History Main / AllInARow

2nd Feb '16 5:37:15 PM GrammarNavi
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* In ''Star Jacker'' (a 1983 ArcadeGame by Creator/{{Sega}}), the player controls a fleet of ships that fly in a straight formation. Only the lead ship gets an open line of fire unless it starts moving to the side.
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* In ''Star Jacker'' (a 1983 ArcadeGame UsefulNotes/ArcadeGame by Creator/{{Sega}}), the player controls a fleet of ships that fly in a straight formation. Only the lead ship gets an open line of fire unless it starts moving to the side.
14th Dec '15 1:58:08 PM Discar
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The Presidents Daughter is no longer a trope.
** ''VideoGame/ResidentEvil4'': [[ThePresidentsDaughter Ashley Graham]] will trail behind Leon wherever he goes when in follow mode. To keep her out of danger you often have to stash her somewhere secluded, like up a tower, in a dumpster, or on the opposite end of a choke point, and give her the wait command.
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** ''VideoGame/ResidentEvil4'': [[ThePresidentsDaughter Ashley Graham]] Graham will trail behind Leon wherever he goes when in follow mode. To keep her out of danger you often have to stash her somewhere secluded, like up a tower, in a dumpster, or on the opposite end of a choke point, and give her the wait command.
3rd Dec '15 3:31:43 PM HeroicJay
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SD 3 lets you scroll a party member off the screen.
* ''VideoGame/SecretOfMana'' and ''VideoGame/SeikenDensetsu3'' use the rubber band version in its single player mode. The game won't allow anyone to be scrolled off the screen, however, meaning you can find yourself unable to move further if they get distracted by an enemy and get trapped between a wall and the edges of the screen.
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* ''VideoGame/SecretOfMana'' and ''VideoGame/SeikenDensetsu3'' use the rubber band version in its single player mode. mode, though they usually stick to a close line if there are no monsters around. The former game won't allow anyone to be scrolled off the screen, however, meaning you can find yourself unable to move further if they get distracted by an enemy and get trapped between a wall and the edges of the screen.
8th Sep '15 6:27:28 AM GastonRabbit
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* All three ''VideoGame/{{MOTHER}}'' games, which isn't surprising since other elements of their gameplay are similar to that of ''VideoGame/DragonQuest''[[note]]with one noticeable exception being that the ''Mother'' series dropped RandomEncounters before ''VideoGame/DragonQuest'' did with [[VideoGame/DragonQuestIX the same game as the one that brought back the trope on this page]][[/note]]. ''VideoGame/{{Earthbound}}'' mixes the two variants. OnlyMostlyDead characters become a weird mix of angels and ghosts (except in ''VideoGame/{{Mother 3}}'', where they just slouch and drag their feet). It's kinda strange really, you can give them a revival item to bring them back, but if you revive them through the hospital the doctor's act as if they've been rushed to the hospital a while ago. [[SchrodingersGun No matter which one you go to.]] This also applies in the fangames ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' and ''[[VideoGame/{{Mother4}} Mother 4]]''. Cognitive Dissonance follows the ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'' trend of floating ghost angels for defeated party members while ''MOTHER 4'' has fallen party members dragged behind the group.
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* All three ''VideoGame/{{MOTHER}}'' games, which isn't surprising since other elements of their gameplay are similar to that of ''VideoGame/DragonQuest''[[note]]with one noticeable exception being that the ''Mother'' series dropped RandomEncounters before ''VideoGame/DragonQuest'' did the same with [[VideoGame/DragonQuestIX the same game as the one that brought back the trope on this page]][[/note]]. ''VideoGame/{{Earthbound}}'' ''VideoGame/EarthBound'' mixes the two variants. OnlyMostlyDead characters become a weird mix of angels and ghosts (except in ''VideoGame/{{Mother 3}}'', where they just slouch and drag their feet). It's kinda strange really, you can give them a revival item to bring them back, but if you revive them through the hospital hospital, the doctor's doctors act as if they've been rushed to the hospital a while ago. [[SchrodingersGun No matter which one you go to.]] This also applies in the fangames ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' and ''[[VideoGame/{{Mother4}} Mother 4]]''. Cognitive Dissonance follows the ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'' trend of floating ghost angels for defeated party members while ''MOTHER 4'' has fallen party members dragged behind the group.
1st Sep '15 9:02:53 PM Grade0
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* ''VideoGame/TheLegendOfDragoon''.
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* ''VideoGame/TheLegendOfDragoon''.''VideoGame/TheLegendOfDragoon'' generally goes with PartyInMyPocket, but in one specific scene, Lavitz and Shana are visible as they follow Dart.
20th Aug '15 10:53:33 AM Cryoclaste
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* If you look at older [[ChoroQ PennyRacers]] race demos or AI's movements, you'll notice that every car will follow each other in a line, except in the large straight lines where the line may split up into 2.
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* If you look at older [[ChoroQ [[VideoGame/ChoroQ PennyRacers]] race demos or AI's movements, you'll notice that every car will follow each other in a line, except in the large straight lines where the line may split up into 2.

