History Main / Antiair

27th Nov '17 6:10:48 PM nombretomado
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* ''Anime/GhostInTheShellStandAloneComplex: 2nd Gig'' has Kuze and several of his comrades using Stinger missiles to shoot down a [[KaijuDefenseForce JSDF]] jammer plane that had been disrupting all communications in Dejima.

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* ''Anime/GhostInTheShellStandAloneComplex: 2nd Gig'' has Kuze and several of his comrades using Stinger missiles to shoot down a [[KaijuDefenseForce [[UsefulNotes/KaijuDefenseForce JSDF]] jammer plane that had been disrupting all communications in Dejima.
27th Nov '17 1:39:12 PM IdumeanPatriot
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\n* In near-future military thriller ''Literature/{{Victoria}}'', various American states begin to secede as the economy tanks and the federal government lapses into totalitarian tyranny. Initially, they face very uneven odds; the protagonists in the New England breakaway state are particularly light on air defenses, with the Feds dominating the air. It becomes a plot point when a lucky soldier with a MANPAD manages to shoot down an overconfident Navy F-35 that went in too low and slow.

27th Oct '17 11:39:41 AM SeptimusHeap
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* ''VideoGame/{{Half-Life 2}}'' gives Gordon Freeman a laser-guided missile launcher that is quite good at taking down Combine gunships.

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* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' gives Gordon Freeman a laser-guided missile launcher that is quite good at taking down Combine gunships.
24th Oct '17 6:59:22 PM nombretomado
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** Allied AEGIS cruisers in ''Red Alert 2'' unleash a missile spam on air units, and only them. By comparison, GLA quad guns in ''[[VideoGame/CommandAndConquerGenerals Generals]]'' are as efficient on aircrafts as on infantry. As do the [[ChineseWithChopperSupport Chinese]] [[GatlingGood Gat]][[MoreDakka ling]] tank, which can actually ''shred'' infantry divisions with only a handful of them. Lastly, the US Patriot Missile systems can destroy large groups of any vehicle extremely fast. Which includes both aircraft and tanks.

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** Allied AEGIS cruisers in ''Red Alert 2'' unleash a missile spam on air units, and only them. By comparison, GLA quad guns in ''[[VideoGame/CommandAndConquerGenerals Generals]]'' are as efficient on aircrafts as on infantry. As do the [[ChineseWithChopperSupport [[UsefulNotes/ChineseWithChopperSupport Chinese]] [[GatlingGood Gat]][[MoreDakka ling]] tank, which can actually ''shred'' infantry divisions with only a handful of them. Lastly, the US Patriot Missile systems can destroy large groups of any vehicle extremely fast. Which includes both aircraft and tanks.
18th Oct '17 10:55:29 AM brolaf
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** There's also anti-space guns. They get referenced a few times in 1 and 2, and we finally see an example of an anti-space battery in 3; it's a small building housing three massive 100 meter long railguns that can accurately hit ships thousands of kilometers away, and take out even the most advanced ships in the galaxy in only a few shots. Granted, they have slower firing rates than ships and no defenses, but they're still good cheap glass cannon defenses. Any attacking force will lose a lot of cruisers if they try to slug it out with the guns, forcing them to either take the losses or send in large amounts of commandos. That said, dreadnoughts, with their extremely long ranges of tens of thousands of kilometers, can pretty much ignore the guns, though actually bombarding a planet with a dreadnought is equivalent to nuking your enemies in our universe. Probably because a single slug from a dreadnought impacts with three times the force of the Hiroshima bomb and a dreadnought can fire one out every five seconds with near InfiniteAmmo. Not many factions have dreadnoughts, though not have such powerful defenses either.

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** There's also anti-space guns. They get referenced a few times in 1 and 2, and we finally see an example of an anti-space battery in 3; it's a small building housing three massive 100 meter long railguns that can accurately hit ships thousands of kilometers away, and take out even the most advanced ships in the galaxy in only a few shots. Granted, they have slower firing rates than ships and no defenses, but they're still good cheap glass cannon defenses. Any attacking force will lose a lot of cruisers if they try to slug it out with the guns, forcing them to either take the losses or send in large amounts of commandos. That said, dreadnoughts, with their extremely long ranges of tens of thousands of kilometers, can pretty much ignore the guns, though actually bombarding a planet with a dreadnought is equivalent to nuking your enemies in our universe. Probably because a single slug from a dreadnought impacts with three times the force of the Hiroshima bomb and a dreadnought can fire one out every five two seconds with near InfiniteAmmo. Not many factions have dreadnoughts, though not have such powerful defenses either.
4th Oct '17 10:41:54 AM x_countryguy
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** The second instance is when [[spoiler: Major Anderson is shot down]].

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** The second instance is when [[spoiler: Major [[spoiler:Major Anderson is shot down]].



* In the {{Ryanverse}} novel ''The Cardinal of the Kremlin'', one of the characters is an Afghan who excels in using the FIM-92 Stinger missile launcher to shoot down Russian helicopters. He also averts the CripplingOverspecialization at the end by [[spoiler: using the heat-seeking warhead to lock on to and destroy Russian guard towers with electric heaters in them.]]

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* In the {{Ryanverse}} novel ''The Cardinal of the Kremlin'', one of the characters is an Afghan who excels in using the FIM-92 Stinger missile launcher to shoot down Russian helicopters. He also averts the CripplingOverspecialization at the end by [[spoiler: using [[spoiler:using the heat-seeking warhead to lock on to and destroy Russian guard towers with electric heaters in them.]]



** "Brig Break" begins with a JAG investigation concerning a [[ChekhovsGun missing Stinger missile]] before [[GonnaNeedABiggerWarrant the titular brig break occurs]]. The missing Stinger launcher is used on a Sea Stallion helicopter pursuing the villains. [[spoiler: But it was sabotaged so the warhead didn't go off.]]

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** "Brig Break" begins with a JAG investigation concerning a [[ChekhovsGun missing Stinger missile]] before [[GonnaNeedABiggerWarrant the titular brig break occurs]]. The missing Stinger launcher is used on a Sea Stallion helicopter pursuing the villains. [[spoiler: But [[spoiler:But it was sabotaged so the warhead didn't go off.]]
29th Sep '17 9:26:58 PM drakensis
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* In ''Fanfic/AlongCameASpider'', Kai pilots a 'Mech specifically designed for air defense, with advanced radar and a 360 degree weapon arc.
19th Sep '17 1:12:05 AM ironcommando
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SubTrope of WeaponOfXSlaying. Compare {{Shoryuken}} for fictional martial-arts moves designed to counter an airborne opponent, as well as AntiCavalry, AntiInfantry, AntiVehicle, and AntiArmor.

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SubTrope of WeaponOfXSlaying. Compare {{Shoryuken}} for fictional martial-arts moves designed to counter an airborne opponent, as well as AntiCavalry, AntiInfantry, AntiVehicle, AntiStructure and AntiArmor.
17th Sep '17 11:33:00 AM nombretomado
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** It should be noted that in RealLife, the carrier would have been protected by the numerous [[SuperiorFirepowerSurfaceToAirMissiles AEGIS]] cruisers and destroyers surrounding it. Given that they were in range of a Russian bomber regiment, not having a CAP is also rather foolish.

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** It should be noted that in RealLife, the carrier would have been protected by the numerous [[SuperiorFirepowerSurfaceToAirMissiles [[UsefulNotes/SuperiorFirepowerSurfaceToAirMissiles AEGIS]] cruisers and destroyers surrounding it. Given that they were in range of a Russian bomber regiment, not having a CAP is also rather foolish.
27th Aug '17 1:05:27 AM Doug86
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* While many battleships built during and in the decade or two after UsefulNotes/WW1 typically had limited ability to defend against air attacks, some UsefulNotes/WW2 battleships ''brimmed'' with anti-air firepower. Examples include the United States' ''North Carolina, South Dakota'' and ''Iowa-class'' battleships. During one battle, an Admiral on an adjacent ship queried ''USS North Carolina'' asking if she was on fire because of the sheer volume of muzzle flashes from MoreDakka the ship's AA guns were throwing up. In adition to them, the Japanese designed [[https://en.wikipedia.org/wiki/San_Shiki_%28anti-aircraft_shell%29 special AA ammo]] for the main guns of their battleships, that however were considered by US pilots as little more than pyrotechnic shows.

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* While many battleships built during and in the decade or two after UsefulNotes/WW1 UsefulNotes/WorldWarI typically had limited ability to defend against air attacks, some UsefulNotes/WW2 battleships ''brimmed'' with anti-air firepower. Examples include the United States' ''North Carolina, South Dakota'' and ''Iowa-class'' battleships. During one battle, an Admiral on an adjacent ship queried ''USS North Carolina'' asking if she was on fire because of the sheer volume of muzzle flashes from MoreDakka the ship's AA guns were throwing up. In adition to them, the Japanese designed [[https://en.wikipedia.org/wiki/San_Shiki_%28anti-aircraft_shell%29 special AA ammo]] for the main guns of their battleships, that however were considered by US pilots as little more than pyrotechnic shows.
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