History Main / BackgroundMusicOverride

11th Jul '16 10:47:30 PM JMQwilleran
Is there an issue? Send a Message


* In ''VideoGame/TalesOfZesteria'', following the battle with the [[spoiler:dragon Tiamat]], "Rising Up (Reprise)" is continuous in Glaivend Basin once you're able to return there. If you do the sidequest for fighting the Medusa hellions, then it switches to just being the location theme, with the normal battle and victory music playing during battles, but it returns to continuous status if you complete that sidequest.

to:

* In ''VideoGame/TalesOfZesteria'', ''VideoGame/TalesOfZestiria'', following the battle with the [[spoiler:dragon Tiamat]], "Rising Up (Reprise)" is continuous in Glaivend Basin once you're able to return there. If you do the sidequest for fighting the Medusa hellions, then it switches to just being the location theme, with the normal battle and victory music playing during battles, but it returns to continuous status if you complete that sidequest.
11th Jul '16 10:47:06 PM JMQwilleran
Is there an issue? Send a Message


* ''Super Baseball Simulator 1000'' replaces the stadium themes with a fight song-style motif [[SongsInTheKeyOfPanic when a player is on third base]]. Another special tune plays in all stadiums when both teams are in the Ultra League.

to:

* ''Super Baseball Simulator 1000'' replaces the stadium themes with a fight song-style motif [[SongsInTheKeyOfPanic when a player is on third base]]. Another special tune plays in all stadiums when both teams are in the Ultra League.League.
* In ''VideoGame/TalesOfZesteria'', following the battle with the [[spoiler:dragon Tiamat]], "Rising Up (Reprise)" is continuous in Glaivend Basin once you're able to return there. If you do the sidequest for fighting the Medusa hellions, then it switches to just being the location theme, with the normal battle and victory music playing during battles, but it returns to continuous status if you complete that sidequest.
29th Jun '16 2:26:27 PM tmantookie
Is there an issue? Send a Message


* ''VideoGame/PlantsVsZombies 2'' has the Pianist Zombie, who plays salon music as long as he's on-screen, causing all cowboy zombies to dance and switch lanes. There's also the Boombox Zombie, who holds up a boombox that plays romantic tunes, overriding the current music, as well as putting most plants to sleep.

to:

* ''VideoGame/PlantsVsZombies 2'' has the ''VideoGame/PlantsVsZombies2ItsAboutTime'':
** The
Pianist Zombie, who plays salon music as long as he's on-screen, causing all cowboy zombies to dance and switch lanes. There's also the lanes.
** The Disco-Tron 5000, who plays futuristic disco music while [[SummonBackupDancers summoning Disco Jetpack Zombies]].
** The
Boombox Zombie, who holds up a boombox that plays romantic tunes, overriding the current music, as well as putting most plants to sleep.



** In the [[spoiler:Genocide Route, entering an empty encounter after having killed off all the monsters in an area will cause the unsettling growling noise you get as the "fight" [=BGM=], aptly titled "[[https://www.youtube.com/watch?v=L9EPrZvArYo But Nobody Came]], to stick with you for most of what's ahead in the given area. Though the main reason this happens is to indicate you finished up "cleansing" this area of monsters...]]

to:

** In the [[spoiler:Genocide Route, entering an empty encounter after having killed off all the monsters in an area will cause the unsettling growling noise you get as the "fight" [=BGM=], aptly titled "[[https://www.youtube.com/watch?v=L9EPrZvArYo But Nobody Came]], Came]]", to stick with you for most of what's ahead in the given area. Though the main reason this happens is to indicate you finished up "cleansing" this area of monsters...]]
20th Jun '16 6:45:55 AM Siggu
Is there an issue? Send a Message


** Once it has been revealed which final story dungeon you have to go to in ''[[VideoGame/PokemonMysteryDungeonRescueTeam]]'', and until you actually go there, the overworld music is overriden to the same one on all places.

to:

** Once it has been revealed which final story dungeon you have to go to in ''[[VideoGame/PokemonMysteryDungeonRescueTeam]]'', ''VideoGame/PokemonMysteryDungeonRescueTeam'', and until you actually go there, the overworld music is overriden to the same one on all places.
20th Jun '16 5:42:21 AM Siggu
Is there an issue? Send a Message


** In ''Omega Ruby and Alpha Sapphire'', an overworld music stays on during a battle for the first time in the series. [[spoiler:A rock remix of Wally's theme starts playing when you find him at the end of Victory Road, and keeps playing until you defeat him in battle.]]

to:

