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* In ''DoctorSlump'', Senbei Norimaki often changes from a fat, short, ugly man into a tall, handsome, muscular one... and then back in a matter of seconds. "He's like {{Ultraman}}... kinda."

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* In ''DoctorSlump'', ''Manga/DoctorSlump'', Senbei Norimaki often changes from a fat, short, ugly man into a tall, handsome, muscular one... and then back in a matter of seconds. "He's like {{Ultraman}}...Series/{{Ultraman}}... kinda."
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* ''Fanfic/CalvinAndHobbesTheSeries'' has an episode partially set inside the MTM, [[ScriptFic apparently]] changing the art style to CGI ("think [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Jimmy Neutron]]"), and the narration even notes that Calvin's hair looks rather awkward in CG.

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* ''A Very Harold & Kumar 3D Christmas'' turns into claymation after the guys unwittingly drink some eggnog laced with drugs.



** A similar art shift will also take place in the upcoming ''[[WesternAnimation/TheSmurfsTheLegendOfSmurfyHollow The Smurfs: The Legend of Smurfy Hollow]]''.

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** A similar sim has an art shift when Bart tells his ilar art shift will also take place in the upcoming ''[[WesternAnimation/TheSmurfsTheLegendOfSmurfyHollow The Smurfs: The Legend of Smurfy Hollow]]''.
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[[folder:Pinball]]
* The cabinet for [=WhizBang=] Pinball's ''[[Pinball/WhoaNellieBigJuicyMelons Whoa Nellie! Big Juicy Melons]]'' eschews the conventional design of pinball machines, and looks instead like a series of melon crates stacked on top of each other.
[[/folder]]
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* In ''ComicBook/{{Noob}}'', the art changes towards a more manga-like style (specifically [[YaoiGenre yaoi manga]] when [[YaoiFangirl Gaea]] puts her ShippingGoggles on. There was also a DreamSequence during which the style is closer to American comics.

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* In ''ComicBook/{{Noob}}'', the art changes towards a more manga-like style (specifically [[YaoiGenre yaoi manga]] manga]]) when [[YaoiFangirl Gaea]] puts her ShippingGoggles on. There was also a DreamSequence during which the style is was closer to American comics.
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* In ''ComicBook/{{Noob}}'', the art changes towards a more manga-like style (specifically [[YaoiGenre yaoi manga]] when [[YaoiFangirl Gaea]] puts her ShippingGoggles on. There was also a DreamSequence during which the style is closer to American comics.
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* ''Fanwork/ZanyToTheMax'': Whenever the Warners drink {{Acme|Products}} [[PowerUpFood Super Carrot Juice]], they spin around [[ThemeMusicPowerUp as part of the theme song plays]] (namely, the part with the lyrics "So just sit back and relax; you'll laugh till you collapse! We're WesternAnimation/{{Animaniacs}}!"). When they stop spinning, they have an "{{Anime|sque}}niesque" appearance that parodies ''WesternAnimation/ThePowerpuffGirls''.

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* ''Fanwork/ZanyToTheMax'': ''WebAnimation/ZanyToTheMax'': Whenever the Warners drink {{Acme|Products}} [[PowerUpFood Super Carrot Juice]], they spin around [[ThemeMusicPowerUp as part of the theme song plays]] (namely, the part with the lyrics "So just sit back and relax; you'll laugh till you collapse! We're WesternAnimation/{{Animaniacs}}!"). When they stop spinning, they have an "{{Anime|sque}}niesque" appearance that parodies ''WesternAnimation/ThePowerpuffGirls''.
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* In ''[[WebVideo/TheCartoonMan Return of the Cartoon Man]]'', Peter's story about his father and Oswald Sherzikien is told through a series of black and white 2-D drawings with some LimitedAnimation.
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** A similar art shift will also take place in the upcoming ''[[WesternAnimation/TheSmurfsTheLegendOfSmurfyHollow The Smurfs: The Legend of Smurfy Hollow]]''.
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* For the [[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/MyLittlePonyFriendshipIsMagic My Little Pony: Friendship Is Magic]]/[[http://www.fimfiction.net/story/27874 Xenophilia]] fanfic, [[http://www.fimfiction.net/story/98472/divided-rainbow Divided Rainbow,]] whenever Lero sits down to watch a movie, the fanfic, itself, switches from prose format to screenplay.
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* ''Franchise/TheSmurfs: A Christmas Carol'' shifts from 3D CGI to 2D animation during the sequence when Grouchy is visited by the Smurfs of Christmas Past, Present, and Future.

