History Main / ApocalypseAnarchy

27th Sep '17 3:26:47 PM Theriocephalus
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** In the comic at least, he draws an explicit distinction between Chaos and Anarchy (which literally means "without leaders"). He likens it to the difference between "do-as-you-please" and "do-as-you-will". The Chaos is a temporary phase of disorder in which the repressed people vent their frustration and hostility, but it will eventually give way to a more ordered period of Anarchy in which people will be truly free and able to organize/cooperate without the oppressive fascism of the Norsefire government.
*** Or maybe it won't. Comic V doesn't really care either way, tearing down the old being his only goal. Building something new he leaves for his successor.

to:

** In the comic at least, he draws an explicit distinction between Chaos and Anarchy (which literally means "without leaders"). He likens it to the difference between "do-as-you-please" and "do-as-you-will". The Chaos is a temporary phase of disorder in which the repressed people vent their frustration and hostility, but it will eventually give way to a more ordered period of Anarchy in which people will be truly free and able to organize/cooperate without the oppressive fascism of the Norsefire government.
***
government. Or maybe it won't. Comic V doesn't really care either way, tearing down the old being his only goal. Building something new he leaves for his successor.



* FanFic/TheConversionBureauTheOtherSideOfTheSpectrum has this in its background, marking it as a ''much'' DarkerAndEdgier FanFic/TheConversionBureau story. The few nations that still exist untouched and unconsumed by the Barrier aren't exactly in good shape.

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* FanFic/TheConversionBureauTheOtherSideOfTheSpectrum ''FanFic/TheConversionBureauTheOtherSideOfTheSpectrum'' has this in its background, marking it as a ''much'' DarkerAndEdgier FanFic/TheConversionBureau ''FanFic/TheConversionBureau'' story. The few nations that still exist untouched and unconsumed by the Barrier aren't exactly in good shape.



* Before and during the AlienInvasion in FanFic/WorldwarWarOfEquals, several examples pop up:

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* Before and during the AlienInvasion in FanFic/WorldwarWarOfEquals, ''FanFic/WorldwarWarOfEquals'', several examples pop up:



[[folder:Film]]

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[[folder:Film]] [[folder:Film -- Animated]]
* ''WesternAnimation/TheSimpsonsMovie'': When the Simpsons family (minus Homer) return to Springfield for the first time after it's [[DomedHometown sealed under a glass dome]] and cut off from the outside world, they find it a wrecked cityscape of seemingly abandoned ruins. The first human they meet is Moe Szyslak, who is wearing a bathrobe, two bandoliers filled with bullets and a traffic cone on his head, and pronounces himself the Emperor of All Springfield. When Barney, offscreen, denies this, Moe responds by chucking a grenade at him.
[[/folder]]

[[folder:Film -- Live Action]]



* In ''WesternAnimation/{{Futurama}}'' Bender gave up his seat on the only evacuation ship just so he could participate in looting when earth was about to get destroyed (not that he doesn't steal under mundane conditions too).
** Bender displays this behavior as early as the eighth episode. When Fry accidentally discovers the smelliest object in the known universe and Prof. Farnsworth declares it's headed for Earth...
--->'''Bender:''' Welp, let's get lootin'! [picks up TV and walks out, whistling]

to:

* In ''WesternAnimation/{{Futurama}}'' Bender gave up his seat on the only evacuation ship just so he could participate in looting when earth was about to get destroyed (not that he doesn't steal under mundane conditions too).
** Bender
too). In fact, he displays this behavior as early as the eighth episode. When Fry accidentally discovers the smelliest object in the known universe and Prof. Farnsworth declares it's headed for Earth...
--->'''Bender:''' -->'''Bender:''' Welp, let's get lootin'! [picks up TV and walks out, whistling]
27th Sep '17 3:13:30 PM Theriocephalus
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-->-- '''Carol''', ''VideoGame/{{Fallout 3}}''

to:

-->-- '''Carol''', ''VideoGame/{{Fallout 3}}''
''VideoGame/Fallout3''



