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* BareYourMidriff: Masha is determined to prove that one doesn't need a slim waist to bare one's midriff. The other characters (privately) disagree.

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* BareYourMidriff: Masha Massha is determined to prove that one doesn't need a slim waist to bare one's midriff. The other characters (privately) disagree.



** Asprin pointed out in an afterword that the inspiration for Aahz and Skeeve was an all-night marathon of the Hope & Crosby ''RoadTo ...'' series.

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** Asprin pointed out in an afterword that the inspiration for Aahz and Skeeve was an all-night marathon of the Hope & Crosby ''RoadTo ...'' ''RoadTo'' series.


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* LetsYouAndHimFight: Skeeve and Vic aren't on the same side in ''Myth-ing Persons'', but Vic would have surrendered a whole lot sooner if one of his partners hadn't convinced him that Skeeve wanted them dead.
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* PoorCommunicationKills: The plot of ''Myth-ing Persons'' happens because Skeeve and Aahz don't think to ask ''how much'' the con-artists they're being asked to pay restitution for stole, and wind up going through a life-threatening adventure over the equivalent of pocket change.
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* StatusQuoIsGod: While there are multiple changes in Skeeve's supporting cast and living conditions, this is the only real explanation for his failure to learn more than four basic (though ''extremely'' useful) spells in the first twelve books, despite working as a professional magician for almost all of that time.
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''MythAdventures'' is the collective name of a series of humorous fantasy novels by Robert L. Asprin, popular for their whimsical nature, myriad characters, and liberal use of puns. The center around the (very very) diverse adventures of Skeeve, a journeyman magician from the dimension of Klah (who learns about demons ''very'' shortly after his mentor dies), and Aahz (short for Aahzimandius), a demon (dimensional traveler, as it is explained) from the dimension of Perv (making him a Perv'''ect''', thank you very much).

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''MythAdventures'' ''Myth Adventures'' is the collective name of a series of humorous fantasy novels by Robert L. Asprin, popular for their whimsical nature, myriad characters, and liberal use of puns. The center around the (very very) diverse adventures of Skeeve, a journeyman magician from the dimension of Klah (who learns about demons ''very'' shortly after his mentor dies), and Aahz (short for Aahzimandius), a demon (dimensional traveler, as it is explained) from the dimension of Perv (making him a Perv'''ect''', thank you very much).

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* BerserkButton: Don't youse be makin' fun of how Guido talks, know what I mean?

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* BerserkButton: BerserkButton:
**
Don't youse be makin' fun of how Guido talks, know what I mean?



* CallARabbitASmeerp: Skeeve's native world has such combination animals as spider-bears or fox-squirrels, but Skeeve is baffled by such mundane animals as cows.

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* CallARabbitASmeerp: CallARabbitASmeerp:
**
Skeeve's native world has such combination animals as spider-bears or fox-squirrels, but Skeeve is baffled by such mundane animals as cows.



* ExtremeOmnivore: Aahz, in a visual RunningGag in Foglio's graphic novels, is occasionally seen snacking on various objects not usually considered food. However, considering the content of Pervian food (See MasochistsMeal, below), this may be entirely justified - or just Foglio's sly way of pointing out Aahz's [[LargeHam scenery-chewing ways]] in the novels.

to:

* ExtremeOmnivore: ExtremeOmnivore:
**
Aahz, in a visual RunningGag in Foglio's graphic novels, is occasionally seen snacking on various objects not usually considered food. However, considering the content of Pervian food (See MasochistsMeal, below), this may be entirely justified - or just Foglio's sly way of pointing out Aahz's [[LargeHam scenery-chewing ways]] in the novels.



* FantasyGunControl: The series has dimension-hopping, high technology, and heavy warfare, but no guns. The mobsters carry crossbows in their violin cases.

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* FantasyGunControl: FantasyGunControl:
**
The series has dimension-hopping, high technology, and heavy warfare, but no guns. The mobsters carry crossbows in their violin cases.



* GuileHero: Aahz. In the early novels especially, there are very few problems that he isn't able to simply talk his way out of.

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* GuileHero: GuileHero:
**
Aahz. In the early novels especially, there are very few problems that he isn't able to simply talk his way out of.



* HandshakeRefusal: Aahz offers to take protagonist Skeeve on as his apprentice, since Skeeve's teacher has just been murdered. Pleased, Skeeve offers his hand to seal the deal...and Aahz refuses, because he doesn't shake hands with apprentices. Skeeve wonders if he should have thought this arrangement through a little more.

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* HandshakeRefusal: HandshakeRefusal:
**
Aahz offers to take protagonist Skeeve on as his apprentice, since Skeeve's teacher has just been murdered. Pleased, Skeeve offers his hand to seal the deal...and Aahz refuses, because he doesn't shake hands with apprentices. Skeeve wonders if he should have thought this arrangement through a little more.



* ItMustBeMine: In ''Myth Directions'', Tanda the Trollop assassin wants to procure a hideous green frog statue whose only value is as a trophy in a sporting competition, as a birthday present for Aahz. HilarityEnsues. Then gets cranked even higher when Aahz learns about his intended gift and includes snatching it back as part of the plan to deal with the hilarity.

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* ItMustBeMine: ItMustBeMine:
**
In ''Myth Directions'', Tanda the Trollop assassin wants to procure a hideous green frog statue whose only value is as a trophy in a sporting competition, as a birthday present for Aahz. HilarityEnsues. Then gets cranked even higher when Aahz learns about his intended gift and includes snatching it back as part of the plan to deal with the hilarity.



* OurGeniesAreDifferent: The denizens of Djinger are all strapped for cash and hire themselves out to work in magic lamps, rings, bottles, and so forth. Beyond that, they work entirely on hype.