* In ''VideoGame/CustomRobo'' (the one for the GameCube), the story mode you usually just control one person. However, occasionally someone follows you somewhere, and has an extremely annoying habit of getting in the way as their movement is slaved to yours. At one point, roughly six to eight people are following you in what fans have affectionately dubbed the "World's Worst Conga Line." Arena has this also, but you can walk through your party, thankfully.
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* In ''VideoGame/CustomRobo'' (the one for the GameCube), UsefulNotes/GameCube), the story mode you usually just control one person. However, occasionally someone follows you somewhere, and has an extremely annoying habit of getting in the way as their movement is slaved to yours. At one point, roughly six to eight people are following you in what fans have affectionately dubbed the "World's Worst Conga Line." Arena has this also, but you can walk through your party, thankfully.

** In ''SonicHeroes'' the the other members of your team follow you around like this in the [[SuperSpeed Speed]] and [[SuperStrength Power]] [[StanceSystem formations]], through in the Power formation the characters will generally try to stand in a [[VFormationTeamShot V]] behind the Power characters and auto-attack weaker enemies for you. ** Likewise the Flickies in ''Sonic3DBlast'' follow Sonic to the letter. Having the chain of Flickies get hit would cause them to separate, as would having Sonic get hit, though you don't lose rings if a Flicky takes a hit. This was based on the game ''VideoGame/{{Flicky}}'', which had the same principle, albeit in 2D, and you played as a mother bluebird named Flicky[[hottip:*:yes, before becoming a species in ''SonicTheHedgehog'', it was merely the name of an individual]], not Sonic. * ''VideoGame/{{Kirby}}''
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** In ''SonicHeroes'' ''VideoGame/SonicHeroes'' the the other members of your team follow you around like this in the [[SuperSpeed Speed]] and [[SuperStrength Power]] [[StanceSystem formations]], through in the Power formation the characters will generally try to stand in a [[VFormationTeamShot V]] behind the Power characters and auto-attack weaker enemies for you. ** Likewise the Flickies in ''Sonic3DBlast'' ''VideoGame/Sonic3DBlast'' follow Sonic to the letter. Having the chain of Flickies get hit would cause them to separate, as would having Sonic get hit, though you don't lose rings if a Flicky takes a hit. This was based on the game ''VideoGame/{{Flicky}}'', which had the same principle, albeit in 2D, and you played as a mother bluebird named Flicky[[hottip:*:yes, before becoming a species in ''SonicTheHedgehog'', it was merely the name of an individual]], not Sonic. * ''VideoGame/{{Kirby}}''''Franchise/{{Kirby}}''

** The same happens in ''Kirby's Dream Land 3,'' with Gooey.
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** The same happens in ''Kirby's Dream Land 3,'' ''VideoGame/KirbysDreamLand3,'' with Gooey.

[[folder:Roguelike ]] * The ''VideoGame/PokemonMysteryDungeon'' games have your party follow your every move in the field and in dungeons, they'll try to stay on the panels directly adjacent to you unless ordered otherwise. ** Also in ''VideoGame/PokemonRanger'' and ''[[VideoGame/PokemonRanger Pokémon Ranger: Shadows of Almia]]'', where your current party will trail you around until released. On some missions, you will be accompanied by human [=NPCs=] as well. ** And [=NPCs=] in ''Pokémon XD: Gale of Darkness'', when traveling with you, travel like this. ** The sidekick in the original ''VideoGame/PokemonColosseum'', travel partners in the [=D/P/Pt=] games, Pokémon in Amity Square and Pikachu in Pokémon Yellow (that is, Special Pikachu Edition), but it's not so bad since there's only one at a time (even if the pathfinder for [[VideoGame/PokemonColosseum Rui]] ''was'' fairly dense). The first party Pokémon in ''[=HeartGold/SoulSilver=]'' follows the player as well. Note that anyone this doesn't apply to is part of a PartyInMyPocket instead. [[/folder]]

* ''PennyArcadeAdventures''.
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* ''PennyArcadeAdventures''.''VideoGame/PennyArcadeAdventures''.

