History Main / BackgroundMusicOverride

16th Sep '17 10:08:51 AM nombretomado
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** In the first ''VideoGame/SuperRobotWarsOriginalGeneration'' game on the GameboyAdvance, a [[GoodBadBugs bug]] in the programming for an enemy boss which switches to the player's side prevented his BGM priority from being reset, making it so his music overrode all the other themes in the game, including the FinalBoss theme. This has become known as "Trombe Override" after the name of the song, ''[[https://www.youtube.com/watch?v=7r8b3NqevME Trombe!]]''. And has been added as a feature for every subsequent game in which that character appears.

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** In the first ''VideoGame/SuperRobotWarsOriginalGeneration'' game on the GameboyAdvance, UsefulNotes/GameboyAdvance, a [[GoodBadBugs bug]] in the programming for an enemy boss which switches to the player's side prevented his BGM priority from being reset, making it so his music overrode all the other themes in the game, including the FinalBoss theme. This has become known as "Trombe Override" after the name of the song, ''[[https://www.youtube.com/watch?v=7r8b3NqevME Trombe!]]''. And has been added as a feature for every subsequent game in which that character appears.
26th Aug '17 7:41:21 PM MyFinalEdits
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** The underground zone of the Ancient Cistern in ''VideoGame/TheLegendOfZeldaSkywardSword'' has a theme that overrides the enemy music. This is the only dungeon theme in the game capable of doing this.



** The theme of the [=FireCrawlers=] in ''VideoGame/StarFoxAdventures'' is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawlers=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.

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** The theme of the [=FireCrawlers=] in ''VideoGame/StarFoxAdventures'' is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawlers=]).[=FireCrawler=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.



* ''VideoGame/{{Pikmin}} 2'', normally, has the area or cave theme heard during gameplay, subtly applying VariableMix into it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith can be challenged for a definitive battle.

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* ''VideoGame/{{Pikmin}} 2'', normally, has the area or cave theme heard during gameplay, subtly applying VariableMix into it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith itself can be challenged for a definitive battle.
26th Aug '17 6:44:17 PM nombretomado
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* Also happens in the ''VideoGame/ArTonelico'' series, as whenever a Hymn is being sung for any reason in any of the games, it overrides all and any of the music played at the moment.

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* Also happens Happens in the ''VideoGame/ArTonelico'' ''VideoGame/ExaPico'' series, as whenever a Hymn is being sung for any reason in any of the games, it overrides all and any of the music played at the moment.
16th Jul '17 1:43:33 PM Solid_Sneakers
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** In ''VideoGame/StarFox2'' When fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.

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** In ''VideoGame/StarFox2'' When when fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
16th Jul '17 1:31:30 PM Solid_Sneakers
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** In ''VideoGame/StarFox2''[='=]s When fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.

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** In ''VideoGame/StarFox2''[='=]s ''VideoGame/StarFox2'' When fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
16th Jul '17 1:30:20 PM Solid_Sneakers
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Added DiffLines:

** In ''VideoGame/StarFox2''[='=]s When fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
11th Jun '17 9:24:12 AM SpinAttaxx
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Added DiffLines:

** In ''VideoGame/PokemonSunAndMoon'', when in an area with a wild Ultra Beast, the area's BGM is replaced and overrides any other BGM (such as when riding a Ride Pokémon) until a battle (against a Trainer, a wild Pokémon, or the Ultra Beast) is initiated.
3rd Jun '17 10:25:09 PM Killchrono
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** In ''VideoGame/FinalFantasyXIV: A Realm Reborn'', the background music of Garlean outposts and the beast tribes' territories plays even during battle.

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** In ''VideoGame/FinalFantasyXIV: A Realm Reborn'', the background music of Garlean outposts and the beast tribes' territories plays even during battle. In ''Heavensward'', this occurs in the Azys La zone as well.
30th May '17 11:32:23 PM infernape612
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** The Ocean Palace, where the ominous music keeps going through the battles due to the crisis happening in-game ([[spoiler:The group is racing to stop Queen Zeal from summoning [[EldritchAbomination Lavos.]]]]This also happens during Magus' Castle.

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** The Ocean Palace, where the ominous music keeps going through the battles due to the crisis happening in-game ([[spoiler:The group is racing to stop Queen Zeal from summoning [[EldritchAbomination Lavos.]]]]This ]]]]) This also happens during Magus' Castle.
28th May '17 3:44:09 PM nombretomado
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** In Jimmy's stage in ''WarioWare: D.I.Y.'' the microgame themes are replaced with a special VariableMix created for just this stage.

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** In Jimmy's stage in ''WarioWare: ''VideoGame/WarioWare: D.I.Y.'' the microgame themes are replaced with a special VariableMix created for just this stage.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BackgroundMusicOverride