and they are the only people who dare to hunt Silt Dragons, the largest vertebrate in the solar system.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
to:
!!Examples:
Changed line(s) 45 (click to see context) from:
* ''Disney/{{Moana}}'': Moana's people were once skilled seafarers, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes.
to:
* ''Disney/{{Moana}}'': Moana's people were once skilled seafarers, roaming the ocean to discover new islands as the gods created them, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes.canoes. [[spoiler:After Moana returns the Heart to Te Fiti, they take up their heritage again.]]
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
* ''Disney/{{Moana}}'': Moana's people were once this, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes.
to:
* ''Disney/{{Moana}}'': Moana's people were once this, skilled seafarers, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37,38 (click to see context) from:
* In ''VideoGame/{{Civilization}} V'', the Polynesians have an unique ability to embark on the ocean way earlier than any other civilizations. In ''Civilization VI'', the Norwegians gain a similar ability.
to:
* In ''VideoGame/{{Civilization}} V'', the Polynesians have an unique ability to embark on the ocean way earlier than any other civilizations.civilization. In ''Civilization VI'', the Norwegians gain a similar ability.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* Prior to uniting in order to achieve spaceflight, the Kig-Yar or Jackals of the ''Franchise/{{Halo}}'' series were divided into clans that raided one another on their homeworld of Eayn. Afterwards, they ended up forming numerous colonies on the asteroids surrounding Eayn and raided the ships of other species before getting folded into the Covenant as mercenaries, though they still kept up pirating even after the Human-Covenant War.
to:
* Prior to uniting in order to achieve spaceflight, the Kig-Yar or Jackals of the ''Franchise/{{Halo}}'' series were divided into pirate clans that raided one another on the seas of their homeworld of Eayn. Afterwards, they ended up forming numerous colonies on the asteroids surrounding Eayn and raided the ships of other species as SpacePirates before getting folded into the Covenant as mercenaries, though they still kept up pirating even after the Human-Covenant War.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
A culture whose [[PlanetOfHats hat]] is their skill at sail, whether through literal seafaring and shipbuilding in oceanic or riverine environments, being a spacefaring species known primarily for spacefaring when SpaceIsAnOcean, or traversing the skies when TheSkyIsAnOcean. In some cases, they may be born and spend their entire lives at sea without ever touching dry land. By necessity, they often tend to double as a ProudWarriorRace and/or ProudMerchantRace. They often have a powerful navy, and may also engage in piracy, but aren't limited to those roles. A common feature of OceanPunk settings.
to:
A culture whose [[PlanetOfHats hat]] is their skill at sail, whether through literal seafaring and shipbuilding in oceanic or riverine environments, being a spacefaring species known primarily for spacefaring when SpaceIsAnOcean, or traversing the skies when TheSkyIsAnOcean. In some cases, they may be born and spend their entire lives at sea without ever touching dry land. By necessity, they often tend to double as a ProudWarriorRace and/or ProudMerchantRace. They often have a powerful navy, and may also engage in piracy, but aren't limited to those roles.
A common feature of OceanPunk settings.
A common feature of OceanPunk settings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
A culture whose [[PlanetOfHats hat]] is their skill at sail, whether through literal seafaring and shipbuilding in oceanic or riverine environments, being a spacefaring species known primarily for spacefaring when SpaceIsAnOcean, or traversing the skies when TheSkyIsAnOcean. In some cases, they may be born and spend their entire lives at sea without ever touching dry land. By necessity, they often tend to double as a ProudWarriorRace and/or ProudMerchantRace. They often have a powerful navy, and may also engage in piracy, but aren't limited to those roles.
to:
A culture whose [[PlanetOfHats hat]] is their skill at sail, whether through literal seafaring and shipbuilding in oceanic or riverine environments, being a spacefaring species known primarily for spacefaring when SpaceIsAnOcean, or traversing the skies when TheSkyIsAnOcean. In some cases, they may be born and spend their entire lives at sea without ever touching dry land. By necessity, they often tend to double as a ProudWarriorRace and/or ProudMerchantRace. They often have a powerful navy, and may also engage in piracy, but aren't limited to those roles. A common feature of OceanPunk settings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* ''TabletopGame/Warhammer40K'': Among the SpaceWolves (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
to:
* ''TabletopGame/Warhammer40K'': Among the SpaceWolves ''Literature/SpaceWolves'' (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17,18 (click to see context) from:
* The Jorenians in the ''Literature/{{Stardoc}}'' series are known for developing wanderlust and taking large portion of their [[TheClan HouseClan]] on deep space cruises for months or years at a time.
to:
* The Jorenians in the ''Literature/{{Stardoc}}'' series are known for developing wanderlust and taking large portion portions of their [[TheClan HouseClan]] on deep space cruises for months or years at a time.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* ''TabletopGame/WarhammerFantasy'': The Norsca are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. {{Wulfrik}} the Wanderer even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The Inescapable One".
to:
* ''TabletopGame/WarhammerFantasy'': The Norsca are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. {{Wulfrik}} ''Literature/{{Wulfrik}}'' the Wanderer even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The Inescapable One".
