History Main / BonusDungeon

10th Sep '17 9:39:30 PM GrammarNavi
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* After beating the final boss in ''DigimonWorld'', there is a BonusDungeon that has no set location. The entrance is in one of many dungeon entrances around the map. Inside this BonusDungeon are color swaps of generic enemies that are extra powerful and at the end is the final boss once again, only this time at the highest health physically possible.

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* After beating the final boss in ''DigimonWorld'', ''VideoGame/DigimonWorld'', there is a BonusDungeon that has no set location. The entrance is in one of many dungeon entrances around the map. Inside this BonusDungeon are color swaps of generic enemies that are extra powerful and at the end is the final boss once again, only this time at the highest health physically possible.
15th Aug '17 12:16:22 PM lalalei2001
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* ''Videogame/YuGiOhReshefOfDestruction'' has the Hall of Eternity, where you can battle Yami Yugi, Yami Marik, Yami Bakura, Dark Joey/Jounouchi, Noah Kaiba, Pegasus, Shadi, and Paradox.

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* ''Videogame/YuGiOhReshefOfDestruction'' ''VideoGame/YuGiOhReshefOfDestruction'' has the Hall of Eternity, where you can battle Yami Yugi, Yami Marik, Yami Bakura, Dark Joey/Jounouchi, Noah Kaiba, Pegasus, Shadi, and Paradox.
20th May '17 2:00:05 PM nombretomado
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* The Seraphic Gate in all three ''ValkyrieProfile'' games. ''VideoGame/ValkyrieProfile2Silmeria'' and ''[[VideoGame/ValkyrieProfileCovenantOfThePlume Covenant]]'' scales up the difficulty every time you beat it, and all require them to be beaten at least 10 times to get the InfinityPlusOneSword, the latter two being far harder due to reasons stated above.

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* The Seraphic Gate in all three ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' games. ''VideoGame/ValkyrieProfile2Silmeria'' and ''[[VideoGame/ValkyrieProfileCovenantOfThePlume Covenant]]'' scales up the difficulty every time you beat it, and all require them to be beaten at least 10 times to get the InfinityPlusOneSword, the latter two being far harder due to reasons stated above.
16th May '17 12:33:16 PM Patcher
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* Monad block in ''VideoGame/{{Persona 3}}''. The game's ultimate boss can be fought on the final floor. Meanwhile, ''Persona 3 Portable'' has the Vision Quest, hosted by [[spoiler:Margaret, from ''VideoGame/{{Persona 4}}'']] in the Desert Of Doors from FES. While not a dungeon in the same sense as Monad, it does feature Bonus Boss versions of all the Full Moon Shadows as well as hidden boss that some are claiming is harder than [[spoiler:Elizabeth/Theodore]]. Yes, you get to fight [[spoiler:Margaret. And she isn't going to cut you -any- slack.]]

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* Monad block in ''VideoGame/{{Persona 3}}''. The game's ultimate boss can be fought on the final floor. Meanwhile, ''Persona 3 Portable'' has the Vision Quest, hosted by [[spoiler:Margaret, from ''VideoGame/{{Persona 4}}'']] in the Desert Of Doors from FES. While not a dungeon in the same sense as Monad, it does feature Bonus Boss versions of all the Full Moon Shadows as well as hidden boss that some are claiming is harder than [[spoiler:Elizabeth/Theodore]]. Yes, you get to fight [[spoiler:Margaret. And she isn't going to cut you -any- ''any'' slack.]]
23rd Apr '17 11:52:12 AM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':



** ''VideoGame/TalesOfVesperia's'' Memory Dungeon. The graphics are blurry, [[RealIsBrown it's brown]], and all the sound effects sound far away, like you're hearing them on a camcorder recording the actual video game. In here, you fight the party's memories, and with that, every enemy they've faced in the game. This makes for some weird situations, like StoneWall WhiteMage vs. [[spoiler: BrainwashedAndCrazy WhiteMage]] and GrumpyOldMan vs. [[spoiler:the other half of his SplitPersonality.]] Strangely, for a game whose characters lampshade many things such as {{CrackPairing}}s and DudeLooksLikeALady, this wasn't remarked about at all. The [=PS3=] UpdatedRerelease ups the ante with the Garden of Izayoi, an [[MarathonLevel incredibly long]] dungeon with the gimmick of progressing through the floors by way of actual combat; once you defeat a group of enemies, paths on the battlefield open up for you to traverse to another battlefield with more enemies, and you make your way through several floors of mazes. There are plenty of new {{Bonus Boss}}es, including a horrific "monster" called [[spoiler:the Spiral Draco, the King of the Entelexeia]], which appears to have taken the title of "most difficult boss in the Franchise/TalesSeries."

