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* SegaSaturn versions of arcade games such as ''VideoGame/SpaceHarrier'', ''OutRun'', ''VideoGame/BubbleBobble'', ''VideoGame/RainbowIslands'', ''VideoGame/TheNewZealandStory''

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* SegaSaturn versions of 2D arcade games such as ''VideoGame/SpaceHarrier'', ''OutRun'', ''VideoGame/BubbleBobble'', ''VideoGame/RainbowIslands'', ''VideoGame/TheNewZealandStory''

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A notion that's been left behind as videogame consoles have increased in power and [[VideoArcade arcades]] themselves have faded into obscurity, this used to be the touchstone of any arcade conversion to home computer or console. An ArcadePerfectPort was a port of a videogame that was touted to be completely indistinguishable from its source.

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A notion that's been left behind as videogame video game consoles have increased in power and [[VideoArcade arcades]] Video Arcades]] themselves have faded into obscurity, this used to be the touchstone of any arcade {{Arcade}} conversion to home computer or console. An ArcadePerfectPort was a port of a videogame video game that was touted to be completely indistinguishable from its source.



After the release of the PlayStation, arcade board makers started using consoles as their arcade platform over custom made boards (Capcom's CP System 3 was one of the last pure custom boards developed), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the Wii for ''TatsunokoVsCapcom'' or PlayStation3 for ''[[{{Tekken}} Tekken 6]]'', or use PC components (boards from Sega or Taito follow this route).

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After the release of the PlayStation, arcade board makers started using consoles as their arcade platform over custom made boards (Capcom's CP System 3 was one and Sega's Model 3 were some of the last pure custom boards developed), to be popular), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the Wii for ''TatsunokoVsCapcom'' or PlayStation3 for ''[[{{Tekken}} Tekken 6]]'', or use PC components (boards from Sega or Taito follow this route).



* SegaSaturn versions of ''VideoGame/SpaceHarrier'', ''OutRun'', ''VideoGame/BubbleBobble'', ''VideoGame/RainbowIslands'', ''VideoGame/TheNewZealandStory''
* All NeoGeo games, being as the home console had identical hardware to the arcade system.
* The {{Dreamcast}} versions of [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom 1]] and [[VideoGame/MarvelVsCapcom2 2]]. Both of which had little to no load times.

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* The SharpX68000 computer, released in 1987, was the first home system to offer arcade-perfect ports, largely because it was a home computer designed similarly to an arcade machine. It served as a development machine for Capcom's CPS arcade systems, thus many Capcom games often received arcade-perfect ports for the X68000.
* All NeoGeo games were arcade-perfect ports, being as the home console had identical hardware to the Neo Geo arcade system.
* SegaSaturn versions of arcade games such as ''VideoGame/SpaceHarrier'', ''OutRun'', ''VideoGame/BubbleBobble'', ''VideoGame/RainbowIslands'', ''VideoGame/TheNewZealandStory''
* All NeoGeo games, being as the home console had identical hardware to the arcade system.
*
The {{Dreamcast}} was built on the same hardware as Sega's Naomi arcade system, allowing arcade-perfect ports of 3D arcade games for the first time, with most of the Sega Naomi arcade games received arcade-perfect ports for the Dreamcast.
** Also, the Dreamcast
versions of Capcom CPS games such as [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom 1]] and [[VideoGame/MarvelVsCapcom2 2]]. Both 2]], both of which had little to no load times.
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* The versions of [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom 1]] and [[VideoGame/MarvelSuperHeroes Marvel Super Heroes]] included in ''Marvel vs. Capcom: Origins''. Playing the games, it's pretty obvious that Capcom is running ROM dumps of the original arcade games with a few "cheats" to allow for versus and training modes. Most notable however, is that the games are more arcade perfect emulation since most emulators run the CPS2 at the wrong clockspeed.

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* The versions of [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom 1]] 1]]'' and [[VideoGame/MarvelSuperHeroes ''[[VideoGame/MarvelSuperHeroes Marvel Super Heroes]] Heroes]]'' included in ''Marvel vs. Capcom: Origins''. Playing the games, it's pretty obvious that Capcom is running ROM dumps of the original arcade games with a few "cheats" to allow for versus and training modes. Most notable however, is that the games are more arcade perfect emulation since most emulators run the CPS2 at the wrong clockspeed.
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* The versions of [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom 1]] and [[VideoGame/MarvelSuperHeroes]] included in ''Marvel vs. Capcom: Origins''. Playing the games, it's pretty obvious that Capcom is running ROM dumps of the original arcade games with a few "cheats" to allow for versus and training modes. Most notable however, is that the games are more arcade perfect emulation since most emulators run the CPS2 at the wrong clockspeed.

