History Main / ArcadePerfectPort

7th Dec '17 5:34:23 PM nombretomado
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* ''{{Deathsmiles}}'', right down to Windia being an underpowered character. The "Xbox 360" modes fix this, but they are not examples of this trope.

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* ''{{Deathsmiles}}'', ''VideoGame/{{Deathsmiles}}'', right down to Windia being an underpowered character. The "Xbox 360" modes fix this, but they are not examples of this trope.
7th Dec '17 4:47:45 PM nombretomado
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* ''DaytonaUSA'' is an interesting case, in that the HD remake for arcades was designed to be as similar as possible to the old '90s version, including a severe case of pop-up at distances further than about one second from the front of the car. The modern hardware was more than capable of eliminating this pop-up but it was intentionally left in for the sake of parity.

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* ''DaytonaUSA'' ''VideoGame/DaytonaUSA'' is an interesting case, in that the HD remake for arcades was designed to be as similar as possible to the old '90s version, including a severe case of pop-up at distances further than about one second from the front of the car. The modern hardware was more than capable of eliminating this pop-up but it was intentionally left in for the sake of parity.
26th Jun '17 5:01:47 PM tropower
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A notion that's been left behind as video game consoles have increased in power and {{Video Arcade}}s themselves have faded into obscurity, this used to be the touchstone of any UsefulNotes/ArcadeGame conversion to home computer or console. An Arcade Perfect Port is a port of a video game that is touted to be indistinguishable from its source.

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A notion that's been left behind as video game consoles have increased in power and {{Video Arcade}}s themselves have faded into obscurity, power, this used to be the touchstone of any UsefulNotes/ArcadeGame conversion to home computer or console. An Arcade Perfect Port is a port of a video game that is touted to be indistinguishable from its source.
15th Jun '17 5:46:16 AM Piterpicher
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** Also, the UsefulNotes/SegaSaturn versions of various 2D arcade games, including ''VideoGame/SpaceHarrier'', ''OutRun'', ''VideoGame/BubbleBobble'', ''VideoGame/RainbowIslands'', and ''VideoGame/TheNewZealandStory''.

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** Also, the UsefulNotes/SegaSaturn versions of various 2D arcade games, including ''VideoGame/SpaceHarrier'', ''OutRun'', ''VideoGame/OutRun'', ''VideoGame/BubbleBobble'', ''VideoGame/RainbowIslands'', and ''VideoGame/TheNewZealandStory''.
5th Jun '17 10:53:59 AM Piterpicher
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After the release of the UsefulNotes/PlayStation, arcade board makers slowly began using consoles as their arcade platform over more powerful custom made boards (Creator/{{Capcom}}'s CP System III and Creator/{{Sega}}'s Model 3 were the last pure custom boards to be popular), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the UsefulNotes/{{Wii}} for ''VideoGame/TatsunokoVsCapcom'' or UsefulNotes/PlayStation3 for ''[[{{VideoGame/Tekken}} Tekken 6]]'', or use PC components (boards from Creator/{{Sega}} or {{Taito}} today follow this route).

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After the release of the UsefulNotes/PlayStation, arcade board makers slowly began using consoles as their arcade platform over more powerful custom made boards (Creator/{{Capcom}}'s CP System III and Creator/{{Sega}}'s Model 3 were the last pure custom boards to be popular), making arcade perfect ports more common place. Now, all modern arcade boards either use a home console, such as the UsefulNotes/{{Wii}} for ''VideoGame/TatsunokoVsCapcom'' or UsefulNotes/PlayStation3 for ''[[{{VideoGame/Tekken}} Tekken 6]]'', or use PC components (boards from Creator/{{Sega}} or {{Taito}} Creator/{{Taito}} today follow this route).
29th May '17 8:42:43 PM nombretomado
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* According to Steven Levy's book ''Hackers'', legendary game developer John Harris created an Arcade Perfect Port of VideoGame/PacMan for the Atari800 while working for [[{{Sierra}} On-Line Systems]] in 1981. Sierra's boss, the equally legendary Ken Williams, took one look at the results and nixed the project on the grounds that it would invite a lawsuit, and demanded that Harris change the game enough to make it viably different from the original. Harris' initial reaction? Put sunglasses and Groucho Marx moustaches on the ghosts. Despite this, the eventual game that came from this, ''[[https://en.wikipedia.org/wiki/Jawbreaker_%28video_game%29 Jawbreaker]]'', was On-Line Systems major hit for that platform over the next year. Unfortunately, the port to the Apple II was [[PortingDisaster less than successful]].