** In ''Omega ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire'', Sapphire]]'', an overworld music stays on during a battle for the first time in the series. [[spoiler:A rock remix of Wally's theme starts playing when you find him at the end of Victory Road, and keeps playing until you defeat him in battle.]]]]
** Once it has been revealed which final story dungeon you have to go to in ''[[VideoGame/PokemonMysteryDungeonRescueTeam]]'', and until you actually go there, the overworld music is overriden to the same one on all places.
2nd Jun '16 7:01:51 PM TJF588
Is there an issue? Send a Message


*** "Shinra, Inc", (or, "Shinra Corporation") plays during the battle against Proud Clod (or, Proud Clad) in Midgar by the end of Disc 2, instead of a regular boss theme.

to:

*** "Shinra, Inc", (or, "Shinra Corporation") plays during the battle against Proud Clod (or, Proud Clad) Proudclad) in Midgar by the end of Disc 2, instead of a regular boss theme.
2nd Jun '16 6:53:15 PM TJF588
Is there an issue? Send a Message


*** "Opening ~ Bombing Mission" is still playing during the first boss fight.

to:

*** "Opening ~ - Bombing Mission" is still playing during the first boss fight.



*** To add to the list is the "Weapon Raid" Track, which plays whenever the Weapons show up, and during the fights with them.
*** "Shinra Corporation" plays during the battle against Proud Clod in Midgar by the end of Disc 2, instead of a regular boss theme.
*** This also happens in one dungeon in ''CrisisCore'', with its creepy slow-paced dungeon music.

to:

*** To add to the list is the "Attack of the Weapon" (or, "Weapon Raid" Track, Raid") track, which plays whenever the Weapons show up, and during the fights with them.
*** "Shinra, Inc", (or, "Shinra Corporation" Corporation") plays during the battle against Proud Clod (or, Proud Clad) in Midgar by the end of Disc 2, instead of a regular boss theme.
*** This also happens in one dungeon in ''CrisisCore'', with its creepy creepy, slow-paced dungeon music.



** ''[[VideoGame/FinalFantasyX FFX]]'': The stretch from the hill where Tidus tells his story, to the gates of the Zanarkand Ruins, plays "Fleeting Dream" (also known as Someday the Dream will End) continuously through battles.

to:

** ''[[VideoGame/FinalFantasyX FFX]]'': The stretch from the hill where Tidus tells his story, to the gates of the Zanarkand Ruins, plays "Fleeting Dream" (also known as Someday (or, "Someday the Dream will End) Will End") continuously through battles.
25th May '16 3:51:04 AM LucaEarlgrey
Is there an issue? Send a Message


* ''[[VideoGame/MonsterHunter Monster Hunter Tri]]'' Has three possible battle themes for each stage: The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Deviljho.

to:

* ''[[VideoGame/MonsterHunter Monster ''VideoGame/MonsterHunter'':
** ''Monster
Hunter Tri]]'' Has Tri'' has three possible battle themes for each stage: The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Deviljho.Deviljho.
** ''4'' and ''4 Ultimate'' introduce a slew of new themes, but of note is the theme used for monsters in Apex status, which has maximum BGM priority, overriding even the Arena theme[[note]]Normally, the Arena theme will play even if any monsters currently alive in the Arena have their own themes[[/note]]!
11th May '16 10:18:19 PM wolftickets1969
Is there an issue? Send a Message


* ''Super Baseball Simulator 1000'' replaces the stadium themes with a fight song-style motif [[SongsInTheKeyOfPanic when a player is on third base]]. Another special tune plays when both teams are in the Ultra League.

to:

* ''Super Baseball Simulator 1000'' replaces the stadium themes with a fight song-style motif [[SongsInTheKeyOfPanic when a player is on third base]]. Another special tune plays in all stadiums when both teams are in the Ultra League.
11th May '16 10:17:01 PM wolftickets1969
Is there an issue? Send a Message


** In [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]] it occurs during the InMediasRes opening sequence and later much more extensively [[spoiler:when you replay that sequence in much more detail in Chapter 5 of the game.]]

to:

** In [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]] it occurs during the InMediasRes opening sequence and later much more extensively [[spoiler:when you replay that sequence in much more detail in Chapter 5 of the game.]]]]
* ''Super Baseball Simulator 1000'' replaces the stadium themes with a fight song-style motif [[SongsInTheKeyOfPanic when a player is on third base]]. Another special tune plays when both teams are in the Ultra League.
This list shows the last 10 events of 204. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.BackgroundMusicOverride