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*Elden Ring has plenty of these:
** The Consecrated Snowfield is a fairly hidden away very late game area, teeming with very strong late game enemies like the Albinauric archers. Half of the area is also covered in a blizzard, obscuring vision and hiding these enemies. This area also gives access to the Mohgwyn Palace and to Miquella’s Haligtree. This area is only accessible by collecting two medallions - one in Liurnia in a fairly hidden away village.. and the other far later into the game in a tough as nails castle. You’ll have to get it by defeating a ridiculously hard boss in Commander Niall.
** The Mohgywn Palace is fairly small but absolutely full of tough enemies that abuse blood loss, a [[ScrappyMechanic very strong mechanic]] that shreds through your health when fully built up, and one of the game’s [[SuperBoss hardest bosses]], the Lord of Blood Mohg. Guess what he also abuses. This area can only be accessed through progressing through Varré’s quest line, or through finding a rather obscure portal in the Consecrated Slowfield.
** Miquella’s Haligtree probably fits this trope best. Only accessible through solving a puzzle in the aforementioned Consecrated Snowfield, and you’ll have to deal some nasty Black Knife Assassins and Albinauric Archers to do this. Once you’re there, you’ll be met with a rather beautiful town in a tree. That’s absolutely full of the toughest late game enemies. Much of the level takes place on tree branches where you have a very high chance of simply falling off. And even when you’re on safer ground, it’s hardly safe. Be prepared to deal with knights, battle mages, soldiers everywhere, Kindred of rot that now hit like a truck with their pest threads, bosses roaming around like Erdtree Avatars, pools of Scarlet Rot that you can’t run through, and (most sadistically) an Ulcerated Tree Spirit fought on a tiny platform to be able to finish Millicent’s questline. One (thankfully optional, but that hide ) section of the dungeons even has five of the infamous [[DemonicSpiders revenants]] in one passageway!! The end boss of the dungeon? None other than the hardest boss in all of Elden Ring, and arguably in ALL FROMSOFT GAMES, [[SuperBoss Malenia]], complete with two phases, scarlet rot attacks, lightning speed, hovering attacks, lifesteal.. and Waterfowl Dance.
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* ''VideoGame/GrimDawn'' has five challenge dungeons scattered through the game world. Each one requires a Skeleton Key to enter and does not allow you to leave through the entrance or open a riftgate out, requiring you to either defeat the {{Superboss}} or die trying. The dungeons are filled with traps, dangerous environmental effects, sub-bosses, and a high spawn rate for KingMook hero monsters. Each dungeon is aligned to a different enemy faction, being:
** The Steps of Torment, an underground ruin filled with TheUndead.
** Port Valbury, a ruined city overrun by the Aetherials.
** The Bastion of Chaos, a realm of the Void filled with Cthonian demons.
** The Ancient Grove, a forest full of beasts corrupted by Aether and Void energies.
** The Tomb of the Heretic, a ruined temple occupied by Eldritch and Celestial monsters.
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* ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'' features the Black Root Burrows and its Lost Grove sub-level, which reveal the backstory of Ori's adoptive mother Naru, and grant Ori two new Ancestral Tree skills, which are also required to access new secrets in the main game for OneHundredPercentCompletion.
* ''VideoGame/HollowKnight'' has the [[BeehiveLevel Hive]], which has little if any relevance to the story, lacks a local map of its own despite being considered a distinct region on the world map, is only necessary for obtaining a [[HeartContainer Mask Shard]], two [[LivingMacGuffin Grubs]], and the Hiveblood Charm in a [[OneHundredPercentCompletion completionist run]], and [[GuideDangIt the entrance can be tricky to find if you don't use spells.]]

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* ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'' features the Black Root Burrows and its Lost Grove sub-level, which reveal the backstory of Ori's adoptive mother Naru, and grant Ori two new Ancestral Tree skills, which are also required to access new secrets in the main game for OneHundredPercentCompletion.
HundredPercentCompletion.
* ''VideoGame/HollowKnight'' has the [[BeehiveLevel Hive]], which has little if any relevance to the story, lacks a local map of its own despite being considered a distinct region on the world map, is only necessary for obtaining a [[HeartContainer Mask Shard]], two [[LivingMacGuffin Grubs]], and the Hiveblood Charm in a [[OneHundredPercentCompletion [[HundredPercentCompletion completionist run]], and [[GuideDangIt the entrance can be tricky to find if you don't use spells.]]
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Sometimes, hardcore gamers, especially fans of [=RPGs=], feel cheated that the popularization of video games has led to a lessening in difficulty. Enter the bonus dungeon, a difficult optional dungeon that's usually not directly connected to the main game's story. The bonus dungeon offers a added challenge near the end of the game or [[NewGamePlus after]].

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Sometimes, hardcore gamers, especially fans of [=RPGs=], feel cheated that the popularization of video games has led to a lessening in difficulty. Enter the bonus dungeon, a difficult optional dungeon that's usually not directly connected to the main game's story. The bonus dungeon offers a added an additional challenge near the end of the game or [[NewGamePlus after]].

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* After trudging through Zero's [[ThatOneLevel first two missions, which involve shooting down/fighting with toys on a very tight timer]] in ''VideoGame/GrandTheftAutoSanAndreas'', you are treated to...an RTS mission. However, it is probably the most fun mission in the game since it's virtually impossible to screw up, and hearing David Cross cheer you on when you do well at it creates quite the fuzzy feeling. Oh, and one of the previous scrappy levels becomes infinitely replayable after you beat it, although there is now no longer a penalty for failing it.




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* After trudging through Zero's [[ThatOneLevel first two missions, which involve shooting down/fighting with toys on a very tight timer]] in ''VideoGame/GrandTheftAutoSanAndreas'', you are treated to...an RTS mission. However, it is probably the most fun mission in the game since it's virtually impossible to screw up, and hearing David Cross cheer you on when you do well at it creates quite the fuzzy feeling. Oh, and one of the previous scrappy levels becomes infinitely replayable after you beat it, although there is now no longer a penalty for failing it.
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* ''VideoGame/FireEmblemGaiden'' has one in its remake. The [[RuinsForRuinsSake Thabes Labyrinth]] unlocked after beating the FinalBoss happens to be extremely [[BrutalBonusLevel brutal]]. [[CheckpointStarvation The entire dungeon doesn't have a single save point]] and is filled to the brim with extremely beefed-up mooks. The boss of the dungeon is even accompanied by {{Elite Mook}}s that would otherwise spawn in extremely rare encounters. Not helping is the boss has an ArmorPiercingAttack and most enemies have more HP than the HP bar can display.

