History Main / BlackBugRoom

20th Feb '17 5:01:50 PM joacobanfield
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[[folder:Fan Works]]
* In ''Fanfic/TalesOfAResetMind'', this is where [[spoiler: the Evil Emotions torture Nico.]] It takes the form of a psych ward room.
[[/folder]]
25th Jan '17 12:13:59 PM MasterofGalaxies4628
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The opposite of the HappyPlace and the darkest corner of the MentalWorld, the Black Bug Room is the place inside a person's head where all of his or her negative feelings dwell and fester. A person's consciousness may get sent there when his or her mind breaks under the strain, or other characters may end up there by taking a wrong turn during a JourneyToTheCenterOfTheMind.

In movies, entering the Room is often shown with a MadnessMontage. Compare {{Room 101}} for the non-metaphysical version with all the same effects. Not to be confused with DebugRoom, or the [[MinusWorld Black Room of Death]] in ''VideoGame/SuperMario64''. See also PsychologicalTormentZone.

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The opposite of EvilCounterpart to the HappyPlace and the darkest corner of the MentalWorld, the Black Bug Room is the place inside a person's head where all of his or her negative feelings dwell and fester. A person's consciousness may get sent there when his or her mind breaks under the strain, or other characters may end up there by [[WrongTurnAtAlbuquerque taking a wrong turn turn]] during a JourneyToTheCenterOfTheMind.

In movies, entering the Room is often shown with a MadnessMontage. Compare {{Room 101}} Room101 for the non-metaphysical version with all the same effects. Not to be confused with a DebugRoom, or the [[MinusWorld Black Room of Death]] in ''VideoGame/SuperMario64''. See also PsychologicalTormentZone.
17th Jan '17 8:35:30 PM AtticusOmundson
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[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid]] [[CreepyCockroaches when you need it?]]]]

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[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid]] [[CreepyCockroaches [[CreepyCockroach when you need it?]]]]
17th Jan '17 8:33:36 PM AtticusOmundson
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[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid when you need it?]]]]

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[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid Raid]] [[CreepyCockroaches when you need it?]]]]
17th Jan '17 8:28:19 PM AtticusOmundson
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[[quoteright:350:[[ComicBook/XMen http://static.tvtropes.org/pmwiki/pub/images/xmenmorrison6.jpg]]]]

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[[quoteright:350:[[ComicBook/XMen [[quoteright:350:[[ComicBook/NewXMen http://static.tvtropes.org/pmwiki/pub/images/xmenmorrison6.jpg]]]]
17th Jan '17 8:27:42 PM AtticusOmundson
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[[quoteright:350:[[ComicBook/XMen http://static.tvtropes.org/pmwiki/pub/images/xmenmorrison6.jpg]]]]
[[caption-width-right:350:[[BigCreepyCrawlies Where's the Raid when you need it?]]]]
26th Nov '16 1:06:04 PM BehaviourAye
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* ''VideoGame/{{Drakengard}} 2'' features this near the end of the game, when Nowe travels into Manah's mind to save her from a HeroicBSOD. It's freaky enough to begin with, what with the series of empty doorframes, and having to chase around the constantly teleporting CreepyChild. And then you have to fight a goddamn army of red-eyed black-and-red-silhouette ''things''. And they keep coming. And then during the second stage, the background becomes row upon row of these things, just watching you.

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* ''VideoGame/{{Drakengard}} 2'' features this near the end of the game, when Nowe travels into Manah's mind to save her from a HeroicBSOD. It's freaky enough to begin with, what with the series of empty doorframes, and having to chase around the constantly teleporting CreepyChild. And then you have to fight a goddamn fight an army of red-eyed black-and-red-silhouette ''things''. And they keep coming. And then during the second stage, the background becomes row upon row of these things, just watching you.
23rd Aug '16 2:56:39 PM Aiguille
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[[folder:Music]]
* {{Downplayed}} in Music/PoetsOfTheFall's "[[https://www.youtube.com/watch?v=UGWBGFZcKGE&index=11&list=PLjACqN5i5sDWoCTXHzphV5EZtNqPEmYaP Nothing Stays the Same]]," as the singer says he's "walked through [the] unlit corridors" that are inhabited by his [[BlackAndWhiteInsanity black and white]] thoughts.
[[/folder]]
13th Jun '16 7:07:14 PM NanoMoose
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* The ''entire town'' of Franchise/SilentHill may serve as the keeping place of all its visitors' psychological torments, waiting for them to come and confront them. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.