* This is the ''VideoGame/{{Fallout}}'' universe as well as the background. Starting in April 2052 and ending on October 23, 2077 the world is embroiled in the Resource Wars, a series of conflicts over [[PostPeakOil the last of the oil in the world]]. First with smaller states then with both Europe and the Middle East falling apart when the oil fields eventually dry up. Both China and the United States (and an annexed Canada) being the last remaining civilizations until it all boils over into nuclear conflict that finishes off both. There is widespread anarchy shortly after the bombs fell and in the ensuing weeks. The Sierra Army Depot closes itself off from the outside world as the Vaults seal and the Enclave escape into shelters. Major cities such as Los Angeles, Washington D.C., and Mexico City are destroyed. Survivors eke out a living in the ruins. Las Vegas and the surrounding Mojave area are largely protected by Mr. House and the Boston area receives a nuclear strike that turns the area into a radioactive quagmire.
** 2161: 84 years after the bombs fell begins ''VideoGame/{{Fallout 1}}''. Civilization is reduced to shanty towns struggling to make an agrarian existence on the soil. There is trade between towns, especially to and from The Hub but roving raider gangs as well as [[NuclearNasty mutant animals]] pose a constant threat outside of city walls. The closest there is to Pre-War society is the Vaults, such as Vault 13. The only “superpower” is an army of Super Mutants [[spoiler:that have ties to the Children of the Cathedral.]]
** 2197: 36 years after (120 years after the Great War) ''VideoGame/{{Fallout Tactics}}'' begins. Villages across the Midwest subsite on agriculture. Major cities, such as Chicago, are left to rot as ruins with tribes living on the outskirts. The major superpower is the Brotherhood of Steel, the remnants of the Super Mutant army from the first game, and [[spoiler:The Calculator]]. Sometime during this game and ''Fallout 3'' the survivors of the Brotherhood airship form a new chapter in the Midwest.
** 2208: 47 years after the first game (131 years after the Great War) ''VideoGame/{{Fallout Brotherhood Of Steel}}'' begins. Texas, along with the rest of the Midwest, is still habited by tribal villages while some city ruins are still being used. Major superpowers are the Brotherhood of Steel’s Texas Expedition, the Reavers (a techno-religious cult), another group of remnants of the Super Mutant army from the first game, and [[spoiler: the Church of the Lost]].
** 2241: 80 years after the first game (164 years after the Great War), ''VideoGame/{{Fallout 2}}'' begins. Major settlements thrive such as the New California Republic (previously Shady Sands) and Vault City. Smaller settlements such as Arroyo continue to eke out a living but somewhat thrive. Smaller towns and cities from Pre-War times survive such as New Reno which was shielded by mountains and the fact that it was a lesser target. New Reno becomes a den of vice and sin, all of the worst attributes from Las Vegas and amplified. Major Powers are still the Brotherhood of Steel and [[spoiler: The Enclave]].
** 2277: 116 years after the first game (200 years after the Great War), ''VideoGame/{{Fallout 3}}'' begins. The Capital Wasteland is a barren and dusty wasteland with sparse sources of water with the Potomac River being rendered partially undrinkable due to the radiation still present. The Pitt, once a lawless ruins, in under control of Lord Ashur and his raider army. The East Coast Brother, a splinter faction of the Brotherhood, as well as the “Brotherhood Outcasts” form a major super power alongside Rivet City (a settlement build on and around an aircraft carrier) and [[spoiler: The Enclave]]. Roving bands of raiders and Super Mutants prove a constant threat to anyone outside of a settlement’s walls. Minor trade between villages but not much else. Point Lookout, Maryland is nothing but a radioactive swamp inhabited by [[HillbillyHorrors mutant rednecks called "the Swampfolk"]] as well as mutated animals and tribals. Additionally smugglers set up shop in order to profit off anything they can.
** 2281: 120 years after the first game (204 years after the Great War), ''VideoGame/{{Fallout New Vegas}}'' begins. In the 40 years between this game and ''Fallout 2'', the New California Republic has established functioning law and order across what was California and Oregon. The young state has a standing army, currency, trade, mail system, and other pre-War services (though not to the same extent). The Followers of the Apocalypse provide large-scale humanitarian aid to the needy. Raider gangs are non-existent, long since replaced with political corruption and cut-throat business practice. In the east, ex-[=NCR=] citizen Edward Sallow forms "Caesar’s Legion" with Bill Calhoun and Joshua Graham. Formed out of seven tribes, Caesar’s Legion becomes a major power east of the Colorado River bringing order under threat of death. Between these powers stands the Mojave Wasteland, which received only 9 strikes due to the foresight of one Mr. House. The only major city is New Vegas, a ghost town turned glittering oasis. Small towns dot the area with trade between them, largely by the New California Army, with only the Fiends and Great Khans proving a large threat. Outside of the Mojave are primitive tribes such as the Dead Horses, the Sorrows, and the White Legs. The Enclave is non-existent and the Brotherhood of Steel is forced to hide in bunkers.
** 2287: 126 years after the first game (210 years after the Great War), ''VideoGame/{{Fallout 4}}'' begins. The Commonwealth, post-War Boston is in the same shape as the Capital Wasteland 10 years prior. Raider gangs and Super Mutants prowl and settlements struggle to survive. The current superpower is the Brotherhood of Steel who arrived the same year in vertibirds and ''The Prydwen'', an armored airship that serves as a mobile base. The Commonwealth Minutemen were once major players and allowed widespread protection but have since crumbled. Additionally a mysterious group called the Institute is rumored to be present in the area. The Railroad is a minor faction and underground movement with a primary aim of freeing sentient synths from their creators at the Institute.
* ''VideoGame/TheLastOfUs''. Over a 20 year span, 60% of humanity lies dead from either the ''cordyceps'' infection or from struggling to survive against the infected and themselves. Roaming gangs of bandits prey on small family groups, women and children are routinely abused, raped and murdered, and cannibalism is all too common.
* ''VideoGame/{{Metro 2033}}'', as well as its sequel ''[[VideoGame/MetroLastLight Last Light]]''. After a nuclear apocalypse destroyed Russia, the scattered remnants of the population gathered together in the Metro tunnels beneath Moscow and proceeded to spend the next 20 years seemingly trying to finish what the bombs started. After it became apparent that the central government was not rising from the ashes any time soon, life in the Metro degenerated into a horrific dog-eat-dog struggle over food, air, weapons, and everything else needed to survive.
** Actually averted. Moscow Metro became a home to various factions who have different ideas on how to manage the life AfterTheEnd and their struggle is no different than wars in 20th centuries. Life is confined to well-defended stations and tunnels and bandits or anarchists are few and far between. Given that three out four factions encountered in the game are de facto police states, the world of Metro2033 is more of a complete inversion of this trope.

