History Main / BonusDungeon

17th Jun '16 5:19:04 AM erforce
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* ''VideoGame/DonkeyKongCountry 2'' and ''3'' both have Lost Worlds that you need bonus coins to enter, and these coins are hidden in the regular levels. ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' have the Golden Temple and Secret Seclusion respectively, both accessible only after completing the Temple levels in the regular worlds.

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* ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry''
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest''
and ''3'' ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Dixie Kong's Double Trouble!]]'' both have Lost Worlds that you need bonus coins to enter, and these coins are hidden in the regular levels. levels.
**
''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'' have the Golden Temple and Secret Seclusion respectively, both accessible only after completing the Temple levels in the regular worlds.



* The Ancient Cave in the ''{{Lufia}}'' series has gone from 12 levels (''VideoGame/LufiaAndTheFortressOfDoom''), to 100 levels (''VideoGame/LufiaIIRiseOfTheSinistrals''), to 200 (''VideoGame/LufiaTheLegendReturns'') throughout the various games on SNES and Gameboy.

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* The Ancient Cave in the ''{{Lufia}}'' ''Franchise/{{Lufia}}'' series has gone from 12 levels (''VideoGame/LufiaAndTheFortressOfDoom''), to 100 levels (''VideoGame/LufiaIIRiseOfTheSinistrals''), to 200 (''VideoGame/LufiaTheLegendReturns'') throughout the various games on SNES and Gameboy.
15th Jun '16 4:31:31 PM Doug86
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* ''Franchise/FireEmblem'': ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' has two of these: the Tower of Valni, and, more fitting, as it is only available toward the end of the main game, the Lagdou Ruins.

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* ''Franchise/FireEmblem'': ''VideoGame/FireEmblem'': ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'' has two of these: the Tower of Valni, and, more fitting, as it is only available toward the end of the main game, the Lagdou Ruins.
2nd Jun '16 9:00:51 PM nombretomado
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** ''VideoGame/TalesOfSymphonia'' has the Forbidden Anamnesis, a TomeOfEldritchLore originating from Niflheim found in Sybak's library. The objective is to dive into the book's underworld and purge the evil from it. Its sequel has two of them, one of which requires you to be on a second playthrough. Bonus doesn't begin to describe it. The Japan-only PS2-version increases the difficulty of the Forbidden Anamnesis further. It adds another five floors, and adds two additional bosses: [[spoiler: first, against a souped-up Magnius, Forcystus, and Pronyma on floor 10, and against Mithos' first form (minus wings), Kratos and Yuan on the 20th floor. Did I mention that you can only use three party members as opposed to four for the Mithos/Kratos/Yuan battle?]] Have fun!

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** ''VideoGame/TalesOfSymphonia'' has the Forbidden Anamnesis, a TomeOfEldritchLore originating from Niflheim found in Sybak's library. The objective is to dive into the book's underworld and purge the evil from it. Its sequel has two of them, one of which requires you to be on a second playthrough. Bonus doesn't begin to describe it. The Japan-only PS2-version [=PS2=]-version increases the difficulty of the Forbidden Anamnesis further. It adds another five floors, and adds two additional bosses: [[spoiler: first, against a souped-up Magnius, Forcystus, and Pronyma on floor 10, and against Mithos' first form (minus wings), Kratos and Yuan on the 20th floor. Did I mention that you can only use three party members as opposed to four for the Mithos/Kratos/Yuan battle?]] Have fun!



** The PS2/DS remake of ''VideoGame/DragonQuestV'' includes a bonus dungeon unlocked after beating the main game. The final boss of ''VideoGame/DragonQuestIV'' lies at the end, with the difficulty significantly ramped up. Beating him unlocks the last [[MiniGame T'n'T board]] and beating ''that'' nets you the last two recruitable mons, who at this point are just for bragging rights. The real challenge is beating the BonusBoss in under fifteen rounds, which earns the final Knick Knack for your museum. This same boss was also in the original Japan-only SNES/SFC version of Dragon Quest V, and was the first postgame bonus in the series.