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** ''VideoGame/TalesOfVesperia's'' Memory Dungeon. The graphics are blurry, [[RealIsBrown it's brown]], and all the sound effects sound far away, like you're hearing them on a camcorder recording the actual video game. In here, you fight the party's memories, and with that, every enemy they've faced in the game. This makes for some weird situations, like StoneWall WhiteMage vs. [[spoiler: BrainwashedAndCrazy WhiteMage]] and GrumpyOldMan vs. [[spoiler:the other half of his SplitPersonality.]] Strangely, for a game whose characters lampshade many things such as {{CrackPairing}}s and DudeLooksLikeALady, this wasn't remarked about at all. The [=PS3=] UpdatedRerelease ups the ante with the Garden of Izayoi, an [[MarathonLevel incredibly long]] dungeon with the gimmick of progressing through the floors by way of actual combat; once you defeat a group of enemies, paths on the battlefield open up for you to traverse to another battlefield with more enemies, and you make your way through several floors of mazes. There are plenty of new {{Bonus Boss}}es, including a horrific "monster" called [[spoiler:the Spiral Draco, the King of the Entelexeia]], which appears to have taken the title of "most difficult boss in the Franchise/TalesSeries.''VideoGame/TalesSeries''."
15th Apr '17 9:58:19 PM AntonF
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* The Hades Cup in ''VideoGame/KingdomHearts'', as well as the Paradox Cups in ''VideoGame/KingdomHeartsII''. Also, the ''[[UpdatedRerelease Kingdom Hearts 2 Final Mix]]'' version contains the Cavern Of Remembrance, a bonus level full of very difficult {{Palette Swap}}s of enemies as well as normal enemies with their stats jacked incredibly high--and at the end are no less than thirteen {{Bonus Boss}}es.

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* The ''Franchise/KingdomHearts'' series, while known for its slew of hidden BonusBoss, occasionally features some of these:
** For any game featuring tournament cups in Olympus Coliseum, dungeon-like marathon battles are guaranteed.
The Hades Cup in ''VideoGame/KingdomHearts'', as well as of [[VideoGame/KingdomHeartsI the Paradox Cups first game]], in ''VideoGame/KingdomHeartsII''. Also, particular, which pits you on a very long stand against 49 waves of enemies before you fight [[Disney/{{Hercules}} Hades]] himself (who casually happens to be the ''[[UpdatedRerelease Kingdom Hearts 2 only Disney villain in the game not be fought in the main storyline). ''[[VideoGame/KingdomHeartsII II]]'' features matches in the Underworld that also has an end goal of facing Hades (who is now fought in the main story this time).
** The Reverse/Rebirth campaign of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' is this at first glance, but it's actually a continuation of the story, and not something you can skip or ignore to clear the game properly. It feels more like a GaidenGame, though, as it features significantly less content than the Sora campaign; only story-driving cutscenes are available, while the Disney worlds are relegated to simple {{Filler}}.
** The [[UpdatedRerelease
Final Mix]]'' Mix]] version contains of ''II'' has the series' first proper Bonus Dungeon, the Cavern Of of Remembrance, a bonus as it is the first full level full of very designed to be optional content. Recolored mooks populate the game's most difficult {{Palette Swap}}s level that features the return of enemies as well as normal enemies with their stats jacked incredibly high--and platforming elements of the first game, which are mostly phased out in that installment. Plus, at the end are no less than end, the player faces thirteen {{Bonus Boss}}es.copies of bosses previously fought in the game.
** The Mirage Arena of ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' is essentially a replacement for the cups of Olympus Coliseum; it's completely optional and can be taken at any point in the game. Meanwhile, the Final Mix update added the aptly-named Bonus Episode unlocked after the completion of the Final Episode, which sees the player controlling Aqua through a run within the [[EldritchLocation Realm of Darkness]].
8th Apr '17 10:18:19 PM karategal
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** ''VideoGame/FinalFantasyXII'' has a TON of these, most of them incorporated into areas explored earlier in the game. Among the most difficult: The side wing of Barheim Passage,the Garamsythe Waterway depths, site 11 of the Lhusu Mines, the top half of the Great Crystal, the Subterra of the Pharos Lighthouse, and Phase 2 of the Henne Mines. There's also the Nabreus Deadlands and Necrohol of Nalbudis. How bad is it? The goddamn [[EverythingTryingToKillYou save/gate crystal tries to kill you.]]