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* ''Franchise/TheSmurfs: ''[[WesternAnimation/TheSmurfsAChristmasCarol The Smurfs: A Christmas Carol'' Carol]]'' shifts from 3D CGI to 2D animation during the sequence when Grouchy is visited by the Smurfs of Christmas Past, Present, and Future.
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** "Saturday Morning Fun Pit" from the following season has three acts also done in different styles, this time based around [[SaturdayMorningCartoon Saturday morning cartoons]].
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* ''WesternAnimation/SouthPark'': In the episode "Chinpokomon", several characters become choppily animated and develop ''Anime/{{Pokemon}}''-style anime features. In "Simpsons Did It", Butters has a fantasy sequence in which the show is in Simpsons-style animation. In "Good Times With Weapons", several sequences are drawn in an {{Animesque}} style. The latest example would be "Major Boobage", which uses cel animation that's a deliberate homage to ''WesternAnimation/HeavyMetal'' to indicate drug trips.

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* ''WesternAnimation/SouthPark'': In the episode "Chinpokomon", several characters become choppily animated and develop ''Anime/{{Pokemon}}''-style anime features. In "Simpsons Did It", Butters has a fantasy sequence in which the show is in Simpsons-style animation. In "Good Times With Weapons", several sequences are drawn in an {{Animesque}} style. The latest example would be "Major Boobage", which uses cel animation that's a deliberate homage to ''WesternAnimation/HeavyMetal'' to indicate drug trips. Also done in "Make Love Not Warcraft", and "A Scause for Applause".
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* If Fred Hembeck appears in your comic, it is a fact that he will appear as drawn by the man himself in that signature goofy style of his, no matter how much it might clash with the style of the rest of the characters.

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* If Fred Hembeck Creator/FredHembeck appears in your comic, it is a fact that he will appear as drawn by the man himself in that signature goofy style of his, no matter how much it might clash with the style of the rest of the characters.

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* An odd live-action one occurs in the final TV movie of ''SavedByTheBell'', which is filmed on more traditional film cameras and lacks the show's brighter lighting and soundtrack. (Compare this to the show's first TV movie, "Hawaiian Style", which is filmed using the show's cameras.)
* In ''{{Spaced}}'', some flashbacks are done in a blurry, pink-hued style.

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* An odd live-action one occurs in the final TV movie of ''SavedByTheBell'', ''Series/SavedByTheBell'', which is filmed on more traditional film cameras and lacks the show's brighter lighting and soundtrack. (Compare this to the show's first TV movie, "Hawaiian Style", which is filmed using the show's cameras.)
* In ''{{Spaced}}'', ''Series/{{Spaced}}'', some flashbacks are done in a blurry, pink-hued style.



* ''Series/{{Community}}'': The second season Christmas episode "[[Recap/CommunityS2E11AbedsUncontrollableChristmas Abed's Uncontrollable Christmas]]" was Stop Motion-animated. In fact, Abed's noticing of the ArtShift that no other character notices is central to episode's plot.

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* ''Series/{{Community}}'': The second season Christmas episode "[[Recap/CommunityS2E11AbedsUncontrollableChristmas Abed's Uncontrollable Christmas]]" was Stop Motion-animated.stop motion-animated. In fact, Abed's noticing of the ArtShift that no other character notices is central to episode's plot.