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* ''VideoGame/FireEmblemGaiden'' has one in its remake. The remake, ''Echoes: Shadows of Valentia'', in the form of the [[RuinsForRuinsSake Thabes Labyrinth]] Labyrinth]], a ten-level dungeon unlocked in a special "Act 6" after beating the FinalBoss happens to be and accessing the clear save data. Story wise, the Labyrinth chronicles the story of an alchemist named Forneus [[spoiler:and the origins of the Fell Dragon Grima, the BigBad of ''VideoGame/FireEmblemAwakening'']]. Gameplay wise, it is extremely [[BrutalBonusLevel brutal]]. [[CheckpointStarvation The entire dungeon doesn't have a single save point]] (not counting {{Suspend Save}}s) and is filled to the brim with extremely beefed-up mooks. The boss of the dungeon dungeon, [[spoiler:Grima himself,]] is even accompanied by {{Elite Mook}}s that would otherwise spawn in extremely rare encounters. Not helping is the boss has an ArmorPiercingAttack and most enemies have more HP than the HP bar can display.
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* The [[http://adventuretime.wikia.com/wiki/Dungeon_Train_(location) Dungeon Train]] from ''WesternAnimation/AdventureTime'' has all the halmarks of a Bonus Dungeon, such as being extremely long, having unique bosses, but also containing numerous {{Palette Swap}}s. Finn finds the place so much fun that he almost decides not to leave!

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\n[[AC:Non-Video Game Examples]]\n* The [[http://adventuretime.wikia.com/wiki/Dungeon_Train_(location) Dungeon Train]] from ''WesternAnimation/AdventureTime'' has all the halmarks of a Bonus Dungeon, such as being extremely long, having unique bosses, but also containing numerous {{Palette Swap}}s. Finn finds the place so much fun that he almost decides not to leave![[/folder]]

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Expanded on Jimmy And The Pulsating Mass examples. Slither's dungeon is not the only bonus dungeon, you know.


* ''VideoGame/JimmyAndThePulsatingMass'' has one that can be accessed by [[spoiler:moving Punch Tanaka's pile of crashed motocycles using the Low-Level Goon form]] in the Wilted Lands. It is [[SurpriseCreepy strikingly different in tone than the rest of the game]], containing a creepy, claustrophobic environment that shifts to trap you inside and features creepy, hand-like rock formations. At the end lies [[SnakesAreSinister Slither]], a very difficult BonusBoss.

