History Main / ArcadePerfectPort

11th May '16 7:24:53 AM TheOneWhoTropes
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* ''VideoGame/AfterBurner Climax'' for Xbox 360 and {{PlayStation 3}}. Other than changing the aspect ratio to 16:9, it's just like the arcade version, even leaving in the "slightly de-throttle for a moment to maintain full throttle" glitch.

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* ''VideoGame/AfterBurner Climax'' for Xbox 360 and {{PlayStation UsefulNotes/{{PlayStation 3}}. Other than changing the aspect ratio to 16:9, it's just like the arcade version, even leaving in the "slightly de-throttle for a moment to maintain full throttle" glitch.
11th May '16 7:24:07 AM TheOneWhoTropes
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4th Mar '16 1:57:01 PM TARINunit9
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Added DiffLines:

* ''VideoGame/AlteredBeast'' claimed to be this when the Sega Genesis was still trying to market itself as the [[UsefulNotes/ConsoleWars Nintendo-killer]]. Setting aside the fact that the Genesis graphics and sound chip don't hold a candle to the arcade, several level layouts have been simplified and the boss monster AI had to be nerfed.
18th Feb '16 7:25:34 PM GrammarNavi
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After the release of the UsefulNotes/{{PlayStation}}, arcade board makers slowly began using consoles as their arcade platform over more powerful custom made boards (Creator/{{Capcom}}'s CP System III and Creator/{{Sega}}'s Model 3 were the last pure custom boards to be popular), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the UsefulNotes/{{Wii}} for ''VideoGame/TatsunokoVsCapcom'' or PlayStation3 for ''[[{{VideoGame/Tekken}} Tekken 6]]'', or use PC components (boards from Creator/{{Sega}} or {{Taito}} today follow this route).

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After the release of the UsefulNotes/{{PlayStation}}, UsefulNotes/PlayStation, arcade board makers slowly began using consoles as their arcade platform over more powerful custom made boards (Creator/{{Capcom}}'s CP System III and Creator/{{Sega}}'s Model 3 were the last pure custom boards to be popular), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the UsefulNotes/{{Wii}} for ''VideoGame/TatsunokoVsCapcom'' or PlayStation3 UsefulNotes/PlayStation3 for ''[[{{VideoGame/Tekken}} Tekken 6]]'', or use PC components (boards from Creator/{{Sega}} or {{Taito}} today follow this route).



** The Dreamcast port of ''VideoGame/MarvelVsCapcom2'' was considered the definitive home port for a long time after (until the PS3 and 360 port), with aftermarket prices for the game climbing into hundreds of dollars. Compare this to the PS2 and Xbox ports, considered [[PortingDisaster Porting Disasters]] due to blurry graphics, muffled audio and fixing [[GoodBadBug Good Bad Bugs]] essential for TournamentPlay.

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** The Dreamcast port of ''VideoGame/MarvelVsCapcom2'' was considered the definitive home port for a long time after (until the PS3 [=PS3=] and 360 port), with aftermarket prices for the game climbing into hundreds of dollars. Compare this to the PS2 [=PS2=] and Xbox ports, considered [[PortingDisaster Porting Disasters]] due to blurry graphics, muffled audio and fixing [[GoodBadBug Good Bad Bugs]] essential for TournamentPlay.



* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'', for the Xbox 360, Playstation 3, and WiiU, is another emulated compilation from the creators of ''Marvel Vs. Capcom Origins''. Thus, the games included, specifically ''Tower of Doom'' and ''Shadow Over Mystara'', run at the correct clockspeed and have nearly every arcade detail, with the only glitch being the removal of the LettingTheAirOutOfTheBand gag at the end of Stage 2. Moreover, it's the first home version of both games to feature the four-player mode from the arcade game (which the Sega Saturn port lacked). PC players, however, were unfortunately shafted; see the TheyJustDidntCare entry on the ''Chronicles of Mystara'' page for more details.

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* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'', for the Xbox 360, Playstation 3, UsefulNotes/XBox360, UsefulNotes/PlayStation3, and WiiU, UsefulNotes/WiiU, is another emulated compilation from the creators of ''Marvel Vs. Capcom Origins''. Thus, the games included, specifically ''Tower of Doom'' and ''Shadow Over Mystara'', run at the correct clockspeed and have nearly every arcade detail, with the only glitch being the removal of the LettingTheAirOutOfTheBand gag at the end of Stage 2. Moreover, it's the first home version of both games to feature the four-player mode from the arcade game (which the Sega Saturn port lacked). PC players, however, were unfortunately shafted; see the TheyJustDidntCare entry on the ''Chronicles of Mystara'' page for more details.