* The ''KingdomHearts'' games has the other two party members following Sora around, and they don't follow you around perfectly... they often lag behind, having to catch up when you stop. And they will sometimes fight Heartless when you don't. They also tend to fall into holes, or try to climb obstacles when you're not.
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* The ''KingdomHearts'' ''Franchise/KingdomHearts'' games has the other two party members following Sora around, and they don't follow you around perfectly... they often lag behind, having to catch up when you stop. And they will sometimes fight Heartless when you don't. They also tend to fall into holes, or try to climb obstacles when you're not.

** In 358/2 Days, the Organization members will teleport to catch up if they fall behind. Sometimes they like to teleport to you while you're in mid jump. You cannot run through them. Guess how helpful this is.
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** In 358/2 Days, ''VideoGame/KingdomHearts358DaysOver2'', the Organization members will teleport to catch up if they fall behind. Sometimes they like to teleport to you while you're in mid jump. You cannot run through them. Guess how helpful this is.

** ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' obeyed this trope by necessity as a part of the game's puzzles and platforming: you controlled the player in front with the directional pad, and the other brother followed closely behind. However, you had to command both brothers to do any other action, such as jumping. The sequel, ''[[MarioAndLuigiPartnersInTime Partners in Time]]'', did this with four characters in a piggy-back style control method. * As well as ''DungeonSiege''. * The ''PhantasyStar'' series' entries (prior to the Dreamcast-and-later online {{MMORPG}}s) all feature this trope. In ''IV'', you could even have a giant penguin follow you around in town, just for the hell of it. ** The PhantasyStarOnline games follow this trope as well. If you have more than one NPC companion, they'll follow you in a line when not in combat. * The ''{{Lunar}}'' games generally follow this rule, although the 32-bit remakes changed it to where the support characters were "swallowed up" into Alex or Hiro's bodies in hostile areas.
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** ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' obeyed this trope by necessity as a part of the game's puzzles and platforming: you controlled the player in front with the directional pad, and the other brother followed closely behind. However, you had to command both brothers to do any other action, such as jumping. The sequel, ''[[MarioAndLuigiPartnersInTime ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'', did this with four characters in a piggy-back style control method. * As well as ''DungeonSiege''. ''VideoGame/DungeonSiege''. * The ''PhantasyStar'' ''VideoGame/PhantasyStar'' series' entries (prior to the Dreamcast-and-later online {{MMORPG}}s) all feature this trope. In ''IV'', you could even have a giant penguin follow you around in town, just for the hell of it. ** The PhantasyStarOnline VideoGame/PhantasyStarOnline games follow this trope as well. If you have more than one NPC companion, they'll follow you in a line when not in combat. * The ''{{Lunar}}'' ''VideoGame/{{Lunar}}'' games generally follow this rule, although the 32-bit remakes changed it to where the support characters were "swallowed up" into Alex or Hiro's bodies in hostile areas.

* ''RetroGameChallenge'', a DS game that has mini-games that resembles a series of NES-like games, has a ''VideoGame/DragonQuest''/''Franchise/FinalFantasy''-like RPG called ''Guadia Quest''. All party members are visible, however, and follow the lead character around, unlike the original aforementioned games.
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* ''RetroGameChallenge'', ''VideoGame/RetroGameChallenge'', a DS game that has mini-games that resembles a series of NES-like games, has a ''VideoGame/DragonQuest''/''Franchise/FinalFantasy''-like RPG called ''Guadia Quest''. All party members are visible, however, and follow the lead character around, unlike the original aforementioned games.

* The party in ''MagicalStarsign''. All [[LoadsAndLoadsOfCharacters six of them.]]
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* The party in ''MagicalStarsign''.''VideoGame/MagicalStarsign''. All [[LoadsAndLoadsOfCharacters six of them.]]

* ''KQ'' (the obscure {{Lufia}}-inspired game, not ''VideoGame/KingsQuest'') has the rubber band variant of this trope, complete with companions that are capable of passing through stone walls if they fall far enough behind. * Used on the 2D maps of ''{{Albion}}''.
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* ''KQ'' (the obscure {{Lufia}}-inspired Franchise/{{Lufia}}-inspired game, not ''VideoGame/KingsQuest'') has the rubber band variant of this trope, complete with companions that are capable of passing through stone walls if they fall far enough behind. * Used on the 2D maps of ''{{Albion}}''.''VideoGame/{{Albion}}''.