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* OurGeniesAreDifferent: OurGeniesAreDifferent:
**
The denizens of Djinger are all strapped for cash and hire themselves out to work in magic lamps, rings, bottles, and so forth. Beyond that, they work entirely on hype.



* ShoutOut: E.g. Guido & Nunzio (see their Wrestling/{{WWE}} prototype in the UnrelatedBrothers article).

to:

* ShoutOut: ShoutOut:
**
E.g. Guido & Nunzio (see their Wrestling/{{WWE}} prototype in the UnrelatedBrothers article).



*** Phil Foglio's illustration of Don Bruce for one book looks like a certain [[{{Barnaby}} Mr. O'Malley.]]
**** For that matter, Nick the Vampire is Phil's avatar in-universe.

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*** ** Phil Foglio's illustration of Don Bruce for one book looks like a certain [[{{Barnaby}} Mr. O'Malley.]]
**** ** For that matter, Nick the Vampire is Phil's avatar in-universe.



* ThisIsMyHuman: Skeeve has a pet, the little dragon Gleep. Gleep has a pet,too -- the Klahdish boy Skeeve.

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* ThisIsMyHuman: ThisIsMyHuman:
**
Skeeve has a pet, the little dragon Gleep. Gleep has a pet,too -- the Klahdish boy Skeeve.



* VirginPower: Embarrassingly, Skeeve is the only one in the group that does not elicit a negative reaction from a [[strike:stolen]] borrowed war unicorn.

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* VirginPower: VirginPower:
**
Embarrassingly, Skeeve is the only one in the group that does not elicit a negative reaction from a [[strike:stolen]] borrowed war unicorn.



*** Then again, it seems to put up with Aahz too, who almost certainly has, so it may just be very well-trained.
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* BewareTheNiceOnes: Skeeve is pretty scary when he really loses his temper.
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Crosswicking from Fictional Sport.

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* FictionalSport: The Big Game, which is very similar to an epic game of American football, and determines the capital of the dimension Jahk.

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* BewareTheNiceOnes: Skeeve is pretty scary when he really loses his temper.



* TheMagicPokerEquation: Justified in ''Little Myth Marker.'' Skeeve has no skill or knowledge of the game in question: so he bets everything on the first hand without even looking at the cards. By reducing the game to what amounts to a coin flip, he renders skill irrelevant. This caused considerable problems for the people he didn't know were rigging the game in his favor.

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* TheMagicPokerEquation: Justified in ''Little Myth Marker.'' Skeeve has no skill or knowledge of the game in question: so he bets everything on the first hand without even looking at the cards. By reducing the game to what amounts to a coin flip, he renders skill irrelevant. This caused considerable problems for the people he didn't know were rigging who'd manipulated him into the game in his favor.game, expecting that there was no way he could possibly win.



* TakeThat: Myth-Told Tales, a collection of short stories, is a whole string of them, slamming fox-hunting, beauty contests and hair salons. After Asprin's RealLife troubles with the IRS, Myth-Taken Identity also worked in an anti-tax-agency subplot.

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* TakeThat: Myth-Told Tales, ''Myth-Told Tales'', a collection of short stories, is a whole string of them, slamming fox-hunting, beauty contests and hair salons. After Asprin's RealLife troubles with the IRS, Myth-Taken Identity ''Myth-Taken Identity'' also worked in an anti-tax-agency subplot.



*** The again, it seems to put up with Aahz too, who almost certainly has, so it may just be very well-trained.

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*** The Then again, it seems to put up with Aahz too, who almost certainly has, so it may just be very well-trained.



* WeAreAsMayflies: Skeeve's human lifespan is occasionally mentioned as being very short by Aahz's standards.

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* WeAreAsMayflies: Skeeve's human lifespan is occasionally mentioned as being very short by Aahz's standards.the standards of his non-Klahd friends.
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Crosswicking

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* HandshakeRefusal: Aahz offers to take protagonist Skeeve on as his apprentice, since Skeeve's teacher has just been murdered. Pleased, Skeeve offers his hand to seal the deal...and Aahz refuses, because he doesn't shake hands with apprentices. Skeeve wonders if he should have thought this arrangement through a little more.
** Much later, while searching for a missing Aahz in his home dimension, Skeeve flinches at shaking hands with an apprentice. When he explains where he picked up the habit, Aahz's old magic teacher remembers him ("It was one of his less objectionable traits") and is able to help Skeeve look for him.

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* EloquentInMyNativeTongue: Gleep the dragon is actually very intelligent, but you would only know that if you spoke Dragon.
** ''All'' of Skeeve's employees are smarter than him when they have their own POV stories. His mob muscle has the local equivalent of an MBA.
*** Better educated, yes, but not necessarily smarter.

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* EloquentInMyNativeTongue: DragonHoard: Gleep explains that dragons hoard gold because it's so soft and corrosion-proof that it's ideal for baby dragons to teethe on. Dragons with offspring collect it for their young, and grown-up dragons keep it as a sentimental reminder of childhood.
* EloquentInMyNativeTongue:
**
Gleep the dragon is actually very intelligent, but you would only know that if you spoke Dragon.
** ''All'' of Skeeve's employees are smarter than him (or at least better educated) when they have their own POV stories. His mob muscle has the local equivalent of an MBA.
*** Better educated, yes, but not necessarily smarter.
MBA.
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* ScrewThisImOuttaHere: Skeeve is all for doing this when things go south in ''Myth Conceptions'', but Aahz won't let him, since by that point the reputation of magic is at stake.
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* InterspeciesRomance: All over the place:Tanda and Aahz had a thing going (and technically the human men she's with periodically too; she's a Trollop, remember), Guido has the hots for Pookie, various Deveels leer at Bunny, etc, etc, etc. No one seems to take any issue with it.
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Additionally, the first novel was adapted into an eight-part graphic novel by [=WaRP=] Graphics (publishers of ''ElfQuest'') in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. This was the only part of the graphic adaptation to make it into full-color bound volumes. Four more issues followed, with art by Jim Valentino, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].

to:

Additionally, the first novel was adapted into an eight-part graphic novel by [=WaRP=] Graphics (publishers of ''ElfQuest'') in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. This was the only part of the graphic adaptation to make it into full-color bound volumes. Four more issues followed, with art by Jim Valentino, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, have all been posted at [[http://www.airshipentertainment.com/mythcomic.php his website]].
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* TheMagicPokerEquation: Justified in ''Little Myth Marker.'' Skeeve has no skill or knowledge of the game in question: so he bets everything on the first hand without even looking at the cards. By reducing the game to what amounts to a coin flip, he renders skill irrelevant.

to:

* TheMagicPokerEquation: Justified in ''Little Myth Marker.'' Skeeve has no skill or knowledge of the game in question: so he bets everything on the first hand without even looking at the cards. By reducing the game to what amounts to a coin flip, he renders skill irrelevant. This caused considerable problems for the people he didn't know were rigging the game in his favor.
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'''The even "newer" series, written solo by Nye after [[AuthorExistenceFailure Asprin's death]]):'''

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'''The even "newer" series, written solo by Nye after [[AuthorExistenceFailure Asprin's death]]):'''death]]:'''



* WeakButSkilled: As a magic-user, Skeeve only knows a handful of basic spells. Nevertheless, he's able to use these ([[GuileHero along with copious amounts of cunning, negotiation, and B.S.]]) to get the reputation of a sorcerous demi-god.

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* WeakButSkilled: As a magic-user, Skeeve only knows a handful of basic spells. Nevertheless, he's able to use these ([[GuileHero along with copious amounts of cunning, negotiation, and B.S.]]) to get the reputation of a sorcerous demi-god. Skeeve eventually does go on a binge of studying and improve his skills.

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'''The "new" MythAdventures series, co-authored with Jody Lynn Nye (who intends to continue the series after [[AuthorExistenceFailure Asprin's death]]), currently contains the following novels:'''

to:

'''The "new" MythAdventures series, co-authored with Jody Lynn Nye (who intends to continue the series after [[AuthorExistenceFailure Asprin's death]]), currently contains the following novels:'''Nye:'''



Additionally, the first novel was adapted into an eight-part graphic novel by WaRPGraphics (publishers of ''ElfQuest'') in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. This was the only part of the graphic adaptation to make it into full-color bound volumes. Four more issues followed, with art by Jim Valentino, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].

to:

'''The even "newer" series, written solo by Nye after [[AuthorExistenceFailure Asprin's death]]):'''
* ''Myth-Quoted'' (2012)

Additionally, the first novel was adapted into an eight-part graphic novel by WaRPGraphics [=WaRP=] Graphics (publishers of ''ElfQuest'') in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. This was the only part of the graphic adaptation to make it into full-color bound volumes. Four more issues followed, with art by Jim Valentino, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].



* AuthorExistenceFailure: Possibly averted, more books were planned to be written by Nye after Asprin's death, but as of spring 2012 nothing has yet come of this.

to:

* AuthorExistenceFailure: Possibly averted, As noted above, Nye has produced at least one more books were planned to be written by Nye after novel in the series following Asprin's death, but as of spring 2012 nothing has yet come of this.death.
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* RegeneratingMana: Magic is done using LeyLine energy. A skilled magician can build up & store the energy like a human(oid) battery and let it out later, so even if there are no ley lines around he can still do magic. But then he's depleted and has to go to an area with ley lines in order to recharge. It's a learned skill, but once you learn it it happens in the background so it's as good as automatic.
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Additionally, the first novel was adapted into an eight-part graphic novel by WaRPGraphics (publishers of ''ElfQuest'') in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. This was the only part of the series to make it into full-color bound volumes. Four more issues followed, with art by Jum Valentino, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].

to:

Additionally, the first novel was adapted into an eight-part graphic novel by WaRPGraphics (publishers of ''ElfQuest'') in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. This was the only part of the series graphic adaptation to make it into full-color bound volumes. Four more issues followed, with art by Jum Jim Valentino, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].

Changed: 135

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None


Additionally, the first novel was adapted into an eight-part graphic novel by WaRPGraphics in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. Four more issues followed, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].

to:

Additionally, the first novel was adapted into an eight-part graphic novel by WaRPGraphics (publishers of ''ElfQuest'') in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. This was the only part of the series to make it into full-color bound volumes. Four more issues followed, with art by Jum Valentino, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].
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None

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* RoadTo: the initial inspiration for the series was a marathon of [[BobHope Hope]] and [[BingCrosby Crosby]] ''Road to ...'' movies
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* TheMagicPokerEquation: Justified in ''Little Myth Marker'', as Skeeve has no skill or knowledge of the game in question, betting everything on the first hand without even looking at the cards. By reducing the game to what amounts to a coin flip, he renders skill irrelevant.

to:

* TheMagicPokerEquation: Justified in ''Little Myth Marker'', as Marker.'' Skeeve has no skill or knowledge of the game in question, betting question: so he bets everything on the first hand without even looking at the cards. By reducing the game to what amounts to a coin flip, he renders skill irrelevant.



* NaiveNewcomer: Skeeve.

to:

* NaiveNewcomer: Skeeve. In later books, newly introduced characters take the role so that ConvenientExposition can occur.
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** In a deliberate and repeated LampShade of the trope, it's pretty obvious that Aahz (and some of the other veterans, such as Tananda) have been to Earth - or a dimension virtually identical to it.
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fixing misquote


* MasochistsMeal: ''All'' of Pervian food. According to Aahz: "The biggest problem with Pervian food is to keep it from crawling away from your dish while you are eating it..."

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* MasochistsMeal: ''All'' of Pervian food. According to Aahz: "The biggest main problem with Pervian Pervish food is to keep it keeping the goo from crawling away from your dish out of the bowl while you are you’re eating it...it."
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* ''Another Fine Myth'' (1978)
* ''Myth Conceptions'' (1980)
* ''Myth Directions'' (1982)
* ''Hit or Myth'' (1983)
* ''Myth-ing Persons'' (1984)
* ''Little Myth Marker'' (1985)
* ''M.Y.T.H. Inc. Link'' (1986)
* ''Myth-Nomers and Im-Pervections'' (1987)
* ''M.Y.T.H. Inc. in Action'' (1990)
* ''Sweet Myth-Tery of Life'' (1993)
* ''Myth-Ion Improbable'' (2001)
* ''Something M.Y.T.H. Inc.'' (2002)

'''The "new" {{MythAdventures}} series, co-authored with Jody Lynn Nye (who intends to continue the series after [[AuthorExistenceFailure Asprin's death]]), currently contains the following novels:'''
* ''Myth-Told Tales'' (2003)
* ''Myth Alliances'' (2003)
* ''Myth-Taken Identity'' (2004)
* ''Class Dis-Mythed'' (2005)
* ''Myth-Gotten Gains'' (2006)
* ''Myth-Chief'' (2008)
* ''Myth-Fortunes'' (2009)

Additionally, the first novel was adapted into an eight-part graphic novel by {{WaRP Graphics}} in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. Four more issues followed, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].

to:

* ''Another Fine Myth'' (1978)
(1978)
* ''Myth Conceptions'' (1980)
(1980)
* ''Myth Directions'' (1982)
(1982)
* ''Hit or Myth'' (1983)
(1983)
* ''Myth-ing Persons'' (1984)
(1984)
* ''Little Myth Marker'' (1985)
(1985)
* ''M.Y.T.H. Inc. Link'' (1986)
(1986)
* ''Myth-Nomers and Im-Pervections'' (1987)
(1987)
* ''M.Y.T.H. Inc. in Action'' (1990)
(1990)
* ''Sweet Myth-Tery of Life'' (1993)
(1993)
* ''Myth-Ion Improbable'' (2001)
(2001)
* ''Something M.Y.T.H. Inc.'' (2002)

(2002)

'''The "new" {{MythAdventures}} MythAdventures series, co-authored with Jody Lynn Nye (who intends to continue the series after [[AuthorExistenceFailure Asprin's death]]), currently contains the following novels:'''
* ''Myth-Told Tales'' (2003)
(2003)
* ''Myth Alliances'' (2003)
(2003)
* ''Myth-Taken Identity'' (2004)
(2004)
* ''Class Dis-Mythed'' (2005)
(2005)
* ''Myth-Gotten Gains'' (2006)
(2006)
* ''Myth-Chief'' (2008)
(2008)
* ''Myth-Fortunes'' (2009)

(2009)

Additionally, the first novel was adapted into an eight-part graphic novel by {{WaRP Graphics}} WaRPGraphics in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. Four more issues followed, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].



* AggressiveNegotiations: Skeeve is parleying with the head of the opposing army when suddenly he realises the opposing army has been moving into position to attack him while he's distracted by the peace talk. He complains that this is a breach of protocol, and is informed that yes, it is, but it also works extremely well.

to:

* AggressiveNegotiations: Skeeve is parleying with the head of the opposing army when suddenly he realises the opposing army has been moving into position to attack him while he's distracted by the peace talk. He complains that this is a breach of protocol, and is informed that yes, it is, but it also works extremely well.



* AnotherDimension: A whole plethora of them, more than any individual can visit in one lifetime.
* ArbitrarySkepticism: Played for laughs. Magic? Fine. Demons? Fine. Dragons? Fine. Interdimensional travel? Fine. Blue gremlins? NO WAY!

to:

* AnotherDimension: A whole plethora of them, more than any individual can visit in one lifetime.
lifetime.
* ArbitrarySkepticism: Played for laughs. Magic? Fine. Demons? Fine. Dragons? Fine. Interdimensional travel? Fine. Blue gremlins? NO WAY! WAY!



* CatsAreMagic: Lampshaded in one of the books: "Cats and computers can work through dimensions."

to:

* CatsAreMagic: Lampshaded in one of the books: "Cats and computers can work through dimensions." "



-->"This was supposed to inspire them to settle their difference with a quick compromise. Instead, they thanked me for my wisdom, shook hands, and left smiling, presumably to carve up the cat."

to:

-->"This was supposed to inspire them to settle their difference with a quick compromise. Instead, they thanked me for my wisdom, shook hands, and left smiling, presumably to carve up the cat." "



* MasochistsMeal: ''All'' of Pervian food. According to Aahz: "The biggest problem with Pervian food is to keep it from crawling away from your dish while you are eating it..."

to:

* MasochistsMeal: ''All'' of Pervian food. According to Aahz: "The biggest problem with Pervian food is to keep it from crawling away from your dish while you are eating it..." "



* PleasePutSomeClothesOn: Skeeve has this problem with Queen Hemlock and Bunny. The fact that he's embarrassed tips off Hemlock that he's not who he's magically disguised as.

to:

* PleasePutSomeClothesOn: Skeeve has this problem with Queen Hemlock and Bunny. The fact that he's embarrassed tips off Hemlock that he's not who he's magically disguised as.



* ShoutOut: E.g. Guido & Nunzio (see their {{WWE}} prototype in the UnrelatedBrothers article).

to:

* ShoutOut: E.g. Guido & Nunzio (see their {{WWE}} Wrestling/{{WWE}} prototype in the UnrelatedBrothers article).



** Well, they never did [[DidTheyOrDidntThey actually figure out whether he had or not]], and by that time he had already owned that unicorn for years. Long enough for it to overlook if he did or didn't.

to:

** Well, they never did [[DidTheyOrDidntThey actually figure out whether he had or not]], and by that time he had already owned that unicorn for years. Long enough for it to overlook if he did or didn't.



* WateringDown: The book ''M.Y.T.H. Inc. In Action'' features Mob enforcer Guido discussing this phenomena, noting it's a way for the bar owner to make more money off less product, and his customers don't mind because less alcohol per glass makes the drink "healthier".

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* WateringDown: The book ''M.Y.T.H. Inc. In Action'' features Mob enforcer Guido discussing this phenomena, noting it's a way for the bar owner to make more money off less product, and his customers don't mind because less alcohol per glass makes the drink "healthier".
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* {{Expy}}: In ''Something M.Y.T.H. Inc.'', parodies of Robin Hood and his Merry Men, Zorro, and the Fellowship of the Ring all make trouble for Possiltum. In the latter case, their expy status is deliberately self-engineered ("We need a dwarf!").

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* {{Expy}}: In ''Something M.Y.T.H. Inc.'', parodies of Robin Hood and his Merry Men, Zorro, and the Fellowship of the Ring all make trouble for Possiltum. In the latter case, their expy status is deliberately self-engineered self-invoked ("We need a dwarf!").
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* TranslatorMicrobes: Translator Pendants. (They even translate puns!?)
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* FootnoteFever: The new-series books use footnotes to reference (and [[RunningGag shamelessly plug]]) the old-series novels.
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** Never, ''ever'' refer Aahz as a "Pervert."

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[[redirect:MythAdventures]]''MythAdventures'' is the collective name of a series of humorous fantasy novels by Robert L. Asprin, popular for their whimsical nature, myriad characters, and liberal use of puns. The center around the (very very) diverse adventures of Skeeve, a journeyman magician from the dimension of Klah (who learns about demons ''very'' shortly after his mentor dies), and Aahz (short for Aahzimandius), a demon (dimensional traveler, as it is explained) from the dimension of Perv (making him a Perv'''ect''', thank you very much).

'''The title of each novel contains some sort of wordplay on "miss" or "mis-" or "mess" (in the first novel), The "first" series contains twelve novels:'''
* ''Another Fine Myth'' (1978)
* ''Myth Conceptions'' (1980)
* ''Myth Directions'' (1982)
* ''Hit or Myth'' (1983)
* ''Myth-ing Persons'' (1984)
* ''Little Myth Marker'' (1985)
* ''M.Y.T.H. Inc. Link'' (1986)
* ''Myth-Nomers and Im-Pervections'' (1987)
* ''M.Y.T.H. Inc. in Action'' (1990)
* ''Sweet Myth-Tery of Life'' (1993)
* ''Myth-Ion Improbable'' (2001)
* ''Something M.Y.T.H. Inc.'' (2002)

'''The "new" {{MythAdventures}} series, co-authored with Jody Lynn Nye (who intends to continue the series after [[AuthorExistenceFailure Asprin's death]]), currently contains the following novels:'''
* ''Myth-Told Tales'' (2003)
* ''Myth Alliances'' (2003)
* ''Myth-Taken Identity'' (2004)
* ''Class Dis-Mythed'' (2005)
* ''Myth-Gotten Gains'' (2006)
* ''Myth-Chief'' (2008)
* ''Myth-Fortunes'' (2009)

Additionally, the first novel was adapted into an eight-part graphic novel by {{WaRP Graphics}} in the mid-80s, illustrated and heavily rewritten by PhilFoglio, who also supplied illustrations for many of the novels. Four more issues followed, attempting to bridge the action between the first and second novels. The second novel was later adapted into another eight-part comic series by Ken and Beth Mitchroney and published by Apple from 1987 through 1989. Foglio's comics are slowly going online, three pages a week, at [[http://www.airshipentertainment.com/mythcomic.php his website]].

Now has a [[Characters/MythAdventures character sheet]].
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!! This series contains examples of:
* AggressiveNegotiations: Skeeve is parleying with the head of the opposing army when suddenly he realises the opposing army has been moving into position to attack him while he's distracted by the peace talk. He complains that this is a breach of protocol, and is informed that yes, it is, but it also works extremely well.
* AmbitionIsEvil: Subverted. The main characters tend to use their functional magic to make money and wind up even richer than they started.
* AnotherDimension: A whole plethora of them, more than any individual can visit in one lifetime.
* ArbitrarySkepticism: Played for laughs. Magic? Fine. Demons? Fine. Dragons? Fine. Interdimensional travel? Fine. Blue gremlins? NO WAY!
* AreYouPonderingWhatImPondering: Fortunately for Skeeve, logic is not high on the priority list of requisite skills for Mob bosses.
* AuthorFilibuster: Asprin and (evidently) Nye both have the bad habit of dropping into lecture mode.
* AuthorExistenceFailure: Possibly averted, more books were planned to be written by Nye after Asprin's death, but as of spring 2012 nothing has yet come of this.
* BareYourMidriff: Masha is determined to prove that one doesn't need a slim waist to bare one's midriff. The other characters (privately) disagree.
* BerserkButton: Don't youse be makin' fun of how Guido talks, know what I mean?
** He had to practice a lot to get that speech pattern down in the first place.
* TheBigGuy: Chumley is a Class 3, with Class 5 tendencies. As the male Trolls have found that being Big and Dumb tends to land them lucrative jobs as hired muscle, the entire male half of his race consists of Class 3 Big Guys.
* BrickJoke: In "M.Y.T.H. Inc. Link", the brick needed several chapters to land. Briefly, it's about a worker's union in a factory.
* CallARabbitASmeerp: Skeeve's native world has such combination animals as spider-bears or fox-squirrels, but Skeeve is baffled by such mundane animals as cows.
* CatsAreMagic: Lampshaded in one of the books: "Cats and computers can work through dimensions."
* ChainOfDeals: This is how Deveels make their fortunes.
* CharacterDevelopment: The whole series is that for Skeeve, in a way. His views and opinions about the world really evolve throughout the books. This goes for some of his friends/allies too.
* ChekhovsGun: Around the time he was actively working with/against the Mob, Skeeve acquired a Djin in a bottle. It took several years in-story and 8 year in real time to put it into use. His name is Kalvin, by the way.
* CoolGate: Skeeve's tiny tent leads into a huge luxurious mansion. The mansion is actually in [[{{Uberwald}} another dimension]], which occasionally leads to some problems.
* CoversAlwaysLie: The Ace reprints of the series sadly offer this trope in spades.
* CuteMonsterGirl: The women of Trollia, who are Trollops. Contrast their male counterparts, the Trolls.
* DefeatMeansFriendship: Skeeve often winds up working with people who were previously his enemy. Though he subverts it in ''Little Myth Marker'' when he flatly refuses a request by the Ax to join his group. [[spoiler: And that's only a temporary subversion--Skeeve and the Ax end up collaborating much later.]]
* DelusionsOfEloquence: Inverted with Guido and Nunzio who, in order, possess an MBA and was once a schoolteacher. Guido spent a considerable amount of time perfecting his mook-speak, though, because that's what people ''expect'' him to sound like.
* DisneyDeath: Used as a RunningGag.
* DontYouDarePityMe
* EloquentInMyNativeTongue: Gleep the dragon is actually very intelligent, but you would only know that if you spoke Dragon.
** ''All'' of Skeeve's employees are smarter than him when they have their own POV stories. His mob muscle has the local equivalent of an MBA.
*** Better educated, yes, but not necessarily smarter.
* EncyclopediaExposita: Each chapter has a fictitious quote. An example might be something like, "Violence is never the right thing to do" - Attila the Hun. This is dropped in later novels; Asprin commented at one point that thinking up the quotes had become the hardest part of the writing.
* {{Epigraph}}: Parodied. Most of the quotes are fictitious, but some are genuine quotes that are made funny in the context of the associated chapter.
* ETGaveUsWiFi: Most "inventors" are alleged to be closet dimensional travelers, who generally introduce technology from more-advanced dimensions in order to make a buck.
* EvilChancellor: Although Grimble frequently engages in power struggles with General Badaxe, he has no desire to rule.
* ExplosiveBreeder: There is a RunningGag in one of Foglio's comic adaptations involving small dragons that [[http://www.airshipentertainment.com/growfcomic.php?date=20070204 reproduce on contact with water]] (The Myth Adventures sequence can be read starting [[http://www.airshipentertainment.com/mythcomic.php?date=20101002 HERE]]) One of them happens to get into a market stall demonstrating umbrellas, and after that they keep showing up everywhere, until at the end of the scene the original owners are forced to round them all up.
* {{Expy}}: In ''Something M.Y.T.H. Inc.'', parodies of Robin Hood and his Merry Men, Zorro, and the Fellowship of the Ring all make trouble for Possiltum. In the latter case, their expy status is deliberately self-engineered ("We need a dwarf!").
* ExtremeOmnivore: Aahz, in a visual RunningGag in Foglio's graphic novels, is occasionally seen snacking on various objects not usually considered food. However, considering the content of Pervian food (See MasochistsMeal, below), this may be entirely justified - or just Foglio's sly way of pointing out Aahz's [[LargeHam scenery-chewing ways]] in the novels.
** Gleep has been known to nibble some pretty odd things; in one of the later books, Skeeve disguises his pet as a ''goat'' specifically because it'll be more plausible that way if Gleep should start chewing on, say, [[ExtremeOmniGoat a hunk of scrap metal]].
* FairyGodmother: A fairy godfather for TheMafia.
* FakeUltimateHero: Aahz builds up Skeeve as one of these, although Skeeve becomes a genuinely talented magician.
* FantasyGunControl: The series has dimension-hopping, high technology, and heavy warfare, but no guns. The mobsters carry crossbows in their violin cases.
** A couple of firearms do appear in the later books, but are generally ineffectual or introduced purely for the incongruity.
** On Klah even demons use crossbows due to {{Masquerade}} and possibly logistics, though not everyone's too picky to use heat-seeking quarrels. Pookie was rather amused by crossbows and had something different on Perv. Then again, magic staves can send downrange all sorts of nasty things.
* FingerInTheMail: In ''M.Y.T.H. Inc. Link'', [[spoiler:Skeeve gets a finger in the mail; the ring on it is one of the linking rings he used on King Roderick and Queen Hemlock, initially leading him to believe she cut off her own finger so she could kill the king and pursue her ambitions. Later in the series, we learn it's Roderick's finger, he died of natural causes, and Hemlock sent it to show she figured out that the rings were bupkis and that she still wanted Skeeve.]]
* {{Foreshadowing}}: In ''Myth-Chief'', in which Aahz and Skeeve compete over who gets to be M.Y.T.H. Inc.'s new president, Nunzio accidentally [[spoiler: calls Bunny "boss"]]. Guess who ends up getting the job...
* FromASingleCell: In one of the comics, Isstvan gets blown up by a spell, and then rather squishily reconstitutes.
* FromNobodyToNightmare: Rattila from ''Myth-Taken Identity'' was a janitor before he stole an artifact and began seeking world (or at least shopping mall) domination.
* FurAgainstFang: In one dimension Skeeve visits, vampires are urbanites who look down on werewolves as country bumpkins.
* GameShow: ''Sink Or Swim'' is a crystal-ball program from ''Class Dis-Mythed''.
* {{Gayngster}}: Don Bruce, the Mob's "fairy Godfather". Skeeve suspects, of course, but it's not confirmed until the books from Guido's point of view.
* GenieInABottle: Skeeve meets one of these, a Djin from the dimension Djinger. They are only three inches tall, and hire themselves out for Bottle Duty because their entire dimension is in debt. They tend to be a bit short on Phenomenal Cosmic Powers, though, despite what the salesmen say.
* GeniusBruiser: Chumley is a rather highly educated troll, but goes by the workname of Big Crunch, mainly because most available jobs require dumb muscle instead of smart muscle.
** Guido and Nunzio also count, but not quite as much. See BigGuy above.
* GentleGiant: Chumley, a huge green-furred Troll. While he works as hired muscle under the pseudonym "Big Crunch", he is actually a quiet poet at heart. Gus the gargoyle is also large and a sweetheart.
* GodSaveUsFromTheQueen: Subverted in Queen [[NamesToRunAwayFromReallyFast Hemlock]], who is ''rumored'' to be greedy, ambitious, and cut-throat, even going so far as to murder her parents for the throne -- but who in real life is actually rather down-to-earth and cunning... and, yes, ambitious.
* GuileHero: Aahz. In the early novels especially, there are very few problems that he isn't able to simply talk his way out of.
** Asprin pointed out in an afterword that the inspiration for Aahz and Skeeve was an all-night marathon of the Hope & Crosby ''RoadTo ...'' series.
* HeirClubForMen: Don Bruce tried to play matchmaking with Bunny and Skeeve, considering Skeeve as a potential heir. As to [[ZigZaggingTrope exactly how successful this attempt was]]...
* HostageSpiritLink: Skeeve sets up [[spoiler:King Roderick and Queen Hemlock]] with unremovable magic rings, claiming that if one of them dies, so does the other, all in an attempt to keep both of them in line (and from killing one another). [[spoiler:He was bluffing; they're just normal unremovable rings. The bluff works but several books later, Hemlock catches on when Roderick dies of natural causes and nothing happens to her.]]
* HurricaneOfPuns: Oh Lord, yes... usually ranking F4 or F5. Fortunately, they tend to be a bit more highbrow than similar storm systems in ''Literature/{{Xanth}}'', so your head isn't ''as'' likely to explode.
* InsistentTerminology: Denizens of Perv are called Pervects. One would be wise not to forget this, lest one be the subject of percussive education. Pervert, it is explained, is actually a racial slur.
* InterdimensionalTravelDevice: The D-Hopper is used throughout the series to get to different universes.
* {{Interquel}}: ''Myth-ion Improbable'', written after a multi-year hiatus so Asprin could regain a feel for the characters before tackling ''Something M.Y.T.H. Inc.''. Chronologically set between the third and fourth book.
* ItCanThink: Gleep is a lot smarter than his puppy-like demeanor indicates.
* ItMustBeMine: In ''Myth Directions'', Tanda the Trollop assassin wants to procure a hideous green frog statue whose only value is as a trophy in a sporting competition, as a birthday present for Aahz. HilarityEnsues. Then gets cranked even higher when Aahz learns about his intended gift and includes snatching it back as part of the plan to deal with the hilarity.
** Even funnier is how it happens. Aahz chews Skeeve out when he learns that the thing everyone's been going nuts over is a butt-ugly statue. But as soon as Skeeve admits that it was supposed to be his birthday present, Aahz practically falls in love with it.
* JudgmentOfSolomon: Subverted in ''Hit and Myth''. The decision is rendered by Skeeve (while disguised as King Roderick) regarding a dispute over a cat, but:
-->"This was supposed to inspire them to settle their difference with a quick compromise. Instead, they thanked me for my wisdom, shook hands, and left smiling, presumably to carve up the cat."
* {{Kayfabe}}: Used in-universe by two Trolls from a ''Myth-Told Tales'' story, who secretly have a conversation while appearing to beat the living crap out of each other.
* {{Ley Line}}s: These are necessary for the casting of any magic whatsoever.
* LivingLegend: Skeeve the Magnificent, renowned across the dimensions. And it costs an arm and a leg to hire him because of it.
* LoadsAndLoadsOfCharacters
* LongRunningBookSeries
* LostHimInACardGame: [[spoiler:Subverted. This was deliberately done on the orders of the "child" in question so as to infiltrate the hero's household.]]
* TheMagicPokerEquation: Justified in ''Little Myth Marker'', as Skeeve has no skill or knowledge of the game in question, betting everything on the first hand without even looking at the cards. By reducing the game to what amounts to a coin flip, he renders skill irrelevant.
* MasochistsMeal: ''All'' of Pervian food. According to Aahz: "The biggest problem with Pervian food is to keep it from crawling away from your dish while you are eating it..."
* MasterApprenticeChain: Garkin & Aahz > Skeeve > Massha
* MeaningfulName: Most races' names (Klahd, Jahk, Trollop, Wuhs) qualify as this, directly or by way of IncrediblyLamePun.
* MildlyMilitary: The Possiltum military is under funded and underfed, so it's justified that they're insubordinate and incompetent.
* MoreHeroThanThou: Who gets to go through the door (''Myth-ing Persons'')? [[spoiler: Also, who gets to whack Hemlock (''M.Y.T.H. Inc. In Action'')?]]
* NaiveNewcomer: Skeeve.
* NoOneGetsLeftBehind: The villain reaction is elaborated upon by Guido and Nunzio in ''M.Y.T.H. Inc. in Action'' - aside from the benefits of a live prisoner, wounding a soldier takes three out of the action - one man down, one to carry him, and one to report back to his superiors.
* NotSoImaginaryFriend: Gremlins, see above.
* ObfuscatingStupidity: The entire race of Trolls embrace this trope, apparently having found it difficult to get work if they spoke as eloquently as they do among themselves. [[spoiler: Also true of dragons, who aren't even considered sentient. What fools these mortals be...]]
* OlderThanTheyLook: [[spoiler:Markie]]
* OurDemonsAreDifferent: In this case, a "demon" is just a dimensional traveler. Some of these, the Deveels, ''do'' look the part, but a human outside his home plane would be considered a demon as well.
* OurGeniesAreDifferent: The denizens of Djinger are all strapped for cash and hire themselves out to work in magic lamps, rings, bottles, and so forth. Beyond that, they work entirely on hype.
** Not entirely. The Djinni explains to Skeeve [[spoiler: (but only AFTER he had already technically fulfilled his contractual obligation and was about to leave at Skeeve's insistance) that he had been deliberately underselling his abilities so that Skeeve would be more impressed when he finally DID perform his single service.]] He gives Skeeve a Self Reliance {{Aesop}} Speech before leaving.
* ParodyMagicSpell: All incantations are fake trappings meant to impress {{muggles}}. Quite a lot of them fall under the trope, including "Alakazam-shazam" and the perennial favourite "Walla Walla, Washington".
* PleasePutSomeClothesOn: Skeeve has this problem with Queen Hemlock and Bunny. The fact that he's embarrassed tips off Hemlock that he's not who he's magically disguised as.
* ProudMerchantRace: The Deveels.
* PsmithPsyndrome: Go ahead. Call him "Oz the Pervert". We'll wait.
* RockBeatsLaser: In ''Little Myth Marker'', a crooked casino dealer disdains magical cheating methods (which the gamblers are watching for) in favor if the simple finesse of a marked deck (which they aren't).
* ShoutOut: E.g. Guido & Nunzio (see their {{WWE}} prototype in the UnrelatedBrothers article).
** Idnew and Drahcir, the Woof Writers - A shout out to Wendi and Richard Pini... in werewolf form.
*** Phil Foglio's illustration of Don Bruce for one book looks like a certain [[{{Barnaby}} Mr. O'Malley.]]
**** For that matter, Nick the Vampire is Phil's avatar in-universe.
* ShownTheirWork: Asprin dealt with writer's block by doing research. On the negative side, this sometimes led to the {{Author Filibuster}}s mentioned above.
* SmokeOut: Skeeve tries a variation of this to intimidate an army. Unfortunately, he quickly learns that his ninja smoke makes him sneeze.
* SpringtimeForHitler: Guido and Nunzio's attempts to disrupt the Possiltum army in ''M.Y.T.H. Inc. in Action'' only end up improving the army and/or getting them promoted. Even when they go as far as to have supplies delivered at random.
* SquishyWizard: Justified for humans. Aahz observes that humans simply don't have the lifespan necessary to become proficient at both magic and combat, whilst non-humans have longer to practice and become both magically competent and non-squishy.
* StudentAndMasterTeam: Skeeve and Aahz, after the latter is stripped of most of his magical powers.
* TakeThat: Myth-Told Tales, a collection of short stories, is a whole string of them, slamming fox-hunting, beauty contests and hair salons. After Asprin's RealLife troubles with the IRS, Myth-Taken Identity also worked in an anti-tax-agency subplot.
* TakingTheBullet: [[spoiler: Gleep takes an arrow for Aahz in ''Something M.Y.T.H. Inc.'', finally earning Aahz's respect (and the reader's forgiveness for how he tried to roast Tananda in ''M.Y.T.H. Inc. In Action'').]]
* ThemeNaming: Common in the later books, as with the shutterbugs (named after camera brands) or Wuhses (whose names resemble sheep breeds).
* ThisIsMyHuman: Skeeve has a pet, the little dragon Gleep. Gleep has a pet,too -- the Klahdish boy Skeeve.
** At one point, Gleep even thinks of Guido and Nunzio as ''Skeeve's'' pets.
* ThoseTwoBadGuys: Guido and Nunzio, who come to work for Skeeve as part of his new partnership with the Mafia.
* TranslationConvention: Averted at the bazaar - Deveels speak every language, or can hire on short notice someone who can, because they're far too savvy as merchants to lose a sale just because of the language barrier.
* UnitConfusion: Aahz has trouble with Klahdish units of time.
* VignetteEpisode: Mostly released as novels, but some of the books are collections of short stories about the universe.
* VirginPower: Embarrassingly, Skeeve is the only one in the group that does not elicit a negative reaction from a [[strike:stolen]] borrowed war unicorn.
** Considering he almost killed himself by attending too many drunken parties at one point, that's quite a feat.
** Well, they never did [[DidTheyOrDidntThey actually figure out whether he had or not]], and by that time he had already owned that unicorn for years. Long enough for it to overlook if he did or didn't.
*** The again, it seems to put up with Aahz too, who almost certainly has, so it may just be very well-trained.
* VocalDissonance: Nunzio's a big man described with a tiny voice.
* WateringDown: The book ''M.Y.T.H. Inc. In Action'' features Mob enforcer Guido discussing this phenomena, noting it's a way for the bar owner to make more money off less product, and his customers don't mind because less alcohol per glass makes the drink "healthier".
* WeAreAsMayflies: Skeeve's human lifespan is occasionally mentioned as being very short by Aahz's standards.
* WeSellEverything: The Deva Bazaar... which, by the way, consists of the ''entire planet''.
* WeakButSkilled: As a magic-user, Skeeve only knows a handful of basic spells. Nevertheless, he's able to use these ([[GuileHero along with copious amounts of cunning, negotiation, and B.S.]]) to get the reputation of a sorcerous demi-god.
* WhoWantsToLiveForever: [[spoiler: Isstvan]] in Foglio's comic-book adaptation.
* WorldOfPun: The series has puns ''everywhere'', including the titles of all the books and of the series itself. The various dimensions have {{Punny Name}}s: Klahds are from Klah, Deveels are from Deva, Cupys (small, doll-like people) are from Cupid...
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[[redirect:MythAdventures]]

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