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* According to Steven Levy's book ''Hackers'', legendary game developer John Harris created an Arcade Perfect Port of VideoGame/PacMan for the Atari800 while working for [[{{Sierra}} [[{{Creator/Sierra}} On-Line Systems]] in 1981. Sierra's boss, the equally legendary Ken Williams, took one look at the results and nixed the project on the grounds that it would invite a lawsuit, and demanded that Harris change the game enough to make it viably different from the original. Harris' initial reaction? Put sunglasses and Groucho Marx moustaches on the ghosts. Despite this, the eventual game that came from this, ''[[https://en.wikipedia.org/wiki/Jawbreaker_%28video_game%29 Jawbreaker]]'', was On-Line Systems major hit for that platform over the next year. Unfortunately, the port to the Apple II was [[PortingDisaster less than successful]].
10th Mar '17 4:07:30 PM Saurubiker
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* The version of ''VideoGame/{{Splatterhouse}}'' included in [[VideoGameRemake the 2010 remake]] uses the original arcade version from 1986, and plays exactly like it. The game even uses credits as if the player is playing the game on the arcade cabinet. It was also released for PC in 2003/2004 in Japan by Mediakite, with graphical and audio quality identical to the arcade version, retains the two-player mode, and using virtual credits (up to a max of 9) to play the game.

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* The version of ''VideoGame/{{Splatterhouse}}'' included in [[VideoGameRemake the 2010 remake]] uses the original arcade version from 1986, 1988, and plays exactly like it. The game even uses credits as if the player is playing the game on the arcade cabinet. It was also released for PC in 2003/2004 in Japan by Mediakite, with graphical and audio quality identical to the arcade version, retains the two-player (alternating) mode, and using virtual credits (up to a max of 9) to play the game.
30th Jan '17 9:23:01 PM Miracle@StOlaf
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* ''VideoGame/AlteredBeast'' claimed to be this when the Sega Genesis was still trying to market itself as the [[UsefulNotes/ConsoleWars Nintendo-killer]]. Setting aside the fact that the Genesis graphics and sound chip don't hold a candle to the arcade, several level layouts have been simplified and the boss monster AI had to be nerfed.

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* ''VideoGame/AlteredBeast'' claimed to be this when the Sega Genesis was still trying to market itself as the [[UsefulNotes/ConsoleWars Nintendo-killer]]. Setting aside the fact that the Genesis graphics and sound chip don't hold a candle to the arcade, several level layouts have been simplified simplified, there's no sprite scaling, and the boss monster AI had to be nerfed.
13th Aug '16 12:48:36 PM FordPrefect
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* According to Steven Levy's book ''Hackers'', legendary game developer John Harris created an Arcade Perfect Port of VideoGame/PacMan for the Atari800 while working for [[{{Sierra}} On-Line Systems]] in 1981. Sierra's boss, the equally legendary Ken Williams, took one look at the results and nixed the project on the grounds that it would invite a lawsuit, and demanded that Harris change the game enough to make it viably different from the original. Harris' initial reaction? Put sunglasses and Groucho Marx moustaches on the ghosts. Despite this, the eventual game that came from this, ''[[https://en.wikipedia.org/wiki/Jawbreaker_%28video_game%29 Jawbreaker]]'', was On-Line Systems major hit for that platform over the next year. Unfortunately, the port the Apple II was [[PortingDisaster less than successful]].

to:

* According to Steven Levy's book ''Hackers'', legendary game developer John Harris created an Arcade Perfect Port of VideoGame/PacMan for the Atari800 while working for [[{{Sierra}} On-Line Systems]] in 1981. Sierra's boss, the equally legendary Ken Williams, took one look at the results and nixed the project on the grounds that it would invite a lawsuit, and demanded that Harris change the game enough to make it viably different from the original. Harris' initial reaction? Put sunglasses and Groucho Marx moustaches on the ghosts. Despite this, the eventual game that came from this, ''[[https://en.wikipedia.org/wiki/Jawbreaker_%28video_game%29 Jawbreaker]]'', was On-Line Systems major hit for that platform over the next year. Unfortunately, the port to the Apple II was [[PortingDisaster less than successful]].
13th Aug '16 12:46:21 PM FordPrefect
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* The UsefulNotes/SharpX68000 computer, released in 1987, was the first home system to offer arcade-perfect ports, largely because it is a home computer designed similarly to an arcade machine. It served as a development machine for Capcom's CPS arcade systems, thus many Capcom games often received arcade-perfect ports for the X68000.

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* The UsefulNotes/SharpX68000 computer, released in 1987, was the first home system to offer arcade-perfect ports, largely because it is a home computer designed similarly to an arcade machine. It served as a development machine for Capcom's CPS arcade systems, thus many Capcom games often received arcade-perfect ports for the X68000.
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