* ''{{Pokemon}}'' are a PartyInMyPocket, of course (it's right there in the name), except in the ''Yellow'' version, which takes its cues from the anime and has your starter Pikachu following along behind you. You can turn around to check its mood at any time. ''Heart Gold'' and ''Soul Silver'' do the same with whichever Pokémon is in the lead slot.
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* ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' are a PartyInMyPocket, of course (it's right there in the name), except in the ''Yellow'' version, which takes its cues from the anime and has your starter Pikachu following along behind you. You can turn around to check its mood at any time. ''Heart Gold'' and ''Soul Silver'' ''[=HeartGold/SoulSilver=]'' do the same with whichever Pokémon is in the lead slot.slot. ** The ''VideoGame/PokemonMysteryDungeon'' games have your party follow your every move in the field and in dungeons, they'll try to stay on the panels directly adjacent to you unless ordered otherwise. ** Also in ''VideoGame/PokemonRanger'' and ''[[VideoGame/PokemonRanger Pokémon Ranger: Shadows of Almia]]'', where your current party will trail you around until released. On some missions, you will be accompanied by human [=NPCs=] as well. ** And [=NPCs=] in ''VideoGame/PokemonXDGaleOfDarkness'', when traveling with you, travel like this. ** The sidekick in the original ''VideoGame/PokemonColosseum'', travel partners in the [=D/P/Pt=] games, Pokémon in Amity Square and Pikachu in Pokémon Yellow (that is, Special Pikachu Edition), but it's not so bad since there's only one at a time (even if the pathfinder for [[VideoGame/PokemonColosseum Rui]] ''was'' fairly dense).

* In the ''DarkSun'' games you could toggle freely between this mode and PartyInMyPocket. * ''ShiningForce II'' does this whenever a character joins or a key NPC is traveling with the party. Almost always it is at least Bowie and Peter, then it's Oddler, then replace Oddler with Astral. on the world map, a transportation vehicle also follows, and they take a formation. (of course this is more like VideoGame/DragonQuest).\\
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* In the ''DarkSun'' ''VideoGame/DarkSun'' games you could toggle freely between this mode and PartyInMyPocket. * ''ShiningForce II'' ''VideoGame/ShiningForceII'' does this whenever a character joins or a key NPC is traveling with the party. Almost always it is at least Bowie and Peter, then it's Oddler, then replace Oddler with Astral. on the world map, a transportation vehicle also follows, and they take a formation. (of course this is more like VideoGame/DragonQuest).\\

