History Main / ArcadePerfectPort

21st Jul '16 2:41:43 PM Morgenthaler
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** The three ''RaidenFighters'' games within the compilation ''Raiden Fighters Aces'' are also perfect, especially with the sound quality.[[note]]MAME has a couple sound flaws when running Raiden Fighters Jet, which are not present on this collection.[[/note]]

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** The three ''RaidenFighters'' ''VideoGame/RaidenFighters'' games within the compilation ''Raiden Fighters Aces'' are also perfect, especially with the sound quality.[[note]]MAME has a couple sound flaws when running Raiden Fighters Jet, which are not present on this collection.[[/note]]
10th Jul '16 10:17:16 AM WillKeaton
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* The UsefulNotes/{{Dreamcast}}, released in 1999, was built on the same hardware as Sega's Naomi arcade system, allowing perfect home ports of 3D arcade games for the first time, with most of the Naomi arcade games receiving arcade-perfect ports for the Dreamcast.

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* The UsefulNotes/{{Dreamcast}}, [[UsefulNotes/SegaDreamcast Dreamcast]], released in 1999, was built on the same hardware as Sega's Naomi arcade system, allowing perfect home ports of 3D arcade games for the first time, with most of the Naomi arcade games receiving arcade-perfect ports for the Dreamcast.
9th Jul '16 9:39:27 PM Ferot_Dreadnaught
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* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'', for the UsefulNotes/XBox360, UsefulNotes/PlayStation3, and UsefulNotes/WiiU, is another emulated compilation from the creators of ''Marvel Vs. Capcom Origins''. Thus, the games included, specifically ''Tower of Doom'' and ''Shadow Over Mystara'', run at the correct clockspeed and have nearly every arcade detail, with the only glitch being the removal of the LettingTheAirOutOfTheBand gag at the end of Stage 2. Moreover, it's the first home version of both games to feature the four-player mode from the arcade game (which the Sega Saturn port lacked). PC players, however, were unfortunately shafted; see the TheyJustDidntCare entry on the ''Chronicles of Mystara'' page for more details.

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* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'', for the UsefulNotes/XBox360, UsefulNotes/PlayStation3, and UsefulNotes/WiiU, is another emulated compilation from the creators of ''Marvel Vs. Capcom Origins''. Thus, the games included, specifically ''Tower of Doom'' and ''Shadow Over Mystara'', run at the correct clockspeed and have nearly every arcade detail, with the only glitch being the removal of the LettingTheAirOutOfTheBand gag at the end of Stage 2. Moreover, it's the first home version of both games to feature the four-player mode from the arcade game (which the Sega Saturn port lacked). PC players, however, were unfortunately shafted; see the TheyJustDidntCare entry on the ''Chronicles of Mystara'' page for more details.



* Many a CompilationRerelease says that their games are arcade perfect, due to the fact that they are emulated, and thus have all the nuances of the original. However, while some games are indeed perfect, some of them have a couple of emulation flaws that prevent them from being true examples of this trope. Sometimes, they are purely aesthetic with no impact on gameplay (such as a sprite being the wrong color, or the sound effects not being exactly the same). Other times, the problem affects gameplay, making the game either flawed yet still playable (for example, if a game has a bit more slowdown than it normally does) or a full on PortingDisaster if the developers [[TheyJustDidntCare didn't give a darn]].

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* Many a CompilationRerelease says that their games are arcade perfect, due to the fact that they are emulated, and thus have all the nuances of the original. However, while some games are indeed perfect, some of them have a couple of emulation flaws that prevent them from being true examples of this trope. Sometimes, they are purely aesthetic with no impact on gameplay (such as a sprite being the wrong color, or the sound effects not being exactly the same). Other times, the problem affects gameplay, making the game either flawed yet still playable (for example, if a game has a bit more slowdown than it normally does) or a full on PortingDisaster if the developers [[TheyJustDidntCare didn't give a darn]].darn.
11th May '16 7:24:53 AM TheOneWhoTropes
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* ''VideoGame/AfterBurner Climax'' for Xbox 360 and {{PlayStation 3}}. Other than changing the aspect ratio to 16:9, it's just like the arcade version, even leaving in the "slightly de-throttle for a moment to maintain full throttle" glitch.