to:

* This trope, as well as the efforts to avert it and bring order back to the world, is a major part of the ''VideoGame/{{Fallout}}'' universe as well as the background. universe. Starting in April 2052 and ending on October 23, 2077 the world is embroiled in the Resource Wars, a series of conflicts over [[PostPeakOil the last of the oil in the world]]. First with world]], starting between smaller states then with both and eventually resulting in Europe and the Middle East falling apart when the oil fields eventually dry up. Both China and the United States (and an annexed Canada) being become the last remaining civilizations until it all stable powers and intense rivals, a rivalry that boils over into nuclear conflict that finishes off both. There is widespread anarchy shortly after the bombs fell and in the ensuing weeks. The Sierra Army Depot closes itself off from the outside world as the Vaults seal and the Enclave escape into shelters. Major cities such as Los Angeles, Washington D.C., and Mexico City are destroyed. Survivors eke out a living in the ruins. Las Vegas and the surrounding Mojave area are largely protected by Mr. House and the Boston area receives a nuclear strike that turns the area into a radioactive quagmire.
** 2161: 84 years after the bombs fell begins ''VideoGame/{{Fallout 1}}''. ''VideoGame/Fallout1''. Civilization is reduced to shanty towns shantytowns struggling to make an agrarian existence on the soil. There is trade between towns, especially to and from The Hub the Hub, but roving raider gangs as well as [[NuclearNasty mutant animals]] pose a constant threat outside of city walls. The closest there is to Pre-War society is the Vaults, such as Vault 13. The only “superpower” "superpower" is an army of Super Mutants [[spoiler:that have ties to the Children of the Cathedral.]]
Cathedral]].
** 2197: 36 years after (120 years after the Great War) ''VideoGame/{{Fallout Tactics}}'' ''VideoGame/FalloutTactics'' begins. Villages across the Midwest subsite subside on agriculture. Major cities, such as Chicago, are left to rot as ruins with tribes living on in the outskirts. The major superpower is the Brotherhood of Steel, the remnants of the Super Mutant army from the first game, and [[spoiler:The [[spoiler:the Calculator]]. Sometime during this game and ''Fallout 3'' the survivors of the Brotherhood airship form a new chapter in the Midwest.
** 2208: 47 years after the first game (131 years after the Great War) ''VideoGame/{{Fallout Brotherhood Of Steel}}'' ''VideoGame/FalloutBrotherhoodOfSteel'' begins. Texas, along with the rest of the Midwest, is still habited by tribal villages villages, while some city ruins are still being used. Major superpowers are the Brotherhood of Steel’s Steel's Texas Expedition, the Reavers (a techno-religious cult), another group of remnants of the Super Mutant army from the first game, and [[spoiler: the Church of the Lost]].
** 2241: 80 years after the first game (164 years after the Great War), ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' begins. Major settlements thrive settlements, such as the New California Republic (previously Shady Sands) and Vault City.City, thrive and begin to bring order to the wasteland. Smaller settlements such as Arroyo continue to eke out a living but somewhat thrive. Smaller towns and cities from Pre-War times survive survive, such as New Reno which was shielded by mountains and the fact that it was a lesser target. New Reno becomes a den of vice and sin, all of the worst attributes from Las Vegas and amplified. Major Powers are still the Brotherhood of Steel and [[spoiler: The the Enclave]].
** 2277: 116 years after the first game (200 years after the Great War), ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' begins. The Capital Wasteland is a barren and dusty wasteland with sparse sources of water with supplies, as the Potomac River being rendered partially undrinkable due to the radiation still present. The Pitt, once a lawless ruins, in under control of Lord Ashur and his raider army. The East Coast Brother, Brotherhood, a splinter faction of the Brotherhood, as well as the “Brotherhood Outcasts” form "Brotherhood Outcasts", forms a major super power alongside Rivet City (a settlement build on and around an aircraft carrier) and [[spoiler: The the Enclave]]. Roving bands of raiders and Super Mutants Mutants, as well as ghouls and assorted monsters, prove a constant threat to anyone outside of a settlement’s settlement's walls. Minor There is minor trade between villages but not much else. Point Lookout, Maryland is nothing but a radioactive swamp inhabited by [[HillbillyHorrors mutant rednecks called "the Swampfolk"]] as well as mutated animals and tribals. Additionally Additionally, smugglers set up shop in order to profit off anything they can.
