History Main / Antiair

30th Dec '15 7:06:05 PM EryliaStarheart
Is there an issue? Send a Message
Specific anti-aircraft weapons are deployed in RealLife. However, units with mixed roles are more common than in games. For example, most warships have some sort of AA as well as their main weapons, or their AA missiles [[MacrossMissileMassacre ''are'' their main weapons]]. Another difference of the Real Life AA weapons is that they most emphatically are ''NOT'' suffering from CripplingOverspecialization like their game counterparts. These missiles often come in handy against lightly-armored surface targets, and, likewise, land-based mobile AA guns are usually not designed for frontline combat but they are [[MoreDakka damn great automatic weapons]] if push comes to shove, and are often employed as the antipersonnel defense. Contrast PointDefenseless. See also the Anti-Air entry under AirLaunchedWeapons.
to:
Specific anti-aircraft weapons are deployed in RealLife. However, units with mixed roles are more common than in games. For example, most warships have some sort of AA as well as their main weapons, or their AA missiles [[MacrossMissileMassacre ''are'' their main weapons]]. Another difference of the Real Life AA weapons is that they most emphatically are ''NOT'' suffering from CripplingOverspecialization like their game counterparts. These counterparts. AA missiles often come in handy against lightly-armored surface targets, and, likewise, land-based mobile AA guns are usually not designed for frontline combat but they are [[MoreDakka damn great automatic weapons]] if push comes to shove, and are often employed as the antipersonnel defense. defense. Contrast PointDefenseless. See also the Anti-Air entry under AirLaunchedWeapons.
14th Dec '15 7:13:00 AM ayjazz
Is there an issue? Send a Message
Added DiffLines:
** ''2142'' had the AA turrets that fired EMP missiles and some sort of plasma flak cannon. There was also a portal AA weapon, but it wasn't very useful, and a player was better off just using the stock rocket launcher against an air vehicle that flew too close to the ground.
7th Nov '15 8:28:36 PM Loekman3
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGames/ClashOfClans'' has the Air Defense and Air Sweeper towers along with the Air mines that are suited to deal with the flying units such as Balloons, Dragons, and Healers.
6th Nov '15 10:10:57 AM AgProv
Is there an issue? Send a Message
* In the ''Literature/{{Biggles}}''series, Biggles, like many other [-WW1=] aviators is contemptuous of ill-aimed and random ground fire ("Archie" to pilots of the day) and largely ignores it. Which doesn't mean he isn't shocked on the one-in-a-thousand chance when he sees it bring down a plane. At one point, shot down and forced into the trenches for refuge, he leads an informal class in how infantrymen can shoot down German planes with the issue machine-gun - reminding them to account for deflection and to always aim ahead. He proves his point by knocking down a strafing German biplane. later on, he is victim of a fluke when a single bullet, fired from the ground, knocks out his engine. He glides his plane to a landing wondering, bitterly, how unlucky you can get to be.
to:
* In the ''Literature/{{Biggles}}''series, Biggles, like many other [-WW1=] [=WW1=] aviators is contemptuous of ill-aimed and random ground fire ("Archie" to pilots of the day) and largely ignores it. Which doesn't mean he isn't shocked on the one-in-a-thousand chance when he sees it bring down a plane. At one point, shot down and forced into the trenches for refuge, he leads an informal class in how infantrymen can shoot down German planes with the issue machine-gun - reminding them to account for deflection and to always aim ahead. He proves his point by knocking down a strafing German biplane. later Later on, he is victim of a fluke when a single bullet, fired from the ground, knocks out his engine. He glides his plane to a landing wondering, bitterly, how unlucky you can get to be.
6th Nov '15 10:10:19 AM AgProv
Is there an issue? Send a Message
WW 1 air literature - examples.
to:
* In the ''Literature/{{Biggles}}''series, Biggles, like many other [-WW1=] aviators is contemptuous of ill-aimed and random ground fire ("Archie" to pilots of the day) and largely ignores it. Which doesn't mean he isn't shocked on the one-in-a-thousand chance when he sees it bring down a plane. At one point, shot down and forced into the trenches for refuge, he leads an informal class in how infantrymen can shoot down German planes with the issue machine-gun - reminding them to account for deflection and to always aim ahead. He proves his point by knocking down a strafing German biplane. later on, he is victim of a fluke when a single bullet, fired from the ground, knocks out his engine. He glides his plane to a landing wondering, bitterly, how unlucky you can get to be. * In the aviation novels of Creator/DerekRobinson, his [=WW1=] pilots are equally dismissive of ground flak. Until one pilot flies right into a shell that turns his plane into a cloud of small fragments.