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** The PS2/DS [=PS2=]/DS remake of ''VideoGame/DragonQuestV'' includes a bonus dungeon unlocked after beating the main game. The final boss of ''VideoGame/DragonQuestIV'' lies at the end, with the difficulty significantly ramped up. Beating him unlocks the last [[MiniGame T'n'T board]] and beating ''that'' nets you the last two recruitable mons, who at this point are just for bragging rights. The real challenge is beating the BonusBoss in under fifteen rounds, which earns the final Knick Knack for your museum. This same boss was also in the original Japan-only SNES/SFC version of Dragon Quest V, and was the first postgame bonus in the series.
28th May '16 9:29:06 PM nombretomado
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* The UsefulNotes/PlayStation translation of ''[[VideoGame/{{Gauntlet}} Gauntlet Legends]]'' had several of these, including one-level versions of every stage that got cut from the PS1 version. However, after all the [[BonusDungeon bonus dungeons]] composed of stages cut from the arcade version, the game had as its final hidden stage... [[EasterEgg the building the developers made the game in]]. The sole enemy? A giant hamster, the development team's "mascot."

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* The UsefulNotes/PlayStation translation of ''[[VideoGame/{{Gauntlet}} Gauntlet Legends]]'' had several of these, including one-level versions of every stage that got cut from the PS1 [=PS1=] version. However, after all the [[BonusDungeon bonus dungeons]] composed of stages cut from the arcade version, the game had as its final hidden stage... [[EasterEgg the building the developers made the game in]]. The sole enemy? A giant hamster, the development team's "mascot."
28th May '16 9:58:26 AM nombretomado
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* The PlayStation translation of ''[[VideoGame/{{Gauntlet}} Gauntlet Legends]]'' had several of these, including one-level versions of every stage that got cut from the PS1 version. However, after all the [[BonusDungeon bonus dungeons]] composed of stages cut from the arcade version, the game had as its final hidden stage... [[EasterEgg the building the developers made the game in]]. The sole enemy? A giant hamster, the development team's "mascot."

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* The PlayStation UsefulNotes/PlayStation translation of ''[[VideoGame/{{Gauntlet}} Gauntlet Legends]]'' had several of these, including one-level versions of every stage that got cut from the PS1 version. However, after all the [[BonusDungeon bonus dungeons]] composed of stages cut from the arcade version, the game had as its final hidden stage... [[EasterEgg the building the developers made the game in]]. The sole enemy? A giant hamster, the development team's "mascot."
25th May '16 8:48:01 PM Willbyr
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* The ''StarOcean'' games all have at least one BonusDungeon. The Seven Star Ruins in the [[VideoGame/StarOcean1 first game]], Cave of Trials in the [[VideoGame/StarOceanTheSecondStory second]], as well as its GaidenGame, and Maze of Tribulations in the [[VideoGame/StarOceanTillTheEndOfTime third]], which jacked up the pot by adding Sphere 211, another 100-level dungeon, and the Urssa Cave Temple, a more puzzle-oriented Bonus Dungeon. The [[VideoGame/StarOceanTheLastHope fourth game]] brought back the Seven Star Ruins and added the Wandering Dungeon. Many of these dungeons share the same background music (slightly remixed).

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* The ''StarOcean'' ''Franchise/StarOcean'' games all have at least one BonusDungeon. The Seven Star Ruins in the [[VideoGame/StarOcean1 first game]], Cave of Trials in the [[VideoGame/StarOceanTheSecondStory second]], as well as its GaidenGame, and Maze of Tribulations in the [[VideoGame/StarOceanTillTheEndOfTime third]], which jacked up the pot by adding Sphere 211, another 100-level dungeon, and the Urssa Cave Temple, a more puzzle-oriented Bonus Dungeon. The [[VideoGame/StarOceanTheLastHope fourth game]] brought back the Seven Star Ruins and added the Wandering Dungeon. Many of these dungeons share the same background music (slightly remixed).
20th May '16 9:49:39 PM nombretomado
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** ''VideoGame/TalesOfVesperia's'' Memory Dungeon. The graphics are blurry, [[RealIsBrown it's brown]], and all the sound effects sound far away, like you're hearing them on a camcorder recording the actual video game. In here, you fight the party's memories, and with that, every enemy they've faced in the game. This makes for some weird situations, like StoneWall WhiteMage vs. [[spoiler: BrainwashedAndCrazy WhiteMage]] and GrumpyOldMan vs. [[spoiler:the other half of his SplitPersonality.]] Strangely, for a game whose characters lampshade many things such as {{CrackPairing}}s and DudeLooksLikeALady, this wasn't remarked about at all. The PS3 UpdatedRerelease ups the ante with the Garden of Izayoi, an [[MarathonLevel incredibly long]] dungeon with the gimmick of progressing through the floors by way of actual combat; once you defeat a group of enemies, paths on the battlefield open up for you to traverse to another battlefield with more enemies, and you make your way through several floors of mazes. There are plenty of new {{Bonus Boss}}es, including a horrific "monster" called [[spoiler:the Spiral Draco, the King of the Entelexeia]], which appears to have taken the title of "most difficult boss in the Franchise/TalesSeries."

