History Main / AllInARow

24th Jun '16 4:37:42 PM OmegaKross
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Almost always, the leader is able to walk right through his/her allies, as otherwise the player could be confronted with the most pathetic UnWinnable situation ever, leading this to an AcceptableBreakFromReality. You can't talk to them like you could an NPC, though. Again, partly to keep a party member in your way from blocking you from doing something else occupied on the same space/in the same area.

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Almost always, the leader is able to walk right through his/her allies, as otherwise the player could be confronted with the most pathetic UnWinnable situation ever, leading making this to an AcceptableBreakFromReality. You can't talk to them like you could an NPC, though. Again, partly to keep a party member in your way from blocking you from doing something else occupied on the same space/in the same area.
8th Apr '16 12:27:02 AM morenohijazo
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!!Examples

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!!Examples
!!Examples:


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* ''VideoGame/MinecraftStoryMode'': Usually {{averted}} but gets {{invoked}} in ''The Last Place You Look''. Jesse is the only person who won't get attacked by Endermen, so the others have to form a connected line behind him/her in order to travel past a haunting of them.
14th Mar '16 4:47:31 PM DrFraud
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* ''Subterranean Starfield'' has the non-rubberband variety.
1st Mar '16 5:31:23 PM Yuihime
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* While not always using this trope, ''VideoGame/RuneScape'' has an option to follow another player. Overuse of this may result in a line of twenty people following each other. If two players try to follow each other, they will either dosey-do back and forth, or sidestep while facing each other like they're about to have a duel of some kind.

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* While not always using this trope, ''VideoGame/RuneScape'' has an option to follow another player. Overuse of this may result in a line of twenty people following each other. If two players try to follow each other, they will either dosey-do back and forth, or sidestep while facing each other like they're about to have a duel of some kind.
1st Mar '16 5:21:46 PM Yuihime
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* While not always using this trope, ''VideoGame/RuneScape'' is also a noteworthy All-in-a-row user. In-game, there is an option to follow another player. Overuse of this may result in a line of twenty people following each other. This case follows the rule of "Drop behind and spring back like rubber."
** But it became funny when two players followed each other. They would either dosey-do back nad forth, or sidestep while facing each other like they were about to have a duel of some kind.

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* While not always using this trope, ''VideoGame/RuneScape'' is also a noteworthy All-in-a-row user. In-game, there is has an option to follow another player. Overuse of this may result in a line of twenty people following each other. This case follows the rule of "Drop behind and spring back like rubber."
** But it became funny when
If two players followed try to follow each other. They would other, they will either dosey-do back nad and forth, or sidestep while facing each other like they were they're about to have a duel of some kind. kind.
2nd Feb '16 5:37:15 PM GrammarNavi
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* In ''Star Jacker'' (a 1983 ArcadeGame by Creator/{{Sega}}), the player controls a fleet of ships that fly in a straight formation. Only the lead ship gets an open line of fire unless it starts moving to the side.

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* In ''Star Jacker'' (a 1983 ArcadeGame UsefulNotes/ArcadeGame by Creator/{{Sega}}), the player controls a fleet of ships that fly in a straight formation. Only the lead ship gets an open line of fire unless it starts moving to the side.
14th Dec '15 1:58:08 PM Discar
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** ''VideoGame/ResidentEvil4'': [[ThePresidentsDaughter Ashley Graham]] will trail behind Leon wherever he goes when in follow mode. To keep her out of danger you often have to stash her somewhere secluded, like up a tower, in a dumpster, or on the opposite end of a choke point, and give her the wait command.

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** ''VideoGame/ResidentEvil4'': [[ThePresidentsDaughter Ashley Graham]] Graham will trail behind Leon wherever he goes when in follow mode. To keep her out of danger you often have to stash her somewhere secluded, like up a tower, in a dumpster, or on the opposite end of a choke point, and give her the wait command.
3rd Dec '15 3:31:43 PM HeroicJay
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* ''VideoGame/SecretOfMana'' and ''VideoGame/SeikenDensetsu3'' use the rubber band version in its single player mode. The game won't allow anyone to be scrolled off the screen, however, meaning you can find yourself unable to move further if they get distracted by an enemy and get trapped between a wall and the edges of the screen.

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* ''VideoGame/SecretOfMana'' and ''VideoGame/SeikenDensetsu3'' use the rubber band version in its single player mode. mode, though they usually stick to a close line if there are no monsters around. The former game won't allow anyone to be scrolled off the screen, however, meaning you can find yourself unable to move further if they get distracted by an enemy and get trapped between a wall and the edges of the screen.
8th Sep '15 6:27:28 AM GastonRabbit
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* All three ''VideoGame/{{MOTHER}}'' games, which isn't surprising since other elements of their gameplay are similar to that of ''VideoGame/DragonQuest''[[note]]with one noticeable exception being that the ''Mother'' series dropped RandomEncounters before ''VideoGame/DragonQuest'' did with [[VideoGame/DragonQuestIX the same game as the one that brought back the trope on this page]][[/note]]. ''VideoGame/{{Earthbound}}'' mixes the two variants. OnlyMostlyDead characters become a weird mix of angels and ghosts (except in ''VideoGame/{{Mother 3}}'', where they just slouch and drag their feet). It's kinda strange really, you can give them a revival item to bring them back, but if you revive them through the hospital the doctor's act as if they've been rushed to the hospital a while ago. [[SchrodingersGun No matter which one you go to.]] This also applies in the fangames ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' and ''[[VideoGame/{{Mother4}} Mother 4]]''. Cognitive Dissonance follows the ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'' trend of floating ghost angels for defeated party members while ''MOTHER 4'' has fallen party members dragged behind the group.

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* All three ''VideoGame/{{MOTHER}}'' games, which isn't surprising since other elements of their gameplay are similar to that of ''VideoGame/DragonQuest''[[note]]with one noticeable exception being that the ''Mother'' series dropped RandomEncounters before ''VideoGame/DragonQuest'' did the same with [[VideoGame/DragonQuestIX the same game as the one that brought back the trope on this page]][[/note]]. ''VideoGame/{{Earthbound}}'' ''VideoGame/EarthBound'' mixes the two variants. OnlyMostlyDead characters become a weird mix of angels and ghosts (except in ''VideoGame/{{Mother 3}}'', where they just slouch and drag their feet). It's kinda strange really, you can give them a revival item to bring them back, but if you revive them through the hospital hospital, the doctor's doctors act as if they've been rushed to the hospital a while ago. [[SchrodingersGun No matter which one you go to.]] This also applies in the fangames ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' and ''[[VideoGame/{{Mother4}} Mother 4]]''. Cognitive Dissonance follows the ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'' trend of floating ghost angels for defeated party members while ''MOTHER 4'' has fallen party members dragged behind the group.
1st Sep '15 9:02:53 PM Grade0
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* ''VideoGame/TheLegendOfDragoon''.

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* ''VideoGame/TheLegendOfDragoon''.''VideoGame/TheLegendOfDragoon'' generally goes with PartyInMyPocket, but in one specific scene, Lavitz and Shana are visible as they follow Dart.
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