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Grammar


* The [[KarmaHoudini bad guys get away now]], but their current plans have fallen through. The heroes will have to face them again, and know it.

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* The [[KarmaHoudini bad guys get away now]], but their current plans have fallen through. The heroes will have to face them again, and they know it.
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* BittersweetSeventeen: An ending of childhood, but a developing of selfhood age seventeen.
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->''"How can everything be so amazing and so horrible all at the same time?"''
-->-- '''Dipper''', ''WesternAnimation/GravityFalls''

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->''"How can everything ->''"This was a happy story. But... it could still be so amazing and so horrible all at the same time?"''
a whole lot happier..."''
-->-- '''Dipper''', ''WesternAnimation/GravityFalls'''''Kubo''', ''WesternAnimation/KuboAndTheTwoStrings''
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Victory, at last! The BigBad has been vanquished, the day has been saved, the [[DamselInDistress damsels in distress]] and {{innocent bystander}}s have been rescued and the heroes are ready to [[StandardHeroReward reap their reward]], kiss their LoveInterests and [[RidingIntoTheSunset walk away toward the setting sun]]...

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Victory, at last! The BigBad has been vanquished, the day has been saved, all the [[DamselInDistress damsels in distress]] and {{innocent bystander}}s have been rescued and the heroes are ready to [[StandardHeroReward reap their reward]], kiss their LoveInterests and [[RidingIntoTheSunset walk away toward the setting sun]]...
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** ''BittersweetEnding/GravityFalls''
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* The protagonists are the [[SoleSurvivor only ones left alive at the end]]. [[KillEmAll Even the likeable guest characters get mercilessly killed]].

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* The protagonist or protagonists are the [[SoleSurvivor only ones left alive at the end]]. [[KillEmAll Even the likeable guest or supporting characters get mercilessly killed]].
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* Some endings include the heroes [[IDidWhatIHadToDo lamenting to the effect that they had no choice but to use violence or take life]] in order to get the job done.
* The protagonists are the [[SoleSurvivor only ones left alive at the end]]. [[KillEmAll Even the likeable guest characters get mercilessly killed]].


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Compare with PyrrhicVictory, where the day is carried, but the cost of winning is crippling to the victors.

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* The good guys accomplish what they set out to do but on a personal level, there is an overarching feeling that they [[IdiotBall put on a "bad show" this time.]]

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* The good guys feel unsatisfied and uneasy because they feel that they [[IdiotBall put on a poor showing]] and won by dumb luck.
* The good guys accomplish what they set out to do do, but on a personal level, there is an overarching feeling that they [[IdiotBall put on a "bad show" this time.]]at the price of [[WhatTheHellHero compromising their integrity]] to win.
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Bittersweet Endings can fall on either end of the SlidingScaleOfIdealismVersusCynicism. They also work well when the characters are at a loss about [[SoWhatDoWeDoNow what to do now]]. They come up frequently in HighFantasy, for obvious reasons -- an epic that ends with the hero triumphing over the ultimate BigBad and bringing peace and prosperity to the land, but at the same time defeating the ultimate BigBad does always come without sacrifice, whether or be him dying in the end or having him at a lost as for [[SoWhatNow what to do now]]. Sometimes these are worlds and stories where you can EarnYourHappyEnding, though it won't be ExactlyWhatItSaysOnTheTin.

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Bittersweet Endings can fall on either end of the SlidingScaleOfIdealismVersusCynicism. They also work well when the characters are at a loss about [[SoWhatDoWeDoNow what to do now]]. They come up frequently in HighFantasy, for obvious reasons -- an epic that ends with the hero triumphing over the ultimate BigBad and bringing peace and prosperity to the land, but at the same time defeating the ultimate BigBad does not always come without sacrifice, sacrifices, whether be most or be him all of the characters dying in the end or having him the characters are at a lost as for [[SoWhatNow loss about [[SoWhatDoWeDoNow what to do now]]. Sometimes these are worlds and stories where you can EarnYourHappyEnding, though it won't be ExactlyWhatItSaysOnTheTin.



In short, if the characters are worse off than when they started, it's a DownerEnding. If they're better off (or at least status quo is preserved), but the work still ends on a melancholy note, it's a Bittersweet Ending. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a Bittersweet Ending, and a DownerEnding requires the heroes to fail, and the conflict to be resolved in the favor of the antagonists.

