History Main / Antiair

14th Jan '17 5:34:29 AM Morgenthaler
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* Flak towers and flak ships in ''{{Deadlock}}'' function as anti-air. Notably, everything else ''can'' attack aerial units, but only flak defense shuts them down entirely.
* ''[[VideoGame/JustCause Just Cause 2]]'' gives Rico access to Panuan military hardware, including anti-air flak guns which are hilariously useful against just about anything that happens to cross in front of them--infantry, helicopters, destroyable targets, all are handily shredded by the quad-barrel monstrosity.
* ''GroundControl'' had missle-based AA terradynes for Crayven Corp and bullet-based AA hoverdynes for the Order of the New Dawn.

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* Flak towers and flak ships in ''{{Deadlock}}'' ''VideoGame/{{Deadlock}}'' function as anti-air. Notably, everything else ''can'' attack aerial units, but only flak defense shuts them down entirely.
* ''[[VideoGame/JustCause Just Cause 2]]'' ''VideoGame/JustCause2'' gives Rico access to Panuan military hardware, including anti-air flak guns which are hilariously useful against just about anything that happens to cross in front of them--infantry, helicopters, destroyable targets, all are handily shredded by the quad-barrel monstrosity.
* ''GroundControl'' ''VideoGame/GroundControl'' had missle-based AA terradynes for Crayven Corp and bullet-based AA hoverdynes for the Order of the New Dawn.



* All ranged units in ''RiseOfLegends'' can attack aircraft, but the Alin's Eternal Flame structure constantly spits bolts of fire at aircraft, and the Alin's Heartseeker unit is especially effective against air units. The Vinci and Cuotl prefer to use their own fighters to counter other air units, especially the Cuotl's Storm Disk.

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* All ranged units in ''RiseOfLegends'' ''VideoGame/RiseOfLegends'' can attack aircraft, but the Alin's Eternal Flame structure constantly spits bolts of fire at aircraft, and the Alin's Heartseeker unit is especially effective against air units. The Vinci and Cuotl prefer to use their own fighters to counter other air units, especially the Cuotl's Storm Disk.
2nd Dec '16 10:39:06 AM N1KF
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Contrast PointDefenseless. See also the Anti-Air entry under AirLaunchedWeapons.

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Contrast PointDefenseless. See also the Anti-Air entry under AirLaunchedWeapons.
UsefulNotes/AirLaunchedWeapons.
30th Oct '16 9:24:23 AM nombretomado
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* ''{{Champions}}'' supplement ''Gadgets!''.

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* ''{{Champions}}'' ''TabletopGame/{{Champions}}'' supplement ''Gadgets!''.



* The "Theater Air Defense" unit in ''[[{{GURPS}} GURPS: Mass Combat]]'' has a strength of 50000 at TL7 which makes it the most powerful unit in the game, capable of neutralizing the massively powerful Flying Battleship ''and'' and entire airforce at the same time.

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* The "Theater Air Defense" unit in ''[[{{GURPS}} ''[[TabletopGame/{{GURPS}} GURPS: Mass Combat]]'' has a strength of 50000 at TL7 which makes it the most powerful unit in the game, capable of neutralizing the massively powerful Flying Battleship ''and'' and entire airforce at the same time.
17th Oct '16 2:25:19 PM Morgenthaler
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* While many battleships built during and in the decade or two after WW1 typically had limited ability to defend against air attacks, some WW2 battleships ''brimmed'' with anti-air firepower. Examples include the United States' ''North Carolina, South Dakota'' and ''Iowa-class'' battleships. During one battle, an Admiral on an adjacent ship queried ''USS North Carolina'' asking if she was on fire because of the sheer volume of muzzle flashes from MoreDakka the ship's AA guns were throwing up. In adition to them, the Japanese designed [[https://en.wikipedia.org/wiki/San_Shiki_%28anti-aircraft_shell%29 special AA ammo]] for the main guns of their battleships, that however were considered by US pilots as little more than pyrotechnic shows.

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* While many battleships built during and in the decade or two after WW1 UsefulNotes/WW1 typically had limited ability to defend against air attacks, some WW2 battleships ''brimmed'' with anti-air firepower. Examples include the United States' ''North Carolina, South Dakota'' and ''Iowa-class'' battleships. During one battle, an Admiral on an adjacent ship queried ''USS North Carolina'' asking if she was on fire because of the sheer volume of muzzle flashes from MoreDakka the ship's AA guns were throwing up. In adition to them, the Japanese designed [[https://en.wikipedia.org/wiki/San_Shiki_%28anti-aircraft_shell%29 special AA ammo]] for the main guns of their battleships, that however were considered by US pilots as little more than pyrotechnic shows.
20th Sep '16 3:24:05 AM Chabal2
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* ''VideoGame/EmpireEarth'': Aircraft are divided into two categories: helicopters and balloons, which can be shot down by infantry in addition to anti-air, and planes, which can only be taken down by other planes or anti-air. There's only one dedicated ground AntiAir unit, which is only really effective in large groups, and is later upgraded to a mobile missile launcher. One of the most effective is the Partisan unit, which can shoot at anything short of space units (and due to the way the game works, they can shoot down ''satellites''), is available one era before planes as a CurbstompCushion, and can move through trees.
1st Aug '16 1:22:23 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' has the Anti Air Wraith. However, it only fires the slow-moving fuel rod bolts, which generally are useless against player-piloted aircraft. As the wiki itself states, most player deaths caused by AA Wraiths are due to the pilot's stupidity.