* ''Series/{{Farscape}}''. When Harvey turns out to be NotQuiteDead, Crichton sees him as Film/{{Nosferato}} in a scratchy black & white film.
* ''{{Hustle}}'' does this for certain exposition scenes. A description of a very old con trick is done via a B&W silent movie, and an explanation of fugu fish preperation is done via anime.
* ''{{Eureka}}'' used this in the ChristmasEpisode "Do You See What I See?" A machine in town malfunctioned and turned everyone into various animated styles. They used everything from Peanuts to claymation.

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* ''Series/{{Farscape}}''. When Harvey turns out to be NotQuiteDead, Crichton sees him as Film/{{Nosferato}} Film/{{Nosferatu}} in a scratchy black & white film.
* ''{{Hustle}}'' ''Series/{{Hustle}}'' does this for certain exposition scenes. A description of a very old con trick is done via a B&W silent movie, and an explanation of fugu fish preperation is done via anime.
* ''{{Eureka}}'' ''Series/{{Eureka}}'' used this in the ChristmasEpisode "Do You See What I See?" A machine in town malfunctioned and turned everyone into various animated styles. They used everything from Peanuts to claymation.



* In one episode of ''That70sShow'', Fez says that he wishes he was in ''ScoobyDooWhereAreYou'', and that episode's scene in the circle is animated in the style of 60's ''Scooby Doo''.

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* In one episode of ''That70sShow'', ''Series/That70sShow'', Fez says that he wishes he was in ''ScoobyDooWhereAreYou'', ''WesternAnimation/ScoobyDooWhereAreYou'', and that episode's scene in the circle is animated in the style of 60's ''Scooby Doo''.''Franchise/ScoobyDoo''.
* The opening of ''Series/EvenStevens'' is done in claymation.



* Zero's art changed so radically from ''VideoGame/MegaManX 5'' to ''Videogame/MegaManZero'' that fans were left wondering if it was really the same Zero.
** ''Zero 3'' [[spoiler:answered it in a rather confusing manner.]]

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* Zero's art changed so radically from ''VideoGame/MegaManX 5'' ''[[VideoGame/MegaManX Mega Man X5]]'' to ''Videogame/MegaManZero'' ''VideoGame/MegaManZero'' that fans were left wondering if it was really the same Zero.
** ''Zero 3'' [[spoiler:answered answered it in a rather confusing manner.]]



**** [[spoiler:Although Omega Zero's sprites change to Zero's old sprites temporarily whenever he uses certain animations, so this might just be laziness on the part of the developers.]]

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**** *** [[spoiler:Although Omega Zero's sprites change to Zero's old sprites temporarily whenever he uses certain animations, so this might just be laziness on the part of the developers.]]



**** Keiji Inafune only handled the character designs for Mega Man 1-6, 9, 10 and X 1-3. Hayato Kaji was responsible for 7 while Shinsuke Komaki worked on 8. Haruki Suetsugu for X4-X6 and Tatsuya Yoshikawa for X7 and X8. Inafune more or less draws the same as he did in the Famicom era.
* In FinalFantasyIVTheAfterYears, although most of the game's sprites have a FFVI-esque appearance, flashbacks will show them with the same dwarfish proportions they had in the original.
* The developers of ''{{killer7}}'' hired two different anime studios to create brief, fully animated cutscenes for some of the game's more bizarre levels, one level featuring what look like flash-based animations while another level is filled with more traditional cel animation, which serve as a welcome break from the game's usual in-engine cutscenes.
* ''CrashMindOverMutant'' enjoys abusing Art Shift for its animated [[FullMotionVideo FMV]]s for no apparent reason other than to amplify its wackiness. Across the 17 such scenes, there are ''twelve'' art styles used in total!

