History Main / BackgroundMusicOverride

21st Feb '17 5:20:24 PM nombretomado
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*** This also happens in one dungeon in ''CrisisCore'', with its creepy, slow-paced dungeon music.

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*** This also happens in one dungeon in ''CrisisCore'', ''VideoGame/CrisisCore'', with its creepy, slow-paced dungeon music.
21st Feb '17 1:22:13 PM Gosicrystal
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In a game, there's generally separate BattleThemeMusic and a Victory Theme. Then there's a piece of music which is so long that in order to hear all of it in one go, the player would have to sit around in the party-menu screen doing nothing. The developers don't want that to happen, so instead they let the music stay on ''during'' battles and victories and everything else. The music overrides all other normal themes for as long as the players are in the area or for the entire duration of the sequence. This ensures the player will remember the music as intrinsically tied to that scene, area, or sequence; the player sliced monsters in half to this music, they opened treasure chests to this music, they even saw the characters do a victory dance to it.

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In a game, there's generally separate BattleThemeMusic and a Victory Theme. Then there's a piece of music which is [[LongSongShortScene so long that that, in order to hear all of it in one go, the player would have to sit around in the party-menu screen doing nothing.nothing]]. The developers don't want that to happen, so instead they let the music stay on ''during'' battles and victories and everything else. The music overrides all other normal themes for as long as the players are in the area or for the entire duration of the sequence. This ensures the player will remember the music as intrinsically tied to that scene, area, or sequence; the player sliced monsters in half to this music, they opened treasure chests to this music, they even saw the characters do a victory dance to it.



* ''Franchise/{{Disgaea}}''

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* ''Franchise/{{Disgaea}}''''Franchise/{{Disgaea}}'':



* The ''Franchise/FinalFantasy'' series have many more instances of this.

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* The ''Franchise/FinalFantasy'' series have many more instances of this.''Franchise/FinalFantasy'':



* ''Franchise/AceAttorney''

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* ''Franchise/AceAttorney''''Franchise/AceAttorney'':



** Also happens with Athena's theme, [[https://www.youtube.com/watch?v=_YF5kO5_oHw Courtroom Revolutionnaire]], in the final case of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. It's very fittingly used in a Mood Matrix segment, as Athena is [[spoiler:examining Bobby Fulbright with it to show that he expresses no emotions in his voice, exactly matching Dr. Metis Cykes' psychological profile on the Phantom]].

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** Also happens Happens with Athena's theme, [[https://www.youtube.com/watch?v=_YF5kO5_oHw Courtroom Revolutionnaire]], in the final case of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. It's very fittingly used in a Mood Matrix segment, as Athena is [[spoiler:examining Bobby Fulbright with it to show that he expresses no emotions in his voice, exactly matching Dr. Metis Cykes' psychological profile on the Phantom]].
14th Feb '17 12:12:31 PM MyFinalEdits
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* In ''VideoGame/DonkeyKong64'', when you get to Hideout Helm, the level music keeps playing, even inside of the Tag Barrel or when your Kong has transformed. The only exception is during the mini games.

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* In ''VideoGame/DonkeyKong64'', when you get to Hideout Helm, the level music keeps playing, even inside of the Tag Barrel or when your Kong has transformed. The only exception is during the mini games.games and the Battle Crown arena.
14th Feb '17 12:08:49 PM MyFinalEdits
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** ''Monster Hunter Tri'' has three possible battle themes for each stage: The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Deviljho.
** ''4'' and ''4 Ultimate'' introduce a slew of new themes, but of note is the theme used for monsters in Apex status, which has maximum BGM priority, overriding even the Arena theme[[note]]Normally, the Arena theme will play even if any monsters currently alive in the Arena have their own themes[[/note]]!

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** ''Monster Hunter Tri'' has three four possible battle themes for each stage: The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, the special track for the Arena, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage = Arena < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Tower = Arena < Deviljho.
** ''4'' and ''4 Ultimate'' introduce a slew of new themes, each having a different degree of overriding privilege, but of note is the theme used for monsters in Apex status, which has maximum BGM priority, overriding even the Arena theme[[note]]Normally, the Arena theme will play even if any monsters currently alive in the Arena have their own themes[[/note]]!Arena's and Deviljho's themes.
13th Feb '17 10:17:58 PM ThatFanwiththeGlasses
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* Ocassionally, a witness's theme will overrode the cross-examination theme as their testimony is given, but not during the cross-examination itself. This includes [[spoiler:"Dahlia Hawthorne ~ Distant Traces of Beauty"]] in her first testimony in the final case of ''Trials and Tribulations'', a hip-hop beat for [[spoiler:Marlon Rimes]] after his transformation in ''Dual Destinies'', and Pees'lubn Andistan'dhin's themes "Ethnic Music" and "Head Banging" for ''all'' of his testimonies in ''Spirit of Justice''.

