History Main / Antiair

20th Apr '16 2:41:06 AM Tron80
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[[folder:Fan Works]]

* In ''Fanfic/ACrownOfStars'', Postdam's missile launch complex was protected from air raids by a [[WaveMotionGun Positron Cannon]]. It was mounted like an artillery piece and connected to the power grid, and it was capable of shooting down an eighty-meter-tall flying TransformingMecha.

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19th Apr '16 1:26:50 AM Reynard1986
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** On one recorded occasion in January 1945, a low-flying Me109 fighter was shot down by an M10 tank destroyer of the US Army. It helped that the M10 was a tank-like vehicle mounting a repurposed 3 inch A/A gun. On this occasion it was laid and aimed by a soldier who in civilian life had been an accomplished hunter, and who knew to shoot ahead of the target to bring down a bird in flight. He waited for the horizon-skimming fighter to get just where he wanted it in relation to the tank, and treated his 3" gun as if it were a very large hunting rifle...

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** On one recorded occasion in January 1945, a low-flying Me109 [=Me 109=] fighter was shot down by an M10 tank destroyer of the US Army. It helped that the M10 was a tank-like vehicle mounting a repurposed 3 inch A/A gun. On this occasion it was laid and aimed by a soldier who in civilian life had been an accomplished hunter, and who knew to shoot ahead of the target to bring down a bird in flight. He waited for the horizon-skimming fighter to get just where he wanted it in relation to the tank, and treated his 3" gun as if it were a very large hunting rifle...
19th Apr '16 1:08:30 AM Reynard1986
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* ''VideoGame/StarcraftII'' also gives each race a flying AA unit: the Terrans get Vikings, which can switch between being anti-air-only fliers or anti-ground-only ground units at will[[note]]with a delay for transformation time, [[CompetitiveBalance of course]][[/note]]. The Protoss get Phoenixes, which are essentially upgraded Corsairs with the ability to suspend ground units in the air temporarily, allowing other AA units to attack them. Finally, the Zerg get Corruptors, similar to Devourers except that their ability only increases the enemy's damage taken, is used separately rather than as an effect added to the basic attack, and doesn't splash or stack.\\
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The Thor also has a devastating ground-to-air missile barrage attack, designed almost exclusively to take out groups of mutalisks.

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* ''VideoGame/StarcraftII'' also gives each race a flying AA unit: the Terrans get Vikings, which can switch between being anti-air-only fliers or anti-ground-only ground units at will[[note]]with a delay for transformation time, [[CompetitiveBalance of course]][[/note]]. The Protoss get Phoenixes, which are essentially upgraded Corsairs with the ability to suspend ground units in the air temporarily, allowing other AA units to attack them. Finally, the Zerg get Corruptors, similar to Devourers except that their ability only increases the enemy's damage taken, is used separately rather than as an effect added to the basic attack, and doesn't splash or stack.\\
\\
The Thor also has a devastating ground-to-air missile barrage attack, designed almost exclusively to take out groups of mutalisks.



** ''VideoGame/CommandAndConquerTiberianTwilightt'' nearly completely subverts the trope - because there's an entire Crawler class dedicated to air, most units now have the capability to strike air - the only exception, Cannon units.

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** ''VideoGame/CommandAndConquerTiberianTwilightt'' ''VideoGame/CommandAndConquerTiberianTwilight'' nearly completely subverts the trope - because there's an entire Crawler class dedicated to air, most units now have the capability to strike air - the only exception, Cannon units.
17th Apr '16 1:26:12 AM Tron80
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* In ''Anime/{{Macross}}'', the ADR-04-X Defender has four long-range, high-explosive 78mm anti-aircraft autocannon at its main armament. The effectiveness of these rounds against aircraft is... considerable.

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* In ''Anime/{{Macross}}'', ''Anime/SuperDimensionFortressMacross'', the ADR-04-X Defender has four long-range, high-explosive 78mm anti-aircraft autocannon at its main armament. The effectiveness of these rounds against aircraft is... considerable.


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* ''Anime/MazingerZ'': Anti-aircraft guns were placed around the [[HomeBase Photon Atomic Power Research Institute]] to shoot down flying [[{{Robeast}} Mechanical Beasts]] that tried to invade the base or blow it up. They weren't too effective, though.
17th Apr '16 1:26:12 AM Tron80
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9th Apr '16 8:00:59 PM Alceister
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* In RealLife, the bulk of anti-aircraft weapons are specially designed for the role. Weapons designed to attack ground targets are often much less effective. For example, the sights on most firearms are not meant for firing into zenith -- ballistics is tricky science. Throw in the fact that airplanes are rapidly moving targets, and it is obvious that the weapon will need a fancy targeting system, high muzzle velocity and a special mount to fire at steep angles. As a result, anti-air weapons are specialized and expensive. As such, it makes sense to use them in their intended capacity first and in all other capacities only as a last ditch effort.
** That said, during WWII, AA guns were successfully repurposed. That high muzzle velocity was discovered to be just the thing against tanks -- good for targeting, good for punching through. During the UsefulNotes/WW2 many anti-air guns were put to anti-tank duty. Some even wound up being mounted on tanks and tank destroyers. The German Flak 88mm gun is the most famous example. Light, automatic, often multi-barreled anti-aircraft guns also proved to be brutal when used against infantry and light vehicles (and, with the right ammunition, posed a serious threat to medium tanks as well).