6th Nov '15 10:00:33 AM AgProv
Is there an issue? Send a Message
Added DiffLines:
** On one recorded occasion in January 1945, a low-flying Me109 fighter was shot down by an M10 tank destroyer of the US Army. It helped that the M10 was a tank-like vehicle mounting a repurposed 3 inch A/A gun. On this occasion it was laid and aimed by a soldier who in civilian life had been an accomplished hunter, and who knew to shoot ahead of the target to bring down a bird in flight. He waited for the horizon-skimming fighter to get just where he wanted it in relation to the tank, and treated his 3" gun as if it were a very large hunting rifle...
6th Nov '15 6:47:04 AM Saber15
Is there an issue? Send a Message
Added DiffLines:
* In ''Videogame/PlanetSide 2'', players have many choices in anti-air weaponry, but most are [[ScrappyWeapon pretty terrible even for their designed purpose]]. Most take the form of Flak (the mediocre Skyguard tank cannon and PoweredArmor Burster cannons, terrible Phalanx base turret, and godawful Ranger vehicle turret), handheld rocket launchers (Annihilator, Swarm, and the Terran Republic-exclusive Striker), or pure dakka (Walker). In practice, the best AA weapon is the Walker courtesy of its monstrous 1 kilometer/second velocity, unerring accuracy and great damage paired with a deceptively weak impact noise for the enemy pilot. Back when the Prowler tank's [[DualModeUnit Anchored Mode]] provided a whopping 60% increase in cannon velocity, Prowler drivers would prop the tank up on hills [[NotTheIntendedUse and use the armor-piercing cannon to shoot down aircraft]].
25th Oct '15 4:59:14 PM nombretomado
Is there an issue? Send a Message
* ''ProjectReality'' has anti-aircraft guns on many of the maps, and even has a class just for this role, toting a shoulder-launched SAM (Surface to Air Missile) such as the American-made FIM-92 Stinger or the Russian-made SA-7 Grail.
to:
* ''ProjectReality'' ''VideoGame/ProjectReality'' has anti-aircraft guns on many of the maps, and even has a class just for this role, toting a shoulder-launched SAM (Surface to Air Missile) such as the American-made FIM-92 Stinger or the Russian-made SA-7 Grail.
25th Oct '15 2:43:44 PM colonelquaritch
Is there an issue? Send a Message
** Mobile ground-based anti-air platforms exist. The Germans created the "M÷belwagen" (Furniture van), mounting four 20mm cannon on a Panzer IV tank chassis. One of the most effective ever created was the Soviet ZSU-23-4 "Shilka", equipped with a tracking radar and four 23mm cannons. While highly powerful, these are of limited utility on a modern battlefield, where the bulk of aircraft are either high-flying, supersonic, or, in unique cases like the A-10, capable of withstanding 23mm rounds, and thus the Shilka's more advanced cousin, the 9K22 "Tunguska", combined them with radar-guided missiles to form an effective combo that can engage a variety of targets, with the guns being brought to bear primarily on low-flying aircraft and combat helicopters, as well as ground targets if necessary. ** Anti-aircraft artillery are not necessarily rapid firing machine guns. Once miniaturized radar systems were developed, it was possible to put proximity fuses in pretty much any cannon shell turning any fast-traversing high-angled, long-barrel, high velocity cannon into a potential AA device. The US and UK deployed many warships with 5" and 5.25" dual purpose guns, every bit at home with shooting down bombers and blowing up enemy warships. They also used huge batteries of 20mm and 40mm automatic cannon, directed by radar, to tear up kamikaze aircraft that came too close. Large caliber guns are still used today for an AA role.
to:
** Mobile ground-based anti-air platforms exist. The Germans created the "M÷belwagen" (Furniture van), mounting four 20mm cannon on a Panzer IV tank chassis. The Americans mounted the M61 Vulcan six-barreled cannon on an Armored Personnel Carrier platform. One of the most effective ever created was the Soviet ZSU-23-4 "Shilka", equipped with a tracking radar and four 23mm cannons. cannons, which absolutely shredded low-flying aircraft in Vietnam and the Middle East. While highly powerful, these are of limited utility on powerful and a modern battlefield, where massive threat to helicopters even today, their old and easily jammed radar systems and the bulk emergence of armored ground attack aircraft are either high-flying, supersonic, or, in unique cases like the A-10, capable of withstanding American A-10 "Warthog" and Russian Su-25 "Frogfoot" which could withstand 23mm rounds, and thus fire led to the creation of the Shilka's more advanced cousin, the 9K22 "Tunguska", combined them "Tunguska". This combines 30mm cannon with radar-guided missiles to form an effective combo that can engage a variety of targets, with the guns being brought to bear primarily on low-flying aircraft and combat helicopters, as well as ground targets if necessary. ** Anti-aircraft artillery are not necessarily rapid firing machine guns. Once miniaturized radar systems were developed, it was possible to put proximity fuses in pretty much any cannon shell turning any fast-traversing high-angled, long-barrel, high velocity cannon into a potential AA device. The US and UK deployed many warships with 5" and 5.25" dual purpose guns, every bit at home with shooting down bombers and blowing up enemy warships. They also used huge batteries of 20mm and 20mm, 40mm and, late in the war, 76mm automatic cannon, directed by radar, cannon to tear up kamikaze aircraft that came too close. Large caliber guns are still used today for an AA role.

