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* Funnily enough, bladed weapons in MitadakeHigh don't make any noise at all when being picked up or equipped. The only noise any weapon makes is when it hits something, and the sound for a bladed weapon sounds distinctively fleshy, since the only time you swing your blade is when you're stabbing someone -- not a metallic sound.

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* Funnily enough, bladed weapons in MitadakeHigh VideoGame/MitadakeHigh don't make any noise at all when being picked up or equipped. The only noise any weapon makes is when it hits something, and the sound for a bladed weapon sounds distinctively fleshy, since the only time you swing your blade is when you're stabbing someone -- not a metallic sound.
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* In [[WalkingWithDinosaurs Walking with Beasts]], the audible sharpness noise is used in the Sabertooh soundtrack.

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* In [[WalkingWithDinosaurs Walking with Beasts]], ''Series/WalkingWithBeasts'', the audible sharpness noise is used in the Sabertooh soundtrack.
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->''SHING!''
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* In ''Film/StepsTroddenBlack'', the monster's claws make a metallic scraping noise whenever they're onscreen.
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* A blade will make a ringing sound for a few seconds if drawn against metal. If this happens when it's pulled from a sheath, it's because it's scraping against the metal scabbard collar. Stage scabbards are sometimes designed specifically to produce this effect. Such scabbards have indeed also been used in real life, particularly in the 19th century[[note]]Generally it would have been a simple collar made of brass, which was softer than steel and therefore less likely to dull the edge of a sword, although entirely steel scabbards were not unknown[[/note]], and these latter-day examples may have inspired the trope in theatre and film. Ancient, medieval and early modern scabbards generally consisted of some combination of leather and wood, however, and therefore wouldn't have made much of a dramatic sound, as explained by [[https://www.youtube.com/watch?v=yzbfuI0PMdA hobbyist Lindybeige]] and (in somewhat more accurate detail) by [[http://www.youtube.com/watch?v=0xAjpdkO-6o HEMA instructor Matt Easton]]. Easton later demonstrated that some 19th century brass throated scabbards [[https://www.youtube.com/watch?v=m0eKdGcuxAw can in fact create the schwing]].

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* A blade will make a ringing sound for a few seconds if drawn against metal.metal; this is where the term "singing sword" comes from. If this happens when it's pulled from a sheath, it's because it's scraping against the metal scabbard collar. Stage scabbards are sometimes designed specifically to produce this effect. Such scabbards have indeed also been used in real life, particularly in the 19th century[[note]]Generally it would have been a simple collar made of brass, which was softer than steel and therefore less likely to dull the edge of a sword, although entirely steel scabbards were not unknown[[/note]], and these latter-day examples may have inspired the trope in theatre and film. Ancient, medieval and early modern scabbards generally consisted of some combination of leather and wood, however, and therefore wouldn't have made much of a dramatic sound, as explained by [[https://www.youtube.com/watch?v=yzbfuI0PMdA hobbyist Lindybeige]] and (in somewhat more accurate detail) by [[http://www.youtube.com/watch?v=0xAjpdkO-6o HEMA instructor Matt Easton]]. Easton later demonstrated that some 19th century brass throated scabbards [[https://www.youtube.com/watch?v=m0eKdGcuxAw can in fact create the schwing]].
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* The killer manages to do this with a hook in the second ''Film/IKnowWhatYouDidLastSummer'' film. Made somewhat worse by the fact that said hook is of such a shape that it probably wouldn't fit in a scabbard, and at one point the ''SHING'' seems to happen just because he takes it out from under his coat.

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* The killer manages to do this with a hook in the second ''Film/IKnowWhatYouDidLastSummer'' film.Film/IStillKnowWhatYouDidLastSummer. Made somewhat worse by the fact that said hook is of such a shape that it probably wouldn't fit in a scabbard, and at one point the ''SHING'' seems to happen just because he takes it out from under his coat.
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Used by the same kind of series that would use SwordSparks, a subset of TheCoconutEffect. For objects that aren't sharp but still cast an ambient hum along with their glow, see AudibleGleam. See also this trope's GunCounterpart, NoisyGuns.