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** ''VideoGame/FinalFantasyXII'' has a TON of these, most of them incorporated into areas explored earlier in the game. Among the most difficult: The side wing of Barheim Passage,the Passage, the Garamsythe Waterway depths, site Site 11 of the Lhusu Mines, the top half of the Great Crystal, the Subterra of the Pharos Lighthouse, and Phase 2 of the Henne Mines. There's also the Nabreus Deadlands and Necrohol of Nalbudis.Nabudis. How bad is it? The goddamn [[EverythingTryingToKillYou save/gate crystal tries to kill you.]]



* The Abyss in ''VideoGame/{{Wild ARMs 1}}'', ''[[VideoGame/WildArms3 3]]'', and ''Alter Code F''. It was smaller in the first game, but all later incarnations had it at 100 levels deep. It exists in 5 as well, along with three other {{Bonus Dungeon}}s, but it's much smaller.

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* The Abyss in ''VideoGame/{{Wild ARMs 1}}'', ''[[VideoGame/WildArms3 3]]'', and ''Alter Code F''. It was smaller in the first game, but all later incarnations had it at 100 levels deep. It exists in 5 ''5'' as well, along with three other {{Bonus Dungeon}}s, but it's much smaller.



** The games have these, starting with Mewtwo's lair, the Cerulean Cave in ''VideoGame/PokemonRedAndBlue''. They are inaccessable until after you've beaten the game, and at the end lies a powerful legendary Pokemon for the player to catch, making it both a BonusBoss and an InfinityPlusOneSword. Generations II and III possess a different variant. After the bonus dungeon you encounter, rather than a high-level Pokémon, a trainer with ''six'' high-level Pokémon, often the highest in the game. In GSC this is [[spoiler:Red, the protagonist of the original games as well as the male choice of protagonist in their [[VideoGameRemake remakes]], ''[=FireRed=]''/''[=LeafGreen=]'', with a party including a level 80 ''Pikachu'' and 70+ versions of all three original starters, Snorlax...and Espeon, for some reason. HGSS replaces the Espeon with a Lapras. The whole match has continous hail and all of there levels have been buffed up. ''Pikachu'' is level 88 now!]] In Emerald it's [[spoiler:Steven, the mandatory FinalBoss of the first two games of that generation, now cranked up to 11 as a BonusBoss. He has a similar team to the previous game (which was bad enough), but now they're all around level 80 rather than 50-60.]] Both fights are bragging rights only and give no real reward (although they are in fact repeatable, making them among the best spots to grind high-level Pokémon).
** The Battle Frontier in the various games are all single player[[note]]Although some Generation 4 games had very basic online stuff, and Black and White added a rather roubust online component[[/note]] tournaments with various gimmicks, which also tend to be source of the better hold items, evolution trinkets, technical machines, etc. This means that if you are going for HundredPercentCompletion (or wish to be tournament viable) you will need to master these game modes. Unfortunately TheComputerIsACheatingBastard is in ''full'' and ''blatant'' effect.