** ''III'' got a perfect port for the PC, especially since the arcade version ran on the PC-based Taito Type X hardware. The PS2 port is also fairly accurate.

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** ''III'' got a perfect port for the PC, especially since the arcade version ran on the PC-based Taito Type X hardware. The PS2 [=PS2=] port is also fairly accurate.
17th Feb '16 3:24:39 PM Saurubiker
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* While ''VideoGame/FinalFight CD'' for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade), but it did have not only all three characters (SNES owners were forced to buy a rare second version that released in the US as a Blockbuster exclusive if they wanted Guy), but also the 2-Player co-op mode and the Industrial Area stage.

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* While ''VideoGame/FinalFight CD'' for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade), but it did have not only all three characters (SNES owners were forced to buy a rare second version that was released in the US as a Blockbuster exclusive if they wanted Guy), but also the 2-Player co-op mode and the Industrial Area stage.
17th Feb '16 3:22:59 PM Saurubiker
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* The {{PC Engine}} version of ''VideoGame/RType'' demonstrated the hardware capabilities of the platform with a pretty close conversion of the arcade original at a time when players were used to [[ReformulatedGame reworked ports]] of arcade games on the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/MasterSystem, although the game had to be split into two [=HuCards=] during its initial release in Japan due to the limited ROM size available at the time. The U.S. version for the [=TurboGrafx-16=] was contained in one [=HuCard=], while Japan later got a full port in the form of ''R-Type Complete'' in Super CD-ROM[[superscript:2]] format.

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* The {{PC Engine}} version of ''VideoGame/RType'' demonstrated the hardware capabilities of the platform with a pretty close conversion of the arcade original at a time when players were used to [[ReformulatedGame reworked ports]] of arcade games on the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/MasterSystem, although the game had to be split into two [=HuCards=] during its initial release in Japan due to the limited ROM size sizes available at the time. The U.S. version for This was no longer an issue when the port was released in North America, as the [=TurboGrafx-16=] was contained version contains the entire game in one [=HuCard=], while Japan later got a full port in the form of ''R-Type Complete'' in Super CD-ROM[[superscript:2]] format.[=HuCard=].
17th Feb '16 3:20:11 PM Saurubiker
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* While ''VideoGame/FinalFight CD'' for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade), but it did have not only all three characters (SNES owners were forced to buy a second version of the game if they wanted Guy), but also the 2-Player co-op mode and the Industrial Area stage.

to:

* While ''VideoGame/FinalFight CD'' for the Mega CD is not as arcade perfect as it is claimed to be (the graphics are less colorful, the music is remixed with no option for the original version and the attack speed of Cody and Guy are slower than in the arcade), but it did have not only all three characters (SNES owners were forced to buy a rare second version of that released in the game US as a Blockbuster exclusive if they wanted Guy), but also the 2-Player co-op mode and the Industrial Area stage.



* PCEngine R-Type. Not actually, particularly as they had to split it into two separate games, but it was a showcase for the next generation of consoles.

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* PCEngine R-Type. Not actually, particularly as they The {{PC Engine}} version of ''VideoGame/RType'' demonstrated the hardware capabilities of the platform with a pretty close conversion of the arcade original at a time when players were used to [[ReformulatedGame reworked ports]] of arcade games on the [[UsefulNotes/NintendoEntertainmentSystem NES]] and UsefulNotes/MasterSystem, although the game had to be split it into two separate games, but it was a showcase [=HuCards=] during its initial release in Japan due to the limited ROM size available at the time. The U.S. version for the next generation [=TurboGrafx-16=] was contained in one [=HuCard=], while Japan later got a full port in the form of consoles.''R-Type Complete'' in Super CD-ROM[[superscript:2]] format.
2nd Feb '16 3:09:15 PM MarkLungo
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A notion that's been left behind as video game consoles have increased in power and [[VideoArcade Video Arcades]] themselves have faded into obscurity, this used to be the touchstone of any {{Arcade}} conversion to home computer or console. An ArcadePerfectPort is a port of a video game that is touted to be indistinguishable from its source.

