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* VideoGame/Superliminal

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* VideoGame/SuperliminalVideoGame/{{Superliminal}}
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* VideoGame/Superliminal
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* ''VideoGame/GARAGEBadDreamAdventure''
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* ''VideoGame/PicayuneDreams''
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Null edit


* VideoGame/SonicDreamsCollection
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* VideoGame/CartLife


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* VideoGame/DontLookBack


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* VideoGame/OuterWilds


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* VideoGame/SonicDreamsCollection
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* VideoGame/VibRibbon
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* VideoGame/SheepyAShortAdventure
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* VideoGame/AuSable
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* VideoGame/{{UIN}}
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* VideoGame/AnUntitleStory

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* VideoGame/AnUntitleStoryVideoGame/AnUntitledStory



* VideoGame/Harvester

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* VideoGame/HarvesterVideoGame/{{Harvester}}



* VideoGame/Knytt

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* VideoGame/KnyttVideoGame/{{Knytt}}
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* VideoGame/AnUntitleStory


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* VideoGame/DeadlyPremonition


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* VideoGame/TheEndlessEmpty


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* VideoGame/Harvester


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* VideoGame/Knytt
**VideoGame/KnyttStories


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* VideoGame/PapersPlease


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* VideoGame/SpaceFuneral
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* VideoGame/ClosedFaith

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* VideoGame/ClosedFaith*VideoGame/ClosedFaith
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*VideoGame/ClosedFaith
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removed yiik because the director said games aren't art


* VideoGame/YIIKAPostModernRPG
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* VideoGame/AntigoneWillTakeTheStairsToday
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* [[VideoGame/{{Facade}} Façade]]

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* [[VideoGame/{{Facade}} Façade]]VideoGame/Facade2005
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* VideoGame/FarethereCity


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* VideoGame/TowerOfHanoi


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* VideoGame/TypeAndHope


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* VideoGame/WalkingOnAStarUnknown
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* VideoGame/{{Decarnation}}
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This is the sort of VideoGame that takes DoingItForTheArt as a motto. While all games are in some way trying to create a gameplay experience, these put more emphasis than most on the more aesthetic aspects of the medium. Essentially, this is a type of game where as much or even more emphasis is put on the game being a story or an art piece as on it being interactive entertainment. While in many cases the actual gameplay experience is minimal, others are just as developed gameplay-wise as more typical games (some can even be quite difficult), it's just that the story or visuals or themes are played up more and are commonly considered to be at least as important as the gameplay to the overall experience.

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This is the sort of VideoGame that takes DoingItForTheArt uses games as a motto.an art form. While all games are in some way trying to create a gameplay experience, these put more emphasis than most on the more aesthetic aspects of the medium. Essentially, this is a type of game where as much or even more emphasis is put on the game being a story or an art piece as on it being interactive entertainment. While in many cases the actual gameplay experience is minimal, others are just as developed gameplay-wise as more typical games (some can even be quite difficult), it's just that the story or visuals or themes are played up more and are commonly considered to be at least as important as the gameplay to the overall experience.
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* VideoGame/BlueChairs
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* VideoGame/{{Shelter}}

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* VideoGame/{{Shelter}}VideoGame/{{Shelter|2013}}
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* ''VideoGame/{{Paranoiascape}}''
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Capitalization was fixed from Videogame.Deltarune Chapter 1 The Beginning to VideoGame.Deltarune Chapter 1 The Beginning. Null edit to update index.
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* VideoGame/{{Mother}}
** VideoGame/EarthBoundBeginnings
** VideoGame/EarthBound1994
** VideoGame/Mother3


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* VideoGame/{{Okami}}

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