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** The games have these, starting with Mewtwo's lair, the Cerulean Cave in ''VideoGame/PokemonRedAndBlue''. They are inaccessable inaccessible until after you've beaten the game, and at the end lies a powerful legendary Pokemon for the player to catch, making it both a BonusBoss and an InfinityPlusOneSword. Generations II and III possess a different variant. After the bonus dungeon you encounter, rather than a high-level Pokémon, a trainer with ''six'' high-level Pokémon, often the highest in the game. In GSC ''GSC'', this is [[spoiler:Red, the protagonist of the original games as well as the male choice of protagonist in their [[VideoGameRemake remakes]], ''[=FireRed=]''/''[=LeafGreen=]'', with a party including a level 80 ''Pikachu'' and 70+ versions of all three original starters, Snorlax...Snorlax... and Espeon, for some reason. HGSS ''HGSS'' replaces the Espeon with a Lapras. The whole match has continous continuous hail and all of there levels have been buffed up. ''Pikachu'' is level 88 now!]] In Emerald ''Emerald'', it's [[spoiler:Steven, the mandatory FinalBoss of the first two games of that generation, now cranked up to 11 as a BonusBoss. He has a similar team to the previous game (which was bad enough), but now they're all around level 80 rather than 50-60.]] Both fights are bragging rights only and give no real reward (although they are in fact repeatable, making them among the best spots to grind high-level Pokémon).
** The Battle Frontier in the various games are all single player[[note]]Although some Generation 4 games had very basic online stuff, and Black and White added a rather roubust robust online component[[/note]] tournaments with various gimmicks, which also tend to be source of the better hold items, evolution trinkets, technical machines, etc. This means that if you are going for HundredPercentCompletion (or wish to be tournament viable) you will need to master these game modes. Unfortunately TheComputerIsACheatingBastard is in ''full'' and ''blatant'' effect.
2nd Apr '17 4:33:33 PM nombretomado
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* Beauty Castle and the Alternate Hell from ''VideoGame/DisgaeaHourOfDarkness'', as well as a world within every item which is generated randomly. Fittingly, the Alternate Hell was the BonusDungeon for the previous game, ''VideoGame/LaPucelle Tactics''. There is a similar version in ''PhantomBrave'', which is yet another in the Creator/NipponIchi line of TurnBasedStrategy games. Also fitting in that the Beauty Castle is the last dungeon in another Nippon Ichi game, RhapsodyAMusicalAdventure.

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* Beauty Castle and the Alternate Hell from ''VideoGame/DisgaeaHourOfDarkness'', as well as a world within every item which is generated randomly. Fittingly, the Alternate Hell was the BonusDungeon for the previous game, ''VideoGame/LaPucelle Tactics''. There is a similar version in ''PhantomBrave'', ''VideoGame/PhantomBrave'', which is yet another in the Creator/NipponIchi line of TurnBasedStrategy games. Also fitting in that the Beauty Castle is the last dungeon in another Nippon Ichi game, RhapsodyAMusicalAdventure.
12th Mar '17 6:51:04 PM MyFinalEdits
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** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' has the Gerudo's challenge, out in their outpost, which consists of solving puzzles in different rooms to collect keys. These keys are used in a maze to get the Ice Arrows. While rumors suggested that the cave could be made {{Unwinnable}}, the Fortress is ''always'' solvable.

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** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' has the Gerudo's challenge, Training Ground, out in their outpost, which consists of solving puzzles in different rooms to collect keys. These keys are used in a maze to get the Ice Arrows. While rumors suggested that the cave could be made {{Unwinnable}}, UnwinnableByDesign under certain conditions, the Fortress dungeon is ''always'' solvable.



** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a number of multi-level gauntlets. Only one is required to finish the game, the rest are hidden on islands around the Great Sea. And the required one has the necessary PlotCoupon past the 30th floor, meaning that the remaining 20 floors are bonus content.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has the Cave of Ordeals, a gauntlet of monsters similar to the ones in ''The Wind Waker'', with monsters ranging from a single one of the weakest monsters in the game, to three of the strongest and fastest monsters at the same time. If you can reach the bottom, you'll find an inexhaustible supply of a potion that fills your health gauge and temporarily boosts your offensive capabilities, making you unstoppable in combat. Although if you ''can'' reach the bottom, you likely won't need that kind of advantage, even against the final boss. You can go back to it afterwards and find the [[UpToEleven the difficulty has increased]]. The HD remake added the Cave of Shadows, which is only accessible with the Wolf Link amiibo. You're stuck in Wolf Link form the entire time, and the reward for beating it is a wallet upgrade letting you hold 9,999 rupees and your Wolf Link companion in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' having the same amount of hearts you beat the cave with. However it's not necessary to beat the entire cave if you just want your hearts saved to the amiibo.
** Also in ''Twilight Princess'', lantern caves. They are huge complexes of tunnels that require your lantern to light the way while you fight your way past monsters and pitfalls, collecting an assortment of goodies on the way.

