History Main / AllInaRow

25th Nov '17 7:15:03 AM Prfnoff
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* This is how young children are instructed to walk when navigating a school or anywhere else as a group, in order for their teacher or other authority figures to ensure that no one is missing or can just run off without being noticed.

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* This is how young children are instructed to walk when navigating a school or anywhere else as a group, in order for their teacher or other authority figures to ensure that no one is missing or can just run off without being noticed. In some cases, holding a rope helps keep them in line.
11th Nov '17 8:48:08 PM Jacob175
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** Likewise the Flickies in ''VideoGame/Sonic3DBlast'' follow Sonic to the letter. Having the chain of Flickies get hit would cause them to separate, as would having Sonic get hit, though you don't lose rings if a Flicky takes a hit. This was based on the game ''VideoGame/{{Flicky}}'', which had the same principle, albeit in 2D, and you played as a mother bluebird named Flicky[[hottip:*:yes, before becoming a species in ''SonicTheHedgehog'', it was merely the name of an individual]], not Sonic.

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** Likewise the Flickies in ''VideoGame/Sonic3DBlast'' follow Sonic to the letter. Having the chain of Flickies get hit would cause them to separate, as would having Sonic get hit, though you don't lose rings if a Flicky takes a hit. This was based on the game ''VideoGame/{{Flicky}}'', which had the same principle, albeit in 2D, and you played as a mother bluebird named Flicky[[hottip:*:yes, before becoming a species in ''SonicTheHedgehog'', ''Franchise/SonicTheHedgehog'', it was merely the name of an individual]], not Sonic.



* ''VideoGame/PennyArcadeAdventures''.

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* ''VideoGame/PennyArcadeAdventures''.''VideoGame/PennyArcadeAdventures'' uses the rubberbanding method for the first two games and the caterpillering method for the second two, due to the change in developers and playstyle.


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* ''VideoGame/RakenzarnFrontierStory'' uses the single file variant, only showing the four characters currently in the active party.
27th Oct '17 12:11:56 PM BeerBaron
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* In ''Franchise/TheElderScrolls'', followers and escorts do this starting with the [[VideoGame3DLeap 3D Leap]] in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. They'll spread out when engaged in combat, but will return to follow you immediately after. ''[[ArtificialStupidity Hopefully]]''.

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* In ''Franchise/TheElderScrolls'', ''Franchise/TheElderScrolls'' series, followers and escorts do follow you in this fashion starting with the series' [[VideoGame3DLeap 3D Leap]] in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. They'll spread out when engaged in combat, but will return to follow you immediately after. ''[[ArtificialStupidity Hopefully]]''.
29th Jul '17 1:27:48 PM GrammarNavi
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A {{video game}} trope common to RPGs but also found in other genres, where the player controls a [[PlayerParty group of characters]] by moving only the group's leader while the rest of the group follows obediently in a line like ducklings after their mother. This is also known as caterpillaring.

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A {{video game}} trope common to RPGs [=RPGs=] but also found in other genres, where the player controls a [[PlayerParty group of characters]] by moving only the group's leader while the rest of the group follows obediently in a line like ducklings after their mother. This is also known as caterpillaring.
28th Jun '17 2:08:00 AM Jubileus57
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* Miis move that way when running in ''VideoGame/{{Miitopia}}''.
20th May '17 10:09:54 AM nombretomado
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* ''Franchise/{{Ultima}}''

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* ''Franchise/{{Ultima}}''''VideoGame/{{Ultima}}''
15th May '17 12:52:49 PM Galacton
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This is when the player controls a [[PlayerParty party of walking characters]] in a {{video game}} by controlling only one of them, usually the main hero. The rest of the party follows obediently in a line like ducklings after their mother. This is also known as caterpillaring.

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This is when A {{video game}} trope common to RPGs but also found in other genres, where the player controls a [[PlayerParty party group of walking characters]] in a {{video game}} by controlling moving only one of them, usually the main hero. The group's leader while the rest of the party group follows obediently in a line like ducklings after their mother. This is also known as caterpillaring.



Almost always, the leader is able to walk right through his/her allies, as otherwise the player could be confronted with the most pathetic UnWinnable situation ever, making this an AcceptableBreakFromReality. You can't talk to them like you could an NPC, though. Again, partly to keep a party member in your way from blocking you from doing something else occupied on the same space/in the same area.

Contrast PartyInMyPocket. Not to be confused with FollowTheLeader, which is about similar works emerging after a successful groundbreaking one.

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Almost always, the leader is able to walk right through his/her allies, as otherwise the player could get [[NPCRoadblock stuck behind]] the other party members and be confronted with the most pathetic UnWinnable situation ever, making this an AcceptableBreakFromReality. You can't talk to them like you could an NPC, though. Again, partly to keep a party member in your way from blocking you from doing something else occupied on the same space/in the same area.

Contrast PartyInMyPocket.PartyInMyPocket where the other party members simply disappear when not needed. Not to be confused with FollowTheLeader, which is about similar works emerging after a successful groundbreaking one.
25th Apr '17 11:18:44 AM BeerBaron
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* Also played straight in ''Franchise/TheElderScrolls'', especially when you happen to have multiple followers at once. Quite fitting, since they also tend to have the brains and common knowledge of ducklings.

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* Also played straight in In ''Franchise/TheElderScrolls'', especially when you happen to have multiple followers at once. Quite fitting, since they also tend to have and escorts do this starting with the brains and common knowledge of ducklings.[[VideoGame3DLeap 3D Leap]] in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. They'll spread out when engaged in combat, but will return to follow you immediately after. ''[[ArtificialStupidity Hopefully]]''.
25th Mar '17 6:37:43 PM Malady
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* ''Subterranean Starfield'' has the non-rubberband variety.

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* ''Subterranean Starfield'' ''VideoGame/SubterraneanStarfield'' has the non-rubberband variety.variety.
* ''VideoGame/TheTenthLine'': {{Subverted}}. In the platforming explorations mode, you control only the leader of the primary party, while the other two generally tag along--but when accessing a location that can only be reached by the current leader, the others cannot follow them automatically and have to either find another way there or stay back. If the leader then initiates combat, party members not in the direct vicinity cannot join them in battle.
14th Jan '17 6:45:51 PM nombretomado
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* ''KQ'' (the obscure Franchise/{{Lufia}}-inspired game, not ''VideoGame/KingsQuest'') has the rubber band variant of this trope, complete with companions that are capable of passing through stone walls if they fall far enough behind.

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* ''KQ'' (the obscure Franchise/{{Lufia}}-inspired VideoGame/{{Lufia}}-inspired game, not ''VideoGame/KingsQuest'') has the rubber band variant of this trope, complete with companions that are capable of passing through stone walls if they fall far enough behind.
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