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* The climax of ''VideoGame/ThePark'' features Lorraine finding one of these hidden in [[AmusementParkOfDoom Atlantic Island Park]]'s House of Horrors. As it happens, this place is deliberately modeled on her house, specifically during the time when she was left alone to raise Callum; for good measure, the place is littered with evidence of her hardships, from disconnection letters from the power company to rejection letters from her ''own mother.'' Attempting to leave results in Lorraine looping back through the house, finding it more and more distorted with each iteration: blood drips from the walls, corpses dangle from the ceiling, dolls are melted in ovens, books rewrite themselves into disturbing new narratives, and notes sudden transform into taunting messages addressed to Lorraine herself. [[spoiler: This is actually an illusion created by the Bogeyman/Nathaniel Winter, all with the explicit goal of driving Lorraine into insanity.]]

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* The climax of ''VideoGame/ThePark'' features Lorraine finding one of these hidden in [[AmusementParkOfDoom Atlantic Island Park]]'s House of Horrors. As it happens, this place is deliberately modeled on her house, specifically during the time when she was left alone to raise Callum; for good measure, the place is littered with evidence of her hardships, from disconnection letters from the power company to rejection letters from her ''own mother.'' Attempting to leave results in Lorraine looping back through the house, finding it more and more distorted with each iteration: blood drips from the walls, corpses dangle from the ceiling, dolls are melted in ovens, books rewrite themselves into disturbing new narratives, and notes sudden transform into taunting messages addressed to Lorraine herself. [[spoiler: This is actually an illusion created by the Bogeyman/Nathaniel Winter, all with the explicit goal of driving Lorraine into insanity.]]]] Worse still, it's hinted that the events of the game are actually Lorraine's memories of what happened to her that day, continuously re-experienced as nightmares: as a result, Lorraine will keep being dragged through her Black Bug Room all the way up to the events of ''VideoGame/TheSecretWorld.''

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* ComicBook/ScottPilgrim's BigBad Gideon Gordon Graves ''weaponizes'' this through ''The Glow.'' Used as psychological warfare, anyone inflicted has their heads glowing and those who can travel Subspace can enter these domains. The affected have their memories tainted and distorted while their vices are amplified to self-destructive tendencies. For example, when Ramona's head glows, it's a sign of her currently troubled state. Scott later ends up infected by it and could actually be the origin of [[spoiler: the Negascott.]]

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* ComicBook/ScottPilgrim's BigBad Gideon Gordon Graves ''weaponizes'' has actually ''weaponizesd'' this through ''The Glow.'' Used as "The Glow", a form of supernatural psychological warfare, anyone warfare that he heavily implies he made millions with the military. Anyone inflicted has their heads glowing and those who can travel Subspace can enter these domains. The affected have their memories tainted and distorted while their vices are amplified to self-destructive tendencies. For example, when Ramona's head glows, it's a sign of her currently troubled state. Scott later ends up infected by it and could actually be the origin of [[spoiler: the Negascott.]]
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* The premise of ''{{VideoGame/Sanitarium}}'' (quickly explained in the third chapter) is that the protagonist is a mental asylum patient who experienced a car accident. As a result, he has frequent hallucinations set in surreal worlds. As the game goes on, he starts experiencing hallucinations even when he's in the asylum in the "real world". [[spoiler:Except that, near the end of the game, it's revealed that the asylum is also an hallucination; the protagonist was in a coma the entire time]].
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* In ''WebVideo/{{Animerica}}'', BigBad Kiyone [[spoiler:is revealed to have an EnemyWithin that was subsequently created from his hidden negative feelings on his brother Kasuse but we dont actually get a glimpse of his mind until ''next'' season when he is confronted by his evil side once Ron gives him a moving speech. From the looks of it, it consists of him being tied up in spiked vines to a black pillar in a purple-black hued room with his inner demon smirking at him in a sinister chair across the room. Here, it attempts to give him another BreakingLecture but [[CrowningMomentOfAwesome then...]]]]

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* In ''WebVideo/{{Animerica}}'', BigBad Kiyone [[spoiler:is revealed to have an EnemyWithin that was subsequently created from his hidden negative feelings on his brother Kasuse but we dont actually get a glimpse of his mind until ''next'' season when he is confronted by his evil side once Ron gives him a moving speech. From the looks of it, it consists of him being tied up in spiked vines to a black pillar in a purple-black hued room with his inner demon smirking at him in a sinister chair across the room. Here, it attempts to give him another BreakingLecture but [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome then...]]]]
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Now that we've got a page for the spinoff...