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* ''VideoGame/AfterBurner Climax'' for Xbox 360 and {{PlayStation UsefulNotes/{{PlayStation 3}}. Other than changing the aspect ratio to 16:9, it's just like the arcade version, even leaving in the "slightly de-throttle for a moment to maintain full throttle" glitch.
11th May '16 7:24:07 AM TheOneWhoTropes
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4th Mar '16 1:57:01 PM TARINunit9
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Added DiffLines:

* ''VideoGame/AlteredBeast'' claimed to be this when the Sega Genesis was still trying to market itself as the [[UsefulNotes/ConsoleWars Nintendo-killer]]. Setting aside the fact that the Genesis graphics and sound chip don't hold a candle to the arcade, several level layouts have been simplified and the boss monster AI had to be nerfed.
18th Feb '16 7:25:34 PM GrammarNavi
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After the release of the UsefulNotes/{{PlayStation}}, arcade board makers slowly began using consoles as their arcade platform over more powerful custom made boards (Creator/{{Capcom}}'s CP System III and Creator/{{Sega}}'s Model 3 were the last pure custom boards to be popular), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the UsefulNotes/{{Wii}} for ''VideoGame/TatsunokoVsCapcom'' or PlayStation3 for ''[[{{VideoGame/Tekken}} Tekken 6]]'', or use PC components (boards from Creator/{{Sega}} or {{Taito}} today follow this route).

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After the release of the UsefulNotes/{{PlayStation}}, UsefulNotes/PlayStation, arcade board makers slowly began using consoles as their arcade platform over more powerful custom made boards (Creator/{{Capcom}}'s CP System III and Creator/{{Sega}}'s Model 3 were the last pure custom boards to be popular), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the UsefulNotes/{{Wii}} for ''VideoGame/TatsunokoVsCapcom'' or PlayStation3 UsefulNotes/PlayStation3 for ''[[{{VideoGame/Tekken}} Tekken 6]]'', or use PC components (boards from Creator/{{Sega}} or {{Taito}} today follow this route).



** The Dreamcast port of ''VideoGame/MarvelVsCapcom2'' was considered the definitive home port for a long time after (until the PS3 and 360 port), with aftermarket prices for the game climbing into hundreds of dollars. Compare this to the PS2 and Xbox ports, considered [[PortingDisaster Porting Disasters]] due to blurry graphics, muffled audio and fixing [[GoodBadBug Good Bad Bugs]] essential for TournamentPlay.

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** The Dreamcast port of ''VideoGame/MarvelVsCapcom2'' was considered the definitive home port for a long time after (until the PS3 [=PS3=] and 360 port), with aftermarket prices for the game climbing into hundreds of dollars. Compare this to the PS2 [=PS2=] and Xbox ports, considered [[PortingDisaster Porting Disasters]] due to blurry graphics, muffled audio and fixing [[GoodBadBug Good Bad Bugs]] essential for TournamentPlay.



* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'', for the Xbox 360, Playstation 3, and WiiU, is another emulated compilation from the creators of ''Marvel Vs. Capcom Origins''. Thus, the games included, specifically ''Tower of Doom'' and ''Shadow Over Mystara'', run at the correct clockspeed and have nearly every arcade detail, with the only glitch being the removal of the LettingTheAirOutOfTheBand gag at the end of Stage 2. Moreover, it's the first home version of both games to feature the four-player mode from the arcade game (which the Sega Saturn port lacked). PC players, however, were unfortunately shafted; see the TheyJustDidntCare entry on the ''Chronicles of Mystara'' page for more details.

to:

* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'', for the Xbox 360, Playstation 3, UsefulNotes/XBox360, UsefulNotes/PlayStation3, and WiiU, UsefulNotes/WiiU, is another emulated compilation from the creators of ''Marvel Vs. Capcom Origins''. Thus, the games included, specifically ''Tower of Doom'' and ''Shadow Over Mystara'', run at the correct clockspeed and have nearly every arcade detail, with the only glitch being the removal of the LettingTheAirOutOfTheBand gag at the end of Stage 2. Moreover, it's the first home version of both games to feature the four-player mode from the arcade game (which the Sega Saturn port lacked). PC players, however, were unfortunately shafted; see the TheyJustDidntCare entry on the ''Chronicles of Mystara'' page for more details.