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* The ''entire town'' of Franchise/SilentHill may serve as the keeping place of all its visitors' psychological torments, waiting for them to come and confront them.be confronted. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.
13th Jun '16 4:54:47 AM NanoMoose
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* In ''VideoGame/{{Psychonauts}}'', a secret room in "Milla's Dance Party" is a cage made of fire with ghostly monsters behind it, whispering menacing things about a tragedy from Milla's past. Keep in mind the ENTIRE rest of the level has a bright, disco/party theme, and this single room is the disturbing exception.
** This is the only time you'll get to take a good look at the monsters-you'll see them twice more over the course of the game, and you'll be busy fighting them both times. They're a representation of a person's nightmares. They're caged up here because Milla has iron control over them, which, considering what they actually ''are'', is pretty impressive given how relevant they are to her current job.
*** More specifically,[[spoiler: they're of people who burned to death. Milla considers herself to blame for the orphanage, 'the Milkman' really is for the building he set on fire.]]
*** The nightmares were actually originally designed to be Milla's personal demons, not as generic nightmares. [[http://www.doublefine.com/Psycho-pedia/Nightmare/ The developers moved them]] to the Milkman stage because it didn't make sense story-wise for children to be attacked during a training lesson from a fully-fledged Psychonaut. Their design matches up with the tragic secret locked in her vault. Milla is constantly running this noisy party in her mind to [[spoiler:drown out the nightmare-inducing memories of her childrens' cries as they died in a fire. Seriously, ouch...]]

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* In ''VideoGame/{{Psychonauts}}'', a secret room in "Milla's Dance Party" is a cage made of fire with ghostly monsters behind it, whispering menacing things about a tragedy from Milla's past. Keep in mind the ENTIRE rest of the level has a bright, disco/party theme, and this single room is the disturbing exception.
** This is the only time you'll get to take a good look at the monsters-you'll see them twice more over the course of the game, and you'll be busy fighting them both times.
exception. They're a representation of a person's nightmares. They're nightmares, caged up here there because Milla has iron control over them, which, considering what they actually ''are'', is pretty impressive given how relevant they are to her current job.
*** More specifically,[[spoiler: they're of people who burned to death. Milla considers herself to blame for the orphanage, 'the Milkman' really is for the building he set on fire.]]
*** The nightmares were actually originally designed to be Milla's personal demons, not as generic nightmares. [[http://www.doublefine.com/Psycho-pedia/Nightmare/ The developers moved them]] to the Milkman stage because it didn't make sense story-wise for children to be attacked during a training lesson from a fully-fledged Psychonaut. Their design matches up with the tragic secret locked in her vault.
job. Milla is constantly running this noisy party in her mind to [[spoiler:drown out the nightmare-inducing memories of her childrens' the cries of her foster children as they died in a fire. Seriously, ouch...fire.]]



* The ''entire town'' of Franchise/SilentHill may be one of these. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.

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* The ''entire town'' of Franchise/SilentHill may be one serve as the keeping place of these.all its visitors' psychological torments, waiting for them to come and confront them. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.



* In ''VideoGame/MassEffect3'', Shepard is repeatedly forced to confront their own black bug room, in which they try to save a young boy, only to watch him burn.

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* In ''VideoGame/MassEffect3'', Shepard is repeatedly forced to confront their own black bug room, a gray forest mantled in which they ashes and smoke where the whispers of friends who've died in the conflict haunt them. They try to save a young boy, boy who died as they fled Earth, only to watch him burn.burn as a representation of all the people on Earth that they can't save.



* Kano Jurgen's mind in ''Webcomic/{{Kagerou}}'' by Luka Delaney seems to be one giant "Black Bug Room" called the Zones where some of his personalities live.

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* Kano Jurgen's mind in ''Webcomic/{{Kagerou}}'' by Luka Delaney seems to be one giant "Black Bug Room" Room", called the Zones Zones, where some of his personalities live.
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