** The Japanese had the "Beehive" round, a shell designed to turn the main guns of the battleship Yamato into the world's largest anti-aircraft shotgun. Such a big gun turned out to be impossible to aim fast enough, making it AwesomeButImpractical.
to:
** The Japanese had the "Beehive" round, a shell designed to turn the main guns of the battleship Yamato into the world's largest anti-aircraft shotgun. Such a big gun turned out to be impossible to aim fast enough, making it AwesomeButImpractical. The Germans had a massive anti-aircraft shell of their own for the main guns of the battleship Tirpitz, which succeeded in disrupting an incoming wave of Lancaster bombers but was, unsurprisingly, of very little utility in the end.

* In the modern era, the autocannons of the past have been if not entirely replaced at least supplemented by a variety of man-portable and mobile surface-to-air missile systems, most famously the American man-portable Stinger missile and the ground-based Russian S-75 Dvina missile used by North Vietnam.
to:
* In the modern era, the autocannons of the past have been if not entirely replaced at least supplemented by a variety of man-portable and mobile surface-to-air missile systems, most famously the American man-portable Stinger missile and the ground-based Russian S-75 Dvina missile used by North Vietnam. The modern Russian Igla man-portable SAM is available in huge numbers and has a seeker with the ability to distinguish thermal exhaust from countermeasures like flares.
9th Oct '15 8:36:58 PM AFP
Is there an issue? Send a Message
* On top of all of the previous, in the days before Smart Bombs and guided missiles, bomber crews often had no choice but to [[{{Determinator}} brave the worst of the enemy fire]] while flying straight towards their target, lest they spoil their bombing run (hitting the target being the only thing that made flying into the AntiAir defenses worth all the trouble to begin with). This was even worse for torpedo bombers, due to the infamously finicky nature of early aerial torpedoes. Early examples of the American Mark [[WhatDidYouExpectWhenYouNamedIt 13]] torpedo used in the first years of the war required the bomber to fly at low altitude, at low speed, in a straight level flight right at the enemy ship just so they could drop their torpedo and hope that the damned thing didn't malfunction in some creative and frustrating way. Torpedo planes that attacked enemy capital ships without the support of fighter escorts and dive bombers to draw off the enemy defenses were routinely slaughtered wholesale, with the most infamous American example being Torpedo 8, a US Navy bomber squadron that attacked the Japanese fleet at Midway with 20 bombers in two waves. [[CurbstompBattle Only one plane and three airmen survived the battle, and scored zero hits with their torpedoes.]] The reason they bothered at all was that a ''successful'' torpedo strike cause catastrophic damage to a ship [[AttackItsWeakPoint below the waterline.]]
to:
* On top of If all of else fails, try to snag the previous, in enemy with some cables strung between poles (preferably across any particularly tempting approaches for attackers, such as valleys or the days before Smart Bombs and guided missiles, bomber crews often had no choice but tops of mountains or other high terrain near the target) or dangling from balloons floating over the target. This was primarily effective against enemy aircraft attempting to [[{{Determinator}} brave fly at tree-top level to avoid the worst of the enemy fire]] while flying straight towards their target, lest they spoil their bombing run (hitting the target being the only thing that made flying into the AntiAir defenses worth all the trouble to begin with). This was even worse for torpedo bombers, due to the infamously finicky nature anti-aircraft weapons and fighter cover. The presence of early aerial torpedoes. Early examples of the American Mark [[WhatDidYouExpectWhenYouNamedIt 13]] torpedo used in the first years of the war required the bomber to fly at low altitude, at low speed, in a straight level flight right at these cables would passively force the enemy ship just so they could drop their torpedo and hope that the damned thing didn't malfunction in some creative and frustrating way. Torpedo planes that attacked enemy capital ships without the support of fighter escorts and dive bombers aircraft to draw off the enemy defenses were routinely slaughtered wholesale, with the most infamous American example being Torpedo 8, a US Navy bomber squadron that attacked the Japanese fleet at Midway with 20 bombers in two waves. [[CurbstompBattle Only one plane and three airmen survived the battle, and scored zero hits with their torpedoes.]] The reason they bothered at all was that a ''successful'' torpedo strike cause catastrophic damage fly higher to a ship [[AttackItsWeakPoint below the waterline.]]avoid them, rendering them easier to target.
This list shows the last 10 events of 260. Show all.