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* The versions of [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom 1]] and [[VideoGame/MarvelSuperHeroes]] [[VideoGame/MarvelSuperHeroes Marvel Super Heroes]] included in ''Marvel vs. Capcom: Origins''. Playing the games, it's pretty obvious that Capcom is running ROM dumps of the original arcade games with a few "cheats" to allow for versus and training modes. Most notable however, is that the games are more arcade perfect emulation since most emulators run the CPS2 at the wrong clockspeed.
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* Being arcade perfect is a point of contention for the upcoming re-release of [[Darkstalkers Vampire Savior]]. Purist are happy that the game is supposed to be an arcade perfect port. However, fans who grew up with the PSX version are disappointed since it lacks the extra characters added to that version.

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* Being arcade perfect is a point of contention for the upcoming re-release of [[Darkstalkers ''[[{{Darkstalkers}} Vampire Savior]].Savior]]''. Purist are happy that the game is supposed to be an arcade perfect port. However, fans who grew up with the PSX version are disappointed since it lacks the extra characters added to that version.
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Added DiffLines:

* The versions of [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom 1]] and [[VideoGame/MarvelSuperHeroes]] included in ''Marvel vs. Capcom: Origins''. Playing the games, it's pretty obvious that Capcom is running ROM dumps of the original arcade games with a few "cheats" to allow for versus and training modes. Most notable however, is that the games are more arcade perfect emulation since most emulators run the CPS2 at the wrong clockspeed.
* Being arcade perfect is a point of contention for the upcoming re-release of [[Darkstalkers Vampire Savior]]. Purist are happy that the game is supposed to be an arcade perfect port. However, fans who grew up with the PSX version are disappointed since it lacks the extra characters added to that version.
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None

Added DiffLines:

** Some games, notable Capcom games on their CPS2 and CPS3 boards, are emulated at the wrong clockspeed.
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* PCEngine R-Type. Not actually, particularly as they had to split it into two seperate games, but it was a showcase for the next generation of consoles.
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After the release of the PlayStation, arcade board makers started using consoles as their arcade platform over custom made boards (Capcom's CP System 3 was one last pure custom boards developed), making arcade perfect ports more common place. Now, all modern arcade boards today either use a home console, such as the Wii for ''TatsunokoVsCapcom'' or PlayStation3 for ''[[{{Tekken}} Tekken 6]]'', or PC components (boards from Sega or Taito follow this route).

to:

After the release of the PlayStation, arcade board makers started using consoles as their arcade platform over custom made boards (Capcom's CP System 3 was one of the last pure custom boards developed), making arcade perfect ports more common place. Now, all modern arcade boards today either use a home console, such as the Wii for ''TatsunokoVsCapcom'' or PlayStation3 for ''[[{{Tekken}} Tekken 6]]'', or use PC components (boards from Sega or Taito follow this route).

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* The majority of games of MAME, the multi arcade machine emulator. Which is only to be expected, as they're ROM images of actual arcade game chips.

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* The majority of games of MAME, {{MAME}}, the multi arcade machine emulator. Which is only to be expected, as they're ROM images of actual arcade game chips.chips.
** Not eternally perfect due to either MAME engine bugs, wrong ROM images (''VideoGame/BubbleBobble'' had an incorrect dump from a hacked version for a long time, until somebody got hold of an original circuit board and sent it to a decapsulation laboratory), or not actually using [=ROMs=] at all (''VideoGame/{{Pong}}'' was in MAME for a version or two, but it's based on discrete circuitry rather than ROM dumps and the result was a horriffic kludge).
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After the release of the PlayStation, arcade board makers started using consoles as their arcade platform over custom made boards (Capcom's CP System 3 was one last pure custom boards developed), making arcade perfect ports more common place. Now, all modern arcade boards today either use a home console, such as the Wii for ''TatsunokoVsCapcom'' or PlayStation3 for ''[[{Tekken} Tekken 6'', or PC components (boards from Sega or Taito follow this route).

to:

After the release of the PlayStation, arcade board makers started using consoles as their arcade platform over custom made boards (Capcom's CP System 3 was one last pure custom boards developed), making arcade perfect ports more common place. Now, all modern arcade boards today either use a home console, such as the Wii for ''TatsunokoVsCapcom'' or PlayStation3 for ''[[{Tekken} ''[[{{Tekken}} Tekken 6'', 6]]'', or PC components (boards from Sega or Taito follow this route).
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None

Added DiffLines:

After the release of the PlayStation, arcade board makers started using consoles as their arcade platform over custom made boards (Capcom's CP System 3 was one last pure custom boards developed), making arcade perfect ports more common place. Now, all modern arcade boards today either use a home console, such as the Wii for ''TatsunokoVsCapcom'' or PlayStation3 for ''[[{Tekken} Tekken 6'', or PC components (boards from Sega or Taito follow this route).
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Added DiffLines:

* ''{{Deathsmiles}}'' is an interesting example. Not only do you get the perfect arcade port, but a high quality version of the arcade port (labeled 1.1), a special mode designed for the Xbo360 controller and special "Black Labels" for the three versions that add new features.