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A notion that's been left behind as video game consoles have increased in power and [[VideoArcade Video Arcades]] {{Video Arcade}}s themselves have faded into obscurity, this used to be the touchstone of any {{Arcade}} UsefulNotes/ArcadeGame conversion to home computer or console. An ArcadePerfectPort Arcade Perfect Port is a port of a video game that is touted to be indistinguishable from its source.



* According to Steven Levy's book ''Hackers'', legendary game developer John Harris created an ArcadePerfectPort of VideoGame/PacMan for the Atari800 while working for [[{{Sierra}} On-Line Systems]] in 1981. Sierra's boss, the equally legendary Ken Williams, took one look at the results and nixed the project on the grounds that it would invite a lawsuit, and demanded that Harris change the game enough to make it viably different from the original. Harris' initial reaction? Put sunglasses and Groucho Marx moustaches on the ghosts. Despite this, the eventual game that came from this, ''[[https://en.wikipedia.org/wiki/Jawbreaker_%28video_game%29 Jawbreaker]]'', was On-Line Systems major hit for that platform over the next year. Unfortunately, the port the Apple II was [[PortingDisaster less than successful]].

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* According to Steven Levy's book ''Hackers'', legendary game developer John Harris created an ArcadePerfectPort Arcade Perfect Port of VideoGame/PacMan for the Atari800 while working for [[{{Sierra}} On-Line Systems]] in 1981. Sierra's boss, the equally legendary Ken Williams, took one look at the results and nixed the project on the grounds that it would invite a lawsuit, and demanded that Harris change the game enough to make it viably different from the original. Harris' initial reaction? Put sunglasses and Groucho Marx moustaches on the ghosts. Despite this, the eventual game that came from this, ''[[https://en.wikipedia.org/wiki/Jawbreaker_%28video_game%29 Jawbreaker]]'', was On-Line Systems major hit for that platform over the next year. Unfortunately, the port the Apple II was [[PortingDisaster less than successful]].
27th Jan '16 7:28:29 PM LucaEarlgrey
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* ''VideoGame/{{Darius}}burst Another Chronicle'' is an interesting case, especially the PC version, as that particular version supports dual monitors just like the original (while the UsefulNotes/PlayStation4 and UsefulNotes/PSVita versions are sadly stuck with letterboxed display). However, since Chronicle Mode in the arcade version relies on the participation of multiple players (due to having about 3,000 missions, which would be infeasible for a single player unless they are ''extremely'' dedicated), the consumer ports instead assign players to "virtual cabinets", with players on a given cabinet all sharing the same Chronicle Mode progress.

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* ''VideoGame/{{Darius}}burst Another Chronicle'' is an interesting case, especially the PC version, as that particular version supports dual monitors just like the original (while the UsefulNotes/PlayStation4 and UsefulNotes/PSVita versions are sadly stuck with letterboxed display). However, since Chronicle Mode in the arcade version relies on the participation of multiple players (due to having about 3,000 missions, which would be infeasible for a single player unless they are ''extremely'' dedicated), the consumer ports instead assign players to online "virtual cabinets", with players on a given cabinet all sharing the same Chronicle Mode progress.
25th Jan '16 11:13:34 PM GrammarNavi
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After the release of the UsefulNotes/{{PlayStation}}, arcade board makers slowly began using consoles as their arcade platform over more powerful custom made boards (Creator/{{Capcom}}'s CP System III and Creator/{{Sega}}'s Model 3 were the last pure custom boards to be popular), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the UsefulNotes/{{Wii}} for ''VideoGame/TatsunokoVsCapcom'' or PlayStation3 for ''[[{{Tekken}} Tekken 6]]'', or use PC components (boards from Creator/{{Sega}} or {{Taito}} today follow this route).

to:

After the release of the UsefulNotes/{{PlayStation}}, arcade board makers slowly began using consoles as their arcade platform over more powerful custom made boards (Creator/{{Capcom}}'s CP System III and Creator/{{Sega}}'s Model 3 were the last pure custom boards to be popular), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the UsefulNotes/{{Wii}} for ''VideoGame/TatsunokoVsCapcom'' or PlayStation3 for ''[[{{Tekken}} ''[[{{VideoGame/Tekken}} Tekken 6]]'', or use PC components (boards from Creator/{{Sega}} or {{Taito}} today follow this route).
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