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* ''Franchise/{{Halo}}'' has ''Franchise/{{Halo}}'':
** The Covenant have
the Anti Air Anti-Air Wraith. However, it only fires the slow-moving fuel rod bolts, which generally are useless against player-piloted aircraft. As the wiki itself states, most player deaths caused by AA Wraiths are due to the pilot's stupidity.stupidity.
** The Covenant also have the Mantis and the Tyrant, both stationary anti-air plasma cannons, with the Tyrant being the heavier of the two. They're a lot more effective at their job than the AA Wraith.
** UNSC rocket/missile launchers can often lock onto enemy vehicles... including aircraft.
** ''VideoGame/HaloWars'' and ''VideoGame/HaloWars2'' add the UNSC Wolverine and the Banished Reaver, both of which are primarily armed with anti-air rockets/missiles.
1st Aug '16 1:10:42 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' has the Anti Air Wraith. However, it only fires the slow-moving fuel rod gun bolts, which generally are useless against the types of aircraft used in the universe, As the wiki itself states, most deaths due to AA Wraiths are due to the pilot's stupidity.

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* ''Franchise/{{Halo}}'' has the Anti Air Wraith. However, it only fires the slow-moving fuel rod gun bolts, which generally are useless against the types of aircraft used in the universe, player-piloted aircraft. As the wiki itself states, most player deaths due to caused by AA Wraiths are due to the pilot's stupidity.
27th Jul '16 11:06:31 AM Ferot_Dreadnaught
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* In the ''Literature/{{Biggles}}''series, Biggles, like many other [=WW1=] aviators is contemptuous of ill-aimed and random ground fire ("Archie" to pilots of the day) and largely ignores it. Which doesn't mean he isn't shocked on the one-in-a-thousand chance when he sees it bring down a plane. At one point, shot down and forced into the trenches for refuge, he leads an informal class in how infantrymen can shoot down German planes with the issue machine-gun - reminding them to account for deflection and to always aim ahead. He proves his point by knocking down a strafing German biplane. Later on, he is victim of a fluke when a single bullet, fired from the ground, knocks out his engine. He glides his plane to a landing wondering, bitterly, how unlucky you can get to be.

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* In the ''Literature/{{Biggles}}''series, ''Literature/{{Biggles}}'' series, Biggles, like many other [=WW1=] aviators is contemptuous of ill-aimed and random ground fire ("Archie" to pilots of the day) and largely ignores it. Which doesn't mean he isn't shocked on the one-in-a-thousand chance when he sees it bring down a plane. At one point, shot down and forced into the trenches for refuge, he leads an informal class in how infantrymen can shoot down German planes with the issue machine-gun - reminding them to account for deflection and to always aim ahead. He proves his point by knocking down a strafing German biplane. Later on, he is victim of a fluke when a single bullet, fired from the ground, knocks out his engine. He glides his plane to a landing wondering, bitterly, how unlucky you can get to be.
27th Jul '16 10:56:30 AM MaulMachine
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* ''VideoGame/WargameRedDragon'' and its predecessors have a variety of missile and gun AA on their ground units, ships, other aircraft, and even infantry. The weapons differentiate themselves by a number of factors, but mostly what kind of targeting system they use: Infrared, Radar, or Optical. They vary hugely in effectiveness, from the laughable Blowpipe missile to the terrifying Phoenix missile. Also notable in that AA guns rip infantry apart faster than anything but napalm, while AA missiles can't target ground units at all, but if a shot ''misses'' and hits the enemy below it, they explode. TruthInTelevision, too, as anybody who has seen a late-series Tunguska could tell you.
22nd Jul '16 11:00:18 PM nombretomado
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* Every faction in ''CompanyOfHeroes'' gets access to some form of anti-aircraft weaponry, but since the only aircraft in the game are in the form of doctrine-specific {{Support Power}}s they're employed more for their ability to [[MoreDakka shred infantry and light vehicles]].

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* Every faction in ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' gets access to some form of anti-aircraft weaponry, but since the only aircraft in the game are in the form of doctrine-specific {{Support Power}}s they're employed more for their ability to [[MoreDakka shred infantry and light vehicles]].
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