History Main / BackgroundMusicOverride

2nd Jan '18 2:38:12 PM MyFinalEdits
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** There's a special gear part in ''VideoGame/SonicFreeRiders'', unlocked by completely finishing the story that plays the main theme songs of the previous games throughout the race they're used in, overriding the regular music of the tracks.

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** * There's a special gear part in ''VideoGame/SonicFreeRiders'', unlocked by completely finishing the story that plays the main theme songs of the previous games throughout the race they're used in, overriding the regular music of the tracks.



** In the first ''VideoGame/SuperRobotWarsOriginalGeneration'' game on the UsefulNotes/GameboyAdvance, a [[GoodBadBugs bug]] in the programming for an enemy boss which switches to the player's side prevented his BGM priority from being reset, making it so his music overrode all the other themes in the game, including the FinalBoss theme. This has become known as "Trombe Override" after the name of the song, ''[[https://www.youtube.com/watch?v=7r8b3NqevME Trombe!]]''. And has been added as a feature for every subsequent game in which that character appears.

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** * In the first ''VideoGame/SuperRobotWarsOriginalGeneration'' game on the UsefulNotes/GameboyAdvance, a UsefulNotes/GameboyAdvance:
** A
[[GoodBadBugs bug]] in the programming for an enemy boss which switches to the player's side prevented his BGM priority from being reset, making it so his music overrode all the other themes in the game, including the FinalBoss theme. This has become known as "Trombe Override" after the name of the song, ''[[https://www.youtube.com/watch?v=7r8b3NqevME Trombe!]]''. And has been added as a feature for every subsequent game in which that character appears.



* In ''VideoGame/SonicUnleashed'' the jazzy battle theme takes over from the night stages' regular music whenever you get into a scrap with some enemies, except in the [[TheVeryDefinitelyFinalDungeon final level]], Eggmanland, whose moody, climactic theme plays nonstop throughout its [[MarathonLevel numerous nighttime segments]].

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* In ''VideoGame/SonicUnleashed'' the ''VideoGame/SonicUnleashed'':
** The
jazzy battle theme takes over from the night stages' regular music whenever you get into a scrap with some enemies, except in the [[TheVeryDefinitelyFinalDungeon final level]], Eggmanland, whose moody, climactic theme plays nonstop throughout its [[MarathonLevel numerous nighttime segments]].
1st Jan '18 9:44:33 PM Ninetails2000
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* There's a special gear part in ''VideoGame/SonicFreeRiders'', unlocked by completely finishing the story that plays the main theme songs of the previous games throughout the race they're used in, overriding the regular music of the tracks.

to:

* ** There's a special gear part in ''VideoGame/SonicFreeRiders'', unlocked by completely finishing the story that plays the main theme songs of the previous games throughout the race they're used in, overriding the regular music of the tracks.


Added DiffLines:

** In most of his playable, non-story related appearances, transforming into [[GoldenSuperMode Super Sonic]] will replace the stage music either with a variant of [[TriumphantReprise the title theme song]] or [[PowerUpMotif a unique theme made for Super Sonic.]]
25th Oct '17 9:05:29 AM darkabomination
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* ''VideoGame/OriAndTheBlindForest'':
** After restoring the Element of Waters, the gloomy Thornfelt Swamp music is permanently replaced by the pastoral tune "The Waters Cleansed".
** Once you light the Shrouded Lantern and retrieve the Gumon Seal in the Misty Woods, the [[NightmareFuel creepy]] [[DreamMelody whole-tone scale music]] changes to a bright major-key arrangement.
** In the last section of Sorrow Pass after learning the Charge Jump and before reaching the Sunstone, "Riding The Wind" is overridden by "Completing the Circle". After you descend from the summit, it changes back.
* In ''Final Zone II'', if playing as Momoko in Stage 4, her ThemeMusicPowerUp "Don't Stop" replaces the normal stage theme.



* ''VideoGame/OriAndTheBlindForest'':
** After restoring the Element of Waters, the gloomy Thornfelt Swamp music is permanently replaced by the pastoral tune "The Waters Cleansed".
** Once you light the Shrouded Lantern and retrieve the Gumon Seal in the Misty Woods, the [[NightmareFuel creepy]] [[DreamMelody whole-tone scale music]] changes to a bright major-key arrangement.
** In the last section of Sorrow Pass after learning the Charge Jump and before reaching the Sunstone, "Riding The Wind" is overridden by "Completing the Circle". After you descend from the summit, it changes back.
* In ''Final Zone II'', if playing as Momoko in Stage 4, her ThemeMusicPowerUp "Don't Stop" replaces the normal stage theme.