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* ''VideoGame/JimmyAndThePulsatingMass'' has multiple optional dungeons, called Nightmare Zones, and as one that can be accessed may get from the name, they are [[SurpriseCreepy strikingly different in tone compared to the rest of the game]], featuring creepy environments and imagery, (usually) creepily looking enemies, and contain powerful creepy {{Optional Boss}}es in the end, who are much more difficult when compared to all other enemies faced prior.
** The first accessible Nightmare Zone is located in the Wilted Lands, [[spoiler:accessed
by [[spoiler:moving moving Punch Tanaka's pile of crashed motocycles using the Low-Level Goon form]] in the Wilted Lands. form]]. It is [[SurpriseCreepy strikingly different in tone than the rest of the game]], containing contains a creepy, claustrophobic environment that shifts to trap you inside and features creepy, hand-like rock formations. At the end lies [[SnakesAreSinister Slither]], a very an eyeless python who is even more difficult BonusBoss.than the first boss.
** The second Nightmare Zone is located within Fermata Forest, [[spoiler:accessed by falling through the frozen lake by {{Ground Pound}}ing it in the Grumble Bear form]]. Described as "a dream within a dream", it's a very open hollow frozen wasteland, themed after dreams and fears of never being able to wake up again, with Sleepwalkers, the resident enemies, resembling sleep paralysis demons. At the end lies a castle, where Jimmy can end up being trapped permanently unless he directly enters the staircase hallway when clocks are ticking, and once he does, he is greeted by Ebeezil, the Emperor of Dreams, who is said to destroy the world should he ever fall asleep.
** The third Nightmare Zone is Turnbuckle's Mansion located in the Whispering Valley, [[spoiler:accessed by growing a vine from the fertile patch in the Happy Little Sunflower form to climb up into the mansion]]. It is a huge HauntedHouse where the gameplay shifts into the AdventureGame-esque exploration and item hunt. As you progress further through the mansion, a CreepyDoll will appear to play a game of hide-and-seek, constantly jumpscaring you as you progress, and eventually, the LivingToys of the mansion will come to attack you unless you satisfy the aforementioned CreepyDoll. At the end of the mansion, Turnbuckle himself, one of Jimmy's long-forgotten toys, will appear to attack him.
** Late in the game, the player can access a mountain at the Homeflower, where the formerly innocent crow used to fly around until it curled up in a ball, painfully undulating. The mountain features lots of acrophobic imagery, with the player constantly required to climb up, only to fall down on various collapsing bridges, with the enemies being zombified birds and bats, as well as Pud, a giant creepy cube-headed humanoid with NightmareFace. On the top of the mountain, the player faces [[CreepyCrows Grimclaw]], the crow fully mutated by the Pulsating Mass into a monstrosity with the worms inhabiting its body.
** After completing Cordelia Mouse's quest, the player will be informed by her family that she went missing. Under the Unbreakable Bridge, in the Mr. Cat's hideout, a closet will open, allowing the player to enter his dungeon, resembling a hollow gray mansion inhabited by hostile {{Living Shadow}}s. Halfway through the dungeon, the player will end up in the fake version of Smile, and after passing through the place, the player will end up in the cavern full of creepy eyes. At the end of the dungeon, the player confronts [[CatsAreMean Mr. Cat]], revealed to be a shadowy feline monstrosity, [[spoiler:and after defeating him, it's revealed that he murdered Coldelia Mouse in the cold blood.]]
** Another Nightmare Zone is accessible in the Legato Castle [[spoiler:by using 50's Style Vampire to enter the mirror in the castle's attic]]. It is told to serve as the prison to the former Queen of Legato and resembles the twisted form of ''Literature/AlicesAdventuresInWonderland'', with the enemies being figures based on the playing cards (such as Jack of Clubs, Queen of Hearts, the Joker, etc.), the recurring [=NPCs=] being a caterpillar playing riddles with Jimmy and the disembodied White Rabbit heads set on pikes, and the gruesome imagery of flayed skin and torture instruments being seen late in the dungeon. At the end, Jimmy meets the Mad Queen, who turned herself into a huge skeletal monstrosity and desires to flay Jimmy alive under the belief that she will be able to "cure" him.
** The second Nightmare Zone of the Legato Castle is accessible in Mr. Marvelous's home, [[spoiler:by opening the middle toy box when Helga is not in the party]]. It resembles the castle hallways full of chests, most of whom are [[ChestMonster Mimics]], and some either inflict negative effects on the player's next battle or increase the amount of money the player will get at the end of the dungeon. In the end, the player meets the Golden King, a golden LivingStatue standing among the piles of treasure, which can be stolen during the battle. However, the more treasure the player will steal, the more dangerous the Golden King will become. After beating the Golden King, the player will get the amount of money depending on how much treasure they stole from the boss, with the amount increased by how many rubies the player has collected at the dungeon.
** On Secret Meridian, [[spoiler:behind the Legs of Ancient Giant]], the player can access the Asymmetrical Cavern, a chaotic cave full of random patterns of numbers, with the music being the cacophony of voices yelling out random numbers interjecting with chaotic bass-line, and the enemies being the twisted geometrical figures or puzzles. The farther the player progresses, the more corrupted the cave will become, eventually resulting in the player being teleported at random, complete with the fakeout teleportation into the Path of Enlightenment, which is then followed by the reveal that they are still in the cave. At the end of the cave lie [[AnthropomorphicTypography Imaginary Numbers]], a bizarre, chaotic mess of symbols whose entire battle is a LuckBasedMission due to its random nature.
** In the cave under the Giant Garden, [[spoiler:behind the cobweb that can be burned by the Rotting Jack O'Lantern form]], the player can access another Nightmare Zone, themed around the darkness. The place is very dark, and the enemies here are various kinds of [[SpidersAreScary spiders]], obscured by the darkness until they reveal themselves. At the end of the dungeon, the player faces the Whisper Weaver, a creepy GiantSpider with the NightmareFace.
** Once Jimmy has 100,000 dollars on his [[InGameBankingServices bank account]], he can be invited for the luncheon for the Platinum Club members at the Accelerated Dynamics building. After leaving the luncheon room, he can enter the elevator, going to the higher floors of the building, only for the lights to flicker and the elevator releasing Jimmy in the office room, with the endless seas of cubicles. Despite being very mundane in appearance, with the enemies being the regular office people (along with [[TheLastOfTheseIsNotLikeTheOthers killing machines]]), it still maintains the creepy feel based on the [[SoulSuckingRetailJob disturbing monotone office working conditions]], with the background music consisting of nothing but office noises made into unsetting music track, the worker corpses hanging outside the windows, and one storage room with flickering lights occasionally flashing to replace the archive boxes with corpses and dismembered body parts. The boss of the location is [[spoiler:Mr. Grouse, formerly a friendly banker turned into a CorruptCorporateExecutive willing to murder a child just to keep his arms dealing practices a secret.]]
** Once Jimmy gets access to the spaceship, he can visit the Information Isle, home to the Information Guy. [[spoiler:Or rather, the Information Guys, as he's not the individual, but the entire species, with the zombified remains of the Information Guys killed all over the course of the game infesting the isle. At the end of the dungeon, the player faces a totem that reanimates the Information Guys' corpses.]]
** Once the player reunites all the missing monks of the Sacred Lantern, a Temple of the Inward-Looking Eye becomes accessible, and by using [[spoiler:the 50's Style Vampire form on the mirror]], the player can explore the rest of the temple. It is revealed to be the TempleOfDoom, with several areas being flooded, and the temple being inhabited by the marine life and Lovecraftian creature-cultists desiring to bring the apocalypse. At the end, the player faces the Black Prophet, leader of the ApocalypseCult using the DoomsdayClock to try to bring the end of the world, making him a TimeLimitBoss.

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* ''VideoGame/EpicBattleFantasy'' series:
** ''VideoGame/EpicBattleFantasy3'' has special rooms accessed by having enough achievements. The one at Volcano Peak contains enemies stronger than the final boss.
** ''VideoGame/EpicBattleFantasy5'' has several bonus areas, many exclusive to the Steam version.
*** The Freezeflame Dungeon, Mineshaft Maze, Deathly Hallows, and Crystal Caverns are caves smaller than the main dungeons proper. Each of them has a stronger counterpart to a main story boss fought at the end, with the Crystal Caverns having an extra boss on top of that.
*** Version 2 updated Greenwood Library to have a short dungeon with unique enemies, culminating in a BossBonanza against four living sketches.
*** The Great Sea in Version 2 has both a NostalgiaLevel and an area where the team is restricted to one party member.
*** All versions of the game have five Glitch Areas making up one sidequest, and three small basement dungeons and the Forgotten Temple making up another.
*** The Temple of Trials is the game's BrutalBonusLevel, intended to be the hardest of the optional areas.
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* ''VideoGame/MonsterHunterStories2WingsOfRuin has the Elder's Lair, a 9-floor dungeon unlocked after beating the main game. To advance through each floor you have to perform specific quests, such as breaking certain body parts on the monsters, or completing puzzle fights within a certain time limit. After completing that is the S. Elder's Lair, a repeat of the Elder's Lair but with [[BrutalBonusLevel MUCH tougher monsters]]. At the bottom of both lies the game's [[BonusBoss superboss]]: [[spoiler:Fatalis, reprising its role from the [[VideoGame/MonsterHunterStories first game.]]]]