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**** *** Keiji Inafune only handled the character designs for Mega ''Mega Man 1-6, 9, 10 10'' and X 1-3. ''X 1-3''. Hayato Kaji was responsible for 7 ''7'' while Shinsuke Komaki worked on 8. ''8''. Haruki Suetsugu for X4-X6 ''X4-X6'' and Tatsuya Yoshikawa for X7 ''X7'' and X8.''X8''. Inafune more or less draws the same as he did in the Famicom era.
* In FinalFantasyIVTheAfterYears, ''VideoGame/FinalFantasyIVTheAfterYears'', although most of the game's sprites have a FFVI-esque appearance, flashbacks will show them with the same dwarfish proportions they had in the original.
* The developers of ''{{killer7}}'' ''VideoGame/{{killer7}}'' hired two different anime studios to create brief, fully animated cutscenes for some of the game's more bizarre levels, one level featuring what look like flash-based animations while another level is filled with more traditional cel animation, which serve as a welcome break from the game's usual in-engine cutscenes.
* ''CrashMindOverMutant'' ''[[Franchise/CrashBandicoot Crash: Mind Over Mutant]]'' enjoys abusing Art Shift for its animated [[FullMotionVideo FMV]]s for no apparent reason other than to amplify its wackiness. Across the 17 such scenes, there are ''twelve'' art styles used in total!



** Port Royal and the characters in it are more detailed than the rest of the game and feature a lot of RealIsBrown since they are based on a [[PiratesOfTheCaribbean live-action movie]]. Sora and his friends [[LampshadeHanging point out]] that this world looks different when they first arrive.

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** Port Royal and the characters in it are more detailed than the rest of the game and feature a lot of RealIsBrown since they are based on a [[PiratesOfTheCaribbean [[Franchise/PiratesOfTheCaribbean live-action movie]]. Sora and his friends [[LampshadeHanging point out]] that this world looks different when they first arrive.



** More subtly, weapons and common Heartless get their textures shifted in [[TheNightmareBeforeChristmas Halloween Town]] and [[{{Tron}} Space Paranoids]] into darker, detailed textures for the former and TronLines for the latter while keeping their models (the heroes do get shifted in those worlds too, but their changes are more drastic than a simple texture swap). To wit: [[http://images3.wikia.nocookie.net/__cb20090825032958/kingdomhearts/images/0/05/Soldier_KH2.png a regular Soldier]], [[http://images1.wikia.nocookie.net/__cb20100913212358/kingdomhearts/images/e/e5/Soldier_HT.png a Halloween Town Soldier]] and [[http://images4.wikia.nocookie.net/__cb20101005175639/kingdomhearts/images/2/27/Soldier_SP.png a Space Paranoids Soldier]].
* ''VideoGame/EliteBeatAgents'' and ''OsuTatakaeOuendan'' do this cleverly; while the agents/ouendan dance in 3D on the bottom screen, the results of their cheering is shown on the top screen in a mix between manga style (there are manga effects and word bubbles) and limited animation. The most clever use is in the ''Jumping Jack Flash'' stage of Elite Beat Agents: [[spoiler:as all of the agents' clients try to break the agents out of their stone status, the bottom screen is black. When they are freed, the agents jump down onto the bottom screen and start dancing]].

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** More subtly, weapons and common Heartless get their textures shifted in [[TheNightmareBeforeChristmas [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]] and [[{{Tron}} [[Film/{{Tron}} Space Paranoids]] into darker, detailed textures for the former and TronLines for the latter while keeping their models (the heroes do get shifted in those worlds too, but their changes are more drastic than a simple texture swap). To wit: [[http://images3.wikia.nocookie.net/__cb20090825032958/kingdomhearts/images/0/05/Soldier_KH2.png a regular Soldier]], [[http://images1.wikia.nocookie.net/__cb20100913212358/kingdomhearts/images/e/e5/Soldier_HT.png a Halloween Town Soldier]] and [[http://images4.wikia.nocookie.net/__cb20101005175639/kingdomhearts/images/2/27/Soldier_SP.png a Space Paranoids Soldier]].
* ''VideoGame/EliteBeatAgents'' and ''OsuTatakaeOuendan'' ''VideoGame/OsuTatakaeOuendan'' do this cleverly; while the agents/ouendan dance in 3D on the bottom screen, the results of their cheering is shown on the top screen in a mix between manga style (there are manga effects and word bubbles) and limited animation. The most clever use is in the ''Jumping Jack Flash'' stage of Elite Beat Agents: [[spoiler:as all of the agents' clients try to break the agents out of their stone status, the bottom screen is black. When they are freed, the agents jump down onto the bottom screen and start dancing]].