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Used by the same kind of series that would use SwordSparks, a subset of TheCoconutEffect. For objects that aren't sharp but still cast an ambient hum along with their glow, see AudibleGleam. See also this trope's GunCounterpart, JustForFun/GunCounterpart, NoisyGuns.
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* Several add-ons for ''VideoGame/{{Counter-Strike}}: Source'' give different effects to the standard melee Knife weapon. One add-on replaces the knife with a eastern katana, complete with a "[[NationalStereotypes Stereotypically Eastern]]" fanfare when drawn.

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* Several add-ons for ''VideoGame/{{Counter-Strike}}: ''VideoGame/CounterStrike: Source'' give different effects to the standard melee Knife weapon. One add-on replaces the knife with a eastern katana, complete with a "[[NationalStereotypes Stereotypically Eastern]]" fanfare when drawn.
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* ''Film/KillBill'', with its absolute worship of the samurai sword, is a heavy user of this. The blades of the swords, especially the protagonist's extra-special sword, seem to practically ''sing'' whenever they so much as appear in frame.

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* ''Film/KillBill'', with its absolute worship of the samurai sword, is a heavy user of this. The blades of the swords, especially the protagonist's extra-special sword, seem to practically ''sing'' whenever they so much as appear in frame.frame, even when they aren't moving.
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** Interestingly enough, the Sword of Troy ''doesn't'' do this when Paris draws it from his scabbard, though this is probably used to highlight how much of a wimp he is.
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* [[InvertedTrope Inverted]] in the Franchise/MarvelCinematicUniverse, where Mjolnir has an Audible ''Dullness''. Most notable in ''[[Film/AvengersAgeOfUltron Age of Ultron]]'', where it hums as Thor flips it in the air like a spatula after a contest between the Avengers.
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* ''WesternAnimation/WildKratts'' does this when either of the main characters is a particularly sharp animal at the moment.[[note]]For example,
Chris becomes a peregrine falcon; when he subsequently falls out of the sky very fast, his claws do this.[[/note]]

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* ''Series/BuffyTheVampireSlayer'': When Buffy swings the Scythe, you can hear it sing.

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* ''Series/BuffyTheVampireSlayer'': When Buffy swings the Scythe, you can hear it sing. Worth noting, the Scythe is a LegendaryWeapon in-universe which Buffy only finds in the latter half of the last season of the show.
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* ''Film/MrAndMrsSmith''. Used to add tension when the protagonists come home after discovering their other half is a rival assassin, and they have to cut up the dinner while keeping a wary eye on each other. Thus the sound is heard every time someone picks up a knife.

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* ''Film/MrAndMrsSmith''.''Film/MrAndMrsSmith2005''. Used to add tension when the protagonists come home after discovering their other half is a rival assassin, and they have to cut up the dinner while keeping a wary eye on each other. Thus the sound is heard every time someone picks up a knife.
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* Tol-Ren's sword in ''VideoGame/AtlasReactor'' makes sharpness noises for all his attacks.
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* Mr. Grimm in TwistedMetal Black also does this when you select his special.
* In ''AliceMadnessReturns'', the Vorpal Blade is less "Snicker-Snack" and more like *SHWING!*

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* Mr. Grimm in TwistedMetal Black ''VideoGame/TwistedMetalBlack'' also does this when you select his special.
* In ''AliceMadnessReturns'', ''VideoGame/AliceMadnessReturns'', the Vorpal Blade is less "Snicker-Snack" and more like *SHWING!*
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** [[Film/{{Underworld}} The first film]] does this when Selene just notices a sword lying on the ground at one point.
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* ''WebVideo/VampireReviews'': Maven pauses her ''Film/{{Underworld}}'' review to comment on the movie doing this for a sword that was just lying on the ground.

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* ''WebVideo/VampireReviews'': Maven pauses her ''Film/{{Underworld}}'' review to comment on the movie doing this for when the protagonist merely looks at a sword that was just lying on the ground.

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* ''WebVideo/VampireReviews'': Maven gets a bit confused when ''Film/{{Underworld}}'' does it with a sword Selene notices on the ground.

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* ''WebVideo/VampireReviews'': Maven gets a bit confused when pauses her ''Film/{{Underworld}}'' does it with review to comment on the movie doing this for a sword Selene notices that was just lying on the ground.ground.
-->"Did the sound effect guys think we wouldn't know what it was if it didn't make that noise, like, 'just in case you weren't sure this was a sword, here's some extra oomph!' [[https://www.youtube.com/watch?v=L7mxrfXI9nA&t=1047 Does every weapon she'll look at make a sound effect?]]"
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* In one of the graphic novels of the ''Literature/WarriorCats'' series, Graystripe unsheathes his claws with a ''"snikt"'' sound effect.
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* The Sword Unbreakable from ''WesternAnimation/KuboAndTheTwoStrings'' produces "swoosh" sounds whenever the title character wields it.