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Yes, \"many consoles have arcade variants,\" but usually the arcade hardware is more powerful


* All NeoGeo games, being as the home console had identical hardware to the arcade system
** In fact, many consoles have arcade variants, such as the Saturn(Titan), Dreamcast(Naomi), and the PS2.

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* All NeoGeo games, being as the home console had identical hardware to the arcade system
** In fact, many consoles have arcade variants, such as the Saturn(Titan), Dreamcast(Naomi), and the PS2.
system.




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* Creator/{{Capcom}}'s CPS Changer, like the NeoGeo, was a luxury system designed to run games from actual arcade boards. The only game that had to be downgraded was ''[[VideoGame/StreetFighterAlpha Street Fighter Zero]]'', whose arcade version ran on the somewhat more powerful CPS-2 hardware.
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* For the SegaGenesis's 32X add-on, {{Sega}} released perfect versions of its arcade games ''AfterBurner II'', ''VideoGame/SpaceHarrier'' and ''StarWarsArcade''.

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* For the SegaGenesis's 32X add-on, {{Sega}} released perfect versions of its arcade games ''AfterBurner ''VideoGame/AfterBurner II'', ''VideoGame/SpaceHarrier'' and ''StarWarsArcade''.



* Lots of SharpX68000 conversions: ''VideoGame/{{Parodius}}, VideoGame/FinalFight, VideoGame/StreetFighterII, VideoGame/GhostsNGoblins''. The [=X68000=] couldn't quite handle arcade-perfect versions of ''AfterBurner II'' and ''ThunderBlade'', though they were still technically superior to all other contemporary ports.

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* Lots of SharpX68000 conversions: ''VideoGame/{{Parodius}}, VideoGame/FinalFight, VideoGame/StreetFighterII, VideoGame/GhostsNGoblins''. The [=X68000=] couldn't quite handle arcade-perfect versions of ''AfterBurner ''VideoGame/AfterBurner II'' and ''ThunderBlade'', though they were still technically superior to all other contemporary ports.
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Added DiffLines:

** In fact, many consoles have arcade variants, such as the Saturn(Titan), Dreamcast(Naomi), and the PS2.
Is there an issue? Send a MessageReason:
Changed namespace


* Lots of SharpX68000 conversions: ''{{Parodius}}, VideoGame/FinalFight, VideoGame/StreetFighterII, VideoGame/GhostsNGoblins''. The [=X68000=] couldn't quite handle arcade-perfect versions of ''AfterBurner II'' and ''ThunderBlade'', though they were still technically superior to all other contemporary ports.

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* Lots of SharpX68000 conversions: ''{{Parodius}}, ''VideoGame/{{Parodius}}, VideoGame/FinalFight, VideoGame/StreetFighterII, VideoGame/GhostsNGoblins''. The [=X68000=] couldn't quite handle arcade-perfect versions of ''AfterBurner II'' and ''ThunderBlade'', though they were still technically superior to all other contemporary ports.



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* SegaSaturn versions of ''VideoGame/SpaceHarrier'', ''OutRun'', ''VideoGame/BubbleBobble'', ''RainbowIslands'', ''NewZealandStory''

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* SegaSaturn versions of ''VideoGame/SpaceHarrier'', ''OutRun'', ''VideoGame/BubbleBobble'', ''RainbowIslands'', ''NewZealandStory''''VideoGame/RainbowIslands'', ''VideoGame/TheNewZealandStory''
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\"TURBO \" is part of the main title.


* SNES ''VideoGame/StreetFighterII : Turbo''

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* SNES ''VideoGame/StreetFighterII : Turbo''Turbo: Hyper Fighting'' for the SNES has smaller sprite sizes compared to the arcade version (resulting in many of the characters' moves having different properties) and the flaming oil-drums bonus stage has been replaced by a generic brick-breaking stage (which was also in the SNES version of ''World Warrior''), but the game is otherwise a decent adaptation of the arcade game.
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* While ''VideoGame/FinalFight CD'' is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade's), at least it has all three characters, the Industrial Area stage and the 2-Player co-op mode (elements which the SNES version lacked).