** In [[VideoGame/LegendOfHeroesTrailsInTheSky Trails in the Sky FC]] it happens while [[spoiler:attempting to rescue Princess Klaudia]].
** In [[VideoGame/LegendOfHeroesTrailsInTheSky Trails in the Sky SC]] it happens again while [[spoiler:Estelle escapes from the Glorious]].

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** In [[VideoGame/LegendOfHeroesTrailsInTheSky [[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky FC]] it happens while [[spoiler:attempting to rescue Princess Klaudia]].
** In [[VideoGame/LegendOfHeroesTrailsInTheSky Trails ''Trails in the Sky SC]] SC'', it happens again while [[spoiler:Estelle escapes from the Glorious]].
16th Sep '17 10:08:51 AM nombretomado
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** In the first ''VideoGame/SuperRobotWarsOriginalGeneration'' game on the GameboyAdvance, a [[GoodBadBugs bug]] in the programming for an enemy boss which switches to the player's side prevented his BGM priority from being reset, making it so his music overrode all the other themes in the game, including the FinalBoss theme. This has become known as "Trombe Override" after the name of the song, ''[[https://www.youtube.com/watch?v=7r8b3NqevME Trombe!]]''. And has been added as a feature for every subsequent game in which that character appears.

to:

** In the first ''VideoGame/SuperRobotWarsOriginalGeneration'' game on the GameboyAdvance, UsefulNotes/GameboyAdvance, a [[GoodBadBugs bug]] in the programming for an enemy boss which switches to the player's side prevented his BGM priority from being reset, making it so his music overrode all the other themes in the game, including the FinalBoss theme. This has become known as "Trombe Override" after the name of the song, ''[[https://www.youtube.com/watch?v=7r8b3NqevME Trombe!]]''. And has been added as a feature for every subsequent game in which that character appears.
26th Aug '17 7:41:21 PM MyFinalEdits
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** The underground zone of the Ancient Cistern in ''VideoGame/TheLegendOfZeldaSkywardSword'' has a theme that overrides the enemy music. This is the only dungeon theme in the game capable of doing this.



** The theme of the [=FireCrawlers=] in ''VideoGame/StarFoxAdventures'' is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawlers=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.

to:

** The theme of the [=FireCrawlers=] in ''VideoGame/StarFoxAdventures'' is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawlers=]).[=FireCrawler=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.



* ''VideoGame/{{Pikmin}} 2'', normally, has the area or cave theme heard during gameplay, subtly applying VariableMix into it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith can be challenged for a definitive battle.

to:

* ''VideoGame/{{Pikmin}} 2'', normally, has the area or cave theme heard during gameplay, subtly applying VariableMix into it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith itself can be challenged for a definitive battle.
26th Aug '17 6:44:17 PM nombretomado
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* Also happens in the ''VideoGame/ArTonelico'' series, as whenever a Hymn is being sung for any reason in any of the games, it overrides all and any of the music played at the moment.

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* Also happens Happens in the ''VideoGame/ArTonelico'' ''VideoGame/ExaPico'' series, as whenever a Hymn is being sung for any reason in any of the games, it overrides all and any of the music played at the moment.
16th Jul '17 1:43:33 PM Solid_Sneakers
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** In ''VideoGame/StarFox2'' When fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.

to:

** In ''VideoGame/StarFox2'' When when fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
16th Jul '17 1:31:30 PM Solid_Sneakers
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** In ''VideoGame/StarFox2''[='=]s When fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.

to:

** In ''VideoGame/StarFox2''[='=]s ''VideoGame/StarFox2'' When fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
16th Jul '17 1:30:20 PM Solid_Sneakers
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Added DiffLines:

** In ''VideoGame/StarFox2''[='=]s When fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
11th Jun '17 9:24:12 AM SpinAttaxx
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Added DiffLines:

** In ''VideoGame/PokemonSunAndMoon'', when in an area with a wild Ultra Beast, the area's BGM is replaced and overrides any other BGM (such as when riding a Ride Pokémon) until a battle (against a Trainer, a wild Pokémon, or the Ultra Beast) is initiated.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BackgroundMusicOverride