History Main / BitterSweetEnding

14th Apr '17 4:22:26 PM NightShade96
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** ''BittersweetEnding/GravityFalls''
13th Apr '17 6:51:31 PM Ferot_Dreadnaught
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13th Apr '17 6:49:12 PM avon
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13th Apr '17 6:43:51 PM avon
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13th Apr '17 6:40:08 PM avon
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* The protagonists are the [[SoleSurvivor only ones left alive at the end]]. [[KillEmAll Even the likeable guest characters get mercilessly killed]].

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* The protagonist or protagonists are the [[SoleSurvivor only ones left alive at the end]]. [[KillEmAll Even the likeable guest or supporting characters get mercilessly killed]].
13th Apr '17 6:39:07 PM avon
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* Some endings include the heroes [[IDidWhatIHadToDo lamenting to the effect that they had no choice but to use violence or take life]] in order to get the job done.
* The protagonists are the [[SoleSurvivor only ones left alive at the end]]. [[KillEmAll Even the likeable guest characters get mercilessly killed]].


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7th Jan '17 8:00:43 AM JeremySkunk
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Compare with PyrrhicVictory, where the day is carried, but the cost of winning is crippling to the victors.
29th Dec '16 2:01:58 PM SteveMB
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* The good guys accomplish what they set out to do but on a personal level, there is an overarching feeling that they [[IdiotBall put on a "bad show" this time.]]

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* The good guys feel unsatisfied and uneasy because they feel that they [[IdiotBall put on a poor showing]] and won by dumb luck.
* The good guys accomplish what they set out to do do, but on a personal level, there is an overarching feeling that they [[IdiotBall put on a "bad show" this time.]]at the price of [[WhatTheHellHero compromising their integrity]] to win.
27th Apr '15 7:41:11 PM TalonsofIceandFire
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Bittersweet Endings can fall on either end of the SlidingScaleOfIdealismVersusCynicism. They also work well when the characters are at a loss about [[SoWhatDoWeDoNow what to do now]]. They come up frequently in HighFantasy, for obvious reasons -- an epic that ends with the hero triumphing over the ultimate BigBad and bringing peace and prosperity to the land, but at the same time defeating the ultimate BigBad does always come without sacrifice, whether or be him dying in the end or having him at a lost as for [[SoWhatNow what to do now]]. Sometimes these are worlds and stories where you can EarnYourHappyEnding, though it won't be ExactlyWhatItSaysOnTheTin.

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Bittersweet Endings can fall on either end of the SlidingScaleOfIdealismVersusCynicism. They also work well when the characters are at a loss about [[SoWhatDoWeDoNow what to do now]]. They come up frequently in HighFantasy, for obvious reasons -- an epic that ends with the hero triumphing over the ultimate BigBad and bringing peace and prosperity to the land, but at the same time defeating the ultimate BigBad does not always come without sacrifice, sacrifices, whether be most or be him all of the characters dying in the end or having him the characters are at a lost as for [[SoWhatNow loss about [[SoWhatDoWeDoNow what to do now]]. Sometimes these are worlds and stories where you can EarnYourHappyEnding, though it won't be ExactlyWhatItSaysOnTheTin.



In short, if the characters are worse off than when they started, it's a DownerEnding. If they're better off (or at least status quo is preserved), but the work still ends on a melancholy note, it's a Bittersweet Ending. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a Bittersweet Ending, and a DownerEnding requires the heroes to fail, and the conflict to be resolved in the favor of the antagonists.

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In short, if the characters are worse off than when they started, it's a DownerEnding. If they're better off (or at least status quo is preserved), but the work still ends on a melancholy note, it's a Bittersweet Ending. Another way to think of it is that if the story's main conflict is resolved in favor of the protagonists, but at great sacrifice, it's a Bittersweet Ending, and a Ending. A DownerEnding requires the heroes to fail, and the conflict to be resolving with nothing good happening in the end, if it's even resolved in the favor of the antagonists.
at all.
27th Apr '15 7:31:00 PM TalonsofIceandFire
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Bittersweet Endings are frequent in stories on the cynical end of the SlidingScaleOfIdealismVersusCynicism. They also work well when the characters are at a loss about [[SoWhatDoWeDoNow what to do now]]. They come up frequently in HighFantasy, for obvious reasons -- an epic that ended with evil winning would usually mean the end of the world, and the mother of all {{Downer Ending}}s, but at the same time defeating the ultimate BigBad without paying some kind of price would be awfully unsatisfying. Sometimes these are worlds and stories where you can EarnYourHappyEnding, though it won't be ExactlyWhatItSaysOnTheTin.

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Bittersweet Endings are frequent in stories can fall on the cynical either end of the SlidingScaleOfIdealismVersusCynicism. They also work well when the characters are at a loss about [[SoWhatDoWeDoNow what to do now]]. They come up frequently in HighFantasy, for obvious reasons -- an epic that ended ends with evil winning would usually mean the end of hero triumphing over the world, ultimate BigBad and bringing peace and prosperity to the mother of all {{Downer Ending}}s, land, but at the same time defeating the ultimate BigBad does always come without paying some kind of price would sacrifice, whether or be awfully unsatisfying.him dying in the end or having him at a lost as for [[SoWhatNow what to do now]]. Sometimes these are worlds and stories where you can EarnYourHappyEnding, though it won't be ExactlyWhatItSaysOnTheTin.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BitterSweetEnding