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Added new trope: The Idol's Blessing
Added DiffLines:
* TheIdolsBlessing \\
Incompetent main character receives a boon from their idol, thus beginning their journey.
Incompetent main character receives a boon from their idol, thus beginning their journey.
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None
Deleted line(s) 12 (click to see context) :
+ HarbingerOfAsskicking
Deleted line(s) 15 (click to see context) :
+ InvisibilityIndex
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None
Changed line(s) 260 (click to see context) from:
* DeadManSwitch \\
to:
* DeadManSwitch \\DeadMansSwitch\\
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None
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* ScalingTheSummit \\
A difficult, treacherous climb up a tall, steep mountain.
A difficult, treacherous climb up a tall, steep mountain.
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None
Changed line(s) 570 (click to see context) from:
A hero with such personal magnetism that he is capable of persuading others to [[HowToGatherCharacters join him in his quest]].
to:
A hero with such personal magnetism that he is capable of persuading others to [[HowToGatherCharacters [[JustForFun/HowToGatherCharacters join him in his quest]].
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* ImprobableInfantSurvival \\
Even the worst villains are not allowed to kill children or infants.
Even the worst villains are not allowed to kill children or infants.
Deleted line(s) 495,496 (click to see context) :
* InfantImmortality \\
Even the worst villains are not allowed to kill children or infants.
Even the worst villains are not allowed to kill children or infants.
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None
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* MostDefinitelyNotAccompanyingUs \\
Said to any younger or inexperienced members of the group before the older, experienced members head to where the action is
Said to any younger or inexperienced members of the group before the older, experienced members head to where the action is
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None
Changed line(s) 429 (click to see context) from:
An earth-shattering revelation or horrible event affects the hero, causing him to flea or fight as an automatic response.
to:
An earth-shattering revelation or horrible event affects the hero, causing him to flea flee or fight as an automatic response.
Changed line(s) 447 (click to see context) from:
No matter how bad he's injured, the hero never ends up with permanent scars.
to:
No matter how bad badly he's injured, the hero never ends up with permanent scars.
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I don't know is this is right so please let me know.
Added DiffLines:
+ ListOfBadassTropes
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trope cut
Deleted line(s) 1006,1007 (click to see context) :
* WatchingAVideoGame \\
Action adventure with a sizable dose of VideoGameTropes mixed in.
Action adventure with a sizable dose of VideoGameTropes mixed in.
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None
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* HallwayFight \\
Characters fight their way down the length of a hallway.
Characters fight their way down the length of a hallway.
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None
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* CeilingSmash \\
A character is smashed into a ceiling.
A character is smashed into a ceiling.
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None
[[folder:0-9]]
* OneDimensionalThinking \\
TV characters, when being chased by anything that is limited to one direction (e.g. a boulder) never just step out of its path. They always run straight ahead and try to outrun it.
* TenMinuteRetirement \\
The hero gives up on his mission, only to come back when a situation arises that requires his help.
[[/folder]]
* OneDimensionalThinking \\
TV characters, when being chased by anything that is limited to one direction (e.g. a boulder) never just step out of its path. They always run straight ahead and try to outrun it.
* TenMinuteRetirement \\
The hero gives up on his mission, only to come back when a situation arises that requires his help.
[[/folder]]
* ActionDad\\
When someone's father gets in on the action.
When someone's father gets in on the action.
Changed line(s) 32,35 (click to see context) from:
* ActionMom \\
When someone's mother gets in on the action.
* ActionDad\\
Male equivalent of the ActionMom.
When someone's mother gets in on the action.
* ActionDad\\
Male equivalent of the ActionMom.
to:
* ActionMom ActionFilmQuietDramaScene \\
When someone's mother gets in on That bit where you actually watch the action.
* ActionDad\\
Male equivalentactors instead of the ActionMom.special effects.
* ActionDad\\
Male equivalent
Changed line(s) 42,43 (click to see context) from:
* ActionFilmQuietDramaScene \\
That bit where you actually watch the actors instead of the special effects.
That bit where you actually watch the actors instead of the special effects.
to:
* ActionFilmQuietDramaScene ActionMom \\
That bit where you actually watch When someone's mother gets in on the actors instead of the special effects.action.
