History Main / BlackBugRoom

23rd Aug '16 2:56:39 PM Aiguille
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[[folder:Music]]
* {{Downplayed}} in Music/PoetsOfTheFall's "[[https://www.youtube.com/watch?v=UGWBGFZcKGE&index=11&list=PLjACqN5i5sDWoCTXHzphV5EZtNqPEmYaP Nothing Stays the Same]]," as the singer says he's "walked through [the] unlit corridors" that are inhabited by his [[BlackAndWhiteInsanity black and white]] thoughts.
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13th Jun '16 7:07:14 PM NanoMoose
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* The ''entire town'' of Franchise/SilentHill may serve as the keeping place of all its visitors' psychological torments, waiting for them to come and confront them. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.

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* The ''entire town'' of Franchise/SilentHill may serve as the keeping place of all its visitors' psychological torments, waiting for them to come and confront them.be confronted. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.
13th Jun '16 4:54:47 AM NanoMoose
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* In ''VideoGame/{{Psychonauts}}'', a secret room in "Milla's Dance Party" is a cage made of fire with ghostly monsters behind it, whispering menacing things about a tragedy from Milla's past. Keep in mind the ENTIRE rest of the level has a bright, disco/party theme, and this single room is the disturbing exception.
** This is the only time you'll get to take a good look at the monsters-you'll see them twice more over the course of the game, and you'll be busy fighting them both times. They're a representation of a person's nightmares. They're caged up here because Milla has iron control over them, which, considering what they actually ''are'', is pretty impressive given how relevant they are to her current job.
*** More specifically,[[spoiler: they're of people who burned to death. Milla considers herself to blame for the orphanage, 'the Milkman' really is for the building he set on fire.]]
*** The nightmares were actually originally designed to be Milla's personal demons, not as generic nightmares. [[http://www.doublefine.com/Psycho-pedia/Nightmare/ The developers moved them]] to the Milkman stage because it didn't make sense story-wise for children to be attacked during a training lesson from a fully-fledged Psychonaut. Their design matches up with the tragic secret locked in her vault. Milla is constantly running this noisy party in her mind to [[spoiler:drown out the nightmare-inducing memories of her childrens' cries as they died in a fire. Seriously, ouch...]]

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* In ''VideoGame/{{Psychonauts}}'', a secret room in "Milla's Dance Party" is a cage made of fire with ghostly monsters behind it, whispering menacing things about a tragedy from Milla's past. Keep in mind the ENTIRE rest of the level has a bright, disco/party theme, and this single room is the disturbing exception.
** This is the only time you'll get to take a good look at the monsters-you'll see them twice more over the course of the game, and you'll be busy fighting them both times.
exception. They're a representation of a person's nightmares. They're nightmares, caged up here there because Milla has iron control over them, which, considering what they actually ''are'', is pretty impressive given how relevant they are to her current job.
*** More specifically,[[spoiler: they're of people who burned to death. Milla considers herself to blame for the orphanage, 'the Milkman' really is for the building he set on fire.]]
*** The nightmares were actually originally designed to be Milla's personal demons, not as generic nightmares. [[http://www.doublefine.com/Psycho-pedia/Nightmare/ The developers moved them]] to the Milkman stage because it didn't make sense story-wise for children to be attacked during a training lesson from a fully-fledged Psychonaut. Their design matches up with the tragic secret locked in her vault.
job. Milla is constantly running this noisy party in her mind to [[spoiler:drown out the nightmare-inducing memories of her childrens' the cries of her foster children as they died in a fire. Seriously, ouch...fire.]]



* The ''entire town'' of Franchise/SilentHill may be one of these. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.

to:

* The ''entire town'' of Franchise/SilentHill may be one serve as the keeping place of these.all its visitors' psychological torments, waiting for them to come and confront them. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.



* In ''VideoGame/MassEffect3'', Shepard is repeatedly forced to confront their own black bug room, in which they try to save a young boy, only to watch him burn.

