History Main / AbstractApotheosis

19th Apr '17 7:39:46 AM kazokuhouou
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* In ''WebComic/SailorMoonCosmosArc'' this is what Sailor Cosmos ultimately is: the embodiment of hope. Likewise, Chaos is the embodiment of despair.
8th Mar '17 3:24:12 PM IamTheCaligula
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* From ''VideoGame/{{Undertale}}'' there's the Fallen Child [[spoiler: a.k.a. [[HelloInsertNameHere Chara]]... Due to the PostModern nature of the game, [[ExperiencePoints EXP]] and [[CharacterLevel LV]] are actual in-universe recognized things, so when the Fallen Child at the end of the [[KillEmAll Genocide Route]] identifies themselves as that feeling you get when your stats increase, it becomes a very meta example since this both means that it's ''them'', not the PlayerCharacter, that has been getting stronger throughout the game, and also that Chara is an aspect of [[TheFourthWallWillNotProtectYou video gamers themselves]] and possibly even the embodiment of all playable RPG characters ever.]]
29th Nov '16 9:50:53 PM Chabal2
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* Inverted in ''TabletopGame/{{Warhammer 40000}}'': the Warp is an alternate dimension that changes based on emotions felt by sentients. The four Chaos gods were formed from it, being the embodiments of despair and/or love (Nurgle, around the Black Death), rage (Khorne, around the Crusades), hope (Tzeentch, around the Renaissance) and desire (Slaanesh, sometime in the 30th millenium).

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* Inverted in ''TabletopGame/{{Warhammer 40000}}'': the Warp (formerly known as the Realm of Souls) is an alternate dimension that changes based on emotions felt by sentients. The four Chaos gods were formed from it, being the embodiments of despair and/or love (Nurgle, around the Black Death), Death[[note]]although he's hinted to have been present but unconscious for longer in the form of Nergal, a Mesopotamian god ruling over pestilence, among others[[/note]]), rage (Khorne, around the Crusades), hope (Tzeentch, around the Renaissance) and desire (Slaanesh, sometime in the 30th millenium).millenium after centuries of SpaceElf hedonism).
22nd Nov '16 7:57:15 AM ashlay
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* ''VideoGame/{{Persona 5}}'' has the heroes attempting to invoke the trope, by making the Phantom Thieves a symbol of hope and encouragement for anyone trampled upon by societal corruption, rather than a couple of high school kids. [[spoiler:In the FinalBattle, the heroes transform this belief into a massive GuardianEntity, that in turn destroys the LawfulEvil EldritchAbomination BigBad attempting to "free" humanity of TheEvilsOfFreeWill.]]

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* ''VideoGame/{{Persona 5}}'' has the heroes attempting to invoke the trope, by making the their [[PhantomThief Phantom Thieves Thieves]] group a symbol of hope and encouragement for anyone trampled upon by societal corruption, rather than a couple of high school kids. [[spoiler:In the FinalBattle, the heroes transform this belief into a massive GuardianEntity, that in turn destroys the LawfulEvil EldritchAbomination BigBad attempting to "free" humanity of TheEvilsOfFreeWill.]]
22nd Nov '16 7:56:27 AM ashlay
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* In ''VideoGame/{{Persona 3}}'', [[spoiler:the Main Character sacrifices [=his/her=] life to become the Great Seal, the final barrier between Nyx, Death itself, and Erebus, the AnthropomorphicPersonification of humanity's self-destructive unconscious desires, thus becoming the ultimate representation of hope in [[TheVerse the ''Persona'' universe]], and visualized as a massive golden gate with the protagonist's soul keeping it closed]].
** [[spoiler: Ryoji is the literal embodiment of death, and serves as the game's final boss and the first person you meet in game.]]
** ''VideoGame/{{Persona 4}}'' has a metaphorical example: [[spoiler:Goddess Izanami wants to test mankind's potential, so she gives three people power and names them embodiments of a concept - Hope, Despair, and Emptiness - with the intention of acting based on which representative has the most success]].

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* In ''VideoGame/{{Persona 3}}'', [[spoiler:the Main Character sacrifices [=his/her=] life to become the Great Seal, the final barrier between Nyx, Death itself, and Erebus, the AnthropomorphicPersonification of humanity's self-destructive unconscious desires, thus becoming the ultimate representation of hope in [[TheVerse the ''Persona'' universe]], and visualized as a massive golden gate with the protagonist's soul keeping it closed]].
** [[spoiler:
closed. Ryoji is the literal embodiment of death, and serves as the game's final boss and the first person you meet in game.]]
** * ''VideoGame/{{Persona 4}}'' has a metaphorical example: [[spoiler:Goddess Izanami wants to test mankind's potential, so she gives three people power and names them embodiments of a concept - Hope, Despair, and Emptiness - with the intention of acting based on which representative has the most success]].success]].
* ''VideoGame/{{Persona 5}}'' has the heroes attempting to invoke the trope, by making the Phantom Thieves a symbol of hope and encouragement for anyone trampled upon by societal corruption, rather than a couple of high school kids. [[spoiler:In the FinalBattle, the heroes transform this belief into a massive GuardianEntity, that in turn destroys the LawfulEvil EldritchAbomination BigBad attempting to "free" humanity of TheEvilsOfFreeWill.]]
29th Sep '16 7:44:28 AM Masterweaver
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* The ''Fanfic/OversaturatedWorld'' has Sunset Shimmer becoming the human world's manifestation of Harmony.
9th Mar '16 9:46:29 PM Doug86
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* WonderWoman became the goddess of truth for a while, but gave it up. She seems to be an avatar for it even in mortal form, however; for example, some stories says her Lasso of Truth simply channels her inborn powers, and her very presence makes it difficult for people to lie.
* In the backstory for the DC Universe's [[ComicBook/GreenLantern Emotional Spectrum]], this is apparently the origin of the Lantern entities. The first creature to experience a given emotion (for example, a bug in fear of a predator, or an enraged bull) became a kind of AnthropomorphicPersonification of that emotion.

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* WonderWoman Franchise/WonderWoman became the goddess of truth for a while, but gave it up. She seems to be an avatar for it even in mortal form, however; for example, some stories says her Lasso of Truth simply channels her inborn powers, and her very presence makes it difficult for people to lie.
* In the backstory for the DC Universe's [[ComicBook/GreenLantern [[Franchise/GreenLantern Emotional Spectrum]], this is apparently the origin of the Lantern entities. The first creature to experience a given emotion (for example, a bug in fear of a predator, or an enraged bull) became a kind of AnthropomorphicPersonification of that emotion.
5th Mar '16 6:58:00 PM Ferot_Dreadnaught
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->''"You see, hidden within the unconscious is an insatiable desire for conflict. So you're not fighting ''me'', so much as you are [[InYourNatureToDestroyYourselves the human condition]]."''

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->''"You see, hidden within the unconscious is an insatiable desire for conflict. So you're not fighting ''me'', so much as you are [[InYourNatureToDestroyYourselves the human condition]].condition."''
21st Feb '16 8:26:58 PM hillo315
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Not to be confused with AnthropomorphicPersonification. To be clear, an Anthropomorphic Personification is more often than not what results from this. This trope is when somebody becomes the concept, not the concept itself.
31st Jan '16 12:38:55 AM Helix-L
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[[spoiler: Ryoji is the literal embodiment of death, and serves as the game's final boss and the first person you meet in game.]]

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[[spoiler: **[[spoiler: Ryoji is the literal embodiment of death, and serves as the game's final boss and the first person you meet in game.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AbstractApotheosis