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* ** Ocassionally, a witness's theme will overrode override the cross-examination theme as their testimony is given, but not during the cross-examination itself. This includes [[spoiler:"Dahlia Hawthorne ~ Distant Traces of Beauty"]] in her first testimony in the final case of ''Trials and Tribulations'', a hip-hop beat for [[spoiler:Marlon Rimes]] after his transformation in ''Dual Destinies'', and Pees'lubn Andistan'dhin's themes "Ethnic Music" and "Head Banging" for ''all'' of his testimonies in ''Spirit of Justice''.
13th Feb '17 6:24:41 PM ThatFanwiththeGlasses
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** For the final confrontation in ''Trials and Tribulations'', that game's Pursuit theme, "Pursuit ~ Caught", is overridden by [[spoiler:a remix of "Pursuit ~ Cornered", the Pursuit theme from the ''first'' game.

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** For the final confrontation in ''Trials and Tribulations'', that game's Pursuit theme, "Pursuit ~ Caught", is overridden by [[spoiler:a remix of "Pursuit ~ Cornered", the Pursuit theme from the ''first'' game.]]
13th Feb '17 6:24:12 PM ThatFanwiththeGlasses
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Added DiffLines:

* Ocassionally, a witness's theme will overrode the cross-examination theme as their testimony is given, but not during the cross-examination itself. This includes [[spoiler:"Dahlia Hawthorne ~ Distant Traces of Beauty"]] in her first testimony in the final case of ''Trials and Tribulations'', a hip-hop beat for [[spoiler:Marlon Rimes]] after his transformation in ''Dual Destinies'', and Pees'lubn Andistan'dhin's themes "Ethnic Music" and "Head Banging" for ''all'' of his testimonies in ''Spirit of Justice''.


Added DiffLines:

** For the final confrontation in ''Trials and Tribulations'', that game's Pursuit theme, "Pursuit ~ Caught", is overridden by [[spoiler:a remix of "Pursuit ~ Cornered", the Pursuit theme from the ''first'' game.
9th Nov '16 11:56:36 AM ashlay
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** In the four Trial Shrine dungeons, the background music is used both in and out of battles, giving you a chance to enjoy [[AwesomeMusic some of the best music in the game.]]

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** In the four Trial Shrine dungeons, the background music is used both in and out of battles, giving you a chance to enjoy [[AwesomeMusic some of the best music in the game.]]]]
* In ''VideoGame/{{Persona 5}}'', the song "Life Will Change" plays on any day you go to challenge the boss of a dungeon, overriding the regular dungeon, safe room, and battle themes. In fact, it only turns off when you challenge bosses or mini-bosses.
28th Oct '16 1:36:51 PM ThePocket
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** In order to build endgame suspense, the CORE (being the VeryDefinitelyFinalDungeon) has its theme play through battles instead of Enemy Approaching, the usual battle theme.

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** In order to build endgame suspense, suspense (and ensure that the player gets to hear the whole theme, as there is very little downtime between battles), the CORE (being the VeryDefinitelyFinalDungeon) has its theme play through battles instead of Enemy Approaching, the usual battle theme.
8th Sep '16 1:04:53 PM AzuraRey
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* In ''VideoGame/BatenKaitosOrigins'', during the boss battle with [[spoiler:[[ThatOneBoss Guillo]]]], the amazingly creepy song '[[http://www.youtube.com/watch?v=ToRbdS3J1HY&feature=channel_video_title Into the Spiral Tention]]' plays over the fight, instead of the regular boss music. Fitting, considering this is a ''massive'' WhamEpisode. Earlier on, during the segment where Sagi and Guillo escape Mintaka, the normal battle music doesn't play over the first few scripted fights.

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* In ''VideoGame/BatenKaitosOrigins'', during the boss battle with [[spoiler:[[ThatOneBoss Guillo]]]], the amazingly creepy song '[[http://www.'[[https://www.youtube.com/watch?v=ToRbdS3J1HY&feature=channel_video_title Into the Spiral Tention]]' com/watch?v=tHoXjLu2rmE]]' plays over the fight, instead of the regular boss music. Fitting, considering this is a ''massive'' WhamEpisode. Earlier on, during the segment where Sagi and Guillo escape Mintaka, the normal battle music doesn't play over the first few scripted fights.
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