* ''VideoGame/SuperMarioRPG'' had a part where you would go behind a curtain and Mario would go from psuedo-3D-rendered-isometric sprite to 8-bit just as he appears in the original ''SuperMarioBros''.

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* ''VideoGame/SuperMarioRPG'' had a part where you would go behind a curtain and Mario would go from psuedo-3D-rendered-isometric sprite to 8-bit just as he appears in the original ''SuperMarioBros''.''VideoGame/SuperMarioBros''.



* In ''CastlevaniaSymphonyOfTheNight'', Maria asks Alucard if he has seen Richter Belmont. Maria has a thought bubble depicting a SotN style Richter sprite. Alucard responds with a remembering of when he fought alongside Trevor Belmont, who he remembers in the form of the NES Trevor Belmont sprite.

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* In ''CastlevaniaSymphonyOfTheNight'', ''VideoGame/CastlevaniaSymphonyOfTheNight'', Maria asks Alucard if he has seen Richter Belmont. Maria has a thought bubble depicting a SotN style Richter sprite. Alucard responds with a remembering of when he fought alongside Trevor Belmont, who he remembers in the form of the NES Trevor Belmont sprite.



* In ''The Witcher 2: Assassin of Kings'', the art shifts from normal game play to an anime styled motion comic when Geralt sees visions of his past. Additionally, though I'm not sure if it's a true art shift, in the ''The Witcher'' the art would shift from game play to paintings done in the Renaissance style.
* Due to being a [[DolledUpInstallment dolled-up version]] of an unrelated Famicom game, ''Super SpyHunter'' has a completely different art style.

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* In ''The Witcher ''VideoGame/TheWitcher 2: Assassin of Kings'', the art shifts from normal game play to an anime styled motion comic when Geralt sees visions of his past. Additionally, though I'm not sure if it's a true art shift, in the ''The Witcher'' the art would shift from game play to paintings done in the Renaissance style.
* Due to being a [[DolledUpInstallment dolled-up version]] of an unrelated Famicom game, ''Super SpyHunter'' VideoGame/SpyHunter'' has a completely different art style.



* ''VideoGame/RatchetAndClankFutureACrackInTime'' (and, to not quite the same extent, its predecessors ''Tools for Destruction'' and ''Quest for Booty'') use drawn, 2D images in place of 3D renders for photos and [[FlashbackEffect flashbacks]].

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* ''VideoGame/RatchetAndClankFutureACrackInTime'' (and, to not quite the same extent, its predecessors ''Tools for Destruction'' ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' and ''Quest for Booty'') use drawn, 2D images in place of 3D renders for photos and [[FlashbackEffect flashbacks]].



* TheSecretOfMonkeyIsland has close ups for some of the important conversations Guybrush has with Cobb (the 'Ask me about Loom' guy), Elaine, Captain Smirk and Carla. In these close ups, the characters are much more detailed and look like they do on the box for the game. It is thought that all the graphics would have looked like this had technology permitted it at the time.

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* TheSecretOfMonkeyIsland ''VideoGame/TheSecretOfMonkeyIsland'' has close ups for some of the important conversations Guybrush has with Cobb (the 'Ask me about Loom' guy), Elaine, Captain Smirk and Carla. In these close ups, the characters are much more detailed and look like they do on the box for the game. It is thought that all the graphics would have looked like this had technology permitted it at the time.
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** "Full Moon Fever" has Dog's dream rendered in a sketchy style.
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* ''Fanwork/ZanyToTheMax'': Whenever the Warners drink {{Acme|Products}} [[PowerUpFood Super Carrot Juice]], they spin around as part of the theme song plays (namely, the part with the lyrics "So just sit back and relax; you'll laugh till you collapse! We're WesternAnimation/{{Animaniacs}}!"). When they stop spinning, they have an "{{Anime|sque}}niesque" appearance that parodies ''WesternAnimation/ThePowerpuffGirls''.