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* ''VideoGame/MonsterHunterStories2WingsOfRuin ''VideoGame/MonsterHunterStories2WingsOfRuin'' has the Elder's Lair, a 9-floor dungeon unlocked after beating the main game. To advance through each floor you have to perform specific quests, such as breaking certain body parts on the monsters, or completing puzzle fights within a certain time limit. After completing that is that, you unlock the S. Elder's Lair, a repeat of the Elder's Lair but with [[BrutalBonusLevel MUCH tougher monsters]]. At the bottom of both lies the game's [[BonusBoss superboss]]: [[spoiler:Fatalis, [[spoiler:the Fatalis, reprising its role from the [[VideoGame/MonsterHunterStories first game.]]]]
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* ''VideoGame/MonsterHunterStories2WingsOfRuin has the Elder's Lair, a 9-floor dungeon unlocked after beating the main game. To advance through each floor you have to perform specific quests, such as breaking certain body parts on the monsters, or completing puzzle fights within a certain time limit. After completing that is the S. Elder's Lair, a repeat of the Elder's Lair but with [[BrutalBonusLevel MUCH tougher monsters]]. At the bottom of both lies the game's [[BonusBoss superboss]]: [[spoiler:Fatalis, reprising its role from the [[VideoGame/MonsterHunterStories first game.]]]]
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* ''VideoGame/{{Omori}}'' has the Recycultist's HQ. The difficulty mainly manifests in [[spoiler:the dungeon operating under [[SurprisinglyRealisticOutcome real life rules]], drastically reducing chances to heal Heart and Juice]].
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** There's an extra dungeon in ''VideoGame/TheLegendOfZeldaALinkToThePast'' in the remade GBA version. Players can't access the dungeon until they completed the multiplayer Four Swords game. Inside the dungeon is 4 areas with very tough puzzles and color swaps of some of the bosses Link fought previously, along with new behavior patterns. Beating all 4 bosses opens the way to fighting 4 clones of Link from the Four Sword, each Link bearing a different color and abilities that mirror Link's. Beating these bosses only gets you statistics of your game data, so it's nothing but bragging rights.

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': There's an extra dungeon in ''VideoGame/TheLegendOfZeldaALinkToThePast'' in the remade GBA version. Players can't access the dungeon until they completed the multiplayer Four Swords game. Inside the dungeon is 4 areas with very tough puzzles and color swaps of some of the bosses Link fought previously, along with new behavior patterns. Beating all 4 bosses opens the way to fighting 4 clones of Link from the Four Sword, each Link bearing a different color and abilities that mirror Link's. Beating these bosses only gets you statistics of your game data, so it's nothing but bragging rights.



** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' has the Gerudo's Training Ground, out in their outpost, which consists of solving puzzles in different rooms to collect keys. These keys are used in a maze to get the Ice Arrows. While rumors suggested that the cave could be made UnwinnableByDesign under certain conditions, the dungeon is ''always'' solvable.
** The two ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games for GBC also includes special dungeons, available only in linked games. They're both called the Hero's Cave, but their challenges and rewards differ based on which order the games were played in. The one in ''Seasons'' replaces the mini-dungeon of the same name that would give you the sword in an unlinked game, while the one in ''Ages'' just appears on an otherwise-blank wall.

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** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the Gerudo's Training Ground, out in their outpost, which consists of solving puzzles in different rooms to collect keys. These keys are used in a maze to get the Ice Arrows. While rumors suggested that the cave could be made UnwinnableByDesign under certain conditions, the dungeon is ''always'' solvable.
** ''VideoGame/TheLegendOfZeldaOracleGames'': The two ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' games for GBC also includes include special dungeons, available only in linked games. They're both called the Hero's Cave, but their challenges and rewards differ based on which order the games were played in. The one in ''Seasons'' replaces the mini-dungeon of the same name that would give you the sword in an unlinked game, while the one in ''Ages'' just appears on an otherwise-blank wall.



** The DLC for ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Trial of the Sword; an incredibly difficult challenge that, if one succeeded, permanently gave the Master Sword the bonus it would usually only get near Guardians or Ganon.
* ''VideoGame/{{Okami}}'' features a particularly evil example. In different areas of the overworld there are 3 caves that are home to (slightly) upgraded versions of a previous giant demon spider boss. Defeating them earns a reward, but you can then return to the same cave later to find a demon gate eerily sitting there. Going through forces you to battle wave after wave of superpowered regular enemies. Even the lowliest of {{Mooks}} can waste you with a couple of hits in these battles (and you have to go through 10 of them to get the reward) and have HP that would make some of the late-game bosses jealous. These battles could be considered a refreshing change of pace compared to the general easiness of ''Okami'' if not for their sheer sadism. The most difficult cave has you face several bosses from the past in groups, usually two or three at a time. Including [[spoiler:Waka and two possessed Raos]].

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The DLC for ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the Trial of the Sword; an incredibly difficult challenge that, if one succeeded, permanently gave gives the Master Sword the bonus it would usually only get gets near Guardians Guardians, Malice or Ganon.
* ''VideoGame/{{Okami}}'' features a particularly evil example. In different areas of the overworld there are 3 three caves that are home to (slightly) upgraded versions of a previous giant demon spider boss. Defeating them earns a reward, but you can then return to the same cave later to find a demon gate eerily sitting there. Going through forces you to battle wave after wave of superpowered regular enemies. Even the lowliest of {{Mooks}} can waste you with a couple of hits in these battles (and you have to go through 10 of them to get the reward) and have HP that would make some of the late-game bosses jealous. These battles could be considered a refreshing change of pace compared to the general easiness of ''Okami'' if not for their sheer sadism. The most difficult cave has you face several bosses from the past in groups, usually two or three at a time. Including [[spoiler:Waka and two possessed Raos]].

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* In ''Videogame/YakuzaLikeADragon'', after beating the game the [[VeryDefinitelyFinalDungeon Millenium Tower]] becomes the "Final Millennium Tower" filled with even stronger enemies and retreads of previous bosses, including the final boss. At the top is a member of the [[BonusBoss Amon Clan]] waiting to challenge your party. In NewGamePlus it becomes the "True Final Millennium Tower", in which you effectively have to be at the ''level cap'' to even stand a chance.
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* ''VideoGame/IttleDew'' has a couple:

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* ''VideoGame/IttleDew'' ''VideoGame/IttleDew1'' has a couple:
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* ''VideoGame/DonkeyKongCountry''

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* ''VideoGame/DonkeyKongCountry''''VideoGame/DonkeyKongCountry'':



** After freeing Sandro, the Lich-ruler of Necropolis, you get the key to the game's bonus dungeon, the [[IDontLiketheSoundofThatPlace Dungeon of Death]], which requires access to both Clouds of Xeen and Darkside of Xeen to enter. Upon entering the Dungeon of Death, expecting highly difficult end-game enemies... the level is instead completely devoid of any enemies at all. It is actually a giant crossword puzzle.