Is there an issue? Send a MessageReason:
Created from YKTTW
Added DiffLines:
A culture whose [[PlanetOfHats hat]] is their skill at sail, whether through literal seafaring and shipbuilding in oceanic or riverine environments, being a spacefaring species known primarily for spacefaring when SpaceIsAnOcean, or traversing the skies when TheSkyIsAnOcean. In some cases, they may be born and spend their entire lives at sea without ever touching dry land. By necessity, they often tend to double as a ProudWarriorRace and/or ProudMerchantRace. They often have a powerful navy, and may also engage in piracy, but aren't limited to those roles.
A related skill is that of TheNavigator.
Compare SpacePeople and SpaceNomads. For a variant involving horse-riding cultures, see BornInTheSaddle.
----
[[AC:{{Literature}}]]
* The Minotaurs in ''Literature/{{Dragonlance}}'' are known for being the most accomplished sailors and advanced shipbuilders on Ansalon, to the point that most minotaurs end up serving aboard a sailing vessel at some point in their lives.
* Eland from the ''Literature/ArciaChronicles'' is a small northern kingdom that is (in)famous for its disproportionately huge sometimes-merchant-sometimes-pirate navy, to the point where the terms "Elander" and "mariner" are used as interchangeable ethnonyms. This goes doubly so after the old coastal Eland from the first duology is flooded by natural cataclysms and its refugees settle on a well-hidden archipelago in the south seas, basically precluding any land contact with other countries.
* ''Literature/TheWheelOfTime'' has the ''Atha'an Miere'', commonly known as the Sea Folk, world-renowned merchants whose ships are central to their culture and who spend as little time on land as possible. Although they nominally govern several archipelagos, those lands are inhabited by a separate people and only visited by the Sea Folk for commerce.
* ''Literature/{{Redwall}}'':
** While there are some hedgehog tribes known to sail the rivers of Mossflower, the best inland sailors are the tribes of shrews in logboats. Out at sea, it's sea otters and searats (both are piratical, the otters attacking vermin and the rats any helpless victims).
** The (river) otters, one of the AlwaysLawfulGood species in the series, are all proficient sailors, led by one they call Skipper.
* ''[[LIterature/TechnicHistory The Man Who Counts]]'' features a race of flying aliens, of which one major tribe spends most of their life on giant rafts, sailing across their world's seas.
* The Jorenians in the ''Literature/{{Stardoc}}'' series are known for developing wanderlust and taking large portion of their [[TheClan HouseClan]] on deep space cruises for months or years at a time.
[[AC:TabletopGames]]
* ''TabletopGame/WarhammerFantasy'': The Norsca are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. {{Wulfrik}} the Wanderer even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The Inescapable One".
* ''TabletopGame/Warhammer40K'': Among the SpaceWolves (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
* In ''TabletopGame/RocketAge'' the thirty three Green-Yellow Chanari are the preeminent [[AlienSea silt sailors]] of Mars. Most sea trade on Mars is done through them, along with most of the piracy, and they are the only people who dare to hunt Silt Dragons, the largest vertebrate in the solar system.
[[AC:VideoGames]]
* Prior to uniting in order to achieve spaceflight, the Kig-Yar or Jackals of the ''Franchise/{{Halo}}'' series were divided into clans that raided one another on their homeworld of Eayn. Afterwards, they ended up forming numerous colonies on the asteroids surrounding Eayn and raided the ships of other species before getting folded into the Covenant as mercenaries, though they still kept up pirating even after the Human-Covenant War.
* In ''Franchise/TheElderScrolls'', while Redguards are primarily known for being warriors, they are secondarily famous for being masters of sail, to the point that Hammerfell itself is referred to as "the Land of Sword and Sail".
* ''VideoGame/WarCraft'': The island nation of Kul Tiras, whose contribution to the original Alliance was its powerful navy, which they had built up to protect their fleet of merchant vessels. Their national emblem is also an anchor.
