History Main / AllInaRow

26th Apr '18 8:39:03 AM Baithin
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** In instances with NPCs, your allies will follow you with the rubber band variant.
* ''VideoGame/FinalFantasyXI'' has the same "follow" feature.
26th Feb '18 6:19:15 PM AuraXtreme
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** ''VideoGame/FinalFantasyXIII'' you follow your party members, who will always walk towards where the plot needs them. They often comment on you dawdling and going off the wrong direction.

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** ''VideoGame/FinalFantasyXIII'' you follow your party members, who will always walk towards where the plot needs them. They often comment on you dawdling and going off the wrong direction. Once you can choose your party freely, only the two other characters ready for an active battle will follow this.
28th Jan '18 11:50:39 AM Steven
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[[folder:MMORPG]]
* ''VideoGame/FinalFantasyXIV'' allows players to use the "follow" feature, which has their character automatically follow a targeted player. You can invoke the trope if you get enough people to follow each other like a train.
[[/folder]]
25th Jan '18 11:22:53 AM SeaRover
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Outside of video games, it is common to depict characters walking single-file when we see them walking sideward, so that the audience can actually see everyone easier than if they were jumbled about. This also makes things easier for animators, so that they don't have to draw anyone in front of someone else.
4th Jan '18 9:20:13 PM azul120
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A {{video game}} trope common to [=RPGs=] but also found in other genres, where the player controls a [[PlayerParty group of characters]] by moving only the group's leader while the rest of the group follows obediently in a line like ducklings after their mother. This is also known as caterpillaring.

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A {{video game}} VideoGame trope common to [=RPGs=] but also found in other genres, where the player controls a [[PlayerParty group of characters]] by moving only the group's leader while the rest of the group follows obediently in a line like ducklings after their mother. This is also known as caterpillaring.
2nd Jan '18 3:55:23 AM FarSider
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** In ''VideoGame/FinalFantasyXIII-2'', Noel will follow Serah around (or vice versa if you're controlling Noel), and Mog hovers around both of them. Your {{Mons}} stay hidden outside of battle, though.

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** In ''VideoGame/FinalFantasyXIII-2'', ''VideoGame/FinalFantasyXIII2'', Noel will follow Serah around (or vice versa if you're controlling Noel), and Mog hovers around both of them. Your {{Mons}} stay hidden [[PartyInMyPocket hidden]] outside of battle, though.battle.
25th Nov '17 7:15:03 AM Prfnoff
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* This is how young children are instructed to walk when navigating a school or anywhere else as a group, in order for their teacher or other authority figures to ensure that no one is missing or can just run off without being noticed.

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* This is how young children are instructed to walk when navigating a school or anywhere else as a group, in order for their teacher or other authority figures to ensure that no one is missing or can just run off without being noticed. In some cases, holding a rope helps keep them in line.
11th Nov '17 8:48:08 PM Jacob175
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** Likewise the Flickies in ''VideoGame/Sonic3DBlast'' follow Sonic to the letter. Having the chain of Flickies get hit would cause them to separate, as would having Sonic get hit, though you don't lose rings if a Flicky takes a hit. This was based on the game ''VideoGame/{{Flicky}}'', which had the same principle, albeit in 2D, and you played as a mother bluebird named Flicky[[hottip:*:yes, before becoming a species in ''SonicTheHedgehog'', it was merely the name of an individual]], not Sonic.

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** Likewise the Flickies in ''VideoGame/Sonic3DBlast'' follow Sonic to the letter. Having the chain of Flickies get hit would cause them to separate, as would having Sonic get hit, though you don't lose rings if a Flicky takes a hit. This was based on the game ''VideoGame/{{Flicky}}'', which had the same principle, albeit in 2D, and you played as a mother bluebird named Flicky[[hottip:*:yes, before becoming a species in ''SonicTheHedgehog'', ''Franchise/SonicTheHedgehog'', it was merely the name of an individual]], not Sonic.



* ''VideoGame/PennyArcadeAdventures''.

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* ''VideoGame/PennyArcadeAdventures''.''VideoGame/PennyArcadeAdventures'' uses the rubberbanding method for the first two games and the caterpillering method for the second two, due to the change in developers and playstyle.


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* ''VideoGame/RakenzarnFrontierStory'' uses the single file variant, only showing the four characters currently in the active party.
27th Oct '17 12:11:56 PM BeerBaron
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* In ''Franchise/TheElderScrolls'', followers and escorts do this starting with the [[VideoGame3DLeap 3D Leap]] in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. They'll spread out when engaged in combat, but will return to follow you immediately after. ''[[ArtificialStupidity Hopefully]]''.

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* In ''Franchise/TheElderScrolls'', ''Franchise/TheElderScrolls'' series, followers and escorts do follow you in this fashion starting with the series' [[VideoGame3DLeap 3D Leap]] in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. They'll spread out when engaged in combat, but will return to follow you immediately after. ''[[ArtificialStupidity Hopefully]]''.
29th Jul '17 1:27:48 PM GrammarNavi
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A {{video game}} trope common to RPGs but also found in other genres, where the player controls a [[PlayerParty group of characters]] by moving only the group's leader while the rest of the group follows obediently in a line like ducklings after their mother. This is also known as caterpillaring.

to:

A {{video game}} trope common to RPGs [=RPGs=] but also found in other genres, where the player controls a [[PlayerParty group of characters]] by moving only the group's leader while the rest of the group follows obediently in a line like ducklings after their mother. This is also known as caterpillaring.
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