** 2281: 120 years after the first game (204 years after the Great War), ''VideoGame/{{Fallout New Vegas}}'' ''VideoGame/FalloutNewVegas'' begins. In the 40 years between this game and ''Fallout 2'', the New California Republic has established functioning law and order across what was California and Oregon. The young state has a standing army, currency, trade, mail system, and other pre-War services (though not to the same extent). The Followers of the Apocalypse provide large-scale humanitarian aid to the needy. Raider gangs are non-existent, long since replaced with political corruption and cut-throat business practice. In the east, the ex-[=NCR=] citizen Edward Sallow forms "Caesar’s "Caesar's Legion" with Bill Calhoun and Joshua Graham. Formed out of seven tribes, Caesar’s Caesar's Legion becomes a major power east of the Colorado River bringing order under threat of death. Between these powers stands the Mojave Wasteland, which received only 9 nine strikes due to the foresight of one Mr. House. The only major city is New Vegas, a ghost town turned glittering oasis. Small towns dot the area with trade between them, and are largely protected by the New California Army, with only the Fiends and Great Khans proving a large threat. Outside of the Mojave are primitive tribes such as the Dead Horses, the Sorrows, and the White Legs. The Enclave is non-existent and the Brotherhood of Steel is forced to hide in bunkers.
** 2287: 126 years after the first game (210 years after the Great War), ''VideoGame/{{Fallout 4}}'' ''VideoGame/Fallout4'' begins. The Commonwealth, post-War Boston Boston, is in the same shape as the Capital Wasteland 10 ten years prior. Raider gangs gangs, monsters and Super Mutants prowl and settlements struggle to survive. The current superpower is the Brotherhood of Steel who arrived the same year in vertibirds and ''The Prydwen'', an armored airship that serves as a mobile base. The Commonwealth Minutemen were once major players and allowed widespread protection but have since crumbled. Additionally Additionally, a mysterious group called the Institute is rumored to be present in the area. The Railroad is a minor faction and underground movement with a primary aim of freeing sentient synths from their creators at the Institute.
* ''VideoGame/TheLastOfUs''. ''VideoGame/TheLastOfUs'': Over a 20 year span, 60% of humanity lies dead from either the ''cordyceps'' infection or from struggling to survive against the infected and themselves. Roaming gangs of bandits prey on small family groups, women and children are routinely abused, raped and murdered, and cannibalism is all too common.
* ''VideoGame/{{Metro 2033}}'', as well as its sequel ''[[VideoGame/MetroLastLight Last Light]]''. After a nuclear apocalypse destroyed Russia, the scattered remnants of the population gathered together in the Metro tunnels beneath Moscow and proceeded to spend the next 20 years seemingly trying to finish what the bombs started. After it became apparent that the central government was not rising from the ashes any time soon, life in the Metro degenerated into a horrific dog-eat-dog struggle over food, air, weapons, and everything else needed to survive.
** Actually averted. Moscow Metro became a home to various factions who have different ideas on how to manage the life AfterTheEnd and their struggle is no different than wars in 20th centuries. Life is confined to well-defended stations and tunnels and bandits or anarchists are few and far between. Given that three out four factions encountered in the game are de facto police states, the world of Metro2033 is more of a complete inversion of this trope.
common.
18th Sep '17 4:09:53 PM Meshakhad
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Added DiffLines:

* Played with in ''Literature/TheTwilightsLastGleaming''. In part because of the nature of the apocalypse, society doesn't instantly collapse. However, as the reality of what has happened after the Yellowstone eruption sinks in, this trope plays out on the scale of ''nations'', with [[spoiler:Western Europe invading South America to grab their farmland, since Europe is about to turn into a frozen wasteland]].
27th Aug '17 11:59:21 AM 64SuperNintendo
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[[folder:Anime & Manga]]

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[[folder:Anime & and Manga]]
22nd Aug '17 3:28:49 AM Wooboo
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* The collapse of Sadam's dictatorial government led to the Americans entering Baghdad almost unposed. That also had the unintended consequence of ending any semblance of law and order as Iraqi army personnel abandoned their posts and the police stopped patrolling the streets. Jails were opened liberating political prisoners, as well as legitimate criminals. While the U.S. Army guarded several strategic spots in the city, the jubilant crowds went ahead and looted Sadam's palaces, shops, museums, and other peoples' homes. Sadam's merciless tactics ensured that all Iraqis were oppressed equally, and anyone who showed dissent was brutally taken down. With his army, and brutality gone, militant extremist groups grew by leaps and bounds, forcing the U.S. into a bloody guerilla war, and eventually led to the rise of ISIS.

to:

* The collapse of Sadam's dictatorial government led to the Americans entering Baghdad almost unposed.unopposed. That also had the unintended consequence of ending any semblance of law and order as Iraqi army personnel abandoned their posts and the police stopped patrolling the streets. Jails were opened liberating political prisoners, as well as legitimate criminals. While the U.S. Army guarded several strategic spots in the city, the jubilant crowds went ahead and looted Sadam's palaces, shops, museums, and other peoples' homes. Sadam's merciless tactics ensured that all Iraqis were oppressed equally, and anyone who showed dissent was brutally taken down. With his army, and brutality gone, militant extremist groups grew by leaps and bounds, forcing the U.S. into a bloody guerilla guerrilla war, and eventually led to the rise of ISIS.ISIS.
* The Somali Civil War ended when multiple clan-based rebel groups overthrew the government of Siad Barre in 1991, and after that the various groups [[WeAreStrugglingTogether almost immediately turned on each other]], rather than set up a new central government. The next few years saw Somalia collapse into a mess of feuding warlords, guerrilla warfare, rampant piracy off the coast, disease and famine. The violence and anarchy, which has claimed the lives of an estimated 500,000 people, resulted in an environment that many observers equated to a real-life ''Mad Max''. It's been a slow process, but gradually, a central government has started to form in Somalia with the assistance of several African Union nations and other foreign governments, but that government continues to find itself challenged by armed groups like the Islamic militant Al-Shabaab.
23rd Jul '17 12:57:59 AM DastardlyDemolition
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** 2161: 84 years after the bombs fell begins ''VideoGame/{{Fallout1}}''. Civilization is reduced to shanty towns struggling to make an agrarian existence on the soil. There is trade between towns, especially to and from The Hub but roving raider gangs as well as [[NuclearNasty mutant animals]] pose a constant threat outside of city walls. The closest there is to Pre-War society is the Vaults, such as Vault 13. The only “superpower” is an army of Super Mutants [[spoiler:that have ties to the Children of the Cathedral.]]
*** 2197: 36 years after (120 years after the Great War) ''VideoGame/{{Fallout Tactics}}'' begins. Villages across the Midwest subsite on agriculture. Major cities, such as Chicago, are left to rot as ruins with tribes living on the outskirts. The major superpower is the Brotherhood of Steel, the remnants of the Super Mutant army from the first game, and [[spoiler:The Calculator]]. Sometime during this game and ‘’Fallout 3’’ the survivors of the Brotherhood airship form a new chapter in the Midwest.

to:

** 2161: 84 years after the bombs fell begins ''VideoGame/{{Fallout1}}''.''VideoGame/{{Fallout 1}}''. Civilization is reduced to shanty towns struggling to make an agrarian existence on the soil. There is trade between towns, especially to and from The Hub but roving raider gangs as well as [[NuclearNasty mutant animals]] pose a constant threat outside of city walls. The closest there is to Pre-War society is the Vaults, such as Vault 13. The only “superpower” is an army of Super Mutants [[spoiler:that have ties to the Children of the Cathedral.]]
*** ** 2197: 36 years after (120 years after the Great War) ''VideoGame/{{Fallout Tactics}}'' begins. Villages across the Midwest subsite on agriculture. Major cities, such as Chicago, are left to rot as ruins with tribes living on the outskirts. The major superpower is the Brotherhood of Steel, the remnants of the Super Mutant army from the first game, and [[spoiler:The Calculator]]. Sometime during this game and ‘’Fallout 3’’ ''Fallout 3'' the survivors of the Brotherhood airship form a new chapter in the Midwest.