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* In ''VideoGame/MassEffect3'', Shepard is repeatedly forced to confront their own black bug room, a gray forest mantled in which they ashes and smoke where the whispers of friends who've died in the conflict haunt them. They try to save a young boy, boy who died as they fled Earth, only to watch him burn.burn as a representation of all the people on Earth that they can't save.



* Kano Jurgen's mind in ''Webcomic/{{Kagerou}}'' by Luka Delaney seems to be one giant "Black Bug Room" called the Zones where some of his personalities live.

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* Kano Jurgen's mind in ''Webcomic/{{Kagerou}}'' by Luka Delaney seems to be one giant "Black Bug Room" Room", called the Zones Zones, where some of his personalities live.
31st May '16 3:17:21 AM Morgenthaler
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* The titular [[Film/CaptainAmericaTheWinterSoldier Winter Soldier's]] mind looks a lot like this, in the horrific flashback sequence we see. One highlight: having his arm amputated without anesthesia.

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* ''Film/CaptainAmericaTheWinterSoldier'': The titular [[Film/CaptainAmericaTheWinterSoldier Winter Soldier's]] Soldier's mind looks a lot like this, in the horrific flashback sequence we see. One highlight: having his arm amputated without anesthesia.
2nd Mar '16 5:39:08 AM erforce
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* ''[[VideoGame/{{Condemned}} Condemned 2: Bloodshot]]'' has the main character's hallucinations mysteriously go to a place filled with oily black monsters, getting progressively worse as black oil starts covering everything in that place, and then [[BigLippedAlligatorMoment never show up again]].

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* ''[[VideoGame/{{Condemned}} Condemned 2: Bloodshot]]'' ''VideoGame/Condemned2Bloodshot'' has the main character's hallucinations mysteriously go to a place filled with oily black monsters, getting progressively worse as black oil starts covering everything in that place, and then [[BigLippedAlligatorMoment never show up again]].
3rd Feb '16 7:56:51 AM Dravencour
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* In ''Manga/{{Berserk}}'', this is where every single bad emotion is stored in Guts' mind, especially all of the horrifying memories of the Eclipse. When [[EnemyWithin the Beast]] isn't directly exerting pressure on Guts, that's where it sleeps.

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* In ''Manga/{{Berserk}}'', this is where every single bad negative emotion is stored in Guts' mind, especially all of the horrifying memories of the Eclipse. When [[EnemyWithin the Beast]] Beast of Darkness]] isn't directly exerting pressure on Guts, that's this is where it sleeps.
5th Jan '16 9:16:14 AM NeonFox
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* In ''OsmosisJones'' the villain at one point stumbles into Frank's brain and takes a peek at his nightmare section. He remarks that "This cat was sick before I even got here"

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* In ''OsmosisJones'' the villain at one point stumbles into Frank's brain and takes a peek at his nightmare section. He remarks that "This cat was sick before I even got here"here."
* The titular [[Film/CaptainAmericaTheWinterSoldier Winter Soldier's]] mind looks a lot like this, in the horrific flashback sequence we see. One highlight: having his arm amputated without anesthesia.
5th Dec '15 8:14:07 AM Megadoomer
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** The game's final level combines the Black Bug Rooms of [[TheHero Raz]] and the BigBad, forcing Raz to sort out both of their issues [[spoiler:with some help from his dad.]]
21st Nov '15 11:55:16 AM CaptEquinox
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* The unfortunate side effect of many psychedelics if taken in a bad enviroment could transport the user to such a place within their own mind with pretty much the same aftereffects as the ones listed above.

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* The unfortunate side effect of many psychedelics if taken in a bad enviroment could transport the user to such a place within their own mind with pretty much the same aftereffects as the ones listed above. Timothy Leary recommends telling yourself "This too shall pass" or a similar phrase.
15th Nov '15 2:51:25 AM Dravencour
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* room 101 in Creator/GeorgeOrwell's '''1984''' is the Black Bug room made manifest. With, for Winston Smith, extra added rats.

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* room 101 {{Room 101}} in Creator/GeorgeOrwell's '''1984''' is the Black Bug room made manifest. With, for Winston Smith, [[spoiler:[[WhyDidItHaveToBeSnakes extra added rats.rats]]]].
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