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* In ''VideoGame/SuperSmashBros. Brawl'' (and probably the others) a few characters have their swords shine. The example below justifies it for Link at least.

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* In ''VideoGame/SuperSmashBros. ''VideoGame/SuperSmashBros Brawl'' (and probably the others) a few characters have their swords shine. The example below justifies it for Link at least.least.
** In ''VideoGame/SuperSmashBros Melee,'' one of [[VideoGame/FireEmblem Marth's]] victory poses has his sword give off distinct clashing noises while he flourishes it. Later games get rid of this particular sound.
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Added example from 'Showdown in little Tokyo'

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* In ''Film/ShowdownInLittleTokyo'', the Yakuza boss Yoshida is groping a drug-addicted girl as punishment for her betraying him. He extends an arm for his assistant to hand him a katana blade. The blade makes an audible sound as the sheath is removed.
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* Gazelle's [[ArtificialLimbs legs]] in ''Film/KingsmanTheSecretService'', almost every time she moves in combat.
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* Actually a plot point in the LucasArts game ''VideoGame/{{Loom}}''. Your character is a magician who uses musical spells; one of the ones you have to learn is the sound of sharpness, made by a huge, sharp blade, which you later play backwards to blunt a sword (granted, lots of other objects play such tunes when you observe them).

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* Actually a plot point in the LucasArts Creator/LucasArts game ''VideoGame/{{Loom}}''. Your character is a magician who uses musical spells; one of the ones you have to learn is the sound of sharpness, made by a huge, sharp blade, which you later play backwards to blunt a sword (granted, lots of other objects play such tunes when you observe them).
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->''Claws make no noise as they slide out, but they ought to. They ought to make a noise like "tzing".''

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->''Claws ->''"Claws make no noise as they slide out, but they ought to. They ought to make a noise like "tzing".'''tzing'."''
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* ''VideoGame/BaldursGate'': Sarevok is so BadAss he gets this for his ''[[http://www.youtube.com/watch?v=8Kmmggc6jH8 finger]]''. [[SpikesOfVillainy Well, it is kind of sharp...]]

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* ''VideoGame/BaldursGate'': Sarevok is so BadAss badass he gets this for his ''[[http://www.youtube.com/watch?v=8Kmmggc6jH8 finger]]''. [[SpikesOfVillainy Well, it is kind of sharp...]]
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* ''Film/PacificRim'' does this with the collapsible sword Gipsy Danger wields, with almost one "Shing" per segment.

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* ''Film/PacificRim'' does this with the collapsible sword Gipsy Danger wields, with almost one "Shing" per segment. The sound comes on even during the climactic [[WaterIsAir underwater]] battle.
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* The ''Film/TheMatrixReloaded'' takes this UpToEleven in the fight scene in the Merovingian's chateau. Any time one of them so much as ''nudged'' a bladed weapon, you could hear it.
* In ''Film/SinCity'', when Marv's checking his list of tools, every object he lists makes a sound. His hatchet is accompanied the typical metal-on-metal sound.

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* The ''Film/TheMatrixReloaded'' takes this UpToEleven in the fight scene in the Merovingian's chateau. Any time one of them anyone so much as ''nudged'' ''nudges'' a bladed weapon, you could can hear it.
* In ''Film/SinCity'', when Marv's checking his list of tools, every object he lists makes a sound. His hatchet is accompanied by the typical metal-on-metal sound.
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* ''VideoGame/TriangleHeart3SweetSongsForever'' (better known as "the one ''[[MagicalGirlLyricalNanoha Nanoha]]'' [[SpinOff spun off]] from") used this with Kyouya's and Miyuki's swords.

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* ''VideoGame/TriangleHeart3SweetSongsForever'' (better known as "the one ''[[MagicalGirlLyricalNanoha ''[[Anime/MagicalGirlLyricalNanoha Nanoha]]'' [[SpinOff spun off]] from") used this with Kyouya's and Miyuki's swords.

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