* The climax of ''[[VideoGame/TheSecretWorld The Park]]'' features Lorraine finding one of these hidden in [[AmusementParkOfDoom Atlantic Island Park]]'s House of Horrors. As it happens, this place is deliberately modeled on her house, specifically during the time when she was left alone to raise Callum; for good measure, the place is littered with evidence of her hardships, from disconnection letters from the power company to rejection letters from her ''own mother.'' Attempting to leave results in Lorraine looping back through the house, finding it more and more distorted with each iteration: blood drips from the walls, corpses dangle from the ceiling, dolls are melted in ovens, books rewrite themselves into disturbing new narratives, and notes sudden transform into taunting messages addressed to Lorraine herself. [[spoiler: This is actually an illusion created by the Bogeyman/Nathaniel Winter, all with the explicit goal of driving Lorraine into insanity.]]

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* The climax of ''[[VideoGame/TheSecretWorld The Park]]'' ''VideoGame/ThePark'' features Lorraine finding one of these hidden in [[AmusementParkOfDoom Atlantic Island Park]]'s House of Horrors. As it happens, this place is deliberately modeled on her house, specifically during the time when she was left alone to raise Callum; for good measure, the place is littered with evidence of her hardships, from disconnection letters from the power company to rejection letters from her ''own mother.'' Attempting to leave results in Lorraine looping back through the house, finding it more and more distorted with each iteration: blood drips from the walls, corpses dangle from the ceiling, dolls are melted in ovens, books rewrite themselves into disturbing new narratives, and notes sudden transform into taunting messages addressed to Lorraine herself. [[spoiler: This is actually an illusion created by the Bogeyman/Nathaniel Winter, all with the explicit goal of driving Lorraine into insanity.]]
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* Depression can work this way, sending the person into self-destructive thought patterns they can't get out of, making advice such as "it's all in your head" sound unhelpful.
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* The climax of ''[[VideoGame/TheSecretWorld The Park]]'' features Lorraine finding one of these hidden in [[AmusementParkOfDoom Atlantic Island Park]]'s House of Horrors. As it happens, this place is deliberately modeled on her house, specifically during the time when she was left alone to raise Callum; for good measure, the place is littered with evidence of her hardships, from disconnection letters from the power company to rejection letters from her ''own mother.'' Attempting to leave results in Lorraine looping back through the house, finding it more and more distorted with each iteration: blood drips from the walls, corpses dangle from the ceiling, dolls are melted in ovens, books rewrite themselves into disturbing new narratives, and notes sudden transform into taunting messages addressed to Lorraine herself. [[spoiler: This is actually an illusion created by the Bogeyman/Nathaniel Winter, all with the explicit goal of driving Lorraine into insanity.]]
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* The Personal Hell of {{VideoGame/DLIRIUM}} where you awaken if you die of too much shock, if the name is of any indication. You awaken as an undead ghoul in a dark cavern and must retrieve personality fragments to return to the Heart in order to escape before giant black tendrils engulf the whole map.

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natter


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** You could also, just NOT take those....
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**You could also, just NOT take those....
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* In ''OsmosisJones'' the villain at one point stumbles into Frank's brain and takes a peek at his nightmare section. He remarks that "This cat was sick before I even got here."

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* In ''OsmosisJones'' ''Film/OsmosisJones'' the villain at one point stumbles into Frank's brain and takes a peek at his nightmare section. He remarks that "This cat was sick before I even got here."

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* ''FanFic/BeingDeadAintEasy'' has one of these as part of Seto Kaiba's Soul Room, and a major problem is the threat of being permanently trapped there with all the dangers conjured up from Kaiba's mind.






* In ''Theatre/JacobMarleysChristmasCarol'', Marley's personal hell is a room where everyone laughs and screams at him.

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* In ''Theatre/JacobMarleysChristmasCarol'', Marley's personal hell is a room where everyone laughs and screams at him. He cracks in minutes.
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[[folder:Theater]]
* In ''Theatre/JacobMarleysChristmasCarol'', Marley's personal hell is a room where everyone laughs and screams at him.
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* Described in the ''{{Illuminatus}}'' novels as ''Chapel Perilous''. All the principal characters have to "walk that lonesome valley" to the Chapel and confront their deepest and most primal fears before moving on. Some require repeat visits.
* {{Room 101}} in Creator/GeorgeOrwell's '''1984''' is the Black Bug room made manifest. With, for Winston Smith, [[spoiler:[[WhyDidItHaveToBeSnakes extra added rats]]]].

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* Described in the ''{{Illuminatus}}'' ''Literature/{{Illuminatus}}'' novels as ''Chapel Perilous''. All the principal characters have to "walk that lonesome valley" to the Chapel and confront their deepest and most primal fears before moving on. Some require repeat visits.
* {{Room 101}} in Creator/GeorgeOrwell's '''1984''' ''Literature/NineteenEightyFour'' is the Black Bug room made manifest. With, for Winston Smith, [[spoiler:[[WhyDidItHaveToBeSnakes extra added rats]]]].
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* Tangency, the off-topic section of RPG.Net, uses the "Black Bug Room" tag to describe stories of miserable events where the posters reading cannot try to stop things like that from happening again by doing something productive -- they're just topics on the [[HumansAreBastards deepest of human fuckery]] (such as animal and child abuse). Inverted in that there are also topics on heartwarming subjects, described with the tag "White Puppy Solarium." Futuba imageboards often fill the /x/ sections with these. TheHoldersSeries was born out of this.

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* Tangency, the off-topic section of RPG.Net, uses the "Black Bug Room" tag to describe stories of miserable events where the posters reading cannot try to stop things like that from happening again by doing something productive -- they're just topics on the [[HumansAreBastards deepest of human fuckery]] (such as animal and child abuse). Inverted in that there are also topics on heartwarming subjects, described with the tag "White Puppy Solarium." Futuba imageboards often fill the /x/ sections with these. TheHoldersSeries Literature/TheHoldersSeries was born out of this.

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* ComicBook/ScottPilgrim's worst enemy Gideon Graves specializes in this. Scott's own Room is a desert.

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* ComicBook/ScottPilgrim's worst enemy BigBad Gideon Gordon Graves specializes ''weaponizes'' this through ''The Glow.'' Used as psychological warfare, anyone inflicted has their heads glowing and those who can travel Subspace can enter these domains. The affected have their memories tainted and distorted while their vices are amplified to self-destructive tendencies. For example, when Ramona's head glows, it's a sign of her currently troubled state. Scott later ends up infected by it and could actually be the origin of [[spoiler: the Negascott.]]
** We see Ramona's where a subconscious version of her is seen
in this. a rather skimpy outfit, fawning over a subconscious construct of Gideon, showing the subconscious influence he has over her.
** While a variation,
Scott's own Room mindscape represents a desert and appears to symbolize his feelings of despair and loneliness as seen in the beginning (he is still recovering from a desert.bad breakup and showing he's in an emotionally unstable state.)
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* In the final episode of ''VideoGame/LifeIsStrange'', Max seriously overstrains her time travel powers and passes out. She spends an extended period of time wandering through a nightmare world, bombarded by all her worst fears and insecurities: [[spoiler: that she's using her rewind to make people like her and doesn't actually care, that the tornado might be her fault, that she's too dull for Chloe, that basically all the guys she knows are possible threats...]]
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In movies, entering the Room is often shown with a MadnessMontage. Compare Room101 for the non-metaphysical version with all the same effects. Not to be confused with a DebugRoom, or the [[MinusWorld Black Room of Death]] in ''VideoGame/SuperMario64''. See also PsychologicalTormentZone.

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In movies, entering the Room is often shown with a MadnessMontage. Compare Room101 and PsychologicalTormentZone for the non-metaphysical version versions with all the same effects. Not to be confused with a DebugRoom, or the [[MinusWorld Black Room of Death]] in ''VideoGame/SuperMario64''. See also PsychologicalTormentZone.
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[[folder:Fan Works]]
* In ''Fanfic/TalesOfAResetMind'', this is where [[spoiler: the Evil Emotions torture Nico.]] It takes the form of a psych ward room.
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The opposite of the HappyPlace and the darkest corner of the MentalWorld, the Black Bug Room is the place inside a person's head where all of his or her negative feelings dwell and fester. A person's consciousness may get sent there when his or her mind breaks under the strain, or other characters may end up there by taking a wrong turn during a JourneyToTheCenterOfTheMind.

In movies, entering the Room is often shown with a MadnessMontage. Compare {{Room 101}} for the non-metaphysical version with all the same effects. Not to be confused with DebugRoom, or the [[MinusWorld Black Room of Death]] in ''VideoGame/SuperMario64''. See also PsychologicalTormentZone.

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The opposite of EvilCounterpart to the HappyPlace and the darkest corner of the MentalWorld, the Black Bug Room is the place inside a person's head where all of his or her negative feelings dwell and fester. A person's consciousness may get sent there when his or her mind breaks under the strain, or other characters may end up there by [[WrongTurnAtAlbuquerque taking a wrong turn turn]] during a JourneyToTheCenterOfTheMind.

In movies, entering the Room is often shown with a MadnessMontage. Compare {{Room 101}} Room101 for the non-metaphysical version with all the same effects. Not to be confused with a DebugRoom, or the [[MinusWorld Black Room of Death]] in ''VideoGame/SuperMario64''. See also PsychologicalTormentZone.
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[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid]] [[CreepyCockroaches when you need it?]]]]

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[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid]] [[CreepyCockroaches [[CreepyCockroach when you need it?]]]]
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[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid when you need it?]]]]

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[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid Raid]] [[CreepyCockroaches when you need it?]]]]
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[[quoteright:350:[[ComicBook/XMen http://static.tvtropes.org/pmwiki/pub/images/xmenmorrison6.jpg]]]]

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[[quoteright:350:[[ComicBook/XMen [[quoteright:350:[[ComicBook/NewXMen http://static.tvtropes.org/pmwiki/pub/images/xmenmorrison6.jpg]]]]
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[[quoteright:350:[[ComicBook/XMen http://static.tvtropes.org/pmwiki/pub/images/xmenmorrison6.jpg]]]]
[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid when you need it?]]]]
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* ''VideoGame/{{Drakengard}} 2'' features this near the end of the game, when Nowe travels into Manah's mind to save her from a HeroicBSOD. It's freaky enough to begin with, what with the series of empty doorframes, and having to chase around the constantly teleporting CreepyChild. And then you have to fight a goddamn army of red-eyed black-and-red-silhouette ''things''. And they keep coming. And then during the second stage, the background becomes row upon row of these things, just watching you.

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* ''VideoGame/{{Drakengard}} 2'' features this near the end of the game, when Nowe travels into Manah's mind to save her from a HeroicBSOD. It's freaky enough to begin with, what with the series of empty doorframes, and having to chase around the constantly teleporting CreepyChild. And then you have to fight a goddamn fight an army of red-eyed black-and-red-silhouette ''things''. And they keep coming. And then during the second stage, the background becomes row upon row of these things, just watching you.
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[[folder:Music]]
* {{Downplayed}} in Music/PoetsOfTheFall's "[[https://www.youtube.com/watch?v=UGWBGFZcKGE&index=11&list=PLjACqN5i5sDWoCTXHzphV5EZtNqPEmYaP Nothing Stays the Same]]," as the singer says he's "walked through [the] unlit corridors" that are inhabited by his [[BlackAndWhiteInsanity black and white]] thoughts.
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* The ''entire town'' of Franchise/SilentHill may serve as the keeping place of all its visitors' psychological torments, waiting for them to come and confront them. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.

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* The ''entire town'' of Franchise/SilentHill may serve as the keeping place of all its visitors' psychological torments, waiting for them to come and confront them.be confronted. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.