** 2277: 116 years after the first game (200 years after the Great War), ''VideoGame/{{Fallout 3}}'' begins. The Capital Wasteland is a barren and dusty wasteland with sparse sources of water with the Potomac River being rendered partially undrinkable due to the radiation still present. The Pitt, once a lawless ruins, in under control of Lord Ashur and his raider army. The East Coast Brother, a splinter faction of the Brotherhood, as well as the “Brotherhood Outcasts” form a major super power alongside Rivet City (a settlement build on and around an aircraft carrier) and [[spoiler: The Enclave]]. Roving bands of raiders and Super Mutants prove a constant threat to anyone outside of a settlement’s walls. Minor trade between villages but not much else.
** 2281: 120 years after the first game (204 years after the Great War) ''VideoGame/{{Fallout New Vegas}}'' begins. In the 40 years between this game and ‘’Fallout 2’’, the New California Republic has established functioning law and order across what was California and Oregon. The young state has a standing army, currency, trade, mail system, and other pre-War services (though not to the same extent). The Followers of the Apocalypse provide large-scale humanitarian aid to the needy. Raider gangs are non-existent, long since replaced with political corruption and cut-throat business practice. In the east, ex-[=NCR=] citizen Edward Sallow forms “Caesar’s Legion” with Bill Calhoun and Joshua Graham. Formed out of seven tribes, Caesar’s Legion becomes a major power east of the Colorado River bringing order under threat of death. Between these powers stands the Mojave Wasteland, which received only 9 strikes due to the foresight of one Mr. House. The only major city is New Vegas, a ghost town turned glittering oasis. Small towns dot the area with trade between them, largely by the New California Army, with only the Fiends and Great Kahns proving a large threat. Outside of the Mojave are primitive tribes such as the Dead Horses, the Sorrows, and the White Legs. The Enclave is non-existent and the Brotherhood of Steel is forced to hide in bunkers.
** 2287: 126 years after the first game (210 years after the Great War): ''VideoGame/{{Fallout 4}}'' begins. The Commonwealth, post-War Boston is in the same shape as the Capital Wasteland 10 years prior. Raider gangs and Super Mutants prowl and settlements struggle to survive. The current superpower is the Brotherhood of Steel who arrived the same year in vertibirds and The Prydwen, an armored airship that serves as a mobile base. The Commonwealth Minutemen were once major players and allowed widespread protection but have since crumbled. Additionally a mysterious group called the Institute is rumored to be present in the area. The Railroad is a minor faction and underground movement with a primary aim of freeing sentient synths from their creators at the Institute.

to:

** 2277: 116 years after the first game (200 years after the Great War), ''VideoGame/{{Fallout 3}}'' begins. The Capital Wasteland is a barren and dusty wasteland with sparse sources of water with the Potomac River being rendered partially undrinkable due to the radiation still present. The Pitt, once a lawless ruins, in under control of Lord Ashur and his raider army. The East Coast Brother, a splinter faction of the Brotherhood, as well as the “Brotherhood Outcasts” form a major super power alongside Rivet City (a settlement build on and around an aircraft carrier) and [[spoiler: The Enclave]]. Roving bands of raiders and Super Mutants prove a constant threat to anyone outside of a settlement’s walls. Minor trade between villages but not much else.
else. Point Lookout, Maryland is nothing but a radioactive swamp inhabited by [[HillbillyHorrors mutant rednecks called "the Swampfolk"]] as well as mutated animals and tribals. Additionally smugglers set up shop in order to profit off anything they can.
** 2281: 120 years after the first game (204 years after the Great War) War), ''VideoGame/{{Fallout New Vegas}}'' begins. In the 40 years between this game and ‘’Fallout 2’’, ''Fallout 2'', the New California Republic has established functioning law and order across what was California and Oregon. The young state has a standing army, currency, trade, mail system, and other pre-War services (though not to the same extent). The Followers of the Apocalypse provide large-scale humanitarian aid to the needy. Raider gangs are non-existent, long since replaced with political corruption and cut-throat business practice. In the east, ex-[=NCR=] citizen Edward Sallow forms “Caesar’s Legion” "Caesar’s Legion" with Bill Calhoun and Joshua Graham. Formed out of seven tribes, Caesar’s Legion becomes a major power east of the Colorado River bringing order under threat of death. Between these powers stands the Mojave Wasteland, which received only 9 strikes due to the foresight of one Mr. House. The only major city is New Vegas, a ghost town turned glittering oasis. Small towns dot the area with trade between them, largely by the New California Army, with only the Fiends and Great Kahns Khans proving a large threat. Outside of the Mojave are primitive tribes such as the Dead Horses, the Sorrows, and the White Legs. The Enclave is non-existent and the Brotherhood of Steel is forced to hide in bunkers.
** 2287: 126 years after the first game (210 years after the Great War): War), ''VideoGame/{{Fallout 4}}'' begins. The Commonwealth, post-War Boston is in the same shape as the Capital Wasteland 10 years prior. Raider gangs and Super Mutants prowl and settlements struggle to survive. The current superpower is the Brotherhood of Steel who arrived the same year in vertibirds and The Prydwen, ''The Prydwen'', an armored airship that serves as a mobile base. The Commonwealth Minutemen were once major players and allowed widespread protection but have since crumbled. Additionally a mysterious group called the Institute is rumored to be present in the area. The Railroad is a minor faction and underground movement with a primary aim of freeing sentient synths from their creators at the Institute.
23rd Jul '17 12:51:23 AM DastardlyDemolition
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* This is the ''VideoGame/{{Fallout}}'' universe. Civilization collapsed, and it's up to you to save/destroy it. The later games, further down the timeline, show civilization is making a comeback (there is regular trade going on between towns in ''{{VideoGame/Fallout 3}}'', and the Mojave in ''VideoGame/FalloutNewVegas'' is even more stable; in ''VideoGame/{{Fallout 4}}'' there is only one major settlement in the Commonwealth but the player can create more and start to bring back some semblance of order), but there are still plenty of raiders and irradiated monsters to go around.

to:

* This is the ''VideoGame/{{Fallout}}'' universe. universe as well as the background. Starting in April 2052 and ending on October 23, 2077 the world is embroiled in the Resource Wars, a series of conflicts over [[PostPeakOil the last of the oil in the world]]. First with smaller states then with both Europe and the Middle East falling apart when the oil fields eventually dry up. Both China and the United States (and an annexed Canada) being the last remaining civilizations until it all boils over into nuclear conflict that finishes off both. There is widespread anarchy shortly after the bombs fell and in the ensuing weeks. The Sierra Army Depot closes itself off from the outside world as the Vaults seal and the Enclave escape into shelters. Major cities such as Los Angeles, Washington D.C., and Mexico City are destroyed. Survivors eke out a living in the ruins. Las Vegas and the surrounding Mojave area are largely protected by Mr. House and the Boston area receives a nuclear strike that turns the area into a radioactive quagmire.
** 2161: 84 years after the bombs fell begins ''VideoGame/{{Fallout1}}''.
Civilization collapsed, and it's up is reduced to you shanty towns struggling to save/destroy it. The later games, further down make an agrarian existence on the timeline, show civilization soil. There is making a comeback (there is regular trade going on between towns, especially to and from The Hub but roving raider gangs as well as [[NuclearNasty mutant animals]] pose a constant threat outside of city walls. The closest there is to Pre-War society is the Vaults, such as Vault 13. The only “superpower” is an army of Super Mutants [[spoiler:that have ties to the Children of the Cathedral.]]
**** 2197: 36 years after (120 years after the Great War) ''VideoGame/{{Fallout Tactics}}'' begins. Villages across the Midwest subsite on agriculture. Major cities, such as Chicago, are left to rot as ruins with tribes living on the outskirts. The major superpower is the Brotherhood of Steel, the remnants of the Super Mutant army from the first game, and [[spoiler:The Calculator]]. Sometime during this game and ‘’Fallout 3’’ the survivors of the Brotherhood airship form a new chapter in the Midwest.
** 2208: 47 years after the first game (131 years after the Great War) ''VideoGame/{{Fallout Brotherhood Of Steel}}'' begins. Texas, along with the rest of the Midwest, is still habited by tribal villages while some city ruins are still being used. Major superpowers are the Brotherhood of Steel’s Texas Expedition, the Reavers (a techno-religious cult), another group of remnants of the Super Mutant army from the first game, and [[spoiler: the Church of the Lost]].
** 2241: 80 years after the first game (164 years after the Great War), ''VideoGame/{{Fallout 2}}'' begins. Major settlements thrive such as the New California Republic (previously Shady Sands) and Vault City. Smaller settlements such as Arroyo continue to eke out a living but somewhat thrive. Smaller
towns in ''{{VideoGame/Fallout 3}}'', and cities from Pre-War times survive such as New Reno which was shielded by mountains and the fact that it was a lesser target. New Reno becomes a den of vice and sin, all of the worst attributes from Las Vegas and amplified. Major Powers are still the Brotherhood of Steel and [[spoiler: The Enclave]].
** 2277: 116 years after the first game (200 years after the Great War), ''VideoGame/{{Fallout 3}}'' begins. The Capital Wasteland is a barren and dusty wasteland with sparse sources of water with the Potomac River being rendered partially undrinkable due to the radiation still present. The Pitt, once a lawless ruins, in under control of Lord Ashur and his raider army. The East Coast Brother, a splinter faction of the Brotherhood, as well as the “Brotherhood Outcasts” form a major super power alongside Rivet City (a settlement build on and around an aircraft carrier) and [[spoiler: The Enclave]]. Roving bands of raiders and Super Mutants prove a constant threat to anyone outside of a settlement’s walls. Minor trade between villages but not much else.
** 2281: 120 years after the first game (204 years after the Great War) ''VideoGame/{{Fallout New Vegas}}'' begins. In the 40 years between this game and ‘’Fallout 2’’, the New California Republic has established functioning law and order across what was California and Oregon. The young state has a standing army, currency, trade, mail system, and other pre-War services (though not to the same extent). The Followers of the Apocalypse provide large-scale humanitarian aid to the needy. Raider gangs are non-existent, long since replaced with political corruption and cut-throat business practice. In the east, ex-[=NCR=] citizen Edward Sallow forms “Caesar’s Legion” with Bill Calhoun and Joshua Graham. Formed out of seven tribes, Caesar’s Legion becomes a major power east of the Colorado River bringing order under threat of death. Between these powers stands
the Mojave Wasteland, which received only 9 strikes due to the foresight of one Mr. House. The only major city is New Vegas, a ghost town turned glittering oasis. Small towns dot the area with trade between them, largely by the New California Army, with only the Fiends and Great Kahns proving a large threat. Outside of the Mojave are primitive tribes such as the Dead Horses, the Sorrows, and the White Legs. The Enclave is non-existent and the Brotherhood of Steel is forced to hide in ''VideoGame/FalloutNewVegas'' is even more stable; in bunkers.
** 2287: 126 years after the first game (210 years after the Great War):
''VideoGame/{{Fallout 4}}'' there begins. The Commonwealth, post-War Boston is only one major settlement in the same shape as the Capital Wasteland 10 years prior. Raider gangs and Super Mutants prowl and settlements struggle to survive. The current superpower is the Brotherhood of Steel who arrived the same year in vertibirds and The Prydwen, an armored airship that serves as a mobile base. The Commonwealth Minutemen were once major players and allowed widespread protection but have since crumbled. Additionally a mysterious group called the player can create more Institute is rumored to be present in the area. The Railroad is a minor faction and start to bring back some semblance underground movement with a primary aim of order), but there are still plenty of raiders and irradiated monsters to go around.freeing sentient synths from their creators at the Institute.
2nd Jul '17 2:59:46 AM Piterpicher
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-->'''ChristopherTitus''': We're going to the apocalypse with leather and a CD player!

to:

-->'''ChristopherTitus''': -->'''Creator/ChristopherTitus''': We're going to the apocalypse with leather and a CD player!
23rd Mar '17 8:14:01 AM nobrandhero
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Added DiffLines:

*** Or maybe it won't. Comic V doesn't really care either way, tearing down the old being his only goal. Building something new he leaves for his successor.
28th Jan '17 1:05:18 PM Lanes17B
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* in ''Film/EmpireOfTheSun'', Basie mentions to Jim that the worst part of a war were the beginning and end. When the Japanese invade, they bomb Shanghai, and eliminate any token resistance, while people run every which way they can, and Jim loses his parents in the chaos. When the occupation sets in, foreign nationals are rounded up where they try to lead a comfortable life under Japanese care. [[spoiler: When the Empire of Japan is defeated, the internees run out of the camp as allied forces systematically destroy any remnants of Japanese resistance, and Jim has to fend for himself for a while after being forsaken by Basie, until he's found by Allied forces and reunited with his parents.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ApocalypseAnarchy