History Main / AllInARow

14th Jan '17 6:45:51 PM nombretomado
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* ''KQ'' (the obscure Franchise/{{Lufia}}-inspired game, not ''VideoGame/KingsQuest'') has the rubber band variant of this trope, complete with companions that are capable of passing through stone walls if they fall far enough behind.

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* ''KQ'' (the obscure Franchise/{{Lufia}}-inspired VideoGame/{{Lufia}}-inspired game, not ''VideoGame/KingsQuest'') has the rubber band variant of this trope, complete with companions that are capable of passing through stone walls if they fall far enough behind.
14th Jan '17 9:36:58 AM DanaO
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* In ''VideoGame/{{Overlord}}'', your minions, when not attacking, being swept, or otherwise busy, will follow the Overlord anywhere and everywhere (except water if they are not Blue minions.)

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* In ''VideoGame/{{Overlord}}'', your minions, when not attacking, being swept, or otherwise busy, will follow the Overlord anywhere and everywhere (except water if they are not Blue minions.)minions). If already "close enough", they'll try to form a basic tactical formation and copy you; farther away, they'll try to all swarm to the target point, and if unable to get to you they'll usually eventually go home. Their pathfinding has obvious issues, so the game's designed around the idea that you shouldn't need minions out of sight unless they're carrying something (and those paths are carefully worked out).
19th Dec '16 7:53:49 AM ShivaIndis
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* The ''Franchise/{{Lunar}}'' games generally follow this rule, unless the game in question uses PrexistingEncounters. In that case the designated hero alone represents the whole party while in hostile areas.

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* The ''Franchise/{{Lunar}}'' games generally follow this rule, unless the game in question uses PrexistingEncounters.PreexistingEncounters. In that case the designated hero alone represents the whole party while in hostile areas.
12th Dec '16 7:17:32 AM Prfnoff
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* All three ''VideoGame/{{MOTHER}}'' games, which isn't surprising since other elements of their gameplay are similar to that of ''VideoGame/DragonQuest''[[note]]with one noticeable exception being that the ''Mother'' series dropped RandomEncounters before ''VideoGame/DragonQuest'' did the same with [[VideoGame/DragonQuestIX the same game as the one that brought back the trope on this page]][[/note]]. ''VideoGame/EarthBound'' mixes the two variants. OnlyMostlyDead characters become a weird mix of angels and ghosts (except in ''VideoGame/{{Mother 3}}'', where they just slouch and drag their feet). It's kinda strange really, you can give them a revival item to bring them back, but if you revive them through the hospital, the doctors act as if they've been rushed to the hospital a while ago. [[SchrodingersGun No matter which one you go to.]] This also applies in the fangames ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' and ''[[VideoGame/{{Mother4}} Mother 4]]''. Cognitive Dissonance follows the ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'' trend of floating ghost angels for defeated party members while ''MOTHER 4'' has fallen party members dragged behind the group.

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* All three ''VideoGame/{{MOTHER}}'' games, which isn't surprising since other elements of their gameplay are similar to that of ''VideoGame/DragonQuest''[[note]]with one noticeable exception being that the ''Mother'' series dropped RandomEncounters before ''VideoGame/DragonQuest'' did the same with [[VideoGame/DragonQuestIX the same game as the one that brought back the trope on this page]][[/note]]. page]][[/note]].
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''VideoGame/EarthBound'' mixes the two variants. OnlyMostlyDead characters become a weird mix of angels and ghosts (except in ''VideoGame/{{Mother 3}}'', where they just slouch and drag their feet). It's kinda strange really, you can give them a revival item to bring them back, but if you revive them through the hospital, the doctors act as if they've been rushed to the hospital a while ago. [[SchrodingersGun No matter which one you go to.]] There's also at least one GuestStarPartyMember with a pronounced tendency to lag behind.
**
This also applies in the fangames ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' and ''[[VideoGame/{{Mother4}} Mother 4]]''. Cognitive Dissonance follows the ''VideoGame/EarthBoundBeginnings'' and ''VideoGame/EarthBound'' trend of floating ghost angels for defeated party members while ''MOTHER 4'' has fallen party members dragged behind the group.
22nd Nov '16 10:00:28 AM ashlay
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* ''VideoGame/{{Persona 5}}'''s party members not only follow around your player character, but will also TakeCover behind him and help out when you open treasure chests.
19th Nov '16 10:31:30 PM Prfnoff
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* In the excellent oldie ''Hard Nova'', the entire party walks single-file... though of course when flying only the spaceship is shown. In this case, the party even fights in the same single file, and creative backstepping to change party order is crucial to distribute damage optimally.

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* In the excellent oldie ''Hard Nova'', ''VideoGame/HardNova'', the entire party walks single-file... though of course when flying only the spaceship is shown. In this case, the party even fights in the same single file, and creative backstepping to change party order is crucial to distribute damage optimally.
1st Nov '16 9:26:49 PM ShivaIndis
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* The ''VideoGame/{{Lunar}}'' games generally follow this rule, although the 32-bit remakes changed it to where the support characters were "swallowed up" into Alex or Hiro's bodies in hostile areas.

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* The ''VideoGame/{{Lunar}}'' ''Franchise/{{Lunar}}'' games generally follow this rule, although unless the 32-bit remakes changed it to where game in question uses PrexistingEncounters. In that case the support characters were "swallowed up" into Alex or Hiro's bodies designated hero alone represents the whole party while in hostile areas.
24th Jun '16 4:37:42 PM OmegaKross
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Almost always, the leader is able to walk right through his/her allies, as otherwise the player could be confronted with the most pathetic UnWinnable situation ever, leading this to an AcceptableBreakFromReality. You can't talk to them like you could an NPC, though. Again, partly to keep a party member in your way from blocking you from doing something else occupied on the same space/in the same area.

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Almost always, the leader is able to walk right through his/her allies, as otherwise the player could be confronted with the most pathetic UnWinnable situation ever, leading making this to an AcceptableBreakFromReality. You can't talk to them like you could an NPC, though. Again, partly to keep a party member in your way from blocking you from doing something else occupied on the same space/in the same area.
8th Apr '16 12:27:02 AM morenohijazo
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!!Examples

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!!Examples
!!Examples:


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* ''VideoGame/MinecraftStoryMode'': Usually {{averted}} but gets {{invoked}} in ''The Last Place You Look''. Jesse is the only person who won't get attacked by Endermen, so the others have to form a connected line behind him/her in order to travel past a haunting of them.
14th Mar '16 4:47:31 PM DrFraud
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* ''Subterranean Starfield'' has the non-rubberband variety.
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