Deleted line(s) 66,67 (click to see context) :
* AnAssKickingChristmas \\
The habit of some action works to take place around Christmas time.
The habit of some action works to take place around Christmas time.
* AnAssKickingChristmas \\
The habit of some action works to take place around Christmas time.
The habit of some action works to take place around Christmas time.
Deleted line(s) 75,76 (click to see context) :
* BadassDriver \\
These guys can pull things behind the wheel that you'd love to be able to do (though not necessarily to be in the passenger's seat at the time).
These guys can pull things behind the wheel that you'd love to be able to do (though not necessarily to be in the passenger's seat at the time).
* BadassDriver \\
These guys can pull things behind the wheel that you'd love to be able to do (though not necessarily to be in the passenger's seat at the time).
These guys can pull things behind the wheel that you'd love to be able to do (though not necessarily to be in the passenger's seat at the time).
* BreakTheBadass \\
When you want to show that the situation is horrible, make sure your toughest character is scared!
When you want to show that the situation is horrible, make sure your toughest character is scared!
Deleted line(s) 137,138 (click to see context) :
* BreakTheBadass \\
When you want to show that the situation is horrible, make sure your badass toughest character]] is scared!
When you want to show that the situation is horrible, make sure your badass toughest character]] is scared!
Deleted line(s) 166,167 (click to see context) :
* CaveMouth \\
When a cave's mouth looks like an actual mouth, usually that of a monster.
When a cave's mouth looks like an actual mouth, usually that of a monster.
* CaveMouth \\
When a cave's mouth looks like an actual mouth, usually that of a monster.
When a cave's mouth looks like an actual mouth, usually that of a monster.
* ClimbSlipHangClimb\\
The hero has to climb a surface that really isn't cooperating.
The hero has to climb a surface that really isn't cooperating.
Deleted line(s) 192,193 (click to see context) :
* ClimbSlipHangClimb\\
The hero has to climb a surface that really isn't cooperating.
The hero has to climb a surface that really isn't cooperating.
* CommieNazis \\
When Fascists and Communists are conflated into one big oppressive mass.
When Fascists and Communists are conflated into one big oppressive mass.
Deleted line(s) 206,207 (click to see context) :
* CommieNazis \\
When Fascists and Communists are conflated into one big oppressive mass.
When Fascists and Communists are conflated into one big oppressive mass.
Changed line(s) 247,248 (click to see context) from:
* DeadlyGas \\
Here's a hint: Don't get hit by it.
Here's a hint: Don't get hit by it.
to:
* DeadlyGas DeadFootLeadfoot \\
Here's The driver of a hint: Don't get hit by it.vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.
Changed line(s) 253,254 (click to see context) from:
* DeadFootLeadfoot \\
The driver of a vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.
The driver of a vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.
to:
* DeadFootLeadfoot DeadlyGas \\
The driver of Here's a vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.hint: Don't get hit by it.
* EjectionSeat \\
Try not to push that button accidentally.
Try not to push that button accidentally.
Deleted line(s) 310,313 (click to see context) :
* EnemyRisingBehind \\
Some one (or some thing) hostile is coming into view from behind and below.
* EjectionSeat \\
Try not to push that button accidentally.
Some one (or some thing) hostile is coming into view from behind and below.
* EjectionSeat \\
Try not to push that button accidentally.
* EnemyRisingBehind \\
Some one (or some thing) hostile is coming into view from behind and below.
Some one (or some thing) hostile is coming into view from behind and below.
* FightMagnet \\
Wherever the hero goes, someone always wants a piece of him.
Wherever the hero goes, someone always wants a piece of him.
Deleted line(s) 349,350 (click to see context) :
* FightMagnet \\
Wherever the hero goes, someone always wants a piece of him.
Wherever the hero goes, someone always wants a piece of him.
* FlamethrowerBackfire \\
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!
Deleted line(s) 355,356 (click to see context) :
* FlamethrowerBackfire \\
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!
Deleted line(s) 451,452 (click to see context) :
* IfYoureSoEvilEatThisKitten \\
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
Deleted line(s) 455,456 (click to see context) :
* ImminentDangerClue \\
A seemingly mundane detail of the setting indicates that a character has just walked into a trap; the danger will come into play shortly after the character realizes it exists.
A seemingly mundane detail of the setting indicates that a character has just walked into a trap; the danger will come into play shortly after the character realizes it exists.
Changed line(s) 461,462 (click to see context) from:
* InnocuouslyImportantEpisode\\
A seemingly weak episode early in a StoryArc that subtly sets events in motion that lead to a big payoff later on.
A seemingly weak episode early in a StoryArc that subtly sets events in motion that lead to a big payoff later on.
to:
* InnocuouslyImportantEpisode\\
IfYoureSoEvilEatThisKitten \\
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
* ImminentDangerClue \\
A seeminglyweak episode early in a StoryArc mundane detail of the setting indicates that subtly sets events in motion that lead to a big payoff later on.character has just walked into a trap; the danger will come into play shortly after the character realizes it exists.
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
* ImminentDangerClue \\
A seemingly
* InnocuouslyImportantEpisode\\
A seemingly weak episode early in a StoryArc that subtly sets events in motion that lead to a big payoff later on.
A seemingly weak episode early in a StoryArc that subtly sets events in motion that lead to a big payoff later on.
Deleted line(s) 561,562 (click to see context) :
* {{Mangst}} \\
Quiet, internal [[{{Angst}} angsting]] done by real men and badasses.
Quiet, internal [[{{Angst}} angsting]] done by real men and badasses.
* {{Mangst}} \\
Quiet, internal [[{{Angst}} angsting]] done by real men and badasses.
Quiet, internal [[{{Angst}} angsting]] done by real men and badasses.
* NoFEMAResponse\\
A disaster has struck, but don't expect any incoming aid.
A disaster has struck, but don't expect any incoming aid.
Deleted line(s) 632,639 (click to see context) :
* NoFEMAResponse\\
A disaster has struck, but don't expect any incoming aid.
* NonFatalExplosions \\
Explosions don't cause concussion damage from the shockwave or rip you up with shrapnel... they just give you a little push.
* NonviolentInitialConfrontation \\
Sometimes you really do want to ask questions first.
* NoOneShouldSurviveThat \\
When a character survives a situation that should by all accounts have been lethal, often through sheer luck or coincidence.
A disaster has struck, but don't expect any incoming aid.
* NonFatalExplosions \\
Explosions don't cause concussion damage from the shockwave or rip you up with shrapnel... they just give you a little push.
* NonviolentInitialConfrontation \\
Sometimes you really do want to ask questions first.
* NoOneShouldSurviveThat \\
When a character survives a situation that should by all accounts have been lethal, often through sheer luck or coincidence.
* NoOneShouldSurviveThat \\
When a character survives a situation that should by all accounts have been lethal, often through sheer luck or coincidence.
When a character survives a situation that should by all accounts have been lethal, often through sheer luck or coincidence.
* NonFatalExplosions \\
Explosions don't cause concussion damage from the shockwave or rip you up with shrapnel... they just give you a little push.
* NonViolentInitialConfrontation \\
Sometimes you really do want to ask questions first.
Explosions don't cause concussion damage from the shockwave or rip you up with shrapnel... they just give you a little push.
* NonViolentInitialConfrontation \\
Sometimes you really do want to ask questions first.
Deleted line(s) 665,668 (click to see context) :
* TheOnlyOneAllowedToDefeatYou \\
Contriving to make it all about these two guys, the good guy and the bad guy.
* OneDimensionalThinking \\
TV characters, when being chased by anything that is limited to one direction (e.g. a boulder) never just step out of its path. They always run straight ahead and try to outrun it.
Contriving to make it all about these two guys, the good guy and the bad guy.
* OneDimensionalThinking \\
TV characters, when being chased by anything that is limited to one direction (e.g. a boulder) never just step out of its path. They always run straight ahead and try to outrun it.
* TheOnlyOneAllowedToDefeatYou \\
Contriving to make it all about these two guys, the good guy and the bad guy.
Contriving to make it all about these two guys, the good guy and the bad guy.
Deleted line(s) 692,693 (click to see context) :
* PayingForTheActionScene \\
A character gets into a fight in a private establishment and pays for the mess he/she left behind.
A character gets into a fight in a private establishment and pays for the mess he/she left behind.
* PayingForTheActionScene \\
A character gets into a fight in a private establishment and pays for the mess he/she left behind.
A character gets into a fight in a private establishment and pays for the mess he/she left behind.
* PitTrap \\
A hole in the ground that's somehow covered up so as to blend in with the surrounding terrain.
A hole in the ground that's somehow covered up so as to blend in with the surrounding terrain.
Deleted line(s) 708,709 (click to see context) :
* PitTrap \\
A hole in the ground that's somehow covered up so as to blend in with the surrounding terrain.
A hole in the ground that's somehow covered up so as to blend in with the surrounding terrain.
* PunchPunchPunchUhOh \\
In a fistfight, one character delivers a set of rapid-fire punches into the other one's gut, only to have him smile and start delivering serious violence.
In a fistfight, one character delivers a set of rapid-fire punches into the other one's gut, only to have him smile and start delivering serious violence.
Deleted line(s) 728,729 (click to see context) :
* PunchPunchPunchUhOh \\
In a fistfight, one character delivers a set of rapid-fire punches into the other one's gut, only to have him smile and start delivering serious violence.
In a fistfight, one character delivers a set of rapid-fire punches into the other one's gut, only to have him smile and start delivering serious violence.
Deleted line(s) 817,818 (click to see context) :
* ShootingGallery \\
You have to shoot the dummies. But if you shoot the civilians, you lose 100 points.
You have to shoot the dummies. But if you shoot the civilians, you lose 100 points.
* ShootingGallery \\
You have to shoot the dummies. But if you shoot the civilians, you lose 100 points.
You have to shoot the dummies. But if you shoot the civilians, you lose 100 points.
* SuperWindowJump \\
To get to or from the scene in a hurry, just jump through a window.
To get to or from the scene in a hurry, just jump through a window.
Deleted line(s) 879,880 (click to see context) :
* SuperWindowJump \\
To get to or from the scene in a hurry, just jump through a window.
To get to or from the scene in a hurry, just jump through a window.
Deleted line(s) 904,905 (click to see context) :
* TenMinuteRetirement \\
The hero gives up on his mission, only to come back when a situation arises that requires his help.
The hero gives up on his mission, only to come back when a situation arises that requires his help.
* ToTheBatpole \\
The heroes get to their base via a sequence of cool maneuvers before swinging into action.
The heroes get to their base via a sequence of cool maneuvers before swinging into action.
Deleted line(s) 932,933 (click to see context) :
* ToTheBatpole \\
The heroes get to their base via a sequence of cool maneuvers before swinging into action.
The heroes get to their base via a sequence of cool maneuvers before swinging into action.
* UnderestimatingBadassery \\
When the bad guys have no clue who they are messing with.
When the bad guys have no clue who they are messing with.
Deleted line(s) 963,964 (click to see context) :
* UnderestimatingBadassery \\
When the bad guys have no clue who they are messing with.
When the bad guys have no clue who they are messing with.
* WildWilderness \\
The woods nearby are very quiet on the outside but when you go in big adventures happen but no one outside notices.
The woods nearby are very quiet on the outside but when you go in big adventures happen but no one outside notices.
Deleted line(s) 1013,1014 (click to see context) :
* WildWilderness \\
The woods nearby are very quiet on the outside but when you go in big adventures happen but no one outside notices.
The woods nearby are very quiet on the outside but when you go in big adventures happen but no one outside notices.
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None
Changed line(s) 1,2 (click to see context) from:
Elements used for exciting sequences, or primarily only found in stories about adventure. Related is {{Spectacle}}.
to:
Elements used for exciting sequences, or primarily only found in stories about adventure.{{adventure}}. Related is {{Spectacle}}.
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Removed per TRS.
Changed line(s) 45 (click to see context) from:
When a shy or frumpy girl is embroiled in an adventure, by the end of it she has come out of her shell and often gotten sexier and/or more {{badass}}.
to:
When a shy or frumpy girl is embroiled in an adventure, by the end of it she has come out of her shell and often gotten sexier and/or more {{badass}}.badass.
Changed line(s) 138 (click to see context) from:
When you want to show that the situation is horrible, make sure your [[{{Badass}} toughest character]] is scared!
to:
When you want to show that the situation is horrible, make sure your [[{{Badass}} badass toughest character]] is scared!
Changed line(s) 142 (click to see context) from:
Catching bullets translates into instant {{Badass}}.
to:
Catching bullets translates into instant {{Badass}}.badass.
Changed line(s) 185 (click to see context) from:
A {{Badass}} uses his cigar to light the fuse on a stick of dynamite.
to:
A {{Badass}} badass uses his cigar to light the fuse on a stick of dynamite.
Changed line(s) 329 (click to see context) from:
If a character uses an [[ImprobableWeaponUser unusual weapon]], that indicates that they're more {{badass}} than everyone else.
to:
If a character uses an [[ImprobableWeaponUser unusual weapon]], that indicates that they're more {{badass}} badass than everyone else.
Changed line(s) 562 (click to see context) from:
Quiet, internal [[{{Angst}} angsting]] done by real men and [[{{Badass}} bad-asses]].
to:
Quiet, internal [[{{Angst}} angsting]] done by real men and [[{{Badass}} bad-asses]].badasses.
Changed line(s) 576 (click to see context) from:
The lithe, athletic walk of the perennial {{badass}}.
to:
The lithe, athletic walk of the perennial {{badass}}.badass.
Changed line(s) 588 (click to see context) from:
A bumbling, perfectly normal NiceGuy who gets mixed up in something dangerous, and by sheer luck does the sort of things that convinces everyone he must be insanely {{badass}}.
to:
A bumbling, perfectly normal NiceGuy who gets mixed up in something dangerous, and by sheer luck does the sort of things that convinces everyone he must be insanely {{badass}}.badass.
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Removed per TRS.
Changed line(s) 37 (click to see context) from:
A girl who is as much of a {{Badass}} as any of the boys.
to:
A girl who is as much of a {{Badass}} badass as any of the boys.
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None
Added DiffLines:
* IsleOfGiantHorrors \\
Being trapped on an island inhabited by giant monsters.
Being trapped on an island inhabited by giant monsters.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BeastInTheMaze \\
A character must avoid a horrific monster within a complex labyrinth.
A character must avoid a horrific monster within a complex labyrinth.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MustStateIfYoureACop\\
[[ExactlyWhatItSaysOnTheTin When asked]] by a character being interrogated for whatever reason.
[[ExactlyWhatItSaysOnTheTin When asked]] by a character being interrogated for whatever reason.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RisingWaterRisingTension \\
Slowly (or rapidly) rising flood waters create new hazards and a sense of urgency.
Slowly (or rapidly) rising flood waters create new hazards and a sense of urgency.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 370,371 (click to see context) :
* GalleySlave \\
The hero is enslaved and forced to work as a galley rower.
The hero is enslaved and forced to work as a galley rower.
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* SlaveGalley\\
The hero is enslaved and forced to work as a galley rower.
The hero is enslaved and forced to work as a galley rower.
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None
Changed line(s) 35 (click to see context) from:
Male equivalent of the ActionMom
to:
Male equivalent of the ActionMomActionMom.
Changed line(s) 37 (click to see context) from:
A girl who is as much of a {{Badass}} as any of the boys
to:
A girl who is as much of a {{Badass}} as any of the boysboys.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ActionGirl\\
A girl who is as much of a {{Badass}} as any of the boys
A girl who is as much of a {{Badass}} as any of the boys
Is there an issue? Send a MessageReason:
cleaning
Changed line(s) 1 (click to see context) from:
Elements used for exciting sequences, or primarily only found in stories about adventure.
to:
Elements used for exciting sequences, or primarily only found in stories about adventure. Related is {{Spectacle}}.
[[index]]
Deleted line(s) 4,8 (click to see context) :
Related:
+ {{Spectacle}}
]
[[index]]
[floatboxright:
+ {{Spectacle}}
]
[[index]]
[floatboxright:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ColdBloodedTorture \\
The hero is currently captured by the villains and tortured.
The hero is currently captured by the villains and tortured.
Is there an issue? Send a MessageReason:
None
Changed line(s) 66 (click to see context) from:
Aliens are threatening the entire world - but it's up to the USA to beat them!
to:
Aliens (or other villains) are threatening the entire world - but it's up to the USA to beat them!
Is there an issue? Send a MessageReason:
None
Changed line(s) 311 (click to see context) from:
* EmergencyCargoDrop \\
to:
* EmergencyCargoDrop EmergencyCargoDump \\