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** After freeing Sandro, the Lich-ruler of Necropolis, you get the key to the game's bonus dungeon, the [[IDontLiketheSoundofThatPlace [[IDontLikeTheSoundOfThatPlace Dungeon of Death]], which requires access to both Clouds of Xeen and Darkside of Xeen to enter. Upon entering the Dungeon of Death, expecting highly difficult end-game enemies... the level is instead completely devoid of any enemies at all. It is actually a giant crossword puzzle.



* ''VideoGame/PaperMario:''

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* ''VideoGame/PaperMario:''''VideoGame/PaperMario'':



* The ''VideoGame/StarOcean'' games all have at least one BonusDungeon. The Seven Star Ruins in the [[VideoGame/StarOcean1 first game]], Cave of Trials in the [[VideoGame/StarOceanTheSecondStory second]], as well as its GaidenGame, and Maze of Tribulations in the [[VideoGame/StarOceanTillTheEndOfTime third]], which jacked up the pot by adding Sphere 211, another 100-level dungeon, and the Urssa Cave Temple, a more puzzle-oriented Bonus Dungeon. The [[VideoGame/StarOceanTheLastHope fourth game]] brought back the Seven Star Ruins and added the Wandering Dungeon. Many of these dungeons share the same background music (slightly remixed). ''VideoGame/StarOceanIntegrityAndFaithlessness'' has a large post-game dungeon called Maze of Tribulations, full of many [[BonusBoss Bonus Bosses]] and ending with the game's superboss, Gabriel Celeste. Also, when you complete it, you can challenge it again at increased difficulty two more times. (If you want HundredPercentCompletion, you will have to do this, as the powered-up versions of Gabriel Celeste have their own entries in the enemy database.)

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* The ''VideoGame/StarOcean'' games all have at least one BonusDungeon. The Seven Star Ruins in the [[VideoGame/StarOcean1 first game]], Cave of Trials in the [[VideoGame/StarOceanTheSecondStory second]], as well as its GaidenGame, and Maze of Tribulations in the [[VideoGame/StarOceanTillTheEndOfTime third]], which jacked up the pot by adding Sphere 211, another 100-level dungeon, and the Urssa Cave Temple, a more puzzle-oriented Bonus Dungeon. The [[VideoGame/StarOceanTheLastHope fourth game]] brought back the Seven Star Ruins and added the Wandering Dungeon. Many of these dungeons share the same background music (slightly remixed). ''VideoGame/StarOceanIntegrityAndFaithlessness'' has a large post-game dungeon called Maze of Tribulations, full of many [[BonusBoss Bonus Bosses]] {{Bonus Boss}}es and ending with the game's superboss, Gabriel Celeste. Also, when you complete it, you can challenge it again at increased difficulty two more times. (If you want HundredPercentCompletion, you will have to do this, as the powered-up versions of Gabriel Celeste have their own entries in the enemy database.)



** ''VideoGame/TalesOfVesperia's'' Memory Dungeon. The graphics are blurry, [[RealIsBrown it's brown]], and all the sound effects sound far away, like you're hearing them on a camcorder recording the actual video game. In here, you fight the party's memories, and with that, every enemy they've faced in the game. This makes for some weird situations, like StoneWall WhiteMage vs. [[spoiler: BrainwashedAndCrazy WhiteMage]] and GrumpyOldMan vs. [[spoiler:the other half of his SplitPersonality.]] Strangely, for a game whose characters lampshade many things such as {{CrackPairing}}s and DudeLooksLikeALady, this wasn't remarked about at all. The [=PS3=] UpdatedRerelease ups the ante with the Garden of Izayoi, an [[MarathonLevel incredibly long]] dungeon with the gimmick of progressing through the floors by way of actual combat; once you defeat a group of enemies, paths on the battlefield open up for you to traverse to another battlefield with more enemies, and you make your way through several floors of mazes. There are plenty of new {{Bonus Boss}}es, including a horrific "monster" called [[spoiler:the Spiral Draco, the King of the Entelexeia]], which appears to have taken the title of "most difficult boss in the ''VideoGame/TalesSeries''."

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** ''VideoGame/TalesOfVesperia's'' Memory Dungeon. The graphics are blurry, [[RealIsBrown it's brown]], and all the sound effects sound far away, like you're hearing them on a camcorder recording the actual video game. In here, you fight the party's memories, and with that, every enemy they've faced in the game. This makes for some weird situations, like StoneWall WhiteMage vs. [[spoiler: BrainwashedAndCrazy WhiteMage]] and GrumpyOldMan vs. [[spoiler:the other half of his SplitPersonality.]] Strangely, for a game whose characters lampshade many things such as {{CrackPairing}}s {{Crack Pairing}}s and DudeLooksLikeALady, this wasn't remarked about at all. The [=PS3=] UpdatedRerelease ups the ante with the Garden of Izayoi, an [[MarathonLevel incredibly long]] dungeon with the gimmick of progressing through the floors by way of actual combat; once you defeat a group of enemies, paths on the battlefield open up for you to traverse to another battlefield with more enemies, and you make your way through several floors of mazes. There are plenty of new {{Bonus Boss}}es, including a horrific "monster" called [[spoiler:the Spiral Draco, the King of the Entelexeia]], which appears to have taken the title of "most difficult boss in the ''VideoGame/TalesSeries''."



* ''VideoGame/Persona2''

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* ''VideoGame/Persona2''''VideoGame/Persona2'':



* Monad block in ''VideoGame/{{Persona 3}}''. The game's ultimate boss can be fought on the final floor. Meanwhile, ''Persona 3 Portable'' has the Vision Quest, hosted by [[spoiler:Margaret, from ''VideoGame/{{Persona 4}}'']] in the Desert Of Doors from FES. While not a dungeon in the same sense as Monad, it does feature Bonus Boss versions of all the Full Moon Shadows as well as hidden boss that some are claiming is harder than [[spoiler:Elizabeth/Theodore]]. Yes, you get to fight [[spoiler:Margaret. And she isn't going to cut you ''any'' slack.]]

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* Monad block in ''VideoGame/{{Persona 3}}''.''VideoGame/Persona3''. The game's ultimate boss can be fought on the final floor. Meanwhile, ''Persona 3 Portable'' has the Vision Quest, hosted by [[spoiler:Margaret, from ''VideoGame/{{Persona 4}}'']] ''VideoGame/Persona4'']] in the Desert Of Doors from FES. While not a dungeon in the same sense as Monad, it does feature Bonus Boss versions of all the Full Moon Shadows as well as hidden boss that some are claiming is harder than [[spoiler:Elizabeth/Theodore]]. Yes, you get to fight [[spoiler:Margaret. And she isn't going to cut you ''any'' slack.]]