* The Nautilus Pirates from ''VideoGame/SidMeiersAlphaCentauri'' are more or less a faction of old-school Earth {{Pirate}}s but RecycledInSpace. They start the game with a number of sea-related bonuses, including the technology to build aquatic bases. Their agenda is even listed as "Pillage and burn".
* The ''Franchise/DragonAge'' series has two nations that are almost synonymous with sailing: Antiva and Rivain. Antiva is a coastal nation that operates a huge merchant fleet, while Rivain is located entirely on a huge peninsula and is best known for their sea smugglers and pirates. Sailing is their hat to such a degree that in the [[TabletopGame/DragonAge pen-and-paper adaptation]], "wayfarer" and "merchant" are basically the only [[MultipleChoicePast backgrounds]] available to Antivan and Rivaini [=PCs=], respectively.
* The Quarians from the ''Franchise/MassEffect'' series lost their homeworld in a RobotWar centuries ago, and have since been traveling the galaxy in a giant Flotilla of space ships. Quarian names even include the ship they were born on and the ship they serve under following their Pilgrimage. As a result, their spacefaring skill is legendary and unquestioned throughout the setting.
* ''VideoGame/{{Starcraft}}'': While it makes no difference in-game, the manual explains that the Auriga tribe of Protoss were the first to explore the seas of Aiur, and ten millenia later they maintain their species' space fleet.
* In ''VideoGame/CrusaderKingsII'', any nation with a lot of coastline can become a serious contender at amphibious warfare, and merchant republics require coastal access to build trade routes, but the true sea kings are the Norse. All rulers of Norse culture get free level 2 shipyards when the "Dawn of the Viking Age" event fires around 790 AD (and start with them in the 867 AD start date), while [[Myth/NorseMythology Germanic pagans]] (also chiefly Norse, though the Saxons follow the same faith) can sail up major rivers to raid inland and portage ships between them, and may declare county conquest wars against any coastal province (instead of merely ones on their own borders as other pagans, Hindus, Buddhists, and Muslims can). They also have a slew of traits they earn by raiding.
* In ''VideoGame/{{Civilization}} V'', the Polynesians have an unique ability to embark on the ocean way earlier than any other civilizations. In ''Civilization VI'', the Norwegians gain a similar ability.
[[AC:{{Webcomics}}]]
* The Illhar'dro Clan of ''{{Webcomic/Drowtales}}'' were originally seafarers back in the Moons Age, but after being driven underground have turned into a ProudMerchantRace that still use turquoise blue as their primary color.
[[AC:WesternAnimation]]
* ''Disney/{{Moana}}'': Moana's people were once this, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes.
A related skill is that of TheNavigator.
Compare SpacePeople and SpaceNomads. For a variant involving horse-riding cultures, see BornInTheSaddle.
----
[[AC:{{Literature}}]]
* The Minotaurs in ''Literature/{{Dragonlance}}'' are known for being the most accomplished sailors and advanced shipbuilders on Ansalon, to the point that most minotaurs end up serving aboard a sailing vessel at some point in their lives.
* Eland from the ''Literature/ArciaChronicles'' is a small northern kingdom that is (in)famous for its disproportionately huge sometimes-merchant-sometimes-pirate navy, to the point where the terms "Elander" and "mariner" are used as interchangeable ethnonyms. This goes doubly so after the old coastal Eland from the first duology is flooded by natural cataclysms and its refugees settle on a well-hidden archipelago in the south seas, basically precluding any land contact with other countries.
* ''Literature/TheWheelOfTime'' has the ''Atha'an Miere'', commonly known as the Sea Folk, world-renowned merchants whose ships are central to their culture and who spend as little time on land as possible. Although they nominally govern several archipelagos, those lands are inhabited by a separate people and only visited by the Sea Folk for commerce.
* ''Literature/{{Redwall}}'':
** While there are some hedgehog tribes known to sail the rivers of Mossflower, the best inland sailors are the tribes of shrews in logboats. Out at sea, it's sea otters and searats (both are piratical, the otters attacking vermin and the rats any helpless victims).
** The (river) otters, one of the AlwaysLawfulGood species in the series, are all proficient sailors, led by one they call Skipper.
* ''[[LIterature/TechnicHistory The Man Who Counts]]'' features a race of flying aliens, of which one major tribe spends most of their life on giant rafts, sailing across their world's seas.
* The Jorenians in the ''Literature/{{Stardoc}}'' series are known for developing wanderlust and taking large portion of their [[TheClan HouseClan]] on deep space cruises for months or years at a time.