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In short, if the characters are worse off than when they started, it's a DownerEnding. If they're better off (or at least status quo is preserved), but the work still ends on a melancholy note, it's a Bittersweet Ending. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a Bittersweet Ending, and a Ending. A DownerEnding requires the heroes to fail, and the conflict to be resolving with nothing good happening in the end, if it's even resolved in the favor of the antagonists.
at all.
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Bittersweet Endings are frequent in stories on the cynical end of the SlidingScaleOfIdealismVersusCynicism. They also work well when the characters are at a loss about [[SoWhatDoWeDoNow what to do now]]. They come up frequently in HighFantasy, for obvious reasons -- an epic that ended with evil winning would usually mean the end of the world, and the mother of all {{Downer Ending}}s, but at the same time defeating the ultimate BigBad without paying some kind of price would be awfully unsatisfying. Sometimes these are worlds and stories where you can EarnYourHappyEnding, though it won't be ExactlyWhatItSaysOnTheTin.

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Bittersweet Endings are frequent in stories can fall on the cynical either end of the SlidingScaleOfIdealismVersusCynicism. They also work well when the characters are at a loss about [[SoWhatDoWeDoNow what to do now]]. They come up frequently in HighFantasy, for obvious reasons -- an epic that ended ends with evil winning would usually mean the end of hero triumphing over the world, ultimate BigBad and bringing peace and prosperity to the mother of all {{Downer Ending}}s, land, but at the same time defeating the ultimate BigBad does always come without paying some kind of price would sacrifice, whether or be awfully unsatisfying.him dying in the end or having him at a lost as for [[SoWhatNow what to do now]]. Sometimes these are worlds and stories where you can EarnYourHappyEnding, though it won't be ExactlyWhatItSaysOnTheTin.
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Contrast with RayOfHopeEnding, where the villain prevails but not all is lost.

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Contrast with RayOfHopeEnding, where the villain prevails but not all is lost.
lost. Also with EsotericHappyEnding, where the author clearly ''meant'' it to be joyful, beautiful and uplifting... but the readers don't see it that way.
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->''"How can everything be so amazing and so terrible all at the same time?"''

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->''"How can everything be so amazing and so terrible horrible all at the same time?"''

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That quote doesn\'t indicate a Bittersweet Ending; it\'s more fitting to be on a Downer Ending. Also, you didn\'t put a source as to where the quote comes from.


->''"Sometimes there are no happy endings."''

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->''"Sometimes there are no happy endings."''->''"How can everything be so amazing and so terrible all at the same time?"''
-->-- '''Dipper''', ''WesternAnimation/GravityFalls''

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->''"How can everything be so amazing and so terrible all at the same time?"''
-->-- '''Dipper''', ''WesternAnimation/GravityFalls''

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->''"How can everything be so amazing and so terrible all at the same time?"''
-->-- '''Dipper''', ''WesternAnimation/GravityFalls''
->''"Sometimes there are no happy endings."''
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->''"How can everything be so amazing yet so horrible all at the same time?"''

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->''"How can everything be so amazing yet and so horrible terrible all at the same time?"''
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Renamed one trope.


Sometimes the story's {{Aesop}} requires a bittersweet ending in order to be effective. For certain issues, this is [[SomeAnvilsNeedToBeDropped the only way]] to get the point across without the effect being undermined by other tropes such as the EverybodyLaughsEnding.

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Sometimes the story's {{Aesop}} {{A|nAesop}}esop requires a bittersweet ending in order to be effective. For certain issues, this is [[SomeAnvilsNeedToBeDropped the only way]] to get the point across without the effect being undermined by other tropes such as the EverybodyLaughsEnding.

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* The good guys accomplish what they set out to do but there is an overall feeling that they [[IdiotBall put on a "bad show" this time.]]

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* The good guys accomplish what they set out to do but on a personal level, there is an overall overarching feeling that they [[IdiotBall put on a "bad show" this time.]]
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* The good guys accomplish what they set out to do but there is an overall feeling that they [[IdiotBall put on a "bad show" this time.]]

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In short, if the characters are worse off than when they started, it's a DownerEnding. If they're better off, but the work still ends on a melancholy note, it's a Bittersweet Ending. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a Bittersweet Ending, and a DownerEnding requires the heroes to fail, and the conflict to be resolved in the favor of the antagonists.

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Sometimes the story's {{Aesop}} requires a bittersweet ending in order to be effective. For certain issues, this is [[SomeAnvilsNeedToBeDropped the only way]] to get the point across without the effect being undermined by other tropes such as the EverybodyLaughsEnding.