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* While ''VideoGame/FinalFight CD'' for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade's), at least arcade), but it has did have not only all three characters, characters (SNES owners were forced to buy a second version of the Industrial Area stage and game if they wanted Guy), but also the 2-Player co-op mode (elements which and the SNES version lacked).Industrial Area stage.
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* {{Megadrive}} ''VideoGame/{{Strider}}, [[VideoGame/GhostsNGoblins Ghouls 'n Ghosts]]''
* Mega CD ''VideoGame/FinalFight'' (though this was considerably more accurate than the more popular SNES version)

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* {{Megadrive}} MegaDrive ''VideoGame/{{Strider}}, [[VideoGame/GhostsNGoblins Ghouls 'n Ghosts]]''
* Mega CD ''VideoGame/FinalFight'' (though this was considerably more accurate While ''VideoGame/FinalFight CD'' is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the more popular arcade's), at least it has all three characters, the Industrial Area stage and the 2-Player co-op mode (elements which the SNES version)version lacked).
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* Mega CD ''FinalFight'' (though this was considerably more accurate than the more popular SNES version)

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* Mega CD ''FinalFight'' ''VideoGame/FinalFight'' (though this was considerably more accurate than the more popular SNES version)



* Lots of SharpX68000 conversions: ''{{Parodius}}, FinalFight, VideoGame/StreetFighterII, VideoGame/GhostsNGoblins''. The [=X68000=] couldn't quite handle arcade-perfect versions of ''AfterBurner II'' and ''ThunderBlade'', though they were still technically superior to all other contemporary ports.

to:

* Lots of SharpX68000 conversions: ''{{Parodius}}, FinalFight, VideoGame/FinalFight, VideoGame/StreetFighterII, VideoGame/GhostsNGoblins''. The [=X68000=] couldn't quite handle arcade-perfect versions of ''AfterBurner II'' and ''ThunderBlade'', though they were still technically superior to all other contemporary ports.
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None


* SegaSaturn versions of ''VideoGame/SpaceHarrier'', ''OutRun'', ''BubbleBobble'', ''RainbowIslands'', ''NewZealandStory''

to:

* SegaSaturn versions of ''VideoGame/SpaceHarrier'', ''OutRun'', ''BubbleBobble'', ''VideoGame/BubbleBobble'', ''RainbowIslands'', ''NewZealandStory''
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None


* For the SegaGenesis's 32X add-on, {{Sega}} released perfect versions of its arcade games ''AfterBurner II'', ''SpaceHarrier'' and ''StarWarsArcade''.

to:

* For the SegaGenesis's 32X add-on, {{Sega}} released perfect versions of its arcade games ''AfterBurner II'', ''SpaceHarrier'' ''VideoGame/SpaceHarrier'' and ''StarWarsArcade''.
Is there an issue? Send a MessageReason:
None


* SegaSaturn versions of ''SpaceHarrier, {{Outrun}}, BubbleBobble, RainbowIslands, NewZealandStory''

to:

* SegaSaturn versions of ''SpaceHarrier, {{Outrun}}, BubbleBobble, RainbowIslands, NewZealandStory''''VideoGame/SpaceHarrier'', ''OutRun'', ''BubbleBobble'', ''RainbowIslands'', ''NewZealandStory''
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None


* Lots of SharpX68000 conversions: ''{{Parodius}}, FinalFight, VideoGame/StreetFighterII, VideoGame/GhostsNGoblins''

to:

* Lots of SharpX68000 conversions: ''{{Parodius}}, FinalFight, VideoGame/StreetFighterII, VideoGame/GhostsNGoblins''
VideoGame/GhostsNGoblins''. The [=X68000=] couldn't quite handle arcade-perfect versions of ''AfterBurner II'' and ''ThunderBlade'', though they were still technically superior to all other contemporary ports.
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* The {{Dreamcast}} versions of MarvelVsCapcom 1 and 2. Both of which had little to no load times.

to:

* The {{Dreamcast}} versions of MarvelVsCapcom 1 [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom 1]] and 2.[[VideoGame/MarvelVsCapcom2 2]]. Both of which had little to no load times.
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None


* The majority of games of {{Mame}}, the multi arcade machine emulator. Which is only to be expected, as they're ROM images of actual arcade game chips.

to:

* The majority of games of {{Mame}}, MAME, the multi arcade machine emulator. Which is only to be expected, as they're ROM images of actual arcade game chips.
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None


* Mega CD ''FinalFight''

to:

* Mega CD ''FinalFight''''FinalFight'' (though this was considerably more accurate than the more popular SNES version)
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* {{Megadrive}} ''{{Strider}}, [[VideoGame/GhostsNGoblins Ghouls 'n Ghosts]]''

to:

* {{Megadrive}} ''{{Strider}}, ''VideoGame/{{Strider}}, [[VideoGame/GhostsNGoblins Ghouls 'n Ghosts]]''

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