** ''III'' got a perfect port for the PC, especially since the arcade version ran on the PC-based Taito Type X hardware. The PS2 port is also fairly accurate.

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** ''III'' got a perfect port for the PC, especially since the arcade version ran on the PC-based Taito Type X hardware. The PS2 [=PS2=] port is also fairly accurate.
17th Feb '16 3:24:39 PM Saurubiker
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* While ''VideoGame/FinalFight CD'' for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade), but it did have not only all three characters (SNES owners were forced to buy a rare second version that released in the US as a Blockbuster exclusive if they wanted Guy), but also the 2-Player co-op mode and the Industrial Area stage.

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* While ''VideoGame/FinalFight CD'' for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade), but it did have not only all three characters (SNES owners were forced to buy a rare second version that was released in the US as a Blockbuster exclusive if they wanted Guy), but also the 2-Player co-op mode and the Industrial Area stage.
17th Feb '16 3:22:59 PM Saurubiker
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* The {{PC Engine}} version of ''VideoGame/RType'' demonstrated the hardware capabilities of the platform with a pretty close conversion of the arcade original at a time when players were used to [[ReformulatedGame reworked ports]] of arcade games on the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/MasterSystem, although the game had to be split into two [=HuCards=] during its initial release in Japan due to the limited ROM size available at the time. The U.S. version for the [=TurboGrafx-16=] was contained in one [=HuCard=], while Japan later got a full port in the form of ''R-Type Complete'' in Super CD-ROM[[superscript:2]] format.

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* The {{PC Engine}} version of ''VideoGame/RType'' demonstrated the hardware capabilities of the platform with a pretty close conversion of the arcade original at a time when players were used to [[ReformulatedGame reworked ports]] of arcade games on the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/MasterSystem, although the game had to be split into two [=HuCards=] during its initial release in Japan due to the limited ROM size sizes available at the time. The U.S. version for This was no longer an issue when the port was released in North America, as the [=TurboGrafx-16=] was contained version contains the entire game in one [=HuCard=], while Japan later got a full port in the form of ''R-Type Complete'' in Super CD-ROM[[superscript:2]] format.[=HuCard=].
17th Feb '16 3:20:11 PM Saurubiker
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* While ''VideoGame/FinalFight CD'' for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade), but it did have not only all three characters (SNES owners were forced to buy a second version of the game if they wanted Guy), but also the 2-Player co-op mode and the Industrial Area stage.

to:

* While ''VideoGame/FinalFight CD'' for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade), but it did have not only all three characters (SNES owners were forced to buy a rare second version of that released in the game US as a Blockbuster exclusive if they wanted Guy), but also the 2-Player co-op mode and the Industrial Area stage.



* PCEngine R-Type. Not actually, particularly as they had to split it into two separate games, but it was a showcase for the next generation of consoles.

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* PCEngine R-Type. Not actually, particularly as they The {{PC Engine}} version of ''VideoGame/RType'' demonstrated the hardware capabilities of the platform with a pretty close conversion of the arcade original at a time when players were used to [[ReformulatedGame reworked ports]] of arcade games on the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/MasterSystem, although the game had to be split it into two separate games, but it was a showcase [=HuCards=] during its initial release in Japan due to the limited ROM size available at the time. The U.S. version for the next generation [=TurboGrafx-16=] was contained in one [=HuCard=], while Japan later got a full port in the form of consoles.''R-Type Complete'' in Super CD-ROM[[superscript:2]] format.
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