* The "Another Goddess" quest in ''VideoGame/HalfMinuteHero'', aside from being very long for the game's scope (most levels last about 30 seconds, while this one will take a good five minutes), harkens to another Marvelous Entertainment-created RPG: ''ValhallaKnights'' (the title even changes to reflect this). It's accessible during normal play, but because of the major change in style, the Time Goddess urges you to walk past it, on to the next quest. In order to actually play it, you have to defeat 108 bosses first. Harsh.

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* The "Another Goddess" quest in ''VideoGame/HalfMinuteHero'', aside from being very long for the game's scope (most levels last about 30 seconds, while this one will take a good five minutes), harkens to another Marvelous Entertainment-created RPG: ''ValhallaKnights'' ''VideoGame/ValhallaKnights'' (the title even changes to reflect this). It's accessible during normal play, but because of the major change in style, the Time Goddess urges you to walk past it, on to the next quest. In order to actually play it, you have to defeat 108 bosses first. Harsh.



* The VideoGame/FalloutNewVegas DLC ''Lonesome Road'' adds the Long 15 and Dry Wells maps, which are unlocked by launching nuclear missiles at NCR and Legion territory, respectively.

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* The VideoGame/FalloutNewVegas ''VideoGame/FalloutNewVegas'' DLC ''Lonesome Road'' adds the Long 15 and Dry Wells maps, which are unlocked by launching nuclear missiles at NCR and Legion territory, respectively.



** Some of the optional non-story dungeons in ''VideoGame/{{Fallout 3}}'' may count, such as Deathclaw Sanctuary, the National Guard Depot, Fort Bannister, which also houses a BonusBoss, and the Dunwich Building.
* VideoGame/{{Wasteland}}, the original Post-Apocalyptic RPG, had this in the form of [[ExactlyWhatItSaysOnTheTin Finster's Head]]. A one-man-solo "dungeon" ([[spoiler:VR sim, actually]]) in a party-oriented game that comes right after what passes for the game's WhamEpisode can catch you by surprise with its (entirely optional) BonusBoss that yields the largest XP boon in the whole game (DOUBLE that if you kill him in melee) and an inventive puzzle maze.

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** Some of the optional non-story dungeons in ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' may count, such as Deathclaw Sanctuary, the National Guard Depot, Fort Bannister, which also houses a BonusBoss, and the Dunwich Building.
* VideoGame/{{Wasteland}}, ''VideoGame/{{Wasteland}}'', the original Post-Apocalyptic RPG, had this in the form of [[ExactlyWhatItSaysOnTheTin Finster's Head]]. A one-man-solo "dungeon" ([[spoiler:VR sim, actually]]) in a party-oriented game that comes right after what passes for the game's WhamEpisode can catch you by surprise with its (entirely optional) BonusBoss that yields the largest XP boon in the whole game (DOUBLE that if you kill him in melee) and an inventive puzzle maze.



* ''VideoGame/FireEmblemGaiden'' has one in its remake. The [[RuinsForRuinsSake Thabes Labyrinth]] unlocked after beating the FinalBoss happens to be extremely [[BrutalBonusLevel brutal]]. [[CheckpointStarvation The entire dungeon doesn't have a single save point]] and is filled to the brim with extremely beefed-up mooks. The boss of the dungeon is even accompanied by [[EliteMook Elite Mooks]] that would otherwise spawn in extremely rare encounters. Not helping is the boss has an ArmorPiercingAttack and most enemies have more HP than the HP bar can display.

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* ''VideoGame/FireEmblemGaiden'' has one in its remake. The [[RuinsForRuinsSake Thabes Labyrinth]] unlocked after beating the FinalBoss happens to be extremely [[BrutalBonusLevel brutal]]. [[CheckpointStarvation The entire dungeon doesn't have a single save point]] and is filled to the brim with extremely beefed-up mooks. The boss of the dungeon is even accompanied by [[EliteMook Elite Mooks]] {{Elite Mook}}s that would otherwise spawn in extremely rare encounters. Not helping is the boss has an ArmorPiercingAttack and most enemies have more HP than the HP bar can display.



* The [[http://adventuretime.wikia.com/wiki/Dungeon_Train_(location) Dungeon Train]] from ''WesternAnimation/AdventureTime'' has all the halmarks of a Bonus Dungeon, such as being extremely long, having unique bosses, but also containing numerous [[PaletteSwap Palette Swaps]]. Finn finds the place so much fun that he almost decides not to leave!

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* The [[http://adventuretime.wikia.com/wiki/Dungeon_Train_(location) Dungeon Train]] from ''WesternAnimation/AdventureTime'' has all the halmarks of a Bonus Dungeon, such as being extremely long, having unique bosses, but also containing numerous [[PaletteSwap Palette Swaps]].{{Palette Swap}}s. Finn finds the place so much fun that he almost decides not to leave!
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The GBA version of Link to the Past is not a port.


** There's an extra dungeon in ''VideoGame/TheLegendOfZeldaALinkToThePast'' in the ported GBA version. Players can't access the dungeon until they completed the multiplayer Four Swords game. Inside the dungeon is 4 areas with very tough puzzles and color swaps of some of the bosses Link fought previously, along with new behavior patterns. Beating all 4 bosses opens the way to fighting 4 clones of Link from the Four Sword, each Link bearing a different color and abilities that mirror Link's. Beating these bosses only gets you statistics of your game data, so it's nothing but bragging rights.

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** There's an extra dungeon in ''VideoGame/TheLegendOfZeldaALinkToThePast'' in the ported remade GBA version. Players can't access the dungeon until they completed the multiplayer Four Swords game. Inside the dungeon is 4 areas with very tough puzzles and color swaps of some of the bosses Link fought previously, along with new behavior patterns. Beating all 4 bosses opens the way to fighting 4 clones of Link from the Four Sword, each Link bearing a different color and abilities that mirror Link's. Beating these bosses only gets you statistics of your game data, so it's nothing but bragging rights.