to:

** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a number of multi-level gauntlets. Only one of them (Savage Labyrinth) is required to finish the game, the rest are hidden on islands around the Great Sea. And the required one only has the necessary PlotCoupon past the 30th floor, meaning that the remaining 20 floors are bonus content.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has two major ones (though one of them is exclusive to the HD remake) and a small handful of minor ones:
*** The
Cave of Ordeals, a gauntlet of monsters similar to the ones in ''The Wind Waker'', with monsters ranging from a single one of the weakest monsters in the game, to three of the strongest and fastest monsters at the same time. If you can reach the bottom, you'll find an inexhaustible supply of a potion that fills your health gauge and temporarily boosts your offensive capabilities, making you unstoppable in combat. Although if you ''can'' reach the bottom, you likely won't need that kind of advantage, even against the final boss. You can go back to it afterwards and find the [[UpToEleven the difficulty has increased]]. increased]].
***
The HD remake added adds the Cave of Shadows, which is only accessible with the Wolf Link amiibo. You're stuck in Wolf Link form the entire time, and the reward for beating it is a wallet upgrade letting you hold 9,999 rupees and your Wolf Link companion in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' having the same amount of hearts you beat the cave with. However it's not necessary to beat the entire cave if you just want your hearts saved to the amiibo.
** Also in ''Twilight Princess'', lantern *** Lantern caves. They are huge complexes of tunnels that require your lantern to light the way while you fight your way past monsters and pitfalls, collecting an assortment of goodies on the way.



* ''VideoGame/{{Okami}}'' features a particularly evil example. In different areas of the overworld there are 3 caves that are home to (slightly) upgraded versions of a previous giant demon spider boss. Defeating them earns a reward, but you can then return to the same cave later to find a demon gate eerily sitting there. Going through forces you to battle wave after wave of superpowered regular enemies. Even the lowliest of {{Mooks}} can waste you with a couple of hits in these battles (oh yeah, you have to go through 10 of them to get the reward) and have HP that would make some of the late-game bosses jealous. These battles could be considered a refreshing change of pace compared to the general easiness of ''Okami'' if not for their sheer sadism. The most difficult cave has you face several bosses from the past in groups, usually two or three at a time. Including [[spoiler:Waka and two possessed Raos]].

to:

* ''VideoGame/{{Okami}}'' features a particularly evil example. In different areas of the overworld there are 3 caves that are home to (slightly) upgraded versions of a previous giant demon spider boss. Defeating them earns a reward, but you can then return to the same cave later to find a demon gate eerily sitting there. Going through forces you to battle wave after wave of superpowered regular enemies. Even the lowliest of {{Mooks}} can waste you with a couple of hits in these battles (oh yeah, (and you have to go through 10 of them to get the reward) and have HP that would make some of the late-game bosses jealous. These battles could be considered a refreshing change of pace compared to the general easiness of ''Okami'' if not for their sheer sadism. The most difficult cave has you face several bosses from the past in groups, usually two or three at a time. Including [[spoiler:Waka and two possessed Raos]].



** The Trial Galaxies in ''SuperMarioGalaxy'' are unlocked by finding all three Green Stars. The galaxies in the Garden, meanwhile, are unlocked when all Grand Stars minus that of the final level are collected.
** ''VideoGame/SuperMarioGalaxy2'' has the Grandmaster Galaxy after completing everything else, found in World S (itself a post-finale BonusStage).