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* ''Fanwork/ZanyToTheMax'': Whenever the Warners drink {{Acme|Products}} [[PowerUpFood Super Carrot Juice]], they spin around [[ThemeMusicPowerUp as part of the theme song plays plays]] (namely, the part with the lyrics "So just sit back and relax; you'll laugh till you collapse! We're WesternAnimation/{{Animaniacs}}!"). When they stop spinning, they have an "{{Anime|sque}}niesque" appearance that parodies ''WesternAnimation/ThePowerpuffGirls''.

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** Similarly, different characters will sometimes type in different ways. Fluttershy is noticeably more coherent when startled then Rainbow Dash, but manages to completly misspell everything when she's drunk. Big Mac types [[FunetikAksent usual accent]]. Vinyl never capitalizes. It even extends to how the blogs tag their posts.

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** Similarly, different characters will sometimes type in different ways. Fluttershy is noticeably more coherent when startled then Rainbow Dash, but manages to completly completely misspell everything when she's drunk. Big Mac types [[FunetikAksent usual accent]]. Vinyl [[AllLowercaseLetters never capitalizes. capitalizes]]. It even extends to how the blogs tag their posts.posts.
* ''Fanwork/ZanyToTheMax'': Whenever the Warners drink {{Acme|Products}} [[PowerUpFood Super Carrot Juice]], they spin around as part of the theme song plays (namely, the part with the lyrics "So just sit back and relax; you'll laugh till you collapse! We're WesternAnimation/{{Animaniacs}}!"). When they stop spinning, they have an "{{Anime|sque}}niesque" appearance that parodies ''WesternAnimation/ThePowerpuffGirls''.
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* ''CatDog'': In "It's a Wonderful Half Life," [=CatDog=] are dreaming that they are separated from each other. Their dreams are in the style of an old-timey cartoon.
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* ''WesternAnimation/TheIncredibles'': Invoked. The opening and closing themes are animated in a shiny, 60's and 70's deco art.
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* Bonbon in the Blog/ReadingRainbowverse puts up various pictures to show her stories. Not only do these pictures vary with each other, this is also the only blog in the verse that uses original art as its primary medium.
** Similarly, different characters will sometimes type in different ways. Fluttershy is noticeably more coherent when startled then Rainbow Dash, but manages to completly misspell everything when she's drunk. Big Mac types [[FunetikAksent usual accent]]. Vinyl never capitalizes. It even extends to how the blogs tag their posts.
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* ''SnowByNight'' does this for "Feathers and Frost: A Snow by Night Vignette." For reference, [[http://www.snowbynight.com/pages/ch1/pg2.html here]] is the first strip of the main comic, and [[http://www.snowbynight.com/pages/ch1/v1.html here]] is the first panel of the vignette.

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* ''SnowByNight'' does this for "Feathers and Frost: A Snow by Night Vignette." For reference, [[http://www.snowbynight.com/pages/ch1/pg2.html php here]] is the first strip of the main comic, and [[http://www.snowbynight.com/pages/ch1/v1.html php here]] is the first panel of the vignette.
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* ''SnowByNight'' does this for "Feathers and Frost: A Snow by Night Vignette." For reference, [[http://www.snowbynight.com/pages/ch1/pg2.html here]] is the first strip of the main comic, and [[http://www.snowbynight.com/pages/ch1/v1.html here]] is the first panel of the vignette.