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* In ''VideoGame/{{Psychonauts}}'', a secret room in "Milla's Dance Party" is a cage made of fire with ghostly monsters behind it, whispering menacing things about a tragedy from Milla's past. Keep in mind the ENTIRE rest of the level has a bright, disco/party theme, and this single room is the disturbing exception.
** This is the only time you'll get to take a good look at the monsters-you'll see them twice more over the course of the game, and you'll be busy fighting them both times. They're a representation of a person's nightmares. They're caged up here because Milla has iron control over them, which, considering what they actually ''are'', is pretty impressive given how relevant they are to her current job.
*** More specifically,[[spoiler: they're of people who burned to death. Milla considers herself to blame for the orphanage, 'the Milkman' really is for the building he set on fire.]]
*** The nightmares were actually originally designed to be Milla's personal demons, not as generic nightmares. [[http://www.doublefine.com/Psycho-pedia/Nightmare/ The developers moved them]] to the Milkman stage because it didn't make sense story-wise for children to be attacked during a training lesson from a fully-fledged Psychonaut. Their design matches up with the tragic secret locked in her vault. Milla is constantly running this noisy party in her mind to [[spoiler:drown out the nightmare-inducing memories of her childrens' cries as they died in a fire. Seriously, ouch...]]

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* In ''VideoGame/{{Psychonauts}}'', a secret room in "Milla's Dance Party" is a cage made of fire with ghostly monsters behind it, whispering menacing things about a tragedy from Milla's past. Keep in mind the ENTIRE rest of the level has a bright, disco/party theme, and this single room is the disturbing exception.
** This is the only time you'll get to take a good look at the monsters-you'll see them twice more over the course of the game, and you'll be busy fighting them both times.
exception. They're a representation of a person's nightmares. They're nightmares, caged up here there because Milla has iron control over them, which, considering what they actually ''are'', is pretty impressive given how relevant they are to her current job.
*** More specifically,[[spoiler: they're of people who burned to death. Milla considers herself to blame for the orphanage, 'the Milkman' really is for the building he set on fire.]]
*** The nightmares were actually originally designed to be Milla's personal demons, not as generic nightmares. [[http://www.doublefine.com/Psycho-pedia/Nightmare/ The developers moved them]] to the Milkman stage because it didn't make sense story-wise for children to be attacked during a training lesson from a fully-fledged Psychonaut. Their design matches up with the tragic secret locked in her vault.
job. Milla is constantly running this noisy party in her mind to [[spoiler:drown out the nightmare-inducing memories of her childrens' the cries of her foster children as they died in a fire. Seriously, ouch...fire.]]



* The ''entire town'' of Franchise/SilentHill may be one of these. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.

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* The ''entire town'' of Franchise/SilentHill may be one serve as the keeping place of these.all its visitors' psychological torments, waiting for them to come and confront them. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.



* In ''VideoGame/MassEffect3'', Shepard is repeatedly forced to confront their own black bug room, in which they try to save a young boy, only to watch him burn.

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* In ''VideoGame/MassEffect3'', Shepard is repeatedly forced to confront their own black bug room, a gray forest mantled in which they ashes and smoke where the whispers of friends who've died in the conflict haunt them. They try to save a young boy, boy who died as they fled Earth, only to watch him burn.burn as a representation of all the people on Earth that they can't save.



* Kano Jurgen's mind in ''Webcomic/{{Kagerou}}'' by Luka Delaney seems to be one giant "Black Bug Room" called the Zones where some of his personalities live.

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* Kano Jurgen's mind in ''Webcomic/{{Kagerou}}'' by Luka Delaney seems to be one giant "Black Bug Room" Room", called the Zones Zones, where some of his personalities live.
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Fan Myopia. Always show the work's name.


* The titular [[Film/CaptainAmericaTheWinterSoldier Winter Soldier's]] mind looks a lot like this, in the horrific flashback sequence we see. One highlight: having his arm amputated without anesthesia.

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* ''Film/CaptainAmericaTheWinterSoldier'': The titular [[Film/CaptainAmericaTheWinterSoldier Winter Soldier's]] Soldier's mind looks a lot like this, in the horrific flashback sequence we see. One highlight: having his arm amputated without anesthesia.
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* ''[[VideoGame/{{Condemned}} Condemned 2: Bloodshot]]'' has the main character's hallucinations mysteriously go to a place filled with oily black monsters, getting progressively worse as black oil starts covering everything in that place, and then [[BigLippedAlligatorMoment never show up again]].

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* ''[[VideoGame/{{Condemned}} Condemned 2: Bloodshot]]'' ''VideoGame/Condemned2Bloodshot'' has the main character's hallucinations mysteriously go to a place filled with oily black monsters, getting progressively worse as black oil starts covering everything in that place, and then [[BigLippedAlligatorMoment never show up again]].

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