** The Trial Galaxies in ''VideoGame/SuperMarioGalaxy'' are unlocked by finding all three Green Stars. The galaxies in the Garden, meanwhile, are unlocked when all Grand Stars minus that of the final level are collected.
** ''VideoGame/SuperMarioGalaxy2'' has the Grandmaster Galaxy after completing everything else, found in World S (itself a post-finale BonusStage).



* Mull's Dungeon in ''AtelierIris'' is only accessible after beating the game and contains a BonusBoss stronger than the final boss.

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* Mull's Dungeon in ''AtelierIris'' ''VideoGame/AtelierIris'' is only accessible after beating the game and contains a BonusBoss stronger than the final boss.



* ''VideoGame/XenobladeChroniclesX'' has several optional caves and Ganglion outposts, but the most prominent is the Ganglion Anthropolis. It's only available after starting the mission "Definian Downfall", which in turn requires the completion of a large amount of previous missions. It's rife with many powerful enemies whose level swing between 55 and 65, and is home to powerful opponents like Urdu (accompained by several Milsaadi followers), a Level 85 Ganglion Skell, Rexoskell and Blood Despair.



* Beauty Castle and the Alternate Hell from ''VideoGame/DisgaeaHourOfDarkness'', as well as a world within every item which is generated randomly. Fittingly, the Alternate Hell was the BonusDungeon for the previous game, ''VideoGame/LaPucelle Tactics''. There is a similar version in ''PhantomBrave'', which is yet another in the Creator/NipponIchi line of TurnBasedStrategy games.
** Also fitting in that the Beauty Castle is the last dungeon in another Nippon Ichi game, RhapsodyAMusicalAdventure.

to:

* Beauty Castle and the Alternate Hell from ''VideoGame/DisgaeaHourOfDarkness'', as well as a world within every item which is generated randomly. Fittingly, the Alternate Hell was the BonusDungeon for the previous game, ''VideoGame/LaPucelle Tactics''. There is a similar version in ''PhantomBrave'', which is yet another in the Creator/NipponIchi line of TurnBasedStrategy games.
**
games. Also fitting in that the Beauty Castle is the last dungeon in another Nippon Ichi game, RhapsodyAMusicalAdventure.
12th Mar '17 6:20:47 PM Onlythrice
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has the Cave of Ordeals, a gauntlet of monsters similar to the ones in ''The Wind Waker'', with monsters ranging from a single one of the weakest monsters in the game, to three of the strongest and fastest monsters at the same time. If you can reach the bottom, you'll find an inexhaustible supply of a potion that fills your health gauge and temporarily boosts your offensive capabilities, making you unstoppable in combat. Although if you ''can'' reach the bottom, you likely won't need that kind of advantage, even against the final boss. You can go back to it afterwards and find the [[UpToEleven the difficulty has increased]].

to:

** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has the Cave of Ordeals, a gauntlet of monsters similar to the ones in ''The Wind Waker'', with monsters ranging from a single one of the weakest monsters in the game, to three of the strongest and fastest monsters at the same time. If you can reach the bottom, you'll find an inexhaustible supply of a potion that fills your health gauge and temporarily boosts your offensive capabilities, making you unstoppable in combat. Although if you ''can'' reach the bottom, you likely won't need that kind of advantage, even against the final boss. You can go back to it afterwards and find the [[UpToEleven the difficulty has increased]]. The HD remake added the Cave of Shadows, which is only accessible with the Wolf Link amiibo. You're stuck in Wolf Link form the entire time, and the reward for beating it is a wallet upgrade letting you hold 9,999 rupees and your Wolf Link companion in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' having the same amount of hearts you beat the cave with. However it's not necessary to beat the entire cave if you just want your hearts saved to the amiibo.



** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has several optional, secret locations that are reachable only when gathering the pertinent Force Gems via sidequests. The most prominent of them is the Lost at Sea Station, which mimicks the setting of the Temple of the Ocean King from ''Phantom Hourglass''.

to:

** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has several optional, secret locations that are reachable only when gathering the pertinent Force Gems via sidequests. The most prominent of them is the Lost at Sea Station, which mimicks mimics the setting of the Temple of the Ocean King from ''Phantom Hourglass''.
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