[[AC:TabletopGames]]
* ''TabletopGame/WarhammerFantasy'': The Norsca are naturally good at sailing (being the HeavyMetal version of HornyVikings), repeatedly raiding the equivalents of Europe and Canada. {{Wulfrik}} the Wanderer even has a flying longship that can go through the Warp and emerge anywhere he wants it to, leading to his monike "The Inescapable One".
* ''TabletopGame/Warhammer40K'': Among the SpaceWolves (space Vikings), Engir Krakendoom's tribe are known for being the best sailors, hunting sea monsters with nothing but oars, harpoons and axes. Their skills translate well when SpaceIsAnOcean, and so his Company excels at boarding and ship-to-ship combat.
* In ''TabletopGame/RocketAge'' the thirty three Green-Yellow Chanari are the preeminent [[AlienSea silt sailors]] of Mars. Most sea trade on Mars is done through them, along with most of the piracy, and they are the only people who dare to hunt Silt Dragons, the largest vertebrate in the solar system.
[[AC:VideoGames]]
* Prior to uniting in order to achieve spaceflight, the Kig-Yar or Jackals of the ''Franchise/{{Halo}}'' series were divided into clans that raided one another on their homeworld of Eayn. Afterwards, they ended up forming numerous colonies on the asteroids surrounding Eayn and raided the ships of other species before getting folded into the Covenant as mercenaries, though they still kept up pirating even after the Human-Covenant War.
* In ''Franchise/TheElderScrolls'', while Redguards are primarily known for being warriors, they are secondarily famous for being masters of sail, to the point that Hammerfell itself is referred to as "the Land of Sword and Sail".
* ''VideoGame/WarCraft'': The island nation of Kul Tiras, whose contribution to the original Alliance was its powerful navy, which they had built up to protect their fleet of merchant vessels. Their national emblem is also an anchor.
* The Nautilus Pirates from ''VideoGame/SidMeiersAlphaCentauri'' are more or less a faction of old-school Earth {{Pirate}}s but RecycledInSpace. They start the game with a number of sea-related bonuses, including the technology to build aquatic bases. Their agenda is even listed as "Pillage and burn".
* The ''Franchise/DragonAge'' series has two nations that are almost synonymous with sailing: Antiva and Rivain. Antiva is a coastal nation that operates a huge merchant fleet, while Rivain is located entirely on a huge peninsula and is best known for their sea smugglers and pirates. Sailing is their hat to such a degree that in the [[TabletopGame/DragonAge pen-and-paper adaptation]], "wayfarer" and "merchant" are basically the only [[MultipleChoicePast backgrounds]] available to Antivan and Rivaini [=PCs=], respectively.
* The Quarians from the ''Franchise/MassEffect'' series lost their homeworld in a RobotWar centuries ago, and have since been traveling the galaxy in a giant Flotilla of space ships. Quarian names even include the ship they were born on and the ship they serve under following their Pilgrimage. As a result, their spacefaring skill is legendary and unquestioned throughout the setting.
* ''VideoGame/{{Starcraft}}'': While it makes no difference in-game, the manual explains that the Auriga tribe of Protoss were the first to explore the seas of Aiur, and ten millenia later they maintain their species' space fleet.
* In ''VideoGame/CrusaderKingsII'', any nation with a lot of coastline can become a serious contender at amphibious warfare, and merchant republics require coastal access to build trade routes, but the true sea kings are the Norse. All rulers of Norse culture get free level 2 shipyards when the "Dawn of the Viking Age" event fires around 790 AD (and start with them in the 867 AD start date), while [[Myth/NorseMythology Germanic pagans]] (also chiefly Norse, though the Saxons follow the same faith) can sail up major rivers to raid inland and portage ships between them, and may declare county conquest wars against any coastal province (instead of merely ones on their own borders as other pagans, Hindus, Buddhists, and Muslims can). They also have a slew of traits they earn by raiding.
* In ''VideoGame/{{Civilization}} V'', the Polynesians have an unique ability to embark on the ocean way earlier than any other civilizations. In ''Civilization VI'', the Norwegians gain a similar ability.
[[AC:{{Webcomics}}]]
* The Illhar'dro Clan of ''{{Webcomic/Drowtales}}'' were originally seafarers back in the Moons Age, but after being driven underground have turned into a ProudMerchantRace that still use turquoise blue as their primary color.
[[AC:WesternAnimation]]
* ''Disney/{{Moana}}'': Moana's people were once this, but after Maui took the Heart of Creation the seas became hostile and forbidding and they mothballed their seafaring canoes.