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* ''SnowByNight'' does this for "Feathers and Frost: A Snow by Night Vignette." For reference, [[http://www.snowbynight.com/pages/ch1/pg2.html php here]] is the first strip of the main comic, and [[http://www.snowbynight.com/pages/ch1/v1.html php here]] is the first panel of the vignette.
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** In the second story-arc Luna's exposition of her time as Nightmare Moon and her defeat are told in the same style as the storybook in [[Recap/MyLittlePonyFriendshipIsMagicS1E1MareInTheMoon the pilot]].
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* Most of ''[[{{Transformers}} Spotlight: Kup]]'' is drawn in a scratchy style to represent Kup's deteriorating mental state. The art shifts to a cleaner style when the point of view shifts to [[spoiler:Springer and his rescue mission]], and both styles are used together when the two plots converge.

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* Most of ''[[{{Transformers}} ''[[Franchise/{{Transformers}} Spotlight: Kup]]'' is drawn in a scratchy style to represent Kup's deteriorating mental state. The art shifts to a cleaner style when the point of view shifts to [[spoiler:Springer and his rescue mission]], and both styles are used together when the two plots converge.



* ''TransformersAnimated'' begins with Optimus Prime watching old history footage from the war between Autobots and Decepticons that took place long before the present. What did they use to show this? Footage from ''[[TransformersGeneration1 the original Transformers cartoon]]''.

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* ''TransformersAnimated'' ''WesternAnimation/TransformersAnimated'' begins with Optimus Prime watching old history footage from the war between Autobots and Decepticons that took place long before the present. What did they use to show this? Footage from ''[[TransformersGeneration1 ''[[WesternAnimation/TheTransformers the original Transformers cartoon]]''.
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* ''Series/{{MASH}}'' had an episode where the various characters were interviewed by a film crew about their experiences during the war. The interview segments were very tight shots, using a very grainy, black-and-white newsreel style, which contrasted greatly to the clear, open, full-color photography used for the rest of the episode.

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* ''Series/{{MASH}}'' ''Series/{{Mash}}'' had an episode where the various characters were interviewed by a film crew about their experiences during the war. The interview segments were very tight shots, using a very grainy, black-and-white newsreel style, which contrasted greatly to the clear, open, full-color photography used for the rest of the episode.
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* The first ''Manga/DragonBall Z'' movie, ''[[NonSerialMovie The Dead Zone]]''. There's an abrupt art shift in flashbacks that's used to unbelievably creepy effect.

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* The first ''Manga/DragonBall Z'' ''Anime/DragonBallZ'' movie, ''[[NonSerialMovie The Dead Zone]]''. There's an abrupt art shift in flashbacks that's used to unbelievably creepy effect.



** These styles include: Shadow puppet cutouts, hand puppets, old frame animation akin to the old Marvel shows, somewhat abstract yet technological-looking, more streamlined and flash-like animation, chinese and [[SuperDeformed SD-like]] animation, ''WesternAnimation/SouthPark''-ish construction paper cutouts and an anime style akin to ''Manga/DragonBall Z''.

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** These styles include: Shadow puppet cutouts, hand puppets, old frame animation akin to the old Marvel shows, somewhat abstract yet technological-looking, more streamlined and flash-like animation, chinese and [[SuperDeformed SD-like]] animation, ''WesternAnimation/SouthPark''-ish construction paper cutouts and an anime style akin to ''Manga/DragonBall Z''.''Anime/DragonBallZ''.
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* ''FanFic/ItsADangerousBusinessGoingOutYourDoor'': Scenes set in the Dreaming are written entirely in present tense, with dialogue written in different colors to differentiate who's talking.
** As a ShoutOut to the above, ''Fanfic/TheGodEmpressOfPonykind'' does the same thing for scenes in the Warp.
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* Issue #3 of ''ComicBook/MyLittlePonyFriendshipIsMagicIDW'' starts with a quick summary of the previous two issues in a 50's style sepia-tone and slightly simpler-draw ponies, ala the educational film from "Hurricane Fluttershy".
** [[LampshadeHanging Lampshaded]] by the end of the issue: in the same sepia style, Spike provides a cliffhanger dialog, and then Angel flips a switch, reverting the art style back to normal.

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