* Referenced in a ''{{Sketchbook}}'' strip: Sora's friends visit her when she's sick and her brother shows them to her room. They silently follow single file as he walks through the house, leading to him to comment that he feels like an RPG hero.
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* Referenced in a ''{{Sketchbook}}'' ''Manga/{{Sketchbook}}'' strip: Sora's friends visit her when she's sick and her brother shows them to her room. They silently follow single file as he walks through the house, leading to him to comment that he feels like an RPG hero.
29th Jul '15 3:23:27 PM Morgenthaler
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* In ''MickeyMousecapade'', the player controls Mickey Mouse, and Minnie Mouse follows along behind him, repeating his actions exactly a moment after he makes them (so that Minnie doesn't jump until she reachest the point where Mickey jumped, and therefore doesn't fall to her death). This has the interesting side affect of letting you make Minnie stop in midair by standing still when you land after a jump. It's also vital to beating some of the tougher end bosses - Minnie doesn't take damage from enemy attacks, so you can sometimes run just to the edge of the area the end boss's attacks can reach, then immediately double back and duck into cover, leaving Minnie out in the open where she can shoot at the end boss while Mickey stands where he can't be hit.
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* In ''MickeyMousecapade'', ''VideoGame/MickeyMousecapade'', the player controls Mickey Mouse, and Minnie Mouse follows along behind him, repeating his actions exactly a moment after he makes them (so that Minnie doesn't jump until she reachest the point where Mickey jumped, and therefore doesn't fall to her death). This has the interesting side affect of letting you make Minnie stop in midair by standing still when you land after a jump. It's also vital to beating some of the tougher end bosses - Minnie doesn't take damage from enemy attacks, so you can sometimes run just to the edge of the area the end boss's attacks can reach, then immediately double back and duck into cover, leaving Minnie out in the open where she can shoot at the end boss while Mickey stands where he can't be hit.
13th Jul '15 10:05:02 PM Vios
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* Creator/BioWare is rather fond of this trope. ''Franchise/MassEffect'' and ''VideoGame/KnightsOfTheOldRepublic'' have two party members flanking the player character at all times, ''VideoGame/NeverwinterNights'' and ''VideoGame/JadeEmpire'' have a single party member following the player in a less organized fashion, and ''Franchise/DragonAge'' and ''VideoGame/BaldursGate'' avert this by allowing the player to jump between controlled players and even command multiple party members at once. One way or another though they end up adhering to your shoulders like bipedal pauldrons during conversations.
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* Creator/BioWare is rather fond of this trope. ''Franchise/MassEffect'' and ''VideoGame/KnightsOfTheOldRepublic'' have two party members flanking the player character at all times, ''VideoGame/NeverwinterNights'' and ''VideoGame/JadeEmpire'' have a single party member following the player in a less organized fashion, and ''Franchise/DragonAge'' and ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' avert this by allowing the player to jump between controlled players and even command multiple party members at once. One way or another though they end up adhering to your shoulders like bipedal pauldrons during conversations.
16th Jun '15 9:05:43 AM sgamer82
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* All three ''VideoGame/{{MOTHER}}'' games, which isn't surprising since other elements of their gameplay are similar to that of ''VideoGame/DragonQuest''[[note]]with one noticeable exception being that the ''Mother'' series dropped RandomEncounters before ''VideoGame/DragonQuest'' did with [[VideoGame/DragonQuestIX the same game as the one that brought back the trope on this page]][[/note]]. ''VideoGame/{{Earthbound}}'' mixes the two variants. OnlyMostlyDead characters become a weird mix of angels and ghosts (except in ''VideoGame/{{Mother 3}}'', where they just slouch and drag their feet). It's kinda strange really, you can give them a revival item to bring them back, but if you revive them through the hospital the doctor's act as if they've been rushed to the hospital a while ago. [[SchrodingersGun No matter which one you go to.]] This also applies in the fangames ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' and ''[[VideoGame/{{Mother4}} Mother 4]]''. Cognitive Dissonance follows the ''[[VideoGame/{{Mother1}} Mother]]'' and ''VideoGame/EarthBound'' trend of floating ghost angels for defeated party members while MOTHER 4 has fallen party members dragged behind the group.
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* All three ''VideoGame/{{MOTHER}}'' games, which isn't surprising since other elements of their gameplay are similar to that of ''VideoGame/DragonQuest''[[note]]with one noticeable exception being that the ''Mother'' series dropped RandomEncounters before ''VideoGame/DragonQuest'' did with [[VideoGame/DragonQuestIX the same game as the one that brought back the trope on this page]][[/note]]. ''VideoGame/{{Earthbound}}'' mixes the two variants. OnlyMostlyDead characters become a weird mix of angels and ghosts (except in ''VideoGame/{{Mother 3}}'', where they just slouch and drag their feet). It's kinda strange really, you can give them a revival item to bring them back, but if you revive them through the hospital the doctor's act as if they've been rushed to the hospital a while ago. [[SchrodingersGun No matter which one you go to.]] This also applies in the fangames ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' and ''[[VideoGame/{{Mother4}} Mother 4]]''. Cognitive Dissonance follows the ''[[VideoGame/{{Mother1}} Mother]]'' ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'' trend of floating ghost angels for defeated party members while MOTHER 4 ''MOTHER 4'' has fallen party members dragged behind the group.
31st May '15 6:30:44 PM Prfnoff
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Namespaces
* ''CthulhuSavesTheWorld'' has your party members follow behind Cthulhu in all their pixelated glory.
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* ''CthulhuSavesTheWorld'' ''VideoGame/CthulhuSavesTheWorld'' has your party members follow behind Cthulhu in all their pixelated glory.

* RagnarokOnline used this for pets, though you can only have one at a time. It shares your space if you just changed maps or teleported (visibly overlapping, not [[PartyInMyPocket waiting in your pocket]]), but otherwise stops a square behind you. And if you manage to trap it behind an obstacle or outrun it, it fades away and reappears at your side.
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* RagnarokOnline ''VideoGame/RagnarokOnline'' used this for pets, though you can only have one at a time. It shares your space if you just changed maps or teleported (visibly overlapping, not [[PartyInMyPocket waiting in your pocket]]), but otherwise stops a square behind you. And if you manage to trap it behind an obstacle or outrun it, it fades away and reappears at your side.

* ''AceAttorneyInvestigations'' does this for Edgeworth's partners. They'll mimic all of his movements, though with a slight delay.
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* ''AceAttorneyInvestigations'' ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' does this for Edgeworth's partners. They'll mimic all of his movements, though with a slight delay.
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