In short, if the characters are worse off than when they started, it's a DownerEnding. If they're better off, off (or at least status quo is preserved), but the work still ends on a melancholy note, it's a Bittersweet Ending. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a Bittersweet Ending, and a DownerEnding requires the heroes to fail, and the conflict to be resolved in the favor of the antagonists.
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Victory, at last! The BigBad has been vanquished, the day has been saved, the [[DistressedDamsel damsels in distress]] and {{innocent bystander}}s have been rescued and the heroes are ready to [[StandardHeroReward reap their reward]], kiss their LoveInterests and [[RidingIntoTheSunset walk away toward the setting sun]]...

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Victory, at last! The BigBad has been vanquished, the day has been saved, the [[DistressedDamsel [[DamselInDistress damsels in distress]] and {{innocent bystander}}s have been rescued and the heroes are ready to [[StandardHeroReward reap their reward]], kiss their LoveInterests and [[RidingIntoTheSunset walk away toward the setting sun]]...



* DidNotGetTheGirl: when the OfficialCouple is [[BreakHerHeartToSaveHer broken for the right cause]].

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* DidNotGetTheGirl: when When the OfficialCouple is [[BreakHerHeartToSaveHer [[BreakHisHeartToSaveHim broken for the right cause]].



* The [[KarmaHoudini bad guys get away now,]] but their current plans have fallen through. The heroes will have to face them again, and know it.

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* The [[KarmaHoudini bad guys get away now,]] now]], but their current plans have fallen through. The heroes will have to face them again, and know it.



In short, if the characters are worse off than when they started, it's a {{Downer Ending}}. If they're better off, but the work still ends on a melancholy note, it's a {{Bittersweet Ending}}. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a {{Bittersweet Ending}}, and a {{Downer Ending}} requires the heroes to fail, and the conflict to be resolved in the favor of the antagonists.

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In short, if the characters are worse off than when they started, it's a {{Downer Ending}}. DownerEnding. If they're better off, but the work still ends on a melancholy note, it's a {{Bittersweet Ending}}. Bittersweet Ending. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a {{Bittersweet Ending}}, Bittersweet Ending, and a {{Downer Ending}} DownerEnding requires the heroes to fail, and the conflict to be resolved in the favor of the antagonists.
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->''"Salvation is born of sacrifice -- miracles of misery."''
-->-- '''Orphan''', ''VideoGame/FinalFantasyXIII''

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->''"Salvation is born of sacrifice -- miracles of misery."''
->''"How can everything be so amazing yet so horrible all at the same time?"''
-->-- '''Orphan''', ''VideoGame/FinalFantasyXIII'''''Dipper''', ''WesternAnimation/GravityFalls''

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* BittersweetEnding/{{Webcomics}}

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* BittersweetEnding/{{Webcomics}}BittersweetEnding/WebComics



[[folder:Professional Wrestling]]

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[[folder:Professional
[[folder:Pro
Wrestling]]


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[[folder:Professional Wrestling]]
* A match seven years in the making ([[SevenYearRule pretty much unheard of in wrestling]]) was "wrestled" at ''WWC Aniversario 2011'', The Universal Champion Wrestling/{{Carlito| Colon}} Caribbean Cool taking on the main he'd been teased as too scared to fight, Abyss, in a monster's ball. Carlito won but was left lying prone after Abyss put him through a steel chair with a choke slam.
[[/folder]]
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In short, if the characters are worse off than when they started it's a {{Downer Ending}}. If they're better off, but the work still ends on a melancholy note, it's a {{Bittersweet Ending}}. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a {{Bittersweet Ending}}, and a {{Downer Ending}} requires the heroes to fail, and the conflict to be resolved in the favor of the antagonists.

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In short, if the characters are worse off than when they started started, it's a {{Downer Ending}}. If they're better off, but the work still ends on a melancholy note, it's a {{Bittersweet Ending}}. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a {{Bittersweet Ending}}, and a {{Downer Ending}} requires the heroes to fail, and the conflict to be resolved in the favor of the antagonists.



Contrast with RayOfHopeEnding where the villain prevails but not all is lost.

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Contrast with RayOfHopeEnding RayOfHopeEnding, where the villain prevails but not all is lost.
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Contrast with RayOfHopeEnding where the villain prevails but not all is lost.

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