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* In RealLife, the bulk of anti-aircraft weapons are specially designed for the role. Weapons designed to attack ground targets are often much less effective. For example, the sights on most firearms are not meant for firing into zenith -- ballistics is tricky science. Throw in the fact that airplanes are rapidly moving targets, and it is obvious that the weapon will need a fancy targeting system, relatively high rates of fire, high muzzle velocity velocity, and a special mount to fire at steep angles. As a result, anti-air weapons are specialized and expensive. As such, it makes sense to use them in their intended capacity first and in all other capacities only as a last ditch effort.
** That said, during WWII, the UsefulNotes/SecondWorldWar, AA guns of all types were successfully repurposed. That repurposed as ground weapons. In the case of larger, heavy anti-aircraft guns, it was found that their high muzzle velocity was discovered and heavy shell weights allowed them to be just the thing against tanks -- good for targeting, good for punching through. During the UsefulNotes/WW2 many anti-air guns were put to punch through armour that earlier, specially-designed anti-tank duty. Some even wound up being mounted on tanks and tank destroyers. guns (which were easier to handle but less powerful) could not penetrate. The German Flak 88mm gun is the most famous example. Light, automatic, often multi-barreled example of this, in large part because its mountings actually made it a lot easier to use in this capacity. Similarly, light anti-aircraft guns autocannons also proved to be brutal when used particularly effective against infantry a wide range of ground targets. Their high muzzle velocities, rapid rates of fire, and light vehicles (and, with the right ammunition, posed a serious threat ability to medium tanks as well).fire a variety of different projectiles made them effective against a wide range of ground targets.
30th Dec '15 7:06:05 PM EryliaStarheart
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Specific anti-aircraft weapons are deployed in RealLife. However, units with mixed roles are more common than in games. For example, most warships have some sort of AA as well as their main weapons, or their AA missiles [[MacrossMissileMassacre ''are'' their main weapons]]. Another difference of the Real Life AA weapons is that they most emphatically are ''NOT'' suffering from CripplingOverspecialization like their game counterparts.

These missiles often come in handy against lightly-armored surface targets, and, likewise, land-based mobile AA guns are usually not designed for frontline combat but they are [[MoreDakka damn great automatic weapons]] if push comes to shove, and are often employed as the antipersonnel defense. Contrast PointDefenseless. See also the Anti-Air entry under AirLaunchedWeapons.

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Specific anti-aircraft weapons are deployed in RealLife. However, units with mixed roles are more common than in games. For example, most warships have some sort of AA as well as their main weapons, or their AA missiles [[MacrossMissileMassacre ''are'' their main weapons]]. Another difference of the Real Life AA weapons is that they most emphatically are ''NOT'' suffering from CripplingOverspecialization like their game counterparts.

These
counterparts. AA missiles often come in handy against lightly-armored surface targets, and, likewise, land-based mobile AA guns are usually not designed for frontline combat but they are [[MoreDakka damn great automatic weapons]] if push comes to shove, and are often employed as the antipersonnel defense. defense.

Contrast PointDefenseless. See also the Anti-Air entry under AirLaunchedWeapons.
14th Dec '15 7:13:00 AM ayjazz
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** ''2142'' had the AA turrets that fired EMP missiles and some sort of plasma flak cannon. There was also a portal AA weapon, but it wasn't very useful, and a player was better off just using the stock rocket launcher against an air vehicle that flew too close to the ground.
7th Nov '15 8:28:36 PM Loekman3
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* ''VideoGames/ClashOfClans'' has the Air Defense and Air Sweeper towers along with the Air mines that are suited to deal with the flying units such as Balloons, Dragons, and Healers.
6th Nov '15 10:10:57 AM AgProv
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* In the ''Literature/{{Biggles}}''series, Biggles, like many other [-WW1=] aviators is contemptuous of ill-aimed and random ground fire ("Archie" to pilots of the day) and largely ignores it. Which doesn't mean he isn't shocked on the one-in-a-thousand chance when he sees it bring down a plane. At one point, shot down and forced into the trenches for refuge, he leads an informal class in how infantrymen can shoot down German planes with the issue machine-gun - reminding them to account for deflection and to always aim ahead. He proves his point by knocking down a strafing German biplane. later on, he is victim of a fluke when a single bullet, fired from the ground, knocks out his engine. He glides his plane to a landing wondering, bitterly, how unlucky you can get to be.

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* In the ''Literature/{{Biggles}}''series, Biggles, like many other [-WW1=] [=WW1=] aviators is contemptuous of ill-aimed and random ground fire ("Archie" to pilots of the day) and largely ignores it. Which doesn't mean he isn't shocked on the one-in-a-thousand chance when he sees it bring down a plane. At one point, shot down and forced into the trenches for refuge, he leads an informal class in how infantrymen can shoot down German planes with the issue machine-gun - reminding them to account for deflection and to always aim ahead. He proves his point by knocking down a strafing German biplane. later Later on, he is victim of a fluke when a single bullet, fired from the ground, knocks out his engine. He glides his plane to a landing wondering, bitterly, how unlucky you can get to be.
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