** ''VideoGame/FinalFantasyIV Advance'' added two new dungeons, one on Mt. Ordeals, containing new equipment due to the fact this version added the ability to switch party members, and the Lunar Ruins, which contains character specific trials. The DS version removed both dungeons along with the option of party customisation. The Complete Collection for PSP, being based off the GBA port, restored all of it.

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** ''VideoGame/FinalFantasyIV Advance'' added two new dungeons, one on Mt. Ordeals, containing new equipment due to the fact this version added the ability to switch party members, and the Lunar Ruins, which contains character specific trials. The DS version removed both dungeons along with the option of party customisation. The Complete Collection for PSP, being based off the GBA port, version, restored all of it.
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** The [=PS2=]/DS remake of ''VideoGame/DragonQuestV'' includes a bonus dungeon unlocked after beating the main game. The final boss of ''VideoGame/DragonQuestIV'' lies at the end, with the difficulty significantly ramped up. Beating him unlocks the last [[MiniGame T'n'T board]] and beating ''that'' nets you the last two recruitable mons, who at this point are just for bragging rights. The real challenge is beating the BonusBoss in under fifteen rounds, which earns the final Knick Knack for your museum. This same boss was also in the original Japan-only SNES/SFC version of Dragon Quest V, and was the first postgame bonus in the series.

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** The [=PS2=]/DS remake of ''VideoGame/DragonQuestV'' includes a bonus dungeon ''VideoGame/DragonQuestV'': Estark's Labyrinth is unlocked after beating the main game. The final boss Estark, one of ''VideoGame/DragonQuestIV'' main enemies of ''VideoGame/DragonQuestIV'', lies at the end, with the difficulty significantly ramped up. Beating him unlocks the last [[MiniGame T'n'T board]] and beating ''that'' nets you the last two recruitable mons, who at this point are just for bragging rights. The real challenge is beating the BonusBoss in under fifteen rounds, which earns the final Knick Knack for your museum. This same boss was also in the original Japan-only SNES/SFC version of Dragon Quest V, and Estark's Labyrinth was the first postgame bonus dungeon in the series.
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* ''VideoGame/WonderboyIIITheDragonsTrap'''s 2017 remake adds six hidden "Unknown" areas, one for each of the player character's forms (the last is only available in the PlayableEpilogue after regaining your Hu-Man form). Completing these rewards the player with Charm Stones, which boost your Charisma to allow you to purchase the [[InfinityPlusOneSword Infinity + 1 Equipment]].
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* ''VideoGame/TheiaTheCrimsonEclipse'': The Extremordeal is an optional dungeon that starts at around the same difficulty of the main story FinalBoss and gets increasingly more difficult the further the player goes. The gimmick to this dungeon is that the player can recruit characters that shouldn't be in the party story-wise, but they need to bring specific party members to progress in certain sections, including the new characters. This place can only be accessed by doing an endgame sidequest for Rock in the White Deer Guild.

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* ''VideoGame/TheiaTheCrimsonEclipse'': The Extremordeal is an optional dungeon that starts at around the same difficulty of the main story FinalBoss and gets increasingly more difficult the further the player goes. The gimmick to this dungeon is that the player can recruit characters that shouldn't be in the party story-wise, but they need to bring specific party members to progress in certain sections, including the new characters. This place can only be accessed by doing an endgame sidequest for Rock in the White Deer Guild.Guild, but it only unlocks on Normal and Hard mode.
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* ''VideoGame/TheiaTheCrimsonEclipse'': The Extremordeal is an optional dungeon that starts at around the same difficulty of the main story FinalBoss and gets increasingly more difficult the further the player goes. The gimmick to this dungeon is that the player can recruit characters that shouldn't be in the party story-wise, but they need to bring specific party members to progress in certain sections, including the new characters. This place can only be accessed by doing an endgame sidequest for Rock in the White Deer Guild.
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* The ''VideoGame/StarOcean'' games all have at least one BonusDungeon. The Seven Star Ruins in the [[VideoGame/StarOcean1 first game]], Cave of Trials in the [[VideoGame/StarOceanTheSecondStory second]], as well as its GaidenGame, and Maze of Tribulations in the [[VideoGame/StarOceanTillTheEndOfTime third]], which jacked up the pot by adding Sphere 211, another 100-level dungeon, and the Urssa Cave Temple, a more puzzle-oriented Bonus Dungeon. The [[VideoGame/StarOceanTheLastHope fourth game]] brought back the Seven Star Ruins and added the Wandering Dungeon. Many of these dungeons share the same background music (slightly remixed).

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* The ''VideoGame/StarOcean'' games all have at least one BonusDungeon. The Seven Star Ruins in the [[VideoGame/StarOcean1 first game]], Cave of Trials in the [[VideoGame/StarOceanTheSecondStory second]], as well as its GaidenGame, and Maze of Tribulations in the [[VideoGame/StarOceanTillTheEndOfTime third]], which jacked up the pot by adding Sphere 211, another 100-level dungeon, and the Urssa Cave Temple, a more puzzle-oriented Bonus Dungeon. The [[VideoGame/StarOceanTheLastHope fourth game]] brought back the Seven Star Ruins and added the Wandering Dungeon. Many of these dungeons share the same background music (slightly remixed). ''VideoGame/StarOceanIntegrityAndFaithlessness'' has a large post-game dungeon called Maze of Tribulations, full of many [[BonusBoss Bonus Bosses]] and ending with the game's superboss, Gabriel Celeste. Also, when you complete it, you can challenge it again at increased difficulty two more times. (If you want HundredPercentCompletion, you will have to do this, as the powered-up versions of Gabriel Celeste have their own entries in the enemy database.)
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Add example from berseria

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** ''VideoGame/TalesOfBerseria'' has The Heavenly Steppes (also called the EX Dungeon), which can be unlocked by reloading a save made after defeating the final boss. It features 6 different levels, each one harder than the previous. The level starts with one of a few random layouts including unique monsters (unique to the level, not to the layout type). Next is a layout that mimics an area from earlier in the game, including more of that level's monsters, chests, and a mission to complete several battles in a certain amount of time before the door is opened so they can proceed to the boss. There are some great equipment and abilities to be unlocked here, but the final boss gets stronger with each level of the area, and you must defeat the boss again in order to take any grade/potentites you've acquired into NewGamePlus
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-->-- '''Alice Margatroid''', ''[[VideoGame/{{Touhou}} Subterranean Animism]]''

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-->-- '''Alice Margatroid''', ''[[VideoGame/{{Touhou}} Subterranean Animism]]''
''VideoGame/TouhouChireidenSubterraneanAnimism''



* ''VideoGame/{{Touhou}}'':
** The series, unusually for ShootEmUp games, has made a tradition out of this. Of all mainline games, only [[VideoGame/TouhouReiidenHighlyResponsiveToPrayers the first game]] (which isn't a shooter) and [[VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream the third game]] (which is a versus shooter) don't have any Extra Stages. Typically, the Extra Stage is unlocked after you've beaten all stages of the normal game without using any Continues (on Normal difficulty or higher for earlier games, later games allow for any difficulties). Storyline-wise, after defeating the FinalBoss of the current game and solving the incident, the heroines are once again faced with another, smaller incident that is related to the main incident. They then set off once again to meet the BonusBoss. Alice and Marisa's [[WrongGenreSavvy pretending the game is an RPG]] in ''VideoGame/SubterraneanAnimism'' leads to the page quote in that game's extra stage.
** ''VideoGame/PerfectCherryBlossom'' went one step further by having ''two'' Bonus Dungeons. The second one, called "Phantasm Stage", is unlocked after beating the first Extra Stage, and capturing 50 different spellcards.
** In ''VideoGame/PhantasmagoriaOfFlowerView'', which is a versus shooter, the Extra Mode is unlocked after beating all characters' Story Modes. In the Extra mode, you first unlock [[TheDragon Komachi's]] story, and after beating that you unlock [[FinalBoss Eiki's]] story. Gameplay-wise, all enemies are much more aggressive than in the standard story mode, and you only have one life before you die. The AI opponent has a timer, and they're invincible before the timer runs out, upon which they'll quickly suicide and let you win.

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* ''VideoGame/{{Touhou}}'':
''Franchise/TouhouProject'':
** The series, unusually for ShootEmUp games, has made a tradition out of this. Of all mainline games, only [[VideoGame/TouhouReiidenHighlyResponsiveToPrayers the first game]] (which isn't a shooter) and [[VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream the third game]] (which is a versus shooter) don't have any Extra Stages. Typically, the Extra Stage is unlocked after you've beaten all stages of the normal game without using any Continues (on Normal difficulty or higher for earlier games, later games allow for any difficulties). Storyline-wise, after defeating the FinalBoss of the current game and solving the incident, the heroines are once again faced with another, smaller incident that is related to the main incident. They then set off once again to meet the BonusBoss. Alice and Marisa's [[WrongGenreSavvy pretending the game is an RPG]] in ''VideoGame/SubterraneanAnimism'' ''VideoGame/TouhouChireidenSubterraneanAnimism'' leads to the page quote in that game's extra stage.
** ''VideoGame/PerfectCherryBlossom'' ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'' went one step further by having ''two'' Bonus Dungeons. The second one, called "Phantasm Stage", is unlocked after beating the first Extra Stage, and capturing 50 different spellcards.
** In ''VideoGame/PhantasmagoriaOfFlowerView'', ''VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView'', which is a versus shooter, the Extra Mode is unlocked after beating all characters' Story Modes. In the Extra mode, you first unlock [[TheDragon Komachi's]] story, and after beating that you unlock [[FinalBoss Eiki's]] story. Gameplay-wise, all enemies are much more aggressive than in the standard story mode, and you only have one life before you die. The AI opponent has a timer, and they're invincible before the timer runs out, upon which they'll quickly suicide and let you win.
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** ''VideoGame/Saga2'' (''Final Fantasy Legend II'' in North America) has the aptly-named Nasty Dungeon with single-tile hallways that span multiple screens and lead to dead ends and monster encounters the party cannot run from. Naturally the strongest weapons and equipment in the game are found here.

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** ''VideoGame/Saga2'' ''VideoGame/FinalFantasyLegendII'' (''Final Fantasy Legend II'' in North America) has the aptly-named Nasty Dungeon with single-tile hallways that span multiple screens and lead to dead ends and monster encounters the party cannot run from. Naturally the strongest weapons and equipment in the game are found here.
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* After completing ''VideoGame/{{Aleste}}'', select Continue Game from the title screen to be taken to Round 0, a {{Palette Swap}}ped and compressed version of Round 1. It's a relatively easy level and serves as more of a reward than anything.
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* Crossbone Isle of from ''VideoGame/GoldenSun2001''. Not as difficult as a good deal of the examples listed already, but still can be a challenge. ''VideoGame/GoldenSunTheLostAge'' has Treasure Isle, Yampi Desert Cave, Islet Cave, and Anemos Sanctum, all of which have their own bonus bosses (which do not necessarily have to be beaten before taking on the Anemos Sanctum, but you might as well since you have to progress at least part of the way through each to get the Djinn inside before you can unlock it).

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* Crossbone Isle of from ''VideoGame/GoldenSun2001''.''VideoGame/GoldenSun1''. Not as difficult as a good deal of the examples listed already, but still can be a challenge. ''VideoGame/GoldenSunTheLostAge'' has Treasure Isle, Yampi Desert Cave, Islet Cave, and Anemos Sanctum, all of which have their own bonus bosses (which do not necessarily have to be beaten before taking on the Anemos Sanctum, but you might as well since you have to progress at least part of the way through each to get the Djinn inside before you can unlock it).
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* The "Another Goddess" quest in ''VideoGame/HalfMinuteHero'', aside from being very long for the game's scope (most levels last about 30 seconds, while this one will take a good five minutes), harkens to another Marvelous Entertainment-created RPG: ''ValhallaKnights'' (the title even changes to reflect this). It's accessible during normal play, but because of the major change in style, the Time Goddess urges you to walk past it, on to the next quest. In order to actually play it, you have to defeat [[OneHundredAndEight 108]] bosses first. Harsh.

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* The "Another Goddess" quest in ''VideoGame/HalfMinuteHero'', aside from being very long for the game's scope (most levels last about 30 seconds, while this one will take a good five minutes), harkens to another Marvelous Entertainment-created RPG: ''ValhallaKnights'' (the title even changes to reflect this). It's accessible during normal play, but because of the major change in style, the Time Goddess urges you to walk past it, on to the next quest. In order to actually play it, you have to defeat [[OneHundredAndEight 108]] 108 bosses first. Harsh.
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Added MGQ Paradox example

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