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** ''VideoGame/TalesOfVesperia's'' Memory Dungeon. The graphics are blurry, [[RealIsBrown it's brown]], and all the sound effects sound far away, like you're hearing them on a camcorder recording the actual video game. In here, you fight the party's memories, and with that, every enemy they've faced in the game. This makes for some weird situations, like StoneWall WhiteMage vs. [[spoiler: BrainwashedAndCrazy WhiteMage]] and GrumpyOldMan vs. [[spoiler:the other half of his SplitPersonality.]] Strangely, for a game whose characters lampshade many things such as {{CrackPairing}}s and DudeLooksLikeALady, this wasn't remarked about at all. The PS3 [=PS3=] UpdatedRerelease ups the ante with the Garden of Izayoi, an [[MarathonLevel incredibly long]] dungeon with the gimmick of progressing through the floors by way of actual combat; once you defeat a group of enemies, paths on the battlefield open up for you to traverse to another battlefield with more enemies, and you make your way through several floors of mazes. There are plenty of new {{Bonus Boss}}es, including a horrific "monster" called [[spoiler:the Spiral Draco, the King of the Entelexeia]], which appears to have taken the title of "most difficult boss in the Franchise/TalesSeries."
16th May '16 10:06:30 PM SpoonElemental
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** ''VideoGame/TalesOfSymphonia'' has Niflheim, a TomeOfEldritchLore found in Sybak's library. The objective is to dive into the book's underworld and purge the evil from it. Its sequel has two of them, one of which requires you to be on a second playthrough. Bonus doesn't begin to describe it. The Japan-only PS2-version increases the difficulty of Niflheim further. It adds another five floors, and adds two additional bosses: [[spoiler: first, against a souped-up Magnius, Forcystus, and Pronyma on floor 10, and against Mithos' first form (minus wings), Kratos and Yuan on the 20th floor. Did I mention that you can only use three party members as opposed to four for the Mithos/Kratos/Yuan battle?]] Have fun!

to:

** ''VideoGame/TalesOfSymphonia'' has Niflheim, the Forbidden Anamnesis, a TomeOfEldritchLore originating from Niflheim found in Sybak's library. The objective is to dive into the book's underworld and purge the evil from it. Its sequel has two of them, one of which requires you to be on a second playthrough. Bonus doesn't begin to describe it. The Japan-only PS2-version increases the difficulty of Niflheim the Forbidden Anamnesis further. It adds another five floors, and adds two additional bosses: [[spoiler: first, against a souped-up Magnius, Forcystus, and Pronyma on floor 10, and against Mithos' first form (minus wings), Kratos and Yuan on the 20th floor. Did I mention that you can only use three party members as opposed to four for the Mithos/Kratos/Yuan battle?]] Have fun!
21st Apr '16 7:46:57 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'' features the Black Root Burrows and its Lost Grove sub-level, which reveal the backstory of Ori's adoptive mother Naru, and grant Ori two new Ancestral Tree skills, which are also required to access new secrets in the main game for OneHundredPercentCompletion.

16th Apr '16 6:21:18 AM FoolsEditAccount
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* ''VideoGame/UncommonTime'' has two. After visiting the titular [[VisionQuest Uncommon Time]] in the main story, other gates to the dimension will activate -- once in the temple where Aubrey was hibernating, and after that, Arietta's grave. The former explores Aubrey's backstory, and the latter elaborates on Arietta's life during the time of the first World Tuning. Defeating the TrueFinalBoss after clearing both will net you the GoldenEnding.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BonusDungeon